Author Topic: Games like Aurora  (Read 10891 times)

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Offline Vandermeer

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Re: Games like Aurora
« Reply #45 on: April 05, 2016, 11:37:30 AM »
You mean from the game developer, or ingame?
The developer is gaining progress really slow, but is understandable. Patches come about in every 6 months, but unless what Steve does, there is rarely 'visible' change to any core mechanic. As said, I doubt there will be much more, but I always check in periods of a couple months, because I really would want something with this nice officer system to function.

Ingame speed depends entirely on you, as you can fast forward as much as you like. If you know what to do, you can play through a story mode in an afternoon I guess, though you wouldn't see all possible tech. There is also a pacing problem near the end, where the last fight is suddenly really challenging, so you need to build up fleet for forever unless you sport some unconventional attack plan.(you can chose out of a couple strategies in the end)
My few games lasted maybe around 12-20 hours though, because I always want to do and colonize everything. One time I tried to get an Neutronium plated Battleship at the end of a game. ...That added +100% game time by itself just for this, because the stuff is incredibly rare.(it's not even really worth it..)
playing Aurora as swarm fleet: Zen Nomadic Hive Fantasy
 

Offline boggo2300

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Re: Games like Aurora
« Reply #46 on: April 05, 2016, 05:15:19 PM »
I actually played the Demo last night till I ran out of the 2 hour time limit,  then bought the game,  it's actually really engaging,  though I'm struggling with designing a light cruiser with a power plant that actually fits in the hull (bizarrely even building a cruiser with the same loadout as a Destroyer, the Cruiser ends up oversize!)

but since I've only played about 5 hours I'm still on the steep end of the learning curve,  my limitations so far seem to be getting enough low ranked officers to fill the bridge positions!
The boggosity of the universe tends towards maximum.
 

Offline CaptainEarth

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Re: Games like Aurora
« Reply #47 on: September 08, 2016, 09:30:20 AM »
I know it's an older topic, but if you like the Dwarf Fortress Adventure mode it's worth checking out cataclysm dark days ahead.  It's a zombie/survival game in the same style as DF and just as in depth!
 

Offline ardem

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Re: Games like Aurora
« Reply #48 on: September 19, 2016, 11:47:33 PM »
This thread is never to die so no apologies. Still not much in the way of detail orientated games out there.

http://gazettereview.com/2016/04/games-like-dwarf-fortress/

This is the latest link but none is even close.
 

Offline sloanjh

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Re: Games like Aurora
« Reply #49 on: Today at 08:09:03 AM »
I can't believe no one said this one yet. Rule the Waves. It is a Naval game about 1900 on. Its turnbased for its main gameplay (where you design, research, build, etc) and has "realtime" (stop, slow, and speed up options available) tactical battles. When designing ships, you chose the main armaments, secondary and tertiary weapons, engine power, armor levels, tonnage, torpedoes, etc etc.

In case people haven't noticed, Rule the Waves 2 is out as of Friday.  It adds aircraft (both lighter and heavier than air) and the tech tree can go to 1950 (I think the last playable date is in 1972).  It's from a small (1 dev in spare time, I think) shop, so the bug report thread for v1.0 is up to ~10 pages, but they're going after them hard and I expect an update in the next few days.  Here's a link to the board:

http://nws-online.proboards.com/board/27/rule-waves-2

The game is a contrast with Aurora in some ways, in that you're playing the part of the Navy minister - you only have indirect control of budget and policies by making choices that are presented to you - your main function at this level is to design and build your fleet and deploy your forces.  In addition, the strategic timescale is a month - you move your ships to 15 zones (it takes a month of travel time to move to an adjacent zone).  Every month the system generates a tactical battle somewhere in the world, to which it assigns a random-ish OOB and drops into a pausable tactical simulation where (at hardest difficulty) you're the top admiral - the AI controls (almost) all your divisions and ships within the division.  So, although the microing associated with tracking the detailed movement of ships between battles is gone, as is detailed control of the economy.

I found out about the game from the post above, and the first one is one of the games I keep coming back to.  The second one seems to be a great improvement so far.

John
 

 

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