Author Topic: v4.6 Bugs  (Read 7118 times)

0 Members and 2 Guests are viewing this topic.

Offline Steve Walmsley

  • Aurora Designer
  • Star Marshal
  • S
  • Posts: 11682
  • Thanked: 20488 times
Re: v4.6 Bugs
« Reply #60 on: December 08, 2009, 01:53:23 PM »
Quote from: "WHCnelson"
I am running my Vor campaign and I just encountered an alien race.  So after my fleet arrives I blow them away and when I click on the
automatic the time now advances by about 30 seconds.   I believe I have deacivated the transponders, shields, and active sensors...  I have
also un assigned all weapons, and clicked on the 1 day for the sub-pulses...  but the time is still locked on the 30 second update?   Help...  what am
I doing wrong?
Firstly, are you running v4.6 or v4.75?. Just wondering as this is posted in the v4.6 bugs thread. It could be aliens at war or it could be some type of yoyo problem, which is more likely in v4.6. I have just found another issue myself though which is that automated turns will stick to a small increment if the program automatically changes to that increment size. This is fixed for v4.76 but in this case it may just be a case of stopping the automated turns and starting them again

Steve