Hi Rich. h
No not really. It depends how you setup your logistics, I tend to make my colonies semi-autonomous.
A capital colony that sucks in all the resource in that system. It keeps a buffer of minerals to keep itself going 1 year or so in isolation.
The rest goes to Earth through logistics using a Mineral Loading colony in a system. Often an empty asteroid.
Then I have 5-10 mass drivers shooting minerals to that colony. This mineral loading colony have 1 mass driver shooting back to the capital colony. It also has no reserve level of minerals. Meaning, the main capital colony will send more to that mineral loading colony more than it sends back to the capital colony. Hence a build-up occurs.
I then have small freighters(10kt) on repeating orders collecting the minerals from that mineral loading station and transporting it back to Earth.
For all the other installations I transfer them in bulk on large freighters(100kt-400kt).
Then I have a few freighters for intra-system transportation stationed at every capital colony.
That way you do not need to micro-manage alot. There is no use in having alot of saturated colonies that can easily be merged into one system capital colony, that can take care of everything that system needs.
It all depends on your planning and naming scheme.
But I do recognize that you need alittle more micro-managment, but not alot.
You do basically the same when setting up civilian contracts. From Point A to Point B, X amounts.
It also depends on what you value.
The speed gain is MUCH more worth than what you lose in fiddling. I can play this alot longer before it gets unbearable. But to be frank, I have a 4000-5000 erous computer that is one year old. But cutting 40-60 seconds 5 day turns into 5 second five day turns, is GREAT.
This is just an option I presented to those who was interested in not having to end their campaign because of slow downs. BUT ONLY IF STEVE AGREES, see my first post.
Do not PM me or anything, you will never get the modded database before STEVE gives it a green light.
It will still be under the same protection as the original so you won't be able to change anything.
Honestly, with all do respect Sir, it seems that you are just trying to find any argument against this that feels abit on the weak side. But I do respect your argument.
The thing that makes Aurora 4x great is the micro-managment and freedom it gives the player.
It is by far the best game in that aspect. Nothing comes close. For a creative guy like me it is a true blessing.
Anyways, have a nice one