Hey guys, I decided that this subforum is a little too dead, so I'm here to liven it up with a development status update!
We're not completely dead! Although progress is slow, this is a project that nobody is getting paid to make. If Coca-Cola would sponsor us, I would work full-time on it...
Since Alpha 3 Release we've added the following features:
Industry Tab is working! You can queue jobs and it looks just like Aurora!
Mining Tab is working! You can see how much Duranium is on a planet! Yay!
JumpPoints exist! And you can jump through them, generating new random systems! No Jumpdrives yet, but luckily we've put a Jumpgate on each JumpPoint, just for you guys.
And we've started to work out some of the coding gremlins that have been hiding down there for some time. Hopefully with fewer gremlins, we can push more features faster!
Also, I plan to start doing monthly development progress updates, mainly to try to keep myself honest. I'm hoping to push out Alpha 4 before February is over, but no breath holding! (Nathan will probably hate me for saying that)
Our main goal for Alpha 4 is to have a functional player empire, that can mine, build ships, colonize, and explore. We still have a LOT of work to do to get to that point however.
If you're interested in Pulsar, and specifically helping us do some of this crazy development, please don't hesitate to drop us a line.
Fair winds, and following seas my fellow space-addicts.
Also, wanted just a little shout-out to my BAE Engineer buddy.