Aurora 4x
»
VB6 Aurora
» Aurora Suggestions
View full version:
Aurora Suggestions
«
1
2
3
4
5
6
7
8
9
10
»
Any plans to open source aurora
Error Logging Feature Request
More manageable Population Locations window
Proposal for TechSystem table updates
Batteries and Fuel-cells as new Powersource?
Civilian transport failing to carry orders
The Major Issue in Aurora: Every patch=another Campaign..
Interception
Trade Network and civvy spaceports
Troop loading speeds and concurrent activity
Dear Steve... (a wishlist)
Minelaying to victory, or, Jump point assaults are hard?
Orbital Defenses built as fighters
Immigration policy
Planets with Moar Cowbell
Add agility rating to engines
Electronic Warfare
"My God—it's full of stars!"
auto-turns upgrade
Please don't punch me
The Hub
Thank you, Steve. :)
Removing gasses from an atmosphere should be far more time consuming than adding
Races with new economic models
Accessability suggestions form a new player
Apprentices and Mining complexes
Rebel Empires
New instal files
Alternate Default Orders
New Theme: DF
Jump Gates and Jump Points
Change log for 5.4 and on
Reports/ overview
4 suggestions of varying craziness
The many bright possibilities of Lua
Aurora II - Map Icons
Close Assault Missile discussion (split from official 5.20 suggestions)
Civilian ships
1 mn suggestion!
Black holes, quasars and other stellar oddities
Quality Control
more conditional refuel orders
Discussion re thermal emissions
Official Suggestion Thread for 5.14 or later (inc Spoiler)
Orbital Combat
SHips and Squadroon ICON GENERATOR...:D
System Summaries for AARs
Kinetic Kill Missiles
Guided Railguns
Suggestions for v5.1
It appears that you have not registered with
Aurora 4x
. To register, please click here...