View full version: Aurora Suggestions
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  1. Government run trade ships?
  2. one more disassemble button please ( UI )
  3. Clear outstanding contracts on capture
  4. Research Teams
  5. Editing TF Training
  6. Semi-Official 6.x Suggestion Thread
  7. Bridge Crew
  8. Carronades Ignore Atmospheric Density
  9. screaming need for alphabetical lists
  10. Auto-launch Survey Drones
  11. Warning before deleting Waypoints in Use
  12. Adding a patch for Compacting the database
  13. Option to suppress all warnings and errors.
  14. Slow Down engines -> make beam weapons ect... more relevant
  15. Too many jump points?
  16. Thoughts on an NPR race type
  17. galactic map additional marker
  18. Missile - Armor and HTK
  19. Running aurora on tablet or smart phone?
  20. Lifepod Rescuing with Multi-Ship Fleets
  21. NPR Fighters Reload Time
  22. Aurora Ranks
  23. Civilian Industry and expanded economic model!
  24. Ship prefix
  25. Improved Intel on Ships
  26. Control over civilian shipping in game settings
  27. Idea for Speeding Up Aurora
  28. Gatebuilder
  29. better engine efficiency vs power & fuel considerations
  30. Commandos/Elites and things for them to fight
  31. Docking: more than tractor beams
  32. Ground combat - count allied forces together
  33. Officers
  34. better engine efficiency vs size
  35. English language versions of different themes
  36. Reffiting ships - yay or nay?
  37. Suggestion: Set NPR Cap / Toggle NPRs Exploration
  38. multilingual support?
  39. Jump engines
  40. Some love for exotic weapons
  41. Technical Suggestion: Data to Ram
  42. Scaling of components
  43. Battle Management System (UI)
  44. Show government type of an NPR.
  45. Anti-radiation missiles
  46. Unemployment/Poverty/Crime/Welfare
  47. Suggestion: AMM doesn't need warhead
  48. Enchanted radiation warheads to kill crew.
  49. Demi-NPRs
  50. NPR information