View full version: Aurora Suggestions
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  1. Editing TF Training
  2. Semi-Official 6.x Suggestion Thread
  3. Bridge Crew
  4. Carronades Ignore Atmospheric Density
  5. screaming need for alphabetical lists
  6. Auto-launch Survey Drones
  7. Warning before deleting Waypoints in Use
  8. Adding a patch for Compacting the database
  9. Option to suppress all warnings and errors.
  10. Slow Down engines -> make beam weapons ect... more relevant
  11. Too many jump points?
  12. Thoughts on an NPR race type
  13. galactic map additional marker
  14. Missile - Armor and HTK
  15. Running aurora on tablet or smart phone?
  16. Lifepod Rescuing with Multi-Ship Fleets
  17. NPR Fighters Reload Time
  18. Aurora Ranks
  19. Civilian Industry and expanded economic model!
  20. Ship prefix
  21. Improved Intel on Ships
  22. Control over civilian shipping in game settings
  23. Idea for Speeding Up Aurora
  24. Gatebuilder
  25. better engine efficiency vs power & fuel considerations
  26. Commandos/Elites and things for them to fight
  27. Docking: more than tractor beams
  28. Ground combat - count allied forces together
  29. Officers
  30. better engine efficiency vs size
  31. English language versions of different themes
  32. Reffiting ships - yay or nay?
  33. Suggestion: Set NPR Cap / Toggle NPRs Exploration
  34. multilingual support?
  35. Jump engines
  36. Some love for exotic weapons
  37. Technical Suggestion: Data to Ram
  38. Scaling of components
  39. Battle Management System (UI)
  40. Show government type of an NPR.
  41. Anti-radiation missiles
  42. Unemployment/Poverty/Crime/Welfare
  43. Suggestion: AMM doesn't need warhead
  44. Enchanted radiation warheads to kill crew.
  45. Demi-NPRs
  46. NPR information
  47. Prototype Modules
  48. Political System
  49. Event Log - Message Delay
  50. Ruins and SM