View full version: Aurora Suggestions
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  1. Bridge Crew
  2. Carronades Ignore Atmospheric Density
  3. screaming need for alphabetical lists
  4. Auto-launch Survey Drones
  5. Warning before deleting Waypoints in Use
  6. Adding a patch for Compacting the database
  7. Option to suppress all warnings and errors.
  8. Slow Down engines -> make beam weapons ect... more relevant
  9. Too many jump points?
  10. Thoughts on an NPR race type
  11. galactic map additional marker
  12. Missile - Armor and HTK
  13. Running aurora on tablet or smart phone?
  14. Lifepod Rescuing with Multi-Ship Fleets
  15. NPR Fighters Reload Time
  16. Aurora Ranks
  17. Civilian Industry and expanded economic model!
  18. Ship prefix
  19. Improved Intel on Ships
  20. Control over civilian shipping in game settings
  21. Idea for Speeding Up Aurora
  22. Gatebuilder
  23. better engine efficiency vs power & fuel considerations
  24. Commandos/Elites and things for them to fight
  25. Docking: more than tractor beams
  26. Ground combat - count allied forces together
  27. Officers
  28. better engine efficiency vs size
  29. English language versions of different themes
  30. Reffiting ships - yay or nay?
  31. Suggestion: Set NPR Cap / Toggle NPRs Exploration
  32. multilingual support?
  33. Jump engines
  34. Some love for exotic weapons
  35. Technical Suggestion: Data to Ram
  36. Scaling of components
  37. Battle Management System (UI)
  38. Show government type of an NPR.
  39. Anti-radiation missiles
  40. Unemployment/Poverty/Crime/Welfare
  41. Suggestion: AMM doesn't need warhead
  42. Enchanted radiation warheads to kill crew.
  43. Demi-NPRs
  44. NPR information
  45. Prototype Modules
  46. Political System
  47. Event Log - Message Delay
  48. Ruins and SM
  49. Conventional tech shouldn't requre TN resources?
  50. Can Aurora make *this* system?