Author Topic: Official v5.50 Bugs Thread  (Read 86186 times)

0 Members and 1 Guest are viewing this topic.

Offline JimBadger

  • Petty Officer
  • **
  • J
  • Posts: 28
Re: Official v5.50 Bugs Thread
« Reply #390 on: October 27, 2011, 03:20:40 PM »
I've just got:

Error in GetSystemThemeName

Error 3075 was generated by DAO.Database
Syntax error (missing operator) in query expression 'Name = 'Mikhel'son' and RaceID = 1109'.

Searching for other instances of this error on the forum implies I need to get the single quote removed from the database entry.  Can anyone help, please?
 

Offline Garfunkel

  • Registered
  • Admiral of the Fleet
  • ***********
  • Posts: 2803
  • Thanked: 1063 times
Re: Official v5.50 Bugs Thread
« Reply #391 on: October 28, 2011, 12:55:45 PM »
Error in ExecuteOrders

Error 5 was generated by aurora
Invalid procedure call or argument


And no matter how many times I click "ok", it won't go away. Have to reboot my PC after which I tried again with same result.
 

Offline Charlie Beeler

  • Registered
  • Vice Admiral
  • **********
  • Posts: 1381
  • Thanked: 3 times
Re: Official v5.50 Bugs Thread
« Reply #392 on: October 28, 2011, 01:08:07 PM »
Error in ExecuteOrders

Error 5 was generated by aurora
Invalid procedure call or argument


And no matter how many times I click "ok", it won't go away. Have to reboot my PC after which I tried again with same result.

This is usually from a task group(s) having a set of orders with a parameter that no longer exists.  (ie follow ship x, move to xxx, etc).  If your in luck it is one of your TG's and not an NPR.  Go through everyone of your TG's are review all orders.  Of the heavy handed way is to go through all your TG's and remove all orders, default and conditional orders as well.  A TG set to escort a TG that has been eliminated in combat can do this as well.
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline Garfunkel

  • Registered
  • Admiral of the Fleet
  • ***********
  • Posts: 2803
  • Thanked: 1063 times
Re: Official v5.50 Bugs Thread
« Reply #393 on: October 28, 2011, 01:22:29 PM »
I reviewed all my TGs and the only suspicious one had a simple "join" command but no TG to join. I removed that and the conditional order of joining up with sub-fleet and the problem went away. Thanks Charlie!
 

Offline Commodore_Areyar

  • Warrant Officer, Class 1
  • *****
  • Posts: 97
  • I will format your cruiser!
Re: Official v5.50 Bugs Thread
« Reply #394 on: October 30, 2011, 07:00:36 AM »
Sorry if this bug has been mentioned before, I'm in a hurry and have no time to read this whole thread right now.

This link leads to a bug fix that describes my current bug very closely:
http://aurora2.pentarch.org/index.php/topic,3345.0.html

Ver. 5.54 using the single install pack.

Negative research labs:
When canceling a research project to replace the researcher for one with better bonus, my free labs suddenly turned into a negative value equal to the number of labs in use.
Canceling the other research set the number of available labs to zero labs.    
According to the SM I still have 7 labs in the planetary summary screen and I can change this to more, but the number of available labs in the research screen still remains zero.

Restarting the program and/or running a few intervals to recalculate does not fix this gamebreaker.
I had canceled projects before in this game without negative consequences, so I am not sure if it is reproducable at all.
...Had some overflow hangups in taskforce orders before, which could be fixed by indirectly removing ships from them and deleting the TG from the fleet screen.
...Also some odd popup errors earlier that could be ignored with some personnel.
Unfortunately I did not note down these.
I do have the opportunity to write down the error code of the error in compact database I get now: Error 429 activeX can't create obj, followed by infinite Error in GameUpdateLog #3420 generated by DAO.DB object invalid or no longer set.
« Last Edit: October 30, 2011, 10:51:12 AM by Commodore_Areyar »
images of planets etc
 

Offline IanD

  • Registered
  • Commodore
  • **********
  • Posts: 725
  • Thanked: 20 times
Re: Official v5.50 Bugs Thread
« Reply #395 on: October 31, 2011, 07:00:12 AM »
Quote
Sowelu Posted
I got a popup window:  "No ranks found.      Please set up ranks before creating commanders"

It repeats about half the time on 5-day intervals.      It started happening after I used the star swarm fix, and the swarm seems to have invaded an NPR planet with ground forces.      I have a database that reproduces the bug.      I'm running version 5.   5.   3, two and a half years in.   

My own commanders are set up just fine so I'm assuming it's the NPRs' fault.     I don't see any explicit callouts to this error in the logs or in my event updates (including with 'show errors' checked).   

EDIT:  A few months after that started, I saw a single instance of:
Error in GroundCombat 
Error 3021 was generated by DAO.  Field
No current record. 

Me Too! I am using 5.54, twenty months in.

I get the same fault every 5 days. I am fairly sure it started after the first:
Error in GroundCombat 
Error 3021 was generated by DAO.  Field
No current record.

I have seen the second error once or twice since. I have no idea if its Star Swarm related or not.
IanD
 

Offline oleg

  • Petty Officer
  • **
  • Posts: 24
Re: Official v5.50 Bugs Thread
« Reply #396 on: October 31, 2011, 03:17:09 PM »
I got an error in SetupPirates followed by several create NPRForces when entering a new system. Databas copy available when needed.
 

Offline Atlantia

  • Sub-Lieutenant
  • ******
  • Posts: 110
  • This is a wug.
Re: Official v5.50 Bugs Thread
« Reply #397 on: October 31, 2011, 10:57:25 PM »
This specific error is mentioned a few posts earlier:

Quote
I'm getting repeated Error in CheckForRuins in my current 5. 52 game.  Error 3421: Data Type Conversion error.

And Steve proposes this fix:

Quote
This appears to be a database issue.  If you have Access you need to change the data type of the GameTimeDamaged field in the AlienShip table from Long to Currency.  Please Let me know if that works.

Steve

I've come across the same problem in my 5.54. I hardly think this is the proper channel for this, but how do I get into the database itself? I'm prompted for a password. This error is annoying me quite.
Now there are two of them.   There are two ______.
 

Offline Din182

  • Sub-Lieutenant
  • ******
  • D
  • Posts: 145
Re: Official v5.50 Bugs Thread
« Reply #398 on: November 01, 2011, 07:32:18 AM »
-snip-
I've come across the same problem in my 5.54. I hardly think this is the proper channel for this, but how do I get into the database itself? I'm prompted for a password. This error is annoying me quite.

You need to know the password, which Steve doesn't want people to know so they can't mess up the game files and cause bugs that they then report to Steve that something is wrong with their game.
Invader Fleet #13090 has notified Fleet Command that it intendeds to Unload Trade Goods at Earth!
 

Offline Atlantia

  • Sub-Lieutenant
  • ******
  • Posts: 110
  • This is a wug.
Re: Official v5.50 Bugs Thread
« Reply #399 on: November 01, 2011, 09:27:12 AM »
You need to know the password, which Steve doesn't want people to know so they can't mess up the game files and cause bugs that they then report to Steve that something is wrong with their game.

So I'm outta luck, eh?
Now there are two of them.   There are two ______.
 

Offline Din182

  • Sub-Lieutenant
  • ******
  • D
  • Posts: 145
Re: Official v5.50 Bugs Thread
« Reply #400 on: November 01, 2011, 09:30:46 AM »
So I'm outta luck, eh?

Yep, you need to get someone who knows the password to fix the problem for you. And high-five for being Canadian.
Invader Fleet #13090 has notified Fleet Command that it intendeds to Unload Trade Goods at Earth!
 

Offline Faber81

  • Leading Rate
  • *
  • F
  • Posts: 12
  • Thanked: 1 times
Re: Official v5.50 Bugs Thread
« Reply #401 on: November 02, 2011, 09:47:05 AM »
Ok, first time posting here, I've tried to manage on my own (re-installed the game, downloaded the "missing" file etc.  etc. ) but it seems I can't do it.   
Version 5. 54 running on Windows Vista SP2
I can't get the F9 system window to display.     Hitting F9 generates:
"Error in Launch System Window
Error 713: Class not registered.   You need the following 'MSSTDFMT.    DLL'"

I can still play but it kinda annoys me not to see an entire section of the game.   .   .   
How can i fix this?
Thanks
« Last Edit: November 02, 2011, 09:50:41 AM by Faber81 »
 

Offline Charlie Beeler

  • Registered
  • Vice Admiral
  • **********
  • Posts: 1381
  • Thanked: 3 times
Re: Official v5.50 Bugs Thread
« Reply #402 on: November 02, 2011, 10:04:51 AM »
Ok, first time posting here, I've tried to manage on my own (re-installed the game, downloaded the "missing" file etc.  etc. ) but it seems I can't do it.   
Version 5. 54 running on Windows Vista SP2
I can't get the F9 system window to display.     Hitting F9 generates:
"Error in Launch System Window
Error 713: Class not registered.   You need the following 'MSSTDFMT.    DLL'"

I can still play but it kinda annoys me not to see an entire section of the game.   .   .   
How can i fix this?
Thanks

This is not a bug, it's an installation issue.  Please search using MSSTDFMT.DLL as your keyword and you'll find several extensive posts that address this issue.
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline Faber81

  • Leading Rate
  • *
  • F
  • Posts: 12
  • Thanked: 1 times
Re: Official v5.50 Bugs Thread
« Reply #403 on: November 02, 2011, 10:33:01 AM »
I see, thanks for the advice, searching in the forum I found the solution even if it's down in the search results.   ;)
 

Offline Person012345

  • Captain
  • **********
  • Posts: 539
  • Thanked: 29 times
Re: Official v5.50 Bugs Thread
« Reply #404 on: November 02, 2011, 01:11:39 PM »
My game is refusing to run faster than in 5 or 10 second increments. I saw a similar thread at the bottom of the page, but that didn't seem helpful because I haven't met any other races.

Although I've only been clicking 1 day increments, the events log says the following:
8th May 2037 19:32:21 Last time increment 86400 seconds (1:00:00:00)
8th May 3037 19:32:31 Last time increment 10 seconds (0:00:00:10)
8th May 3037 19:32:36 Last time increment 5 seconds (0:00:00:05)
8th May 3037 19:32:41 Last time increment 5 seconds (0:00:00:05)
8th May 3037 19:32:41 Increment Placeholder
8th May 3037 19:32:46 Last time increment 5 seconds (0:00:00:05)
8th May 3037 19:32:51 Last time increment 5 seconds (0:00:00:05)
8th May 3037 19:32:56 Last time increment 5 seconds (0:00:00:05)
8th May 3037 19:32:61 Last time increment 5 seconds (0:00:00:05)
8th May 3037 19:32:71 Last time increment 10 seconds (0:00:00:10)

This followed a freeze which I needed to quit the game from.