Sorry if this bug has been mentioned before, I'm in a hurry and have no time to read this whole thread right now.This link leads to a bug
fix that describes my current bug very closely:
http://aurora2.pentarch.org/index.php/topic,3345.0.htmlVer. 5.54 using the single install pack.
Negative research labs:
When canceling a research project to replace the researcher for one with better bonus, my free labs suddenly turned into a negative value equal to the number of labs in use.
Canceling the other research set the number of available labs to zero labs.
According to the SM I still have 7 labs in the planetary summary screen and I can change this to more, but the number of available labs in the research screen still remains zero.
Restarting the program and/or running a few intervals to recalculate does not fix this gamebreaker.
I had canceled projects before in this game without negative consequences, so I am not sure if it is reproducable at all.
...Had some overflow hangups in taskforce orders before, which could be fixed by indirectly removing ships from them and deleting the TG from the fleet screen.
...Also some odd popup errors earlier that could be ignored with some personnel.
Unfortunately I did not note down these.
I do have the opportunity to write down the error code of the error in compact database I get now: Error 429 activeX can't create obj, followed by infinite Error in GameUpdateLog #3420 generated by DAO.DB object invalid or no longer set.