Was the way jump point transit works changed? I have a fleet guarding a jump point into Sol where hostile NPR that lives on the other side periodically jumps in and out.
Here is the issue: I click 5 day increment but get interrupt. Yet enemy fleet is nowhere to be seen. With next 5s increment, i spot the enemy on the jump point, assign targets, give orders to open fire. But with next 5s increment they are gone, back through the jump point, before i can fire. Probably different side of the same issue, when i jump through on their side, they also have fleet sitting on the jump point. But i got imediatelly targeted and shot at the same increment i get through. Not the increment after.
What can i do to punish them from jumping back and forth and spamming me with interrupts?