Author Topic: Official v6.20 Bugs Thread  (Read 65436 times)

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Offline GL

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Re: Official v6.20 Bugs Thread
« Reply #165 on: March 27, 2013, 01:19:48 PM »
Hi, I discovered Aurora a couple month ago and until recently, I didn't have any problem.

But since last week-end (after 1-2 week without playing), I can't use the Commander screen.

If I choose a Naval Rank, go to Civilian Administrator or Leading Scientist:
Error in grdCommanders_SelChange
Error 3061 was generated by DAO. Database
Too few parameters.  Expected 1.

Error 3420 was generated by DAO.   Recordset
Object invalid or no longer set.

The weird thing is that if i first go to Ground Force there's no error, and I can then go to Administrators/Scientists but not to Naval Officers

In each case, i have to force close the program.

Any ideas?
 

Offline Doren

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Re: Official v6.20 Bugs Thread
« Reply #166 on: March 28, 2013, 10:35:49 AM »
I have encountered system that has following planets orbiting the star:
Planet I
Planet II
Planet III
Planet IV
Planet VI
Planet VII

Where has the Planet V gone?
 

Offline Charlie Beeler

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Re: Official v6.20 Bugs Thread
« Reply #167 on: March 28, 2013, 10:59:51 AM »
I have encountered system that has following planets orbiting the star:
Planet I
Planet II
Planet III
Planet IV
Planet VI
Planet VII

Where has the Planet V gone?

Planet numbers are based on orbital sequence.  Not all orbits have planetary bodies.  Buried around here somewhere Steve has a moderately detailed explanation of the programming mechanic.
Amateurs study tactics, Professionals study logistics - paraphrase attributed to Gen Omar Bradley
 

Offline Erik L

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Re: Official v6.20 Bugs Thread
« Reply #168 on: March 28, 2013, 02:14:55 PM »
Planet numbers are based on orbital sequence.  Not all orbits have planetary bodies.  Buried around here somewhere Steve has a moderately detailed explanation of the programming mechanic.

Is there an asteroid field in orbit 5?
 

Offline Doren

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Re: Official v6.20 Bugs Thread
« Reply #169 on: March 28, 2013, 04:23:01 PM »
Quote from: Erik Luken link=topic=5651. msg61899#msg61899 date=1364498095
Is there an asteroid field in orbit 5?
Only thing system has are these planets and 3 moons.  VI has 2 and VII has 1.
 

Offline Zed 6

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Re: Official v6.20 Bugs Thread
« Reply #170 on: March 28, 2013, 05:57:59 PM »
Was it named Alderaan?
 

Offline Doren

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Re: Official v6.20 Bugs Thread
« Reply #171 on: March 29, 2013, 12:59:13 AM »
Quote from: Zed 6 link=topic=5651. msg61904#msg61904 date=1364511479
Was it named Alderaan?

No, galaxy is randomly generated.  No sol, No known galaxy.
 

Offline Hawkeye

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Re: Official v6.20 Bugs Thread
« Reply #172 on: March 29, 2013, 07:12:09 AM »
Was it named Alderaan?


No, galaxy is randomly generated.  No sol, No known galaxy.


LOL!

Never assume someone else is a fan of the same stuff as you are  ;D

@Doren, google "Alderaan" and you understand
Ralph Hoenig, Germany
 

Offline Cocyte

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Re: Official v6.20 Bugs Thread
« Reply #173 on: March 31, 2013, 04:52:37 AM »
Bug in missile series creation : if the name of the serie is too long, then two errors are triggered :
Error in cmdAddSeries_Click : Error 3163 generated by DAO.Field, Field too small
Error in PopulateSeries : Error 94 - Invalid use of Null
The serie is not created.



The later error is then reported everytime a new serie (even with a normal name) is created.
Despite this error, this new serie is created if its name is normal.

EDIT : this error also appears everytime the Missile design window is opened. Quite annoying...
May I ask for the DB password in order to try to find and fix this issue?
« Last Edit: March 31, 2013, 06:04:31 AM by Cocyte »
 

Offline oldark

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Re: Official v6.20 Bugs Thread
« Reply #174 on: April 01, 2013, 06:23:01 PM »
"Error in cmdDelete_Click.    Error 3420.   Object Invalid or no Longer Set" being spammed since I tried to abandon an empty colony.   

Details: Was marked as a colony due to a geosurvey team on planet.   Picked up the team in a ship then tried to abandon colony. 


Edit: On a related note, are the minerals FAR more scarce in 6. 21? I have several planets in inner Sol with no minerals at all and after surveying over 15 planets/moons my survey team as yet to discover a single deposit.  They have a skill of 122 currently and I have been seeing messages of them skilling up occasionally.
« Last Edit: April 01, 2013, 06:25:03 PM by oldark »
 

Offline MagusXIX

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Re: Official v6.20 Bugs Thread
« Reply #175 on: April 03, 2013, 01:13:18 AM »
"Load/Unload Minerals to Reserve Level" does not seem to be working.  Whenever my freighters try to drop something off, I get ...

Quote
Error in UnloadCargo

Error 3420 was generated by DAO.Recordset
Object invalid or no longer set

After clicking okay, the freighter will report that it has 10 hours left on the task, but this time will never actually count down.
 

Offline alex_brunius

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Re: Official v6.20 Bugs Thread
« Reply #176 on: April 03, 2013, 04:38:15 AM »
"Load/Unload Minerals to Reserve Level" does not seem to be working.  Whenever my freighters try to drop something off, I get ...

After clicking okay, the freighter will report that it has 10 hours left on the task, but this time will never actually count down.
Same problem here.



Another bug:
I received knowledge of a starsystem through espionage and now I get two error messages that pop up every time I try to generate (or move) the galaxy star map with it's location visible.
 

Offline HartLord

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Re: Official v6.20 Bugs Thread
« Reply #177 on: April 03, 2013, 08:23:02 PM »
Minor irritant of a bug that's probably been lurking for years: I have some engine-less military orbital habitats, and if the original suffers a maintenence failure while another one is being towed somewhere, the towed one reports that it has slowed due to damage and shifts only itself to a new task group, but it's still attached to the ship towing it.

Simply moving it back into the original task group fixes it, but it does cause unnecessary micromanagement.

Should probably test to see if the orbital habitat will still be towed despite being in a different task group. . .
 

Offline Kirkegaard

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Re: Official v6.20 Bugs Thread
« Reply #178 on: April 04, 2013, 05:36:41 AM »
6.21

I tried to run it on win 7 and xp but do sometimes get different errors, but I have a massive problems with the way these errors are handled. It gives a error message that can't be removed. Just keep spamming it, and the only way to close the program is throu task manager - end process. If and error is critical, why not close the program instead of creating a never ending error message loop?
 

Offline alex_brunius

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Re: Official v6.20 Bugs Thread
« Reply #179 on: April 07, 2013, 06:54:39 AM »
So how long time does "NPRs fighting each other" normally last?

I had 2345 five second increments now in a row... (yes over 3 hours).

It started out being longer the five second increments. Here are the important parts of the text log from SM mode:


14th December 2097 04:10:21,Precursors,Terbruggen,Size 5 Box Launcher (x11) has launched a Mode Anti-ship Missile. Reload Time: 2250 seconds.
15th December 2097 17:47:31,Precursors,Terbruggen,Size 5 Box Launcher (x11) reloading.  195 seconds until next missile launch.
15th December 2097 17:51:31,Precursors,Terbruggen,Size 5 Box Launcher (x11) reloading.  171 seconds until next missile launch.
...
15th December 2097 18:12:56,Precursors,Terbruggen,Size 5 Box Launcher (x11) reloading.  43 seconds until next missile launch.
15th December 2097 18:13:39,Precursors,Terbruggen,Size 5 Box Launcher (x11) reloading.  39 seconds until next missile launch.




15th December 2097 18:03:31,Precursors,Terbruggen,Size 5 Box Launcher (x11) reloading.  99 seconds until next missile launch.
15th December 2097 18:05:10,Precursors,Terbruggen,Size 5 Box Launcher (x11) reloading.  89 seconds until next missile launch.
15th December 2097 18:06:39,Precursors,Terbruggen,Size 5 Box Launcher (x11) reloading.  80 seconds until next missile launch.
...
15th December 2097 18:18:49,Precursors,Terbruggen,Size 5 Box Launcher (x11) reloading.  9 seconds until next missile launch.
15th December 2097 18:18:59,Precursors,Terbruggen,Size 5 Box Launcher (x11) reloading.  8 seconds until next missile launch.
15th December 2097 18:19:29,Precursors,Terbruggen,Size 5 Box Launcher (x11) reloading.  5 seconds until next missile launch.
...
...
...
15th December 2097 20:52:14,Precursors,Terbruggen,Size 5 Box Launcher (x11) reloading.  5 seconds until next missile launch.

This started occurring when there were two simultaneous fights in two different systems. In one system I am fighting the NPR and in another system yet to be discovered by me the same NPR appears to be fighting the precursors and causing this loop.


Feels like som bug is involved.  ;D
« Last Edit: April 07, 2013, 06:56:21 AM by alex_brunius »