Will Task Groups wait till the end of the cycle to check new orders?
Let me explain: If you set a ship to ''survey the next five system bodies" and then skip 30 days, the ship will execute the order and then idle for some time, sometimes for the large part of the month. This of course only happens if the ship performes all 5 of the surveys inside the 30 days period, but the loss of time is extreme when, for instance, surveying an asteroid belt (asteroid are really fast to survey and kinda close to each other).
Second question: When an NPR ships shoots missiles at you, it stops the game. Now besides being annoying since you may want to skip an hour but the game stops after two minutes, most of all it gives away that the enemy is shooting missiles at you, way before your sensor actually pick it up. I guess it's the same problems with NPRvsNPR conflicts stopping continuosly the game. Will this be fixed?