*~krrkt-y Mayday, Oh ~krk~~'re under attack! Anyone... please... - unidentified radio transmission from Mercury.
"Please Disregard the unauthorized pirate radio broadcast publicizing the historical fiction holo-drama 'Midnight Mist Marsh Maruaders'" - Venusian Department of Public Affairs
2066 - Year of Syndicate SuccessionAt midsummer the Earthlings announced that the previous famed administrator was taking a sabbatical to attend to his health and announced to the system Ektoras, the hand-picked successor, as the new acting President. In honor of the transition, Jump Gates were opened on Jump Points 1 and 2 to signify the opportunities of the future. While many in the syndicate hold hope for Antagonist's return to power, apparently recovering from the stress of over 15 years as rarely questioned planetary ruler will take some time.Spy Report - 2056Wayfinder class Cruiser 9,500 tons 266 Crew 441 BP TCS 190 TH 375 EM 0
1973 km/s Armour 1-39 Shields 0-0 Sensors 5/1/2/0 Damage Control Rating 4 PPV 0
Maint Life 2.07 Years MSP 116 AFR 180% IFR 2.5% 1YR 36 5YR 542 Max Repair 100 MSP
Nuclear Thermal Engine E1 (6) Power 62.5 Fuel Use 10% Signature 62.5 Armour 0 Exp 1%
Fuel Capacity 100,000 Litres Range 189.4 billion km (1111 days at full power)
Thermal Sensor TH1-5 (1) Sensitivity 5 Detect Sig Strength 1000: 5m km
Gravitational Survey Sensors (2) 2 Survey Points Per Hour
This design is classed as a Military Vessel for maintenance purposes
First launched August 11, 2056 and became the 2nd Geosurvey class in existence. Anounced at the time as the fastest ship in the system, the Wayfinder had in truth simply the same speed as the Martian Alpha launched years earlier. Unlike the Alpha, however, the large thermal signature of the Wayfinder would allow the other empires to quickly discover her capabilities.
By the end of 2056 each nation operated:
Mars: 2x Alpha Scouts.
The Syndicate: 2x Trade freighters, 4x Prospectors, 1x Wayfinder.
Venus: 3x Hecates, 2x Hecate-Grav
In other news by this time all nations and begun to diversify there industrial plans.
Mars and Earth both held 2 deep space tracking stations to Venus' 1, affording the outer worlds better observation capabilities in the early TN years. They also had focused on construction, with 450 and 420 construction factories respectively. Venus technically held 350 factories, but 100 of those were tooled for ordinance production as a future contingency. It would largely be thanks to the incredible effort of Milkoghast that Venus was able to keep up industrially with the other worlds. In light of this news, medals would quietly be awarded across Mars and Earth to the level headed military leaders who advised *not* attacking Venus.
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Everyone, please welcome Ektoras. Ektoras will be controlling the Syndicate until Antagonist has time to post again.
Since we have 2 newish players, as a review here are the turn procedures once again.
1) Download the save.
a) Log into DropBox and download the save.
b) (optional) If you plan to immediately update orders, rename the rich-text document as "TakingTurn___.rtf" so that others know a turn is in progress. Otherwise, check back again before issuing orders to make sure the save hasn't changed.
2) Take your turn.
a) Select your faction and enter your password.
b) Issue orders.
c) Log out of your faction by going to the 'Game' menu, click "SelectDefaultRace," and change the default back to 'Welcome Screen.' If you don't do this the next player to view the database will automatically see your faction by default. If someone forgets to log out, please be kind and don't peek.
3) Update the DropBox save
a) Double check that the save hasn't been updated since you last grabbed a copy. No complaining allowed if you skipped renaming the text file.
b) Upload the new copy of the database containing your orders (.zip compressed please).
c) If you renamed the text file, change the name back to 'AuroraNotes.rtf'
d) PM the SM so he knows to look for your turn. Feel free to include conditional orders or other requested turn instructions. Also, please PM the SM if you ever decide not to issue new orders for the year so he won't try waiting for orders that won't come.
Currently, each turn covers 1-game year. Everyone has 3-days (72 hours) to get orders in before the next turn. If it's been more than 3-days since the last update, I reserve the right to take the SM turn even if not all orders are in. Likewise, I promise to notify everyone if it will ever take me more than 3 days to complete the SM turn. At the current pace SM updates typically come about every 4 days.
There, 1-2-3, A-B-C(d). I think the AuroraNotes.rtf contains similar instructions.
SM turn uploaded, additional details coming soon to a PM near you.