I am interested in what others are thinking in this area.
It seems to me that survey groups have three more-or-less necessary roles that must be filled, and several other "optional" roles:
1. Jump capability
2. Geo survey capability
3. Grav survey capability
the optionals are:
4. Courier
5. warship escort
My question is, how do people usually fill these roles in their survey squadrons? Has anyone ever tried to build a multi-role survey/jump ship? Theoretically, one ship could fill all three of the main roles.
Kurt
Hi Kurt,
For my campaigns I have used 3 ships:
Seekerrh class science vessels 900T Geosurvey, and Searcher class science vessels 900T Gravsurvey are built first for the home system survey.
Diskoverrhee class deep space survey ships 3200 T Geo/Grav survey ships with jump engines are built for exploration.
I usually make 12 DSSV's and 6 GeoSV and 6 GravSV then make up 4 exploration fleets.
2 have 3 DSSVs, 3 GeoSV and 3 GravSV and 2 have 3 DSSV.
The ones with the mixed classes tend to survey quicker since the 3 DSSV group and the 3 GravSV group can deal with inner and outer survey locations faster but require a lot more micromanagement with regards to fuel since the GSVs have 20K-l tanks and the DSSVs have 100K-l tanks. I have had to retank the GSVs a couple of times which is usually a more complex then it should be task. Also even making the non-jump ships subordinate still means I have to give 3x the number of orders.
Couriers no and warship escorts no.
I had on a 3.5 year deployment several jump engine failures so its a good thing to have more than one ship with jump engines in the group. I don't see it as a problem to have a dual or triple purpose survey ship. They are more expensive yes but they simplify the logisitics considerably. Coupled with jump tankers you can sustain a long deployment.
GeoSV vessels are useful but I find they tend to stand around a long time and often aren't of much use anyway as the system has few objects to survey. What might be good is to have your DSSVs do grav surveys and if the system is crowded just habitable world surveys and a geoSV+jump tanker come in and follow up for a moon survey.
Actually the current situation shows why the TFN had to re-survey systems in the books because there is a big tendancy to just skip over parts of the survey.
Now all my games were very low tech so couriers and warships were not considered useful. Probes with a DSSV is ugly though when an NPR blows one up or as in one case you need to spend a year on station to get full communciations (for all the good it does you).
But I don't like having the non-jump capable survey ships frankly. Survey is risky enough to not need to worry about stranding ships. For escorts again the trouble is that they accumlate a lot of time on their clocks sitting doing nothing as they can't afford to burn fuel training. As your tech level improves I would look at lightly armed survey jump escorts and dedicated probe ship (with just geosurvey equipment but a large passive array). I also think that again as time goes on you can look into arming the survey ships somewhat.
The big thing I found was fuel management and large stocks of maintenance spares as a jump engine is 400 you need that extra maintenance bay tech sooner or later I think.