- MaxTech Continued, Terra-Class Light Battlecruiser
- Literal Fleet Carriers
- BFGs and Boarding for Shock and Awe: Battlefleet Sol and Ground Forces.
- Ion 3kt beam brawlers and other 3kt designs
- Oh, the Humanity: Designs 1.13 edition
- Max-Tech Dakka Battlecruiser
- Improved Nuclear Pulse Area Large Beam ships Fleet
- Brawler Duo
- MaxTech Battlecruiser, Sol Class w/ Ordinance & Fighter Compliment [WIP]
- Military or commercial for giant carriers?
- 15kt destroyer dual-class
- Emergency Build Program
- MaxTech Fighter, AMM-Based.
- MaxTech Corvette for Anti-Missile Work.
- Three Fighter Doctrine, and why it doesn't work with MaxTech
- Looking for Feedback, MaxTech Beam Fighter
- Ship building suggestions
- A cheap asset flip
- Gunship
- Jump Point Attack.
- Maximum Tech is.... out there
- Exploration Forward Outpost
- Low-tech multipurpose gunship
- Two Gunboat Designs, Nameless for now.
- Big Transport, Small Transport
- Shipbuilding Advisor Program
- Need to see a man about a destroyer.
- damage of beam weapons, beam fire controlls and chance to hit
- Ship designs Playthrough V1.13.0 2021
- Orbital Weapon Platform
- Patrol and Reconnaissance ship of the United Terran Federation
- 40,000 RP Designs
- Escort Frigate
- Exploration Ship w/ Survey Craft, Names Pending
- STL Generation Ship
- How much ASS is to much ASS?
- Commercial Hangers (help)
- A series of raiders (~120-240k tech)
- Titan II
- Project 4-003 class Missile Cruiser
- Light Carrier and Marine Formation for Boarding Combat
- F Series of Fighters.
- Missile Design
- Starport Class Orbital Habitat
- Naval Ships of the Confederation of Sol, Circa 41
- Star Yard Class Maintenance Base
- Missile Ships and their counterparts in the Ion era
- Small Railgun fighter designs, Ion tech
- Mining Ships Useful?
- Ultor Class Orbital Mining Station