View full version: Aurora Suggestions
« 1 2 3 4 5 6 7 8 9 10 »
  1. Any plans to open source aurora
  2. Error Logging Feature Request
  3. More manageable Population Locations window
  4. Proposal for TechSystem table updates
  5. Batteries and Fuel-cells as new Powersource?
  6. Civilian transport failing to carry orders
  7. The Major Issue in Aurora: Every patch=another Campaign..
  8. Interception
  9. Trade Network and civvy spaceports
  10. Troop loading speeds and concurrent activity
  11. Dear Steve... (a wishlist)
  12. Minelaying to victory, or, Jump point assaults are hard?
  13. Orbital Defenses built as fighters
  14. Immigration policy
  15. Planets with Moar Cowbell
  16. Add agility rating to engines
  17. Electronic Warfare
  18. "My God—it's full of stars!"
  19. auto-turns upgrade
  20. Please don't punch me
  21. The Hub
  22. Thank you, Steve. :)
  23. Removing gasses from an atmosphere should be far more time consuming than adding
  24. Races with new economic models
  25. Accessability suggestions form a new player
  26. Apprentices and Mining complexes
  27. Rebel Empires
  28. New instal files
  29. Alternate Default Orders
  30. New Theme: DF
  31. Jump Gates and Jump Points
  32. Change log for 5.4 and on
  33. Reports/ overview
  34. 4 suggestions of varying craziness
  35. The many bright possibilities of Lua
  36. Aurora II - Map Icons
  37. Close Assault Missile discussion (split from official 5.20 suggestions)
  38. Civilian ships
  39. 1 mn suggestion!
  40. Black holes, quasars and other stellar oddities
  41. Quality Control
  42. more conditional refuel orders
  43. Discussion re thermal emissions
  44. Official Suggestion Thread for 5.14 or later (inc Spoiler)
  45. Orbital Combat
  46. SHips and Squadroon ICON GENERATOR...:D
  47. System Summaries for AARs
  48. Kinetic Kill Missiles
  49. Guided Railguns
  50. Suggestions for v5.1