Author Topic: remove two old posts  (Read 4284 times)

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Offline Haegan2005

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remove two old posts
« on: October 08, 2007, 09:07:55 PM »
Eric, can you remove my two old posts? I think that it would avoid some amount of confusion. :(
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Erik Luken

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Re: remove two old posts
« Reply #1 on: October 08, 2007, 11:11:09 PM »
Quote from: "Haegan2005"
Eric, can you remove my two old posts? I think that it would avoid some amount of confusion. :(


Done
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Haegan2005

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(No subject)
« Reply #2 on: October 09, 2007, 09:14:45 PM »
8th August 2042  Kingdom of Haverty
It has been ten years since we started to explore our universe. After the last world war, King Jonathon Haverty decided that in order for humanity to survive, it would have to spread out amongst the stars. What with the large population losses after the war due to plague and starvation and additional banditry, Earths combined population is a little under 2 billion, of which roughly 252 million are Havertian.

The Kingdom has laid claim to 3 of six solarian jump points and has explored nine systems beyond them. We have also established a jump gate to Washington, which is also the sight of our first extrasolar colony.

We are in competition with two other polities. The Kaldif Imperium(europe) and the Shei Hin Republic(India and most of Asia). The Republic has also started exploring jump points. They have recently assisted us with a large infusion of cash by purchasing our first jump gate construction ship and the components to build a two way jump gate.

Earth(Havertian)
Population: 252.9m
Naval Academy: Level 1
Maintenance Facility: Level 2
Commercial Freighter Facility: Yes
Shipyards: 4
Construction Factories: 195
Ordnance Factories: 42
Fighter Factories: 42
Fuel Refineries: 84
Mines: 182
Automated Mines: 0
Research Facilities: 16
Ground Force TF: 2
Missile Silos: 21
Fighter Bases: 1
Deep Space Tracking Station: 3
Fuel Stockpile: 3.679m

infrastructure built: 728

Mars Colony
Population: 2.23m
Construction Factories: 16
Fuel Refineries: 2
Automated Mines: 16
Deep Space Tracking Station: 1

Venus Mining Colony
Automated Mines: 16

Washington A III Colony
Population: 1.16m
Construction Factories: 16
Mines: 2
Deep Space Tracking Station: 1

Washington A VIII Moon 1 Mining Colony
Automated Mines: 4


Our mighty fleet is composed of the following ships:

Quote
(7)Bulk Carrier class Freighter    5950 tons     290 Crew     360 BP      Signature 119-200
1680 km/s     Armour 1     Shields 0-0     Sensors 2/0/0/0     Damage Control 0-0
Cargo 25000    Cargo Handling Multiplier 10    Replacement Parts 5    

Nuclear Thermal Engine EE1 AR-0 (8)    Power 25    Engine Efficiency 1.00    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 36.3 billion km   (250 days at full power)

High Resolution Thermal Sensor HRT1-2 (1)     Strength 2     Detect Signature 100: 2m km

This design is classed as a freighter for maintenance purposes

Quote
(1)Construction class Construction Ship    13550 tons     980 Crew     1073 BP      Signature 271-375
1383 km/s     Armour 1     Shields 0-0     Sensors 2/0/0/0     Damage Control 0-0
Cargo 25000    Cargo Handling Multiplier 10    Replacement Parts 5    
Jump Gate Construction Ship: 180 days

Nuclear Thermal Engine EE1 AR-0 (15)    Power 25    Engine Efficiency 1.00    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 15.9 billion km   (133 days at full power)

High Resolution Thermal Sensor HRT1-2 (1)     Strength 2     Detect Signature 100: 2m km

The first of this class was sold to the Republic for 5000 megacreds

Quote
(8 +1 building)Enterprise class Deep Space Survey Ship    6000 tons     525 Crew     1135 BP      Signature 120-150
1250 km/s    JR 4-50     Armour 1     Shields 0-0     Sensors 2/2/1/2     Damage Control 0-0
Replacement Parts 5    

J6000(4-50) Jump Drive     Max Ship Size 6000 tons    Distance 50k km     Squadron Size 4
Nuclear Thermal Engine EE1 AR-0 (6)    Power 25    Engine Efficiency 1.00    Armour 0    Exp 5%
Fuel Capacity 100,000 Litres    Range 72.0 billion km   (666 days at full power)

High Resolution Thermal Sensor HRT1-2 (1)     Strength 2     Detect Signature 100: 2m km
Gravitational Pulse Sensor GP1-2 (1)     Strength 2     Detect Size 100: 2m km
Grav Pulse Detection Sensor PD1-2 (1)     Strength 2     Detect Strength 10: 20m km
Improved Geological Sensors (1)   2 Survey Points
Gravitational Survey Sensors (1)   1 Survey Points

The new construction after the seven ship has been assigned names of famous Astronomers.


Quote
(1 +1 building)Iron Fist Transport class Troop Transport    6000 tons     340 Crew     434 BP      Signature 120-150
1250 km/s     Armour 1     Shields 0-0     Sensors 2/2/0/0     Damage Control 0-0
Troop Capacity 3 Divisions    Replacement Parts 5    

Nuclear Thermal Engine EE1 AR-0 (6)    Power 25    Engine Efficiency 1.00    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 36.0 billion km   (333 days at full power)

High Resolution Thermal Sensor HRT1-2 (1)     Strength 2     Detect Signature 100: 2m km
Gravitational Pulse Sensor GP1-2 (1)     Strength 2     Detect Size 100: 2m km
Grav Pulse Detection Sensor PD1-2 (1)     Strength 2     Detect Strength 10: 20m km

The ship class was named by the King himself for a card game he plays with his family.


Quote
(3 +1building)Luminus class Colony Ship    6000 tons     320 Crew     825 BP      Signature 120-200
1666 km/s     Armour 1     Shields 0-0     Sensors 2/0/0/0     Damage Control 0-0
Colonists 50000    Cargo Handling Multiplier 10    Replacement Parts 5    

Nuclear Thermal Engine EE1 AR-0 (8)    Power 25    Engine Efficiency 1.00    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 36.0 billion km   (250 days at full power)

High Resolution Thermal Sensor HRT1-2 (1)     Strength 2     Detect Signature 100: 2m km

This design is classed as a freighter for maintenance purposes

The Republic has asked to purchase one for 4500 MC. It will be delivered in roughly ten months time.

Quote
(4)Spruance class Cruiser    6000 tons     715 Crew     567 BP      Signature 120-125
1041 km/s     Armour 1     Shields 0-0     Sensors 2/2/0/0     Damage Control 1-2
Magazine 400    Replacement Parts 10    

Nuclear Thermal Engine EE1 AR-0 (5)    Power 25    Engine Efficiency 1.00    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 36.0 billion km   (400 days at full power)

10cm C1 Infrared Laser (2)    Range 30,000km     TS: 1600 km/s     Power 3-1     RM 1    ROF 15        3 1 1 0 0 0 0 0 0 0
Fire Control S08 40-3200 (1)    Max Range: 80,000 km   TS: 3200 km/s     88 75 62 50 38 25 12 0 0 0
Pressurised Water Reactor PB-1 AR-0 (1)     Total Power Output 8    Armour 0    Exp 5%

Missile Launcher 06-180 (5)    Missile Size 6    Rate of Fire 180
Missile Fire Control S02-060 (1)    Range: 600k km

High Resolution Thermal Sensor HRT1-2 (1)     Strength 2     Detect Signature 100: 2m km
Gravitational Pulse Sensor GP1-2 (1)     Strength 2     Detect Size 100: 2m km
Grav Pulse Detection Sensor PD1-2 (1)     Strength 2     Detect Strength 10: 20m km

There is a block two design with 90 second reload times, but by the time one is built, a launcher that has a 45 second reload rate should have been researched. The next produced Spruance will be the block three.


Quote
(1+1building)Texaco class Tanker    6000 tons     560 Crew     959 BP      Signature 120-175
1458 km/s    JR 4-50     Armour 1     Shields 0-0     Sensors 2/0/0/0     Damage Control 0-0
Replacement Parts 5    

J6000(4-50) Jump Drive     Max Ship Size 6000 tons    Distance 50k km     Squadron Size 4
Nuclear Thermal Engine EE1 AR-0 (7)    Power 25    Engine Efficiency 1.00    Armour 0    Exp 5%
Fuel Capacity 450,000 Litres    Range 323.9 billion km   (2571 days at full power)

High Resolution Thermal Sensor HRT1-2 (1)     Strength 2     Detect Signature 100: 2m km

A texaco will be assigned to each survey fleet to enable the fleets to explore more then one or two systems before needing to refuel.



I will post the other powers as I can.
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Haegan2005

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Kaldif Imperium
« Reply #3 on: October 09, 2007, 09:39:46 PM »
8th August 2042  Kaldif Imperium


Earth(Imperium)
Population: 128.25m
Naval Academy: Level 1
Maintenance Facility: Level 2
Commercial Freighter Facility: Yes
Shipyards: 1
Construction Factories: 118
Ordnance Factories: 8
Fighter Factories: 8
Fuel Refineries: 17
Mines: 65
Automated Mines: 60
Research Facilities: 6.77
Ground Force TF: 2
Missile Silos: 8
Fighter Bases: 1
Deep Space Tracking Station: 2
Fuel Stockpile: 1.435m

infrastructure built: 1522

Mars Mining Colony
Automated Mines: 17


Thier mighty fleet is composed of the following ships:

Quote
(3)Addraeryn class Freighter    5450 tons     225 Crew     312 BP      Signature 109-125
1146 km/s     Armour 1     Shields 0-0     Sensors 1/0/0/0     Damage Control 0-0
Cargo 25000    Cargo Handling Multiplier 10    Replacement Parts 5    

Nuclear Thermal Engine EE0.9 AR-0 (5)    Power 25    Engine Efficiency 0.90    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 44.0 billion km   (444 days at full power)

High Resolution Thermal Sensor HRT1-1 (1)     Strength 1     Detect Signature 100: 1m km

This design is classed as a freighter for maintenance purposes

Quote
(3)Addragwyn class Cruiser    4450 tons     475 Crew     325 BP      Signature 89-125
1404 km/s     Armour 1     Shields 0-0     Sensors 1/1/0/0     Damage Control 0-0
Replacement Parts 5    

Nuclear Thermal Engine EE0.9 AR-0 (5)    Power 25    Engine Efficiency 0.90    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 53.9 billion km   (444 days at full power)

12cm C1 Visible Light Laser (4)    Range 80,000km     TS: 2400 km/s     Power 4-1     RM 2    ROF 20        4 4 2 2 1 1 1 1 0 0
10cm Railgun V1/C1 (2x4)    Range 10,000km     TS: 2400 km/s     Power 3-1     RM 1    ROF 15        1 0 0 0 0 0 0 0 0 0
Fire Control S04 40-2400 (1)    Max Range: 80,000 km   TS: 2400 km/s     88 75 62 50 38 25 12 0 0 0
Pressurised Water Reactor PB-1 AR-0 (2)     Total Power Output 16    Armour 0    Exp 5%

High Resolution Thermal Sensor HRT1-1 (1)     Strength 1     Detect Signature 100: 1m km
Gravitational Pulse Sensor GP1-1 (1)     Strength 1     Detect Size 100: 1m km
Grav Pulse Detection Sensor PD1-1 (1)     Strength 1     Detect Strength 10: 10m km

These ships are designed to be supported by the missile silos on earth.

Quote
(3+1building)Rhiddry class Deep Space Survey Ship    2850 tons     230 Crew     552 BP      Signature 57-125
2192 km/s     Armour 1     Shields 0-0     Sensors 1/0/3/2     Damage Control 0-0
Replacement Parts 5    

Nuclear Thermal Engine EE0.9 AR-0 (5)    Power 25    Engine Efficiency 0.90    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 84.2 billion km   (444 days at full power)

High Resolution Thermal Sensor HRT1-1 (1)     Strength 1     Detect Signature 100: 1m km
Advanced Gravitational Sensors (1)   3 Survey Points
Improved Geological Sensors (1)   2 Survey Points

The Kingdom is seriously debating the sale of an older Enterprize class DSS in order to permit the Imperium to use the warp point that it has been assigned. As of right now, the Rhiddry are engaged in asteroid surveys.
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Haegan2005

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Shei Hin Republic
« Reply #4 on: October 09, 2007, 10:01:29 PM »
8th August 2042  Shei Hin Republic

They have explored out of our solar system into a empty spot of space that we call Philodelphia and they call Karston. They have continued to explore byond Karston and have just recently trumpeted finding a colonizable system. They have asked us for a Luminus class colonzer. They have also recently completed a jump gate into Karston.

Earth(Republic)
Population: 260.77m
Naval Academy: Level 1
Maintenance Facility: Level 2
Commercial Freighter Facility: Yes
Shipyards: 4
Construction Factories: 174
Ordnance Factories: 36
Fighter Factories: 36
Fuel Refineries: 108
Mines: 186
Automated Mines: 50
Research Facilities: 5.83
Ground Force TF: 1
Missile Silos: 18
Fighter Bases: 1
Deep Space Tracking Station: 3
Fuel Stockpile: 11.073m

infrastructure built: 0



Thier mighty fleet is composed of the following ships:

Quote
(5)Alacorn class Freighter    5650 tons     215 Crew     389 BP      Signature 113-125
1106 km/s     Armour 1     Shields 0-0     Sensors 2/0/0/0     Damage Control 0-0
Cargo 20000    Cargo Handling Multiplier 10    Replacement Parts 5    

Nuclear Thermal Engine EE0.9 AR-1 (5)    Power 25    Engine Efficiency 0.90    Armour 1    Exp 5%
Fuel Capacity 50,000 Litres    Range 42.5 billion km   (444 days at full power)

High Resolution Thermal Sensor HRT2-2 (1)     Strength 2     Detect Signature 100: 2m km

Quote
(1)Construction class Construction Ship    13550 tons     980 Crew     1073 BP      Signature 271-375
1383 km/s     Armour 1     Shields 0-0     Sensors 2/0/0/0     Damage Control 0-0
Cargo 25000    Cargo Handling Multiplier 10    Replacement Parts 5    
Jump Gate Construction Ship: 180 days

Nuclear Thermal Engine EE1 AR-0 (15)    Power 25    Engine Efficiency 1.00    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 15.9 billion km   (133 days at full power)

High Resolution Thermal Sensor HRT1-2 (1)     Strength 2     Detect Signature 100: 2m km

Quote
(2)Fueler class Jump Tender    4500 tons     350 Crew     547 BP      Signature 90-75
833 km/s    JR 3-50     Armour 1     Shields 0-0     Sensors 2/2/0/0     Damage Control 0-0
Replacement Parts 5    

J4500(3-50) Jump Drive     Max Ship Size 4500 tons    Distance 50k km     Squadron Size 3
Nuclear Thermal Engine EE0.9 AR-1 (3)    Power 25    Engine Efficiency 0.90    Armour 1    Exp 5%
Fuel Capacity 300,000 Litres    Range 319.9 billion km   (4444 days at full power)

High Resolution Thermal Sensor HRT2-2 (1)     Strength 2     Detect Signature 100: 2m km
Gravitational Pulse Sensor GP2-2 (1)     Strength 2     Detect Size 100: 2m km

Quote
(5+2building)Jenner class Deep Space Survey Ship    3900 tons     245 Crew     553 BP      Signature 78-125
1602 km/s     Armour 1     Shields 0-0     Sensors 2/2/1/2     Damage Control 0-0
Replacement Parts 5    

Nuclear Thermal Engine EE0.9 AR-1 (5)    Power 25    Engine Efficiency 0.90    Armour 1    Exp 5%
Fuel Capacity 50,000 Litres    Range 61.5 billion km   (444 days at full power)

High Resolution Thermal Sensor HRT2-2 (1)     Strength 2     Detect Signature 100: 2m km
Gravitational Pulse Sensor GP2-2 (1)     Strength 2     Detect Size 100: 2m km
Improved Geological Sensors (1)   2 Survey Points
Gravitational Survey Sensors (1)   1 Survey Points


Quote
(4+1building)Tatsumaki class Cruiser    6100 tons     479 Crew     505 BP      Signature 122-125
1024 km/s     Armour 1     Shields 4-450     Sensors 2/2/0/0     Damage Control 1-1
Replacement Parts 5    

Nuclear Thermal Engine EE0.9 AR-1 (5)    Power 25    Engine Efficiency 0.90    Armour 1    Exp 5%
Fuel Capacity 50,000 Litres    Range 39.3 billion km   (444 days at full power)
Beta R450/13.5 Shields (3)   Total Fuel Cost  41 Litres per day

15cm C1 Plasma Carronade (2)    Range 60,000km     TS: 1024 km/s     Power 6-1     RM 1    ROF 30        6 3 2 1 1 1 0 0 0 0
12cm C1 Infrared Laser (2)    Range 40,000km     TS: 1024 km/s     Power 4-1     RM 1    ROF 20        4 2 1 1 0 0 0 0 0 0
Fire Control S08 64-2000 (1)    Max Range: 128,000 km   TS: 2000 km/s     92 84 77 69 61 53 45 37 30 22
Pressurised Water Reactor PB-1 AR-1 (2)     Total Power Output 16    Armour 1    Exp 5%

High Resolution Thermal Sensor HRT2-2 (1)     Strength 2     Detect Signature 100: 2m km
Gravitational Pulse Sensor GP2-2 (1)     Strength 2     Detect Size 100: 2m km

It is felt by our Mil Int that these are offensively armed ships. Thier shields are a new development that we need to emulate only if we are to build short range brawlers of our own.

Quote
(4+1building)Triumph class Jump Ship    4450 tons     305 Crew     517 BP      Signature 89-100
1123 km/s    JR 3-50     Armour 1     Shields 0-0     Sensors 1/0/0/0     Damage Control 0-0
Replacement Parts 5    

J4500(3-50) Jump Drive     Max Ship Size 4500 tons    Distance 50k km     Squadron Size 3
Nuclear Thermal Engine EE0.9 AR-1 (4)    Power 25    Engine Efficiency 0.90    Armour 1    Exp 5%
Fuel Capacity 50,000 Litres    Range 53.9 billion km   (555 days at full power)

This is a basic ship wrapped around a jump drive. There are reports that the republic is looking at designs for a 6000+ ton jump drive. If so, we have seen no signs of it.
« Last Edit: October 14, 2007, 10:36:55 AM by Haegan2005 »
 

Offline Erik Luken

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Re: Shei Hin Republic
« Reply #5 on: October 09, 2007, 10:38:58 PM »
Quote from: "Haegan2005"
Code: [Select]
(4+1building)Tatsumaki class Cruiser    6100 tons     479 Crew     505 BP      Signature 122-125
1024 km/s     Armour 1     Shields 4-450     Sensors 2/2/0/0     Damage Control 1-1
Replacement Parts 5    

Nuclear Thermal Engine EE0.9 AR-1 (5)    Power 25    Engine Efficiency 0.90    Armour 1    Exp 5%
Fuel Capacity 50,000 Litres    Range 39.3 billion km   (444 days at full power)
Beta R450/13.5 Shields (3)   Total Fuel Cost  41 Litres per day

15cm C1 Plasma Carronade (2)    Range 60,000km     TS: 1024 km/s     Power 6-1     RM 1    ROF 30        6 3 2 1 1 1 0 0 0 0
12cm C1 Infrared Laser (2)    Range 40,000km     TS: 1024 km/s     Power 4-1     RM 1    ROF 20        4 2 1 1 0 0 0 0 0 0
Fire Control S08 64-2000 (1)    Max Range: 128,000 km   TS: 2000 km/s     92 84 77 69 61 53 45 37 30 22
Pressurised Water Reactor PB-1 AR-1 (2)     Total Power Output 16    Armour 1    Exp 5%

High Resolution Thermal Sensor HRT2-2 (1)     Strength 2     Detect Signature 100: 2m km
Gravitational Pulse Sensor GP2-2 (1)     Strength 2     Detect Size 100: 2m km

It is felt by our Mil Int that these are offensively armed ships. Thier shields are a new development that we need to emulate only if we are to build short range brawlers of our own.


The Tatsumaki might have a power issue. I've not crunched any numbers but for a full recharge you are 4 power short. Though the differing ROF might compensate for that.

The shielding is a lot light too. Without knowing what missiles the Kingdom's Spruance class loads, it's harder to tell, but more than 1 ship concentrating fire on one Tatsumaki will be generating internal hits after the first two strikes.

Of course, a Tatsumaki vs. Tatsumaki will be short and brutal. Okay maybe not short, be definitely brutal.

It'll be interesting to see how things work out.
« Last Edit: December 31, 1969, 06:00:00 PM by Erik Luken »
 

Offline Haegan2005

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Re: Shei Hin Republic
« Reply #6 on: October 13, 2007, 09:57:58 PM »
Quote
The Tatsumaki might have a power issue. I've not crunched any numbers but for a full recharge you are 4 power short. Though the differing ROF might compensate for that.

The shielding is a lot light too. Without knowing what missiles the Kingdom's Spruance class loads, it's harder to tell, but more than 1 ship concentrating fire on one Tatsumaki will be generating internal hits after the first two strikes.

Of course, a Tatsumaki vs. Tatsumaki will be short and brutal. Okay maybe not short, be definitely brutal.

It'll be interesting to see how things work out.


The Tatsumaki has yet to see combat, but was developed to go after the Spruance in earth orbit where the long reload times of the Spruance was the deciding factor. It was believed that the Spruance would not survive to fire a second time, or for that matter, fire the first time :twisted: .
The power shortage was noticed, but was neglected in order to get the ships finished. The shields are a new(7 years old) development and no side has yet to see them in combat outside of virtual and virtual won't convince the bean counters.

The Kingdom is currently working on upgrading missile tech and laser recharge rates. The Republic is working on secret fighter tech and misc. techs ranging from terraforming to better capacitors. The imperium is about to finish better construction rates and then will do thier first jump drive.
« Last Edit: October 14, 2007, 10:38:25 AM by Haegan2005 »
 

Offline Haegan2005

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(No subject)
« Reply #7 on: October 13, 2007, 10:27:05 PM »
28th October 2042 San Francisco, Minerals Discovered on San Francisco-A III: Duranium 310,503,200 tons (0.1)  Neutronium 2,822,400 tons (0.1)  Corbomite 116,208,400 tons (0.1)  Tritanium 1,254,400 tons (0.1)  Boronide 5,017,600 tons (0.1)  Mercassium 101,606,400 tons (0.1)  Vendarite 55,
28th October 2042 San Francisco,Scattered Ruins - Precursor found on San Francisco-A III

Sweet. While a cyber and Arch team were set up immediately, it was decided to wait on an Enterprize to finish construction before sending these teams to San Francisco.
I just wish the accssibility rates were higher.
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Haegan2005

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30th June 2045 Havertians
« Reply #8 on: October 14, 2007, 10:43:55 AM »
30th June 2045 13:00:01,Havertians,San Francisco,Ruins have been exploited on San Francisco-A III

Nothing found, darnit.
« Last Edit: December 31, 1969, 06:00:00 PM by Haegan2005 »
 

Offline Brian

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(No subject)
« Reply #9 on: October 14, 2007, 06:26:54 PM »
Quote
The Tatsumaki might have a power issue. I've not crunched any numbers but for a full recharge you are 4 power short. Though the differing ROF might compensate for that.

The shielding is a lot light too. Without knowing what missiles the Kingdom's Spruance class loads, it's harder to tell, but more than 1 ship concentrating fire on one Tatsumaki will be generating internal hits after the first two strikes.

Of course, a Tatsumaki vs. Tatsumaki will be short and brutal. Okay maybe not short, be definitely brutal.

It'll be interesting to see how things work out.


The Tatsumaki has plenty of power, it is in fact enormously overpowered for the weapons it has on board.  This is because they are all charging at the rate of one point of power per weapon per 5 second cycle.  So for 4 weapons you need a reactor with an output of 4.  Instead there are two reactors with a total of 16 points of power.  That is enouch power that when they have designed a matching capaciter 4 system they will have maxed out their energy budget.

Brian
« Last Edit: December 31, 1969, 06:00:00 PM by Brian »
 

Offline Haegan2005

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January 20th 2046, Kingdom of Haverty
« Reply #10 on: October 14, 2007, 11:23:27 PM »
Quote
Portland class Cruiser    7600 tons     885 Crew     640 BP      Signature 152-200
1315 km/s     Armour 1     Shields 0-0     Sensors 2/2/0/0     Damage Control 1-2
Replacement Parts 10    

Nuclear Thermal Engine EE1 AR-0 (eight)    Power 25    Engine Efficiency 1.00    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 28.4 billion km   (250 days at full power)

25cm C2 Visible Light Laser (4)    Range 128,000km     TS: 1600 km/s     Power 16-2     RM 2    ROF 40        16 16 10 8 6 5 4 4 3 3
10cm C2 Visible Light Laser (3)    Range 60,000km     TS: 1600 km/s     Power 3-2     RM 2    ROF 10        3 3 2 1 1 1 0 0 0 0
Fire Control S08 64-3200 (2)    Max Range: 128,000 km   TS: 3200 km/s     92 84 77 69 61 53 45 37 30 22
Pressurised Water Reactor PB-1 AR-0 (3)     Total Power Output 24    Armour 0    Exp 5%

High Resolution Thermal Sensor HRT1-2 (1)     Strength 2     Detect Signature 100: 2m km
Gravitational Pulse Sensor GP1-2 (1)     Strength 2     Detect Size 100: 2m km
Grav Pulse Detection Sensor PD1-2 (1)     Strength 2     Detect Strength 10: 20m km

The ship class was designed with serious stopping power and as a counter balance to the Republics Tatsumakis. While the first design was finalized in early 2046, the ship will not be built for at least another year while a series of applicable technical upgrades are being researched. Not the least of these items are increased targeting ranges, a finalized design for shielding and more powerful engines.

Quote
Hamdon Collier class Freighter    6000 tons     520 Crew     1013 BP      Signature 120-150
1250 km/s    JR 4-50     Armour 1     Shields 0-0     Sensors 1/0/0/0     Damage Control 0-0
Magazine 800    Replacement Parts 5    

J6000(4-50) Jump Drive     Max Ship Size 6000 tons    Distance 50k km     Squadron Size 4
Nuclear Thermal Engine EE1 AR-0 (6)    Power 25    Engine Efficiency 1.00    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 36.0 billion km   (333 days at full power)

Automated missile handling equipment is minimal as the Admiraly needed a ship capable of handling its own jumps and carrying the maximum number of missile refills as possible.

Quote
Spruance Mk IV class Cruiser    6000 tons     715 Crew     710 BP      Signature 120-125
1041 km/s     Armour 1     Shields 0-0     Sensors 2/2/0/0     Damage Control 1-2
Magazine 400    Replacement Parts 10    

Nuclear Thermal Engine EE1 AR-0 (5)    Power 25    Engine Efficiency 1.00    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 36.0 billion km   (400 days at full power)

10cm C2 Visible Light Laser (2)    Range 60,000km     TS: 1600 km/s     Power 3-2     RM 2    ROF 10        3 3 2 1 1 1 0 0 0 0
Fire Control S08 64-3200 (1)    Max Range: 128,000 km   TS: 3200 km/s     92 84 77 69 61 53 45 37 30 22
Pressurised Water Reactor PB-1 AR-0 (1)     Total Power Output 8    Armour 0    Exp 5%

Missile Launcher 06-060 (5)    Missile Size 6    Rate of Fire 60
Missile Fire Control S02-060 (1)    Range: 600k km

High Resolution Thermal Sensor HRT1-2 (1)     Strength 2     Detect Signature 100: 2m km
Gravitational Pulse Sensor GP1-2 (1)     Strength 2     Detect Size 100: 2m km
Grav Pulse Detection Sensor PD1-2 (1)     Strength 2     Detect Strength 10: 20m km  

While this design is finalized as of January 20th 2046, it may not ever go into production. By the time a shipyard is cleared in 9 months, newer more powerful engines may be available.


In addition to new ship designs, the Kingdom is researching larger, longer ranged sensors, improved engines, and will be done researching its first shields in early Feburary.

With only 10 survey units, new systems are being found slowly.

Our incomparable fleet is as follows:

5 Spruance Mk IIIs
8 +1building Bulk Carriers
1 Construction ship(waiting for more components to be made)
10 +2 building Enterpises
2 +1building Texacos
2 Iron Fist Transports
3 Luminus Colonizers

Additional focus has been placed on offensive capability because of the Republics launch of yet more Tatsumaki bringing thier total to seven. Added to this are three new units of an unknown class having been laid down several months ago. After noting the size of the skeletons, we estimate that they will weigh in at around 4500 tons each.
« Last Edit: October 20, 2007, 07:45:29 PM by Haegan2005 »
 

Offline Haegan2005

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Havertians, May 15th 2046
« Reply #11 on: October 18, 2007, 11:49:57 PM »
The mission fueler jumpship, Exxon 03, received the transmission from Captain Gunsen of Enterprise 03, Nicknamed "Lucky Lady" by her crew, signifying that all was well and that they were getting ready to enter the unexplored jump point. It was the last heard of her.  
  Standard mission parameters meant that the Survey ship should have returned within 6 hours. After twelve hours Captain Johanson Leforte had a decision to make. On the other side of the the Denver system were three unexplored jump points, one of which still had a Enterprise class survey ship headed for it, but any light speed message he sent for it would miss it by a little over five minutes. Anther jump point had had another ship disappear through it and not return. On the other side of the jump point at which he was stationed was Sol and the Havertian Battle Fleet.
But. There was always a but.
He didn't know what had happened. The ships jump drive could have failed. She could have materialized inside a star. Not impossible, just improbable. She may even have met an alien species and was ....
Enough speculation. He just didn't have enough information to make a case for , well, anything other then something was amiss. The Admiralty would want more than just a gut feeling, but it would have to do.
He looked across the bridge at the navigator.
"Lieutenant Evans, power the jump drive. Lieutenet Aerves, so inform the crew we jump in 20 minutes. They are to assume stations accordingly"
"Aye, Sir"
"Aye, Sir"

*****

The Admiralty was in a bind. While Battle Fleet was ready and more then willing to go, it would leave Havertian defenses naked to the Republic if they so chose to do anything in the fleets absence. Added to this was that only 3 of the five cruisers were ready to go as the other two were in refit.
A ship would have to be posted in order to watch the jump point, just in case anything unfriendly came through.
Oddly enough, King haverty had a solution. Sell the rights to the Denver system and transfer its information to either the Imperium or the Republic. The question was, do we warn them about the potential unfriendlies on the other side of the jump point? Or not?
« Last Edit: March 25, 2008, 09:07:17 PM by Haegan2005 »
 

Offline Haegan2005

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August 5th 2047
« Reply #12 on: October 20, 2007, 04:19:03 PM »
August 5th 2047

The conference room had a fantastic view of the Rocky Mountain range. Just 40 miles away was Souhan, the premier tourist lodge for skiing, hiking and pretty much whatever else someone with money wanted to do in winter. His majesty Jonathon Haverty, looked out the windows and thought to himself. Behind him, his staffers laid out carafes of water, snacks and briefing papers. This would be the first time in over a year that a complete meeting of the Cabinet would be held. Fleet Admiral Marco Braley and his aid had already arrived as had the leading representatives of the three major political parties in the Senate. The other members of his cabinet were still filing in and getting themselves seated. He fingered the laser pointer in his pocket and wished he had remembered to bring his AID with him. The phone sized AID had his files on it ranging from phone numbers, addresses, Politico Notes, Todo lists, music, a much played solitaire game, an addictive game called Doom II that his grandson had given him for his 62nd birthday, and even his clothing sizes. He was bored and had been waiting for almost an hour while everybody else arrived. Just one of the things you have to deal with when you arrive early, he thought ruefully.
Behind him a small discreet chime sounded. Ah, he thought, now we can get this ball rolling.
He turned around and walked to he seat while indicating to Robert, his Chief of Staff, to begin.
Robert, a thin graying man in his early fifties, cleared his throat. "Gentleman and ladies. Welcome. We will begin our meeting with a general appraisal of our kingdom. Samantha?"
Samantha Holmes Salzburg, a big boned blond woman in her early forties, spoke," Our treasury is still showing a deficit, as it has been showing for the last ten years. However, our technology and ship sales have given us large infusions of cash and will permit us to continue to operate as is for the next two years at least. our trade convoy from Washington doesn't add significant funds, but every little bit helps. The fine details are in Appendix three of the report."
"Thank you. Gonzales?'
Hayzus Gonzales, the Minster of Industry, spoke quietly yet clearly. "Our choice to build up our industry has paid off. We have nearly %20 more factory complexes then our nearest rival, the Republic. We have built a new research complex to replace the one we sold to the Imperium and have completed the first production run on the Sparrow Mk II's that the Navy has been asking for. The bigger warhead should provide 50% more damage potential then the Mk I. The current project is yet another research facility then we are slated to start working on the Colonial Government Offices. Afterwhich the queue is to continue to produce factory complexes until we reach 300 or so. The navy request for additional jump gate components is just going to have to wait for higher priority items to be finished. Our Mars and our Washington colonies have finished at least one terraforming center and are either working of more factories or mines. Our new colony in Chicago is awaiting mines and construction facilities of its own. My most pressing concern right now is our lack of availability of Bulk Carriers. All are presently in use either transferring minerals in Washington, supporting the jump gate construction effort in Washington at the San Francisco jump point or attached to the colony fleet. The Colony Fleet as is, can not ship enough infrastructure to keep up with colonist drop offs. At least three more ships need to be built and allocated. This is only for immediate needs, not for future expansion. My department has run the numbers and our four shipyards are clearly insufficient for our near and long term needs. I know that we are constructing a new freighter for delivery in mid October, but we need more! At least two more shipyards should be built and dedicated to freighter and construction ships. My report is Appendix Two and provides the necessary graphs and data sources. Thank you." He leans back in his chair with a nod to Robert.
The looks in the room were thoughtful, but focus was on the next Cabinet member, Fleet Admiral Marco Braley.
"Marco?", said Robert.
The Admiral leans back in his chair and locks eyes with his king. "Bad, potentially very bad. The Republic has just finished a class of three ships that they call the New Hope. Intelligence seams to think that they are colony ships. This left their shipyards empty and they filled them with four more Tatsumaki's. They will be completed about the same time as both our larger Portland class cruisers. This will give the Republic an edge in firepower in earth orbit that will be devastating. Our plans have always included having the firepower of our Spruance class missile ships back up our planetary silos in any engagement, but with the numbers that we are now facing, we are looking at the elimination or near destruction of most of our fleet in the first exchange of fire. The only way to prevent this would be to move our Battle Fleet units to the moon or some other near location that would force the Republic to come to us through a missile storm in order to hit us. Our Portland Cruisers will not be available until early January and mid June of next year. However, our first missile collier will launch in mid to late October of this year and will permit us to carry a resupply of missiles just in case we have to have an extended engagement. Our total fleet presence in both military and non military ships is as follows:

Bulk Carriers: 9 +1 building
Construction: 1 (and options for a second one for future expansion.)
Enterprise: 11 (we are assuming that 003 has either been lost with all hands or has been captured.)
Hamden Collier: +1 building
Iron Fist Transport: 2
Luminus Colony ships: 3
Portland Cruisers: +2 building
Spruance Mk IV: 5 (all Spruance class missile cruisers have finished refits as of two months ago)
Texacos: 3

We now have 220 Sparrow MkII's in inventory. They have the same range specs as the Mk I, but carry a 50% larger warhead. It still has only 66% of the damage potential of the PDM missiles, but the PDM's are three times larger as well. Our inventory of Sparrow Mk I's are 238 exclusive of the ones in the Spruance magazines.
"Sire, it is important to note that we have several inhabitable planets with good mineral supplies located already. I would recommend shutting down or at least limiting new exploration until we have these planets up and going. None of our colonies have thier own defenses and our ability to produce missiles is equal to the Imperium and less then half that of the Republic. Further more, the Republic outnumbers us by almost 100 million people. This give them an edge that we may not be able to equal in the long run. We need to coloniz and build up our outsystem ability to do research and even construction capability. I'm sure that Macdonald can fill you in better then I can on our colony potentials right now, but I do agree that additional colonial lift capability be established and perhaps even a second colony fleet be built up. Our outsystem colonies , last I checked summed up to maybe five million colonists. Plus another 6 million or so on Mars. If we want parity or even the ability to stay in shouting distance of the Republic in the long run, we need a larger population and construction base then what we have. I'm sure that Hayzuz's numbers will back me up on this." He glanced at  Hayzuz and saw him nod in affirmation. "As matters stand right now, we cannot go to our colonies aid without leaving earth uncovered. Our 21 missile bases are formadible, but the republic has 18 and the imperium has 8. Considering our diplomatic closeness with the Imperium and his Imperial Majesty Sevrin, I don't forsee any problems coming from him. In fact, He may provide us with a partial solution to our problems in the form of a defensive alliance." he looked over at the plump fifty something man in a meticoulsy sewed three piece suit that reminded one of 1920 America. "What do you think Joseph?"

Joseph Salenwick, the Foreign Minister, rubbed his chin for a moment before speaking. "They, too, are worried about the potential dominance of the Republic. While to the best of our knowledge, the Republic has no offworld colonies, this will change. The Office of Strategic Services has determined that the three ships that have just been finished are colony ships and that they will be paired with a newly produced Triumph jump ship and a fueler has been desiganated to follow them out in 2 months. Further more, we know that they have built at least two jump gates fo far. The first leads out of this system and the other is in the next system. you don't spent the kind of resources that a complete jump gate requires unless you are aiming to go somewhere. Henry , at the OSS, has determined that the new sysem is called Zalaf, but we don't know quite where it is.
It is important to note that while there is some strain between us and the Republic, we are not at war. NOr should we ever be so ,unless something goes terribly wrong. The Republic can't defeat us on the ground, but they can take out our current space capability according to our good Admiral. The immediate solution is obvious. Move our fleet to Mars. Tis will difuse the tension in orbit right now. When our Portlands are finished then the balance is somewhat equaled and can be bettered by making yet more Spruances. Though, if I remember our numbers correctly, we can build Spruances faster then we can build missiles for them.?" He looked at Hayzuz who nodded agreement. "This is the best compromise that we have until the situation changes. It may even be useful to grant the Denver System and everything beyond it to the Imperium in order to secure a full alliance. At that point we may be able to share research and production potentials between us. The Republic will not be able to match that anytime soon."

"The King nodded, pleased that his Cabinet had come to the same conclusions he had while on the flight over here. It was time for dinner and getting down to the nuts and bolts of what was to happen next. Then home to his wife. He hated late night, well more likely early morning  in this case, flights, but she was seeing the doctor to see how her chemotherapy was progressing and he wanted to be there to support her.
« Last Edit: October 22, 2007, 09:48:14 PM by Haegan2005 »
 

Offline Steve Walmsley

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« Reply #13 on: October 21, 2007, 05:16:04 AM »
A lot of competing demands on limited resources. I know the feeling :)

Steve
« Last Edit: December 31, 1969, 06:00:00 PM by Steve Walmsley »
 

Offline MWadwell

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Re: August 5th 2047
« Reply #14 on: October 23, 2007, 01:07:36 AM »
Quote from: "Haegan2005"
August 5th 2047

(SNIP)

Further more, the Republic outnumbers us by almost 100 million people.


But, as of the 8th of August 2042 (i.e. 5 years ago), the populations were almost equal (approx 260 million).

How come the Republic now has a larger population? (I would have thought that the population growth rate would have been the same....)
« Last Edit: December 31, 1969, 06:00:00 PM by MWadwell »
Later,
Matt
 

 

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