Author Topic: v1.40 Bugs Thread  (Read 21916 times)

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Offline Toobah

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Shipyard Refit atempt causing #2185
« Reply #75 on: April 15, 2020, 04:34:50 AM »
Hi!

I'm having trouble with the Refit function through all versions so far.
Now, in 1. 4:
I atempted to perform a refit from one class to an updated version - but there was no such ship in orbit.  This caused a division by zero error probably as I had not selected a target shipname.

However, this also emptied my ongoing shipyard tasks and generated #2185 every time the shipyard screen was opened.
I restarted the game and the error dissapeard  -but the Shipyard tasks was still empty.
DB directly after shutting down Aurora:
https://    drive. google. com/open?id=1iJNiDCnaLe6NT1U3TGXkWRN4ysyJaN59

Also (in 1. 3, haven't tested in 1. 4 yet): I seem to be unable to Refuel underway even with the research done.  Removing all move orders instantly refuels the fleet from my tankers, but even at 1km/s no refueling happens.
 

Offline Oriolus

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Re: v1.40 Bugs Thread
« Reply #76 on: April 15, 2020, 04:40:17 AM »
I am out of instant research points, but I am still able to insta-research as many projects as I want, without any cost. 
Also, the completion date of the research projects are unreadable because of the long date format.
« Last Edit: April 15, 2020, 05:01:23 AM by Nemes »
 

Offline Rastaman

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Re: v1.40 Bugs Thread
« Reply #77 on: April 15, 2020, 04:54:55 AM »
Celestial objects are "point masses" on the map and don't have a diameter to them that becomes apparent when you zoom in. Especially with gas giant moon systems this looks strange. Working as designed? VB6 had this I think?
« Last Edit: April 15, 2020, 04:57:19 AM by Rastaman »
Fun Fact: The minimum engine power of any ship engine in Aurora C# is 0.01. The maximum is 120000!
 

Offline Steve Walmsley (OP)

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Re: v1.40 Bugs Thread
« Reply #78 on: April 15, 2020, 05:09:46 AM »
New test game, conventional start, 2 years in. Every production cycle, I get:

Function #1995: Object reference not set to an instance of an object.
Function #1998: Object reference not set to an instance of an object.

Twice.

Saving the game causes the error:
Function #1482: Object reference not set to an instance of an object.

Link to database

It is caused by an NPR repair task with no minerals assigned. Fixed.
 

Offline Steve Walmsley (OP)

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Re: v1.40 Bugs Thread
« Reply #79 on: April 15, 2020, 05:10:36 AM »
After spawning an NPR in Sol on Mars, I am getting this error every construction phase:



Also I have not been able to communicate with any NPR's yet on any 1.x version but I will keep trying maybe they are not making diplo ships or something.

After changing them to hostile I stopped getting this error.

Can you provide the db please.
 

Offline Steve Walmsley (OP)

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Re: v1.40 Bugs Thread
« Reply #80 on: April 15, 2020, 05:11:58 AM »
Quote from: RougeNPS link=topic=10715. msg122944#msg122944 date=1586913048
Quote from: rglory link=topic=10715.  msg122940#msg122940 date=1586912580
In game screen is stretched out horizontally on my desktop and some windows are cut off(system generation and display, class design so far).   
But everything is okay on my other laptop although both are basically on same OS (windows 10 pro) and almost same windows setting. 

Are you sure its not window scaling or anything?

both screenshot taken 1920x1080 no scaling.
Also I tried different screen resolutions and scaling but no use.
Main problem of this stretch is that right part of some windows is cut off hiding few buttons and vertical scroll bar.
Map scale indicator on the main screen is also partially behind the interface.

There is no 'stretch' code in C# Aurora, so it is likely to be a local windows display issue.
 

Offline Steve Walmsley (OP)

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Re: v1.40 Bugs Thread
« Reply #81 on: April 15, 2020, 05:12:35 AM »
New test game, conventional start, 2 years in. Every production cycle, I get:

Function #1995: Object reference not set to an instance of an object.
Function #1998: Object reference not set to an instance of an object.

Twice.

Saving the game causes the error:
Function #1482: Object reference not set to an instance of an object.

Link to database


I've had this happen in every 1.x version and I think it has to do with NPRs

Yes, it is. Should be fixed now.
 

Offline Froggiest1982

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Re: v1.40 Bugs Thread
« Reply #82 on: April 15, 2020, 05:14:28 AM »
Quote from: RougeNPS link=topic=10715. msg122944#msg122944 date=1586913048
Quote from: rglory link=topic=10715.  msg122940#msg122940 date=1586912580
In game screen is stretched out horizontally on my desktop and some windows are cut off(system generation and display, class design so far).   
But everything is okay on my other laptop although both are basically on same OS (windows 10 pro) and almost same windows setting. 

Are you sure its not window scaling or anything?

both screenshot taken 1920x1080 no scaling.
Also I tried different screen resolutions and scaling but no use.
Main problem of this stretch is that right part of some windows is cut off hiding few buttons and vertical scroll bar.
Map scale indicator on the main screen is also partially behind the interface.

There is no 'stretch' code in C# Aurora, so it is likely to be a local windows display issue.

It's the zoom for text on display settings. I had the same issue trying to make the text more readable. When reverted to 100% problem was sorted.

Offline rglory

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Re: v1.40 Bugs Thread
« Reply #83 on: April 15, 2020, 05:21:44 AM »
Quote from: Steve Walmsley link=topic=10715. msg123061#msg123061 date=1586942904
Quote from: rglory link=topic=10715. msg122940#msg122940 date=1586912580
In game screen is stretched out horizontally on my desktop and some windows are cut off(system generation and display, class design so far). 
But everything is okay on my other laptop although both are basically on same OS (windows 10 pro) and almost same windows setting.

Do you have windows text set to more than 100%?

No, it was 100% text size, and I tried 100 to 200% text size and even various resolutions but results are fruitless while the other PC cause no problem with various scaling and resolutions.
Very weird I set them on same locale and language setting.
So maybe it is not about text scaling or screen resolution issue.

 

Offline hadi

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Re: v1.40 Bugs Thread
« Reply #84 on: April 15, 2020, 05:45:16 AM »
Hi there steve
Any chance of the main game buttons getting  accessible labels?
Here's the example code that you were looking for in the v1.1 topic
Button1.AccessibleName = "Ground forces";

Got the code from here:
https://docs.microsoft.com/en-us/dotnet/framework/winforms/controls/providing-accessibility-information-for-controls-on-a-windows-form

edit: more info just in case: the 27 buttons on the main game interface don't have any text on them, the code example i gave you adds a hidden text to them that only announces them to screen readers
« Last Edit: April 15, 2020, 05:48:24 AM by hadi »
At this point, I was suspecting demonic intervention.
-Steve
 

Offline firsal

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Re: v1.40 Bugs Thread
« Reply #85 on: April 15, 2020, 05:45:55 AM »
The Indonesian name theme doesn't generate surnames for about half of its commanders; unsure if this is a bug or intended behavior.
 

Offline Agoelia

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Re: v1.40 Bugs Thread
« Reply #86 on: April 15, 2020, 05:47:18 AM »
"all jump points are stable" in the options menu does not work.
Very easy to reproduce in 5 minutes, start a new game with grav survey already done, instant-create a new ship with no jump engine, try jumping.
 

Offline Steve Walmsley (OP)

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Re: v1.40 Bugs Thread
« Reply #87 on: April 15, 2020, 05:52:43 AM »
If I sent the GEV Ferdinand Magellan from the standard game to overhaul at the Home World then its maintenance clock just keeps increasing, even though there is sufficient maintenance capacity and MSP available. Its possible orders also continue to show "Begin overhaul" (not "Abandon overhaul") but if I select that again I get the error "Orders cannot be assigned to fleet which has ships undergoing overhaul."

I just tested it and overhaul is working normally.
 

Offline Steve Walmsley (OP)

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Re: v1.40 Bugs Thread
« Reply #88 on: April 15, 2020, 05:56:14 AM »
Planetary sensors do not seem to work when placed on moons. My example: Eris and Dysnomia. Show "passive vs signature" and Eris shows up but Dysnomia does not.

Also, if you delete your home planet without manually setting the Naval HQ to another planet first, you will get a string of errors every turn saying object missing and be unable to make any task force or admin commands.

Important tip. Don't delete your home world :)

Sensors fixed.
 

Offline Steve Walmsley (OP)

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Re: v1.40 Bugs Thread
« Reply #89 on: April 15, 2020, 06:00:15 AM »
Hi Steve, in relation to this http://aurora2.pentarch.org/index.php?topic=8495.msg109807#msg109807 and http://aurora2.pentarch.org/index.php?topic=8495.msg109808#msg109808 I don't seem be able to clear the Hierarchy using the button on Ground Force as the units just get out of the formation but still keeping support roles. Is this a bug or is intended? If intended how do you actually reset them? While at it, there is also a way to reset the Field Position? Again clear the Hierarchy just doesn't do it.

Thanks

EDIT: While at it, there is also a way to reset the Field Position? Apparently it also doesn't modify the HQ position if you issue the order of applying the field position to the subgroups. I have attached a new image. You have to issue a separate order just to the HQ.

There are two options for field position when selecting the HQ. Only units in Hierarchy or Also units in Hierarchy

I've added a Clear Support button.
 
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