I get where you're coming from but that would be a departure from the Aurora commander bonus system.
No other commander can apply their bonuses to combat when they aren't on the spot. The only exception is that the Senior CO on Flag Bridge brings their Reaction Bonus to play but that's only movement order. To-Hit chances are only affected by captain and tactical officer of the ship in question. All admin bonuses are "effective" only outside combat. Neither is there any sort of planning time or requirement for combat like some strategy games mandate.
So in that manner, it makes sense that the CAG is all about organizing the hangar bay(s) to work as efficiently as possible. Granted, the title might be bit misleading and it should be Crew Chief or something like that.