Great thats what i figured out, thanks. Also i got another one wich is basicly depends on playstyle, but i had an idea but i dont want to screw up anything as i dont have any experience at all.
Explorer - Copy class Survey Command Ship 13450 tons 697 Crew 1844.2 BP TCS 269 TH 320 EM 0
1189 km/s JR 3-50 Armour 3-50 Shields 0-0 Sensors 16/16/1/0 Damage Control Rating 16 PPV 14.25
Annual Failure Rate: 241% IFR: 3.3% Maint Capacity 1514 MSP Max Repair 506 MSP Est Time: 1.12 Years
Hangar Deck Capacity 2000 tons Troop Capacity: 1 Battalion Magazine 280 Cargo Handling Multiplier 10
J13500(3-50) Military Jump Drive Max Ship Size 13500 tons Distance 50k km Squadron Size 3
Magneto-plasma Drive E7 ARM-1 (4) Power 80 Fuel Use 70% Signature 80 Armour 1 Exp 5%
Fuel Capacity 250,000 Litres Range 47.8 billion km (465 days at full power)
Twin Gauss Cannon R2-17 Turret (2x4) Range 20,000km TS: 12000 km/s Power 0-0 RM 2 ROF 5 1 1 0 0 0 0 0 0 0 0
CIWS-120 (1x4) Range 1000 km TS: 12000 km/s ROF 5 Base 50% To Hit
Fire Control S04 24-12000 H50 (1) Max Range: 48,000 km TS: 12000 km/s 79 58 38 17 0 0 0 0 0 0
Size 25 Missile Launcher (33% Reduction) (1) Missile Size 25 Rate of Fire 15000
Size 25 Thermal Detection Buoy Mk1 (5) Speed: 0 km/s End: 2025d Range: 0m km WH: 0 Size: 25 TH: 0 / 0 / 0
Size 5 Firehawk Missile (31) Speed: 16,800 km/s End: 5.1m Range: 5.1m km WH: 10 Size: 5 TH: 112 / 67 / 33
Active Search Sensor MR20-R80 (50%) (1) GPS 2560 Range 20.5m km Resolution 80
Missile Seeker Sensor MR0-R1 (50%) (1) GPS 32 Range 256k km Resolution 1
Thermal Sensor TH2-16 (50%) (1) Sensitivity 16 Detect Sig Strength 1000: 16m km
EM Detection Sensor EM2-16 (50%) (1) Sensitivity 16 Detect Sig Strength 1000: 16m km
Gravitational Survey Sensors (1) 1 Survey Points Per Hour
ECM 10
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a military vessel for maintenance purposes
Thats my main explorator. Thats what i had in mind while designing it.
The main point was independance, and straight grav survey with a way to do some geological survey for potential colony. I still havent made the GEO buoy. This ship will mainly explore for new system for potential ennemy contact by moving close to planet and once the system has been declared safe the real system exploration will start.
Alright here is my tactic i was planning to use but i want to know if its a decent idea. I got a Phantom ship ( pretty much like in BSG ) Small fighter with one thermal, EM and im thinking Res 80 active sensor. When i find a new grav i send my phantom trough it and see if there is anything close, if no the mothership jump behind it. This way i loose the phantom and not the main ship. Once i see its clear the mothership arrive and then drop a thermal Buoy just in case something try to sneak behind me. Is it good to turn on the active sensor and see if there is any ship? If yes and its a NPR isnt it like an aggression factor having the military ship turning on an active sensor in their space?
Basicly i want to minimise risk AND potential NPR first contact degradation.