Posted by: nuclearslurpee
« on: September 30, 2021, 11:17:42 AM »Quote
1:43:50 The three destroyers now within 50 mkms away, Segars was happy to now launch now and see how the new missiles would handle these fast ships.
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1:44:50 100 Missiles launched at the target Epiphanies 003 from the 5 DDGs, however our electronics are fuzzy they are somehow jamming our locks a little this is new technology we not actually researched or though possible, later to be named ECM which they were giving a rating of 20 when latter analysed.
It is a good life lesson, to only allow happiness after the battle has been fought. And, ideally, won, but let us not be too strict for now.
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What the Mobile Imperium did not know was the new developed missile pods, that the DDG added to the rear of there vessels were missile platforms/pods could be detached this is something they did prior to entering the Ceti System. The missile pods were all equipped with the current ASM 3 box launchers and latest Sensor platform that was equal to the DDG in range. The small crew could abandon these platforms if required to be picked up by Searess craft, which was the main reason this crafter was included in the fleet, but already they seem to have had quite a role in pickup enemy survivors. We have now unwrapped the Thunder Pods.
An interesting tactic, not the most original but certainly effective.
I stand by my earlier comments on the Searess-class shuttles. While they are, strictly speaking, capable of performing the rescue mission, without cryo modules to hold recovered survivors there will inevitably be a critical breakdown at some point due to the overloading of life-support systems. I anticipate that this will happen only at the worst possible moment.
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4075, 29 April 1st Fleet returns with a fanfare, with medal handed out Commodore Jere Segars. 6 DDG destroyed, 2 Survey vessels and a diplomatic ship on Aquarius System, for the loss of one Searess vessel. joint Chiefs were very happy but concerned with the amount of traffic in the Bootis system, he wanted after a small period of rest to search the Bootis system for a colony and then commit to an operation to take that colony. The opening shots of the war was underway now the ball was in the Mobile Imperium side of things and see what they are about to do.
There may not be a colony, the Mobile commercial ships may simply be fleeing the system due to the high danger rating after suffering combat losses there.
It is a bit of a weakness in the current "diplomatic" AI code, NPR ships will avoid a system that they deem to be dangerous but there doesn't seem to be an exception for their home system or other major colonies, leading to situations where the NPR commercial and civilian ships will flee their home system en masse to avoid "danger" thus abandoning their capital planet to its fate. Usually it isn't a big problem for the NPR because the player promptly destroys them anyways, but it isn't the best way to respond either.