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Geoffroy's 4X project / Re: (Antimatter) 2023-2024 Video Devlog
« Last post by Geoffroypi on Today at 08:52:48 AM »
I did not get one thing, is antimatter focused on a solo ship journey or is it a 4X gamę with empire creation and all the stuff that come with?

My neighbors above said it all  ;D

Also I will be explaining soon the distinction between private ownership and control over organisation's assets which explain even more how these two scope connect.
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Geoffroy's 4X project / Re: (Antimatter) 2023-2024 Video Devlog
« Last post by vorpal+5 on May 07, 2024, 12:21:25 AM »
From what I understand too, it's always player-centric. Perhaps a better comparison would be that it is akin to Starsector. i.e. even if you control an entire fleet or colonies, you are still a captain in a ship (or in a land team, exploring!)
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Geoffroy's 4X project / Re: (Antimatter) 2023-2024 Video Devlog
« Last post by Aloriel on May 06, 2024, 09:05:51 PM »
If I've understood the devlogs correctly, the answer is all of the above and everything in between.

You play a single individual, but what that individual can do is extremely wide and varied.
Your character can be an independent trader, a CEO of a small or large corporation, a rebel leader, a member of government with various political parties to choose from, a leader of government (again, many parties, but also many tiers from mayor to president), a ship captain, a soldier in some kind of army (rebel or loyalist), and probably more that either haven't been talked about or I am simply forgetting.
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Geoffroy's 4X project / Re: (Antimatter) 2023-2024 Video Devlog
« Last post by Kaiser on May 06, 2024, 08:27:35 AM »
I did not get one thing, is antimatter focused on a solo ship journey or is it a 4X gamę with empire creation and all the stuff that come with?
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Geoffroy's 4X project / Re: (Antimatter) 2023-2024 Video Devlog
« Last post by vorpal+5 on May 06, 2024, 05:38:07 AM »
Seriously, it's a superb work.

It's going in the direction of a sci-fi Rogue-like in the vein of Starflight ( https://en.wikipedia.org/wiki/Starflight ) meets X4-Foundation meets Distant World 2.
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Geoffroy's 4X project / Re: (Antimatter) 2023-2024 Video Devlog
« Last post by Froggiest1982 on May 05, 2024, 04:48:43 PM »
Expansionnist should be spelled expansionist

 ;D
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Geoffroy's 4X project / (Antimatter) 2023-2024 Video Devlog
« Last post by Geoffroypi on May 04, 2024, 09:54:23 AM »

This is a video devlog recapitulating the "universe" part of development of Antimatter from 2023 to 2024.
Massive work has also been done on the surface aspect ( the 2d side-view) but will be shown on another dedicated devlog, with explanations on how it will communicate with the rest of the simulation.

This is not an exhaustive devlog, a lot more has been done in many other aspects of the game and simulation. But here this is a rare occasion to show some parts of the game as a video.

-----------------------

And also I have skipped posting the last devlog, so here it is :

Politics



Continuing polishing the game (which is not the most exciting thing to talk about)... But this is still an occasion to write about what has been developed for the political system, which has greatly improved from the initial system.

Characters have a major role in the living universe in Antimatter and they even play the ever-changing political game.

The post-Antimatter crisis is bringing the intellectuals and/or the idealists to the first scene, much has to be done in a world where political tradition is banished to the domination of the Urghoghs (giant worms).

In this uncharted political land, intellectuals unburied (sometimes literally) the old ideologies from the XXI, XX, and XIXth centuries as the period of Urghigh obscurantism met a convenient analogy to the European's Enlightenment era.

The political scene is therefore dominated by diverse ideologies, in the most naive way. The old world's political legacy is religiously followed to the letter, even the neo-classic estheticism and symbolism mimicked with nostalgia in the haste to bring humanity to a new order.

The Assembly



The assembly represents all the voting members of an organization, separated into chambers that determine the voting power of the member.



A parliament can be extended or reduced with policies.



Each seat in the assembly is occupied by an actual character.

Ranks & Chambers



A member may be promoted or kicked out of a chamber depending on his influence and the influence of his peers.

A rank can have requirements such as the necessity to be landed, be a captain, have a certain education, etc... These requirements are to be voted as a new policy.

Political Parties



Political parties gather like-minded persons, who share common ethics.



While similar in name to the modern era's political parties, these parties have strong differences. they are an attempt to parrot the old world's political system but are still an emanation of their time. The Urghost party is the exception, they will oppose almost everything.



A political party has its own agenda of policies to enact (or to oppose). The resulting ethic of the party is determined by its set of desired and opposed policies.


Votes and Elections



A vote is taken with all members, many factors play a role in the acceptance of a policy, but generally, a member will vote for his political party.

A debate can extend for weeks or even months.



The player himself can be involved in politics just like any other character, he can propose the enactment or revocation of a policy by spending political power or debate against or in favor of a vote.
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Quasar4x / Re: Quasar4x - An Aurora4x VB6 clone q4x
« Last post by fixfret on February 06, 2024, 05:24:45 AM »
Hello all, please remove if not appropriate, I am new around here,

I have a Linux desktop, and was able to get Quasar to launch.  I am new to the game in general, could I use the VB6 tutorials on here?

Thanks for making a Linux compatible game kyle!
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Geoffroy's 4X project / Re: (Antimatter Devlog) Outposts
« Last post by Geoffroypi on January 26, 2024, 02:58:20 PM »
Yes, an outpost is a sort of proto-colony and shares a lot of features with it.
However, it functions very differently in some aspects. Changing from an outpost to a colony is not necessarily a viable evolution.
Outpost is not limited in populations and buildings, so in size, it can be compared with other colonies.
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Geoffroy's 4X project / Re: (Antimatter Devlog) Outposts
« Last post by Hazard on January 21, 2024, 06:58:10 PM »
Would it be possible to develop an outpost to the point you can turn it into a colony?

I mean, if the resource wealth is high enough it could work out quite well to turn an outpost into a colony.
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