This is a video devlog recapitulating the "universe" part of development of Antimatter from 2023 to 2024.
Massive work has also been done on the surface aspect ( the 2d side-view) but will be shown on another dedicated devlog, with explanations on how it will communicate with the rest of the simulation.
This is not an exhaustive devlog, a lot more has been done in many other aspects of the game and simulation. But here this is a rare occasion to show some parts of the game as a video.
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And also I have skipped posting the last devlog, so here it is :
PoliticsContinuing polishing the game (which is not the most exciting thing to talk about)... But this is still an occasion to write about what has been developed for the political system, which has greatly improved from
the initial system.
Characters have a major role in the living universe in Antimatter and they even play the ever-changing political game.
The post-Antimatter crisis is bringing the intellectuals and/or the idealists to the first scene, much has to be done in a world where political tradition is banished to the domination of the Urghoghs (giant worms).
In this uncharted political land, intellectuals unburied (sometimes literally) the old ideologies from the XXI, XX, and XIXth centuries as the period of Urghigh obscurantism met a convenient analogy to the European's Enlightenment era.
The political scene is therefore dominated by diverse ideologies, in the most naive way. The old world's political legacy is religiously followed to the letter, even the neo-classic estheticism and symbolism mimicked with nostalgia in the haste to bring humanity to a new order.
The AssemblyThe assembly represents all the voting members of an organization, separated into chambers that determine the voting power of the member.
A parliament can be extended or reduced with policies.
Each seat in the assembly is occupied by an actual character.
Ranks & ChambersA member may be promoted or kicked out of a chamber depending on his influence and the influence of his peers.
A rank can have requirements such as the necessity to be landed, be a captain, have a certain education, etc... These requirements are to be voted as a new policy.
Political PartiesPolitical parties gather like-minded persons, who share common ethics.
While similar in name to the modern era's political parties, these parties have strong differences. they are an attempt to parrot the old world's political system but are still an emanation of their time. The Urghost party is the exception, they will oppose almost everything.
A political party has its own agenda of policies to enact (or to oppose). The resulting ethic of the party is determined by its set of desired and opposed policies.
Votes and ElectionsA vote is taken with all members, many factors play a role in the acceptance of a policy, but generally, a member will vote for his political party.
A debate can extend for weeks or even months.
The player himself can be involved in politics just like any other character, he can propose the enactment or revocation of a policy by spending political power or debate against or in favor of a vote.