View full version: Bureau of Ship Design
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  1. First FAC designs
  2. One big laser or 4 Gauss cannons on a Heavy Fighter
  3. First warship, how bad am I doing?
  4. Odd fighter ideas
  5. Are my designs any good?
  6. Ships
  7. Post some of your earliest conventional start ships!
  8. British Empire Fleet
  9. Odd duck designs
  10. Federal Fleet
  11. Sun Fleet (Near-Ultra Laser, Magneto-Plasma)
  12. fast fighter, equal speed missile
  13. First jump-capable Survey Ships
  14. What do you think of my designs?
  15. engine-less ships
  16. Beam Defence Base Fighter
  17. Solar Emperium's First Fleet
  18. conventional start, commercial engine only fleets
  19. long deployment exploration ship design
  20. A formal look at various efficiencies
  21. Need help with rethinking my missile cruiser/carrier fleet.
  22. Warppoint assault ships
  23. First Carrier
  24. Shepherd class Escort Corvette
  25. First Battle Fleet I'm Happy With
  26. Carrier Design: Long Range or Short Range?
  27. My First Ship!
  28. Designing an early/mid-game (late 2060s) mobile fleet
  29. Advice on a PD fighter
  30. Biggest Ship i Can think of
  31. Sensor buoy design
  32. Fortress Gates
  33. Low tech fighters
  34. Opinion on my first real warship
  35. Loki class CQB Corvette - Would this really work?
  36. United Nations Expeditionary Forces (S:AAB)
  37. Iron Moon class Orbital Point Defense Base
  38. Early fleet, carrier heavy, pretty low tech
  39. Survey Carrier and parasite choices
  40. Request for comments (various ships)
  41. first fighter early game
  42. MagPlasma MIRV and railgun PD fleet
  43. Capital Ship design
  44. Survey Command designs
  45. Third generation high-tech fleet designs. (tl;dr advisory)
  46. need basic gidelins
  47. Terran Federation Meson turrets vs Gauss turrets
  48. United Nations Space Authority PDC Designs
  49. MOVED: Fleet Planner Spreadsheet: Plan TG Composition, Maintenance Cycles, Speeds, & Sh
  50. Missile ships using early-game tech, looking for critique