Hello everyone!! This is my first post so once again Hello. I'm kinda new to the game but I have figured out most of the basic stuff like doing research constructing things ect. ect. but one problem I am having, and it's making the game less fun to play, is missile design. After reading the wiki and how they talked about certain percentages should go toward certain things (roughly) I had a swing at it. I found the missiles I was designing were, to put it bluntly, absolute crap. They were always to slow and wouldn't hit the broadside of a barn. . . my question to you guys is what am I missing?
To tell you what is wrong with your missiles, we need to see your missiles.
Another (maybe better question) is where could I get some resources on what good missile design looks like?
"Good" is a relative term. It depends on what you need from missile.
I personally prefer fast, short-ranged and agile missiles that are able to dodge enemy's point defense.
I usually dedicate most of the mass (about 30%-50%) to the missile engine (with maximum power modifier of course), then give about 15%-30% to agility (so the missile would miss less often), give very little fuel (0.01-0.5 MSP, no more), and give the rest of mass to warhead.
As for examples:
This missile is using somewhat early technologies, save for engine, which is Internal Confinement Fusion. It is conventional anti-ship missile.
Missile Size: 5 MSP (0.25 HS) Warhead: 9 Armour: 0 Manoeuvre Rating: 15
Speed: 28000 km/s Engine Endurance: 50 minutes Range: 84.0m km
Cost Per Missile: 4.48
Chance to Hit: 1k km/s 420% 3k km/s 135% 5k km/s 84% 10k km/s 42%
Materials Required: 2.25x Tritanium 2.23x Gallicite Fuel x625
These types of missiles are using late-game technologies:
This is regular Anti-ship missile.
Missile Size: 5 MSP (0.25 HS) Warhead: 27 Armour: 0 Manoeuvre Rating: 36
Speed: 120000 km/s Engine Endurance: 12 minutes Range: 87.4m km
Cost Per Missile: 16.81
Chance to Hit: 1k km/s 4320% 3k km/s 1440% 5k km/s 864% 10k km/s 432%
Materials Required: 6.75x Tritanium 10.06x Gallicite Fuel x1250
This is Anti-missile missile, designed with high speed (0.5 MSP to engine) and agility (0.31 MSP) for intercepting enemy missiles.
Missile Size: 1 MSP (0.05 HS) Warhead: 1 Armour: 0 Manoeuvre Rating: 60
Speed: 150000 km/s Engine Endurance: 4 minutes Range: 33.9m km
Cost Per Missile: 3.117
Chance to Hit: 1k km/s 9000% 3k km/s 3000% 5k km/s 1800% 10k km/s 900%
Materials Required: 0.25x Tritanium 2.867x Gallicite Fuel x250
This is Size 1 Anti-ship missile. Designed for launching in large salvos for massive damage.
Missile Size: 1 MSP (0.05 HS) Warhead: 5 Armour: 0 Manoeuvre Rating: 20
Speed: 150000 km/s Engine Endurance: 4 minutes Range: 33.9m km
Cost Per Missile: 3.317
Chance to Hit: 1k km/s 3000% 3k km/s 1000% 5k km/s 600% 10k km/s 300%
Materials Required: 1.25x Tritanium 2.067x Gallicite Fuel x250
This heavy torpedo is alternative to harmless Sensarray buoy, equipped with sensors for homing in to enemy (because while buoy launchers have MFC, they don't necessarily have actual sensors), ECM and rather large warhead.
Missile Size: 24 MSP (1.2 HS) Warhead: 144 Armour: 0 Manoeuvre Rating: 40
Speed: 48000 km/s Engine Endurance: 21 minutes Range: 60.0m km
Active Sensor Strength: 2.4 Sensitivity Modifier: 240%
Resolution: 1 Maximum Range vs 50 ton object (or larger): 570 000 km
ECM Level: 5
Cost Per Missile: 71.204
Chance to Hit: 1k km/s 1920% 3k km/s 640% 5k km/s 384% 10k km/s 192%
Materials Required: 36x Tritanium 1.44x Boronide 4.9x Uridium 28.864x Gallicite Fuel x5000
Finally, this missile is designed for taking out enemy populations.
I wasn't using them because capturing populations is way more profitable.
Missile Size: 10 MSP (0.5 HS) Warhead: 25.6 Armour: 0 Manoeuvre Rating: 10
Speed: 14400 km/s Engine Endurance: 11 minutes Range: 9.1m km
Active Sensor Strength: 0.96 Sensitivity Modifier: 240%
Resolution: 1 Maximum Range vs 50 ton object (or larger): 230 000 km
Cost Per Missile: 35.336
Radiation Damage: 640
Chance to Hit: 1k km/s 144% 3k km/s 40% 5k km/s 28.8% 10k km/s 14.4%
Materials Required: 32x Tritanium 0.576x Boronide 0.96x Uridium 1.8x Gallicite Fuel x2020