Posted by: Jorgen_CAB
« on: January 19, 2019, 09:25:37 AM »To be honest there is nothing "Normal" in Aurora I would say. Your setup are probably quite "Normal" for most first play-throughs.
For a bit more NPR challenge I usually give them at least an x3 or 200% extra bonus so they are more powerful than me for the most part... Any single play I also start at conventional level and pretty much build no real military until I meet a hostile alien. If there are no military threats and no sign that there can be I don't think humanity would bother sinking research or resources into it if there was no internal reason to do so.
This is what gives me a more "interesting" setting if I play a single faction.
The way I tackle ship design is that I ask myself the question why I need a specific ship and what I need it to do. What resources is needed to create the ship and what compromises am I willing to accommodate to reduce the cost to develop a new ship type. Look at all the traits of the ship... from speed, defenses, weapons, electronics and range... how does it fit into the scope and your overall doctrines and most importantly any potential enemy you know exist.
The biggest "problem" I see with VB6 though in comparison with say C# is that in VB6 really big ships is rarely worth it. The reason being that there are too few that scales in favor of big ships and how you build your maintenance facilities. In VB6 it is quite alright to keep all your ships in a standard size and it can be relatively small and every ship due to small size can be specialized for one purpose. Size of ships are likely to increase some over the course of a game but it rarely need to go over 10.000t. This will change dramatically in C# and this intrigues me allot.
I must iterate... there no wrong way to play. You are not really suppose to play Aurora like it is a competition, there are far too many loopholes in the mechanics for doing that, especially against bog standards NPRs.
For a bit more NPR challenge I usually give them at least an x3 or 200% extra bonus so they are more powerful than me for the most part... Any single play I also start at conventional level and pretty much build no real military until I meet a hostile alien. If there are no military threats and no sign that there can be I don't think humanity would bother sinking research or resources into it if there was no internal reason to do so.
This is what gives me a more "interesting" setting if I play a single faction.
The way I tackle ship design is that I ask myself the question why I need a specific ship and what I need it to do. What resources is needed to create the ship and what compromises am I willing to accommodate to reduce the cost to develop a new ship type. Look at all the traits of the ship... from speed, defenses, weapons, electronics and range... how does it fit into the scope and your overall doctrines and most importantly any potential enemy you know exist.
The biggest "problem" I see with VB6 though in comparison with say C# is that in VB6 really big ships is rarely worth it. The reason being that there are too few that scales in favor of big ships and how you build your maintenance facilities. In VB6 it is quite alright to keep all your ships in a standard size and it can be relatively small and every ship due to small size can be specialized for one purpose. Size of ships are likely to increase some over the course of a game but it rarely need to go over 10.000t. This will change dramatically in C# and this intrigues me allot.
I must iterate... there no wrong way to play. You are not really suppose to play Aurora like it is a competition, there are far too many loopholes in the mechanics for doing that, especially against bog standards NPRs.