Posted by: Jorgen_CAB
« on: February 02, 2019, 10:02:16 AM »To be honest I don't see the reason why population itself should generate wealth at all.
A lot of government income (real world) comes from the taxes paid by the population. When wages rise, do does tax income. Tech industries tend to pay more so countries with a lot of industry tend to have more income than countries with mainly agricultural economies. In any event, the new rules are not intended to reflect reality, but are intended to simulate that more industrialised economies tend to have more wealth (to avoid the India problem and the conventional start problem). I'll see how the rules function during play test and then adjust if required.
I agree with that but I don't really view wealth as money as it is an abstraction of common resources and distribution of them.
Population really don't produce those resources as much as they consume them in general. Industry provide them and people consume them.
What I mean is that if people would disregard their personal consumption of resources and give them to the state the state would get more resources, taxes do represent that in a way. But from a game perspective the population are more a drain on the resources and demand their fair share of the wealth.
What I tried to explain is that you have a certain wealth "income" and part of it needs to be distributed to the population other need to be distributed to the industry to keep it going along with the TN materials.
In this context financial centers are more common resource (both practical and theoretical resources) and logistical functions that make sure these resources exist for society to function properly thus producing the base at which Wealth and prosperity can exist in the first place.
So in a nutshell the Financial centers are the Software Companies, Mining consortiums, Factories, Movie Makers etc.. everything that actually produce Wealth. You then need to make sure your Worker population get their fair share of the Wealth and then funnel some of the resources such as providing Architects, Engineers, Common materiel resources, Tools & Machinery etc that the state need to support their endeavors.
The Wealth the people consume are the things we all consume every day, from food to electronics, entertainment etc...
This is my take on how I view Wealth actually working in the game as an abstraction. To me it has nothing to do with money... money is only a facilitator of economy and has no worth in and of itself while Wealth does.