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Topic Summary

Posted by: Alsadius
« on: April 17, 2020, 09:42:23 AM »

How do you make commercial fighters? Commercial engines are like 5 times larger than the smallest fighter?

No engines at all.

Quote
Prince Consort class Recon Satellite      211 tons       9 Crew       45.2 BP       TCS 4    TH 0    EM 0
1 km/s      Armour 1-3       Shields 0-0       HTK 3      Sensors 11/0/0/0      DCR 1      PPV 0
MSP 133    Max Repair 12.0 MSP
Commander    Control Rating 1   
Intended Deployment Time: 120 months   

Active Search Sensor AS6-R1 (1)     GPS 12     Range 6.5m km    MCR 705.9k km    Resolution 1
Thermal Sensor TH1-11 (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km

This design is classed as a Commercial Vessel for maintenance purposes

And you can build this from fighter factories?

Yes. In my 1.00 game, I've made dozens in my fighter factories. (To be fair, this could be unintended behaviour that Steve will bugfix)
Posted by: Pedroig
« on: April 17, 2020, 09:35:52 AM »

Listening Posts should be Passive Only.   Recon Satellites/Probes can be Active.   Not sure how it all works out in game engine, but a passive recon satellite/probe should be near undetectable.
Posted by: YABG
« on: April 17, 2020, 03:53:27 AM »

Might be one of those orders that will come a little later once all the bugs are ironed out. I'd like to see that, plus a RnR order (like overhaul but the ship just stays until its deployment clock has dropped to 0).

Don't forget sensor mines. Very good for jump point pickets and can easily be carried by survey craft due to their small size.
Posted by: VimWabbit
« on: April 17, 2020, 03:23:19 AM »

Thanks! Very interesting things here.    It would seem the commercial recon satellites+dsts + quick patrol/response teams will do a nice job to avoid the whole song and dance routine that I was envisioning in my head, my sanity is thanks to this slowly peaking out from behind the couch.   

Still feels like there should be a 'resupply fleet' order that does not make one or the other join togheter to resupply?
Posted by: Migi
« on: April 16, 2020, 11:39:50 PM »


No engines at all.

Quote
Prince Consort class Recon Satellite      211 tons       9 Crew       45.2 BP       TCS 4    TH 0    EM 0
1 km/s      Armour 1-3       Shields 0-0       HTK 3      Sensors 11/0/0/0      DCR 1      PPV 0
MSP 133    Max Repair 12.0 MSP
Commander    Control Rating 1   
Intended Deployment Time: 120 months   

Active Search Sensor AS6-R1 (1)     GPS 12     Range 6.5m km    MCR 705.9k km    Resolution 1
Thermal Sensor TH1-11 (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km

This design is classed as a Commercial Vessel for maintenance purposes

Interesting.
Posted by: DFNewb
« on: April 16, 2020, 11:36:36 PM »

Quote from: Alsadius link=topic=10804. msg124270#msg124270 date=1587082448
Can you just lay down some big sensor missiles? How much sensitivity do you want here?

FWIW, my plan is to stick some commercial fighters on each jump point.  Easy, cheap, no maintenance issues.
How do you make commercial fighters? Commercial engines are like 5 times larger than the smallest fighter?

No engines at all.

Quote
Prince Consort class Recon Satellite      211 tons       9 Crew       45.2 BP       TCS 4    TH 0    EM 0
1 km/s      Armour 1-3       Shields 0-0       HTK 3      Sensors 11/0/0/0      DCR 1      PPV 0
MSP 133    Max Repair 12.0 MSP
Commander    Control Rating 1   
Intended Deployment Time: 120 months   

Active Search Sensor AS6-R1 (1)     GPS 12     Range 6.5m km    MCR 705.9k km    Resolution 1
Thermal Sensor TH1-11 (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km

This design is classed as a Commercial Vessel for maintenance purposes

And you can build this from fighter factories?
Posted by: Alsadius
« on: April 16, 2020, 11:16:20 PM »

Quote from: Alsadius link=topic=10804. msg124270#msg124270 date=1587082448
Can you just lay down some big sensor missiles? How much sensitivity do you want here?

FWIW, my plan is to stick some commercial fighters on each jump point.  Easy, cheap, no maintenance issues.
How do you make commercial fighters? Commercial engines are like 5 times larger than the smallest fighter?

No engines at all.

Quote
Prince Consort class Recon Satellite      211 tons       9 Crew       45.2 BP       TCS 4    TH 0    EM 0
1 km/s      Armour 1-3       Shields 0-0       HTK 3      Sensors 11/0/0/0      DCR 1      PPV 0
MSP 133    Max Repair 12.0 MSP
Commander    Control Rating 1   
Intended Deployment Time: 120 months   

Active Search Sensor AS6-R1 (1)     GPS 12     Range 6.5m km    MCR 705.9k km    Resolution 1
Thermal Sensor TH1-11 (1)     Sensitivity 11     Detect Sig Strength 1000:  26.2m km

This design is classed as a Commercial Vessel for maintenance purposes
Posted by: DFNewb
« on: April 16, 2020, 08:48:28 PM »

Quote from: Alsadius link=topic=10804. msg124270#msg124270 date=1587082448
Can you just lay down some big sensor missiles? How much sensitivity do you want here?

FWIW, my plan is to stick some commercial fighters on each jump point.  Easy, cheap, no maintenance issues.
How do you make commercial fighters? Commercial engines are like 5 times larger than the smallest fighter?

Aside from fighter aspect of the post I don't see the issue with putting commercial ships with size 1 sensors on every paired jump point to see who jumps there without having to maintain them.
Posted by: Migi
« on: April 16, 2020, 08:43:59 PM »

Quote from: Alsadius link=topic=10804. msg124270#msg124270 date=1587082448
Can you just lay down some big sensor missiles? How much sensitivity do you want here?

FWIW, my plan is to stick some commercial fighters on each jump point.  Easy, cheap, no maintenance issues.
How do you make commercial fighters? Commercial engines are like 5 times larger than the smallest fighter?
Posted by: Alsadius
« on: April 16, 2020, 07:14:08 PM »

Can you just lay down some big sensor missiles? How much sensitivity do you want here?

FWIW, my plan is to stick some commercial fighters on each jump point. Easy, cheap, no maintenance issues.
Posted by: Garfunkel
« on: April 16, 2020, 07:05:37 PM »

You could use DSTS on asteroids and combine those with system patrol craft with active sensors that can go take a look at passive contacts that the DSTS spot. No need for that whole song and dance.

Otherwise, yeah you're in for quite some micromanagement.
Posted by: xenoscepter
« on: April 16, 2020, 05:00:08 PM »

Like this for example:

A Sensor Outpost like this:

Code: [Select]
Snoopy class Sensor Outpost      365 tons       16 Crew       70.7 BP       TCS 7    TH 0    EM 0
1 km/s      No Armour       Shields 0-0     HTK 6      Sensors 5/5/0/0      DCR 0      PPV 0
MSP 32    Max Repair 20 MSP
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 18 months   

Fuel Capacity 1,000 Litres    Range N/A

Active Search Sensor AS31-R500 (1)     GPS 5000     Range 31.7m km    Resolution 500
Active Search Sensor AS8-R10 (1)     GPS 100     Range 8.6m km    Resolution 10
Active Search Sensor AS3-R1 (1)     GPS 10     Range 4m km    MCR 434.4k km    Resolution 1
EM Sensor EM1.0-5 (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km
Thermal Sensor TH1.0-5 (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km

This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Space Station for construction purposes

Gets tugged to a base like this:

Code: [Select]
RnR/Maint class Base      118,984 tons       1,195 Crew       3,561.3 BP       TCS 2,380    TH 0    EM 0
1 km/s      No Armour       Shields 0-0     HTK 116      Sensors 0/0/0/0      DCR 10      PPV 0
MSP 4,187    Max Repair 2000 MSP
Hangar Deck Capacity 5,000 tons     Cargo 500    Cargo Shuttle Multiplier 2   
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 18 months    Flight Crew Berths 100   
Recreational Facilities
Maintenance Modules: 1 module(s) capable of supporting ships of 1,000 tons


This design is classed as a Commercial Vessel for maintenance purposes
This design is classed as a Space Station for construction purposes

By a tug like this:

Code: [Select]
Tug Corvette class Tug Corvette      5,000 tons       76 Crew       360 BP       TCS 100    TH 450    EM 0
4500 km/s      Armour 1-26       Shields 0-0       HTK 25      Sensors 1/5/0/0      DCR 3      PPV 0
MSP 877    Max Repair 112.500 MSP
Tractor Beam     
Lieutenant Commander    Control Rating 1   BRG   
Intended Deployment Time: 5.6 months   

Commercial Ion Drive  EP450.00 (1)    Power 450.0    Fuel Use 6.59%    Signature 450.00    Explosion 5%
Fuel Capacity 127,000 Litres    Range 69.4 billion km (178 days at full power)

Navicomputer 50 (1)     GPS 10     Range 4m km    MCR 434.4k km    Resolution 1
Navicomputer 5000 (1)     GPS 1000     Range 18.5m km    Resolution 100
TH Calibration System (1)     Sensitivity 1     Detect Sig Strength 1000:  7.9m km
Navicomputer EM Calibration System (1)     Sensitivity 5     Detect Sig Strength 1000:  17.7m km

This design is classed as a Commercial Vessel for maintenance purposes
Posted by: xenoscepter
« on: April 16, 2020, 04:52:55 PM »

How about instead of sending the RNR/Maint units to your listening post, you tug the listening post to the recreation and maintenance team?

You can use the tug's orders to grab the ship, bring it to orbit of planet with base, wait, then bring it back to waypoint@jump point and drop it there.
Posted by: DFNewb
« on: April 16, 2020, 04:51:06 PM »

Quote from: DFNewb link=topic=10804. msg124212#msg124212 date=1587072727
Quote from: Aloriel link=topic=10804. msg124211#msg124211 date=1587072545
Problem 1: Don't forget that you can just create another fleet and drag the resupply ship into it.  This would allow your RnR fleet to RTB.

I think the whole idea is that he wants the process to be automated.

Yes, it is aurora after all so there will be micro, just don't fancy the idea at all to have to micro an extra . . . 40. . . 60. . 100. . .  sensor outposts; all the mechanics to make it work should be there, it is just some type of orders seem to be missing for little reason, like 'Resupply Fleet' instead of 'Join and resupply'.  Also the order delay not seeming to work properly.   

Quote from: froggiest1982 link=topic=10804. msg124214#msg124214 date=1587073022
What about space stations?

hxxp: aurora2. pentarch. org/index. php?topic=8495. msg106780#msg106780

This is my current, most plausible, route, sensor platforms with a space station keeping them maint.  Still it grows. . .  big and silly to have a recreational mod to go with each sensor platform+maint station, esp when the amount of SPs will likely. . .  grow tremendously and a more likely scenario is the RnR ship rolling by to entertain the troops.  Would work, if there was a 'Resupply fleet' order and delay order get working. 

This is just one line of thinking, maybe it would just be better to just have DSTS spread out to get passive reads and send quick recons to investigate the contacts. 
(Still a resupply fleet order without joining it can still be highly usefull)

Report the delay order in the bug thread. Does the min distance order work for you?
Posted by: VimWabbit
« on: April 16, 2020, 04:50:13 PM »

Quote from: DFNewb link=topic=10804.  msg124212#msg124212 date=1587072727
Quote from: Aloriel link=topic=10804.  msg124211#msg124211 date=1587072545
Problem 1: Don't forget that you can just create another fleet and drag the resupply ship into it.   This would allow your RnR fleet to RTB. 

I think the whole idea is that he wants the process to be automated. 

Yes, it is aurora after all so there will be micro, just don't fancy the idea at all to have to micro an extra .  .  .  40.  .  .  60.  .  100.  .  .   sensor outposts; all the mechanics to make it work should be there, it is just some type of orders seem to be missing, like 'Resupply Fleet' instead of 'Join and resupply'.   Also the order delay not seeming to work properly.   

Quote from: froggiest1982 link=topic=10804.  msg124214#msg124214 date=1587073022
What about space stations?

hxxp: aurora2.  pentarch.  org/index.  php?topic=8495.  msg106780#msg106780

This is my current, most plausible, route, sensor platforms with a space station keeping them maint.   Still it grows.  .  .   big and silly to have a recreational mod to go with each sensor platform+maint station, esp when the amount of SPs will likely.  .  .   grow tremendously and a more likely scenario is the RnR ship rolling by to entertain the troops.   Would work, if there was a 'Resupply fleet' order and delay order get working.   

This is just one line of thinking, maybe it would just be better to just have DSTS spread out to get passive reads and send quick recons to investigate the contacts.   
(Still a resupply fleet order without joining it can still be highly usefull)