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Posted by: liveware
« on: May 13, 2020, 04:30:06 PM »

You can easily combine Carronades with Particle Beams for a good combination of weapons as role-play option... would seem quite fun in my opinion.

That's actually what I was planning on doing, possibly also with some missile bombers mixed in for some extra long range bombardment capability.

You probably would have to rely on AMM and strong shields for anti-missile work though as neither of these beams are good to fight missiles in any way.

Would gauss and armor be insufficient?

Reread what he was responding to - the proposed weapon mix was Carronades and Particle Beams. Neither of which are any good at PD, and if you know you're going to be taking hits, then having a defense that doesn't ablate permanently, like shields, is a good idea.

Sorry, I was not clear. My proposition is fighters armed with carronades and particle beams and capital ships (carriers) armed with gauss.

I draw inspiration from BSG, though I dislike the Viper fighter proposed in that universe.
Posted by: Scorchicus
« on: May 13, 2020, 02:13:57 AM »

Carronades are very straightforward.  Their advantages are that they cost half as much to research and half as much to build as other weapon types.  This makes them great to increase your Racial Weapon Strength to power up your ground forces if you're going with a missile focussed strategy and need something smaller than an atomic explosion.

They're also suited for jump point defence, where they can negate their main weakness of awful damage drop off.  Stations like that would also be good at providing a protection value for the system, both roles where you might not want a missile system.

Plasma Carronades: The best beam weapon in the game for people that don't use beam weapons, since they cover missile's weaknesses at the minimum possible cost.
Posted by: kenlon
« on: May 12, 2020, 09:19:32 PM »

You can easily combine Carronades with Particle Beams for a good combination of weapons as role-play option... would seem quite fun in my opinion.

That's actually what I was planning on doing, possibly also with some missile bombers mixed in for some extra long range bombardment capability.

You probably would have to rely on AMM and strong shields for anti-missile work though as neither of these beams are good to fight missiles in any way.

Would gauss and armor be insufficient?

Reread what he was responding to - the proposed weapon mix was Carronades and Particle Beams. Neither of which are any good at PD, and if you know you're going to be taking hits, then having a defense that doesn't ablate permanently, like shields, is a good idea.
Posted by: liveware
« on: May 12, 2020, 08:37:40 PM »

You can easily combine Carronades with Particle Beams for a good combination of weapons as role-play option... would seem quite fun in my opinion.

That's actually what I was planning on doing, possibly also with some missile bombers mixed in for some extra long range bombardment capability.

You probably would have to rely on AMM and strong shields for anti-missile work though as neither of these beams are good to fight missiles in any way.

Would gauss and armor be insufficient?
Posted by: Gabethebaldandbold
« on: May 11, 2020, 04:42:18 PM »

Plasma carronades might be interesting to put in STOs along with particle lances, and would make for some tough choices for the enemy. stay apart and be picked apart by sniperfire, or to brawl with brutes and drown in plasma. mix in some PD too and you have a very tough planet.
Posted by: misanthropope
« on: May 11, 2020, 12:59:24 PM »

rails and carronade?  not exactly what you call tactically flexible, but it's a coherent scheme, and is considerably likelier to get across the missile envelope.



Posted by: Jorgen_CAB
« on: May 11, 2020, 02:11:59 AM »

You can easily combine Carronades with Particle Beams for a good combination of weapons as role-play option... would seem quite fun in my opinion.

That's actually what I was planning on doing, possibly also with some missile bombers mixed in for some extra long range bombardment capability.

You probably would have to rely on AMM and strong shields for anti-missile work though as neither of these beams are good to fight missiles in any way.
Posted by: liveware
« on: May 10, 2020, 07:33:07 PM »

You can easily combine Carronades with Particle Beams for a good combination of weapons as role-play option... would seem quite fun in my opinion.

That's actually what I was planning on doing, possibly also with some missile bombers mixed in for some extra long range bombardment capability.
Posted by: kenlon
« on: May 10, 2020, 07:31:29 PM »

Other possible things that could be done with Plasma Carronades to give them a niche would be say, something like giving them the ability to do damage like missiles when fired from orbital support, since they are also large-blast, indiscriminate weapons.

Personally, I'd also love a tech that lets you mount carronades that are of an older generation than your current tech (say one-half your current caliber and lower, maybe two-thirds?) on dedicated PD turrets that would get a pretty hefty to-hit bonus because, again, it's a wide blast, indiscriminate weapon. Maybe one that is tuned to be better at area defense than final protective fire, so you have, effectively, ranged energy weapon flak.

Of course, for something like this to work well, we'd need formations back, and as far as I can tell, those are AWOL without any posts from Steve on the topic, at least any that are collected up with the rest.
Posted by: Jorgen_CAB
« on: May 10, 2020, 07:15:09 PM »

You can easily combine Carronades with Particle Beams for a good combination of weapons as role-play option... would seem quite fun in my opinion.

Do you want to stay at range and eat the particle beams/lances or close in and eat the carronades...  ;)
Posted by: liveware
« on: May 10, 2020, 07:06:03 PM »

I was thinking that these might be useful in groups on a fighter/bomber sized ship (<500 tons). Has anyone tried this approach? It's on my list for testing as part of a fighter-centric carrier strike group.
Posted by: Desdinova
« on: April 20, 2020, 10:10:42 AM »

Plasma carronades might be the best early beam weapon for conventional starts.

If you look at it in terms of research point investment, a base 10cm infrared laser is equal in cost to a 20 cm plasma carronade. They have the same DPS and armour penetration, but the carronade has longer range and much higher chance of inflicting shock damage.

Lasers pull away considerably in practicality once you start investing in wavelength tech, but I'd say a for a conventional start, you probably can't beat 15 cm carronades as a starting beam weapon. 20 cm carronades are superior to 10 cm lasers, but I'd say any further research is probably wasted points unless you really want to tailor your fleet to point-blank engagements.
Posted by: spazomatic
« on: April 20, 2020, 09:38:39 AM »

I think if they were allowed to use the spinal mounts then they would become much more usable and seems very appropriate to the flavor of the cannonades.   Also, you could do the plasma torpedo as a missile warhead like the laser warheads (which I have never really used)
Posted by: Neophyte
« on: April 20, 2020, 04:50:24 AM »

Also see the IRL possible, though theoretical, Casaba Howitzer!  Shorter ranged than lasers, but absolutely devastating up close.
Posted by: Pedroig
« on: April 18, 2020, 11:39:52 AM »

Fighter Spinal Mount Plasma Carronade would be akin to Weber's LAC's with SD Grasers...   Run them with a matched missile salvo for greater effectiveness of both...