Posted by: Louella
« on: December 25, 2024, 08:12:52 AM »I would prefer that Pioneers be some form of assault engineer that lowers enemy fortification bonus.
I had a different thought about units that could do that.
I would prefer that Pioneers be some form of assault engineer that lowers enemy fortification bonus.
Personally I would like a unit(s) components that produce MP, OP, Fuel, and do mining. I like the ability of having an expeditionary sort of support that you can get on to a planet and provide some level of additional support and capacity beyond the facilities. I can imagine several game situations where I might not want to put an expensive facility on a remote planet but would put forward units to provide support for a squadron of fighters or early warning craft.That is actually not a bad idea at all. Being able to use ground units to provide limited support of all types on the frontier would be an useful alternative to facilities. It would also bring more utility to low-tech games that only use fighter-sized ships or similar, like my recent USA vs USSR game, as then it would be possible to create fully functioning outposts/mini-colonies.
This is an interesting idea...
Currently, we have the CON component which can act as a factory, providing the capacity of 0.05 factories per component (with the caveat that they only work as factories once all entrenchment is done). A standard design with the Vehicle base class and minimum armor (2x racial armor tech) mounting two CON components costs 12.72 BP to build and 1.59 wealth annually to maintain. Ten of these are the equivalent of one construction factory, costing 127.2 BP to build and 15.9 wealth per annum to maintain. Incidentally, such a force also requires only 3,180 tons of transport capacity compared to 25,000 tons for a factory.
If we introduce a "MIN" component along the same lines, it would be significantly cheaper and smaller to transport than an automine. We can't have that, so probably the best solution would be to halve the mining capacity to 0.025 per component. Then the equivalent to an automine would require 254.4 BP to build and 31.8 wealth per annum to maintain, which is at least fair. Note that the wealth cost comes out to 318 per annum for a formation equivalent to 10 automines, which is less than you would pay for a CMC - this part is pretty fair.
The remaining issue then becomes the mineral cost. Ground units, other than STOs, cost only vendarite to build which is usually a far more available resource than corundium. This means we may create a situation where "MIN" units are better to build than automines, even if the build costs are similar, because corundium is in much higher demand as a resource. Changing the build cost to use corundium is not a good option, since that adds a unique exception to the ground unit system which we generally should avoid doing. However, given that the wealth cost is greater than the cost to collect minerals from a CMC, maybe this is not a big problem.
The other problem of a sort with this idea is overlap. Essentially, we're adding a second automated mine that works exactly the same except that it is built and paid for differently. There is therefore a lot of mechanical redundancy, so even if this idea is good from a flavor perspective it doesn't add anything new mechanically (side from a minimax decision about resource usage). This is quite different compared to CON components, which add a unique capability (there is no automated factory in the game) and has other uses besides adding construction capacity.
So overall: I think it is both interesting and mechanically feasible, but also I think it is unlikely to be added to the game since it won't advance gameplay very much in practice.
Agree with nuclearslurpee. Cool idea, but I think I'll stick to just dropping Automated mines in that situation, for reduced micromanagement if nothing else.
You can always roleplay it as 'pioneer equipment' or something.
If we introduce a "MIN" component along the same lines, it would be significantly cheaper and smaller to transport than an automine.