What are people's thoughts on adding a small mining ability for ground units ?
I had a thought the other day, about a "Pioneer" unit for ground forces, along the lines of how engineer units have some construction ability to build installations.
You see a planet that could one day be a useful colony. You put a pioneer unit onto it, and they start mining a few minerals, to allow engineers to build the first few installations, so that colonists can be brought in at a later point. A simpler, but considerably slower, method of setting up the first buildings of a new colony, that then allows civilian colony ships to start bringing in population.
As it is, to start a new colony, you'd need to bring in colonists, infrastructure, a mine or automine, plus a factory, or an engineer unit, to be able to start producing things.
Normal mines need population, and the workers pay taxes, so they provide wealth as well as minerals.
Automines just produce minerals with no upkeep, as do orbital mines.
The hypothetical pioneer thing I'm thinking of, would consume wealth from unit upkeep, and provide minerals.
More options to do things, you don't have to use all options available.
I just thought it could be an interesting story thing, to have such pioneer units to build the initial colonial infrastructure. What does anyone else think ?