What is best to be used to create PPV's to protect a new Colony. I have just started a new game aftrer having to re-install to a new hard drive and am about to colonise Mars as the first off world human colony. I intend to place infrastructure before terraforming so the colony will grow and thus unrest will gradually occur. What should I do to mitigate the unrest - what is the most effective way to increase PPV without resorting to masses of troops.
Many thanks
DavidR
Space weapons provide PPV, see end of second line of design spec, I think ground forces (at least in v2.1.1) reduce unrest only and STOs do not provide PPV. So you need machinery in space. The larger the weapon the bigger the PPV and this works well with turrets which give a good tonnage to PV ratio.
Fighters and FACs are needed for defence patrols but they are sometimes called out of system so for newly populated planets with no shipyard there is either the orbital fighter class satellite which can be built with fighter factories or orbital defence stations using a turret or missile launchers can be towed in.
Cloud Flower class Orbital Defence Platform 500 tons 2 Crew 72.2 BP TCS 10 TH 1 EM 0
120 km/s Armour 4-5 Shields 0-0 HTK 1 Sensors 0/0/0/0 DCR 0 PPV 6.5
Maint Life 26.48 Years MSP 99 AFR 20% IFR 0.3% 1YR 0 5YR 4 Max Repair 5 MSP
Magazine 42.5
Seeker Control Rating 1
Intended Deployment Time: 421 months Morale Check Required
Thruster 1.2 (1) Power 1.2 Fuel Use 13.94% Signature 1.2 Explosion 3%
Fuel Capacity 12,000 Litres Range 31 billion km (2988 days at full power)
Hard Point (25) Missile Size: 1.7 Hangar Reload 65 minutes MF Reload 10 hours
Honeyguide (5) Range 5.4m km Resolution 1
Tyrant's Judge III LR (25) Speed: 44,057 km/s End: 0.8m Range: 2.1m km WH: 8 Size: 1.607 TH: 337/202/101
Karna (1) GPS 3 Range 2.7m km MCR 244k km Resolution 1
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Fighter for production, combat and planetary interaction
This design is classed as a Fighter for auto-assignment purposes
Sky Adamite class Orbital Defence Platform 1,000 tons 26 Crew 246.4 BP TCS 20 TH 1 EM 0
30 km/s Armour 3-8 Shields 0-0 HTK 5 Sensors 0/0/0/0 DCR 0 PPV 16.32
Maint Life 1.45 Years MSP 150 AFR 80% IFR 1.1% 1YR 79 5YR 1,189 Max Repair 141.6 MSP
Seeker Control Rating 1
Intended Deployment Time: 3 months Morale Check Required
Thruster 0.6 (1) Power 0.6 Fuel Use 19.72% Signature 0.6 Explosion 3%
Fuel Capacity 1,000 Litres Range 0.9 billion km (352 days at full power)
Peace Protest II (1x10) Range 50,000km TS: 32000 km/s Power 0-0 RM 50,000 km ROF 5
Mudra (1) Max Range: 60,000 km TS: 32,000 km/s 83 67 50 33 17 0 0 0 0 0
Karna (1) GPS 3 Range 3.5m km MCR 317.9k km Resolution 1
This design is classed as a Military Vessel for maintenance purposes
This design is classed as a FAC for auto-assignment purposes
Peace Protest II is a dual gauss turret. The significance of 1000t is the max size for FAC classes not requiring a bridge. I like to sneak a small thruster on there as orbitals can sometimes leave orbit in the heat of battle or other unexpected maneuvers so that helps bring them back or keep station elsewhere without the need for a tug.
Chelsea Dawn class Orbital Defence Platform 2,815 tons 8 Crew 363 BP TCS 56 TH 0 EM 0
1 km/s Armour 12-17 Shields 0-0 HTK 1 Sensors 0/0/0/0 DCR 0 PPV 27
Maint Life 4.28 Years MSP 70 AFR 253% IFR 3.5% 1YR 6 5YR 92 Max Repair 20 MSP
Magazine 180
Adept Control Rating 1 BRG
Intended Deployment Time: 3 months Morale Check Required
Rack (60) Missile Size: 3 Hangar Reload 86 minutes MF Reload 14 hours
Pointer (6) Range 10.6m km Resolution 18
Spear of Truth Eight (60) Speed: 54,400 km/s End: 0.3m Range: 1.1m km WH: 8 Size: 3 TH: 344/206/103
Lookout (1) GPS 116 Range 10.6m km Resolution 18
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
This design is classed as a Military Vessel for maintenance purposes
This design is classed as a Warship for auto-assignment purposes