Author Topic: Questions Not Worth Their Own Thread: C# Edition  (Read 703657 times)

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Offline blue emu

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4515 on: April 14, 2025, 10:00:22 AM »
Do ship's anti-missile decoy launchers still work properly while in jump shock?
 

Offline randakar

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4516 on: April 14, 2025, 10:14:56 AM »

One more quick question: How do decoy launchers work? Specifically, do these launch decoys automatically or do you need to give the ship in question orders to do so?

In either case: What happens if the ship in question is in jump shock?
 

Offline Steve Walmsley

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4517 on: April 14, 2025, 10:19:31 AM »

One more quick question: How do decoy launchers work? Specifically, do these launch decoys automatically or do you need to give the ship in question orders to do so?

In either case: What happens if the ship in question is in jump shock?

http://aurora2.pentarch.org/index.php?topic=13090.msg164759#msg164759

They should function in jump shock.
 
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Offline blue emu

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4518 on: April 14, 2025, 10:27:48 AM »
 

Offline Steve Walmsley

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4519 on: April 14, 2025, 11:37:27 AM »
Thamks, Steve.

We're facing what looks like a nasty Jump Point assault.

https://forum.paradoxplaza.com/forum/threads/sirius-business-a-c-aurora-forum-game-v2-5.1621469/post-30289452

Yes, I really need to read through the whole thread. Looks like you are having fun :)
 
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Offline randakar

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4520 on: April 14, 2025, 02:36:27 PM »
Yes, I really need to read through the whole thread. Looks like you are having fun :)

That will take a bit. As of right now we have 571 pages of posts. ;-)
But you're very welcome, obviously.
 

Offline blizzaga

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4521 on: April 20, 2025, 08:07:56 AM »
Do productivity techs like Fuel Production & Maintenance Production Rate also increase the consumption rate of minerals?
i.e. will doubling your Fuel Production tech also double the amount of Sorium consumed by each refinery? Same for MSP.
 

Online nuclearslurpee

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4522 on: April 20, 2025, 08:39:41 AM »
Do productivity techs like Fuel Production & Maintenance Production Rate also increase the consumption rate of minerals?
i.e. will doubling your Fuel Production tech also double the amount of Sorium consumed by each refinery? Same for MSP.

Yes.
 

Offline AdamantineAxe

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4523 on: April 20, 2025, 11:37:43 AM »
Is there a way to reliably interrupt Automated turns?

I've tried clicking the green button once, tried spam-clicking it, now I'm out of tricks.

 

Offline midikiman

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4524 on: April 21, 2025, 07:51:41 PM »
Is there a way to reliably interrupt Automated turns?

I've tried clicking the green button once, tried spam-clicking it, now I'm out of tricks.

I haven't found one. I think Aurora is single-threaded, or at least the UI handlers don't get serviced while the turn is running. That could probably be fixed, but it's not trivial and I'm sure Steve has many other things he considers higher priority.
 
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Offline Steve Walmsley

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4525 on: April 22, 2025, 02:44:32 AM »
Is there a way to reliably interrupt Automated turns?

I've tried clicking the green button once, tried spam-clicking it, now I'm out of tricks.

Double-clicking the button (and waiting for the increment to end) is the way to do it. Once doesn't seem to be enough and three times just resets it. At some point, I need to figure out why that is :)

(I think its probably that the first click sets focus to the form and the second actually clicks the button).
 
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Offline AdamantineAxe

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4526 on: April 22, 2025, 01:22:50 PM »
Double-clicking is at least a goal to aim for.

I should have elaborated but the situation was accidentally automating a short increment length and the turn resolution was too fast to accurately click a specific number of times on any single turn.
My spam-clicking was aiming for odd numbers of clicks per turn so I might have better luck slowing down.
 

Offline skoormit

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4527 on: April 22, 2025, 02:52:53 PM »
Is there a way to reliably interrupt Automated turns?

I've tried clicking the green button once, tried spam-clicking it, now I'm out of tricks.

Double-clicking the button (and waiting for the increment to end) is the way to do it. Once doesn't seem to be enough and three times just resets it. At some point, I need to figure out why that is :)

(I think its probably that the first click sets focus to the form and the second actually clicks the button).

After starting auto-turns, you click once anywhere in the window to restore your cursor (from the "busy" symbol to the pointy symbol).
After that, you only need to single-click the button to stop auto-gen.
 

Offline Ultimoos

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4528 on: April 24, 2025, 05:04:28 AM »
What if game just listened for "spacebar" press to stop auto turns?
 

Offline Ghostly

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Re: Questions Not Worth Their Own Thread: C# Edition
« Reply #4529 on: April 24, 2025, 05:14:18 AM »
I seldom use auto-turns, but pressing F12 (which is the keybind that toggles them) seems to work more reliably than double-clicking the button.