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Topic Summary

Posted by: Ghostly
« on: Yesterday at 05:14:18 AM »

I seldom use auto-turns, but pressing F12 (which is the keybind that toggles them) seems to work more reliably than double-clicking the button.
Posted by: Ultimoos
« on: Yesterday at 05:04:28 AM »

What if game just listened for "spacebar" press to stop auto turns?
Posted by: skoormit
« on: April 22, 2025, 02:52:53 PM »

Is there a way to reliably interrupt Automated turns?

I've tried clicking the green button once, tried spam-clicking it, now I'm out of tricks.

Double-clicking the button (and waiting for the increment to end) is the way to do it. Once doesn't seem to be enough and three times just resets it. At some point, I need to figure out why that is :)

(I think its probably that the first click sets focus to the form and the second actually clicks the button).

After starting auto-turns, you click once anywhere in the window to restore your cursor (from the "busy" symbol to the pointy symbol).
After that, you only need to single-click the button to stop auto-gen.
Posted by: AdamantineAxe
« on: April 22, 2025, 01:22:50 PM »

Double-clicking is at least a goal to aim for.

I should have elaborated but the situation was accidentally automating a short increment length and the turn resolution was too fast to accurately click a specific number of times on any single turn.
My spam-clicking was aiming for odd numbers of clicks per turn so I might have better luck slowing down.
Posted by: Steve Walmsley
« on: April 22, 2025, 02:44:32 AM »

Is there a way to reliably interrupt Automated turns?

I've tried clicking the green button once, tried spam-clicking it, now I'm out of tricks.

Double-clicking the button (and waiting for the increment to end) is the way to do it. Once doesn't seem to be enough and three times just resets it. At some point, I need to figure out why that is :)

(I think its probably that the first click sets focus to the form and the second actually clicks the button).
Posted by: midikiman
« on: April 21, 2025, 07:51:41 PM »

Is there a way to reliably interrupt Automated turns?

I've tried clicking the green button once, tried spam-clicking it, now I'm out of tricks.

I haven't found one. I think Aurora is single-threaded, or at least the UI handlers don't get serviced while the turn is running. That could probably be fixed, but it's not trivial and I'm sure Steve has many other things he considers higher priority.
Posted by: AdamantineAxe
« on: April 20, 2025, 11:37:43 AM »

Is there a way to reliably interrupt Automated turns?

I've tried clicking the green button once, tried spam-clicking it, now I'm out of tricks.

Posted by: nuclearslurpee
« on: April 20, 2025, 08:39:41 AM »

Do productivity techs like Fuel Production & Maintenance Production Rate also increase the consumption rate of minerals?
i.e. will doubling your Fuel Production tech also double the amount of Sorium consumed by each refinery? Same for MSP.

Yes.
Posted by: blizzaga
« on: April 20, 2025, 08:07:56 AM »

Do productivity techs like Fuel Production & Maintenance Production Rate also increase the consumption rate of minerals?
i.e. will doubling your Fuel Production tech also double the amount of Sorium consumed by each refinery? Same for MSP.
Posted by: randakar
« on: April 14, 2025, 02:36:27 PM »

Yes, I really need to read through the whole thread. Looks like you are having fun :)

That will take a bit. As of right now we have 571 pages of posts. ;-)
But you're very welcome, obviously.
Posted by: Steve Walmsley
« on: April 14, 2025, 11:37:27 AM »

Thamks, Steve.

We're facing what looks like a nasty Jump Point assault.

https://forum.paradoxplaza.com/forum/threads/sirius-business-a-c-aurora-forum-game-v2-5.1621469/post-30289452

Yes, I really need to read through the whole thread. Looks like you are having fun :)
Posted by: blue emu
« on: April 14, 2025, 10:27:48 AM »

Posted by: Steve Walmsley
« on: April 14, 2025, 10:19:31 AM »


One more quick question: How do decoy launchers work? Specifically, do these launch decoys automatically or do you need to give the ship in question orders to do so?

In either case: What happens if the ship in question is in jump shock?

http://aurora2.pentarch.org/index.php?topic=13090.msg164759#msg164759

They should function in jump shock.
Posted by: randakar
« on: April 14, 2025, 10:14:56 AM »


One more quick question: How do decoy launchers work? Specifically, do these launch decoys automatically or do you need to give the ship in question orders to do so?

In either case: What happens if the ship in question is in jump shock?
Posted by: blue emu
« on: April 14, 2025, 10:00:22 AM »

Do ship's anti-missile decoy launchers still work properly while in jump shock?