Aurora 4x

Fiction => Aurora => Topic started by: Paul M on November 06, 2012, 08:27:34 AM

Title: The Northern Coalition (AAR)
Post by: Paul M on November 06, 2012, 08:27:34 AM
[ooc]Well I figured I would do this more for the learning experience then anything else.  If 6.2 comes along likely I will abandon this and move onto a new start.  This is a conventional start with 200 million population and 2 research centres and a single naval dock.[/ooc]

2025 AD (Sol System, Earth)

The Big Meltdown had been a combination of climate change, rising sea levels, economic destabilization, cyber warfare, political tomfoolery, religious dissagrements, and tomatoes.  Gene engineering to make longer lasting tastier tomatoes was too much for one stark conservative sect, who decided to protest by detonating a bomb at the main research site.  A police crackdown ensued followed by a manhunt and a celebrated flight via sailing ship to a country willing to harbour the fugatives since their faiths were compatable.  This distracted most people from the odd fact the first responders all came down sick.  Sabre rattling pushed two countries towards an armed confrontation while their cyber soldiers probed and for the first time Black ICE was unleashed into the internet.  Stock markets plunged and soared as the world aligned itself into one of three blocks.  Then came the first clash as two unpiloted drones engaged each other, then it was a sunk ship that caused a run on the insurance values of shipping while pirates in the south east asian archepeligo made hay while the sun shined and military presences were elsewhere.  The UN security council was again paralyzed as vetos blocked every attempt from either side to find a peaceful solution as daily tensions mounted; then came the first hint as the WHO issued an advisory over a new flu.  The world ignored it, but when the internet went haywire and that part of the country lost all utilities as a sucessful hacking mission had found a security vulurability millions needed evacuation, including the patients in hospitals who ended up scattered around the country.  Soon the WHO was issuing a travel advisory and others were claiming it was an act of God.  By now the first responders had advanced to the first deaths.  Attempts to close the borders worked until the first convoy of refugees was met with gunfire by border guards, the next group came with tanks and drove over the border guard building.  Flights were grounded, shipping was frozen, and big pharmacy was clearly to blame.  

As the death toll began to mount, a group of men and women who had lost family members and were in the military decided on payback.  The drones were loaded for bear and for the first time since Nagasaki, 3 cities with strong sect presence were hit by tactical neutron weapons.  The counter strike was knocked out the sky but their cyber warriors crashed a grand total of 15 transport airplanes into buildings when they hacked their guidance systems and nearly 10,000 cars had their robot guidance sabatoged causing both massive traffic jams but also thousands of deaths.  

Food riots errupted in several countries as intenational transportation ground to halt because the seas had become wargrounds.  Nuclear tipped anti-submarine or ship weapons were deployed by both sides of the conflict which had now broadened as one ally after another found themselves roped into the madness.  Calmer voices were raised and then crushed as the lights went out around the world as a doomsday cult inserted a virus into the net that went viral in seconds spread via social networking sites.  The sickness had now claimed 5% of the world and was firmly entrenched in most major cities, claiming a significant portion of the hospital staff.  One thing after another started failing as larger and larger parts of the population fell sick, many to never recover.  Efforts to restart crashed national power grids was slow and when winter came millions perished from hypothermia and hunger setting off massive waves of fire and migration.  

By spring almost every major city in the northern hemisphere was a burned out ruin.  The southern states fought the plague, the waves of refugees, each other, a massive famine and el nino; dictators rose and fell with a speed not seen since the time of the Roman civil wars.  The only saving grace was that most large nuclear weapons were never used as their crews abandoned the bunkers when their food ran out but several times chemical weapons were used to great effect as many people decided it was time to settle generation long scores.  

By 2101 the population of the planet was reduced to a small fraction of what had been there, and rebuilding started mainly in the small towns which had survived reasonably well.  By 2200 the Northern Coalition was the dominant force on the planet stretching from Victoria on the West Coast of North America to the Ruins of St. Petersburg, encompasing the old states of Canada, the Northern US states, Iceland, Ireland, England, Scandanvia, the Baltic and the northern coast of Europe in the tradition of the Hansa cities.

In 2225 the Victoria-Esquimalt Graving Dock was completed in Orbit and humanity was back with the goal of breaking out of the cradle.

(more to come)
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 07, 2012, 04:18:42 AM
[ooc]This is the rough timeline as I was not taking notes but am working from the information in the game at the current point.  Due to the start conditions this game is slow, it took a long time to even get TN technology.[/ooc]

AD 2225  The Northern Coalition Assembly selects Callum Peters to lead the effort to reach the planets of Sol again.  Break through research begins in two research complexs, one of either side of the Atlantic.  6 Financial centers are slated for construction and expansion of the Victoria-Esquimalt Graving yards.
AD 2232  The Breakthru to TN technology and the Interial Compensator is achieved.  Research switches to developing the technologies necessary to explore the Sol system.  Additionally efforts now switch to converting the existing factories to more efficient specialized types.  In the first pass 200 conventional industries were converted to 100 Construction factories and 100 Mines.
AD 2232-2240  Conversion of Earth's economic infrastructure and construction of 4 additional research laboratories, a civilian yard with a single slip capable of construction of 30,000 ton comercial vessels, a space port and expansion of the Victoria-Esquimalt Graving Yard to 6 slips each with a capacity of 3000 tons.  On Earth are: 200 Mines, 230 Construction Factories, 65 Fuel Refineries, 30 Ordinance factories, and 5 Fighter Factories.
[ooc]I should have said I would be editing over the day[/ooc]
AD 2239  The first space ship the Geological Survey Vessel Upholder is launched.  For the first time since the 20th century humans reach another planet of the Sol system.  The ship conducts a survey of the inner planets with dissappointing results.  Mercury and Luna are without TN minerals.  Venus has a huge amount of various materials but almost all of them are difficult to mine, leaving aside the conditions of the planet itself.  Mars has a massive reserve of easily mined Uridium but nothing else.  Jupiter's has Sorium but its moons are bare of any mineral wealth.

Code: [Select]
Upholder class Geological Survey Vessel    1,600 tons     45 Crew     168 BP      TCS 32  TH 4  EM 0
125 km/s     Armour 1-12     Shields 0-0     Sensors 1/1/0/1     Damage Control Rating 2     PPV 0
Maint Life 11.19 Years     MSP 131    AFR 10%    IFR 0.1%    1YR 2    5YR 29    Max Repair 100 MSP
Intended Deployment Time: 3 months    Spare Berths 0    

Rolls Royce MIL P1 (2)    Power 2    Fuel Use 90%    Signature 2    Exp 10%
Fuel Capacity 10,000 Litres    Range 1.3 billion km   (115 days at full power)

Geological Survey Sensors (1)   1 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes

AD 2241  The Upholder Crisis.  The Upholder returning from its survey of Jupiter runs out of fuel.  The Protecteur class Tanker is quickly put into service to launch a rescue mission of the now drifting Upholder.  The rescue of the ship is successful and the crew returns to Earth as heros, the tales inspires several books, and a varity of film adaptations.

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Protecteur class Tanker    1,600 tons     40 Crew     114 BP      TCS 32  TH 4  EM 0
125 km/s     Armour 1-12     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 3     PPV 0
Maint Life 33.82 Years     MSP 134    AFR 6%    IFR 0.1%    1YR 0    5YR 3    Max Repair 5 MSP
Intended Deployment Time: 3 months    Spare Berths 1    

Rolls Royce MIL P1 (2)    Power 2    Fuel Use 90%    Signature 2    Exp 10%
Fuel Capacity 200,000 Litres    Range 25.0 billion km   (2314 days at full power)

This design is classed as a Military Vessel for maintenance purposes

AD 2245 Bu Colonization is formed with the mandate to settle the Solar system.  100 units of infrastructure are fabricated out of the dwindling reserve of Duranium on the planet.  The targets are: Luna, Mars, Venus and Ganymede.  Additionally 4 Terraforming modules will be build over the next years.  Eventually 1 goes to Ganymede and 3 go to Mars.
AD 2248  The Mackenzie, a Colony transport, and Northstar, a freighter, are constructed in Earth orbit.  This now gives humanity the tools to settle the Solar System.

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Mackenzie class Colonist Transport    9,350 tons     52 Crew     396.125 BP      TCS 187  TH 62  EM 0
331 km/s     Armour 1-39     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 26    Max Repair 15.625 MSP
Intended Deployment Time: 3 months    Spare Berths 0    
Cryogenic Berths 30000    

MAN NT CE-62 (1)    Power 62.5    Fuel Use 13.26%    Signature 62.5    Exp 5%
Fuel Capacity 20,000 Litres    Range 2.9 billion km   (101 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

Code: [Select]
Northstar class Cargo Ship    6,750 tons     24 Crew     92.625 BP      TCS 135  TH 62  EM 0
459 km/s     Armour 1-31     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
MSP 9    Max Repair 15.625 MSP
Intended Deployment Time: 3 months    Spare Berths 0    
Cargo 5000    

MAN NT CE-62 (1)    Power 62.5    Fuel Use 13.26%    Signature 62.5    Exp 5%
Fuel Capacity 20,000 Litres    Range 4.0 billion km   (101 days at full power)

This design is classed as a Commercial Vessel for maintenance purposes

AD 2248  The Burns Freight and Logistic and Shipping firm is founded and recieves heavy subsidization by the Northern Coalition govenment.
AD 2248  The Upholder is refit to the Upholder Mod 1 and survey activities resume starting with Saturn, and proceeding through Uranus and Neptune.  Saturn is found to be a source of Sorium and one of its moon Dione has TN minerals but Titan is without any.  After this the Upholder turns its attention to surveying asteroids in the orbits between Earth and Jupiter as one mineral after another are exhausted on earth.

Code: [Select]
Upholder Mod1 class Geological Survey Vessel 2000 tons     39 Crew     190.625 BP      TCS 40  TH 62  EM 0
1550 km/s     Armour 1-14     Shields 0-0     Sensors 5/1/0/1     Damage Control 2     PPV 0
Maintenance Capacity 119 MSP Spare Berths 1    

MAN NT CE-62 (1)    Power 62.5    Fuel Use 13.26%    Armour 0    Exp 5%
Fuel Capacity 50,000 Litres    Range 33.9 billion km   (253 days at full power)

NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Signature 1000: 5m km
Geological Survey Sensors (1)   1 Survey Points

This ship is classed as a commercial vessel for maintenance purposes

AD 2249  The Luna Colony is founded.
AD 2250  The Mars Colony is founded.
AD 2250  The Venus Colony is founded.
AD 2250  The Ganymede Colony is founded.  By this time 1st Geosurvey team has investigated Mercury, Venus, Earth, Luna, Mars, and Ganymede without finding any evidence of new resources.
AD 22(early 50s)  The Williamson Logisitics firm is founded and recieves heavy subsidization by the Northern Coalition government.
AD 22(early 50s) The Venus Catastrophy.  The settlement of Venus was a difficult afair with barely sufficient infrastructure on the planet the first settlement quickly shrunk and then slowly regrew, the expectation that civilian shipping firms would take over and ship infrastructure to the colony to cover the deficities proved false.  More infrastruture was assembled on earth and shipped via the Northstar to the struggling colony but still by the time the situation was stabalized thousands had died due to the lack of essential services or due to failures as stressed environmental systems failed.  The matter becomes a political hot potato on Earth as lawsuits are brought against Bu Colonization, the shipping firms, advertisement agencies, and public figures.
AD 22(early 50s) Construction factories are shipped to Luna and Mars, while Mars begins mining its Uridium.  Construction of financial institution begin on each colony with minerals transported from Earth.
AD 2251  The Bauxite Class heavy frieghter is launched.

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Bauxite class Freighter 29900 tons     51 Crew     237.875 BP      TCS 598  TH 188  EM 0
314 km/s     Armour 1-85     Shields 0-0     Sensors 1/1/0/0     Damage Control 1     PPV 0
Maintenance Capacity 5 MSP
Cargo 25000   Spare Berths 1    

MAN NT CE-62 (3)    Power 62.5    Fuel Use 13.26%    Armour 0    Exp 5%
Fuel Capacity 100,000 Litres    Range 4.5 billion km   (167 days at full power)

This ship is classed as a commercial vessel for maintenance purposes

AD 2251  The Upholder survey of the inner belt's asteroids is complete with limited success.  Multiple small finds are found but only limited amounts of Neutronium are found and this is given priority resulting in the establishment of three automated mining colonies on Minerva (Neutronium), Hesperia (Duranium and others), and Pandora (Neutronium and others).  Mining equipment from Earth based mines are converted to give Venus a complement of 15 automatic mines, Minerva a total of 10, Hesperia a whopping 20 while Pandora gets 5 mines by 2255.
AD 2252 Two of the 10 ICBM bases are updated to a new standard employing the more advanced technologies now available.

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Fort Victoria class Missile Base 8650 tons     176 Crew     765.45 BP      TCS 173  TH 0  EM 0
Armour 9-37     Shields 0-0     Sensors 15/15/0/0     Damage Control 1     PPV 35
Annual Failure Rate: 18488%    IFR: 256.8%    Maintenance Capacity 0 MSP
Troop Capacity: 1 Battalions    Magazine 209   Spare Berths 2    

PSAS Silo M5-1 (5)    Missile Size 5    Rate of Fire 75
PCM Silo 1-1 (10)    Missile Size 1    Rate of Fire 15
PDC MFC 55-2000 (1)     Range 47.4m km    Resolution 40
PDC CMFC 55-50 (1)     Range 7.5m km    Resolution 1
Javelin (10)  Speed: 2,000 km/s   End: 176.7m    Range: 21.2m km   WH: 4    Size: 5    TH: 14 / 8 / 4
HAWK(I) Counter Missile (50)  Speed: 2,500 km/s   End: 29.9m    Range: 4.5m km   WH: 1    Size: 1    TH: 16 / 9 / 4
Javelin II Anti-Ship Missile (20)  Speed: 2,500 km/s   End: 89.9m    Range: 13.5m km   WH: 4    Size: 5    TH: 18 / 11 / 5

NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Signature 1000: 15m km
PDC SS 510-2000 (1)     GPS 4000     Range 31.6m km     Resolution 40
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Strength 1000: 15m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This ship is classed as a Planetary Defence Centre

AD 22(mid 50s) The Dump!  Luna and Mars were no longer accepting colonists and the two shipping firms between them had almost a half a million volunteers in cold storage on their ships.  Even though its infrastructure was barely coping with the current population the ships moved to Venus and decanted the colonists for a second time on the unprepared colony.  The death toll was no longer in the thousands or tens of thousands but hit the hundreds of thousands.  The Northern Coalition governement could do virtualy nothing as its reserves of Duranium were nearly totaly depleted and only the massive transport of infrastructure would save the population.  The two shipping firms reply to the public outcry by moving massive amounts of infrastructure and supplies to Venus but it still takes months before the situation stabalizes and the death toll is staggering.  The court cases take years to settle.
AD 22(mid 50s)  The development of Jump point theory gives a chance for humanity to reach the stars.  Research proceeds on the development of the sensors necessary to find the points in space where it may be possible to cheat Einstein's limitations.  After this development of the hardware necessary to break space time begins culumlating in the Saab jump engine series.
AD 2255  The Upholder heads for Pluto and then starts a survey of the Oort cloud objects.
AD 2256  The Oberon Class of Gravitation Survey Vessels is established and the Oberon (2256) and Tycho Brahe (2258) are build and sent out in opposite directions to survey the Sol sytem for jump points.

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Oberon class Gravitational Survey Vessel    2,450 tons     54 Crew     337.625 BP      TCS 49  TH 62  EM 0
1265 km/s     Armour 1-16     Shields 0-0     Sensors 5/1/2/0     Damage Control Rating 3     PPV 0
Maint Life 10.09 Years     MSP 258    AFR 16%    IFR 0.2%    1YR 5    5YR 69    Max Repair 100 MSP
Intended Deployment Time: 24 months    Spare Berths 1    

MAN NT CE-62 (1)    Power 62.5    Fuel Use 13.26%    Signature 62.5    Exp 5%
Fuel Capacity 130,000 Litres    Range 72.0 billion km   (658 days at full power)

NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km
Gravitational Survey Sensors (2)   2 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes

AD 2259 The Upholder's survey of the Oort cloud region find several possible mining sites at the edge of the Sol system 2004 NT33 that very rich in Duranium (65,000 Availablity 0.9) asteroid sees the establishement of a CMC the Nothern Coalition government soon after settles an agreement where all minerals produced are purchaced for the sole use of the government.  The Upholder is back at Earth for resupply and crew R&R and the vast bulk of system bodies had been surveyed.  In desperation the Upholder was sent to to survey several comets currently at perhilion and hit paydirt as most were found to be very rich in resources.  Another CMC was established on the comet "Enecke" which has: 36K Duranium (1) and 66K Neutronium ( 0.8 ) plus lesser amounts of Solarium, Uridium and Corundum.  Using up the bulk of the readily available Duranium 3 mass drivers were constructed and 2 were sent via civillian contract to the two mining complexes.  Soon afterward minerals began arriving on a weekly interval from them at Earth.
AD 2259 The Protecteur class is refit to function as auxillaries to support intersteller exploration and a second vessel the "Pius Antonius" is laid down.

Code: [Select]
Protecteur Mod1 class Tanker    2,200 tons     36 Crew     147.625 BP      TCS 44  TH 62  EM 0
1409 km/s     Armour 1-15     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 3     PPV 0
Maint Life 42.22 Years     MSP 1126    AFR 12%    IFR 0.2%    1YR 1    5YR 19    Max Repair 15.625 MSP
Intended Deployment Time: 12 months    Spare Berths 1    

MAN NT CE-62 (1)    Power 62.5    Fuel Use 13.26%    Signature 62.5    Exp 5%
Fuel Capacity 200,000 Litres    Range 123.4 billion km   (1013 days at full power)

NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Military Vessel for maintenance purposes

AD 226_  The Oberon's finish their survey of Sol and 7 jump points are found.  Two of them lie near the orbit of Jupiter and are set as the priority survey targets.
AD 2260 With the sucessful development of the Saab jump engines the first two of the Scientific Survey Vessels of the Amundson class are laid down.
AD 2261 The first jump capable vessel is built at Victoria-Esquimalt.  The Lief Erikson is followed soon by the Yuri Gagarin.

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Amundson class Science Vessel 3000 tons     87 Crew     444 BP      TCS 60  TH 75  EM 0
1250 km/s    JR 3-50     Armour 1-18     Shields 0-0     Sensors 5/1/1/1     Damage Control 3     PPV 0
Annual Failure Rate: 10%    IFR: 0.1%    Maintenance Capacity 278 MSP
Intended Deployment Time: 12 months    Spare Berths 0    

Saab JX3-60     Max Ship Size 3000 tons    Distance 50k km     Squadron Size 3
Rolls Royce NT E-M25 (3)    Power 25    Fuel Use 95%    Armour 0    Exp 10%
Fuel Capacity 350,000 Litres    Range 22.1 billion km   (204 days at full power)

NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Signature 1000: 5m km
Gravitational Survey Sensors (1)   1 Survey Points
Geological Survey Sensors (1)   1 Survey Points

This design is classed as a military vessel for maintenance purposes

AD 2261  The Hvitkarrson Carrier Ltd firm is founded and recieves no subsidization by the Northern Coalition government.
AD 2261  The first transits of the Lief Erikson at Jump Point 1 and Yuri Gagarin at Jump Point 2 are completed.  JP1 leads to Lalande 21185, while JP2 leads to Wolf 359.  Lalande 21185 is Type M star orbited by a dwarf planet.  Wolf 359 is a different story.  It is also a Type M star but it is orbited by two terrestial worlds, the second of which boasting an Oxygen-Nitrogen Atmosphere and water.  A gas giant, two super jovians and two dwarf planets complete the main part of the system.  The innermost terrestrial planet is orbited by no less than 6 wrecks of unknown origin: 4x 8950 tons, a 17900 ton and massive 67300 ton wreck.
AD 2261 (June)  Dr. Ellen Allan has completed research into Advanced Computer Systems (Research Rate 240 RP) her team begin researching improved mining technologies


[ooc]Officer Rules:  
I used the following rules for my Naval Officers.  R1 are retired if in January or July the officer is 50 years old (this represents standard retirement), or their health status is less than Good (this represents a medical downcheck).  R2 are retired at the age of 55 or else if their health is fair.  R3 and R4 are retired at the age of 60 or if their health is poor.  They serve 24 month tours except for the commander of the Navy (R4) who holds the position until retirement.  
I use the following rules for my Ground Force Officers.  R1 and R2 use the same logic as navy.  Tours of R1 officers are 24 months but the R2 officers are permanently assigned to one of the Armoured Divisions.
I use the following rules for my Administrators.  They are retired at age 65.  They are assigned to positions until changed.
I use the following rules for my Scientists.  They are retired at age 65. [/ooc]
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 09, 2012, 02:51:55 AM
[ooc]I have modified a few details (or many details depending on when you looked at the previous post) of the previous post as I have the log file for reference.  So you may want to look it over again[/ooc]

The Duranium Crisis

It actually started as an equally troubling Neutronium Crisis, as that TN mineral was exhausted first and outside of the essentially limitless (millions of tons) but exceptionally difficult to mine (Availablilty 0.1) known reserve on Venus the Sol system seemed bare of it.  This put a break on expansion of research institutes, and shipyards two things the Northern Coalition wanted and needed.  But the real crunch hit as the last easily minable Duranium was extracted from Earth.  Looking at their supply (>5000 tons) it was clear that while a massive conversion to automatic mines was possible (some 150 mines exist on earth at this point) and Venus or several smaller asteroids had reserves the conversion of the mines was impossible and the 50 or so that could be converted would produce 600 tons per year but would take 6.25 years to repay the investment in them.  This was a case of digging the hole deeper to get out on the tailings.  Alternative to this was to find a place were the existing mines could be used.  Venus as it turned out, though the hope was eventually people would be freed up, was a no go until Terraforming ships were developed the planet would remain only barely habitable.  That meant another star system.  This would cost the bulk of the Norther Coalitions remaining Duranium as they would need 4 Bauxite class Heavy Transports, 2 Colussus class Jump Freighters, and 2 or more Amundson class science vessels.  It was a riskier plan but clearly the pay off for getting their exisiting mines onto a world was better than the other plan.  The debate raged as no one knew how likely it was to find another habitable world.  Easing the pressure was the discovery of plentiful resources in the Oort cloud and on several comets, more importantly the formation of civilian mining consortiums that added around 200 tons of Duranium to the production per year and almost of equal importance around 100 tons of neutronium a mineral in short supply still.  10 new Automatic mines were build and 40 regular mines were converted as the Duranium supply dipped lower and lower.

Northern Coalition Ground Combat Branch

The basic organization of the GCB is based on Corps of 1 Armoured and 2 Infantry Divisons.  I Corps and II Corps are in North America while III Corps is based in England.  Due to the Neutronium and Duranium shortages there has been little incentive to upgrade or build new formations.  Currently the GCB is understrength in terms of leadership with only 2 Brigadier-Generals available to command the three Corps.

AD 2261 In May Interstellar Survey I (Lalande 21185) and in June Interstellar Survey II (Wolf 359) both find new jump points after surveying the inner 6 locations.
AD 2261 Interstellar Survey II proceeds insystem to perform Geological survey on the outerplanets finding:
                         in July Wolf 359-A IV: Sorium 384,000 (0.3);
                         in August Wolf 359-A IV - Moon 10: Corbomite 7,056 (1)  Tritanium 6,889 (1)  Mercassium 6,241 (1)  Uridium 529 (1)  Corundium 1,521 (1);
                         in September Wolf 359-A V - Moon 4: Duran 9,539,712 (0.4)  Neut 1,254,400 (0.4)  Trit 1,016,064 (0.6)  Boron 1,731,856 (0.1)  Merc 4,648,336 (0.9)  Urid 4,177,936 (0.4)  Gall 2,547,216 (0.4);
                         in October Wolf 359-A V - Moon 9: Duranium 1,480 (1)  Boronide 973 (1)  Uridium 2,153 (1);
                         in November Wolf 359-A V - Moon 16: Duranium 9,348,488 (0.3)  Vendarite 20,358,140 ( 0.8 )

The Gagarin Incident

November 28, 2261 the Yuri Gagarin slowly orbits Wolf 359 A-V, her CO Cpt Elise Sharpe stared at the computer screen infront of her.  What she saw was not new, the Yuri Gagarin had been in Wolf 359 for well over 6 months now, surveying first the inner system survey locations finding 2 new jump points and then the outer planets while the prize sat before her.  But this prize had a catch to it, a big one.  Wolf 359 A's innermost planets were both terrestrial.  The innermost one was not that much different than Venus in terms of welcoming but the next...oh the next was almost identical to Earth.  It would require terraforming true but it had a reasonabl atmosphere, it had water, and it had a welcoming temperature.  Yet for 6 months the Yuri Gagarin had stooged around in the outer system because orbiting the innermost world were 6 wrecks, the smallest of which outmassed the CN Science Vessel by almost a factor of 3 and the largest was the equivelent of the largest commercial haulers known.  It looked like an escorted colony force in fact.  The Yuri Gagarin mounted no miltary sensors and relied on its 10 cm IR telescope for detection and so far they had detected nothing from either of the planets.

The Wolf 359 system was rich and a habitable world was exactly what the Northern Coalition needed not to mention who knew what technology might be salvagable from the wrecks.  Yet they were wrecks...and the Yuri Gagarin mounted neither weapons nor defences it was a science vessel.  Elise ran her hands throgh her close cropped hair then drummed her fingers on the desk.  "Ah hell...make er big or sleep in the streets."  she sighs and activates the intercom, "Bridge this is the captain, have navigation work up a course to take us to II."  The planet with its 6 enigmatic wrecks was pulling ahead and this was her best chance to sneak in to survey the tempting blue green world.

02:12:36  December 5, 2261
The Yuri Gagarin was proceeding on course.  It was official ships night, when suddenly Elise was hurled into her support mesh and back against the padding of her bunk.  Her hand fumbled for the light as her body woke abruptly from a deep sleep.  "Captain! Captain!"  Her intercom sounded as did the ships emergancy siren.  Her eyes could barely focus as she tried to untangle herself from the mesh that had saved her life.  "Captain! RESPOND!"  She forced her eyes to focus and hit the intercom switch on the third attempt. 'Concussed for sure.'  "Here...I'm here...what is..."  "Captain.  Neutron Counter went through the roof."  'Atomic weapon.' She blinked and her voice was slured.  "Helm, one hundred eighty degree relative...yaw.  Have nav plot for lagrange point."  "Aye captain!  Yaw one hundred eighty relative."  She threw up over herself as the ship began the manuever her inner ears protesting.  "On..my...way, Captain out."

[ooc]5th December 2261 02:13:36,Wolf 359,5 damage absorbed by armour.
5th December 2261 02:13:36,Wolf 359,Geological Survey Sensors destroyed on Yuri Gagarin after receiving 1 points of damage. 7 Casualties.
5th December 2261 02:13:36,Wolf 359,Rolls Royce NT E-M25 destroyed on Yuri Gagarin after receiving 2 points of damage. 2 Casualties.
5th December 2261 02:13:36,Wolf 359,Rolls Royce NT E-M25 destroyed on Yuri Gagarin after receiving 1 points of damage. 3 Casualties.
5th December 2261 02:13:36,Wolf 359,Strength 9 Nuclear Detonation x1 detected![/ooc]

02:14:01 December 5, 2261
Elise struggled to get the door to open and she wobbled down the corridor to the bridge when the ship shuddered again and she was pummeled by the corridor walls her hands raised to protect her head.  "Oh God..." If her stomach had had anything left in it she would have thrown up as the ship stabilized, emergancy warning were blaring in her ears as she forced herself to her feet and down the corridor and onto the bridge.  "Oh my God Captain."  Stan Waldeck, the helmsmen could not stop his shocked utterence, as he saw his CO wearing a t-shirt and panties and covered in blood and vomit stagger into the bridge and then into the command chair.  "Status?"  Elise could barely think.  She could see the ship display flashing, each flash cause her eyes to water and made her even more sick.  "Engine 1 and 2 are out. Sections open to space.  Jump engine compartment not responding."  Steven Harpo, the assistant engineer replied.  'Oh shi...'

[ooc]5th December 2261 02:14:01,Wolf 359,5 damage absorbed by armour.
5th December 2261 02:14:01,Wolf 359,Crew Quarters destroyed on Yuri Gagarin after receiving 1 points of damage. 0 Casualties.
5th December 2261 02:14:01,Wolf 359,Saab JX3-60 destroyed on Yuri Gagarin after receiving 3 points of damage. 21 Casualties.
5th December 2261 02:14:01,Wolf 359,Strength 9 Nuclear Detonation x1 detected!
[/ooc]

02:14:36 December 5, 2261
The ship tumbled suddenly all lights going out and then the emegancy lighting kicking in.  "Engines out...MHD loop down!"  Elise's head bashed the padding and she saw stars litterally and slumped forward.  The two men fared better as the force of the detonation twisted the ships structure and fuel burst out of the tanks starting a spin.  "Gotta get to the life pods!" Harpo's voice was shriller now as his hands hammered on his release, "We're dead in space."  "The Captain!"  Stan said as he felt her pulse, which was weak but present.  "Screw that!" Steve was out of the bridge pushing off and diving through the open hatch.  "Damn you!"  Stan unbuckled the captain and held her close then pushed off heading for the door outlined by its emergancy lights.  The ship was in total chaos as most of the crew had been off duty and those that could tried to make it for the life pods.

[ooc]5th December 2261 02:14:36,Wolf 359,4 damage absorbed by armour.
5th December 2261 02:14:36,Wolf 359,Rolls Royce NT E-M25 destroyed on Yuri Gagarin after receiving 2 points of damage. 1 Casualties.
5th December 2261 02:14:36,Wolf 359,Crew Quarters destroyed on Yuri Gagarin after receiving 1 points of damage. 0 Casualties.
5th December 2261 02:14:36,Wolf 359,Fuel Storage destroyed on Yuri Gagarin after receiving 1 points of damage. 0 Casualties.
5th December 2261 02:14:36,Wolf 359,Crew Quarters destroyed on Yuri Gagarin after receiving 1 points of damage. 0 Casualties.
5th December 2261 02:14:36,Wolf 359,Interstellar Survey II slowed to 1 km/s due to damage to Yuri Gagarin.
5th December 2261 02:14:36,Wolf 359,Strength 9 Nuclear Detonation x1 detected![/ooc]

02:15:01 December 5, 2261
The flash blinded the one crewman unfortunate enough to be looking through the life pods window as its thrurster moved it away from the ship.  The Yuri Gagarin and most of her crew died as the plasma shock front struck the ship and structures collapsed turning the once elegant vessel into a crumpled mass of steel frames and then the fuel tanks ruptured and a cloud of fuel surrounded the remanents of the ship.  As the fuel dispersed visible was a halo of slower moving debrie spreading out from the ship.

[ooc]5th December 2261 02:15:01,Wolf 359,1 damage absorbed by armour.
5th December 2261 02:15:01,Wolf 359,Engineering Spaces destroyed on Yuri Gagarin after receiving 1 points of damage. 1 Casualties.
5th December 2261 02:15:01,Wolf 359,Fuel Storage destroyed on Yuri Gagarin after receiving 1 points of damage. 0 Casualties.
5th December 2261 02:15:01,Wolf 359,Gravitational Survey Sensors destroyed on Yuri Gagarin after receiving 1 points of damage. 4 Casualties.
5th December 2261 02:15:01,Wolf 359,Fuel Storage destroyed on Yuri Gagarin after receiving 1 points of damage. 0 Casualties.
5th December 2261 02:15:01,Wolf 359,Yuri Gagarin suffers complete structural failure due to the amount of damage it has received. The ship is destroyed.[/ooc]

An hour later, Lt. Commander Bailey Austin knew that he was senior officer of the survivors all 37 of them that had managed to reach life pods.  They had 15 days of supplies and in that time he knew nothing human could reach them.  

[ooc]I'm not actually sure how the NC would find out about this.  All they would know is that the Yuri Gagarin were overdue, and then eventually they would have to send another SV to check and spot the wreck.  But I sort of cheated a bit on my response and put another 2 science vessels into the queue.  As it turns out they were developing military technology but this made it more pressing.[/ooc]

AD 2261 (December 24)   Interstellar Survey I transits the jump point in Lalande 21185 and finds the AD Leonis system.
AD 2262 (January 13)  Alpha and Beta Grav Survey's complete the survey of Lalande 21185.
AD 2262 May The Lief Erikson investigates Wolf 359 and discovers the wreck of the Yuri Gagarin but sees no life pods and due to low fuel must return to Earth.
AD 2262 June The Lief Erikson's crew completes shore leave and rejoins the ship with the ship completing her overhaul on August 2nd.
AD 2263 The Lief Erikson is again in the AD Leonis system.  In January minerals are found on AD Leonis-A II: Sorium 17,973,900 (1); in February minearals are revealed on AD Leonis-A I: Duranium 2,012,018 (0.9)  Uridium 17,547,720 (0.1)  Corundium 1,684,804 (0.1).  But with no habitable worlds the system has a low priority for exploitation.
AD 2263 (Feb 10) The Henry Hudson, an Amundson class Science Vessel, is commissioned at Victoria-Esquimalt Graving Dock.  Its first mission is to explore Sol JP3.
AD 2263 (March 21) The Henry Hudson transits Sol JP3 and discoveres Alpha Centauri.  The system boast no less than 3 possible candidate worlds for easy colonizatation.
AD 2263 (April 19) Initial survey efforts by the Henry Hudson find a jump point in Alpha Centauri.
AD 2263 (April 29) Retooling for Colossus class completed at Litton-Ingalls Shipbuilding Corp. on Earth with the first of the class being laid down the day after.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 12, 2012, 06:10:47 AM
[ooc]AAR and game time is catching up with each other.  The Duranium crisis I have to say really put things into slow motion.  The CMC's though will eventually pull the NC out of it as they expand for free available resources.  This is just a short update of things that happened up to early 2263.  The time 2263-2265 is largely one of exploration as the 4 Amundson's push back the frontier looking for that elusive new Earth with plentiful resources.[/ooc]

Official Response to the Gagarin Incident

The initial reaction to the loss of the Yuri Gagarin was one of shock and anger, with the desire to mount a military response and the equally strong fear of a sudden alien invasion of Sol.  Thankfully two older ICBM bases had been modernized so Earth had defences but equally so the development of shipborn military hardware still had a long way to go.  Sensor's, weapons, mounts etc were still undeveloped and the critical state of the duranium level on earth meant that refitting the V-EGY to build military ships would be nearly impossible.  The response forced on the Navy was to do nothing, but when no alien's showed up at the Sol JP to Wolf 359 it became at least clear that the aliens were either incabable or uninterested in pursuit.  As the duranium situation stabilized it became clear that a response would be possible likely no earlier than 2264 to 2266.  By that time sufficient duranium could be accumulated to allow for the creation of a small force to return to Wolf 359.  There was considerable argumentation that this would cost precious duranium that could be better used building new automatic mines but the Navy pointed out that Sol was essentially defenceless at the moment and that regardless military ships were needed.  After considerable debate it was agreed that the first chance to do so a military expedition would be mounted to investigate Wolf 359.  But at least in early 2262 that appeared to be considerably long down the road.

The period 2261-2263 was one of considerable development of specific systems primarily for warships rather than broad based basic research, although 50% of the research facilities were devoted to improving mining technologies.
AD 2261 (August 18) Dr. Ellen Dawson's team has completed research into CANDU HW 6MW reactor
AD 2261 (August 18) Dr. Lauren Wheeler's team has completed research into TorAr Goaltender Laser Array
AD 2261 (September 23) Dr. Harry Wilkins's team has completed research into Nordion Buckler CM Launch System
AD 2262 (January 11) Dr. Jessica Gough's team has completed research into Grumman SCMFC 52-50
AD 2262 (February 28) Dr. Harry Wilkins's team has completed research into Nordion Arbalist ASM Launch System
AD 2262 (August 11) Dr. Jessica Gough's team has completed research into Seimens SSS 53-3000
AD 2262 (August 16) Dr. Harry Wilkins's team has completed research into Boeing SBMAG
AD 2263 (February 30) Dr. Jessica Gough's team has completed research into Telus ASMFC 53-1000
AD 2263 (February 30) Research into Beam Fire Control Range 10,000 km has commenced on Earth



AD 2262 In Feburary the Amethyst and in July the Diamond (both Bauxite class freighters) are built and assigned to the two Hvy Transport TGs.  These ships are the key lift component to future settlements outside of Sol.
AD 2262 (March 8 ) The Governor of Minerva, an automated mining facility that produced the bulk of humanities neutronium at time, Civilian Administrator Brooke Hanson developed a severe medical problem that has forced him to retire.
  
By the time the 3rd Amundson was commissioned it was clear that more Oberon's and Protecteur's were needed but with the cost of a modification to the yards considerable the two in existance of each class were forced to soldier on.  The Oberon's in particular were valuable ships, capable of extended mission times they could be droped off by the Amundson and spend considerable time surveying the outer areas of a system.  It was also quickly realized that more efficient would be to include an Upholder making a survey group four ships.  

(more to come)
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 12, 2012, 04:13:48 PM
[ooc]This update covers April 2263 to early October 2264.  I have to say that the duranium and neutronium deficit had a huge effect on the game slowing things down to a real crawl, 6 research labs also make things move at a snails pace.  This period of time was focused mainly on finding a habitable world to colonize.[/ooc]


AD 2263 (April 19) New Jump Point found in the Alpha Centauri System but left un probed.

Survey of Alpha Centauri takes considerable time but is eventually completed:

AD 2263 (May) Minerals discovered on Alpha Centauri-A VII: Sorium 333,000 (0.3) and minerals discovered on Alpha Centauri-A VII - Moon 1: Corbomite 467 (1)  Boronide 3,387 (1)  Gallicite 2,852 (1)
AD 2263 (June)  Minerals discovered on Alpha Centauri-A VII - Moon 8: Boronide 9,604 (1)  Vendarite 442,225 (0.7)  Uridium 3,136 (0.9)  Gallicite 132,496 (0.9)
AD 2263 (August)  Minerals discovered on Alpha Centauri-A VI: Duranium 160,921,800 (0.1)  Tritanium 37,332,100 (0.1)  Boronide 14,212,900 (0.1)  Uridium 18,404,100 (0.1) and minerals discovered on Alpha Centauri-A V: Sorium 1,624,000 (1)
AD 2263 (September) Minerals discovered on Alpha Centauri-A III: Duran 4,333,568 (0.8 )  Neut 1,440,000 (0.6)  Corb 1,081,600 (0.9)  Trit 665,856 (0.4)  Boron 1,597,696 (1)  Merc 1,401,856 (0.3)  Sorium 719,104 (0.8 )  Urid 589,824 (0.5)  Gall 25,600 (0.8 )
AD 2263 (October) Minerals discovered on Alpha Centauri-A II: Duran 20,995,200 (0.9)  Neut 104,976 (0.3)  Trit 29,160,000 (0.1)  Boron 20,088,320 (0.9)  Merc 1,052,676 (0.1)  Vend 352,836 (0.1)  Corun 5,143,824 (0.1)  
AD 2263 (December) Minerals discovered on Alpha Centauri-B III: Duranium 28,155,010 (0.5)  Neutronium 4,064,256 (0.1)  Corbomite 8,479,744 (0.1)  Sorium 28,224 (0.1)  Uridium 7,840,000 (0.1)  Corundium 8,156,736 (0.1) and minerals discovered on Alpha Centauri-B II: Duran 344,450 (0.9)  Corb 93,025 (0.8 )  Trit 172,225 (0.9)  Boron 25 (0.9)  Vend 9,025 (0.8 )  Sorium 112,225 (1)  Urid 4,225 (0.8 )  Gall 13,225 (0.8 )  
AD 2264 (February) Minerals discovered on Alpha Centauri-B IV: Sorium 1,883,700 (0.3)
AD 2264 (March) Minerals discovered on Alpha Centauri-B IV - Moon 12: Tritanium 1,476,225 (0.1)  Mercassium 385,641 (0.6)

During this time period a complete gravitational survey of the AD Leonis system is undertaken and the following new jump points are found:

AD 2263 (June 5) An exploration of a jump point in the AD Leonis system has revealed the new system of Wolf 358
AD 2263 (June 25) An exploration of a jump point in the AD Leonis system has revealed the new system of Gliese 408
AD 2263 (December 17) New Jump Point found in the AD Leonis System
AD 2264 (August) Gravitational Survey is completed in the AD Leonis system; the system is found to have a total of 4 jump points.

AD 2263 (December 3) Based on the finding of a terrestrial type world in the Gliese 408 system (Gliese 408 II) an immediate survey gives the following result for the geological survey: Corbomite 29,116,820 (0.1)  Vendarite 283,024 (0.8 )  Gallicite 19,430,460 (0.1).

The Wolf 358 system has no easily habitable worlds but a survey of its inner system is done anyway.

AD 2264 (February) Minerals Discovered on Wolf 358-A I: Duran 35,549,310 (0.6)  Neut 36,626,700 (0.1)  Corb 18,939,900 (0.1)  Trit 4,443,664 (0.1)  Boron 30,338,060 (0.1)  Merc 39,992,980 (0.1)  Sorium 7,398,400 (0.1)  Urid 10,214,420 (0.1)  Corun 9,363,600 (0.2)  Gall 3,37
AD 2264 (March) Minerals Discovered on Wolf 358-A IV: Sorium 590,000 (1)  
AD 2264 (May) Minerals Discovered on Wolf 358-A V: Sorium 603,000 (0.4)  
AD 2264 (July) Minerals Discovered on Wolf 358-A V - Moon 1: Corbomite 79,524 (0.1)  Gallicite 16,337,760 (0.1), minerals discovered on Wolf 358-A V - Moon 3: Neutronium 162,409 (0.6)  Corbomite 132,496 (0.5)  Sorium 162,409 (0.5)  and minerals discovered on Wolf 358-A V - Moon 10: Corbomite 127,449 (0.7)

The results from the survey's are used to determine the target for the first extra-solar colony.  The four contenders are Gliese 408 II, Alpha Centauri A-III, A-VI and B-III.  The requirement is the presence of Duranium and Neutronium.  The lack of either removes the candidate world in Gliese 408 from the list and the lack of neutronium removes Alpha-Centauri A-VI.  Although Alpha Centauri B-III is a better colonization prospect as it is much closer to earth norms in gravity, and has water and an atmosphere that could be modified to be more suitable the better mineral wealth of A-III is the deciding factor.

Alpha Centauri A-III (renamed Faewald) is a dwarf planet orbiting at 84 million km from its sun, it is tide locked and has no atmospher or water.  It has a gravity of 0.37G and a surface temperature of 110 C.  It has a year 152 days long.  It posseses an axial tilt of 32° but has no season due to the tide lock.  It has a magnetic field and and albedo of 1.13.  The first colony will have to be built underground.  But it will be an ideal place to expand from and it posses a significant amount of mineral wealth.
  
In Sol, the Duranium Crisis has blocked most construction outside of the conversion of mines to teleoperated.  Still the Upholder continues to survey the fringes of the system.

AD 2263 (July) The civilian mining colony on Encke has been expanded to 2 civilian mining complexes, this is a major improvement in both Duranium and Neutronium production.
AD 2263 (September) Minerals discovered on 2001 KC77: Duranium 13,122 (1)  Neutronium 2,500 (1)  Corbomite 4,356 (1)  Vendarite 4 (1)  Gallicite 2,809 (1)  This is a significant find and it is decided to relocate the mines from Hesperia here when the neutronium on that asteroid is exhausted.  A mass driver is constructed as sending a ship out to this Oort cloud object is not a viable option.
AD 2263 (October)  The Thor Heyerdahl (Amundson class) is built on Earth.  This gives the NC Navy three Amundson's for exploration purposes.

AD 2264 (January) Dr. Lucas Watkins' team has completed research into Mobile Infantry Battalion and begins research into the Troop Transport Bay
AD 2264 (February) Dr. Ellen Allan's team, using fully half the available research centre capacity, has completed research into Improved Mining Techniques (Production 14 tons/year) and begins research into Advanced Construction Enginering (Construction Rate 12 BP).  The increase in mining efficiency is a further boost to Duranium and Neutronium production.
AD 2264 (May) The Colossus (Colossus class) is built on Earth and together with the Bauxite and Amathyst are formed into Interstellar Colonization Group I (SO Cmnd. Isabella Griffin).  20,000 volunteers and a full load of colonial infrastructure is loaded into the three ships and they set off on their nearly year long journey to Faewald.  A second ship in the class the Titanic is started immediately.
AD 2264 (October) The civilian mining colony on 2004 NT33 has been expanded to 2 civilian mining complexes, this further expands the available supply of Duranium.

Code: [Select]
Colossus class Jump Freighter    29,900 tons     165 Crew     637.25 BP      TCS 598  TH 125  EM 0
209 km/s    JR 2-25(C)     Armour 1-85     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 6     PPV 0
MSP 80    Max Repair 55 MSP
Intended Deployment Time: 24 months    Spare Berths 1    
Cargo 10000    Cryogenic Berths 20000    Cargo Handling Multiplier 20    

Saab CJX 3-600     Max Ship Size 30000 tons    Distance 25k km     Squadron Size 2
MAN NT CE-62 (2)    Power 62.5    Fuel Use 13.26%    Signature 62.5    Exp 5%
Fuel Capacity 250,000 Litres    Range 11.3 billion km   (628 days at full power)

NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 13, 2012, 06:57:38 AM
[ooc]This will bring the time line up to current game time, and I will tonight put together an update with the starmap, the ship designs, details of sol system, terraforming and the current mineral situatioin.  And wow I missed the missing "n" in Northern until today...egads that is horrid.[/ooc]

Wolf 358 System
AD 2264 (October) The Thor Heyerdahl has been surveying the system for several months and had exceeded its planned deployment time so after fiinishing the last geological survey shaped a course for Earth, and its crew's well deserved shore leave.  The trip back is plagued by two failures of number 3 engine, the first in Wolf 358 and the second in Laland 21185 in December.  This marks the first time that a NC starship suffered a breakdown while on deployment.  The crew is easily able to replace the components that failed and so her arrival back at Earth is not delayed.  The failures though raise a legal battle between the construction firms and the shipyard as the engines had been built before the ship itself had been laid down.  The construction firms blamed the crew for a lack of regularily mandated maintenance, while the Naval Yard's JAG staff investigated the possibility of substandard parts being used, pointing out that the bulk of the parts had gone to the ships of the 3 civillian shipping yards over the years.
AD 2265 (Spring) The SV John Franklin, in its first deployment is in Wolf 358 and begins a gravitation survey of the system finding a new jump point in April, and two more in July.

AD Leonis and LHS 292 Systems
AD 2265 (February 25) The last jump point of AD Leonis is probed and it leads to the LHS 292 system.  The survey force advances into this system and begins surveying with a jump point discovered in March, April, May and June.  In July the first minerals are discovered on LHS 292 II - Moon 11: Corundium 52 (1).  
 
Alpha Centauri System
In Alpha Centauri the gravitational survey is complete in April and no new jump points are found.  The system has 2, one of which is still unexplored.  The survey is completed while Insterstellar Colonization Group I makes its slow way towards Faewald with the first-in colony.  It has become obvious that the Bauxite class should be refit for extended deployment times.  The trip from Earth to Faewald takes on the order of 160 days to go from Earth to the Alpha-C Jump Point in Sol (slightly outside of the orbit of Uranus) and then a further 170 days from the Jump Point in Alpha-C to Faewald.  Also the Task Group is limited by the speed of the Colusus class Jump Freighter so an engine can be sacrificed for more fuel and crew space.  By May 14, 2265 Humanities first extra-solar colony is established at Dwarfhold Landing on Faewald, situated in an extinct volcano the colonies first housing and power installations are assembled.  The ships remain in orbit to allow their crew to assist in the set up of the colony and to give them a chance for shore leave, they remain for 6 weeks departing on the 29th of June for the voyage back to Earth.

Sol System
AD 2264 (December 30) The Leif Ericson completes her overhaul.  Generally speaking at any one time there is an Amundson undergoing overhaul at Earth.
AD 2264 (November) In an effort to maximize possible returns from the existing mining sites the 1st Geosurvey Team is tasked to investigate each of the asteroids currently in use.  The Mackenzie is used as base and takes up orbit 5000 km around Adelinda asteroid.  The survey is completed in May and they report that no mineral concentrations were missed in the original Upholder survey.
AD 2265 (January) Dr. Jessica Gough's team completes research into Beam Fire Control Range 10,000 km, and begins research into the Seimens Civ Navi 2M/5000 system.
AD 2265 (February 20) The John Franklin (Amundson class) is built on Earth bringing the survey force up to four jump capable science vessels.  The Victoria-Esquimalt Graving Yard begin to retool for a new line of ship classes based on the 3000 ton hull.  The Jump Tender Edmonton, the missile Frigate Terrier and the close defence Escort London classes will be available.  This costs 290 Duranium and Neutronium, and so represents an investment of approximately a third of the currently available Duranium stockpile on Earth.  
AD 2265 (February)  Dr. Jessica Gough's team completes research into the Seimens Civ Navi 2M/5000 and research into the Grundig Sureshot Mk1-25/20X  BFC commences.
AD 2265 (March) The Thor Heyerdahl has completed her overhaul and her engines have been extensively tested to determine the cause of her double failure.
AD 2265 (April) The Titanic (Colossus class) is built on Earth and is assigned with the 2 remaining Bauxite class frieghters (Amber and Diamond) to Interstellar Colonization Group II (SO Cmnd. Peter Morgenrot).  Construction of the 3rd Jump Freighter the Behemoth begins while the new colonization group loads infrastructure and colonists and then sets off for Faewald and should arrive in March of 2266.
AD 2265 (April) Dr. Jessica Gough's team completes research into the Grundig Sureshot Mk1-25/20X  BFC, the final system necessary for the London Class of close defence Escorts.  Dr. Elise Barnett's team begins research into the Boeing SBCM Cell a small magazine intended for use in a secondary counter missile launch system.  As well Dr. Ellen Allan's team completes research into Advanced Construction Engineering (Rate 12 BP) and the team begins research into Higher Efficiency Shipyard Operations (5% Time/Cost Saving) as this will further reduce the Duranium and Neutronium burden.
 AD 2265 (May) The civilian mining colony on the comet Encke expands to 3 civilian mining complexes substantially enhancing Duranium and Neutronium production.  At the same time 5 automatic mines have arrived from Hesperia at the asteroid 2001 KC77 and its mass driver commences firing minerals towards earth a week later.  The mines from Hesperia will be moved to this new location over time.
AD 2265 (June) The Mackenzie takes up 5000 km orbit around Hesperia and the 1st Geosurvey Team is dropped off to conduct a more substantial survey of this asteroid.
AD 2265 (July 10) Retooling for Terrier class is complete at the Victorias Esquimalt Graving Dock orbitting Earth.  The ships Edmonton, Terrier, Afghan and London are started under construction.  These ships represent the first armed vessels of the NC Navy and are intended for a recon in force of Wolf 359.  A large number of components (engines and sensor systems) have been pre-constructed to speed the construction of the vessels.
AD 2265 (July 30) Dr. Elise Barnett's team completes research into the Boeing SBCM Cell.
 
[ooc]Actual current game date has been reached.  I will do a summary and clear up things in this one tonight.[/ooc]
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 13, 2012, 01:24:00 PM
[ooc]This is a summary of the current game status[/ooc]

Code: [Select]
Edmonton class Jump Tender    3,000 tons     82 Crew     276.5 BP      TCS 60  TH 75  EM 120
1250 km/s    JR 3-50     Armour 2-18     Shields 4-300     Sensors 15/15/0/0     Damage Control Rating 2     PPV 0
Maint Life 5.71 Years     MSP 115    AFR 36%    IFR 0.5%    1YR 6    5YR 89    Max Repair 33 MSP
Intended Deployment Time: 18 months    Spare Berths 0    

Saab JX3-60     Max Ship Size 3000 tons    Distance 50k km     Squadron Size 3
Rolls Royce NT E-M25 (3)    Power 25    Fuel Use 95%    Signature 25    Exp 10%
Fuel Capacity 100,000 Litres    Range 6.3 billion km   (58 days at full power)
GE Barrier A119 (4)   Total Fuel Cost  36 Litres per day

Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

This design is classed as a Military Vessel for maintenance purposes

Designed for moving military ships through jumpspace, it was not possible to put a counter missile launcher, firecontrol and magazine on the ship as had been originally hoped.

Code: [Select]
London class Escort    3,000 tons     89 Crew     269.5 BP      TCS 60  TH 100  EM 120
1666 km/s     Armour 1-18     Shields 4-300     Sensors 15/15/0/0     Damage Control Rating 2     PPV 6
Maint Life 7.77 Years     MSP 112    AFR 36%    IFR 0.5%    1YR 3    5YR 49    Max Repair 30 MSP
Intended Deployment Time: 18 months    Spare Berths 0    

Rolls Royce NT E-M25 (4)    Power 25    Fuel Use 95%    Signature 25    Exp 10%
Fuel Capacity 100,000 Litres    Range 6.3 billion km   (43 days at full power)
GE Barrier A119 (4)   Total Fuel Cost  36 Litres per day

Thales MilL-IR Stiletto (2)    Range 30,000km     TS: 1666 km/s     Power 3-1     RM 1    ROF 15        3 1 1 0 0 0 0 0 0 0
Grundig Sureshot Mk1-25/20X  BFC (1)    Max Range: 40,000 km   TS: 2500 km/s     75 50 25 0 0 0 0 0 0 0
CANDU HW 6MW (1)     Total Power Output 6    Armour 0    Exp 5%

Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

This design is classed as a Military Vessel for maintenance purposes

Intended to provide close fire support either against inbound missiles or in a knife fight against enemy ships.  A single turret could have been installed but it was decided to use hull mounts to increase available firepower and more efficiently use the reactor output.

Code: [Select]
Terrier class Frigate    3,000 tons     89 Crew     337.45 BP      TCS 60  TH 75  EM 150
1250 km/s     Armour 1-18     Shields 5-300     Sensors 15/15/0/0     Damage Control Rating 2     PPV 8
Maint Life 7.57 Years     MSP 141    AFR 36%    IFR 0.5%    1YR 4    5YR 65    Max Repair 30 MSP
Intended Deployment Time: 18 months    Spare Berths 0    
Magazine 60    

Rolls Royce NT E-M25 (3)    Power 25    Fuel Use 95%    Signature 25    Exp 10%
Fuel Capacity 100,000 Litres    Range 6.3 billion km   (58 days at full power)
GE Barrier A119 (5)   Total Fuel Cost  45 Litres per day

Nordion Buckler CM Launch System (3)    Missile Size 1    Rate of Fire 30
Nordion Arbalist ASM Launch System (1)    Missile Size 5    Rate of Fire 150
Telus ASMFC 53-1000 (1)     Range 20.1m km    Resolution 20
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1
HAWK(I) Counter Missile (33)  Speed: 2,500 km/s   End: 29.9m    Range: 4.5m km   WH: 1    Size: 1    TH: 16 / 9 / 4
Javelin II Anti-Ship Missile (5)  Speed: 2,500 km/s   End: 89.9m    Range: 13.5m km   WH: 4    Size: 5    TH: 18 / 11 / 5

Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Long range fire support plus area defence against enemy missile attacks.

Human Settled Worlds

Earth (Mr. Callum Peters) Population: 769.2m CF: 220  OF: 30  FF: 5  FR: 65  Mines: 115  RL: 6  FC: 8 (Spaceport, Massdriver-5K, Maint: 3000 tons)
Luna (Ms Charlotte Todd) Population: 46.7m CF: 10  FC: 4(1 under construction)
Mars (Ms. Elizabeth Wood) Population: 39.9m CF: 10 Mines: 50 FC: 3(2 under construction) (Terraformer: 3)
Venus (Mr. Alexander Perry) Population: 4.8m Mines: 15A
Ganymede (Mr. Casey Martyn) Population: 0.5m (Terraformer: 1)
Faewald (Ms. Naomi Jackson) Population: 0.02m
Adelina Mines: 10A
Nemansu (Mr. Aaron Read) Mines: 10A
Hesperia Mines: 10A
2001 KC77 (Mr. Lucas Davis) Mines: 5A+5A in transport (Massdriver-5K)
2004 NT33 (Ms. Bethany Wells) Mines: 2 CMC (Massdriver-5K)
Comet Encke Mines: 3 CMC (Massdriver-5K)

Resources

Minearal                Earth               Mars               Venus         Gov. Asteroids (total)     CMC (total)  (given is current amount less demand/Yearly production)
Duranium            239/-                    -                  11/29                133/374                       -/672
Neutronium       1952/-                    -                   11/29                 36/164                       -/336
Corbomite         4810/-                     -                      -                    67/258                          -
Tritanium         37.8K/670                 -                      -                        -                               -
Boronide          14.3K/-                     -                      -                         -                               -
Mercassium      40.2K/39                   -                  85/235                    -                              -
Vendarite          2966/-                      -                      -                     53/140                         -
Sorium            42.4K/-                      -                   11/29                115/280                      -/378
Uridium           11.4K/-                1905/588             21/59                 62/140                       -/420
Corundium       12.1K/-                      -                   11/29                     -                            -/336
Gallacite           7812/-                       -                  85/235                  -/94                           -
Fuel: 640K litres/1.5M litres

Terraforming

Mars   Atmosphere:  N2 (73.4%) 0.0328 atm, CO2 (11.1%) 0.005 atm, O2 (15.5%) 0.007 atm Temperature: 227.14K (+2.14K)
Ganymede Atmopshere: N2 (58.9%) 0.0042, CO2 (41.1%) 0.003 atm Temperture: 125.46K (+0.46K)

Civillian Shipping Firms

Burns Freight and Logistics Ships: 32 (1.26 m tons) Last Years Income: 1840 Current Share Price: 19.92
Williamson Logistics Ships: 22 (0.99 m tons) Last Years Income: 1090 Current Share Price: 15.09
Hvikarson Carrier Ltd.  Ships: 5 (0.14 m tons) Last Years Income: 380 Current Share Price: 2.91

[ooc]I will add the galctic map shortly...and did so.[/ooc]

(http://imageshack.us/a/img585/1590/nc251065.th.jpg) (http://imageshack.us/photo/my-images/585/nc251065.jpg/)
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 15, 2012, 03:34:18 AM
[ooc]I must say this game is bad for the whole "just another 5 day syndrome."  Comments are welcomed just incase anyone thought I would mind.  I've noticed some mismatches in the ships-sensors and so on that basically come from the different times various components were developed and the amount I recalled from how mechanically the game works.  Designing the solo jump engine blind...I got lucky as I was thinking of making it slightly smaller and as it turned out it was right at the useful limit.[/ooc]

Code: [Select]
Bauxite Long Range class Freighter    29,900 tons     117 Crew     415.25 BP      TCS 598  TH 125  EM 0
209 km/s     Armour 1-85     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 6     PPV 0
MSP 52    Max Repair 15.625 MSP
Intended Deployment Time: 24 months    Spare Berths 0  
Cargo 25000    Cargo Handling Multiplier 25  
 
MAN NT CE-62 (2)    Power 62.5    Fuel Use 13.26%    Signature 62.5    Exp 5%
Fuel Capacity 250,000 Litres    Range 11.3 billion km   (628 days at full power)
 
Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km
 
This design is classed as a Commercial Vessel for maintenance purposes

The update planned for the Bauxite class, a total of 8 such vessels has been authorized for construction after 4 Colussus class jump freighters are completed.  4 of the 8 authorised will be refits of the existing Bauxites.
 
LHS 292

The SV Leif Ericson and the GSV Oberon have spent considerable time in this system.  In August the system body survey is complete with the knowledge that LHS 292-A II - Moon 16 has abudent Sorium [1,119,364 (0.5)].  The Leif Ericson and the Oberon split the last survey points between them and on the 9th of November is the gravitational survey complete and the system is confirmed to have a total of 5 jump points.  This makes it the largest collection of jump points outside of Sol.  Based on Leif Ericson's current location, her commanding officer Cpt. xxx decides to survey jump point 5 and finds the WD 1142-645 system on the 13th of Novemeber.   It is an utterly unispired system with a few dwarf planets orbiting a dim star.  Breaking with the typical tradition of investigating jump points systematically the Leif Ericson returns to LHS 292 and proceeds to jump point one in the inner system, on the 24th of November the jump point is found to connect to FL Virginis.  While this system is more interesting than the last it is also nothing spectacular and the mission clock is running so Cpt. xxx takes the Leif Ericson to jump point 2 and the probe on the 30th of November reveals it connects to Gliese 382 a system of considerable more interest than the previous two.  The Leif Ericson returns to LHS 292 and contacts the Oberon telling her to rendevous for a squadron transit.

Gliese 408

The Thor Hyerdahl's fuel reserve dips below 30% and Cmnd. xxx completes the last survey and starts the journey back to earth on November 15.

Alpha Centauri
On the 9th of October Cpt. xxx takes the SV Henry Hudson through the unexplored jump point in the system finding the new system of Epsilon Indi.  Both Interstellar Colonization Groups continue to proceed to their destinations.  The colony is doing well and is looking forward to recieving the supplies carried by the 3 freighters plus the new colonists.  By the end of November the outgoing group is 2 months from the Jump point while the inbound ships are still nearly 6 months from their destination.
  
Epsilon Indi

The Henry Hudson on the 30th of October discovers minerals on Epsilon Indi-A I: Duranium 36,980,000 (0.4)  Corbomite 12,131,290 (0.5)  Vendarite 90,601 (0.1)  Sorium 1,776,889 (0.1)  Gallicite 1,893,376 (0.1).  Her mission clock nearing the end of a standard mission duration the Henry Hudson prioritizes some gravitational surveys before starting back for Earth.

Sol

The supply of Sorium on Earth has been exhausted on August 15.  As several small sources are available there is no immediate concern over this fact.  A considerable reserve of ore exists on hand to be converted into fuel.  Dr.  Ellen Dawson's team is busy during this time.  On August 30 they complete research into the Bombadier Outboard NTM1-125 engine.  This engine is intended for use with small auxillaries.  Her team then completes research into the newest jump engine, the Saab CJX S-200, two months later.  This engine will alow solo jumps by comercial ships of up to 10,500 tons.  They turn their attention to developing new powerplants commencing research into Pebble Bed Reactor Technology.  The upholder has surveyed a great many comets most of which are found to be rich in minerals.  On the 5th of November a Civillian Mining Consortium is founded on the comet Wolf-Harrington [Duran 34,646 (1)  Neut 4,817 (1)  Corb 1,479 (0.8 )  Merc 3,402 (1)  Sorium 9,236 (0.8 )  Urid 7,364 (1)  Corun 1,292 (0.7)] construction of a massdriver for the CMC begins on November 10 and the NC government again purchases exclusive rights to the minerals mined on this comet.  By the end of November work is well advanced on the miliary ships for the Navy with 2 Edmonton class, 1 London class and 3 Terriers under construction.  All construction facilities are in use for the first time ever.  Agreement has been reached to build a total of 6 Terriers, 2 London's and 2 Edmonton class vessels.

Based on the lessons learned so far it is clear that operational changes have to be implemented plus some modifications to existing designs or new ships are needed.  The Protecteur tankers have, so far, worked well keeping commerce and exploration going but they have too little fuel and no ability to jump.  This leads to a decision to split the class with a new civillian based design, the Petrocan Class tanker, being used for supporting exploration activities while a second moderization of the Protecteur that updates the class to a military support vessel for each squadron of the navy.  Each Naval squadron is planned to consist of an Edmonton jump tender and Protecteur support ship plus 3 Terriers and a London.  SOP will call for a Terrier to remain with the Protecteur and Edmonton while the remaining ships form the strike element.

Code: [Select]
Petrocan class Tanker    10,250 tons     92 Crew     299.5 BP      TCS 205  TH 250  EM 0
1219 km/s    JR 1-25(C)     Armour 1-42     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 4     PPV 0
Maint Life 8.66 Years     MSP 1073    AFR 210%    IFR 2.9%    1YR 26    5YR 384    Max Repair 15.625 MSP
Intended Deployment Time: 18 months    Spare Berths 3  
 
Saab CJX S-200     Max Ship Size 10500 tons    Distance 25k km     Squadron Size 1
MAN NT CE-62 (4)    Power 62.5    Fuel Use 13.26%    Signature 62.5    Exp 5%
Fuel Capacity 500,000 Litres    Range 66.2 billion km   (628 days at full power)
 
Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km
 
This design is classed as a Military Vessel for maintenance purposes

Designed to support both long range exploration and colonization.  It should be possible for the ship to move back and forth as needed to keep the survey groups fueled.  This will maximize their final time on station.

Code: [Select]
Protecteur Mod2 class Support Vessel    3,000 tons     53 Crew     253.575 BP      TCS 60  TH 88  EM 30
1466 km/s     Armour 1-18     Shields 1-300     Sensors 15/15/0/0     Damage Control Rating 3     PPV 0
Maint Life 33.59 Years     MSP 1158    AFR 24%    IFR 0.3%    1YR 2    5YR 30    Max Repair 15 MSP
Intended Deployment Time: 18 months    Spare Berths 0  
Magazine 52  
 
Rolls Royce NT E-M18(E) (5)    Power 17.5    Fuel Use 35.05%    Signature 17.5    Exp 7%
Fuel Capacity 400,000 Litres    Range 68.4 billion km   (540 days at full power)
GE Barrier A119 (1)   Total Fuel Cost  9 Litres per day
 
HAWK(I) Counter Missile (27)  Speed: 2,500 km/s   End: 29.9m    Range: 4.5m km   WH: 1    Size: 1    TH: 16 / 9 / 4
Javelin II Anti-Ship Missile (5)  Speed: 2,500 km/s   End: 89.9m    Range: 13.5m km   WH: 4    Size: 5    TH: 18 / 11 / 5
 
Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
 
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
 
This design is classed as a Military Vessel for maintenance purposes

The Northstar class of cargo ship has been used sucessfully to transport minerals to Earth from the nearby asteroids and it is hoped that Polestar class can do the same thing but on an interstellar basis.  It is likely that the ship will require better engines and so the design isn't likely to see use anytime soon as the Bauxite conversion and the Petrocan tankers have a much higher priority.

Code: [Select]
Polestar class Cargo Ship    10,500 tons     41 Crew     135.125 BP      TCS 210  TH 62  EM 0
295 km/s    JR 1-25(C)     Armour 1-42     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 1     PPV 0
MSP 8    Max Repair 15.625 MSP
Intended Deployment Time: 6 months    Spare Berths 0  
Cargo 5000  
 
Saab CJX S-200     Max Ship Size 10500 tons    Distance 25k km     Squadron Size 1
MAN NT CE-62 (1)    Power 62.5    Fuel Use 13.26%    Signature 62.5    Exp 5%
Fuel Capacity 50,000 Litres    Range 6.5 billion km   (253 days at full power)
 
Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km
 
This design is classed as a Commercial Vessel for maintenance purposes

With a steady supply of Duranium now flowing to Earth the priority is on completing the required ships for the Navy and Bu Colonization and then building 2 new research laboratories.  When those are completed it is hoped to start two new Ship Yards, one Civillian Yard to focus on smaller vessels and a Military Yard which will have fewer slips but allow construction of larger vessels.  However, these goals remain years down the road as the current group of Naval builds will be complete by late 2266.  It is likely the military expedition to Wolf 359 will then occur in 2267 as at least 3 months time is planned to allow for ship training.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 20, 2012, 06:50:40 AM
[ooc]I have a very brief battle to write up...I would like to say it was a learning experience but the reality was, it wasn't, that isn't completely correct either as I have better idea now about a few things, but most of the battle details, not realy.  I suspect I had been making too large time steps.[/ooc]

AD 2266  The Fuel Crisis

For years the fuel refineries of Earth have been running continously, converting Sorium into ship fuel and the amount of fuel in the tank farms remained relatively constant at a years production.  Then in 2266 the situation collapsed.  The initial incident was in december of 2265 with the Franklin on the way back to Earth running out of fuel and needing assistance from the Leif Erickson to limp home.  The SV Franklin arriving in January of 2266, having only vapour left in her tanks, along with the two SV's was the TK Protecteur.  Another Amundson soon arrived and to refill the 3 ships would have taken 1.25 million litres of fuel.  But the newly built military vessels and latest Colussus class ship plus the Pious Antonius, engaged in fueling the colony convoys had drained the available fuel severly.  The result was ships not being able to be refueled.  This sent a shock through the whole Navy, and there ensued a mad scramble to meet the requirements.  The whole stock of obselecent missiles in the navy's inventory were reprocessed for their fuel netting some 83,000 litres.  As it turns out research was planned to increase the efficiency of fuel refining by 20% but then the supply-demand values were properly compared and it was clear that a serious issue had developed over time.  In all fairness, the problem had existed for some time but had not been observed as the time between fueling any one ship had always been large enough that new production would replace its drain on the tank farm.  The near simultaneous arrival of the 3 SV's and tanker, combined with the expansion of the Navy by 10 warships and the demands of the long trip to colonize Faewald were simply too much demand, too fast.

Looking at the numbers though it was clear that a long term solution was necessary.  Currently 65 refineries convert 752 tons of Sorium into 1.495 million litres of refined fuel each year [ooc]Earlier the number was wrong...wishful thinking on my part![/ooc].  The demand on the other hand was:  4xSV Amundson:  1.4 million litres, 10xMilitary vessels: 1 million litres, 2xGSV Oberon 0.26 million litres, 4xFT(J) Colussus: 1 million litres, 2xTK Protecteur: 0.4 million litres (or more), 8xFT Bauxite (Long Range): 2 million litres, Misc: 0.2 million litres.  The total was close to 6 million litres per year.  The short fall was an astounding 4.5 million litres.

Doubling the production to 3 million litres would take 7800 tons of Duranium which was over 6 years of production so such a solution was not realy practicable.  Technology could enhance production by 20% and an additional 5 refineries could be brought into operation but that would leave a fairly massive shortfall still to be covered.  Such a huge deficite would only be covered by draconian prioritization of fuel allocation.  The two Protecteurs are to have the highest priority, the freighters being used to colonize Faewald get the next highest, and all other vessels are on a shifting priority.  The Navy proposes a December return to Wolf 359, and request the Protecteur's fuel be allocated to that.  There should be enough fuel in the Protecteur and the ships of the 1st Squadron of TG1 to fulfill the mission objectives.  The serious outcome is that further exploration will be drastically reduced as the SV's fuel needs are significant.  They will need to make a mission to recover the Oberon surveying in Gliese 308 but further science missions will be put on hold.

Research into a ship borne refinery module recieves increased priority since it is well known there are gas giants available to be mined both in Sol and outside of it and the existance of fueling stops would be a huge boost to exploration outside of the Sol system.


AD 2266 (February 5) Dr. Isobel Newton's team finishes their research into Thermal Reduction: Signature 75% Normal, the lab space is reassigned to the development of the pebble bed reactor technology.
AD 2266 (June 20) A civilian mining colony has been established on the dwarf planet Haumea [Duranium 564,602 (0.9)  Neutronium 29,694 (1)  Sorium 5,155 (0.7)  Uridium 191,827 (0.9)]
AD 2266 (August 5) A civilian mining colony has been established on the comet Reinmuth [Duranium 47,094 (1)  Neutronium 5,655 (0.7)  Corbomite 8,218 (1)  Sorium 7,017 (1)  Gallicite 6,286 (1)]
AD 2266 (August 25) Dr. Lucas Watkins' team completes research int the Troop Transport Bay and turn their attention towards developing the Flag Bridge
AD 2266 (November) The NC Navy works up a plan for a recon in force to Wolf 359.  The 1st SQN TG1 will move to the jump point, it will be refueled by the Protecteur.  The TJ Edmonton and its escort the FF Airdale will transit into Wolf 359.  If it is clear, the Edmonton will then retun to Sol and ferry through the Squadron's Battlegroup.  The Battlegroup will proceed insystem at a third maxium velocity and under EMCON 1, relying on their passives.  They are to investigate the wreck of the Yuri Gagarin and then return to the Edmonton.
AD 2266 (December 5) A new shipping line, Dillahunt Container Line, is founded.  It recieves no public funding.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 20, 2012, 01:28:45 PM
Sol, Jump Point 2 (Wolf 359)

AD 2266 (December 14, 0834)

The 1st Squadron of TG1 drifted at 0 relative velocity to a particular set of coorindates in their home system.  Onboard the missile frigate Terrier Cpt. Reece Booth listened to the system checks his eyes on the virtual display projected infront of him.  His gloved hands tapped the holodisplay and a channel opened to the the jump tender Edmonton.  "Commander Nim are you ready?"  he asked.  "Yes sir."  Her voice sounded overly flat over the laser link.  "My board is green."  Looking over the squadron display showed that nothing had changed, it was time.  "Commander Nim you are cleared for jump.  God speed."  "Aye aye Commandore, and thank you.  Edmonton out."

"Helm, stand by.  Airedale, we will follow you through jump stand by for vector update."  Commander Diana Nim's voice was professional but she was suppressing her excitement.  "Edmonton, Airedale is moving to foward guard position."  Lt. Commander Billy Bell's voice sounded in her ear.  "Engineering, spindell the drive."  "Engineering, drive is spindelling.  All readings nominal...forming jump point...now!"  "Airedale, ready for jump we have the transition point locked in."  "Edmonton, we are ready for jump, in three, two, one, jump!"

The two ships vanished and milliseconds later appeared through the rift in space-time in the Wolf 359 system.  "Sensors report!"  Commander Nim shook off the effects of jump and her voice was sharp.  "Sensor clear Ma'am!"  "Airdale, Edmonton we show clean entry no hostiles...Airdale moving to high guard."  "Edmonton, we show sensors clear."  She glanced at the display, "Drive is spindeling now...we'll bring the rest of the squadron over."

An hour later the Battlegroup seperated from the support group, leaving the Edmonton with the Airdale to guard her the Terrier, Afgan and London proceeded insystem at 344 km/s.  On the 22nd of Decemeber they arrive at Way Point 1, a point in space outside of the orbit of Wolf 359 V.  Their sensors report nothing at this time and Captain Booth decides the next target will be Wolf 359 IV conviently located and the three ships edge deeper in the system.  On the 27th, the three ships arrive at the Super Jovian world and take up station above its north pole.

The ship was in cruise status, the crew operating in a shirt sleaves environment and Reece stared at the display projected above his command station.  The wreck of the Yuri Gagarin was accross the system from him but far closer were the 6 enigmatic wrecks orbiting Wolf 359 II.  His orders were to investigate the Gagarin's wreck but these were closer.  Coming to a decision, "Navigation plot us a course to planet II, when you have it transmit it to the other ships."  His alternative was to move around the system this was more direct and those wrecks might be more valuable than what the Gagarin held.

AD 2266 (December 29, 1310)
The squadron was just inside the orbit of planet III, when the sensor operator's voice broke into Reece's after lunch check of fuel levels in the squadron.  "Captain, I have 4 contacts, active sensors!"  "Give me the feed!"  Reece could not say whe was surprised, most people had assumed aliens were behind the loss of the Gagarin.  He looked at the feed coming up on his display.  "Comunications, send to Squadron to come to velocity 0."  The computer assigned the names:  Tone, Jintsu and Taiko to the different contact.  There was four of them.  "Good god..."  The sensor strengths were enormous, 2736 for the Taiho, 16416 for the Tone, and 13680 for the Jintsu...the computer estimated a resolution of 3800 tons.  His ships would be detected at slightly over 60% of their maximum range.  "Captain we are reading their velocities, sending you the information now."  If the sensor strength had dwarfed his, the speeds the ships were moving were even more disturbing; the Taiko and Jintsu seemed capable of 8400 km/s while the Tone was moving at 11,900 km/s nearly ten times what his squadron could make.

"Squadron this is command.  Stand bye for new course."  He switched off his mike, "Navigation, shape a course for the jump point."  Reece looked at the communicatons panel thinking he could try to contact the aliens...but then looked at the display and shook his head.  It was time to be a mouse.

"Captain, course laid in.  Transmitted to London and Afghan they show reciept."  

AD 2266 (December 29, 1315)

"Captain! Alien vessel has changed course."  Reece didn't need the warning the Tone had accelerated and changed direction.  "Communications, send to squadron accelerate to max velocity 1315:45." 'smeg.'  The Tone matched their speeds a few minutes later.  "Communications, send to squadron, all ships clear for combat.  Battlestations, condition red, nuclear release protocol initiate."  Reece debated raising shields, but that would be clear, he still had his squadron's active sensors off, trying to appear non-threatening....should he contact them.

AD 2266 (December 29, 1320)

"Ship reports ready for combat, my board shows all crew in suits."  "Thank you."  Reece acknowledged the information and the felt his suit tightening as the pumps reduced the internal pressure in the Terrier, on his combat board a light blinked amber, the missiles in his launchers were armed.  "Sensors, anything?"  he queeried.  "Negative Captain she is still pacing us, parallel course."  Not to mention outside his weapon range.  "Captain, London and Afgan are reporting ready for action."

AD 2266 (December 29, 1323:41)

One moment the Terrier was proceeding on course, the next she was engulfed in a massive fireball.  Captain Booth and most of crew died instantly.  On board the Afgan Lt. Commander Archie Whitehouse stared in shock at the display.  According to the computer the Terrier had been the target of 51 seperate nuclear strikes...each the equivelent of a counter missile.  "Raise Shields!  Communications get me London."  "London, good god, what was that?  My sensors are not showing anything..."  

AD 2266 (December 29, 1323:51)

On board the escort London, Lt. Commander Mayme Wilcox, thumped her command rest in frustration, "London, good god, what was that?  My sensors are not showing anything..." her words were cut off as another wave of missiles struck targetting the London this time.  The ship vaporized most of her crew perishing with her CO as shock waves pummeled this ship into scrap metal.

AD 2266 (December 29, 1324:01)

Lt. Commander Whitehouse stared in shock at the expanding debrie fields that 20 seconds ago had been ships.  "Abandon ship!"  he scrambled with the bridge crew towards the life pod sealing it and activating the launch mechanism only moments before the Afghan vanished as another 51 missiles tore her appart.

AD 2266 (Decmeber 29, 1326) Sol Jump Point.

"Christ..."  Diana Nim stared in shock as the feeds from the battlegroup stopped.  "What have you got?"  "Captain, it looks like they were lost inside of 30 seconds.  The radiation counter data shows the start of a spike but nothing more."  She looked at the tech in surpise, "Nothing more?"  "No ma'am just that apparently the Afgan's feed indicates 51 seperate detontions against the Terrier and London, but nothing on the sensors."  "Captain, its the Airdale."  "Edmonton."  Diana, could hardly keep her voice stead.  "Airedale, permission to go rescue survivors."  Diana swallowed hard.  "Negative Airdale, prepare for jump."  "Engineering, spindle the drive, navigation, jump point to Sol."  She had orders that covered this eventuality and she needed to report the loss of the battlegroup.

AD 2267 (January 1)

"Commadore Wilson to Commander Nim."  the voice was recorded as the transmission time from earth was significantly delayed taking nearly 47 hours to reach the jump point.  "I accept full responsibility for these orders, your ship and the Airedale will not return to Wolf 359.  Our analysis indicates an attempt to recover the life pods is likely to draw the aliens attention and any ships sent on this mission would be lost.  I will not loose more people on a hopeless task.  You will picket the jump point at extreme sensor range. Orders to follow this message in encrypted text."  She sighed, given the technology difference the first message from Captain Booth had indicated she had been certain that the orders would be this.  But leaving over 100 crew in that system that was hard.  Very hard.  "Ship, this is the captain...."


AD 2267 (February 10)

After Action Analysis of Wolf 359 Encounter
1.  Cpt. Booth should have raised shields sooner, though it is unlikely this would have affected the outcome of the battle in any measurable fashion so this error is recognised but should not count against his record.
2.  The ships were lost due to the lack of a sesnor capable of localizing the inbound missile strikes.  Our Siemens SSS 53-3000 is a general purpose search sensor, against such small targets its range is less than 500 km.

This board recommends the development and installation of a dedicated missile search sensor on all combat ships.  As it stands our counter missiles and laser weapons though capable of firing on them are blind to their existance so thus can't fire on them.  This board finds the captains and crews of the Terrier, Afghan and London blameless for their loss under fire, even had they been able to engage the enemies attack it was so overwhelming in nature that the result of the combat was a forgon conclusion.  Even had the ships functioned perfectly no more than a total of 10 enemy missiles could have been stopped.  The Battlegroup would still have been destroyed.

[ooc]Or at least that is my best guess for why my ships didn't shoot back.  I honestly don't know if that was a parasite launch or if the ship actually has 51 size 1 launchers.  For those who read the first part earlier you might want to look again as I updated it.  I appear to be seriously out-teched here.[/ooc]
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 23, 2012, 07:37:02 AM
[ooc]Vastly quiet time, mostly I was optimizing fuel use to keep the ships involved in the Faewald colonization effort moving.  By "drydocking" most of the navy it proved possible to do this, but my log is filled with messages about ships having low fuel levels as the Pius Antonius shuttled back and forth between Sol and Alpha Centauri Jump Point (and on one occassion into it).  There could be a degree of better management tools, I am considering setting up waypoints near the Alpha-C jumppoint in Sol and sending the freighters there with a send message order so that I know to launch the Pius Antonius to top up their tanks.[/ooc]

AD 2267-68  Dealing with the Fuel Crisis

The NC commision leadership was faced with dealing with the Fuel crisis and instituted draconian reductions in ship operations and priortizations of which ship got how much fuel.  By this it was able to limp through the first few months of the crisis in a fashion that well stressful on ship crews never resulted in an incident stranding a ship or ships.  Prioties were set in technological research to develop improved refinery efficiency and the Sorium Harvester Module.  As this time coincided with an increase in civillian mining activities it also resulted in a rebirth of construction activity on Earth itself as long idle factories were brought back into operation to intially build some extra refineries.  Although these refineries would add only a limited boost to the available fuel, the situation was such that even an addition of 20,000 l per year could be seen.  As it happened the first new refinery came online essentially at the same time as advances in the process of making fuel increased the output by 20%.  The combination of the two meant that by the end of November 2267 the fuel production was 1.82 million litres per year.  This additional 400,000 litres of fuel was a welcome relief.  The Protecteur was fully fueled and then held as a strategic reserve in Earth Orbit while the bulk of the fueling duties was performed by the Pius Augustus.  The cost of civillian mined resources was soon the highest part of the commissions budget and soon was more than 50% of their costs, but by this time the reserve of Duranium on Earth was over 1500 tons and the rate of arrival at the Earth Orbital Mass Driver facility was such that 90% of the available construction facilities could be devoted to a long term plan to build research facilities and orbital dock yards while 10% was devoted to infrastructure, refineries and conversion of mines to teleoperated.  Thus while dealing with the fuel issue was clearly something that would required long term effort the Neutronium and Duranium crisises had been mitigated.

Expansion of Civillian Mining Efforts in Sol

The civillian efforts to exploit the resources of the Oort cloud region or on comets of the Sol system has become the dominant source of minerals.  NC owned mines numbers are now dwarfed by the civillian effort and the reserve of Duranium and Neutronium grows over time even as expensive projects that had not been possible during the first half of the decade now are approved.

AD 2267 (September) The civilian mining colony on Wolf-Harrington has been expanded to 3 civilian mining complexes
AD 2267 (October) The civilian mining colony on 2004 NT33 has been expanded to 3 civilian mining complexes
AD 2268 (March) The civilian mining colony on Haumea has been expanded to 2 civilian mining complexes
AD 2268 (May) The civilian mining colony on 2004 NT33 has been expanded to 4 civilian mining complexes
AD 2268 (July) The civilian mining colony on Van Biesbroeck has been expanded to 2 civilian mining complexes
AD 2268 (October) The civilian mining colony on Haumea has been expanded to 3 civilian mining complexes
AD 2268 (October) The civilian mining colony on Reinmuth has been expanded to 4 civilian mining complexes

Research Efforts

AD 2267 (October 20) Dr. Lucas Watkins' team completes research into the  Flag Bridge and research into new ground combat weapons begins (Ground Unit Strength 14).
AD 2267 (November 20) Dr. Ellen Allan's team completes research into enhancing Fuel Production to 24,000 Litres/year and research into Sorium Harvester commences.
AD 2268 (April 10) Construction of Research Lab completed on Earth and is immediately assigned to assist Dr. E. Allan's efforts.
AD 2268 (April 15) Dr. Ellen Dawson's team completes the breakthrough research into Pebble Bed Reactor Technology and development of the Rolls Royce NT E-M25Se begins.
AD 2268 (May 25) Dr. Ellen Dawson's team finalizes the Rolls Royce NT E-M25Se engine design and starts on the MAN NT CE-62e egine.
AD 2268 (July 5) Dr. Ellen Dawson's team delivers the MAN NT CE-62e engine build to print design and returns to Rolls Royce to begin the Rolls Royce NT E-M18Se engine.
AD 2268 (July 25) Dr. Ellen Dawson's team completes their contract for the Rolls Royce NT E-M18Se and begins CANDU HW 1MW reactor development.
AD 2268 (July 30) Dr. Ellen Dawson's team finishes the CANDU HW 1MW reactor and starts on the replacement for the London' power plant the CANDU AHW 6MW reactor.
AD 2268 (September 15) Dr. Ellen Dawson's team finishes research into CANDU AHW 6MW and turns over the lab to Dr. Jessica Gough's sensor team to develop the Seimens SAMS Vigilant 51-0050 CM sensor.
AD 2268 (October 20) Dr. Jessica Gough team has completed the Seimens SAMS Vigilant 51-0050 and starts development of the PDC AMS 510-0050 CM sensor.

With these developments the CN Navy vessels go into refit to the Mod 1 design improving their engines with the new higher efficiency lowered thermal signal types, addiing counter missile sensors and in the case of the London changing out the reactor for an Advanced Heavy Water version.  This modification costs the Terriers a shield generator.  The CM sensor is not added to the Edmonton class of Jump tenders.  Additionally a new Bauxite Extended Range and Colussus (E) class of ships is designed.  While the military ships gained 0.7 billion km in range the long haul civillian ships gain slightly over a billion km additional range, coming in slightly over 12 billion km and this is sufficient to make the round trip between Earth and Faewald without requiring additional fueling.  The two Bauxite class ships in Intersellar Colonization Group I will be converted to the Extended Range Bauxite class.

Other Important Events

AD 2267 (April 12) The SV Leif Ericson arrives at the jump point to Gliese 308 in LHS 292.  It jumps through to find the Oberon waiting on the other side.  The crew of the Oberon, which have been six months longer in space then planned are extremely happy to the Ericson and after a transfer of fresh supplies to the Oberon both ships start the voyage back to Sol.    The two ships arrive back at Earth in July, the crew of the Oberon going on shore leave as the ship is entered into maintenance overhaul.  The Tycho Bryhe also returns from Epsilon Indi to Earth.  This brings surveying to a close for the NC Navy but command staff are glad the missions were accomplished and that no ship was stranded due to the fuel situation on Earth.
AD 2267 (October 30) Amber (Bauxite Long Range class) refitted on Earth. 66 crew were added to the ship.
AD 2268 (March 30) Diamond (Bauxite Long Range class) refitted on Earth. 66 crew were added to the ship.  This completes Interstellar Colonization Group II, which loads two mining facilities, 20,000 volunteers and infrastructure.  The ships fuel up from earth and start on the year long journey to Faewald.  The new long range ships no longer will require constant re-fueling and their spacious crew facilities will enable the crew to easily withstand the rigours of the long boring voyage.
AD 2268 (June 25) The crew of Goliath has completed shore leave and is fully rested after 6 weeks in orbit over Faewald.  The ship takes on a cargo of minerals mined at the colonies recently established mines and starts on the way back to Earth.  Though the total amount of minearls in the Goliath's hold is not large it is an event of significance due to it being the first return on the colonies investment and represents the start of humanities exploitation of Alpha Centauri.
AD 2268 (June 30) The Royal Rifles Infantry Division is disbanded and its personel are reformed into the Regina Rifles Bn after training in the new weapons allowed by the use of TN technology.  The Montreal Fusaliers Bn begins training next.
AD 2268 (July 25) Commadore Wilson, who has led the NC Navy for years reaches retirement age and he is succeeded by Captain Mitchell White who is promoted to Commodore of the Navy.  Cpt. White had been in command of the SV Henry Hudson and in his acceptance speach vows to return humanity to further exploration.  He establishes a team to look at how best to exploit the still in development Sorium Harvester to establish a secure fuel source outside of Sol.

Long Term Planning

The NC Commission is getting tired of responding to one crisis after another and formulates a pannel on how to go forwards.  Given the existance of the Wolvers in Wolf 359, and their apparent technical superiourity enhancing humanities research efforts is deemed priority one.  Two new research centres will be built.  Following this will be constructed a new civillian orbital yard.  This yard will be dedicated to tankers and fuel harvesters to expand humanities reach beyond Sol.  The current problem is that only Sol has fuel, shipping fuel to other places ends up consuming a great deal of it since either there is the long trip to the Alpha Centauri jump point or else there is the Lalinde 21185 system to traverse.  The AD Leonis system has both a barely settleable terrestrial world, mineral wealth and gas giant that possesses sorium making it the ideal location to set up a refueling centre.  It will all depend on what a fuel harvester looks like when the design is finalized.  1 or 2 Interstellar colonization groups would be needed to set up the colony as the infrastructure needs will be high but given the experience gained on Venus it is certainly do-able.  A secure outsystem refueling point will enable the resumption of at least limited exploration based around the two Oberon's and a single Amundson.

Looking at the time period after the construction of a new civillian orbital yard the plan is to build a new reasearch centre, a new Naval yard and then another research centre.  The new naval yard will be expanded in size and have a total of 3 slips.  Further research centres will be built alternating with key expansions of the Earth University, additional planetary sensors, and more terraforming facilities for Mars.  At the same time 10% of the industry will be expanding refineries, making needed infrastructure, and converting more mines to teleoperated mode.  The mines existing on Earth; however, are a strategic asset that must not be wasted as they are necessary to future outsystem colonization efforts.  The commission settle on a short term goal of between 12 and 14 total research centres (6 or 8 more than the current 6) to be achieve inside of a decade.

The Navy pushes for the conversion of at least two of the old ICBM bases to a new design which incorporates both an active anti-missile sensor but also boat bays for sensor pinnances and laser turrets for final defensive protection.  They also suggest that a small base be designed for defence of our colonies.  The Army recieves confirmation that it will be modernized but on a lower priority.  There is a strong component of the Navy that is pushing for an early adoption of a ship capable of deploying sensor pinnances.  They point out that two such pinnances would dramatically extend the sensor envelope and enable the Hawk CM's to be fired at a substantially greater range than would be the case now.  They point out that two such ships per squadron would free up a Terrier from its duties now as an escort for the Edmonton and Protecteur of the support group and allow the terrier to carry fewer Hawk's and more Javelin's.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 23, 2012, 10:09:36 AM
[ooc]This is just the details of the ships mentioned before.[/ooc]

Code: [Select]
Bauxite Long Range (E) class Freighter    29,900 tons     117 Crew     415.25 BP      TCS 598  TH 125  EM 0
209 km/s     Armour 1-85     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 6     PPV 0
MSP 52    Max Repair 15.625 MSP
Intended Deployment Time: 24 months    Spare Berths 0    
Cargo 25000    Cargo Handling Multiplier 25    

MAN NT CE-62e (2)    Power 62.5    Fuel Use 11.93%    Signature 62.5    Exp 5%
Fuel Capacity 250,000 Litres    Range 12.6 billion km   (698 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

This is an updated of the Bauxite Long Range class to incorporate the higher efficiency engine.  The ship isn't fast but it is capable of extended journeys.

Code: [Select]
Colossus (E) class Jump Freighter    29,900 tons     165 Crew     637.25 BP      TCS 598  TH 125  EM 0
209 km/s    JR 2-25(C)     Armour 1-85     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 6     PPV 0
MSP 80    Max Repair 55 MSP
Intended Deployment Time: 24 months    Spare Berths 1    
Cargo 10000    Cryogenic Berths 20000    Cargo Handling Multiplier 20    

Saab CJX 3-600     Max Ship Size 30000 tons    Distance 25k km     Squadron Size 2
MAN NT CE-62e (2)    Power 62.5    Fuel Use 11.93%    Signature 62.5    Exp 5%
Fuel Capacity 250,000 Litres    Range 12.6 billion km   (698 days at full power)

NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

Another updated commercial ship.  This is the senior ship of each Interstellar Colonization Group.  Updated to the more efficient engines.

Code: [Select]
Edmonton Mod1 class Jump Tender    3,000 tons     82 Crew     285.875 BP      TCS 60  TH 56.25  EM 120
1250 km/s    JR 3-50     Armour 2-18     Shields 4-300     Sensors 15/15/0/0     Damage Control Rating 2     PPV 0
Maint Life 5.71 Years     MSP 119    AFR 36%    IFR 0.5%    1YR 6    5YR 93    Max Repair 33 MSP
Intended Deployment Time: 18 months    Spare Berths 0    

Saab JX3-60     Max Ship Size 3000 tons    Distance 50k km     Squadron Size 3
Rolls Royce NT E-M25Se (3)    Power 25    Fuel Use 85.5%    Signature 18.75    Exp 10%
Fuel Capacity 100,000 Litres    Range 7.0 billion km   (64 days at full power)
GE Barrier A119 (4)   Total Fuel Cost  36 Litres per day

Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

This design is classed as a Military Vessel for maintenance purposes

The first modernization of the Edmonton class.  Only the use of the more efficient "shroud" engines differentiates this class from the original.

Code: [Select]
London Mod1 class Escort    3,000 tons     89 Crew     292 BP      TCS 60  TH 75  EM 120
1666 km/s     Armour 1-18     Shields 4-300     Sensors 15/15/0/0     Damage Control Rating 2     PPV 6
Maint Life 7.72 Years     MSP 122    AFR 36%    IFR 0.5%    1YR 4    5YR 54    Max Repair 30 MSP
Intended Deployment Time: 18 months    Spare Berths 0    

Rolls Royce NT E-M25Se (4)    Power 25    Fuel Use 85.5%    Signature 18.75    Exp 10%
Fuel Capacity 100,000 Litres    Range 7.0 billion km   (48 days at full power)
GE Barrier A119 (4)   Total Fuel Cost  36 Litres per day

Thales MilL-IR Stiletto (2)    Range 30,000km     TS: 1666 km/s     Power 3-1     RM 1    ROF 15        3 1 1 0 0 0 0 0 0 0
Grundig Sureshot Mk1-25/20X  BFC (1)    Max Range: 40,000 km   TS: 2500 km/s     75 50 25 0 0 0 0 0 0 0
CANDU AHW 6MW (1)     Total Power Output 6    Armour 0    Exp 5%

Seimens SAMS Vigilant 51-0050 (1)     GPS 10     Range 500k km    Resolution 1
Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

This design is classed as a Military Vessel for maintenance purposes

The London modernization is more extensive.  In addition to the engine changes the powerplant is upgraded to smaller Advanced Heavy Water reactor, while the space saved is used for the addition of the Siemens SAMS Vigilant counter missile sensor.

Code: [Select]
Terrier Mod1 class Frigate    3,000 tons     90 Crew     353.825 BP      TCS 60  TH 56.25  EM 120
1250 km/s     Armour 1-18     Shields 4-300     Sensors 15/15/0/0     Damage Control Rating 2     PPV 8
Maint Life 7.37 Years     MSP 147    AFR 36%    IFR 0.5%    1YR 5    5YR 71    Max Repair 30 MSP
Intended Deployment Time: 18 months    Spare Berths 1    
Magazine 60    

Rolls Royce NT E-M25Se (3)    Power 25    Fuel Use 85.5%    Signature 18.75    Exp 10%
Fuel Capacity 100,000 Litres    Range 7.0 billion km   (64 days at full power)
GE Barrier A119 (4)   Total Fuel Cost  36 Litres per day

Nordion Buckler CM Launch System (3)    Missile Size 1    Rate of Fire 30
Nordion Arbalist ASM Launch System (1)    Missile Size 5    Rate of Fire 150
Telus ASMFC 53-1000 (1)     Range 20.1m km    Resolution 20
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1
HAWK(I) Counter Missile (33)  Speed: 2,500 km/s   End: 29.9m    Range: 4.5m km   WH: 1    Size: 1    TH: 16 / 9 / 4
Javelin II Anti-Ship Missile (5)  Speed: 2,500 km/s   End: 89.9m    Range: 13.5m km   WH: 4    Size: 5    TH: 18 / 11 / 5

Seimens SAMS Vigilant 51-0050 (1)     GPS 10     Range 500k km    Resolution 1
Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The Terrier modernization replaces the engines and also trades a Barrier generator for a counter missile sensor.

Code: [Select]
Guardian class Missile Frigate    3,000 tons     79 Crew     351.825 BP      TCS 60  TH 56.25  EM 120
1250 km/s     Armour 1-18     Shields 4-300     Sensors 15/15/0/0     Damage Control Rating 3     PPV 3
Maint Life 11.77 Years     MSP 220    AFR 24%    IFR 0.3%    1YR 3    5YR 44    Max Repair 30 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 8   
Hangar Deck Capacity 250 tons     Magazine 55   

Rolls Royce NT E-M25Se (3)    Power 25    Fuel Use 85.5%    Signature 18.75    Exp 10%
Fuel Capacity 150,000 Litres    Range 10.5 billion km   (97 days at full power)
GE Barrier A119 (4)   Total Fuel Cost  36 Litres per day

Nordion Buckler CM Launch System (3)    Missile Size 1    Rate of Fire 30
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1
HAWK(I) Counter Missile (54)  Speed: 2,500 km/s   End: 29.9m    Range: 4.5m km   WH: 1    Size: 1    TH: 16 / 9 / 4

Seimens SAMS Vigilant 51-0050 (1)     GPS 10     Range 500k km    Resolution 1
Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

Strike Group
1x Fairmile A(EW) Pinnace   Speed: 1200 km/s    Size: 5

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The FFG Guardian is a new class proposed to fulfill the roles of Area Defence Ship for the support group and to carry a Early Warning pinnance for the Battlegroup.  Trying to carry two Fairmile's as originally planned would have crippled its magazine capacity and left it with only 2 launchers.  It was decided that reducing the number of Fairmile's to a single one would leave the ship more combat worthy.  It did not seem possible to make the ship with a beam weapon system.

Code: [Select]
Fairmile A(EW) class Pinnace    250 tons     7 Crew     42.5 BP      TCS 5  TH 6  EM 0
1200 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 1     PPV 0
Maint Life 0 Years     MSP 106    AFR 0%    IFR 0%    1YR 0    5YR 0    Max Repair 10 MSP
Intended Deployment Time: 0.2 months    Spare Berths 1    

Bombadier Outboard NTM1-125 (1)    Power 6.25    Fuel Use 155.65%    Signature 6.25    Exp 12%
Fuel Capacity 10,000 Litres    Range 4.6 billion km   (44 days at full power)

Seimens SAMS Vigilant 51-0050 (1)     GPS 10     Range 500k km    Resolution 1

This design is classed as a Fighter for production, combat and maintenance purposes

An early warning pinnance designed to be launched from either a ship or PDC to extend the range at which inbound missiles are detected and engaged.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 26, 2012, 08:00:23 AM
[ooc]Even though 6.2 has come out I will continue this game as I am enjoying it.  If anyone cares to comment on what is missing in the AAR that they would like to see I'd appreciate it.  I'm never certain what people like to read in these sort of AARs.  For the moment progress is slowed down by a pair of NPRs somewhere going at it tooth and nail so I'm often forced to switch over to auto turns of 5 min until that is done with.[/ooc]

Living Within Our Means
AD 2268-2270  
The fuel situation continues to be the main stumbling block for the NC Commission leadership.  Regardless of a concerted effort to do so the situation does not magically fix itself, as might be said of the Duranium crisis that was solved by civillian investment.  On the other hand, although the typical reserve to planned expenditures for Duranium are often only 1000 tons appart this no longer halts development efforts.  Earth's industry is fully busy during this time period and for the first time in a decade substantial long-term, high-value investments come on line.  The fuel situation itself eases as increases in refinery efficiency and the small increase of refineries present results in a growth of the yearly production to 2, 385, 600 litres per year with 1.8 m litres in the tank farm by summer of 2271.  At the same time the pressure on the system has relieved itself to the point where the NC Navy ships are fully fueled rather than at 40% of capacity.  

A study group looks at the situation carefully.  The Interstellar Colonization Groups each take 0.75 m liters, but the round trip time is nearly 2 years.  They carry essentially enough fuel for the full trip, and even if they need a "topping up" that doesn't change the total amount of fuel they need.  This means that in a two year block they will consume 3 of the 4 million litres produced.  This leaves essentially 1 million litres of fuel for other purposes every two years.  Even considering only small changes in this status given the fact that the Naval Vessels are fully fueled (including a strategic reserve of 0.8 million litres on the two Protectueurs) there is grounds for optimisum in the exploration branch.  When the fuel harvesters come on line, itself a lengthy process of nearly 2 years from development of the system to deployment of the first harvester it should be possible within 2 years to have a forward fuel base established in AD Leonis.  With this base present a lot of fuel currently expended to refuel would be saved.  The first harvester will go to Alpha Centauri as here is the most critical requirement on fuel, and any fuel tanked there is fuel not taken from the Earth's tank farms.  A Loch and two Petrol's can produce nearly enough fuel in a year to refuel a empty ICG and will be able to refuel partially two of them each year as they should have only used up half of their supply on the journey from Earth.  It is a question, the study group points out, of fuel being more effective when local to the system, as more fuel is then used for mission goals.  They also recommend updating all ships to the highest efficiency engines possible as the next generation engines are for the future.  The savings for the Amundson class is significant, as the modern engines have an efficiency of 76% compared to the 95% of the originals.  The more efficient MAN engines are not such a significant change but given the distances the ships travel even 1% efficiency changes result in a noticable range increase.

Changing of the Guard
AD 2269 (January 4)
At the age of 65 Mr. Callum Peters who has lead the NC Commision for 40 years retires and his successor is Mrs. Charlotte Todd, late the Govenor of Luna.  In his speach to the Assembly outgoing Commissionair Peters' emphsises the high points of the last four decades: the establishement of colonies on Luna, Mars, Venus, and Ganymede, the discovery of jump drive and the exploration of nearly a dozen solar systems, the establisment of the colony of Faewald in Alpha Centauri, and the robust growth of the Northern Coalition itself whose population now rivals the pre-collapse value.  The typical internet rabble are quick to point out that he skipped over The Dump, the ongoing loss of lives in the colonization effort, the Wolfers, and the Yuri Gagarin and 1-1-1-1 Incidents.  Commissionair Todd's first address emphises a methodical approach to solving the fuel issue and an emphisis on returning Humanity to the systems it had to abandon due to the lack of fuel.  She praises the efforts of the various corporations whose mineral extraction facilities have given new hope to Humanity and re-ignited the flame of progress.

Northern Coalitiion Navy

The navy takes the information gained in the loss of the 1st Battlegroup to heart and pushes through the development of the Guardian Class and two new PDC types.  The Tranquillity point defence base and the Fort Dublin class planetary defence centres will boost defenses on Earth and her colonies significantly.  The decision is made to update two older ICBM bases rather than refit the existing Fort Victoria's.  The feeling in the Navy is that the existing bases need to be modernized before worrying about optimization and that having a series of chances to produce a final mix of designs is a better way to proceed.  The first order of business once the technology is developed is for the surving ships to go in for the much needed Mod 1 modernization.  They also establish a watch on the Wolf 359 jump point once this is complete.  One battlegroup maintains a picket status some 1.5 million km from the jump point itself.  The aliens have shown no interest in following the human ships but no one understands why not and Earth needs all the warning it can get.

AD 2268 (November 15) Retooling for Terrier Mod1 class completed at Victorias Esquimalt Graving Dock on Earth, the orbiting naval ships are towed to the slips and priority refits are started.
AD 2269 (January 10) The Edmonton and Banff (Edmonton Mod1 class) jump tnders complete their refits, and the first Guardian class FFG Guardian is laid down.
AD 2269 (January 30) Bloodhound, Airedale, and Beagle (Terrier Mod1 class) are refit in the VEGD and 3 more Guardian class FFGs are started.
AD 2269 (March 5) Cheshire (London Mod1 class) is finished her refit in the VEGD.  
AD 2269 (March 20) Borsoi (Terrier Mod1 class) completes her refit in the VEGD.
AD 2269 (August 25) the first Fairmile class Early Warning pinnace Fairmile A(EW) 001 is built.  The firm recieves a contract for another 7.
AD 2269 (December 10) Dorset (London Mod1 class) is built in the VEGD.
AD 2269 (December 15) Guardian (Guardian class) is built in the VEGD and takes on board its Fairmile pinnance.
AD 2269 (December 30) Retooling for Protecteur Mod2 class completed at Victorias Esquimalt Graving Dock on Earth
AD 2270 (January 5) Watchman, Sentry, and Picket (Guardian class) are built in the VEGD.  This finalizes the navy's builds and completes the two Squadrons TO&E.
AD 2270 (October 10) Protecteur (Protecteur Mod2 class) is refitted in the VEGD, but re-enters the shipyard for the Mod2.1 refit, giving her the most efficient engines possible.
AD 2270 (November 25) Protecteur (Protecteur Mod2.1 class) finishes her refit at the VEGD and loads fuel and munitions this brings the 1st Squadron Support Group up to full strength.

Northern Coalition Army
The army's structure is slowly starting to change as a more plentifuly supply of neutronium allows for the updating of its TO&E with TN weapondry.  The current plan it so replace each existing infantry division with 3 mobile infantry and 2 reserve (Garrison) battalions.  It is eventually planned to include a brigade headquarters.  I Corps is the first to have an infantry division converted to be followed by a division of II Corps in Europe.

AD 2269 (July 5) Montreal Fusaliers trained on Earth, the training of the Loyal Edmonton Bn (mobile infantry) begins.
AD 2270 (July 5) Loyal Edmonton Bn trained on Earth, the training of the reserve formation the Rocky Rangers Bn (garrison) begins.

Construction for Bu Colonization
The demands of interstellar expansion require as substantial investment in long haul space craft.  As as a single comercial yard will be tied up for the forseeable future with the demands of this, priority has been given to the construction of a second yard that will focus on sorium harvesters and tankers.

AD 2269 (March 15) Amethyst (Bauxite Long Range (E) class) is refit at L-ISC.
AD 2269 (September 5) Bauxite (Bauxite Long Range (E) class) is refit at L-ISC.
AD 2269 (November 20) 10000 tons of capacity added to Litton-Ingalls Shipbuilding Corp. at Earth, this is done as the yard was in a quiet time and it is a development for the future.
AD 2270 (May 15) Emerald (Bauxite Long Range (E) class) is built at L-ISC, as the MAN NT CE-62i is now available the next ship in the series is a Bauxite Long Range (I) class.
AD 2269 (December 30) Construction of the second Commercial Shipyard Complex completed at Earth (Robert Napier & Sons)
AD 2270 (February 5) 1000 tons of capacity added to Robert Napier & Sons at Earth
AD 2270 (April 6) 2000 tons of capacity added to Robert Napier & Sons at Earth
AD 2270 (June 5) 2000 tons of capacity added to Robert Napier & Sons at Earth
AD 2270 (October 20) 5000 tons of capacity added to Robert Napier & Sons at Earth (total capacity now 20,000 tons)
AD 2270 (November 15) 1000 tons of capacity added to Robert Napier & Sons at Earth

Civillian Activities in Sol

AD 2269 (June 10) A new shipping line is founded: Mahmood Transport Group.  It recieves no public funding support.
AD 2270 (January 20) The civilian mining colony on Haumea has been expanded to 4 civilian mining complexes.
AD 2270 (November 25) The civilian mining colony on Neujmin has been expanded to 3 civilian mining complexes.

Research Progress on Earth

AD 2269 (February 25) Construction of Research Lab completed on Earth it is assigned to Dr. Jessica Gough's efforts to develop the PDC based anti-missile sensor.
AD 2269 (June 20) Dr. Jessica Gough's team completes development of the PDC AMS 510-0050 and the labs are turned over to Dr. Ellen Dawson who starts research into improved fuel efficiency.
AD 2269 (August 15) Dr. Ellen Allan's team completes research into the Sorium Harvester module and begins development of advanced construction techniques (BP 14/year)
AD 2270 (February 10) Dr. Lucas Watkins' team develops better infantry weapons (Ground Unit Strength 14) and research into an system for the pinnances the Engineering Section - Small commences.
AD 2270 (April 21) Dr. Ellen Dawson's team develops a way to improve fuel efficiency of engines (Fuel Consumption: 0.8 Litres per Engine Power Hour) and starts research into Nuclear Pulse Engine Technology and turns over two of the three of the labs to Dr. VikingR Hœkillson's team to develop the practical engines starting with the Rolls Royce NT E-M18Si engine.
AD 2270 (May 25) Dr. VíkingR Hœkillson's team deliveres the Rolls Royce NT E-M18Si engine and starts on the MAN NT CE-62i engine with the firms engineers.
AD 2270 (July 30) Dr. VíkingR Hœkillson team finishes the plans for the MAN NT CE-62i engine and returns to Rolls Royce to start on the Rolls Royce NT E-M25Si
AD 2270 (October 3) Dr. VíkingR Hœkillson completes the Rolls Royce NT E-M25Si engine and returns the laboratory space to Dr. Ellen Dawson's team.
AD 2270 (November 5) Construction of a new Research Lab completed on Earth and assigned to Dr. Ellen Allen's team developing advanced construction techniques.
[ooc]I have to admit here that I am not 100% sure this is correct but I do know I had 3 labs researching propulsion tech and then split 2 of them off to develop the engines.  So this must be the way it went.[/ooc]

===ship designs mentioned above===

Code: [Select]
Bauxite Long Range (I) class Freighter    29,900 tons     117 Crew     415.25 BP      TCS 598  TH 125  EM 0
209 km/s     Armour 1-85     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 6     PPV 0
MSP 52    Max Repair 15.625 MSP
Intended Deployment Time: 24 months    Spare Berths 0    
Cargo 25000    Cargo Handling Multiplier 25    

MAN NT CE-62i (2)    Power 62.5    Fuel Use 10.61%    Signature 62.5    Exp 5%
Fuel Capacity 250,000 Litres    Range 14.2 billion km   (785 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

A straight forward update of the Bauxite Long Range (E) with the MAN NT CE-62i engine.  The 1% efficiency change brings with it a 1.6 billion km increase in ship range.  This ship can now easily make the round trip between Earth and Faewald without refueling.

Code: [Select]
Colossus (I) class Jump Freighter    29,900 tons     165 Crew     637.25 BP      TCS 598  TH 125  EM 0
209 km/s    JR 2-25(C)     Armour 1-85     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 6     PPV 0
MSP 80    Max Repair 55 MSP
Intended Deployment Time: 24 months    Spare Berths 1    
Cargo 10000    Cryogenic Berths 20000    Cargo Handling Multiplier 20    

Saab CJX 3-600     Max Ship Size 30000 tons    Distance 25k km     Squadron Size 2
MAN NT CE-62i (2)    Power 62.5    Fuel Use 10.61%    Signature 62.5    Exp 5%
Fuel Capacity 250,000 Litres    Range 14.2 billion km   (785 days at full power)

NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

This is the planned update for the Colussus class utilizing the new MAN engines to give it the range it needs.  The (E) upgrade ends up not being used.

Code: [Select]
Protecteur Mod2.1 class Replenishment Ship    3,000 tons     53 Crew     261.231 BP      TCS 60  TH 66  EM 30
1466 km/s     Armour 1-18     Shields 1-300     Sensors 15/15/0/0     Damage Control Rating 3     PPV 0
Maint Life 32.43 Years     MSP 1163    AFR 24%    IFR 0.3%    1YR 2    5YR 32    Max Repair 15 MSP
Intended Deployment Time: 18 months    Spare Berths 0    
Magazine 52    

Rolls Royce NT E-M18Si (5)    Power 17.5    Fuel Use 31.16%    Signature 13.125    Exp 7%
Fuel Capacity 400,000 Litres    Range 77.0 billion km   (607 days at full power)
GE Barrier A119 (1)   Total Fuel Cost  9 Litres per day

HAWK(I) Counter Missile (27)  Speed: 2,500 km/s   End: 29.9m    Range: 4.5m km   WH: 1    Size: 1    TH: 16 / 9 / 4
Javelin II Anti-Ship Missile (5)  Speed: 2,500 km/s   End: 89.9m    Range: 13.5m km   WH: 4    Size: 5    TH: 18 / 11 / 5

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

This is a minor modification to the Protecteur to utlize the highest efficiency engines possible.

Code: [Select]
Loch class Fuel Harvester    28,250 tons     159 Crew     536.375 BP      TCS 565  TH 188  EM 0
332 km/s    JR 2-25(C)     Armour 1-82     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 5     PPV 0
MSP 59    Max Repair 55 MSP
Intended Deployment Time: 24 months    Spare Berths 0    
Fuel Harvester: 5 modules producing 140000 litres per annum

Saab CJX 3-600     Max Ship Size 30000 tons    Distance 25k km     Squadron Size 2
MAN NT CE-62i (3)    Power 62.5    Fuel Use 10.61%    Signature 62.5    Exp 5%
Fuel Capacity 300,000 Litres    Range 18.0 billion km   (626 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

The design of the senior ship in each fuel harvester group.  It is planned to be able to fill its tanks in the 2 years its crew can remain on station.  A consort is also designed that lacks the jump engine and has more more harvest capacity (9 modules).  These ships are a priority for the NC Commision and it is planned to build 5 groups (5 Lochs, and 10 Petrol class ships).
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 27, 2012, 10:31:25 AM
[ooc]This is something I realized should have been part of the last update[/ooc]

Bureau of Interstellar Colonizatioin (formerly Bu Col)

After the dump BuCol stated catagorically that it would not longer be responsible for "policing idiots that value their bottom line over peoples lives."  The statement was also made that "Dumping tens of thousands of people on a colony ill prepared for them is not sensable, sane and is in clear violation of all published safety standards."  These statements led to immediate lawsuits from the existing civillian transport firms but although the cases were settled out of court (and no public record exists for what the settlement was) the comments persist.  The general view is that finding a judge that would consider it sensible to have dumped those colonists on Venus in the way it was done would have been nearly impossible.  From that time forth BuCol washed its hands from the settlements in Sol itself and refocused itself on the systems beyond the jump points.  A considerable level of internet conspiracy theory crafting over the deal itself has occured but neither side has made public statements. 

Over the years it quietly built up a fleet of 12 massive freighters, 4 of which being jump capable.  It has engaged in an un-official war with the Navy which wanted, in particular, to retain control over any ship mounting a jump engine.  Although Graduates of the Earth Academy command the ships BIC has started proceedings to split off BIC from the shooting Navy.  As they point out, it isn't that the Navy isn't interested in logistics per se it is just that they have remarkably little interest in all the other aspects necessary to settle space beyond our system.  Administratively, BIC is now in charge of all colony groups, sorium harvesters, terraformers and mining ships.  Of course so far only freighers exist of these catagories but the BIC leadership has always had a long view.

Alpha Centauri
Faewald Colony (2269-71)


Faewald is a dwarf planet in close orbit to its sun, Alpha Centauri A.  It is one of the most abudent easily minable bodies ever found in terms of TN minerals.  It has been described as not much different than living on Luna, outside of higher gravity and no Earth overhead.  The colony was established in an extinct volcano in the termitor region giving access to the old lava tubes for ease of both mining and setting up the colony itself.  The lack of an atmosphere or water makes life here dangerous but pictures and videos of the crater pocked body show a striking jagged landscape harshly lit or else cloaked in permanent darkness.

The colony has expanded rapidly and is now approaching a population of 300,000.  This is half the size of Ganymede and in a considerly shorter period of time.  Every few months a group of freighters arrive to add new colonists, more supplies for the colonies expansion and generally the components of a mine.  A complete factory has also been brought from earth but is still mothballed as it is felt that mining minerals is more useful in terms of manpower use.  BIC insisted on the early transfer of the factory as a back up safety system.  So long as it exists and can be operated then the colony can expand even if it was to be cut off from Earth for whatever reason.

The trip to Faewald from Earth takes around 1 year one way, and in total the ships crew are away from Earth for nearly 2 years including in several weeks in Faewald orbit.  The first few trips proved that the older Bauxites needed modifications as their crew spaces were inadaquete for such long voyages and even weekly events held in the Colussus's more ample bearthing spaces was not sufficient to keep crew morale up.  But still the trips proved attractive to the crew.  The common internet meme is that is due to the Faewalders willingness to treat the crews well...this is so widely held that one of the highest grossing pornographic films in recent times (shot on Luna) was about the escapades of a such a freighter crew on shoreleave.  Although the govenor's office declines to comment to any such questions, the population growth rate of Faewald has been 12.5% per year so procreation is certainly not unknown.  Regardless of the truth of the rumors abounding over the events on shore leave the crew positions on these ships are highly sought after due to the simple fact that while in space there is nothing to spend your pay on and by the time the trip is over with the net pay with interest is significant.  A great many crewers take their ticket after one trip to a commercial firm as completing such a run with a good report is a very good recomendation, but for those that leave the ship don't promotion and a pay raise is nearly automatic.  Four to five trips would leave a person with a significant nest egg.

Faewald is operating 5 mines, and is producing in total approximately 300 tons of TN minerals per year.  The next wave of freighters will bring with them a teleoperated mine for the venus like world orbiting even closer to the Alpha-C-A then Faewald, two PDCs in prefabricated sections, and 3 more mines for Faewald itself, plus another 80,000 colonists and additional supplies for the colony.  There is no plans though to bother with Terraforming the planet.  That is reserved for the other planets of Alpha Centauri, who possess both more acceptable gravity, atmospheres and water.

When asked about this the typical reply is that no one complains on Luna so why should we?  Resource extraction and manufacturing in Alpha Centauri for the medium term future is going to be concentrated in Faewald and the local businesses can only reap a major benifit from any other settlements established as they will concentrate on getting their terraformer facilities running, a tremendously personal intensive activity.  What is needed is a local fuel source and there has been discussions of transporting a refinery, and some small ships to transport materials and people around the system.

There is some resentment against Faewald by the people in Ganymede who often complain that they never got such "princely" treatment and had to make due with limited amounts of support structures.  But BIC states clearly that unless it can gain agreement from the civillian shipping firms on inftrastructure priorities and sensible limits on colonist transfers that government funding for colony expansion will not be used as an excuse for excessive immigration.  Still so long as Faewald is shipping minerals back to Earth, there is little the Ganymede gripping is likely to accomplish.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 28, 2012, 10:33:29 AM
We Were Right!  There is a light at the end of the tunnel!
AD 2272 (Spring)

The conclusions of the study group on the Fuel Crisis were tested in the early spring of 2272.  3 Interstellar Colonization Groups were on the way back from Alpha Centauri, as each group jumped to Sol they sent a request for refueling by tanker, one group being down to 10% fuel in their tanks.  A Petrocan tanker was dispached and ~450,000 litres was transfered to the ships of the ICG in each case.  The tanker was then refueled at Earth and as each ICG arrived they also bunkered to full.  When it was over ~650,000 l of fuel remained in the tank farm.  A drain considerably larger than had previously crashed the system was dealt with, while maintaining a strategic reserve in the 2 Petrocan and 2 Protecteurs of 1.8 m litres of fuel and the NC Naval vessels at full readiness.  The combination of enhanced refinery production, more refineries, and enhanced fuel efficiency by most ships had made a noticable difference in the fuel situation on Earth.

As the first of the Loch class Sorium Harvesters enters production BuSurvey and the Navy both make the case that fueling of the exploration vessels should now begin to get 1 or, if possible, 2 of the Interstellar Survey groups into a state where it can resume operations.  Especially as the two of the 3 ICGs in Sol have started for Alpha Centauri opening a long term low demand window.  The NC Navy also secures an agreement to allow 100,000 l per year to be used for task force training purposes.

Commercial Yard Robert Napier & Sons (Earth, Sol)
This yard moves forward as fast as possible to build two Petrocan class tankers to free up the Protecteurs for military duty and to get to the point where the production of fuel harvesters can begin.

AD 2271 (January 5) 2000 tons of capacity added
AD 2271 (February 25) 2000 tons of capacity added
AD 2271 (June 21) 5000 tons of capacity added (Total Capacity now 30,000 tons, sufficient to build a Loch/Petrol class harvester)
AD 2271 (August 1) Petrocan (Petrocan class) is built on Earth and assigned to Alpha Tanker Group
AD 2272 (May 15) Husky (Petrocan class) is built on Earth and assigned to Beta Tanker Group
AD 2272 (September 15) Retooling for Petrol class completed and the next day the first Loch class harvester is laid down

Commercial Yard Litton-Ingalls Shipbuilding Corp. (Earth, Sol)
This yard is busy updating the Bauxite class of freighters to the Long Range (I) version, and as soon as it can plans to retool for the Colussus (I).  The difference between a Colussus and Colussus (I) or Bauxite Long Range and Bauxite Long Range (I) is 2.9 billion km, a range increase that means they can complete the round trip to Faewald without needing refueling.

AD 2271 (January 25) Garnet (Bauxite Long Range (E) class) built on Earth and assigned to New Construction/Shakedown Training
AD 2271 (October 6) Iridium (Bauxite Long Range (I) class) built on Earth and assigned to New Construction/Shakedown Training
AD 2271 (October 30) Garnet (Bauxite Long Range (I) class) refitted on Earth
AD 2272 (July 15) Iron (Bauxite Long Range (I) class) built on Earth and assigned to New Construction/Shakedown Training
AD 2272 (September 10) Amethyst (Bauxite Long Range (I) class) refitted on Earth
AD 2272 (October 5) Amber (Bauxite Long Range (I) class) refitted on Earth
AD 2272 (October 30) Diamond (Bauxite Long Range (I) class) refitted on Earth
AD 2272 (November 10) Slipway added bringing the total to two
AD 2272 (November 25) Emerald (Bauxite Long Range (I) class) refitted on Earth

Naval Yard Victorias Esquimalt Graving Dock (Earth, Sol)
The Naval Yard is fully occupied with a number of refits to modernise the navy's standard engines.

AD 2271 (February 30) Pius Antorius (Protecteur Mod2.1 class) refitted on Earth.
AD 2271 (October 20) 500 tons of capacity added (total now 3500 tons)
AD 2272 (January 30) Retooling for the Oberon Mod1 class completed
AD 2272 (March 5) Oberon, and Tycho Brahe (Oberon Mod1 class) are refit, and two more Oberon's are laid down.
AD 2272 (May 10) Retooling for the Amundson Mod1 class completed
AD 2272 (July 6) SV Leif Ericson, Thor Heyerdahl, Henry Hudson, and John Franklin (Amundson Mod1 class) complete their refits
AD 2272 (July 25) Retooling for the Terrier Mod1.1 class completed
AD 2272 (September 25) Edmonton, and Banff (Edmonton Mod1.1 class) plus Sentry, and Guardian (Guardian Mod1 class) complete their refits
AD 2272 (November 20) Watchman (Guardian Mod1 class) plus Bloodhound, and Beagle (Terrier Mod1.1 class) complete their refits

Defensive Construction in Sol
The Navy pushes for increased security in the Sol system, and minerals are transfered to Mars and Luna to allow their local industry to build a Tranquility class point defence base.

AD 2271 (September 20) The refit of the PDC Fort Dublin is completed on Earth
AD 2272 (June 5) Construction of PDC Tranquility is completed on Mars by the local Martian Industrial base.
AD 2272 (October 30) Construction of PDC Tranquility is completed on Luna by the local Lunar Industrial base

Research Progress on Earth

AD 2271 (February 5) Dr. Ellen Allan's team has completed research into Improved Refinery efficiency (Fuel Production 28,000 Litres/year) and starts on development of advanced construction techniques (Construction Rate 14 BP) [ooc]I must have modified the priority list and so the previous update is wrong.[/ooc]
AD 2271 (summer) It is discovered that Dr. Ellen Dawson has been working for nearly a year more than allowed under the current employment laws, she is asked to relequish her responsibilities to Dr. VíkingR Hœkillson who will take over research into Nuclear Pulse Engine Technology.  Her fairwell party is well attended as Dr. Dawson is responsible for the technology incorporated into the Saab series jump engines and led the team that developed the theory they were based on.  She can be said to be the Mother of Interstellar Travel and her retirement brings an era to a close.  Dr. Hœkillson takes over the research but it soon becomes apparent that the delievery date will have to slip by very nearly a year to the summer of 2273.  Although dissapointing Dr. Hœkillson is young and will have plenty of time and opportunity to learn the ropes.
AD 2271 (August 6) Dr. KnæikiR Hólmkellson has joined your scientific establishment.  His Research speciality is Biology / Genetics a first in the current scientific establishement and it is very likely when Dr. Watkins retires he will take over the laboratory directing it towards terrraforming improvements.
AD 2272 (April 25) Dr. Ellen Allan's team has completed research into advanced construction techniques (Construction Rate 14 BP) and starts looking into ways to speed up ship construction (Shipbuilding Rate 560 BP)
AD 2272 (June 5) Dr. Lucas Watkins' team has finished the development of Engineering Section - Small and begins looking into the system Fuel Storage - Tiny for Fairmile

Northern Coalition Army
The training facilites at Camp Wainwright are in continous use as the infantry forces are updated to a more modern standard.

AD 2271 (February 15) Rocky Rangers Reserve Bn (GAR) completes its training in Camp Wainwright.
AD 2271 (September 25) The Grossdeutchland Infantry division is disbanded and its personel are used to form the Freiwillig Rostock Bn (Mobile Infantry), which completes training on this day.
AD 2272 (September 25) Scandanavian Mountain Bn (Mobile Infantry) is finished with its training, the Danske Livgarde Bn (Mobile Infantry) begins training next.

Civillian Activities in Sol

AD 2271 (October 6) The civilian mining colony on Encke has been expanded to 4 civilian mining complexes
AD 2272 (September 20) The civilian mining colony on Wolf-Harrington has been expanded to 5 civilian mining complexes
AD 2272 (September 25) The civilian mining colony on Encke has been expanded to 5 civilian mining complexes

Changing of the Guard Once Again
AD 2272 (Jan 15)

Commodore of the Navy Michael White retires and Cpt. Charlie Frasier is promoted to his position.  Cpt. Frasier has spent most of his career on Earth in charge of its forts with the exception of a short stint in 2268 in command of the frigate Bloodhound.  His acceptance address to the Navy emphises a steady growth in capacity and a strengthing of the security of the varioius settlements claimed by humanity.  He also makes a point in saying that Humanities future is among the stars and that establishing outsystem bases and colonies is unquestionably the future, with the Navy leading the way.  The internet buzzes for a while over whether he will work with or against BIC but this early in his time there is no way to tell.  There are, of course, rumors that his promotion is politically motivated citing his lack of time in command of a warship in space.

AD 2272 (January 25)
 
Commander Diana Nim is struggling to keep a huge grin off her face as she shakes Commadore of the Navy Frasiers hand, her other clutching the box containing her new captain rank insignia.  She had thought her career dead when she had to follow her orders to abandon her squadron mates in lifepods in Wolf 359 but now she was one of the four captains of the Navy.  "Congratulations Captain Nim."  CoN Frasier smiles, "Do you have a request for where you should be assigned."  "Yes Sir."  Diana struggled to keep her voice stead, "I'd like the Airdale, if that is acceptable to you."  CoN Frasier looks at the newly made captain for a long moment then nods.  "Your orders will be cut by the time you get to the front desk."  The latter was for the camera's as this had been decided several hours before in his office.  "Thank you Sir."  Captain Nim's hand rose in an automatic salute, which was returned and then the pair of them left the presentation stage to join the clapping crowd for the official luncheon.  Captian Diana Nim was the new C.O. of both the Frigate Airdale but also of the 1st Squadron Battlegroup, Task Group 1, Task Force 1, 1st Fleet (1-1-1-1).

Diana smiled and accepted the salutes of several junior officers as she strode down the hallway leading to her shuttle.  As much as she would love to show the Wolvers the business end of a Javelin ASM she knew that the technological superiority they had shown in the brief combat was such that it would be years before the Navy would be willing to risk a rematch.  Even the current deployment was more about buying Earth warning then any expectation that the ships would stop an invasion.  Still, even if not there perhaps elsewhere she could make up to the officers and men she had been forced to abandon in that system.  And if a miracle happened well payback was a bitch and she qualified.
Title: Re: The Northern Coalition (AAR)
Post by: chrislocke2000 on November 28, 2012, 03:19:15 PM
Gotta say that I'm really enjoying this AAR. So much so I'm in the process of sorting out my own conventional start with a nicely decimated opening population.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 29, 2012, 02:27:56 AM
Gotta say that I'm really enjoying this AAR. So much so I'm in the process of sorting out my own conventional start with a nicely decimated opening population.

Thank you for the positive feedback, I am glad to hear you are enjoying it. 

I hope you can avoid the blundering from crisis to crisis I have been doing.  I would also make sure that Earth has a fairly abundent supply of both duranium and neutronium as you have to build a lot of stuff that you otherwise get for free (20 research labs is 24K duranium/mercasium as an example).  Though the CMCs have been a godsend.  Last I checked they were catapulting 12,000 tons a year to earth.
Title: Re: The Northern Coalition (AAR)
Post by: Jorgen_CAB on November 29, 2012, 02:47:48 AM
I could only concur, this AAR is very entertaining. The start you had was quite interesting and challenging and it will be interesting to find out what happens to the Earth forces on their exploration attempt
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 29, 2012, 04:20:07 AM
I could only concur, this AAR is very entertaining. The start you had was quite interesting and challenging and it will be interesting to find out what happens to the Earth forces on their exploration attempt

Thank you for the positive comment as well.  Well they are quite perturbed by the tech difference (which was extreme enough for me the player) and I'm curious what will happen when I bump into the next NPR...a pair of them were going at it tooth and nail judging by the number of times the turn dropped to 5 or 10 second intervals.  Some quiet fueling of exploration ships though just occured...the SV Amundson's have 350,000 l tanks so outside of tankers or replenishement ships they have the largest fuel needs of any ship currently in service.  So things will start to happen outsystem again.  But the Wolvers...they get a visit again when the NC Navy thinks it is less of a sucide mission or else if they can get a spy ship designed...
Title: Re: The Northern Coalition (AAR)
Post by: Ektoras on November 29, 2012, 11:30:22 AM
I also like your story. Conventional starts are always more challenging. Also i like your combat narrative and the names you give in ships, group of ships and organizations.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 30, 2012, 02:16:11 AM
I also like your story. Conventional starts are always more challenging. Also i like your combat narrative and the names you give in ships, group of ships and organizations.

Thank you for saying so.  When I look at the situation basically it took me 50 years of ingame time to achieve what you get in 50 min of pre game setup for a normal start.  The one thing that probably needs to be changed is the amount of money you make during the conventional start I have something like 600,000+ quatloos in the bank at the moment.

Naming things is important to me, often I use the random name generator or the lists but a few are chosen by me.  I used to do this more in Starfire but there you build so many ships it becomes more of a chore then it brings in satisfaction (70+ DDs and counting for the SCN, while I have been naming the BBs).  Here the numbers seem far more sane.  Hopefully in the future combat write ups I have more to say then "we were blotted from existance with less effort than you would use to swat a fly..." 
Title: Re: The Northern Coalition (AAR)
Post by: Conscript Gary on November 30, 2012, 08:00:07 AM
Yeah, when you have much less ships and much more effort into them, names come a lot more worthwhile to mind.
I really like how you handled that fuel crisis, I've never really gone behind the 'general shutdown and work on fuel production' level of finesse
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 30, 2012, 09:27:41 AM
Yeah, when you have much less ships and much more effort into them, names come a lot more worthwhile to mind.
I really like how you handled that fuel crisis, I've never really gone behind the 'general shutdown and work on fuel production' level of finesse

Thank you, though I have to admit it caught me completely off guard.  I had thought I had lots of fuel then suddenly...tank farm empty.  Not sure what finesse I used, but hopefully it was helpful to other people.  I felt pretty hamstung and a lot stupid for getting caught a third time with something like this.  Have to control my urge to build my way into it again.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on November 30, 2012, 10:00:58 AM
AD 2272-2273 Preparing for the Future

With a Loch class harvester under construction, improved engine technology on the horizon, Faewald prospering, 4 ICG's at full TO&E and nearly 2.5 m liters of fuel per year flowing into the tank farm on Earth the Navy, BuSurvey and BIC are all preparing for a resumption of operations outside of Sol or Alpha Centauri.  The Navy comes to the conclusion that what was done in the past was extremely risky and that they need the ability to project power outside of Sol.  Given that one Battlegroup is tied to the Wolf 359 jump point watch, and a second Battlegroup would be in refit or overhaul that they should finish off TG1's full TO&E and add the 3rd Squadron.  BuSurvey has 4 Amundson class science vessels, plus 4 Oberon survey vessels (2 are under construction) that it wants back in service.  BIC wants to expand its fleet to 8 ICGs, and 5 FHGs plus establish both an outpost in AD Leonis but also a full fledged colony in one of the systems adjoining that system.  It doesn't want to disrupt the growth of Faewald to do this so wants to expand its ICG strength.  As all of this takes more and more fuel the Loch&Petrol class ships are vital regardless of which agency you ask.  None of the three want to be the one to break the system.

Naval Yard Victorias Esquimalt Graving Yard (Sol, Earth)
This yard is planned to expand its displacement to 4500 tons but not further increase its current 6 slips.  It does not change the current status of being able to produce new Terrier/Edmoton/London/Guardian class frigates.

AD 2272 (December 10) Cheshire (London Mod1.1 class) is refit completing the refit of 2nd Squadron.
AD 2273 (January 20) GSVs Johannes Kepler, and Nicolaus Copernicus (Oberon Mod1 class) are built and assigned to New Construction/Shakedown Training
2273 (March 10) Picket (Guardian Mod1 class) plus Airedale, and Borsoi (Terrier Mod1.1 class) finish refitting
AD 2273 (March 25) Dorset (London Mod1.1 class) is refit completing the refit of 1st Squadron.

Naval Yard Deschimag A.G. Weser (Sol, Earth)
This is the new yard in geosycnronous orbit above the Baltic sea region of Earth.  It is intended to have only 3 slips but be able to produce larger ships for the Navy.  The current plan is to expand it to 9000 tons maximum ship displacement, what the Navy is terming its Destroyer weight ships.

AD 2272 (July 15) Construction of Naval Shipyard Complex completed on Earth (Deschimag A.G. Weser)
AD 2272 (December 10) 500 tons of capacity added to Deschimag A.G. Weser on Earth
AD 2273 (April 25) 500 tons of capacity added to Deschimag A.G. Weser on Earth
AD 2273 (August 19) 500 tons of capacity added to Deschimag A.G. Weser on Earth

Commercial Yard Litton-Ingalls Shipbuilding Corp. (Sol, Earth)
The yard capacity will be expanded to 45,000 tons displacement as this is the expected maximum size allowed by the next generation of jump engines.  But this is done without significant time pressure as such ships are still several years in the future.  For the present this yard will build a further 4 ICGs and refit the exiting Colussus class jump frieghters and their Bauxite Long Range consorts to the latest standards.

AD 2272 (November 25) Emerald (Bauxite Long Range (I) class) is finished with her refit
AD 2273 (May 15) Retooling of the yard for the Colossus (I) class completed, a new ship is laid down but one slipway is resevered for refitting the currently operational ships
AD 2273 (June 30) 1000 tons of capacity are added the yards capacity
AD 2273 (July 20) Jade (Bauxite Long Range (I) class) is built
AD 2273 (August 5) 1000 tons of capacity are added to the yards capacity

Commercial Yard Rober Napier & Sons (Sol, Earth)

AD 2273 (August 10) The first of its class the Fuel Harvester Loch (Loch class) is built and the next day starts on its journey to Alpha Centauri V.  The next ship in this class the See is laid down.  It has taken nearly 4 years to move from the development of the Sorium Harvester module to the launch of the first harvester vessel but this markes a major step forward in Humanities path to the stars.  The yard's second slipway is still under construction.  The launch of this vessel was the single most awaited event in the last half decade.

Construction at Earth
The situation with respect to construction with Earth's industrial might has stabilized.  90% of its capacity is used for major infrastructure investments done in a cycle of: Research lab, terraformer/more factories/other higher cost system, Major Infrastructure Investement (Space Yard, Military Facilitiy, PDC Refit), Research lab.  PDC refits and other military activities are added in as necessary, but the priority is to strengthen Humanities research efforts.  The terraformers will be used initially on Mars but are viewed as a long term asset and have a priority for construction.  Additional construction factories are viewed both to speed up the cycle time and also as an investment for future colonies.

The remaining 10% of the capacity is used in the following cycle:  Infrastructurex24, Fuel Refinery, Infrastructurex24, Convertion of mine to teleoperated.  This is viewed as necessary long term investment.

AD 2273 (January 6)  The refit of the ICBM base Fort Reykavik to the new Fort Dublin class standard is completed
AD 2273 (August 19) Fairmile A(EW) 008 (Fairmile A(EW)) is built on Earth completing the order for these small craft.  Fairmile engineers are waiting on new technology before finalizing the base model Fairmile B pinnance.

Civillian Operations in Sol

AD 2272 (December 10) The civilian mining colony on Reinmuth has been expanded to 5 civilian mining complexes

Civillian Mining Complexes provide the following minerals to the NC Commission (cost: 597.8--43.8% of yearly expenditures):
Duranium: 3545 tons
Neutronium: 2800 tons
Corbomite: 924 tons
Tritanium: 224 tons
Mercassium: 294 tons
Sorium: 2640 tons
Uridium: 2201 tons
Corundium: 280 tons
Gallacite: 700 tons
Total: 13 608 tons of TN minerals per year.


Northern Coalition Naval Operations
As an April Fools treat, 1st SQN Battlegroup arrives at the JP to Wolf 359 having completed its refit a week earlier.  It resumes its watch over the jump point to Wolver space.  The 2nd Battlegroup instead of boosting for Earth begins for the first time since the fuel crisis started Task Group training excersizes.  They spend several weeks and some 10% of their fuel enhancing their group training before returning to the yards at Earth for shore leave and maintenance overhauls.  The crews are excited by this and many mails carry statements like "we feel like the navy again."  Coupled with the staff planning for a return to AD Leonis moral in the NC Navy is on the upswing.  The Navy secures funding for an expansion to the Earth University campuses in Kingston, Goose Green, St. Johns, Oxfordshire, Neu Alt Neubrandenburg and St. Petersburg.  This should deal with the current situation where as the common internet joke goes: "Whats the requirement to be a Navy Officer?"  "The ability to breath."

BIC recieves its funding to build a command facility in Antwerp that will coordinate its ship operations, Captain Anna Cox is their choice to lead it, but she is currently in Alpha Centauri.

Faewald, Alpha Centauri
On the 19th August, 2273 Interstellar Colonization Group I finishes offloading their cargo in Faewald Orbit.  This was an unusual cargo.  An teleoperated mine had been dropped off at Alpha Centauri II as it contained minerals not present on Faewald and their other cargo was the prefabricated sections of a Listening Post and Tranquility class PDC.  The Govenor orders the construction facility demothballed a task that will take 6 months.

Research Progress on Earth

AD 2273 (July 20) Dr. Ellen Allan's team develops better shipbuilding methodologies (Shipbuilding Rate 560 BP) and turns their attention to improved computer networks and advanced processor capacity (Research Rate 280 RP)
AD 2273 (August 19) Dr. VíkingR Hœkillson's team developes the ground work for Nuclear Pulse Engine Technology, which instantly makes all existing engines obsolete.  One of the three research labs starts research into how to increase the size of ship a given jump engine can support (Jump Drive Efficiency 5).  The other two labs are assigned to a team led by Dr. Samantha Buckley to develop the ship board engine systems based on the new technological development, starting with the new missile engines.
AD 2273 (August 25) Dr. Samantha Buckley's team has developed the first missile engine, the RR Wildfire NPE-Mi-02, and starts on its larger cousin the RR Wildfire NPE-Mi-10.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on December 02, 2012, 08:44:47 AM
[ooc]Just a design listing of the ships mentioned at this time[/ooc]

Bureau of Interstellar Colonization Designs


Code: [Select]
Bauxite Long Range (HP) class Freighter    29,900 tons     117 Crew     434 BP      TCS 598  TH 200  EM 0
334 km/s     Armour 1-85     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 6     PPV 0
MSP 54    Max Repair 25 MSP
Intended Deployment Time: 24 months    Spare Berths 0   
Cargo 25000    Cargo Handling Multiplier 25   

MAN NP CE-100 (2)    Power 100    Fuel Use 10.61%    Signature 100    Exp 5%
Fuel Capacity 250,000 Litres    Range 14.2 billion km   (490 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

The heavy lifter class of BICs ICGs.  The increased speed will cut the journey from earth to Faewald down from 360 days to 240 days.

Code: [Select]
Colossus (HP) class Jump Freighter    29,900 tons     165 Crew     656 BP      TCS 598  TH 200  EM 0
334 km/s    JR 2-25(C)     Armour 1-85     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 6     PPV 0
MSP 82    Max Repair 55 MSP
Intended Deployment Time: 24 months    Spare Berths 1   
Cargo 10000    Cryogenic Berths 20000    Cargo Handling Multiplier 20   

Saab CJX 3-600     Max Ship Size 30000 tons    Distance 25k km     Squadron Size 2
MAN NP CE-100 (2)    Power 100    Fuel Use 10.61%    Signature 100    Exp 5%
Fuel Capacity 250,000 Litres    Range 14.2 billion km   (490 days at full power)

NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

The colonizer/jump ship of BIC.  The round trip distance to Faewald and Back is around 13 billion km so this ship and its consorts can easily do it.

Code: [Select]
Loch (HP) class Fuel Harvester    28,250 tons     159 Crew     564.5 BP      TCS 565  TH 300  EM 0
530 km/s    JR 2-25(C)     Armour 1-82     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 5     PPV 0
MSP 62    Max Repair 55 MSP
Intended Deployment Time: 24 months    Spare Berths 0   
Fuel Harvester: 5 modules producing 140000 litres per annum

Saab CJX 3-600     Max Ship Size 30000 tons    Distance 25k km     Squadron Size 2
MAN NP CE-100 (3)    Power 100    Fuel Use 10.61%    Signature 100    Exp 5%
Fuel Capacity 300,000 Litres    Range 18.0 billion km   (392 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

The more speedy Loch class, it fulfills the same function as the Colussus class for the ICG.

Code: [Select]
Petrol (HP) class Fuel Harvester    28,250 tons     159 Crew     629.5 BP      TCS 565  TH 300  EM 0
530 km/s     Armour 1-82     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 5     PPV 0
MSP 70    Max Repair 30 MSP
Intended Deployment Time: 24 months    Spare Berths 0   
Fuel Harvester: 9 modules producing 252000 litres per annum

MAN NP CE-100 (3)    Power 100    Fuel Use 10.61%    Signature 100    Exp 5%
Fuel Capacity 300,000 Litres    Range 18.0 billion km   (392 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

The consort of the Loch class.  A fuel harvesting group will produce 644,000 litres of fuel in a year.

Bureau of Survey (Bu Survey)

Code: [Select]
Amundson Mod1.1 class Science Vessel    3,000 tons     85 Crew     443.25 BP      TCS 60  TH 63  EM 0
1400 km/s    JR 3-50     Armour 1-18     Shields 0-0     Sensors 5/1/1/1     Damage Control Rating 4     PPV 0
Maint Life 9.57 Years     MSP 323    AFR 20%    IFR 0.3%    1YR 6    5YR 95    Max Repair 100 MSP
Intended Deployment Time: 24 months    Spare Berths 1   

Saab JX3-60     Max Ship Size 3000 tons    Distance 50k km     Squadron Size 3
Rolls Royce NP E-M28S (3)    Power 28    Fuel Use 31.16%    Signature 21    Exp 7%
Fuel Capacity 250,000 Litres    Range 48.1 billion km   (397 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km
Gravitational Survey Sensors (1)   1 Survey Points Per Hour
Geological Survey Sensors (1)   1 Survey Points Per Hour

This design is classed as a Military Vessel for maintenance purposes

This updated makes the Amundson class into what BuSurvey wanted in the first place.  The crew quarters are expanded giving it 24 months endurance.  The higher efficiency and power of the new engines give the ship substantial cruising range (a range increase of 20 billion km) and this is accomplished at the same times as the fuel demands of the ship have been cut back by 100,000 litres of fuel.  There are no complaints about this refit in BuSurvey.

Northern Coalition Naval Command

Code: [Select]
Edmonton Mod1.2 class Jump Tender    3,000 tons     82 Crew     314 BP      TCS 60  TH 90  EM 120
2000 km/s    JR 3-50     Armour 2-18     Shields 4-300     Sensors 15/15/0/0     Damage Control Rating 2     PPV 0
Maint Life 5.53 Years     MSP 131    AFR 36%    IFR 0.5%    1YR 7    5YR 108    Max Repair 33 MSP
Intended Deployment Time: 18 months    Spare Berths 0   

Saab JX3-60     Max Ship Size 3000 tons    Distance 50k km     Squadron Size 3
Rolls Royce NP E-M40S (3)    Power 40    Fuel Use 76%    Signature 30    Exp 10%
Fuel Capacity 100,000 Litres    Range 7.9 billion km   (45 days at full power)
GE Barrier A119 (4)   Total Fuel Cost  36 Litres per day

Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

This design is classed as a Military Vessel for maintenance purposes

Minimal refit to the Edmonton class that gives it the new higher power engines.

Code: [Select]
Guardian Mod1.1 class Missile Frigate    3,000 tons     79 Crew     379.95 BP      TCS 60  TH 90  EM 120
2000 km/s     Armour 1-18     Shields 4-300     Sensors 15/15/0/0     Damage Control Rating 3     PPV 3
Maint Life 10.67 Years     MSP 237    AFR 24%    IFR 0.3%    1YR 4    5YR 57    Max Repair 30 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 8   
Hangar Deck Capacity 250 tons     Magazine 55   

Rolls Royce NP E-M40S (3)    Power 40    Fuel Use 76%    Signature 30    Exp 10%
Fuel Capacity 150,000 Litres    Range 11.8 billion km   (68 days at full power)
GE Barrier A119 (4)   Total Fuel Cost  36 Litres per day

Nordion Buckler CM Launch System (3)    Missile Size 1    Rate of Fire 30
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1
Hawk (I) Counter Missile (54)  Speed: 2,500 km/s   End: 29.9m    Range: 4.5m km   WH: 1    Size: 1    TH: 16 / 9 / 4

Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
Seimens SAMS Vigilant 51-0050 (1)     GPS 10     Range 500k km    Resolution 1
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Also a minimal refit to this class.  When the Hawk II Counter Missile is available they will be added to this ship.

Code: [Select]
London Mod1.2 class Escort    3,000 tons     89 Crew     329.5 BP      TCS 60  TH 120  EM 120
2666 km/s     Armour 1-18     Shields 4-300     Sensors 15/15/0/0     Damage Control Rating 2     PPV 6
Maint Life 7.1 Years     MSP 137    AFR 36%    IFR 0.5%    1YR 5    5YR 71    Max Repair 30 MSP
Intended Deployment Time: 18 months    Spare Berths 0   

Rolls Royce NP E-M40S (4)    Power 40    Fuel Use 76%    Signature 30    Exp 10%
Fuel Capacity 100,000 Litres    Range 7.9 billion km   (34 days at full power)
GE Barrier A119 (4)   Total Fuel Cost  36 Litres per day

Thales MilL-IR Stiletto (2)    Range 30,000km     TS: 2666 km/s     Power 3-1     RM 1    ROF 15        3 1 1 0 0 0 0 0 0 0
Grundig Sureshot Mk1-25/20X  BFC (1)    Max Range: 40,000 km   TS: 2500 km/s     75 50 25 0 0 0 0 0 0 0
CANDU AHW 6MW (1)     Total Power Output 6    Armour 0    Exp 5%

Seimens SAMS Vigilant 51-0050 (1)     GPS 10     Range 500k km    Resolution 1
Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

This design is classed as a Military Vessel for maintenance purposes

Minimal refit to this class updating its engines.  The speed increase results in a slight increase in the laser barbettes ability to track.

Code: [Select]
Protecteur Mod2.2 class Replenishment Ship    3,000 tons     55 Crew     299.85 BP      TCS 60  TH 84  EM 90
1866 km/s     Armour 1-18     Shields 3-300     Sensors 15/15/0/0     Damage Control Rating 3     PPV 0
Maint Life 29.51 Years     MSP 1187    AFR 24%    IFR 0.3%    1YR 3    5YR 40    Max Repair 15 MSP
Intended Deployment Time: 18 months    Spare Berths 2   
Magazine 72   

Rolls Royce NP E-M28S (4)    Power 28    Fuel Use 31.16%    Signature 21    Exp 7%
Fuel Capacity 400,000 Litres    Range 77.0 billion km   (477 days at full power)
GE Barrier A119 (3)   Total Fuel Cost  27 Litres per day

Hawk (I) Counter Missile (27)  Speed: 2,500 km/s   End: 29.9m    Range: 4.5m km   WH: 1    Size: 1    TH: 16 / 9 / 4
Javelin II Anti-Ship Missile (5)  Speed: 2,500 km/s   End: 89.9m    Range: 13.5m km   WH: 4    Size: 5    TH: 18 / 11 / 5

Seimens SAMS Vigilant 51-0050 (1)     GPS 10     Range 500k km    Resolution 1
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

This change was the most controversial as it produced a slower than average ship.  It also boosted the ships active defences, increased the missile stowage space by 40% and added in a dedicated anti-missile sensor suite.  There are solid arguments on both sides of the fence but it was decided that enhancing the ships ability to both perform its secondary task as well as survive were worth slowing down the Support Group of each squadron.

Code: [Select]
Terrier Mod1.2 class Frigate    3,000 tons     90 Crew     381.95 BP      TCS 60  TH 90  EM 120
2000 km/s     Armour 1-18     Shields 4-300     Sensors 15/15/0/0     Damage Control Rating 2     PPV 8
Maint Life 6.8 Years     MSP 159    AFR 36%    IFR 0.5%    1YR 6    5YR 90    Max Repair 30 MSP
Intended Deployment Time: 18 months    Spare Berths 1   
Magazine 60   

Rolls Royce NP E-M40S (3)    Power 40    Fuel Use 76%    Signature 30    Exp 10%
Fuel Capacity 100,000 Litres    Range 7.9 billion km   (45 days at full power)
GE Barrier A119 (4)   Total Fuel Cost  36 Litres per day

Nordion Arbalist ASM Launch System (1)    Missile Size 5    Rate of Fire 150
Nordion Buckler CM Launch System (3)    Missile Size 1    Rate of Fire 30
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1
Telus ASMFC 53-1000 (1)     Range 20.1m km    Resolution 20
Hawk (I) Counter Missile (30)  Speed: 2,500 km/s   End: 29.9m    Range: 4.5m km   WH: 1    Size: 1    TH: 16 / 9 / 4
Javelin II Anti-Ship Missile (6)  Speed: 2,500 km/s   End: 89.9m    Range: 13.5m km   WH: 4    Size: 5    TH: 18 / 11 / 5

Seimens SAMS Vigilant 51-0050 (1)     GPS 10     Range 500k km    Resolution 1
Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Bare bones update of the ships engines.  When the Hawk II and Javelin III missiles come on line the ships combat power will inrease substantially.

Code: [Select]
Fairmile B2(EW) class Pinnace    215 tons     6 Crew     37.25 BP      TCS 4.3  TH 7.5  EM 0
2325 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 72.92 Years     MSP 54    AFR 0%    IFR 0%    1YR 0    5YR 0    Max Repair 10 MSP
Intended Deployment Time: 0.2 months    Spare Berths 2   

Bombadier Backboard NPM1-125 (1)    Power 10    Fuel Use 138.35%    Signature 7.5    Exp 12%
Fuel Capacity 5,000 Litres    Range 3.0 billion km   (15 days at full power)

Seimens SAMS Vigilant 51-0050 (1)     GPS 10     Range 500k km    Resolution 1

This design is classed as a Fighter for production, combat and maintenance purposes

The latest version of the Fairmile Early Warning Pinnance that uses better technology to improve its speed, and reduce the needed crew complement.  The loss of range from more limited fuel was considered acceptable since the pinnance is only designed for week long missions at most.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on December 03, 2012, 02:32:25 PM
[ooc]A note on the Modx.y nomeclature.  "x" is generally speaking a major update which encompases multiple systems.  "y" is generation upgrade of only a single or a few systems.[/ooc]

AD 2275 The Northern Coalition Commision celebrates 50 years of service to Humanity

It has been 50 years since the Northern Coalition Assembly granted the Commision its mandate to take Humanity to the stars exploiting the so-called "Transnewton Theories" of FTL (Fitz, Thomcast, and Lowell).  In that time signifant advances in the pure and applied sciences have been made.  Sol has been settled to as far as Jupiter, while even the Oort cloud is mined to feed the voacious appetite of the industries of earth and the needs of the construction yards orbiting the planet.  A colony has been established in Alpha Centauri and targets have been set for further outposts of Humanity far from home.  One after another of crisis and setbacks have been faced and none have so far stopped the progression.  The Northern Coalition has grown at home as well, reclaiming territory on Earth that was lost to barbarism and the plague and while half the planet is still dark from orbit, the new megaplexes of St. Rupert, Regina, Des Moines, Toronto, Goose Green, St. Johns, London, Narvik, Rostock, Alt Neu Neubrandenburg, Neu Berlin, St. Petersburg and other major centres are a bright glow.  Mars and Ganymede's atmospheres are now different than before and if the path to being able to breath on them is a long one it has started, the efforts of terraforming are now clearly noticable.  Civillian shiping firms bring products made on Mars, Luna and Venus to markets on the Earth and vice versa.  

In this vein outgoing Commisioner Charlotte Todd's last speach to the Assembly highlights the successes of the Commission over the past five decades.  She then presents the chosen sucessor Mr. Tobias Buxtorf who in his late 20's is one of the newer of the Administrators in the NCC heirarchy.  His last posting was to be the remote manager of the operations on the dwarf planet Haumea.  But he has excellent skills in managing the aspects of an economy that are most applicable to managing the Commissions assets on Earth.  He will have time to grow into the job, one he could potentially hold for over 30 years.  There had been rummors that older Administrators were being sidelined but there seems to be little grumbling in the ranks as these very people are content to finish their careers where they are.  He is a personable manager and has clearly demonstrated a disciplined approach to problem solving, and no press search ever turned up any indication of falsehood on his part.  Squeeky clean was their comments on blogs around the Coalition.  His first task is to optimize factory output as right now that is the most critical component to NCC planning.  Making up for lost time to the Duranium crisis is the official line.

The funding for the NC Commission in early 2275 stands as follows:
Typical Monthly Outlay
Purchase of Minerals from Civilian CMC: 40% (567)
Shipbuilding: 24% (342)
Construction of Installations: 15% (222)
Research: 12% (169)
Shipyard Modificiations: 5% (67)
Other: 4% (63)
Total Outlay: 1430
 
Typical Monthly Income
Income Tax: 87% (1798)
Tax on Exports/trade goods: 12% (250)
Financial centres (20): 1% (32)
Total: 2080

The increased activities are drawing on the budget of the NCC to a much greater extent than in the past.


Comercial Yard Litton-Ingalls Shipbuilding Corp. (Sol, Earth)

AD 2273 (September 5) 1000 tons of capacity added to the slipways
AD 2273 (October 5) 1000 tons of capacity added to the slipways
AD 2273 (November 5) 1000 tons of capacity added to the slipways, they are now at 45,000 tons considered the most likely value achieved by the next generation jump engine.
AD 2273 (November 30) Goliath (Colossus (I) class) refit is complete
AD 2274 (March 10) Monumental (Colossus (I) class) is finished and becomes the group leader of the Interstellar Colonization Group V
AD 2274 (June 7) Retooling for Colossus (HP) class completed
AD 2274 (October 20) Colossus (Colossus (HP) class) refit is complete.
AD 2274 (December 15) Cyclops (Colossus (I) class) is completed but goes in immediately for refit with the newer engines
AD 2274 (December 20) Titanic (Colossus (HP) class) refit is complete, half of the ICGs leader/jump ships are now refit

Commercial Yard Robert Napier & Sons (Sol, Earth)

AD 2274 (April 10) See (Loch class) is complete in Earth orbit, she is assigned to Fuel Harvesting Group II and will be deployed to AD Leonis
AD 2274 (June 15) Retooling for Petrol (HP) class completed
AD 2274 (December 20) Great Lakes (Loch class) and Petrol (Petrol class) finishes construction and immediately re-enter the yard to be refit to the higher performance (HP) standard

Naval Shipyard Victorias Esquimalt Graving Dock (Sol, Earth)

AD 2274 (January 25) 500 tons of capacity added
AD 2274 (March 30) Cleveland (London Mod1.1 class) built and assigned to 3rd SQN Battlegroup of Task Group 1
AD 2274 (May 10) Dalmatian, and Mastiff (Terrier Mod1.1 class) plus Sentinal (Guardian Mod1 class) are constructed, they are assigned to 3rd SQN Battlegroup of Task Group 1
AD 2274 (October 20) Retooling for Terrier Mod1.2 class completed
AD 2274 (December 25) Sentry, and Sentinal (Guardian Mod1.1 class) plus Banff (Edmonton Mod1.2 class) finish their refits

Naval Shipyard Deschimag A.G. Weser (Sol, Earth)

AD 2273 (November 15) 500 tons of capacity added
AD 2274 (February 5) 500 tons of capacity added
AD 2274 (March 25) SV Leif Ericson (Amundson Mod1.1 class) completes her refit
AD 2274 (July 5) SV Thor Heyerdahl (Amundson Mod1.1 class) is refit to the latest standards
AD 2274 (May 15) SV Henry Hudson (Amundson Mod1.1 class) completes her refit
AD 2274 (August 25) SV John Franklin (Amundson Mod1.1 class) is refit and this finishes the work for BuSurvey
AD 2274 (September 30) Retooling for Protecteur Mod2.2 class is complete
AD 2274 (December 15) 500 tons of capacity added
AD 2274 (December 20) Pius Antorius (Protecteur Mod2.2 class) refit to the new standard

Construction and Events in Sol

AD 2274 (April 10) The first of the new pinnaces the Fairmile B(EW) 001 (Fairmile B(EW)) is built on Earth.  This series will be shortly be replaced by the B2.
AD 2274 (April 30) An extention to earths Deep Space Tracking Station is finished the area now monitored grows signifantly and further expansion of the satalite cluster is planned
AD 2274 (May 20) Expansion of the Earth University campuses begins.  This is a critical necessity as currently not enough officers are in service to command all existing ships.
AD 2274 (December 20) Fuel stocks dip to the 10% level causing concern though the whole Navy.  The situation would have been no fuel in the tank farm but neither the Great Lakes nor the Petrol need their tanks filled to full.  It is a stark reminder that the fuel crisis is not yet solved.  [ooc]I got a no fuel for missile production message...until I detanked 200,000 liters from the two harvesters[/ooc]

Northern Coalition Army

AD 2273 (September 25) Danske Livgarde Bn (mobile infantry) completes integration training
AD 2274 (May 5) Fort Narvik Defence Bn (garrison) completes training, the Royal Marines Infantry Division is broken down into a cadre to be trained with the latest TN weapondry
AD 2274 (December 15) Royal Marines Bn (mobile infantry) completes field testing in Wainwright and the Sussex and Wessex Volunteer Bn begins the formation process

Civillian Operations in Sol

AD 2273 (October 25) The civilian mining colony on Reinmuth has been expanded to 6 civilian mining complexes
AD 2274 (February 20) The civilian mining colony on Van Biesbroeck has been expanded to 3 civilian mining complexes
AD 2274 (August 25) The civilian mining colony on Neujmin has been expanded to 4 civilian mining complexes
AD 2274 (November 20) The civilian mining colony on Wolf-Harrington has been expanded to 6 civilian mining complexes

Research Progress

AD 2273 (September 25) Dr. Samantha Buckley's team finalizes the larger missile engine the RR Wildfire NPE-Mi-10 and turns its attention to the fighter engine upgrade the Bombadier Backboard NPM1-125
AD 2273 (October 25) Dr. Samantha Buckley's team completes the design of the Bombadier Backboard NPM1-125 and moves onto the first of the ship engines the Rolls Royce NP E-M28S
AD 2273 (December 30) Dr. Samantha Buckley's team hands over the plans for the Rolls Royce NP E-M28S and begins development with corporate teams of the MAN NP CE-100 engine
AD 2274 (January 5) Construction of a new Research Lab completed on Earth, it is turned over to Dr. Lucas Watkins team researching a smaller fuel tank
AD 2274 (May 15) Dr. Samantha Buckley's team developes the MAN NP CE-100 engine and returns to Rolls Royce for the newest standard military engine, the Rolls Royce NP E-M40S
AD 2274 (September 30) Dr. Samantha Buckley's team finishes research into Rolls Royce NP E-M40S engine and turns the laboratory space over the Dr. Natasha Gray and her team who starts working on the Hawk II Counter Missile for the Navy
AD 2274 (October 20) Dr. Natasha Gray's team has completed plans for the Hawk II Counter Missile and starts to develop newest in the Javelin series, the Javelin III Anti-Ship Missile
AD 2274 (December 15) Dr. Lucas Watkins' team completes research into Fuel Storage - Tiny.  The laboratory space is turned over to Dr. KnæikiR Hólmkellson who repurposes it for research into improvinig the speed of terraforming operations (terraforming rate 0.0012 per yer).  Dr. Watkins retires and his farewell party is well attended by members of both the Navy and the Army.  He has, over the last 40 years, led the development of a significant number of systems while not as spectacular as engines that allow ships to transend Einstein's barrier are the solid necessities one needs for exploiting such a thing as a Jump drive.  Fuel tanks, command and control systems, better engineering spaces, ground combat weapons, new models in troop utilization, and more.  But as no protege exists to carry this work foward the NC commision decidest to refocus its applied laboratories on Terraforming a so far neglected science that based on the number of near misses in terms of colonization prospects will be an absolute necessity in the future.

1st Geosurvey Team and the Upholder

For the past many years the various members of the 1st Geosurvey team and the Geosurvey vessel Upholder have been paired together to conduct ground based surveys of the bodies of the Sol system.  The inner planets were surveyed first with no new result.  The 1st Geosurvey team then started in on the asteroids that had been found to contain minerals that lay between Mars and Jupiter, approximately 70% of those bodies recieved a ground survey, and nothing new was found.  The work of the original Upholder crew had been exceptionally thorough it seems.  Utilizing the fact Jupiter was close to the last survey the team went there and starting a ground survey of Ganymede, finding nothing new they proceeded to Io.  On December 20, 2273 the team transmits the finalized results and for the first time it seems something slipped through the Upholders orbital scanneer.  Io is found to contain 2 069 451 tons of Neutronium with easy accessibility (0.9).  The team proceeds to Europa to start the survey of that moon.

The find is welcome news as Neutronium is a key component to most infrastructure making a secure supply of it critical.  As Io and Ganymede had both been considered for settlement it is a bit of bad luck that it was found on Io.  It does leave the commision and BIC in a quandry.  They both wish to prevent another case of the Dump, but given the lift capacity of the civillian lines and the fact that Venus grabs most infrastruture produced on Earth means that they must produce enough infrastructure on Earth to support at least the number of colonists currently onboard civillian vessels.  Not to do so will lead to another round of lawsuits and this time the arguement the government could do nothing against the tragedy would not hold atmosphere.  Duranium is plentiful enough to produce sufficient intrastructure to get the colony off to a good start.  Development of Io's mineral reserves are then tenatively scheduled for after the completion of the expansion to Earth University and before the start of the latest PDC refit.  BIC is confident they can have some mines and a terraformer in operation by 2276.


AD 2274 (March 16) Alpha Centauri, Vincinity of Alpha Centauri A-V

Lt. Commander Grace Payne listened on her headset, "We have stable orbit." was the report from her helmsman.  She turned to the other part of the bridge.  "Secure from cruise configuration.  Despin the habitate section and deploy the refinery."  "Aye, aye ma'am."  The warning siren sounded and five minutes later slowly gravity dropped over the whole of the crew deck as the rotation of the compartment reduced, it took some five minutes to stop the spin and lock the hab module into its position.  "We are ready to deploy the refineries now."  Grace nodded to herself watching the activity occuring around her through the hologram of the status information.  "Start deployment."  "Aye, aye."

The ship reverberates as the locking bars retract and hydraulic pistons start to push the refinery segements apart changing the shape of the ship from a compact spindle with drive boom and forward fuel cap to something resembling a complex molecule or childs tinker toy.  Step by step the process is accompanied by the buzz of check lists, and the occasional bout of cursing.

Grace taps her key to activate her microphone, "Chief have you got it?"  "Yes Cap...got that damn thing unstuck."  Crewman Newcastle's voice has that odd tone assocaited with someone talking in a helmet that she automatically filters out from much exprience.  "Valve stuck...some lubricant leaked out and froze her solid...we used the torch and a wee bit of persuation and she is working smooth like silk now."  "Thanks Chief, good job."  She watches the indicator showing that the space walking crew was back onboard then keys the mike to another channel.  "Alright, we are green for startup on my screen, engineering are your ready for spin up?"  "Aye captain, we are showing solid locks on all refinery sections and the distribution network is all good to go now."  "Right then stand by for positive spin."  "Helm, sound the rotation alarm and then bring the ship to production revolution."

Outside the ship attitude jets fire in a programed sequence and the ship starts to spin.  The central spindle remains at low G but the extended refineries now have positive centripal force that is both useful to the crews and aids in the seperation of the heavier sorium from the base gas mixture.  The habitation module has now a comfortable 0.75 G effective gravity.

"Spin up sucessful Captain, we are at full revs."  "Excellent, Refinery control are you ready to deploy harvesters?"  "Yes captain, all five harvesters are green for go."  "At your discresion then Refinery Control."  "Right-oh!"  Inside of a minute the five robot craft are flung away from the ship by the spin as the clamps holding them in place are released.  "Harvesters are away.  Telemetry is good.  They are manuevering."  Grace nodded as the voice in her ear confirmed what her status display told her.  She drifted over to one of the pannels and set it to display a picture of the planet, and 15 min later was rewarded by seeing the vapour trails of the five harvester forming in the gas giants upper atmosphere.  "Opening ram scoops now...all show green...gas flow nominal..."  The shock waves of the passage of the harvester drones would fade in time but it was in its own way remarkably beautiful.

An hour later the now filled drones docked back with their respective refinery segments, a longer process than the launch and much more finicky.  "We have solid locks on number 3...opening valves...valves open...starting pumps..."  Grace grinned that was the last drone...it had taken a long time but she got to be the first, it was 15:14 GMT.  "Communications, send to Dwarfhold.  'Governor, the Loch is on line and we are open for business.'"  She knew the words would be resent to the ICG nearest the jump point and transmitted to Earth once they were through with the jump.  The first fuel harvester was in operation.


AD 2274 Victorias Esquimalt Graving Dock, Earth Oribt

By the time it was over on the 20th of June, the workers were contimplating claiming hazzard pay.  Cpt. Diana Nim had been on their case the last few days with a look on her face that could sandblast steel to a high burnish.  She wanted her squadron in space and the refit had to be done now and done right.  To say they were glad to see 1st Squadron boosting for the Lalande 21185 Jump Point was a major understatement.  Cpt. Nim having won the toss was going to lead the effort to establish a colony in AD Leonis and resume survey operations...and the damned ICG and FHG were sitting on the jump point waiting for her.  They had been there for weeks...waiting on the Navy escort.  It took the ships of 1st Squadron slightly more than 6 days to travel the distance and trailing them by a few days were the ships of the survey group (SV Leif Ericson and GSVs Oberon and Tycho Bryhe).  The survey ships would arrive on 2nd of July, by this time the Navy had probed the jump point declared it clear of hostiles and moved on with the BIC ships jumping in systems behind them.  The faster Naval ships crossed the dead useless system of Lalande 21185 and their passives detected nothing out of the ordinary.  The squadron arrived at the jump point to AD Leonis on the 16th of July and jumped through finding, as most expected that system free of any presence but theirs.  It was true that none of this was un-expected but the existance of the Wolvers meant that the blithe assumptions that had fed the first expansion surge now had to deal with the reality of the existance of Aliens with Unpleasent Dispositions (AUDs) or any of a host of other other acronmys (ALFWATFH, BEM, etc).   As Gliese 408 was the planned target of the survey effort Cpt. Nim ordered the 1st Squadron to move to that jump point and probe it.  Arriving there on the 22nd of July her ships jumped in and found the inner system as quiet as it had been when the last SV transited out.  She returns to AD Leonis to await the BIC and BuSurvey ships.

The Interstellar Survey Group I and Alpha and Beta Grav Survey Missions enter Gliese 408 on the 28th of July and the two Grav Survey missions resume the surveying of the remaining survey locations that were needed to complete the gravitational map of the system.  The Leif Ericson turns its attention to the asteroids of the relatively mineral poor system, it begins surveying them for minerals.

The two BIC groups make their slow way across Lalande 21185 with FHG II arriving in AD Leonis on the 13th of September and crossing the distance to the systems lone gas giant to arrive in a polar orbit over it on the 1st of October.  Once Cpt. Nim recieves confirmation the refinery is in operation on the 3rd of October she orders the Protecteur to refuel her Battlegroup and then proceed to the FH See and fill her tanks.  The RS Protecteur arrives at the FH See on the 6th and siphons off a bit over 200 000 litres of fuel.  Admitedly this is mostly fuel the See had bunkered at Earth but it tests the system out and the now topped up RS Protecteur returns to refuel the Support Group.  On the 27th of that same month ICG V jumps in system and proceeds to the inner planet.  The ICG arrives at the planet on the 25th of November, and off loads the infrastructure and 500 colonists they had with them.  The Planet is renamed Forge, as the crushing atmospheric pressure of 43 atmospheres of a CO2/SO2 mix combines with a surface temperature of nearly 1200°C to form conditions normally only found in smelters.  Lakes of liquid metal can infact be found on the planet in lowland areas.  The colony is sited in a mountain valley as high as possible on the termitor in this case as far from the star side as possible, the 500 first-in-colonists are soon busy setting up the basic services they will need to survive on what most call unashamedly a right hell-hole.  Even though AD Leonis is a dim red star Forge orbits at a distance of only 4.6 million km so the day side's sky is dominated by the view of the star...a year is only 3.8 earth standard days on Forge.  The planet has a gravity of 1.04 G and thankfully a strong magnetic field.  As it is tide locked half the planet is in permanent shadow but the strong winds and high degree of convection don't allow the temperature to drop as much is normal on, for example, Faewald.  After dropping its load of colonists, ICG V breaks orbit and heads back toward the jump point leading to Earth, it will be back with another load of infrastructure and 500 more colonists in around 11 months.

In Gliese 408 the gravitational survey is completed on the 27th and no new jump points are found.  As well no mineral rich asteroids had been found.  Cmnd.  Elliot Stokes decides that based on this he will start surveying GJ 1156, the system that connects to this one.  Gliese 408 II is one of the closest worlds to Earth ever found.  It has water, a gravity of 0.87 G, an atmosphere of 83% Nitrogen and 17% Oxygen, that is just a shade too low in oxygen content to breathable (0.09 atmosphere).  The drawbacks are that it is tidelocked to its star, that its average surface temperature is 45°C making it hot and that it lacks Duranium although Corbomite, Vendarite and Gallacite are present.  Still it is the best place in the area for habitation and it would be wise to find out more about its nearest neighbor.  On the 5th of January 2275, the SV Leif Ericson jumps back to AD Leonis to confir with the Navy Squardon waiting at the jump point.  Cmnd. Elliot and Cpt. Nim discuss the situation and though unhappy as the Navy wants a place they can set up a outsystem maintance facility at badly this is BICs call so Nim agrees to probe GJ 1156 and station the Battlegroup at the jump point to it in Gleise 408. Elliot returns to his ship his plan aproved.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on December 11, 2012, 09:48:22 AM
AD 2275  Restarting Out-System Operations

This year marks the start of further exploration and more importantly outsystem development for Humanity or at least those living in the areas governed by the NC.  It has been a learning period where the first fueling groups interact with the Navy to support the Naval ships operations.  Fuel production by the end of the year is just under 3 million litres per year.  This is largely due to Commisioner Buxtorf's efforts at streamlining and making more efficient the process.  [ooc]He has a +40% factory bonus, this is one of the main reasons he got the nod.[/ooc]  This coupled with a steady growth in the number of factories has produced a significant increase in fuel production.  Even though during the year the level of fuel in the tank farm rose and fell it never collapsed.  It required careful monitoring but the system is holding up.  By the end of the year something over 750,000 litres per year of fuel production capacity exist outside of Sol.

Comercial Yard Litton-Ingalls Shipbuilding Corp. (Sol, Earth)
AD 2275 (January 15) Cyclops (Colossus (HP) class) finishes refit
AD 2275 March 5) Behemoth (Colossus (HP) class) is refit
AD 2275 (July 5) Monumental (Colossus (HP) class) is refit
AD 2275 (November 20) Leviathan (Colossus (HP) class) is built and becomes the leader of ICG VII.  A new Colossus class is started and the yard is waiting on a single Colussus on the way back from Faewald.  Once that ship arrives and enters into refit the yard can start to retool for the Bauxite HP varient.

Comercial Yard Robert Napier & Sons (Sol, Earth)
AD 2275 (February 5) Great Lakes (Loch (HP) class) and Petrol (Petrol (HP) class) finishes refit and soon is on the way to AD Leonis and Alpha Centauri respectively
AD 2275 (October 30) Insjo (Loch (HP) class) is built and sets off for AD Leonis
AD 2275 (November 30) Benzene (Petrol (HP) class) is built and assigned to New Construction/Shakedown Training awaiting an ICG heading to Faewald

Naval Shipyard Victorias Esquimalt Graving Dock (Sol, Earth)
AD 2275 (January 15) Warder (Guardian Mod1 class) is built and enters into a refit and the Cleveland (London Mod1.2 class) finishes refit.
AD 2275 (January 25) Perryvale (Edmonton Mod1.2 class) is refit
AD 2275 (February 30) Mastiff Dalmatian (Terrier Mod1.2 class) is refit
AD 2275 (April 5) Warder (Guardian Mod1.1 class) finishes her refit
AD 2275 (May 30) Watchman (Guardian Mod1.1 class) plus Bloodhound, and Beagle (Terrier Mod1.2 class) are refit
AD 2275 (June 20) Cheshire (London Mod1.2 class) finishes refit
AD 2275 (November 5) Airedale, and Borsoi (Terrier Mod1.2 class) as well as Guardian, and Picket (Guardian Mod1.1 class) plus Edmonton (Edmonton Mod1.2 class) are refit
AD 2275 (November 30) Dorset (London Mod1.2 class) is refit bringing the 1st squadron to the latest standard

Naval Shipyard Deschimag A.G. Weser (Sol, Earth)
AD 2275 (February 25) 500 tons of capacity added
AD 2275 (May 5) 500 tons of capacity added
AD 2275 (July 10) 500 tons of capacity added
AD 2275 (September 15) 500 tons of capacity added
AD 2275 (November 15) 500 tons of capacity added
AD 2275 (November 20) Protecteur (Protecteur Mod2.2 class) is refit
AD 2276 (January 15) 500 tons of capacity added

Northern Coalition Army
AD 2275 (December 15) Sussex and Wessex Volunteers Bn trained on Earth

Civillian Operations in Sol
AD 2275 (February 5) The civilian mining colony on Wolf-Harrington has been expanded to 7 civilian mining complexes
AD 2275 (June 10) The civilian mining colony on Encke has been expanded to 6 civilian mining complexes
AD 2275 (June 26) The civilian mining colony on Wolf-Harrington has been expanded to 8 civilian mining complexes
AD 2275 (August 7) The civilian mining colony on Encke has been expanded to 7 civilian mining complexes

Research Progress
AD 2275 (January 15) Dr. Natasha Gray's team finishes development of the Javelin III Anti-Ship Missile and turns the lab space back over to Dr. VíkingR Hœkillson's team working on a more jump engine basics.
AD 2275 (June 10) Dr. Morgan Fowler has joined your scientific establishment.  His research speciality is Defensive Systems.
AD 2275 (November 5) Dr. Tristan Brashear has joined your scientific establishment.  His research speciality is Missiles / Kinetic Weapons.
AD 2275 (December 30) Dr. Ellen Allan's team completes research into improved computer networks and advanced processor capacity (Research Rate 280 RP) and starts examining new methodologies to improve shipyard efficiency (Shipyard Operations: 10% Time/Cost Saving)

Operations in Sol
On the 25th of April the 1st Geosurvey team finishes their survey of Europa finding nothing new and the Upholder transports them to Calisto to start on the survey of that moon.  The first Fairmile B2 (EW) class pinnance is constructed on the 20th of July.  Significant production of both the Hawk II and Javelin III missile occur and all Naval squadrons are re-munitioned with the latest versions.  By the end of the year the focus changes to production for the Forts of Earth.

BIC Operations in 2275
BIC with a certain amount of grumbling plans for the exploitation of Io by scheduling 4 batches of colonial infrastructure and a terraforming engine, by the end of the year they have half the planned infrastructure in warehouses.  Clearly they will need to send a certain amount of infrastructure to Ganymede to compensate the colonists there to avoid a massive political fight.  But the revised planning sees the colony on Io being established in 2276 but with no obvious sticking points.

For Forge ICG V returns to AD Leonis in November and by the end of the month an automatic mine and another 500 people are dropped off at the young colony.  The next trip will focus on moving colonial infrastructure and a further 500 people.  At this rate it will take some 6 trips to establish the colony of 10,000.  Each trip takes on the order of 6 months one way, so it is likely a Bauxite heavy freighter will be available to speed up the process, but worse case by 2279 the colony of Forge will be established.

In Alpha Centauri, on the 1st of October the Petrol rendevous with the Loch in Faewald orbit and sends its crew on shoreleave.  The new tank farm on Faewald will supply ICG 3 with nearly 80,000 of fuel harvested in system.  The assembly of the Listening Post is completed in mid november and comes online soon after.  At about the same time the FHG I arrives back at the gas gaint Alpha Centauri V to resume harvesting operations.  Faewald is reporting overcrowding so clearly a major load of colonial infrastructure and it is suggest another construction factory needs to be delievered to the colony whose population will soon exceed Ganymede's.  The colony is experiencing a sevre worker shortage as well but still it mines are churning out TN minerals at as good rate even if every mine is operating only at 75% of rated capacity.  Growth for the colony can be said to be slow but steady.

Fuel harvesting in AD Leonis is going well with the Navy's Protecteurs tanking their respective squadrons and then filling up at the harvesters.  So far the fuel available has been slightly below the needed value but as more and more harvesters are built this will change.  What is clear though is that the process is working.  The Navy's relatively short ranged ships are able to operate effectively and while fuel use is a factor to their operations it isn't a major concern.


BuSurvey/NC Navy Operations in 2275
BuSurvey is estatic to be back in business after the long pause.  Along with the Navy they are learning how to coordinate actions and most importantly how to keep up sustained operations.  Late in the year ISG II and Delta and Epsilon Grav Survey missions boost from earth orbit heading for the Lalande 11851 jump point they will relieve the ISG I which will return to Earth for shore leave and overhauls.  So far fuel from the harvesters in AD Leonis has been reserved for the Navy but the changing of ISG II for ISG I is due to crew fatigue and not fuel exhaustion.  1st Squadron yields escort duties to the 2nd Squadron in October and returns to Earth for a refit.   1st Squadron arrives in Earth orbit with around 30% fuel in the warships, which is sure proof that the fuel harvester concept works given they had been refilled by the Protecteur once in their deployment.

(GJ 1156)
AD 2275 (March 2)  A new Jump Point is found
AD 2275 (May15) Minerals discovered on GJ 1156-A VI - Moon 1: Uridium 1,806 (1)  
AD 2275 (May 26) Minerals discovered on GJ 1156-A VI - Moon 14: Vendarite 203 (1)  
AD 2275 (July 7) The gravitational survey is completed in the GJ 1156 system. The system has a total of 2 jump points.  The outgoing jump point is not explored as this system was only being explored as it would be next door to a settled system.
AD 2275 (August 12) Minerals discovered on GJ 1156-A II: Duranium 4,061,250 (0.8 )  Sorium 1,343,281 (0.4)

(Wolf 358)
AD 2275 (December 6) Minerals discovered on Wolf 358-A VI: Sorium 252,000 (0.7)  
AD 2275 (December 6) Minerals discovered on Wolf 358-A VI - Moon 1: Duran 481 (1)  Neut 1 (1)  Corb 324 (1)  Trit 484 (1)  Merc 176 (1)  Vend 11 (1)  Sorium 462 (1)  
AD 2276 (January 10) A new Jump Point is found
AD 2276 (January 14) Minerals discovered on Wolf 358-A VI - Moon 14: Neutronium 473,344 (0.9)  Corbomite 73,984 (0.8 )  Tritanium 399,424 (1)  Gallicite 28,224 (1)  
AD 2276 (January 21) The gravitational survey is completed in the Wolf 358 system. The system has a total of 5 jump points making it not only a very mineral rich system but a key jump point nexus.  ISG I stops survey operations and prepares to return to Earth turning over its operations to the ISG II.
Title: Re: The Northern Coalition (AAR)
Post by: Anarade Relle on December 17, 2012, 09:30:10 AM
You've been treating your fuel situation quite sensibly. Far better then I have; I ended up with a big fleet and no gas to fly them.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on January 09, 2013, 11:47:15 AM
You've been treating your fuel situation quite sensibly. Far better then I have; I ended up with a big fleet and no gas to fly them.

Thank you and sorry for the delay replying I was on my christmas holidays and discovered my memory was not up to remembering my site password.  I have to admit I worry constantly that I am building too many ships for my fuel status.  I have to write up another update as I recover from jet lag.  The fuel situation is still a major concern though.
Title: Re: The Northern Coalition (AAR)
Post by: Garfunkel on February 03, 2013, 10:38:38 AM
Nice AAR. Few typos and such here and there but they don't really impede reading this. I like your style, keep it up!

Also, can you imagine being among the 500 first colonists to Forge? 11 months with mere 499 other people, stuck setting up an underground base under those conditions? I bet synth-beer consumption was heavy  :D

I've never done a conventional start with such a low population base. I usually start with 6 or 7 billion people Unified Earth. It sure makes the beginning easy as you have plenty of research labs and conventional industry but the mineral/fuel-crashes can be just as bad.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 04, 2013, 11:19:00 AM
Nice AAR. Few typos and such here and there but they don't really impede reading this. I like your style, keep it up!

Also, can you imagine being among the 500 first colonists to Forge? 11 months with mere 499 other people, stuck setting up an underground base under those conditions? I bet synth-beer consumption was heavy  :D

I've never done a conventional start with such a low population base. I usually start with 6 or 7 billion people Unified Earth. It sure makes the beginning easy as you have plenty of research labs and conventional industry but the mineral/fuel-crashes can be just as bad.

I try to get rid of the typos as I notice them.  I certainly hope the reading is relatively smooth.  I like a challenge and decided to go for a real survival start.  The hardest part after the lack of minerals has been the technology.  The NCN is really very primative and desperately needs improvements in a number of areas...sensors being a major one.  The fact that the enemy can detect ships out to 130 m km is rather terrifying.  I've been advancing the turns and need to write up the events of the last few months...they just aren't that fun to write about.

As for Forge's 500...yeah that was about as unfun an asignment as you can draw.  Synthbeer?  No that would have caused a riot...they probably brought their own brewery along with them...  But they can use their radio to talk to the fuel harvesters so there was at least another 300 people to communicate with pen-pal style.  But yes...set up the base followed by the real joy of monitoring the lone mine...and for the lucky few assigned to keep the mining robots maintained...the joy of surface visits.  That place is just a hell hole...what is odd is that virtually all colony worlds so far have been tide locked to their stars.  But currently another 4000 colonists are on the way with more infrastructure...they should hit their 10,000 people goal next trip after that...plus a second mine.  The planet actually makes venus look good, but terraforming it would be the work of centuries (45 bar atmosphere of CO2 and SO2 plus it is too close to the star so its surface temperature is far too high to allow water).  As BiC doesn't even have terraforming ships right now it is a lot of dreaming.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 05, 2013, 07:50:53 AM
[ooc]This report is brought to you by Schweinegrippe H1N1 and Tamiflu medication.  Not to mention a collegue at work who I hope never again comes to work when they feel like death warmed over.  I'm feeling well enough to write and my humor is ok so I suspect the Tamiflu is doing its job.[/ooc]

AD 2276 Learning the pitfalls and ropes of operations away from home

The first part of the year was a major series of logisitical challenges focused primarily on swapping units out and keeping fuel tanks at reasonable limits.  Lacking any means of reliable interstellar communication faster than a ship meant the only reasonable clock was the crew endurance.  Northern Coalition Naval Command and BuSurvey had to get used to sending out the replacement force a reasonable amount of time before crew fatigue would set in, and onsite commanders needed to learn to budget fuel requirements to ensure sufficient fuel plus operational margines was available at all times.  Having a forward refueling base in AD Leonis helped greatly but the number of harvesters was not up to the task of keeping even a small force fully fueled though they did a respectable job at keeping it in fuel.

On Earth the efforts were concentrated on the development of Io, with BIC calculating the full capacity of the current fleet of civillian transports and contracting out sufficient infrastructure construction to cover that many people.  They were desperately attempting to stave off another dump of people onto an unprepared colony.  

Outsystem Operations (AD Leonis, Wolf 358, Ross 128)

2nd Squadron was the NCN force overseeing the survey efforts in this region of space.  Insterstellar Survey I plus Alpha and Beta Grav Survey were the initial BuSurvey forces and they were in the process of finishing their survey of Wolf 358 as Interstellar Survey II plus Delta and Epsilon Grav Survey arrived from Sol to take over their missions.

AD 2276 (January 26) Interstellar Survey II, Delta and Epsilon Grav Survey Missions have completed their jump into Lalande 21185 from Sol
AD 2276 (February 16) Interstellar Survey II, Delta and Epsilon Grav Survey Missions have completed their jump into AD Leonis from Lalande 21185
AD 2276 (February 26) Interstellar Survey I completes orders in Wolf 358 and boosts for the jump point to AD Leonis
AD 2276 (March 1) Interstellar Survey II, Delta and Epsilon Grav Survey Missions have completed their jump into Wolf 358 from AD Leonis
AD 2276 (March 3) Wolf 358,Alpha Grav Survey Mission completes orders in Wolf 358 and boosts for the jump point to AD Leonis
AD 2276 (March 9) Wolf 358,Beta Grav Survey Mission completes orders in Wolf 358 and boosts for the jump point to AD Leonis
AD 2276 (March 13) 2nd SQN Battlegroup/TG1/1st Fleet arrives at the unexplored jump point in Wolf 358 closest to the jump point to AD Leonis
AD 2276 (March 14) Interstellar Survey II arrives at the unexplored jump point in Wolf 358 closest to the jump point to AD Leonis
AD 2276 (March 14) An exploration of a jump point in the Wolf 358 system by IS II supported by two warships from 2nd Sqd BG has revealed the new system of Ross 128
AD 2276 (March 14) 2nd SQN Battlegroup/TG1/1st Fleet is fully present at the jump point to Wolf 358 in Ross 128.  Nothing is detected by the ships and the survey force is given permission to start survey operations.  2nd SQN Battlegroup will remain at the entrance jump point and awaits the support group engaged in refueling operations in AD Leonis.
AD 2276 (March 15) IS II, Delta and Epsilon Grav Survey Missions commence survey operations in Ross 128.
AD 2276 (March 27)  Interstellar Survey I arrives at the jump point to AD Leonis in Wolf 358 and together with Alpha and Beta Grav Survey missions begins their journey home.
AD 2276 (April 12) Interstellar Survey I, Alpha and Beta Grav Survey Missions tranist out of AD Leonis into Lalande 21185.
AD 2276 (April 25) Pious Antonious rejoins the 2nd SQN Support Group/TG1/1st Fleet after being partially refueled by FHGs III and IV.
AD 2276 (May 2) Interstellar Survey I, Alpha and Beta Grav Survey Missions tranist out of Lalande 21185 into Sol.
AD 2276 (June 24) Fuel Harvester Group II arrives at Earth confirming that 10% of fuel is suficient to make the journey to or from AD Leonis.
AD 2276 (June 29) The crews of 3rd Squadron Battlegroup/TG1/1st Fleet have completed shore leave on Earth and are ready to resume active duty, the will be relieving 2nd Squadron in a few weeks.
AD 2276 (July 11) Interstellar Colonization Group V returns to Earth from Forge, its Freighter the Jade enteres into refit.

(Wolf 358)
AD 2276 (February 13) Minerals Discovered on Wolf 358-A VI - Moon 15: Duranium 793,800 (0.1)  Neutronium 1,416,100 (0.6)  Sorium 313,600 (0.1)  Gallicite 17,640,000 (0.1)  
AD 2276 (February 23) Minerals Discovered on Wolf 358-A VI - Moon 20: Corundium 210,681 (0.8 )  


(Ross 128)
AD 2276 (May 7) Minerals Discovered on Ross 128-A VI - Moon 8: Mercassium 31 (1)  
AD 2276 (June 30) Minerals Discovered on Ross 128-A V - Moon 17: Duranium 903,168 (0.8 )  Tritanium 370,881 (0.7)  


Comercial Yard Litton-Ingalls Shipbuilding Corp. (Sol, Earth)
AD 2276 (March 10) Goliath (Colossus (HP) class) completes refit and the yards begin retooling for the Bauxite Long Range (HP) class
AD 2276 (April 10) Retooling for Bauxite Long Range (HP) class completed


Naval Shipyard Deschimag A.G. Weser (Sol, Earth)
AD 2276 (March 9) 500 tons of capacity added
AD 2276 (April 30) 500 tons of capacity added
AD 2276 (June 20) 500 tons of capacity added



Civillian Operations in Sol
AD 2276 (March 29) The civilian mining colony on Neujmin has been expanded to 5 civilian mining complexes
AD 2276 (June 10) The civilian mining colony on Encke has been expanded to 8 civilian mining complexes

Operations in Sol

On the 5th of February the first of its class the PDC Fort Rostock comes on-line.  This is the most advanced of the CN Naval bases protecting Earth.  It is considered by the NC Navy as the most optimized design so far, and the one which will be used for all future conversions.  Reduant fire controls give it the most flexibility of any base on Earth.  A considerable amount of colonial infrastructure for the Io colony is produced as well as a Terraforming installation for the colony, on the 20th of June a new research laboratory complex has its ground breaking ceromony.  Secondary projects include the completion of a new fuel refinery on the 21st of April and on the 30th of May the start of the conversion to an automatic mine of one of earths older manned mines.  Javelin III ASM and Hawk II CM come out of the ordinance factories and are immediately sent to the forts and the older missiles are scrapped for their fuel.  The Fairmile B2(EW) 003 is completed and a new pinnance is entered into the production queue on the 30th of April.  It will soon be necessary to scrap the original A models but the Navy is waiting until sufficient numbers of B models exist.

On the 10th of July Mr. Saeggr TryggRson is assigned to lead the newly established colony on Io.  Jumping the gun as usual the civillian colony ships break orbit and head for the First-In colonial workforce which is only begining the task of assembling the colonies powergrid and lifesupport hub on the icey surface of Io.  Needless to say waiting for the remaining delieveries of infrastructure would apparently cost the civillian firms some sort of bonus.  As predicted within weeks a staggering million people were decanted into the half prepared and below the freezing point of nitrogen temperature surface of the moon.  BIC responded with scathing condemnations of the ancestory of the captains of industry that persist in behaving like imbiciles.  They did internally learn from this...deliever all the infrastructure first before sending in the First-In Colony group.  Even though freighters raced from Earth to Io to deliever a massive amount of infrastructure the shear numbers of colonies decanted ensured that lawyers would be busy for years to come as next of kin started sueing everyone and any government agency or private contractor they could.  Protests from Ganymede's representatives were loud as well.  If the treatment of Faewald had annoyed them the fact that the Commision had prepared major infrastructure assets for Io far in excess of what had been done for Ganymede in it is colonization start up phase not to mention that the colonial population on Io soon nearly doubled that of Ganymede (by the end of the month the older colony was decidedly the junior partner in the dance) insenced the locals to no end.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 06, 2013, 08:10:41 AM
[ooc]here is the part I didn't really enjoy writing up so much.  Can't see any way to avoid having him retire after he returns to earth...the NCC really really really needs better sensors.  And bigger ships and well...lots of things.[/ooc]

AD 2276 The SV Henry Hudson Incident

The SV Henry Hundson and her two Oberson class consorts had been in Ross 128 since March.  The two Oberon class ships were on opposite sides of the system doing the tedius job of a gravatational mapping of the whole system.  The Henry Hudson had stopped to survey one location and then proceeded inwards to start the system body survey.  Ross 128 had seven planets.  Two terrestrial planets the second one a water bearing world with a too thin atmosphere was tidelocked to the dim red sun.  Following that was a gas giant with multiple moons.  Next was another Terrestrial world with a single moon.  This world had a thin atmosphere that was largely coposed of hydrogen and its surface temperature was below the freezing point of nitrogen.  Two more gas giants again with multiple moons and lastly a super jovan with a plethora of moons.  That planet was currently the furthest away from the Henry Hudson and so Commander Nefjólfr Bergfinnrson decided to wait and survey the rest of the system first starting with gas giant labeled VI in the charts and its 12 moons.  This was to be follwed by V and its 20 moons then moving inward to the first terrestrial planet and its single moon.

AD 2276 (July 19) 03:55:36 Polar Orbit Planet IV

The SV Henry Hudson had only a few minutes before arrived over the targetted planet's north pole and was shaping its survey orbit.  The third watch was on duty.  "Bob...we're picking up someting on the the auto scan system."  "What?"  the officer of the watch was fresh out of the academy and was still getting over the high of actually being allowed to do the orbital insertion himself.  He got up out of the command couch and walked the few steps over to the ships minimlistic tracking display.  "Lord.."  he leaned over Samantha's shoulder and for once didn't bother to admire her chest as his eyes were glued to the thermal read out from the IR telescope automatic sweep.  His hands fumbled at the controls on his waist as he jammed down the key..."Captain...Captain to the bridge...we have an emergancy situation."  "Larry, get the Navy on the line...prep log...send it...then begin auto transmission..."  "Oh Lord..."  that sort of thermal signature could only be a military engine...and it was 25 times as powerful as the ones this ship used.  

Nefjólfr Bergfinnrson was in his bunk when the call came in.  The sound of Ensign's Manning's voice snapped him out of his sleep...what had the fool done wrong with a simple orbital insertion...?  He rolled out of his bunk and yanked on his uniform pants as his brain caught up with the facts that the ship didn't appear to be manuevering.  He ducked through the hatch and ran for the bridge rather than waste time with the comm channel. He charged through the bridge door once it slid open.  "Manning! Report!"

"Sir...we have three contacts...right on top of us...IR and now EM reading are off the scale!"  Ensign Manning replies as he looks up from the tracking station display.  "They are not yet maneuvering..."  Commander Nefjólfr Bergfinnrson blinked looking at the young officer.  "Sound action stations Mr. Manning."  "Navigation make a course..." he paused thinking...and looked at the display..'right on top of us' in this case was relative..."...to survey point 4.  Helm when the course is laid in, go to 250 km/s take us out slow and easy."  That would keep the ships thermal signature down.  "Aye aye sir."  He slid into the command couch.  "Talk to me Mr Manning." "We have a sent a linkage to the Navy."  "Good."  "Helm?"  "Ready in 15 sir."  "Don't wait just take us out slow and easy."  He flipped on his repeater and set it to the tactical option and watched.  He grunted...so much for that.  "Confirm intercept course Samantha."  "Aye Sir...computer confirms targets are now maneuvering velocity is 8379 km/s...course is interception."  "Helm, go to maxium velocity." "Velocity maximum.  Aye aye sir."  "Samantha bring the search sensor on line."  "Yes sir."  The alien ships were still a distance 3 times the range the sensor was effective but it clearly wasn't possible to hide from them.  "Sir...sir...the computer tags the drives as Wolver."

The Henry Hudson proceeded away from the alien ships for nearly a minute before Commander Bergfinnrson realized he was making a mistake.  "Start recording:  Communciations for Captain Morgenrot.  Peter we can't make this work, I'm going to turn the ship and lay in a course for the jump point if we detect fire we'll abandon the Hudson and you can use the pinnance to get us.  It is a better chance then what we have now.  I won't loose people when the ship is assuredly lost.  And the pinnace should be small enough to get in undetected.  Commander Nefjólfr Bergfinnrson, CO Insterstallar survey one. Out.  End Recording."  "Communications send that to the Navy."  "Navigation, new course to our entry jump point.  Helm when it is ready implement it."  He hit the intership override comm switch.  "Crew this is the Captain, we are being pursued by three vessels of unknown intent.  No communications have been recieved and it is probable they are Wolver ships.  I intend to abandon ship if we are brough under fire so all non-essential personal are to report to their life pods immediately.  Get as much supplies into the pods as possible.  Section chiefs and watch officers ensure your people are there report to Mr. Manning when you are in place."  

The ships crew moved quickly though a few panics broke out luckily the ships senior non-coms broke those up speedily.  First and second watch and the support personal of the ship including all engineers from the jump drive section took their places in the pods.  Time seemed to crawl to the people sweating on the bridge and Commander Bergfinnrson nearly swore at the seven eternities it took to program the course change but at last the ship yawed about.  By this time the habitation section was slowing down so the crew was in low g.  They had all suited up but their visors were raised.  Their radio communications were speeding towards the naval ships but they would take slightly more than two and quarter hours to get there.  The Hudson's course now converged with the onrushing aliens but in terms of missile combat ranges the Hudson had to be deep in the enemies envelope.

AD 2276 (July 19) 03:58:01 On Course to Jump Point 1

The Hudson bucked like a bronco anyone not securly fastened down was hurled around as the ship heaved, rolled and yawed due to armour spalling and boiling off its starboard rear quarter.  "Radiation spike sir"  Mannings voice was a bit shrill but no one cared at the momement.  "Armour plate lost and minor structural damage...ship can maneuver."  "Hudson to Bloodhound.  Captian Morgenrot we are abandoning ship, the Hudson has been hit by multiple nuclear attacks."  He hit the intership switch. "All hands this is the captain.  Abandon ship.  Repeat.  Abandon ship."  He looked around the bridge.  "Move people they have to more birds inbound. MOVE!"

The pods spilled from the ship the one containing Commander Bergfinnrson last.

AD 2276 (July 19) 06:15:04 Jump Point 1

Captain Peter Morgenrot the CO of 2nd Squadron was just starting his day and the priority call caught him in the middle of the second "S" so he shut off the water flow and stuck his hand out to hit the intercom switch "Captain here."  "Sir...priority message from the Hudson...she has detected three targets on thermal...warbook is pegging them as new Wolver ships...we have a data feed starting up and are starting to get their logs and telemetry on side channels."  "Go to action stations, alert level yellow. What is the time lag?"  "Two hours, seventeen minutes, three seconds."  Peter wanted to swear...whatever had happened had happened while he slept.  "On my way...get the XO there and bring the other captains into the loop.  Tell Navigation to lay in a course to the Hudson."

He was fully dressed and shaved when he walked onto the bridge less than three minutes later.  "What have we got."  Andrew Jenkins his intell officer looked up..."Sir, we have two new wolver contacts initial names: Akagi and Mikuma.  Both are capable of 8379 km/s, and the thermal signature rating is 1500.  The Akagi's are emiting a strength 180 estimated resolution 76, and GPS 13000+ search sensor.  Range on it is 130 million km approximately.  They showed up out of nowhere shortly after the Hudson took up her polar search orbit over planet IV."  "What is Commander Bergfinnrson doing?"  "Sir from his telemetry and his last message for you he is heading for us and he is going to abandon ship if fired upon.  He hopes we can get the pinnace to him and his people."  Captain Morgenrot stood looking at the displayed data, the alien ships were within effective range of the Hudson for certain.  He didn't think they could cram the hundered crew of the Hudson into the pinnance but duct tape could solve many things and as things stood now it was the best solution he could see.  "Right...communication squadron link."  "Squardon link active sir."  "Squadron this is Bloodhound, we are going to try and rescue the crew of the Hudson.  All ships prepare for action.  This is no drill.  Repeat this is no drill.  Authorization for arming nuclear weapons is given.  Stand by for course updates."  "Sir...the Hudson has been hit.  Three..."  Andrew looks confused, "Scale 1 explosions register in the data stream."  "Three?"  "Yes Sir."  Now most of the officers looked baffeled.  The 1-1-1 had been destroyed by overwhelming firepower and in this case the enemy fired just three missiles on a ship fully the same size as those others.  "That is crazy...did they abandon ship?"  "Yes sir.  We have telemetry from the lifepods all crew is in them.  The beacons are weak and we lost the link with the Hudson but the people seem fine."  "Lets go see if we can get them."

AD 2276 (July 19) 07:45:15 On course to the life pods

"Sir!"  Peter Morgenrot looked up from the discussion he was having with his XO, chief engineer and the Watchman's primary pinance pilot on the repeater of his command couch.  "Direct feed from the lifepods, you need to see this."  "Pipe it to my chair."  The pinance pilots face vanished to be replaced by a view of space taken from a camera obviously mounted on one of the lifepods.  The strobes of another life pod could be seen and behind them a vague shape occulting the stars in the background before turning to give a semi shadowed view in the light of the distant dim star while a voice was repeating over and over "they took pod 3!"  The strobes on the pod in the camera pictures suddenly started moving towards the shape of the alien ship and a large opening in the side of the ship.  "They are taking the pods!"  The three officers looked at each other...they weren't taking them...they had took them over 2 hours ago.  They were silent as the pod transmitting the signal they were watching suddenly was apparently jerked violently in one direction, the sounds of impacts, shouts and groans taking over from the paniced commentary then it was silent.  "Last transmission lost sir."  "Thank you." Peter's voice was quiet.  "Send to squadron.  Operation is canceled all ships to return to the jump point.  There are no longer any life pods to rescue the crew of the Hudson has been captured alive by the Wolvers."  His voice was bleak by the time he finished the last sentence.  "XO you have the bridge, I'll be in my office if you need me." He got up from the command chair and headed for his small work room near the bridge.

Five minutes later he slamed a fist into the table top and then shook it.  "Bridge this is the captain."  he pauses "Contact the two Oberon's tell them to maintain their survey missions we need to find out where the jump point the Wolvers used is."  He looked at the ceiling and swore.   After getting it out of way he started to type up the after action report, probably the last one he would write as he could not see any way forward but to accept full responsibility for the loss of the Hudson.  Now he had to wait for the support group to finish refueling or else for the squadron sent to relieve him.  It would be a long and sleepless next few months.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 06, 2013, 01:25:34 PM
[ooc]I'm a bit too close to the story as such...  Cpt. Morgenrot's defence at the inquiry will be that he didn't have the fuel (the ships were at 45% by this time) for a dedicated fly by which would have spotted ships lying cold in space...so he didn't do it as no planetary populations were detected.  If he had done it there is still the fact that he would have probably lost his entire battle group to the wolvers.  It is still overall a PR nightmare for the Navy.  If anyone has an opion what the Navy or he should do feel free to toss it out.  Thanks.[/ooc]
Title: Re: The Northern Coalition (AAR)
Post by: chrislocke2000 on February 07, 2013, 05:49:33 AM
I think this going to come down to politics and the relatioship of the navy with the government.

Option A) The government is keen to enforce the vision that the Navy is a stong capable protective force in order to keep the citizens happy, in which case the loss has to be his fault and he needs to go to the wall.

Option B) The government is less defensive whice meant that the Navy uses the incident to highlight issues with the fleet and a push for further funding. In this he probably gets exhonerated and may even get a special posting to help develop strategies and tech to counter the wolvers.
Title: Re: The Northern Coalition (AAR)
Post by: Execrated1 on February 07, 2013, 05:33:27 PM
Take a look at his Political Reliability Bonus as well as his Personality Traits. I haven't run into any issues with my current game, but in the past when I've made a mistake or did something I shouldn't have, I generally blame it on my officers. Then I look at their personality and political reliability bonus. If they're charismatic and loyal with a medium to high PR Bonus they get off the hook. If they're lazy and insubordinate with a very high PR Bonus, they get off. If they're lazy and insubordinate with a medium or lower PR Bonus they get "honorably discharged." If they've got a low PR Bonus and not enough "good" traits then they either get honorably or dishonorably discharged depending on what "their" failing was. Some times they might also be shipped off to some crappy posting, like a sensor PDC on Io, or the Sensor Officer for your shipping fleet.
Title: Re: The Northern Coalition (AAR)
Post by: Conscript Gary on February 07, 2013, 06:38:40 PM
He could certainly try to argue the case for actual research focus on sensor technology. Looking back to the Wolf 359 Encounter, the same conclusion was made then as well. Except, so far as I can tell, after slapping together some reconfigured sensors with the technology on hand, the research labs were promptly passed over to engine technology and nine years passed with no advances in competent threat detection.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 08, 2013, 05:29:52 AM
[ooc]A thank you to everyone who responded to the question I asked your input was appreciated.  It is good to have other peoples views here as I said, I'm a bit too close to the story to be objective all the time.  A lot of mundane stuff is happening but it takes several months before 2-1-1 gets back and informs NC Naval Command of the loss of the Hudson.  Officers are still a serious issue to the Navy and they are getting seriously hit with a dire shortage of Commanders, not to mention Captains.  The fuel situation still remains tense and the refueling in AD Leonis is still well under what it needs to be.  One comment on the slow development of sensors...there no longer is a scientist with that speciallization as the last one to have it had to retire.  That makes it even more frustrating.[/ooc]

AD 2276  Situation Abnormally More Exciting Then Stricktly Necessary (It Turns Out)

As far as Sol was concerned the summer's excitment was Io.  The colony there was off to a booming start, its populaton crossing the 2 million mark only 8 weeks after the first civillian colony ships left for the moon.  A terraforming engine and the tools for mineral extraction were shipped out from Earth.  The number of mines would triple to 15 by the end of the year.  Ganymede's complaints caused BIC to release infrastucture it was stockpiling for Forge and Faewald.  Where markets had been predicting a major slump in earnings by shipping firms suddenly all of them were earning cash and reporting strong pospects for the next quarter.  Court cases dealing with the suits being brought up against shipping firms, colonial advertisment agents, agencies of the NCC, individuals on all sides generated enough waste heat to power several small cities as judges sat through case after case.  The merry go round for this situation had just started if previous incidents were anything to gauge it by.

Both BIC and the Navy were happy though.  BIC had its operations in Alpha Centauri going particularily well, it would refit the returning Bauxite class freighters and gain an increase in 50% in speed the ships could make, the second Petrol class Harvester was on the way to the systems gas giant (arriving on station October 29) and colony was doing well with slightly over 900 tons of TN minerals enroute to earth.  Forge was getting a major boost in population with 4000 colonist scheduled to be added to the tiny staff there.  They had finished construction of the 5 Loch (HP)s they wanted and they were ready to go full out to build Petrol's to fill out the harvester groups.  The also had all the Colossus class jump freighters they had planned for and after the Bauxites currently making the the Faewald runs were done refitting they could fill out the V-VIII Colonization groups with freighters.  This would allow them to start the construction of a second major off world outpost.  On the 24th of December the ships of ICG I, now fully refit, are loaded with colonists and colony support equipment and begin the now quicker trip to Faewald.

The Navy was struggling to deal with the command staff shortages it faced but was managing to get by.  The good news for them is that the expansions to both their yards finish up.  This leaves them capable of producing the next generation of hull types they have been planning for the last few years.  The Heavy Frigate/Corvette Hull (4500 tons) and the Destroyer (9000 tons) are to be the new standard in warship designs.   The Heavy Frigate will take over most patrol duties enabling the current Frigates to be used in picket duties where their relatively short range is not the issue it currently is.  The destroyer should hopefully enable the Navy to meet threats more head on.  Even the 50% larger new frigates would be helpful in terms of enabling more firepower per ship.  The problem haunting the navy currently was that it doesn't have jump drives to move these larger ships.  Add to that was the detail that for the most part the technologies they would be sticking in the ships were a decade old.   Naval planning was currently debating the question of "a bird in hand" to determine if the Navy would approach the Commission for funding for at least prototypes of the new warships or if they would wait until at least the jump engines were developed.


Comercial Yard Litton-Ingalls Shipbuilding Corp. (Sol, Earth)
AD 2276 (August 10) Jade (Bauxite Long Range (HP) class) finishes refit
AD 2276 (September 15) Titan (Colossus (HP) class) is built and assigned to Interstellar Colonization Group VIII.  This is the last Colossus planned by BIC.
AD 2276 (December 10) Bauxite and Iron are refit to the Bauxite Long Range (HP) class bringing ICG I up to the most modern standard.


Comercial Yard Robert Napier & Sons (Sol, Earth)
AD 2276 (July 23) Bayou (Loch (HP) class) is built on Earth and assigned to Fuel Harvester Group V.  This completes the planned Loch class builds.
AD 2276 (September 25) Kerosene (Petrol (HP) class) is built on Earth and assigned to Fuel Harvester Group III
AD 2276 (November 10) See (Loch (HP) class) is refit

Naval Shipyard Deschimag A.G. Weser (Sol, Earth)
AD 2276 (August 10) 500 tons is added bringing the yard up to its full 9000 tons of capacity


Operations in Sol

A mineral survey of Calisto resumes after the Upholder's crew completes their shore leave on Ganymede.  All forts on earth recieve a full magazine load of new AS and CM missiles and the ordinance factories turn out a set of spares for the reserve.  A new Fairmile B2 (EW) pinnance is completed and both the Watchman and Sentry from the 2nd Squadron swap their older pinnaces out.  The new research laboratory complex is still under construction but more colonial infrastructure and then the start of a new fuel refinery consumes the rest of Earths industrial capacity.  As workers are available on Io more and more mines are transfered to there.  With the existance of a civillian fuel harvester in Jupiter orbit the plans for a mass driver for Io are put on hold, the Mackenzie can make the run to pick up the Neutronium, refuel and then return to Earth.


Civillian Operations in Sol
AD 2276 (October 30) The civilian mining colony on Encke has been expanded to 9 civilian mining complexes
AD 2276 (December 24) Burns Freight and Logistics launches the first of its kind Burns H2 class Fuel Harvester, this is considered widely to be a very nice Christmas present for the NCC.


Research Progress
AD 2776 (January 15) Dr. Ellen Allan's team completes their work on improvements to ship construction methodologies (Shipyard Operations: 10% Time/Cost Saving) and resumes their old task of further improving fuel refinery efficiciency (Research into Fuel Production 32,000 Litres).


Northern Coalition Army
AD 2276 (July 23) The Londonderry Territorial Bn completes training.  The Blue and Grey Infantry division is broken down into a cadre to be reformed as the Blue and Grey Inf Bn equipped with TN weapons.
AD 2276 (October 5) Brigadier General Madeleine Fox is been promoted to Major General, this makes her the highest ranking officer of the NCA.  She still commands the Guards Armoured Division in England.


NC Navy Outsystem Operations

Unaware of the events in Ross 128, NC Naval Command tasked the 3rd Squadron (CO: Cpt. Michael Wells) to relieve the 2nd Squadron in Ross 128.  His ships were ready to depart on the 25th of August.  They jump from Sol to Lalande 21185 on the 29th of August and into AD Leonis on September 12th.  They rendevous with the 2nd Squadron Support Group on the 22nd of September and refuel from the RS Pious Antonious.  The 2nd Sqn. SG is still in AD Leonis awaiting sufficient fuel from the harvester groups.  Cpt. Wells orders the 2nd Squadron SG to stand by at the jump point and proceeds to jump to Wolf 358.  The 3rd Sqn enteres Ross 128 on the 28th of September.  Cpt. Morgenrot and Cpt. Wells discuss the Hudson Incident and on September 30, 2nd Squadron BG starts the journey for home.  The two Grav survey missions had continued their task and to date no new jump points had been found, a disturbing fact as a large fraction of the survey had been so far completed.  2nd Sqn. BG is ferried back into AD Leonis by the SG on the 6th of October.  As Fuel Harvester Group III has to return to Earth to give its crew shore leave Commander R. Rilley is ordered to rendevous with the 2nd Sqn. to refill the Pious Antonious's currently nearly empty tanks before commencing the trip home, this is accomlished on October 18th.  2nd Squadron arrives in Sol on the 1st of November and promptly sends a encrypted message to Naval Command and ruins Commadore Frasier's afternoon.  By the 4th the ships arrive in Earth Orbit.  BuSurvey dispaches the SV Lief Ericson on the 2nd with orders to rendevous with the 3rd Squadron.  The cesium hits the water as news of the loss of the Hudson spreads.  IS I (SV Lief Ericson) will arrive in Wolf 358 on December 6 and stripping the bouy at the jump point determines that the 3rd Squadron and Delta and Epsilon Grav Survey Missions are on the way to an unexplored Jump Point.  On the 16th of December 3rd Squadron jumps into the HIP 51317 system ending up a large distance from the system bodies.  Captain Wells is faced with the same dilema that faced Cpt. Morganrot as even after refueling from the RS Paul Bunyon his ships are only at 70% fuel and he would need his full tank to just get to the inner system and back.  The system is composed of gas giants and chunks of rock none of which are habitable without extensive terraforming.  He decides to authorise the survey regardless.  When the Lief Ericson jumps in system on the 30th of December he confirs with her captain (Commander Elliot Stokes) and restricts him to surveying the outermost planet and doing the inner grav survey locations.
[ooc]I'm trying this in this form rather than the standard time stamp reporting method as I think this is a bit more easy to follow.[/ooc]

(Ross 128)
AD 2276 (November 4) Gravitational Survey Completed in the Ross 128 system. The system has a total of 1 jump points.  A detail NC Naval Command will find very interesting.


(HIP 51317)
AD 2276 (December 16) An exploration of a jump point in the Wolf 358 system has revealed the new system of HIP 51317.  The system primary is a M2-V star.  The system bodies orbiting the dim red star consist of: 2 dwarf planets, 2 tererestrial worlds (if just barely given the largest has a diameter of 4400 km), a gas giant and a super jovan.  8 comets are present as well.  The moons are not much more enticing with the largest being 4600 km in diameter.  Worse the entry jump point is 3.4 billion km from the system primary.  All in all no one was particularily excited by the system when it was discovered.
AD 2277 (January 5) New Jump Point found
AD 2277 (January 12) Two new Jump Points found


The Hudson Incident Inquiry

The news of the loss of the Hudson ignited a political smeg storm even with the ongoing Io trials.  The Navy, as is routinely done, started an Inquest into the loss of the ship.  The various political factions of the NC got involved the next day.  Mr. T. Buxtorf, the Commisioner stood behind Commadore Frasier's handling of the situation publicly throwing his support to the besieged Naval Senior Officer [ooc]November 25, Commadore Frasier's political reliabilty increased to 25% so I figure this is reasonable[/ooc] and his handling of the situation.  Opposition parties were making hay while the sun shone, families of crew lost in this and previous two encounters with Wolvers were howling (with unfortunately a fully understandable reason) for blood, the typical interweb riff raff were making conspiracy theories that tinfoil would not protect against and the news agencies knew a story when it hit them in the face.

Cpt. Peter Morganrot was the 3rd highest serving officer in the fleet with a more than respectable service record and the Navy sent out senior officers so they could make these kind of decisions.  The last thing Commadore Frasier needed was to send a message to his senior staff that they could expect no support when the chips were down.  Plus it was pretty much cut and dried as far as the Navy was concerned when you looked at the facts.  Commadore Frasier could predict resonably well what the Inquest would find.  The problem was Navy's jump engines limited them to ships that in order to mount sufficient hardware to do their jobs had to sacrifice something and fuel was what had taken the back seat.   His headache was now to make this into something that didn't cause a PR fallout the Navy would be years recovering from.   Making matters even worse Cpt. Taylor Hartley was reaching mandatory retirement age very soon that would leave Cpt. Morganrot as the senior captain even though he was the youngest of the 5 currently serving.

The Inquest even moving as slowly as possible and breaking for Christmas but still could not spend too much time as the information available was clear.  By the middle of January after 4 weeks of televised statements they presented their initial results to the Judge.

Finding 1:  That Commander N. Bergfinnrson was not at fault for the loss of the SV Henry Hudson.  He is commended for his quick actions that intially saved the crews lives when the ship was attacked.
Finding 2:  That the range of the initial encounter (~6 million km) was so low that the SV Hudson was ambushed, by ships operating at minimal emisions.  The Hudson's electronics did detect the ships once they brought their engines online and once they activated their search sensor.
Finding 3:  The aliens sensor technology is significantly more advanced than that possessed by the NCN or BuSurvey ships involved in this incident.
Finding 4:  The alien drive technology does not seem to have advanced since the 1-1-1 incident.
Finding 5:  The aliens can be expected to have captured NC personel in the both the 1-1-1 and Gagarin Incidents.  If they salvaged the wrecks, and there is no evidence they have done so there is no reason to believe that abandoning the Hudson revealed any technology unknown to the aliens.
Finding 6:  The inquest finds no fault in Cpt. P. Morganrot's actions.  He had no reason to expect the alien presence as no inhabited worlds were detected.  His fuel level and the fact the Battlegroup was seperated from the Support Group meant his ships had limited options.  His actions during the crissis point were in the finest tradition of the navy.
Finding 7:  The inquest finds no fault in the Com. G. Broddison, senior officer of the squadron support group, as waiting to refuel the RS Pious Antonius was in accordance with orders.  This representing only the second time such operations had been carried out the delay was unanticipated.  The need to return to Earth reduced the number of available FHGs and they had needed the majority of the fuel so far processed for the journey home thus extending his stay in AD Leonis.
Finding 8:  The inquest sees no reason to believe that had Cpt. P. Morganrot engaged in a probe he would have discovered the alien ships at range where he would have been able to avoid combat.  The aliens have higher velocity drives, and better sensors.  It would be unreasonable to expect that the 2-1-1 would have had a different final outcome than the battlegroup of 1-1-1 in combat.

Recomendation 1:  Complete the survey of Ross 128 and determine the location of the Wolvers entrance jump point.
Recomendation 2:  As with the 1-1-1 inquiry a strong recomendation to increase the sensor technology available to the NCN.  The work arounds adopted after the 1-1-1 incident are not solutions.
Recomendation 3:  The SV Amundson's need to be rebuilt once the new jump drives become available with full military sensor suites and laser turrets to defend the ship.  This should be a priority even above getting new naval construction.

Other Findings and Recomendations were restricted due to security concerns but these were the ones the civilian newsies cared about.

Predicatably the Raff and Riff declared it a white wash and cover up.   Even though when considered in black and white factual terms the Inquiry had come to the proper conclusions there was still the unspoken desire from both those who had lost family and those who wanted to turn the situation to their advantage that "someone had to pay."  The fact that 2nd Squadron was in an overhaul and R&R period bought Commadore Frasier at least some time to figure out how to deal with the situation the Inquests findings and recommendations left him and the navy in.  
[ooc]I'm trying still to sort out how to deal with this...he may end up flying a desk in Naval Command or end up incharge of Faewalds orbital defences...  Just to mention it his personality trait is conservative and his PolyR bonus is 0...not well known by the politicians at all.[/ooc]

Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 10, 2013, 10:11:42 AM
[ooc]Well as the saying goes it never rains but it pours.  Your standard dull logistic update is interupted for more "interesting" fare.  I'm going to be asking a few questions about this I suspect as it was my first full blown battle.  I had taken a screen shot but I forgot to paste it into paint and work with it...so it is lost.[/ooc]

AD 2277 (March 16-April 23)  The Battle for HIP 51317

Prelude (The loss of the Leif Ericson)

AD 2277 (March 16)  22:13:51  On approach to Planet VI

The Ericson had completed 3 of the standard grav surveys and was on course for its survey of the outermost planet of HIP 51317 a gas giant with 20 moons.   It was 4.4 million km from the gas giant's north pole, near the end of 2nd watch when the ship suddenly pitched and emergency sirens started howling.  Commander Elliot Stokes the ships CO was finishing up his day in his bridge workroom and the sudden gyrations threw him over his worktable which he clutched frantically as the depresurization alarms two tone bleet start.  His monitor was ruin he was lucky if the pain in his chest was only bruising and not brokent ribs.  He had barely gotten out of his chair when the door opened and Dr. Lougheed the watches' scientist stepped in.  "What was ..." Elliot had to stop as he started coughing.  "Nuke."  The pudgy scientist grabed the bent over naval officer and pulled his arm over his shoulder and assisted him onto the bridge and into one of the couches.  "Stop trying to talk...just let me get you strapped in."  The XO whose watch this was looked over briefly but seeing the captain being half carried to an acceleration couch didn't stop his commands to the damage control crew currently trying to plug the breach in engineering that had taken out the ship's jump drive and opened one engineering space to vacuum.
 
[ooc]Engineering Spaces destroyed on Leif Ericson after receiving 1 points of damage. 3 Casualties.
Saab JX3-60 destroyed on Leif Ericson after receiving 3 points of damage. 16 Casualties.
Strength 9 Nuclear Detonation x1 detected![/ooc]


AD 2277 (March 16)  22:14:11

Dr. Lougheed was still bent over the captain fastening his harness when two more detonations bracketed the Ericson.  The command crew didn't have a chance as the plasma shock front struck the ship and bare structural steel vapourised and spalled.  Overloaded power cables plunged the bridge into utter darkness before the outerwall vapourized an inperceptably short time later, the crew was reduced to sprays of carbon as the cooling plasma smashed into the guts of the ship.  The observatory and most of the ships engineering support section were destroyed and the ship began to corkscrew violently due to the out of balance thrust from her two surviving engines.  Engineering was open to space and the bridge was not responding to frantic calls by the senior nco's or few remaining officers.  The remaining crew made for the life pods as they prepared to abandon ship before the next wave of missiles reduced the crippled ship to scrap.

[ooc]Engineering Spaces destroyed on Leif Ericson after receiving 1 points of damage. 2 Casualties.
Fuel Storage destroyed on Leif Ericson after receiving 1 points of damage. 0 Casualties.
Rolls Royce NP E-M28S destroyed on Leif Ericson after receiving 2 points of damage. 2 Casualties.
Rolls Royce NP E-M28S remained intact on Leif Ericson despite receiving 1 points of damage.
Rolls Royce NP E-M28S remained intact on Leif Ericson despite receiving 1 points of damage.
NorTEL Civ IR Telescope destroyed on Leif Ericson after receiving 1 points of damage. 1 Casualties.
Bridge destroyed on Leif Ericson after receiving 1 points of damage. 1 Casualties.
Commander Elliot Stokes was killed by a hit to the bridge of Leif Ericson
Interstellar Survey I slowed to 933 km/s due to damage to Leif Ericson.
Strength 9 Nuclear Detonation x2 detected![/ooc]


AD 2277 (March 17)  02:06:40  Jump Point to Wolf 358

The watch woke up Cpt. Michael Wells when the transmission from the Ericson reached them.  His first question was if the Sentinal could reach the survivors but the distance of 4.2 billion km was to great the ship would still be enroute when the life pods support systems were exhausted.  Cpt. Wells voice was grim as he informed the squadron CO's of the loss of the Ericson.  He contacted the two Oberon's and told them to continue on surveying and to rendevous at the jump point for extraction.  When the news came less than 24 hours later that the life pods transmissions had ended he settled into a cold fury that had his crew on their edges.  This looked like another Wolver encounter, and as he had his limited personel pour over the charts of the system it made no sense.  Nothing was here, none of the rocks even had atmosphere and even the largest barely had gravity.


Interlude

A few days after the loss of the Ericson Cpt. Wells contacted Lt. Cmdr.  Brandon Byron and told him he had a mission for his ship and its pinnance.  "I want you to recon the Ericson wreck.  Go in quiet and use the pinnance to see what you can find out."  "There isn't any survivors sir."  Perhaps not the most politic thing he could have said but he wasn't sure what his CO wanted.  "I know that...but anything we can find out we have to find out.  We can't keep fighting the damn boogy man...all we have is theories and guesses."  It went without saying that an ensign and 5 crewmen were worth trading for some real data if it came down to that.  "Tell Ensign Standish to take it slow and careful when he approaches the wreck and to keep his sensor off...if they have the same sensors that they used in Ross 128 they will see him before he gets any data from his sensor."  "Aye, aye Sir."  An hour later after refueling from the RS Paul Bunyon the Sentinal boosted for "Jump Point 1"  using that as a reference point.  

AD 2277 (April 14) "Way Point 1"  950 million km from wreck of SV Leif Ericson

"Bay doors open." The magnetic grapple that held the Fairmile B early warning pinnace of the Überwachter SQN extended.  "Ensign Standish you're free to disengage."  The deck officer said as the umbilicals all showed golden for locked and stowed.  "See you in a week Sentinal."  Ensign Standish replied as he fliped switches that told the grapple to release his boat.  "Let's do this."  Lt. Cmdr. Byron had been explicit about his expectations for the pinnances safe return...'don't be a hero Ensign'...summed it up.

AD 2277 (April 17) Überwachter SQN in space

Ensign Standish was sweating as his boat slid closer and closer to the wreck of the science vessel.  It was 13:38 according to his clock, and the mission was into its second day.  The tension was so thick in the pinnance you could cut it and make clothes with it.  Everyone was in suits and conversation was non existant as the small craft moved closer and closer to the wreck.  He was keeping the velocity low so his thermal emission was reduced to nearly nothing.  
"Contact! CONTACT!"  The crewman manning the boats foward looking infrared system suddenly called out.  "Range 600k km."  
"Oh...smeg."  Ensign Standish hit the "Kill Forward Velocity" button at that.  
"Two Contacts...thermal strength 1500...emissions match wolvers just off the Ericson."  
"Mother of God."  The engineer was looking at the read out.  
"We are right on top of them."  
"We are soo..."  
"Can it people!"  Standish didn't need to hear the last comment as he was thinking the same thing.  "Stay calm."  For over 2 and half minutes the situation remained the same as the pinnace sat in place and the crew tried to breath as quietly as possible.  They were the first humans to be this close to a wolver ship and "Don't be a hero" kept repeating itself in Ensign Standish's mind.
"Movement!  Targets are boosting...velocity climbing to 8379 km/s"
"Course?"  Standish's hand clenched...they had been spotted...they were screwed...
"32°"
"What...?"  That wasn't an intercept course.
"32° the range is increasing...look at those mothers move."

Three minutes later the pair of ship faded from the boat's limited infrared sensor system and the sighs of relief were heartfelt.  The pinnance boosted at 10% of its maximum for 8 hours then Standish opened his engines to full heading back to the Sentinal.  They arrived at the waiting ship on the 20th just in time for a hearty breakfast and a hot debrief from Lt. Cmdr. Byron.  The wolver ships course had been relayed back to the Sentinal during the trip back but so far no one in the squadron could see a point to it.  It looked like they were making for one or another of the inner worlds.  The computer on the sentinal had assigned the ships the ID Tama.  It seemed odd that each new encounter with the Wolvers meant new ship types.


Lt. Cmdr. Byron oders the Sentinal to return to Jump Point 1 as it is a handy navigational aid at 100 km/s to keep the ships thermal emissions at a minimum.  


Climax

AD 2277 (April 23) 23:00:01 Near Jump Point to Wolf 358

"Captain to the Bridge!"  The yellow alert woke Michael Wells out of his sleep.  He rolled out of his bunk and pulled on his uniform pants before heading down the short corridor to the bridge.  "What is it?" he asked as he entered it a short time later.  "We have 5 thermal contacts, Sir.  Range 22.5 million km thermal arrays on all ships just picked them up."  "Navigation?"  "We show intercept course."  Cpt. Wells looked at the screen and at his XO.  "Two contacts are identical with those the Überwachter picked up."  "That answers the question of where they were going."  His voice was grim.  "What about the other three?"  "New contacts are identical contact name Hiryu assigned."  "Communications, send to squadron:  The squadron will prepare for combat.  All ships to action stations.  This is not a drill.  Repeat this is not a drill.  Nuclear weapon release is authorised.  Squadron Command out.  End message."  "Aye aye sir."  He looked at his XO, "Get suited up."  "Michael..sir...we can't win."  The XO's voice was quiet and he was just doing his job being the devils advocate.  "I know Tom...but we can't run either."  The contacts were moving four times faster than the Terrier's flank speed.  "And I'm sick of those alien bastards...this time we can see them...we need information and this is our best chance."  The XO and CO exchanged looks, their chances were slim but damn it all...there were three ships deep in the system.  "Aye aye Captain."  A crew man rushed in with the Captain's vacc suit.

All through the squadron the hab sections spin was cut and the ships crews suited up.  Once that was confirmed the pressure in the ships was reduced to keep depressurization effects to a minimum and reduce the risk of fire.  Cpt. Wells ordered the support group to remain on the jump point as he set out two locations for the Battlegroup and the Warder's EW pinnance.  Between them they would have an effective missile detection range of 1.5 million km to the battlegroup and 2.5 million km to the support group.

"Squadron, this is Cpt. Wells.  We are going to fight for information.  We have 12 Javelin's and I intend to launch all of them at one alien ship.  The aliens are maintaining a straight line course for this jump point.   I hope we can then withdraw to Wolf 358, remunition and prepare a hot reception for anyone chasing us.  The Sentinal and the two Oberon's are counting on us to get them out of here.  Lets kick some alien ass.  Squadron command out."  Not the greatest pre-battle speach ever given he thought but it would have to do.

[ooc]New Thermal Contact!  Contact ID: Tama 002, Class ID: Tama, Race ID: Wolvers, Strength 1500
New Thermal Contact!  Contact ID: Tama 003, Class ID: Tama, Race ID: Wolvers, Strength 1500
A new ship class of the Wolvers has been detected in HIP 51317. Our intelligence service has designated the new class as the Hiryu.
A new ship of the Hiryu class from the Wolvers has been detected in HIP 51317. Our intelligence service has designated the new ship as the Hiryu 002.
A new ship of the Hiryu class from the Wolvers has been detected in HIP 51317. Our intelligence service has designated the new ship as the Hiryu 003.
A new ship of the Hiryu class from the Wolvers has been detected in HIP 51317. Our intelligence service has designated the new ship as the Hiryu 004.
New Thermal Contact!  Contact ID: Hiryu 002 (New), Class ID: Hiryu (New), Race ID: Wolvers, Strength 1500
New Thermal Contact!  Contact ID: Hiryu 003 (New), Class ID: Hiryu (New), Race ID: Wolvers, Strength 1500
New Thermal Contact!  Contact ID: Hiryu 004 (New), Class ID: Hiryu (New), Race ID: Wolvers, Strength 1500
New Active Sensor Detected!  Contact ID: Hiryu 002, Class ID: Hiryu, Strength 4320, Resolution 20
New Active Sensor Detected!  Contact ID: Tama 002, Class ID: Tama, Strength 2736, Resolution 76
New Active Sensor Detected!  Contact ID: Tama 002, Class ID: Tama, Strength 1728, Resolution 4
Sensor Data reveals that the alien ship class Hiryu (Wolvers) is capable of 8378 km/s[/ooc]

AD 2277 (April 23) 23:05

The squadron reported all ships were at full shields and the battlegroup and pinance were manueving towards their designed battle positions.  This was the first time the human ships had such a chance and Cpt. Wells made the most of it.  


AD 2277 (April 23) 23:11

"Yes!"  The three contacts designed as Hiryu 2-4 had continued to close as the battlegroup had advanced while the Tama's had turned back, but now they had crossed the sensor envelope of the NC naval search sensor and for the first time the size of the ships was known.  "Computer estimates 8,950 tons Captain."  "Destroyer sized."  Not that the NC Navy had such ships...yet but at least once they had they would match the enemy in tonnage.  It also meant that 3 times the battlegroups tonnage was bearing down on them.  The Javelin III's could now reach out and touch the enemy also.  "Time on Target launch with Mastif Guns, stand by to launch when you have confirmation Mastif is ready.  Target is Hiyru 2."  "Target is Hiyru 2 aye.  Time on Target Launch aye."  Seconds later, "We have a problem Sir!"  "What?"  "The enemy ships are messing with our targeting we should have a hard lock but its jumping all over the place."  "Damn it Guns keep trying."    

[ooc]Sensor Data reveals that the alien ship class Hiryu (Wolvers) has a target cross section of 179. Estimated tonnage is therefore 8,950
Hostile Ship Contact!  Contact ID: Hiryu 002, Class ID: Hiryu, TCS 179  Thermal: 1500 (Existing)  Active Sensor S216/R20 (Existing)
Hostile Ship Contact!  Contact ID: Hiryu 004, Class ID: Hiryu, TCS 179  Thermal: 1500 (Existing)
Hostile Ship Contact!  Contact ID: Hiryu 003, Class ID: Hiryu, TCS 179  Thermal: 1500 (Existing)
Dalmatian - Telus ASMFC 53-1000 targeting Hiryu 002 at 11m km
Telus ASMFC 53-1000 on Dalmatian has a maximum range of 10,050,000k km due to enemy ECM and is therefore unable to lock on to the target. No missiles are fired.
Sensor Data reveals that the alien ship class Hiryu (Wolvers) has an ECM strength of 50[/ooc]

AD 2277 (April 23) 23:14

The squadron was in position, the EW pinnance was still moving to its position infront of the squadron.  "HARD LOCK!"  "Guns, launch!"  "Launch, Aye sir!"  Computers syncronized on both Terriers and the small ships shuddered as the missiles slide down their launch railes under their solid boosters.  "Sir.  Birds in space.  All systems both birds read green.  Target is acquired. Time to target 42 min."  "Thank you."  On the combat plot a new icon bloomed as the missiles went to full power.


AD 2277 (April 23) 23:23

The fourth salvo was in space and 70 s showed on the reload clock.  The Hiryu's continued to close and were currently 7.3 million km from the Battlegroup.  "New contact! VAMPIRE 1! Inbounds!"  "Warder has engaged!  Salvoing Counter Missiles!"
[ooc]Hostile Missile Contact (x1)  TCS 3  Thermal: 2 (New)
Warder - Grumman SCMFC 52-50 targeting Missile Salvo #4342 at 0k km
Nordion Buckler CM Launch System (x3) has launched a Hawk II Counter Missile. Reload Time: 30 seconds.
3x Hawk II Counter Missile has no target and no onboard sensors and will therefore self-destruct
[/ooc]

"New CONTACTs!  VAMPIRE 2!  VAMPIRE 3!"  "Battlegroup Saloving Counter Missiles" "Cleveland is manuevering for a shot!"

[ooc]Hostile Missile Contact (x1)  TCS 3  Thermal: 2 (New)
Dalmatian - Grumman SCMFC 52-50 targeting Missile Salvo #4363 at 20k km
Nordion Buckler CM Launch System (x3) has launched a Hawk II Counter Missile. Reload Time: 30 seconds.
Mastiff - Grumman SCMFC 52-50 targeting Missile Salvo #4362 at 20k km
Nordion Buckler CM Launch System (x3) has launched a Hawk II Counter Missile. Reload Time: 30 seconds.
Cleveland - Grundig Sureshot Mk1-25/20X  BFC targeting Missile Salvo #4363 at 20k km: Base Chance to hit: 51% (Fire Control To Hit: 50%  Modified by Crew Grade: 51%)
Cleveland: Thales MilL-IR Stiletto (To Hit Modified by Tracking Speed: 9%)  missed.
[/ooc]

"Target is Cleveland!"  The battlegroups close in escort's YAG lasers were filling space with a series of pulses of coherent light as the missile dove through and a single powerful flash detonated near the ship.  Her shields deflected most of the plasma away as they were intended and her armour ablated muting the plasma shock front but still the ship shuddered.  Lt. Cmdr Marcus Kerr didn't realize he had been promoted back on earth and at the moment he didn't care.  "Status?"  "Oh my god!"  "GUNS talk to me!"  "The damn targeting system is off line...main dishes and the link to the auxillaries sir."  Lt. Cmdr Kerr stared at the plot.  His ship was now reduced to a distraction...his laser systems worked just fine but he had no way to target them.  "Isn't that just jim dandy...."  He hit the switch for damage control and told them to do whatever it took to get his ship back into the fight.

[ooc]Grundig Sureshot Mk1-25/20X  BFC destroyed on Cleveland after receiving 1 points of damage. 4 Casualties.
Strength 9 Nuclear Detonation x1 detected![/ooc]

"Sir!" Cpt. Wells looked up.  "Cleveland reports their targeting system is down, unknown time to repair."  He nodded he had better revise that idea that they would get out of this unscathed.  The Hiryu's apparently had missiles and weren't just close combant ships.


AD 2277 (April 23) 23:24


"New Contact! VAMPIRE 4!"  "Support Group under fire!"

The RS Paul Bunyon shuddered as a missile detonated near her.  The ships shields and armour took most of the hit but one engine was knocked out.  The Warder tasked with protecting the support group had not yet reloaded her countermissile rails.

[ooc]Hostile Missile Contact (x1)  TCS 3  Thermal: 2 (New)
Warder - Grumman SCMFC 52-50 targeting Missile Salvo #4348 at 20k km
Nordion Buckler CM Launch System (x3) reloading.  5 seconds until next missile launch.
Rolls Royce NP E-M28S destroyed on Paul Bunyon after receiving 2 points of damage. 1 Casualties.
As Paul Bunyon has slowed to 1400 km/s due to damage, it has been detached from 3rd Squadron Support Group/TG1/1st Fleet.
Strength 9 Nuclear Detonation x1 detected![/ooc]

"New Contact!" "VAMPIRE 5"  "Targeting Battlegroup"  Cpt. Wells swore the CM launchers were nearly recharged.

[ooc]Hostile Missile Contact (x1)  TCS 3
Dalmatian - Grumman SCMFC 52-50 targeting Missile Salvo #4367 at 30k km
Nordion Buckler CM Launch System (x3) reloading.  5 seconds until next missile launch.
Mastiff - Grumman SCMFC 52-50 targeting Missile Salvo #4367 at 30k km
Nordion Buckler CM Launch System (x3) reloading.  5 seconds until next missile launch.[/ooc]

It was the Cleveland again this time a pair of missiles bracketed the ship and what staggered out of the fireballs was a crippled wreck and the reactor hit ensured her lasers would remain silenced the damage control parties struggled to bring systems on line while the helm struggled to steady the now yawing vessel.  The Cleveland was out of the action.

[ooc]Crew Quarters destroyed on Cleveland after receiving 1 points of damage. 0 Casualties.
Crew Quarters destroyed on Cleveland after receiving 1 points of damage. 0 Casualties.
Crew Quarters destroyed on Cleveland after receiving 1 points of damage. 0 Casualties.
CANDU AHW 6MW destroyed on Cleveland after receiving 1 points of damage. 2 Casualties.
Rolls Royce NP E-M40S destroyed on Cleveland after receiving 2 points of damage. 3 Casualties.
Rolls Royce NP E-M40S remained intact on Cleveland despite receiving 1 points of damage.
GE Barrier A119 destroyed on Cleveland after receiving 1 points of damage. 0 Casualties.
Seimens SSS 53-3000 destroyed on Cleveland after receiving 1 points of damage. 3 Casualties.
NorTEL IR Array 0-3 destroyed on Cleveland after receiving 1 points of damage. 1 Casualties.
Strength 9 Nuclear Detonation x2 detected![/ooc]

"NEW Contact!"  "VAMPIRE 6"  "Support Group is Target!"  "Sir the Perryvale reports she is hit!"  Cpt. Wells jabed his override.  "Communications!  Send to Perryvale. Commander you are ordered to jump.  Repeat you are to jump.  Make for Earth best speed!  Naval command has to know what we found out!  Tell Earth 120 days for the survey ships.  God speed and good luck.  Squadron Out.  End Message."  "Sending now sir."  He had been wrong...well there was nothing for it now.  He had 8 birds in space and another 2 ready to fire in under 15 seconds but they needed over 30 minutes to reach their target and he doubted the battlegroup would last that long.

[ooc]Hostile Missile Contact (x1)  TCS 3  Thermal: 2 (New)
Warder - Grumman SCMFC 52-50 targeting Missile Salvo #4352 at 30k km
Nordion Buckler CM Launch System (x3) has launched a Hawk II Counter Missile. Reload Time: 30 seconds.
Strength 9 Nuclear Detonation x1 detected!
3x Hawk II Counter Missile has no target and no onboard sensors and will therefore self-destruct[/ooc]

Cmdr. Aaron Benson CO of the support group turned white when he heard the orders from Squadron Command.  "Oh damn!"  His ship had weathered the hit with no internal damage but the enemy missiles should not be getting through.  The hits on his support group had been coming from a different angle then the Hiryu's.  "Engineering! Spindle the drive!"  "Communications send to the Paul Bunyon they are point.  Send to Warder that they have the tail."  "Aye Aye sir." "Helm, stand by for jump."  "Helm stand by for jump, aye."  Within 30 seconds engineering was reporting that the jump point was stable and the three ships sliped through the opening between the stars to emerge in Wolf 358.  They immediatly set out for the warp point to AD Leonis, the RS Paul Bunyon trailing as her crew worked to make battlefield repairs to her damaged engine.

[ooc]Hostile Missile Contact (x1)  TCS 3
Mastiff - Grumman SCMFC 52-50 targeting Missile Salvo #4372 at 50k km
Nordion Buckler CM Launch System (x3) has launched a Hawk II Counter Missile. Reload Time: 30 seconds.
Dalmatian - Grumman SCMFC 52-50 targeting Missile Salvo #4373 at 50k km
Nordion Buckler CM Launch System (x3) has launched a Hawk II Counter Missile. Reload Time: 30 seconds.
3x Hawk II Counter Missile has no target and no onboard sensors and will therefore self-destruct[/ooc]

His last two anti-ship missiles were on the way to the launchers as Cpt. Wells ordered the ships to manuever for a spot in space chosen away from the direction the missiles were now determined to be coming from.  The Hiyru's had slowed down apparently matching the speed of the EW pinnace and they were now closing at only 1000 km/s.  That low velocity increased his Javelin's chance to hit significantly but they still needed time to cross the 7 million km to the target.


AD 2277 (April 23) 23:25

"Hostile Contact!"  "Vampire 7!"  "Battlegroup is target!"  Not that anyone else was a possible target now thought Cpt. Wells but his crew was following their training.

[ooc]Hostile Missile Contact (x1)  TCS 3  Thermal: 2 (New)
Mastiff - Grumman SCMFC 52-50 targeting Missile Salvo #4377 at 10k km
Nordion Buckler CM Launch System (x3) has launched a Hawk II Counter Missile. Reload Time: 30 seconds.
Dalmatian - Grumman SCMFC 52-50 targeting Missile Salvo #4378 at 10k km
Nordion Buckler CM Launch System (x3) has launched a Hawk II Counter Missile. Reload Time: 30 seconds.
3x Hawk II Counter Missile has no target and no onboard sensors and will therefore self-destruct[/ooc]

"Hostile Contact!" "Vampire 8!"  "Battlegroup is target!"  It was the Mastif's turn as a single missile detonated off its side, ripping its shield apart before gouging away a chunk of the ships armour and the most of its phased array panels for its IR detectors.  "Mastif reports she is still combat capable sir!"  "Thank you."  Cpt. Wells tried to find a solution but there wasn't one.  The enemy missiles were showing up at close range and in the last case 5 seconds too soon.  His ships were getting picked apart.

[ooc]Hostile Missile Contact (x1)  TCS 3  Thermal: 2 (New)
Dalmatian - Grumman SCMFC 52-50 targeting Missile Salvo #4383 at 20k km
Nordion Buckler CM Launch System (x3) reloading.  5 seconds until next missile launch.
Mastiff - Grumman SCMFC 52-50 targeting Missile Salvo #4383 at 20k km
Nordion Buckler CM Launch System (x3) reloading.  5 seconds until next missile launch.
NorTEL IR Array 0-3 destroyed on Mastiff after receiving 1 points of damage. 2 Casualties.
Strength 9 Nuclear Detonation x1 detected![/ooc]

AD 2277 (April 23) 23:26

"Hostile Contact!" "Vampire 9 and Vampire 10"  "Battlegroup is target."

Both Terriers shuddered as their CM launchers salvoed 3 Hawk's into space.  To the crew even in their suits it was like a massive artillary round had been fired as the missile litteraly howled off their launchers.  The Hawks engaged their main drives and both sets of missile flashed at each other at over 15000 km/s.  Strobe light flares dotted space as the Hawk's warheads detonated.  Astoundingly enough for the first time in the engagement two enemy missiles were reduces to tumbling ruin by the human defences.  Unfortunatly it was too little to save the crippled Cleveland which disintegrates under fire, the ship becoming a slowly spinning mass of twisted metal spewing life pods.  The Mastif it hit by two waves of inbound missiles and her structure snaps sending chunks of what used to be a ship off on wildly diverging vectors and the human force is reduced to a single ship, the Dalmatian.  Cpt. Wells orders his ship to maintain target lock.  The lead missiles are now around 18 minutes away from the Hiyru 2 that is now at 7.2 million km from the Dalmatian.

[ooc]Hostile Missile Contact (x3)  TCS 3  Thermal: 2 (New)
Hostile Missile Contact (x1)  TCS 3
Dalmatian - Grumman SCMFC 52-50 targeting Missile Salvo #4364 at 20k km
Nordion Buckler CM Launch System (x3) has launched a Hawk II Counter Missile. Reload Time: 30 seconds.
Mastiff - Grumman SCMFC 52-50 targeting Missile Salvo #4364 at 20k km
Nordion Buckler CM Launch System (x3) has launched a Hawk II Counter Missile. Reload Time: 30 seconds.

Crew Quarters - Small destroyed on Cleveland after receiving 0 points of damage. 0 Casualties.
Crew Quarters destroyed on Cleveland after receiving 1 points of damage. 0 Casualties.
Engineering Spaces destroyed on Cleveland after receiving 1 points of damage. 1 Casualties.
Engineering Spaces destroyed on Cleveland after receiving 1 points of damage. 3 Casualties.
Fuel Storage destroyed on Cleveland after receiving 1 points of damage. 0 Casualties.
Rolls Royce NP E-M40S destroyed on Cleveland after receiving 2 points of damage. 3 Casualties.
GE Barrier A119 destroyed on Cleveland after receiving 1 points of damage. 0 Casualties.
GE Barrier A119 destroyed on Cleveland after receiving 1 points of damage. 0 Casualties.
Bell Phased Array P3-15 destroyed on Cleveland after receiving 1 points of damage. 2 Casualties.
Thales MilL-IR Stiletto destroyed on Cleveland after receiving 1 points of damage. 5 Casualties.
Cleveland suffers complete structural failure due to the amount of damage it has received. The ship is destroyed.
Commander Marcus Kerr has made it to a lifepod before the destruction of Cleveland

Salvo of 3x Hawk II Counter Missile has intercepted its target. Chance To Hit 8%: (Missile Speed 4000 km/s / Target Speed 11200 km/s) x Missile Agility 19 x GradeBonus 15%
Salvo of 3x Hawk II Counter Missile has intercepted its target. Chance To Hit 7%: (Missile Speed 4000 km/s / Target Speed 11200 km/s) x Missile Agility 19 x GradeBonus 1%
Dalmatian - Grumman SCMFC 52-50 targeting Missile Salvo #4364 at 10k km
Nordion Buckler CM Launch System (x3) reloading.  25 seconds until next missile launch.
Mastiff - Grumman SCMFC 52-50 targeting Missile Salvo #4364 at 0k km
Nordion Buckler CM Launch System (x3) reloading.  25 seconds until next missile launch.

Rolls Royce NP E-M40S destroyed on Mastiff after receiving 2 points of damage. 2 Casualties.
GE Barrier A119 destroyed on Mastiff after receiving 1 points of damage. 0 Casualties.
Seimens SSS 53-3000 destroyed on Mastiff after receiving 1 points of damage. 3 Casualties.
Bell Phased Array P3-15 destroyed on Mastiff after receiving 1 points of damage. 3 Casualties.
Nordion Arbalist ASM Launch System destroyed on Mastiff after receiving 2 points of damage. 9 Casualties.
Strength 9 Nuclear Detonation x4 detected!
Strength 1 Nuclear Detonation x1 detected!
I'm not sure if I got 2 or 1 missiles...from the fact only a single str 1 nuke was detected I suspect the log is a bit off here.[/ooc]

"Vampire 11!"  "Mastif under fire!"

[ooc]Hostile Missile Contact (x3)  TCS 3
Dalmatian - Grumman SCMFC 52-50 targeting Missile Salvo #4369 at 30k km
Nordion Buckler CM Launch System (x3) reloading.  20 seconds until next missile launch.

Crew Quarters destroyed on Mastiff after receiving 1 points of damage. 0 Casualties.
Crew Quarters - Small destroyed on Mastiff after receiving 0 points of damage. 0 Casualties.
Engineering Spaces destroyed on Mastiff after receiving 1 points of damage. 1 Casualties.
Engineering Spaces destroyed on Mastiff after receiving 1 points of damage. 1 Casualties.
Rolls Royce NP E-M40S destroyed on Mastiff after receiving 2 points of damage. 2 Casualties.
Rolls Royce NP E-M40S destroyed on Mastiff after receiving 2 points of damage. 2 Casualties.
Fuel Storage destroyed on Mastiff after receiving 1 points of damage. 0 Casualties.
GE Barrier A119 destroyed on Mastiff after receiving 1 points of damage. 0 Casualties.
GE Barrier A119 destroyed on Mastiff after receiving 1 points of damage. 0 Casualties.
Telus ASMFC 53-1000 destroyed on Mastiff after receiving 1 points of damage. 4 Casualties.
Grumman SCMFC 52-50 destroyed on Mastiff after receiving 1 points of damage. 1 Casualties.
Bridge destroyed on Mastiff after receiving 1 points of damage. 3 Casualties.
Nordion Buckler CM Launch System destroyed on Mastiff after receiving 0 points of damage. 2 Casualties.
Nordion Buckler CM Launch System destroyed on Mastiff after receiving 0 points of damage. 1 Casualties.
Boeing SBMAG destroyed on Mastiff after receiving 3 points of damage. 1 Casualties.
Mastiff slowed to 1 km/s due to damage to Mastiff.
Mastiff suffers complete structural failure due to the amount of damage it has received. The ship is destroyed.
Lieutenant Commander Isobel Singh failed to escape the destruction of Mastiff and has been killed.
Strength 9 Nuclear Detonation x5 detected![/ooc]

"VAMPIRE 12!"  "INBOUNDS!"  "BRACE FOR IMPACT!" The Dalmatian's counter missiles launchers were cycling and the crew could do nothing as the Wolver missiles closed in.  Detonations bracketed the ship and it twisted and  then snapped, the next successive detonations pulvarized the pieces.  As the ship was hammered by the fury of six multimegaton detonations few of its crew able to reach lifepods at all.  The ship was reduced to a slowly expanding debrie field under the pounding it took.  Cpt. Wells died while trying to get his bridge crew to the dubious safety of a life pod.

[ooc]Hostile Missile Contact (x3)  TCS 3  Thermal: 2 (New)
Dalmatian - Grumman SCMFC 52-50 targeting Missile Salvo #4376 at 20k km
Nordion Buckler CM Launch System (x3) reloading.  15 seconds until next missile launch.

Crew Quarters destroyed on Dalmatian after receiving 1 points of damage. 0 Casualties.
Crew Quarters destroyed on Dalmatian after receiving 1 points of damage. 0 Casualties.
Crew Quarters - Small destroyed on Dalmatian after receiving 0 points of damage. 0 Casualties.
Crew Quarters - Small destroyed on Dalmatian after receiving 0 points of damage. 0 Casualties.
Crew Quarters - Small destroyed on Dalmatian after receiving 0 points of damage. 0 Casualties.
Engineering Spaces destroyed on Dalmatian after receiving 1 points of damage. 3 Casualties.
Engineering Spaces destroyed on Dalmatian after receiving 1 points of damage. 2 Casualties.
Fuel Storage destroyed on Dalmatian after receiving 1 points of damage. 0 Casualties.
Fuel Storage destroyed on Dalmatian after receiving 1 points of damage. 0 Casualties.
Rolls Royce NP E-M40S destroyed on Dalmatian after receiving 2 points of damage. 2 Casualties.
Rolls Royce NP E-M40S destroyed on Dalmatian after receiving 2 points of damage. 3 Casualties.
Rolls Royce NP E-M40S destroyed on Dalmatian after receiving 2 points of damage. 3 Casualties.
GE Barrier A119 destroyed on Dalmatian after receiving 1 points of damage. 0 Casualties.
Seimens SAMS Vigilant 51-0050 destroyed on Dalmatian after receiving 1 points of damage. 1 Casualties.
Seimens SSS 53-3000 destroyed on Dalmatian after receiving 1 points of damage. 2 Casualties.
Grumman SCMFC 52-50 destroyed on Dalmatian after receiving 1 points of damage. 1 Casualties.
Telus ASMFC 53-1000 destroyed on Dalmatian after receiving 1 points of damage. 4 Casualties.
NorTEL IR Array 0-3 destroyed on Dalmatian after receiving 1 points of damage. 4 Casualties.
Bell Phased Array P3-15 destroyed on Dalmatian after receiving 1 points of damage. 2 Casualties.
Bridge destroyed on Dalmatian after receiving 1 points of damage. 3 Casualties.
Nordion Buckler CM Launch System destroyed on Dalmatian after receiving 0 points of damage. 1 Casualties.
Nordion Buckler CM Launch System destroyed on Dalmatian after receiving 0 points of damage. 1 Casualties.
Nordion Buckler CM Launch System destroyed on Dalmatian after receiving 0 points of damage. 1 Casualties.
Nordion Arbalist ASM Launch System destroyed on Dalmatian after receiving 2 points of damage. 8 Casualties.
Boeing SBMAG destroyed on Dalmatian after receiving 2 points of damage. 1 Casualties.
Dalmatian suffers complete structural failure due to the amount of damage it has received. The ship is destroyed.
Captain Michael Wells failed to escape the destruction of Dalmatian and has been killed.
Strength 9 Nuclear Detonation x6 detected![/ooc]

The destruction of the Battlegroup and the retreat of the Support group stranded the crew of the Fairmile B2 pinnance.  There were still 10 Javelin's in space but they no longer had commmand guidance and they would home in on the target's last location and then use their onboard thermal sensors.   But those had been planned for re-acquiring targets at close range so the commander of the pinnace Ensign Susan Lee set a course for the last reported position of the Hiryu's and hoped to make contact to possibly guide the missiles in.  Unfortunately the enemy had other plans.

Afterthought

AD 2277 (April 23) 23:35  

They never made it.  The enemy expended two missiles on the small craft and only 3 crew made it into space in their survial suits from the molten twisted mass that had been their ship.
 
[ooc]Crew Quarters - Tiny destroyed on Fairmile B2(EW) 001 after receiving 0 points of damage. 0 Casualties.
Engineering Spaces - Small destroyed on Fairmile B2(EW) 001 after receiving 1 points of damage. 1 Casualties.
Fuel Storage - Tiny destroyed on Fairmile B2(EW) 001 after receiving 1 points of damage. 0 Casualties.
Bombadier Backboard NPM1-125 destroyed on Fairmile B2(EW) 001 after receiving 1 points of damage. 0 Casualties.
Seimens SAMS Vigilant 51-0050 destroyed on Fairmile B2(EW) 001 after receiving 1 points of damage. 1 Casualties.
Bridge destroyed on Fairmile B2(EW) 001 after receiving 1 points of damage. 2 Casualties.
Fairmile B2(EW) 001 suffers complete structural failure due to the amount of damage it has received. The ship is destroyed.
Strength 9 Nuclear Detonation x2 detected![/ooc]

From the ships original complemeents: 13 crew survived the Dalmatian, 35 survived the Mastif, and 33 led by Lt. Cmdr. Kerr survived the Cleveland.  The Sentinal and two Oberon's from BuSurvey were now the only human ships in the system.


In Wolf 358 the RS Paul Bunyon restores functionality to her engine and rejoins the other two ships heading for the jump point to AD Leonis at 4:50 on the 24th.  Onboard the Perryvale and the other ships computers was all the information that the 4 Human ships lost in HIP 51317 had gained.  The first such data the Navy had to work with, and they had a date to meet.  The survey ships would be done in 120 days and they had no ship in system with a working jump engine.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 11, 2013, 05:11:18 AM
[ooc]Improved the battle write up a bit...removed a few typos and such.  I realize after looking at the sensor design that I goofed the deployment as I had the ships too far apart.  The CM sensor only picks up those missiles at around 50k km.  Ah well a learning experience.  This is just the events that occured elsewhere up to the time the battle was going on...so yeah the dull stuff again.[/ooc]

AD 2277 What later became known as: The Calm Before The smeg Storm

Commadore Frasier stood behind Cpt. Morganrot and left him in command of 2nd Squadron.  There was a degree of political fall out but he felt that was the Commisioner's problem.  The Naval personel were of mixed feelings over the issue itself.  All the logic in the world didn't change the fact they had "lost one" on their watch.  As a way to deal with the complaints the Navy was not able to protect people off planet (meaning outside of Earth orbit) the Navy proposed that they would build a Ceylon Class Troop Transport and give themselves and the NCA the ground force projection capacity they both wanted and also get some experience with the Heavy Frigate Hull construction issues.  Commadore Frasier also informed the commanders of 1st and 2nd Squadron that the change over of duties would happen as soon as 2nd Squadron completed their overhaul.  This would put Cpt. Morganrot out on the jump point to Wolf 359, and away from the Newsies and Wacho's who were dogging his every step.  It was an expedient way, he felt, to encourage "out of sight, out of mind."  2nd Squadron Battlegroup arrives at the jump point to Wolf 359 on March 30th, having finished their ships overhauls on the 25th.  To improve morale he also ordered the 2nd Squadron Support Group and the 1st Squadron Battle group after being relieved to engage in military excersizes.  The biggest outcome of the loss of the Hudson was a decrease in volunteers for BuSurvey, something which everyone had known was going to come.

The popularity of the NC Commision and the Navy in the polls dropped.  Increasingly respondents were saying they felt the Navy could not fulfill its mission of protecting Humanity.  The Navy and the NCC could do little to curb these trends at the moment.  But they realized they would have to produce the newer ships without waiting for updated technologies beyond their jump drives.  But the Naval board looking into the matter was adamant that they needed to wait for the new Jump engines before they started producing new ships.   A fraction of the board was suggesting that "monitor" type destroyers intended for close range ambush might be a good investment, especially as a PR boost.  In the end the Ceylon construction was viewed as the committee solution that did the most for the least cost and time investment.  It got a fraction of the people off the Navy's back without closing off options.


Comercial Yard Litton-Ingalls Shipbuilding Corp. (Sol, Earth)
AD 2277 (March 13) Amber (Bauxite Long Range (HP) class) and Amethyst (Bauxite Long Range (HP) class) complete their refits bringing ICG II to fully modern standards.


Naval Shipyard Deschimag A.G. Weser (Sol, Earth)
AD 2277 (April 10) Retooling for the Ceylon class troop transport is completed and the TT Ceylon starts construction.

Code: [Select]
Ceylon class Troop Transport    4,500 tons     57 Crew     254.25 BP      TCS 90  TH 63  EM 60
933 km/s     Armour 1-24     Shields 2-300     Sensors 15/15/0/0     Damage Control Rating 2     PPV 0
Maint Life 2.61 Years     MSP 88    AFR 64%    IFR 0.9%    1YR 18    5YR 273    Max Repair 40 MSP
Intended Deployment Time: 18 months    Spare Berths 0    
Troop Capacity: 1 Battalion    

Rolls Royce NP E-M28S (3)    Power 28    Fuel Use 31.16%    Signature 21    Exp 7%
Fuel Capacity 100,000 Litres    Range 12.8 billion km   (159 days at full power)
GE Barrier A119 (2)   Total Fuel Cost  18 Litres per day

Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

This design is classed as a Military Vessel for maintenance purposes

This ship isn't exactly what the Navy wanted but it would do its job.  They wanted something with self jump and cargo capacity based around civillian engine technology but could never find an optimal solution before political pressure forced their hand.  It is planned to build three of these ships.


Civillian Operations in Sol
AD 2277 (February 15) Williamson Logistics has launched a new Williamson H2 class Fuel Harvester a welcome addition to their fleet as far as the NCC is concerned.
AD 2277 (February 15) The civilian mining colony on Reinmuth has been expanded to 7 civilian mining complexes


Research Progress
AD 2277 (January 30) Dr. Ellen Allan's team gets a boost in their efforts to improve refinery efficiency as a new research complex is completed and its staff assigned to this task.
AD 2277 (February 16)  Dr. Charlotte Rowley arrives on earth and is re-assigned from 1st Geosurvey Team to heading up the task of improving refinery efficiency as Dr. Ellen Allan has reached mandatory retirement age and her declining health indicates she should step down.  Dr. Ellen Allan is honored for her long and dedicated service to the NCC during a well attended retirement dinner.  She has been responsible for leading teams that have greatly improved the industrial capacities of humanity and the NCC corporate infrastructure.  The unfortunate consiquence of the loss of Dr. Allan's many years of experience is a 3 year delay in the realization in the next step of refinery efficiency whose completion date slips to 2281 from 2278.  A bitter blow this is but everyone hopes that Dr. Rowley will gain the experience needed to reduce this time quickly.


Northern Coalition Army
AD 2277 (February 30) The Blue and Grey Bn finishes their advanced infantry training and the Fighting Second Bn begins its training in Camp Wainwright.


Operations in Sol

During the first quarter of 2277 Industrial activity on Earth was in full swing.  A large number of Javelin III ASMs were constructed to create a ready reserve for the Navy.  The fifth Fairmile B2 Early Warning pinnance was completed.  The Navy retained 8 A type and 1 B type in its bases on earth but it was decided that once sufficient pinnaces had been built for the active navy the A's would be scrapped.  The primary industrial focus was completion of a new reseach complex which was finished on January 30th, efforts then turned to series or rapid builds of a new maintenance facility in build up for the Heavy Frigates, 2 new construction factories one of which was planned to be shipped to Faewald, and then a new Terraformer for Mars.  The secondary industrial group completed a new fuel refinery bringing the yearly production of fuel to 3 018 400 litres.  That group then built new infrastructure for BIC before starting to automate an older mine.

ICG II returns to Earth on Feburary 17 and while the crews of the ships are on shore leave the two Bauxite freighters are sent to the yards to be refit.  On the 25th of March the ships of ICG II load colonists, prefabricated components for the colony and a construction factory and start their journey for Faewald.  By the 10th of April the small convoy of ICG V, ICG VI, and ICG VII have returned from Forge and the ships crews are released for shore leave.

Fuel Harvester Group III moves to Jupiter to begin filling its tanks, stopping on the way to purchase fuel from the civillian harvesters.

The 1st Geosurvey team resumes survey operations on Calisto on the 22nd of February.  The team is now down to 3 members as Dr. Charlotte Rowley is heading up the efforts on fuel efficiency.


Operations in Alpha Centauri

The ships of ICG IV arrive at Faewald on the 21st of February.  They offload their supplies and construction material plus the new colonists and then spend until March 30th enjoying R&R at the colony.   The ships then bid a fond farewell to the thriving settlement and head for the jump point to Earth.  On April 15 FHG I has filled its tanks to 90% capacity and breaks orbit heading for Faewald, they report that they will ferry down 715 401 liters of fuel when they arrive to Ms Jackson's staff.  This is enough fuel to refuel fully a ICG arriving from Earth with fuel to spare for a second one.  A second such harvester group would ensure that the all 4 yearly ICGs could be refueled.

Operations in AD Leonis

By the 17th of January FHG IV is joined by FHG II.  They have a combined production capacity of 532 000 litres per year.  Onboard currently is approximately 30% of the 3 ships tank capacity.


Survey Developments in HIP 51317
AD 2277 (February 20) New Jump Point found in the HIP 51317 System

[ooc]One thing that happened in the battle that needs mentioning was that the RS Paul Bunyon was nocked out of the squadron due to damage to her engines.  Then when the squadron jumped she didn't jump with them...so I used the SM ability and moved her.  I wasn't sure if I could manual add her back to the squadron (with out her getting booted again) but I have to say this was a tad annoying.   Almost as annoying as when WitP AE the AI detached a carrier with a single DD escort rather than keeping her with the rest of the BG...[/ooc]


 
Title: Re: The Northern Coalition (AAR)
Post by: chrislocke2000 on February 11, 2013, 07:33:46 AM
Cripes that was a bit of a crunch for the Navy to say the least. Hopefully though it will help set some design parameters for the new generation of ships to give them a fighting chance. The lack missile detection range looked to be particularly catastrophic for the fleet as did the lack of armour.

Am looking forward to seeing how the battle between the politicians and the Navy pans out on this.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 11, 2013, 08:44:58 AM
Cripes that was a bit of a crunch for the Navy to say the least. Hopefully though it will help set some design parameters for the new generation of ships to give them a fighting chance. The lack missile detection range looked to be particularly catastrophic for the fleet as did the lack of armour.

Am looking forward to seeing how the battle between the politicians and the Navy pans out on this.

Yeah the Navy just got kicked in the groin followed by an elbow to the back of the skull.  However, the information that was collected in this battle was invaluable.  Now, as you point out, the Navy designers can start optimizing things where before all they had were parameters so vague as to be useless.  However, they would have rather not traded 4 ships for them.  How things fall out in the end is going to depend on how the rescue efforts go.  And the decision to release ships for task force training is going to throw a spanner into that.

Survey operations are going to be seriously curtailled for some time no matter what happens.  BuSurvey is down to only 2 SVs and 2 Oberons at Earth, so getting those 3 ships in HIP 51317 out would be a "good thing."
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 13, 2013, 04:03:55 PM
[ooc]This covers the time period while the 3rd Squadron Support Group is returning to Earth.[/ooc]

Northern Coalition Government Structure

The Northern Coalition is a parlimentary government formed from the nations that arrose after the collapse.  The new states don't really correspond well to older one except for England, Iceland and Ireland which more or less came throught the collapse in a form similar to what they had before.  The area controlled by the Coalition stretches from Victoria on the West coast of North America, through the old praries of Canada and the Northern United States to the East Coast, most of which is an unihabited ruin mostly flooded and largely unclaimed in the resettlement. Newfoundland, Iceland, Ireland and England bridge the Atlantic ocean.  The old countries of Norway and Sweden are a single state now.  Finland, the Karnelian Peninusla and the baltic coast line from St. Petersburg to Konigsberg and stretching to Novogrod in the south forms another major power block.  The northern coast of France from Normandy to Rostock is a patchwork of minor states.  During the resettlement of the past half century large areas of central Europe have been reclaimed along the major waterways and restoration efforts are underway in central and southern Europe and parts of the Balkan's.  The lack of significant resources has left the Iberian penisula largely untouched.

The NC Parliment meets in Goose Green on the coast of North America.  The various member states elect MPs to the Parilment on a roughtly 5 year basis.  A speaker controls the debate and there is a Privy council and a Prime Minister.  The Prime Minister comes from the party with the Majority of the seats.  There are a number of political parties in existance and they are generally but not allways fairly multi-national.  A few such as the Putinites are regional in nature.   Le Blocque is language based.  The CDU while strongest in the German speaking areas polls well in North American ridings.  The Libs, Democrates, Cons, Pinks, GOPs are the main North American parties.  In recent years ridings have opened up on Luna and Mars and there is a degree of representation of these two worlds in the NC Parliment but largely they prefer to deal with the NC Commision.  This is in large part due to the NC Assembly being focused on matters related to Earth and shifting agendas make long term projects of little interest to the current seated members of the house.  To catagorize all politicians as having a major agenda of bringing as much of the NCC pie as possible to their riding, would be unfair in all cases but it is unfortunately a general truism.  Squabbles in the Assembly are common and worse so the weaker overall the government is.  Minority governments have a tendancy to get paralyzed when polarizing issues show up.

The NC Commission or NCC is a government agency similiar to the EU Commision or The Department of Energy in the USA.  It is run by technocrats and answers to the NC Assembly.  It is tasked with developing TN technology with the goal of forming outworld colonies to support the Earth.  BuSurvey and BIC are both part of the NCC directly and the Science Directorate (SD) is the NCC's research arm.  Although there are lofty and humanistic goals in the charter of the NCC most Prime Ministers and the Governments they lead view it as a wealth creation tool.  When things are going well most Prime Ministers never think about the NCC other than to see that as many contracts as possible arrive in ridings their parties control.  Removing the current Commisioner is certainly something a government could do, but it requires a 2/3+1 vote in the Assembly and so would only be done for a serious issue.  It is easier for a government to show its displeasure by trimming the budget of the NCC or piling on extra tasks rather than bothering the generally well entrenched beurocracy. Within the NCC has developed a culture that views most NC govenments as transitory nuicences to be appeased and the NCC as a timeless organization.  To a degree you could draw parallels between the NCC and the Catholic Church with the Commisioner as the Pope.  The NCC is physically based in Cantebury due to overall better access to the commercial starport at Scapa Bay.

The NC Navy is a branch of the Armed Forces of the NC Gov.  But the only thing NC Gov is all that concerned with usualy is Earth so the PDCs are their main focus.  This and the NCCs control over TN minerals has led to a near merger of the NCN's Quartermaster corps with the NCC operations group.  For the most part the Navy's mobile forces are protecting NCC assets be they ships or colonies so there is a high degree of cooperation between the agencies.  Regardless, the NCN answers to the NC Assembly and while the funding channels may be byzantine at times authority flows clearly.  The navy has two main ports on Earth, one at Victoria and the other at Strahlsund.  The main training and administrative centre with a lot of the navy's quartermaster corps as well is in Churchill in North America.

NC Navy personel man all BIC and BuSurvey ships, but here the chain of command gets murkier.  But the NCN is considered the senior service so in practice there is generally a precident for who is incharge of what.  Civillians also tend to seperate the Navy (space born) from the Navy (PDC) although infact there is no difference.  Due to the chance to form political connections most Commodores have come from the Senior Commander of the PDC Force but there is no reason this will be always the case.  BIC's fleet is headed by a NCN Captain who is seconded to BIC, and at the moment the Navy uses BIC as a dumping ground for its more technically inclined officers.  Though just due to the larger number of such ships most officers will command a BIC vessel at least once in their early career.  The Navy tries to rotate officers through a variety of commands in their first decade of service.

AD 2277 The Clock Ticks Down

Cmdr. Aaron Benson CO of the 3rd Squadron Support group orders his ships to head directly to Earth.  The RS Paul Bunyon has sufficient fuel on board so that when the the squardon jumps into AD Leonis on the 11th of May he does not swing by the FHGs to acquire fuel.  His ships maintain radio silence with the FHGs and Forge as they race for Earth.  His ships arrive in Sol on the 5th of June with between 11 and 17% fuel.  They jump into Sol at 4:50 am and their coded transmission arrives at Naval Command about an hour later and Commadore Frasier's day begins early.

Operations in Sol

Earth's ordinance industry continues to churn out Javelin III's and Hawk II's with the goal to give the NCN a reserve of 150 of each of these missile.  During the month of May a Terraforming Engine, and a maintenance facility are completed by the main group of Earth's industry.  The Terraformer arrives in Mars in a week via a civillian contract.  Two Deep Space Tracking Installations, one intended for Faewald, are started on May 25th.

ICG V, loads 1000 colonists, an automated mining facility and more colonial  infrastructure and then sets out for Forge on the 30th of April.  It will pass 3rd Sqn. SG in Laland 21185 on its journey to Forge.  ICG III arrives in Earth orbit from Faewald on the 24th of May and the two Bauxites are sent in for refit as the crews are released for shore leave.  For the first time the minerals arriving from Faewald cause a stir comercially.  

A large number of ships have arrived at Earth in need of fuel over the month of May and by the 5th of June only 0.5 m litres of fuel remain in the tank farm.  This is its lowest level in over a year.

Operations in Alpha Centauri

Fuel Harvester Group I arrives in Faewald orbit on the 26th of April and after offloading their fuel into the colonies tank farm the crews are released for shore leave.


Operations in AD Leonis

Fuel Harvester Group V arrives to join FHG II and FHG IV at AD Leonis II on the 28th of April.  The production capacity of the three groups is now 672 000 litres per year.   Additionally FHG V has a considerable amount of fuel that it harvested at Jupiter plus purchased from the civillian harvesters onboard.

Research Progress
AD 2277 (May 30) Dr. VíkingR Hœkillson's team has completed the theoretical underpinnings for more efficient jump engine design (Jump Drive Efficiency 5) and begins research into more powerful drive systems for existing engines (Maximum Engine Power Modifier x1.5)
AD 2277 (May 30) Dr. Samantha Buckley's team is tasked with developing the first of the new series of jump engines the Saab JA3-60, two laboratory complexes that had been assigned to Dr. Hœkillson will assist Saab's engineers in producing the first of the 2nd generation (Alpha-series) of jump engines.  These jump drives will be used on the Heavy Frigate and Advanced Science Vessels.

Comercial Yard Robert Napier & Sons (Sol, Earth)
AD 2277 (May 15) Gasahol (Petrol (HP) class) is built and dispatched to join FHG III at Jupiter

Civillian Operations in Sol
AD 2277 (May 20) The civilian mining colony on Haumea has been expanded to 5 civilian mining complexes

NCN Operations
(Sol)

1st Sqn. Battlegroup and 2nd Squadron Support Group are on training excersizes until the first week in May when both forces are ordered to Earth to begin their overhauls while their crews enjoy shore leave.   Unknown to NC Naval Command the decision to have the 1st Sqn. BG undertake trainging will have consiquences.

AD 2277 (May 30)  2nd Squadron Support Group completes their overhaul and are ready for deployment


(HIP 51317)

Lt. Cmdr. Brandon Byron is keeping the FFG Sentinal at 500 km/s which reduces her thermal signature to a quater normal and is on course for Jump Point 1 when on the 4th of May he looses contact with the life pods from the London.  Based on their last transmission the aliens have captured the crew of that ship.  The next day the remaining life pods also send their last transmissions.  The Sentinal has the last messages of all the surviving crew from the Battlegroup that wished to make them in her computer memory.    The transmissions to the pods that had set up this had been risky but Lt. Cmdr. Byron had felt there was not choice to not to attempt to collect them.  If they will be able to return them to family and loved ones is a matter that is causing Lt. Cmdr. Byron sleepless nights.  The Oberon's are still surveying and he is wrestling with what to do to facilitate a rendevous with the NCN force he expects to arrive in around 90-100 days.  

On the 21st of May the Sentinal arrives at Jump Point 1 and after discussing the situation with his senior officers Lt. Cmdr. Byron sets course for Jump Point 3.  The jump point to Wolf 358 is 245.5 m km at a bearing of 268° from Jump Point 3.  The biggest advantage is that JP3 is nearly equidistant from the last two survey locations the Oberon's will survey.  Another advantage is that it is away from the approach vector of the Wolvers used during the battle.  From JP3 Lt. Cmdr. Byron intends to lead the pair of survey ships to a point 140 m km bearing 0° from the jump point to Wolf 358.  He can then use his pinnance to scout the jump point and decide if he can risk moving in closer.  It will take the Oberon's 31 hours to cover a distance of 140 m km, so the closer he can get to the jump point the shorter time the enemy will have to react.  Unfortunately, he has no way to convey his intentions to the relief force.

AD 2277 (May 21) New Jump Point found in the HIP 51317 System bringing the total to 6 making this the second largest concentration of jump points so far found and the survey is only half complete.
Title: Re: The Northern Coalition (AAR)
Post by: Anarade Relle on February 14, 2013, 04:13:49 AM
Thank you and sorry for the delay replying I was on my christmas holidays and discovered my memory was not up to remembering my site password.  I have to admit I worry constantly that I am building too many ships for my fuel status.  I have to write up another update as I recover from jet lag.  The fuel situation is still a major concern though.

No worries. I've taken my revenge by forgetting to check the AAR and then, after a moment of glorious comprehension of many updates, reply after a perhaps longer period of time. I like the narrative (especially the personal bits about the officers in various situations, mostly doomed or fighting) and the format of reporting the mechanical stuff.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 14, 2013, 05:30:27 AM
No worries. I've taken my revenge by forgetting to check the AAR and then, after a moment of glorious comprehension of many updates, reply after a perhaps longer period of time. I like the narrative (especially the personal bits about the officers in various situations, mostly doomed or fighting) and the format of reporting the mechanical stuff.

Thank you...I look forward to the time I can write about the NCN really "kicking alien butt."   For the moment it is likely that "fighting" and "doomed" are interchangable.
Title: Re: The Northern Coalition (AAR)
Post by: Anarade Relle on February 14, 2013, 04:48:22 PM
Part of the charm of a good story. Afterall without a doom quota victory is less victorious. Or something!
Title: Re: The Northern Coalition (AAR)
Post by: ollobrains on February 15, 2013, 06:42:13 AM
Good reading i was going to do an aar but my universe with all spoilers turned off but nprs randomly on 25 star systems and ive found no sign of life that combined with a few large systems next to sol is making expansion slow and steady but boring
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 15, 2013, 07:25:12 AM
AD 2277 A Perfect Storm

June 5

It took some time before the message reached Commadore Frasier from Cmdr. Benson on the Perryvale.  However, with over 50 min of transmission delay it was impossible to hold a conversation.  Cmdr. Benson's AAR left him with a fairly good idea of what the situation in HIP 51317 was.  First he got the message to his staff that no information was to be released on the 3rd Squadron to the general public.  He contacted the Prime Minister, the honorable Ronald Getti and after informing him of incidents recommended that the Naval Oversight Commision be called together to meet and discuss the situation this morning.  He wanted approval to start construction of replacement ships as soon as possible.  He also had his staff arange a meeting with Mr. Buxtdorf for the afternoon.

The NOC chairman was surprised to find the Prime Minister and Minister for Defence, Marvin Beauchamp, in attendance.  The documentation requiring signatures about disemination of sensitive information raised eyebrows all around the table.  Once the relative short briefing was over with and while the committee members were still dealing with the shock of the news, the Prime Minister stated the Government needed time to prepare an official response to both the loss of the Ericson but also the action at the jump point.  In response to direct questioning on the possible timing of his announcement Commadore Frasier states that he doubts the situation can be kept under wraps past the arrival of the support group in some 3 days.  After some disucssion the NOC agreed to authorize two Terriers and a London.  Commadore Frasier promises a full review of the intel on the Perryvale, a pair of inquests and a plan on how to rescue the ships still in HIP 51317.  He is blunt about the fact that right now the Navy had only limited information to go on.  Commadore Frasier then catches a sub orbital shuttle to Cantebury and meet with Commisioner Buxtdorf.  This meeting was far more congenial and he left it with the Commisioner to inform BuSurvey about the loss of the Ericson.  He knew it would take some days to organize together with the Navy how the families would be informed, and that delay would fit into the Prime Minister's plans.


June 6

While no practical faster than light communication system exists outside of science fiction, rumors were moving through the navy at near light speed.  Something was clearly a foot with the Commadore on the move of a sudden, a simultaneous tightening of overall security and a great many new activities starting up.  Queries as to stock levels, requests for new quotes, the mundane fact that many officers were suddenly missing from their usual haunts made even the least observent of the Petty Officers's hair stand upright.  A pinnace leaves Earth orbit a max velocity heading for the 2nd Squadron at the jump point to Wolf 359 to collect Cpt. Morganrot.  

The office of the Prime Minister is equally busy this day as the PM and his spin-staff try to come up with a way to make this most unpalatable of pills easier to swallow.  Unfortunately, during question period that afternoon the Leader of the Opposition, Wyoming de Silva, inquired as to why new naval funding was being allocated without any discussion in the Assembly.  This left the Defence Minister scrambling to come up with an answer.  He took his three steps and then hurled the ball to the PM who elected to throw the ball with intent to injure rather than score.  The Leader of the Opposition refused to say how she knew of the plans, and was actually surprised by the statements of the government side.  Unfortunately or fortunately the period ended before either the discussion degenerated into a complete flame war or before anone got satisfactory responses to the original question.  It did create a stir in the house that the reporters covering the Assembly didn't miss.  The topic was of general interest to most of the members of the Assembly as Naval contracts were generally big money and with an election in the short term future getting a slice of that was good for your prospects of returning to Goose Green.  

The political parties were bombarding the Navy with requests for information, and given their status as Members of the Assembly they had some expectation of answers.  The PM contacted Commadore Frasier, who could only reply that the ships were still too far out for efficient communications.  Since waiting was now potentially costing the PM and his party votes he informes Commadore Frasier that the PM will announce the situation that evening and he requests that Frasier join him for the announcement.  Neither BuSurvey nor the Navy had finished the process of aranging for visits to the crew members families.  In the case of the Navy the crew of the Dalmatian, Mastiff and Cleveland were officially catagorized as "Missing in Action."  This ment the families were going to find out from a news broadcast in most cases.  The PM was adament though as he could see his political future was on the line if he stalled much longer and his spin doctors told him to go now while he could be still seen as leading rather than responding.  

To say the announcement went over like a lead balloon is an understatement.  The loss of a third science vessel, the fact that it mirrored to a high degree the loss of the Hudson, added to that the announcement that Human ships had engaged the Wolvers and must be considered lost, plus the fact there were still 3 ships trapped in the system.  One of these could be sugar coated, but not all of them.  News agencies went into overdrive and the Navy was in their sights.  Protests sprung up on the interweb and the newsies decended on the families of crewmembers looking for the personal touch.  Worse to most questions the PM had to respond with "we don't yet know and will not for two more days until the 3rd Squadron Support Group arrives at Earth."

June 7

Some groups had felt cheated by the Morganrot Inquest results and they had enough political acumen to launch a triple assault.  The PM and Minister of Defence were bombarded with questions in the Assembly, they also questioned if the NCC was doing its job.  Perhaps the Commisioner was too young, too in-experienced to provide proper oversight was their second prong.  Lastly the raised the question of "too much autonomy" in the Navy.  The Putinites were backing this as they suggested it would be good perhaps to have "government oversight" of the Navy command staff.  The last nearly caused the loss of a monitor when Commadore Frasier heard of it, then he stated that perhaps a year and half away from Earth in a cramped ship would give the Putinites some perspective.  Crowds formed protesting the Navy's actions in several major centres during the day as shock turned to anger.  The Navy went into lock down mode as most personel were suddenly restricted to bases and requests for interviews by the press were largely turned down.  The reception of visits by Naval Chaplin's at many households were met with slamed doors.

Then came something no one expected.  After the anouncement on the 6th the leaders of the Earth's universities that belonged to the umbrella organization "The University Network" or UN for short gave a press conference.  In it they catagorically stated that no more students, post-docs or staff would be seconded to BuSurvey until they had some guarentee's their people would be protected.  Survey ships were crewed by Naval personel it is true but survey operations was more often than not performed by UN members.  Students ranged from astrophysicists and astronomers to doctorates in engineering, the ships being ideal research platforms for a great many space related science fields.  It was good opertunity for young scientists to gain practical knowledge in technical matters and they routinely did the majority of the gravitational analysis.  Faculty would take sabaticals on the ships when they were deployed as it gave them time to write papers and pursue their interests free of teaching classes.  Dr. Lougheed had been one of the formost researchers in the field of N-dimensional Mathematics for example.  This sudden announcement blindside everyone and while not the purpose of the UN played into the hands of rabble rousers.

June 8

The squadron would dock today and the station was in lock down with shore patrol squads deployed to keep the docking section reserved for the 3rd Squadron free of non-essential personel.  This was essentially anyone not wearing a navy uniform.  By the time the ships passed the lunar orbit several shots of them began appearing on the news.  Taken from amature telescopes they were more or less indisint smuges but the ship watchers chat rooms were full of speculation.  The Edmonton and the Protecteur classes were very distinct ships due to their functions so even without the Government's statement a few days before the fact this was a support group would have been hard to hide.

The three ships slid into the dock and nothing could disguse that the ships had seen battle from the people watching both from the Dock and from telescopes either on the Earth, a ship or the moon.  The Perryvale had  a large ablated area on her side with the scorched mark of where the plasma had been deflected by the ships shields trailing to the stern.  The Paul Bunyon's stern showed both a plasma ablation crater plus the jury rigging of an engine, where an external truss had been errected to bring in control and coolent around an area that had been turned into a molten blob.  The Warder showed no damage but all her launch rail exits were pitted and surrounded by the burn markes of combat launches were missiles went to full power only meters after exiting the hull.  Minutes after the last of the ships confirmed hard dock and umbillical attachment the ships began downloading their files to the Naval central computer on the dock.  The command staff of the ships were ferried down to Churchill for a debriefing.

The news agencies were stonewalled officially but they were able to get clear pictures of the ships now orbiting Earth and they increased their efforts to pry information out of the Government and the Navy.  The Government was finding itself the centre of attention in a way few politico's really like.  They were defending their actions and deflecting as much onto Commisioner Buxtdorf as they could.  The Commisioner suddenly found himself defending actions that he had not known of from people who were taking extreme satisfaction in making him squirm and at the same time he was trying to re-assure the UN so that he could man BuSurvey ships.  Public confidence in the Navy was in Free Fall.  The demands for information and re-assurance came both from Earth but also from Luna and Mars.

June 10

Protests now surrounded most Naval facilities with crowds demonstrating against the "infective, incompetent, tin plated, old fashioned navy."  You would think that the navy practiced floggings and keel hauling, not to mention child sacrifice the way some political parties raved about their activities.  Commadore Frasier had over the last two days added a new acronym to the Navy Lexicon...WNP...not exacly "Weapons of Mass Destruction" this was "Wacho's, Newsies, and Politicians."  The three groups of people who now he had to deal with daily.  The PM's support for the Navy had been sporatic as clearly he had more important issues than keeping the heat off the navy to deal with.  With the Commisioner being hounded the Navy was alone, and the people who set this in motion were licking their lips as they closed in for the kill of their political lives.

Then the Navy called a news conference.  The next day the PM's staff would experience a sudden change-over as his press secretary didn't attach much importance to what the Navy might want to say, given the need to deal with the plunging approval ratings and the demands of the back benchers.  That approval from the PM's staff was all Frasier needed.  He showed up to the conference held in a Naval training room and told the assembled news reporters he had only a few things to tell them.  Behind him a sytlized battle display appeared.  As he identified the various groups their names flashed.  Then the recorded voice of Cpt. Wells filled the room giving his last orders to the Support Group filled the room and killing the hum of conversation dead.  "The information he refered to ladies and gentlemen is this."  Behind flashed a computer generated image of Wovler Ship Killer Missile with a human being to give it scale.  "Thier missiles are more advanced than ours.  However, this ladies and gentlemen is a TorAr Goaltender array."  The picture changed to a view of the Naval Fort on the moon.  "We have run dozens of simulations, in every case we stopped the Wolver missiles.  Our worlds are not defenceless."  The Goaltender array had until that point in history been considered nothing more than a politcal porkbarrel to give commision money to New Toronto.  The company, Toronto Arsenal, saw its stock triple in value overnight.  A collage of computer generated pictures rippled past the viewers in each case "ALL MISSILES INTERCEPTED" showed in glowing letters.  "This is a wolver ship."  A computer enhanced veiw generated from the partial hull map showed up behind him.  "This is a concept for our new destroyer class of combat vessels.  To scale."  They were identical.  The Navy was not under any illusions the Hiyru's were the largest Wolver ship but Frasier had ordered this briefing be made as he said it "for fools, idiots and the slowwitted." "I will take five questions from the press, you can decide who asks them."  Chum into a shark tank described the effect of that statement.  The officers and men who had worked on that presentation for the last 18 hours straight got royally drunk after the Commadore left the room turning the stage over to his PR staff.

The Navy Engineering teams that had analysed the battle recordings were still busy.  The next day the inquest into the loss of the SV Leif Ericson convened.

June 15

As the situation was fairly straight forward the Inquest on the SV Leif Ericson's loss was moving quickly.  The fact that Cpt. Wells had acknowledged the threat in his orders, and will the full support Cmdr. Stokes but that neither had felt the chance of an encounter given the nature of the system bodies they could see was obvious.  Cmdr. Stokes was on record as saying that "in light of the recent events caution seems advised."  But it was equally clear that neither felt this system possed a risk to the survey force.  Cpt. Wells had even ordered the Battlegroup refueled in prepartion for a probe before canceling it due his ships not having sufficient fuel even after refueling.

Beyond the usual recommendation for improvements to sensor systems the inquest found the following:

Finding 1:  The committee finds Cmdr. Elliot Stokes not responsible for the loss of the SV Leif Ericson.   The ship was engaged by an ambush it could not detect.
Finding 2:  The committee finds no reason for him to have considered this system one with a Wolver presence.  Based on all previous encounters with Wolvers a planet at least marginally habitable has been observed.    HIP 51317 is largely filled with inhosptiable or at best marginally habitable worlds.  
Finding 3:  The committee finds that Cpt. Wells had the means to send a single probe vessel to explore the planets of HIP 51317.  He should have done so before releaseing the survey vessels.  The committee finds the evidence compelling that with their better sensors a Naval vessel operating in EMCON 5 would have been able to avoid triggering contact with the Wolvers.

Recomendation 1:  That further survey efforts be relegated to safe already partially surveyed systems until a new generation of science vessel is commissioned.

The fact the Navy did not clear Cpt. Wells completely came as shock.  The polls that had been more like a yo-yo shot continoued their overall behavior but suddenly new voices started to be heard.  Searches over "The Alamo" and "Custer's Last Stand" began to be associated with Cpt. Wells.   As the actions of the Überwachter pinnace and Ensign Standish had come up in this inquest, and even though the Sentinal's mission was the basis of Finding 3, interweb groups formed around sudden fans of the crew.  Ensign Standish being voted "the person most likely to get laid next shoreleave" by one group of female fans to the amusment of his class mates who all knew Standish as a good pilot but useless with members of the opposite sex, becomeing tongue tied in their presence.  

[ooc]There will be more on this topic later.  Its a lot harder to write it up then it is to think it through.[/ooc]
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 16, 2013, 03:19:37 AM
AD 2277 A Perfect Storm Part II

June 15

Naval Engineering and Design had done their best with the data from HIP 31517 and had not only determined the sole NC naval weapon that could meet the Wolvers head on was the Goaltender, whose tracking speed of 10 000 km/s had initially been seen as absurdly high.  They also looked at the missile itself.  Using available technology they built a human missile design that was the same size and looked at what they would get compared to the Wolvers.  The human version:  max speed: 6700 km/s, range: 7.6 m km, damage: scale 3 nuclear.  The wolver version:  max speed: 11200 km/s, range: 8+-1 m km (estimate), damage: scale 9 nuclear.   The gap between the missiles was significant, a factor of 2 in speed, and 3 in warhead and an unknown amount in onboard avionics.

There was some debate about the range of the Wolver ship killer but NED was fairly certain it wasn't as long as the Javelin's and they point out that successive Javelin series have lost range with enhanced engine performance so it isn't nonsensical.  There is only so much space in that size missile. [ooc]I could be wrong but so far as I can check it is consistant with when missiles arrived, if the range had been longer they should have shown up sooner.[/ooc]

Additionally they have worked out that the missile will cover 56 000 km in 5 s.  The current missile detection sensors have a maximum detection range of 54 000 km this means that if they detect the missile with enough time to give a chance to fire is not assured.  NED proposed that Seimen's be approached to make 3 versions of the Vigalent systems.  An upgraded version for the current Frigates and Escorts with a detection range of 76 000 km, a version for the Heavy Frigates with a detection range of 122 000 km and a version for the destroyers with a dection range of 176 000 km.  This gives 5, 10 and 15 s warning to the ship of the inbound Wolver missiles.  Shoehorning the system into the current series of warships should be possible at the cost of some engineering space.  They also strongly endorse more basic research into sensor systems, as this is pretty much a work around to the work around.  As one engineer stated in the meeting "We are adding a second bloody layer of duct tape to stabilize the first.  Fix the problem damnit!"

Commadore Frasier approaches Commissioner Buxtdorf about transfer laboratory complexes from the fuel issue to this project.  With the slippage of the delivery date assured anyway it is not going to affect the overall situation and will improve the combat effectiveness of not olly the current but also the next generation of ships.  The NCC is initially reluctant but the logic is compelling (more so as the Navy is largely protecting their investment) so an agreement is reached to turn over 5 of the 6 research complexes to begin development of anti-missile sensors in cooperation with Seimen's.  It is hoped that the time lost will be made up later by Dr. Rowley's increased management experience.

June 20

The NCC rallied behind the Commissioner and by this time calls for his removal began to look self-serving.  Commissioner Buxtdorf had a both a spotless personal life but an impressive number of achievement under his belt.  He was young but he was also dynamic and got the job done.  He took a cue from the Navy and went with a straight forward approach that resonated well with the middle income slice of the population but also with the leaders of industry who were making money hand over fist from commission contracts.  The NCC's popularity was down overall due to the UN's stance.  While few people got too upset about the death of someone who worked on something that they could not see any practical value to, the death of the students was a differnt matter.  They had blogs, webpages, social contacts and even if many were geeks, nerds and wierdos having their smiling faces plastered over the interweb was putting it mildly bad for the public image.  But the Universities main goal was not to shut down BuSurvey but to get policy changed.  Attempts to hijack their campaign didn't go so well once the UN was assured the NCC was paying attention to them.  Intentional or not, though it remained the root cause of a substantial loss in approval from the general public.

While both the Navy and NCC could use facts to hammer away at the campaigns agaisnt them the Government was in a different arena.  Perception rather than reality was the issue.  Making matters worse was the perception of the perception of the degree of control the government could, let alone should, have.  The biggest problem the NCC (and for that matter the Navy) had was making people understand how vast the distance were in space.  When the PM could monitor a drone over the Med in real time, or look through the thermal sight of an AFV training in Wainright from his office computer the expectation was that "hands on management" could be applied to ships often over an hour away at the speed of light; a distance, which made holding a conversation impossible.  Events were over before you knew they had happened.  This was a situation that had last been experienced in the 18th Century or during the Collapse.  And even then for the most part advanced communication had always been available even if it didn't work quite "up to spec."  People expected the Govenment knew about what was going on.  The reality was they didn't.  The other reality was the opposition knew this, and had to take great care not to end up shooting themselves in the foot should they successfully force an election and win.  That didn't change the fact attack ads could be described in fencing terms:  attack, parry, ripost, parry, remise of the attack, stop cut.  It wasn't pretty and by this time both sides were like punch drunk fighters in an illegal ring.  Traction on the NCC was also very poor, both the Government and Opposition had been riding on the coattails of the NCCs economic management and so pointing fingers was dangerous and at least for the major parties was something even in a time they were strongly divided on other matters brought supprising consensous to squash things like a Putinite private members bill to put Political Representives on all Naval vessels.   "We don't need no Russki commisars on our ships!"  

Into this stepped Commadore Frasier and Captain's Morganrot and Nimm.  They met with the Minister of Defence and the PM to discuss what was known in the Navy as Operation Poet.  After the presentation there was dead silence.  
"You are out of your mind."  The Minister of Defence states.  "That is insane."
"Do you want to announce we won't make an effort to rescue those ships Mr. Beauchamp."  Frasier's voice was level and mild.
"I didn't say that!"  Beauchamp hits the table, "But you are proposing sending every ship we have through the jump point with no idea what is on the other side."
"Yes.  Nothing else will work.  We make it big or we sleep in the street."  Frasier states.  "Putting a few ships in will result in their loss if the Wolvers are at the jump point.  Putting as many of our ships as possible in will give us the best chance to make this happen."
"Or get them all destroyed."
"Or get them all destroyed."  Frasier nods.
"That is insane.  No."  Beauchamp looks at the PM, "No.  You will have my resignation in an hour, Ron.  I will not be a party to this madness."  He stands and leaves the room.
The PM looks at the three naval officers.  "He is right.  It is crazy."  He looks at the two captains, and shakes his head.  "Why?"
Frasier looks at him for a long moment.  "Right now I know only one thing about what is going on in HIP 51317.  And that one thing is that every man on those ships expects we will try to rescue them...they expect we will be there for them."  He stops.  "People will judge this by if it works or not.  If it doesn't they will say we made the wrong decision that 3 ships weren't worth 9.  They may even be right.  But I know that I can look myself in the mirror the day after if we try and fail."
The Honorable Prime Minister of the Northern Colation looked at the three Naval officers for a long time not speaking.  
Finally.  "Make it happen Commadore." he pauses, "Mission approved."  He looks at the two captains.  "Good luck."  They were both going in the first wave.
The officers stand and salute before leaving the PM's office.

"I didn't think he would have the testicular fortitude for that."  Diana's voice is amused as she looks at the other two.
"Diana, that is the head of the government."  Frasier works to suppress a smile, "Show some bloody respect eh?"
"Aye aye sir."

Operation Poet was go.  Now the real work would start.

[ooc]Actually this is mostly projected into the future as the game is at june 5th 0950 but I will follow what is written here as I advance things.  The trick is that the 1st Sqn. BG is in overhaul (clock is currently at 0.8 ) but I see the abandon overhaul command so that is ok.  I need to do a more careful look into movement for this to have the timing come off half decently.  I'm not sure it is obvious but essentially what is happening on the political front at the moment is that people are waking up to the fact they have acquired an "empire" and they never realy thought about how to control it.  The NCC isn't exactly the British East Indies Company nor for that matter the Hudson Bay Company but similarities exist.[/ooc]
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 16, 2013, 03:28:48 AM
Good reading i was going to do an aar but my universe with all spoilers turned off but nprs randomly on 25 star systems and ive found no sign of life that combined with a few large systems next to sol is making expansion slow and steady but boring

2 NPR empires exist, but the NPR generation chance is low (some few %) based on my Starfire experience that this can get out of hand quickly.  But this AAR is pretty much dullish logistic events with the occasional obliteration.  It is interesting how events can take a life of their own.

The NC Navy is also starting to wonder seriously about the Wolvers as they gain more contact information.  The sample size is small and the variance is large so they are mostly in the wild conjecture stage.

Quote from: powergirl

Part of the charm of a good story. Afterall without a doom quota victory is less victorious. Or something!

Yes, people like underdogs...but at least I hope the Navy now has enought to go on to change the fight from "doom" to "hopeless"...
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 21, 2013, 06:19:47 AM
OPERATION POET

PRELIMINARY PLANNING DOCUMENT

COMMANDING OFFICER:  Cpt. P. Morgenrot

FORCES:
1st&2nd Squadron/TG1/1st Fleet
3rd Squadron Support Group/TG1/1st Fleet
Alpha Tanker Mission
Beta Tanker Mission
Interstellar Survey III (SV Thor Hyerdahl)


OBJECTIVE:
HIP 51317
Recover the Sentinal, Johannes Kepler, and Nicolaus Coperincous from the system


ENEMY FORCES
HIP 51317
KNOWN WOLVER COMBATENTS: 2 Tama Class (unknown size), 3 Hiyru Class (Destroyer sized ships)
DISPOSITION:
Unknown.  NI gives high probablity Tama class will be found at a distance of 1 million km from entry jump point based on observed behavior.  Hiyru class ships were in combat and have expended an unknown fraction of their onboard magazine capacity.  NI gives a low to medium probability they have withdrawn from the entry jump point to remunition.  Insufficient tactical intellegence exists to guess Wolver dispositions with certainty.

NCN FORCE IN HIP 51317 DISPOSITION
Entry jump point is located near jump point 7 (520 m km @ 254° from entry jump point) and jump point 4 (940 m km @ 88° from entry jump point)

Current locatioin unknown.  NI considers that the Sentinal would have proceeded on course to jump point 1.  From there the most likely course is to jump point 5 and then to jump point 7.  The Grav Survey Missions will end up at survey location 17 and 18.  Expect that they will rendevous with Sentinal at jump point 7.  The Sentinal must travel 4 billion km, the GSMs will have to travel 1.1 and 2 billion km from their final survey locations.  Velocity used by NCN and BuS ships is unknown so exact travel times are impossible to estimate.  At full speed the Sentinal will require: 24 days.  The GSM will require: 19 days for the longest trip.  Assuming the ships average velocity is 50% of maximum it will take the Sentinal 48 days to go from its last reported position to the rendevous point, and it will take the 38 days from the end of the survey for the BuS to effect the rendevous.  This would put the ships on jump point 7 on October 1.

NI considers it likely that once he has both GSMs with the Sentinal Lt. Cmdr. Bryan will proceed to entry jump point.  He will take into account the longest range sensor observed for Wolver ships (131 m km), the maximum range observed in the battle (43 m km) and will head for a way point between 150-250 m km at a bearing between 250° and 10° from the entry jump point.  Estimate a travel time for the Sentinal plus GSMs (assuming moving at 600 km/s) of 10 days.


MOVEMENT SCHEDULE
04.08  Alpha&Beta Tanker Missions depart for jump point to Wolf 358 in AD Leonis.
09.08  IS III departs for jump point to Wolf 358 in AD Leonis.
14.08  2nd Squadron BG departs Wolf 359 jump point for jump point to Wolf 358 in AD Leonis
18.08  1st Squadron, 2nd&3rd Sqn SG's depart for jump point to Wolf 358 in AD Leonis
15.09  All ships rendevous at jump point to Wolf 358 in AD Leonis.  NCN refuel from Tanker Missions.  Tanker Missions depart Sol.
03.10  NCN ships arrive at jump point to HIP 51317 in Wolf 358
15.10  Start Operation (initial transit)

INITIAL TRANSIT FORCE (ITF)
2nd Squadron BG
1st Squadron BG (-) (TERRIER, LONDON)
3 EDMONTON CLASS JT


2ND WAVE FORCE (2WF)
1st Squadron BG (-) (TERRIER, GUARDIAN)
1 EDMONTON CLASS JT (FROM ITF)


PLAN

ITF will do a combat jump to secure the jump point.  One EDMONTON class JT will jump back to ferry the 2WF through.  Primary objective is to determine Wolver strength and disposition.  Secondary Objective is to establish communication with the Sentinal.  NC Forces must hold jump point for approximately 60 hours if NI estimates of Sentinal and GSM location are correct.   Once Sentinal and GSM arrive at entry warp point they are to be ferried through and the NCN ships will retire from the system.

 Thor Hyerdahl will be on station at jump point to AD Leonis in Wolf 358 to function as emergancy jump tender if the jump tenders of the ITF are destroyed.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 25, 2013, 10:23:36 AM
Northern Coalition Naval Archive
Naval Engineering Division



Combat Ships

Heavy Frigate Class Vessels

Code: [Select]
Wounded Knee class Heavy Frigate    4,500 tons     130 Crew     576.4 BP      TCS 90  TH 150  EM 180
2222 km/s     Armour 1-24     Shields 6-300     Sensors 15/15/0/0     Damage Control Rating 4     PPV 13
Maint Life 9.34 Years     MSP 320    AFR 40%    IFR 0.6%    1YR 7    5YR 99    Max Repair 30 MSP
Intended Deployment Time: 18 months    Spare Berths 3  
Magazine 75  
 
Rolls Royce NP E-M40S (5)    Power 40    Fuel Use 76%    Signature 30    Exp 10%
Fuel Capacity 350,000 Litres    Range 18.4 billion km   (95 days at full power)
GE Barrier A119 (6)   Total Fuel Cost  54 Litres per day
 
Nordion Buckler CM Launch System (3)    Missile Size 1    Rate of Fire 30
Nordion Arbalist ASM Launch System (2)    Missile Size 5    Rate of Fire 150
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1
Telus ASMFC 53-1000 (1)     Range 20.1m km    Resolution 20
Hawk II Counter Missile (24)  Speed: 4,000 km/s   End: 21m    Range: 5.1m km   WH: 1    Size: 1    TH: 25 / 15 / 7
Javelin III Anti-Ship Missile (10)  Speed: 4,000 km/s   End: 63.2m    Range: 15.2m km   WH: 4    Size: 5    TH: 29 / 17 / 8
 
Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
Seimens SCMS Extra Vigilant 52/3-0050 (1)     GPS 23     Range 1.1m km    Resolution 1
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
 
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
 
This design is classed as a Military Vessel for maintenance purposes

The Wounded Knee class of heavy frigate is a direct upgrade of the Terrier and is the ship the entire heavy frigate series will be based around for construction compatability.  It doubles the throw weight of the Terrier class ships but is capable of only 5 salvos.  The missile sensor can pick up a Wolver missile at over 100k km.  The ship is 10% faster than the older Terriers, has 50% more shield strength and double their endurance though the ship has much larger fuel tanks.  With the yards set to produce Wounded Knee class ships all heavy frigate class vessels except for the Edinbourgh can be built.


Code: [Select]
Lake class Corvette    4,500 tons     116 Crew     512.5 BP      TCS 90  TH 150  EM 180
2222 km/s     Armour 1-24     Shields 6-300     Sensors 15/15/0/0     Damage Control Rating 4     PPV 14.28
Maint Life 9.07 Years     MSP 285    AFR 40%    IFR 0.6%    1YR 6    5YR 94    Max Repair 30 MSP
Intended Deployment Time: 18 months    Spare Berths 0  
 
Rolls Royce NP E-M40S (5)    Power 40    Fuel Use 76%    Signature 30    Exp 10%
Fuel Capacity 350,000 Litres    Range 18.4 billion km   (95 days at full power)
GE Barrier A119 (6)   Total Fuel Cost  54 Litres per day
 
TorAr Goaltender Laser Array (2x1)    Range 30,000km     TS: 10000 km/s     Power 3-1     RM 1    ROF 15        3 1 1 0 0 0 0 0 0 0
Grundig Sureshot Mk1-25/20X  BFC (2)    Max Range: 40,000 km   TS: 2500 km/s     75 50 25 0 0 0 0 0 0 0
CANDU AHW 6MW (1)     Total Power Output 6    Armour 0    Exp 5%
 
Seimens SCMS Extra Vigilant 52/3-0050 (1)     GPS 23     Range 1.1m km    Resolution 1
Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
 
This design is classed as a Military Vessel for maintenance purposes

The Lake class Corvettes is an upgrade of the London class Escort.  Based on combat experience with the London's it carries a pair of Goaltender YAG laser arrays each controlled via an independant targeting system.  The CANDU Advanced reactor could power them both fully but capacitor issues stop this, the reactor is maintained to allow for easy upgrades in the future.  The Lakes will function as area defence escorts for the battlegroup.  Naval archetics were never able to get a London design that was construction compatable with the Terrier and mounted the Goaltender leaving the ship with its original laser barbettes.

Code: [Select]
Gargoyle class Heavy Frigate Escort    4,500 tons     113 Crew     580.4 BP      TCS 90  TH 150  EM 180
2222 km/s     Armour 1-24     Shields 6-300     Sensors 15/15/0/0     Damage Control Rating 4     PPV 6
Maint Life 9.45 Years     MSP 322    AFR 40%    IFR 0.6%    1YR 7    5YR 98    Max Repair 30 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 12  
Hangar Deck Capacity 250 tons     Magazine 110  
 
Rolls Royce NP E-M40S (5)    Power 40    Fuel Use 76%    Signature 30    Exp 10%
Fuel Capacity 350,000 Litres    Range 18.4 billion km   (95 days at full power)
GE Barrier A119 (6)   Total Fuel Cost  54 Litres per day
 
Nordion Buckler CM Launch System (6)    Missile Size 1    Rate of Fire 30
Grumman SCMFC 52-50 (2)     Range 3.0m km    Resolution 1
Hawk II Counter Missile (108)  Speed: 4,000 km/s   End: 21m    Range: 5.1m km   WH: 1    Size: 1    TH: 25 / 15 / 7
 
Seimens SCMS Extra Vigilant 52/3-0050 (1)     GPS 23     Range 1.1m km    Resolution 1
Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
 
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
 
This design is classed as a Military Vessel for maintenance purposes

The Gargoyle is an update of the Guardian class but with substantially increased fire power as the number of counter missile launcher has been doubled.  Two fire controls are mounted in the ship; each controlling 3 CM tubes to allow for flexible response and decrease the ships vulurablity to battle damage.  The magazine space has been doubled giving the ship 18 full salvos.  The Gargolye remains the only ship in the battle group that carries a pinnance.  It proved impossible to add the boat bay to the other ship classes.


Destroyer Class Vessels


Code: [Select]
Tribal class Destroyer    9,000 tons     219 Crew     1066.9 BP      TCS 180  TH 330  EM 270
2444 km/s     Armour 2-38     Shields 9-300     Sensors 15/15/0/0     Damage Control Rating 5     PPV 30.28
Maint Life 5.29 Years     MSP 370    AFR 129%    IFR 1.8%    1YR 22    5YR 331    Max Repair 32 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 17  
Hangar Deck Capacity 250 tons     Magazine 120  
 
Rolls Royce NP E-M40S (11)    Power 40    Fuel Use 76%    Signature 30    Exp 10%
Fuel Capacity 620,000 Litres    Range 16.3 billion km   (77 days at full power)
GE Barrier A119 (9)   Total Fuel Cost  81 Litres per day
 
TorAr Goaltender Laser Array (2x1)    Range 30,000km     TS: 10000 km/s     Power 3-1     RM 1    ROF 15        3 1 1 0 0 0 0 0 0 0
Grundig Sureshot Mk1-25/20X  BFC (1)    Max Range: 40,000 km   TS: 2500 km/s     75 50 25 0 0 0 0 0 0 0
CANDU AHW 6MW (1)     Total Power Output 6    Armour 0    Exp 5%
 
Nordion Arbalist ASM Launch System (2)    Missile Size 5    Rate of Fire 150
Nordion Buckler CM Launch System (6)    Missile Size 1    Rate of Fire 30
Telus ASMFC 53-1000 (1)     Range 20.1m km    Resolution 20
Grumman SCMFC 52-50 (2)     Range 3.0m km    Resolution 1
Hawk II Counter Missile (60)  Speed: 4,000 km/s   End: 21m    Range: 5.1m km   WH: 1    Size: 1    TH: 25 / 15 / 7
Javelin III Anti-Ship Missile (12)  Speed: 4,000 km/s   End: 63.2m    Range: 15.2m km   WH: 4    Size: 5    TH: 29 / 17 / 8
 
Seimens SCMS Super Vigilant 53/3-0050 (1)     GPS 33     Range 1.6m km    Resolution 1
Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
 
Strike Group
1x Fairmile B2(EW) Pinnace   Speed: 2325 km/s    Size: 4.3
 
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
 
This design is classed as a Military Vessel for maintenance purposes

The Tribal class destroyer is the NCN's first major combat vessel.  Each Tribal carries the firepower of an entire Terrier based Battlegroup so they are a major increase in force projection for the navy.  The ship's mount shields capabable of stopping a Wolver missile and a thickened armour belt making them more robust in combat.  They are 20% faster than a Terrier and 10% faster than a Wounded Knee class of frigate.  They carry twin Goaltender YAG laser arrays allowing ships in the battlegroup to support each other in close defence.  The ship carries 6 CM launchers divided into 2 batteries of 3 lauchers and a pair of AS launchers.  Each destroyer can carry a pinnance.  Though technologically primative compared to a Wolver ship this is the first NCN vessel the Navy thinks may have a chance, if deployed in sufficient numbers, to engage the Wolvers in combat and survive.  They have two drawbacks.  The first is a limited magazine capacity and the second is that even though the ship requires 600,000 l of fuel (20,000 l of fuel is carreid for the pinnace) its range is less than that of a Wounded Knee heavy frigate.  Based on this the Navy intends to request the development of a larger engine size which should boost fuel efficiency and reduce the number of individual engines needed.  


Support Ships

Heavy Frigate Class Vessels

Code: [Select]
Flower class Jump Tender    4,500 tons     117 Crew     505.85 BP      TCS 90  TH 150  EM 90
2222 km/s    JR 3-50     Armour 2-24     Shields 3-300     Sensors 15/15/0/0     Damage Control Rating 2     PPV 3
Maint Life 3.49 Years     MSP 141    AFR 81%    IFR 1.1%    1YR 18    5YR 265    Max Repair 45 MSP
Intended Deployment Time: 18 months    Spare Berths 1  
Magazine 33  
 
Saab JA3-90     Max Ship Size 4500 tons    Distance 50k km     Squadron Size 3
Rolls Royce NP E-M40S (5)    Power 40    Fuel Use 76%    Signature 30    Exp 10%
Fuel Capacity 250,000 Litres    Range 13.2 billion km   (68 days at full power)
GE Barrier A119 (3)   Total Fuel Cost  27 Litres per day
 
Nordion Buckler CM Launch System (3)    Missile Size 1    Rate of Fire 30
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1
Hawk II Counter Missile (33)  Speed: 4,000 km/s   End: 21m    Range: 5.1m km   WH: 1    Size: 1    TH: 25 / 15 / 7
 
Seimens SCMS Extra Vigilant 52/3-0050 (1)     GPS 23     Range 1.1m km    Resolution 1
Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
 
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
 
This design is classed as a Military Vessel for maintenance purposes

The Flower class is a jump tender intended to transport heavy frigates through jump points.  Unlike the older Edmonton class it mounts a full electronics suite and carries a battery of counter missiles for self-defence.

Code: [Select]
Edinbourgh class Support Vessel    4,500 tons     74 Crew     426.15 BP      TCS 90  TH 147  EM 180
2177 km/s     Armour 1-24     Shields 6-300     Sensors 15/15/0/0     Damage Control Rating 4     PPV 0
Maint Life 22.5 Years     MSP 1237    AFR 40%    IFR 0.6%    1YR 5    5YR 70    Max Repair 22 MSP
Intended Deployment Time: 18 months    Spare Berths 2  
Magazine 104  
 
Rolls Royce NP E-M28S (7)    Power 28    Fuel Use 31.16%    Signature 21    Exp 7%
Fuel Capacity 650,000 Litres    Range 83.4 billion km   (443 days at full power)
GE Barrier A119 (6)   Total Fuel Cost  54 Litres per day
 
Seimens SCMS Extra Vigilant 52/3-0050 (1)     GPS 23     Range 1.1m km    Resolution 1
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
 
This design is classed as a Military Vessel for maintenance purposes

The Edinbourgh class is an update to the Protecteur class.  It functions as a collier, supply ship and tanker for the squadron.  Based on the experience with the Protecteur multiple Edinbourgh's will be assigned to each squadron.  The class is somewhat slower then Wounded Knee class but uses more fuel efficient engines and the small reduction in overall speed is consider a good trade off.

Bureau of Survey Vessels

Code: [Select]
George Vancouver class Survey Ship    4,500 tons     130 Crew     686.95 BP      TCS 90  TH 84  EM 0
1244 km/s    JR 3-50     Armour 1-24     Shields 0-0     Sensors 15/15/1/2     Damage Control Rating 4     PPV 2
Maint Life 7.18 Years     MSP 382    AFR 40%    IFR 0.6%    1YR 13    5YR 195    Max Repair 100 MSP
Intended Deployment Time: 24 months    Spare Berths 0  
Magazine 12  
 
Saab JA3-90     Max Ship Size 4500 tons    Distance 50k km     Squadron Size 3
Rolls Royce NP E-M28S (4)    Power 28    Fuel Use 31.16%    Signature 21    Exp 7%
Fuel Capacity 300,000 Litres    Range 38.5 billion km   (358 days at full power)
 
Nordion Buckler CM Launch System (2)    Missile Size 1    Rate of Fire 30
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1
Hawk II Counter Missile (12)  Speed: 4,000 km/s   End: 21m    Range: 5.1m km   WH: 1    Size: 1    TH: 25 / 15 / 7
 
Seimens SCMS Vigilant Plus 51/4-0050 (1)     GPS 14     Range 700k km    Resolution 1
Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Gravitational Survey Sensors (1)   1 Survey Points Per Hour
Geological Survey Sensors (2)   2 Survey Points Per Hour
 
Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s
 
This design is classed as a Military Vessel for maintenance purposes

To meet the requirements of various reviews the Amundson class has been upgraded with enhanced electronics, a small counter missile battery and the jump engine from the Flower class.  Its geological sensors have been doubled as it was found this task was what the Amundson's spend the bulk of their time perfoming.  The Navy would have perfered the Goaltender to the CM battery but the space for the array, fire control and power plant was not available (even using a less robust plant then present on the Lake and Tribal Classes).  It also proved impossible to add a boatbay.  The ship is slower than the older Amundson's as well but it is expected that later refits will increase its speed.  BuSurvey is happy to get enhanced electronics and some self defence capacity and the Vancouvers are expected to go into serial production once the current Frigate refits are completed.
Title: Re: The Northern Coalition (AAR)
Post by: clement on February 25, 2013, 01:56:57 PM
Exciting. Couple concerns about the designs, though I know they are pressed for technology:

Code: [Select]
TorAr Goaltender Laser Array (2x1)    Range 30,000km     TS: 10000 km/s
Grundig Sureshot Mk1-25/20X  BFC (1)    Max Range: 40,000 km   TS: 2500 km/s
1. Your Beam Fire Control for the Laser turret is very slow, did you not use the Speed x4 modification for it?

2. Armor is awful thin.

3. I only see a few ship classes with offensive Anti-ship missiles and those only have 2 tubes each. I don't think they will get through any anti-missile defense unless you have a lot of those ships.

I am sure that with the current operation underway, all of this will be learned in-story and remedied by the Navy soon enough!
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 25, 2013, 03:21:33 PM
[ooc]I updated and hopefully fixed the previous post's spelling and grammar errors.  Thanks to MattyD for pointing out my spelling error here.[/ooc]

AD 2277  September 25 HIP 51317

The Sentinal had been at JP4 since August 3rd, the Oberon's had rendenvoused with her on the 23rd of August for Epsilon GSM and on the 3rd of September for Delta GSM.  The ships had then proceeded causiously towards the jump point leading to Wolf 358.  Lt. Cmdr Brandon Byran didn't know exactly when the Navy would try to return to HIP 51317 but he knew that the closer he was to the jump point the less time it would take his small flotilla of 3 ship to get to the jump tenders.  He had plotted a course to a point 140m km at 90° from the jump point and then he planned to take the ships to a point at 60m km at 0° from the jump point.  The three ships were travelling at 500 km/s which kept their thermal emission down to the point of making them exceptionally hard to detect at ranges greater than a few million km depending on the exact technology the Wolvers had.  At waypoint 1 as it was called he launched Ensign Standish in his pinnance with instructions to do a fly by of the jump point.  If the Wolvers had moved on the chance of his ships rescue would be significantly increased.  The pinnance would fly a path that brought it closer and closer to the jump point while the Sentinal and the two survey ships would head slowly towards the place he intended to wait at 300 km/s making them nearly impossible to detect.

Engisn Standish and the Überwachter pinnance are launched towards the jump point.  They will follow a slightly curving path their speed held to 500 km/s for the first part of the journey and then dropping to 227 km/s (10% of the pinnaces maximum velocity a setting that gave it essentially no thermal output).  The pinnance edges closer to the jump point over the day passing WP3 (Waypoint 3), WP4,  and then on the next day WP5, WP6. WP7.

September 26 11:12 Enroute to WP8

Ensign Standish was actually starting to relax they were closing in on the jump point which was now under 2m km from his small craft when the sensor operator voice interupts his thoughts of what he would when back on the Sentinal.  
"Contact!  Multiple Thermal Contacts!"  Standish didn't even think; hitting the "kill foward movement" button as he his brain tried to catch up with the situation.  "Three Wolver ships...Hiyru class...by the wreckage."  
"Three...oh.."  Standish bit back the words.  "Movement?"  
"None."  There was a collective sigh from the crew as they waited.  
A minute passed.  "Ok...we turn back...we'll head for WP 6 and then turn to rendevous with the Sentinal."  Standish cautiously activated the steering jets turning the Überwachter 180° and then eased his throttle foward so the pinnance was withdrawing at 100 km/s.  A minute later the three wolver contacts were lost to the pinnance's tiny infrared sensors.

September 26  15:35  Enroute to WP7

The Überwachter was now proceeding at a brisk 227 km/s and everyone was over the close call they had just survived when the sensor operator called out again.  "Picking up active sensor pings.  One of the Hiyru's has gone active."  
"Can he see us?"  Standish swallowed hard, they were deep inside the sensors 43m km range but it was designed for detection of 1000 ton ships and the pinnance was only 215 tons.  
The operator punches numbers into his station.  "He should not be able to, his course is way from us...but...not towards anything."  
"Nothing?"  
"Maybe a jump point but no...nothing."  Standish looks around the cockpit and the looks his crew gives back are equally baffled.  Something had spooked the Wolver ship which was now proceed away from them at 8379 km/s.  Being inside a ships active sensor envelope made his hair stand up and cold sweat break out down his back but every second the range increased and with it the chance they could be seen.  So far as he could see they now were completely outside what that ships detection envelope for them was.

September 26  15:41 Enroute to WP7

The crew of the Überwachter had no warning and no chance as 3 Wolver shipkillers bracketed the pinnance and their warheads triggered.  The pinnance was reduced to scrap and the scrap was pulverised by the overlapping shock fronts that struck it.  Ensign Standish and his bridge crew were reduced to neutron activated carbon isotopes before they were even aware of the danger.  A spray of glowing metal, two shocked survivors, who were slamming down their suit visors as precious air poured out, and slick of flouresing sorium fuel maked the location of what moments before had been a pinnance.

September 26 15:45 Sentinal

"Captain!  I'm picking up thermonuclear detonations near the jump point."  
Lt. Cmdr Bradon Byran swore silently.  He could not detect the Hiyru's sensors from here but he didn't think he would be seeing Ensign Standish again.  
"Our range to jump point?"  
"60 m km sir."  
"Communications contact the Oberon's tell them to proceed on course...keep our speed down."  The ships were moving at 300 km/s and their thermal signatures were small at the moment.  Apparently the Wolvers had not left the jump point.  But the maximum range of the Wolver sensors on the ships that had fought Cpt. Wells had been 43m km.

September 26  17:07:56 Sentinal

The ship was proceeding on course for waypoint 2 it was behind the two Oberon's and running in Emcon 5.  Brandon was eating supper when the ship lurched hurling him into the mess table.  The room wobbled and lights flashed on and off as the damage alarm started wailing alternating with the action stations alert.  He picked himself up from the floor, covered like all the others in the mess hall in the remains of the meal they had been eating.  He pulled his head set off his belt slipping it on.  
"Bridge, Captain here.  Status Report."
"We are under attack...manuevering out...going active...activating shields."
"Warn the Oberons."
"Aye aye sir."

[ooc]Crew Quarters destroyed on Sentinal after receiving 1 points of damage. 0 Casualties.
Crew Quarters destroyed on Sentinal after receiving 1 points of damage. 0 Casualties.
Crew Quarters - Small destroyed on Sentinal after receiving 0 points of damage. 0 Casualties.
Engineering Spaces destroyed on Sentinal after receiving 1 points of damage. 1 Casualties.
Rolls Royce NP E-M40S destroyed on Sentinal after receiving 2 points of damage. 2 Casualties.
Rolls Royce NP E-M40S destroyed on Sentinal after receiving 2 points of damage. 1 Casualties.
Rolls Royce NP E-M40S destroyed on Sentinal after receiving 2 points of damage. 3 Casualties.
Fuel Storage destroyed on Sentinal after receiving 1 points of damage. 0 Casualties.
Bell Phased Array P3-15 destroyed on Sentinal after receiving 1 points of damage. 3 Casualties.
Boeing SBMAG destroyed on Sentinal after receiving 2 points of damage. 1 Casualties.
Boat Bay destroyed on Sentinal after receiving 1 points of damage. 3 Casualties.
Nordion Buckler CM Launch System destroyed on Sentinal after receiving 0 points of damage. 1 Casualties.
Strength 9 Nuclear Detonation x3 detected![/ooc]

September 26  17:08:16 Sentinal

"VAMPIRE ONE!" The Sentinal's computer controlled counter missile system registered the flight of inbound Wolver missiles faster than the human operator could call it out and the Grumman targeting system locked them up at 50 km.  The Sentinal shuddered as the two remaining launchers fired their ready rounds.  The sound of the launch booster was a hammering assaulting on the crews ears.  The missiles struggled to re-orient in time to engage the trio of inbound missiles.  They did not succeed.  Five seconds later the Sentinal was engulfed by the plasma from three missiles her still forming shields were ripped appart and her inner structure collapsed spalling molten metal through the remaining crew spaces.  Few of the ships crew made it to life pods, mainly the bridge crew as it was one of the few sections to survive the attack more or less intact along with parts of engineering.

September 26 17:09:26 Nicolaus Coperincus

The small Oberon survey vessel didn't have a chance.  It's survey telescope spotted the inbound missiles barely in time to send a warning to the bridge crew and then the ship was hit by the Wolver strike.  The missiles didn't achieve perfect attack positioning.  The primary spindle shattered under the impact of her twisting engines.  Although the ship came appart under these stresses the wreck was composed of large seperate pieces of hull.  Cmdr. James Byran, unlike his cousin to Brandon, was able to reach a life pod and with the bulk of his crew survived the destruction of his ship.

September 26 17:10:11 Johannes Kepler

Lt. Cmdr. Böðmóðr Mýrson didn't need a priest to read entrails to tell him what his ships fate would be.  He had just arrived on the bridge and was sealing his vacuum suit when the Wolver missiles arrived.  Unlike the Coperincus the Wolver missiles this time more successfully bracketed the human ship.  What came out of the fireball was a twisted mass of spars and plating with nearly no compartment surviving intact.  Lt. Cmdr. Mýrson and most of the bridge crew perished when several suport beams snapped under the strain sending a hail of metal shards sweeping through the bridge.

[ooc](comment edited) Ok...based on The Deadly Shoe's comments I now know what was going on here.  Ah well intel will have a bit of egg on their faces over this when it is found out.[/ooc]
Title: Re: The Northern Coalition (AAR)
Post by: TheDeadlyShoe on February 25, 2013, 03:27:57 PM
On-screen estimates of enemy sensor ranges are based on your EM reception technology; the only thing you can detect from enemy scanners is the Active portion of the sensor.    You'll have to do napkin math approximating their EM strength if you want a more useful estimate of their max range.

Presumably it also updates if you have their EM tech as a 'known' tech in the strategic intel screen but I don't know about that. 

Thermal emissions may not also be reducing properly, I think that's been a bug before WRT Planetary Sensors. 

You could always SM your ships back into life if you feel the narrative has been harmed by a poor or misunderstood mechanic.

Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 25, 2013, 03:50:05 PM
Exciting. Couple concerns about the designs, though I know they are pressed for technology:

Code: [Select]
TorAr Goaltender Laser Array (2x1)    Range 30,000km     TS: 10000 km/s
Grundig Sureshot Mk1-25/20X  BFC (1)    Max Range: 40,000 km   TS: 2500 km/s
1. Your Beam Fire Control for the Laser turret is very slow, did you not use the Speed x4 modification for it?

2. Armor is awful thin.

3. I only see a few ship classes with offensive Anti-ship missiles and those only have 2 tubes each. I don't think they will get through any anti-missile defense unless you have a lot of those ships.

I am sure that with the current operation underway, all of this will be learned in-story and remedied by the Navy soon enough!

1.The system uses tracking speed x2 and range x4.  Probably this is something that will come back to haunt me, but I assumed that the turret tracking speed would be used...as the ships speed is used for barbette mounts.  The lack of such minor details...makes ship design...an adventure.

2.  Duranium is not plentiful.  That is why the ships mount shields.

3.  That is the problem with using a single standardized AS missile.  The ships are too small to mount many tubes that size.  It isn't really an issue with the PDCs the missile was developed for.  Keep in mind I started with 2 research centers and at the moment am up to 11 of them.  More of an issue for the ships is that they can carry only a limited number of AS missiles in their magazines.  The Navy review will recommend developing a smaller size 3 missile for the frigates but for the moment they are stuck with what they have.  Of course outside of PDC refits the highest priority is given to building more research centres and so there will be over the next few years (and it will take about 3 years for the Tribals to start to enter service) a few more of them.  What is driving me nuts is that while I have lots of some specializations I have no one that is specialized in sensors and I need improved sensors and fire controls badly.  But I have some good energy weapon and missile/kinetics scientists so hopefuly I can get improved attack capacity even if I am blind and deaf.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 25, 2013, 04:09:11 PM
On-screen estimates of enemy sensor ranges are based on your EM reception technology; the only thing you can detect from enemy scanners is the Active portion of the sensor.    You'll have to do napkin math approximating their EM strength if you want a more useful estimate of their max range.

Presumably it also updates if you have their EM tech as a 'known' tech in the strategic intel screen but I don't know about that. 

Thermal emissions may not also be reducing properly, I think that's been a bug before WRT Planetary Sensors. 

You could always SM your ships back into life if you feel the narrative has been harmed by a poor or misunderstood mechanic.



My tactical intel on the Hiyru class reads: S216/R20 Strength: 216 Resolution: 20 Max Range: 43.2m km GPS 4320

The kicker for me is that I didn't pick up anything with the Sentinal outside of that sensor...which was 17m km too short ranged to see me or so I thought...but if what you say is true then ok now it makes sense.  It sounds like I fell victem to misunderstanding the intel report.  I should not have moved in closer than 100m km it seems.   I'm not sure what triggered the attack on the pinnace, it was hours between when they detected the hiryu's and turned away before the hiyru suddenly went active.  But I've never understood why the Wolvers suddenly hared off to attack the 3rd Squadron on this jump point anyway. 

While it would be nice to have rescued the ships, the other battle has been fought and based on it...I'll let this result stand.
Title: Re: The Northern Coalition (AAR)
Post by: chrislocke2000 on February 26, 2013, 04:30:29 AM
I seemt o recollect reading somewhere that NPRs will randomly turn on and off their sensors to check on the surroundings. I've also had plenty of encounters where I thought my ships were out of range sensors but eneded up being detected and shot down.

Looking forward with some trepidation to reading the results of the rescure attempt....

I feel your frustration in not having a sensor specialist in the research team, it's certainly causing real issues for the combat effectiveness of your ships.

What's your thinking behind putting a full set of active and passive sensors on even your smallest ships? Your fleet doctrine seems to be to operate the samller ships in mutually supportive squadrons so you end up with an awful lot of latency and spent tonnage in there.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 26, 2013, 08:57:19 AM
I seemt o recollect reading somewhere that NPRs will randomly turn on and off their sensors to check on the surroundings. I've also had plenty of encounters where I thought my ships were out of range sensors but eneded up being detected and shot down.

Looking forward with some trepidation to reading the results of the rescure attempt....

I feel your frustration in not having a sensor specialist in the research team, it's certainly causing real issues for the combat effectiveness of your ships.

What's your thinking behind putting a full set of active and passive sensors on even your smallest ships? Your fleet doctrine seems to be to operate the samller ships in mutually supportive squadrons so you end up with an awful lot of latency and spent tonnage in there.

I'm doing the "napkin math" to see if I can untangle what my intel report is saying.  After a bit of farting around...the Hiyru's sensor range is 216*SQRT(20)*0.1m km*1 = 96.6m km (assuming a sensitivity of 100%).  This explains the events that occured.  Again I wish to express my heartfelt thanks to The Deadly Shoe for pointing out the problem.

As for the sensors, my thinking is the same as any real world navy's.  Ships carry mission critical sensors.  This means that no ship is dependant on another to provide basic information and each ship can fight alone if necessary.  It is true the frigates and heavy frigates operate in battle groups, but it is also true, such as in the case of the Sentinal, that they will from time to time operate alone.  I understand this flys in the face of "gamer" optimization but I start from the assumption that this is real.  If you look at a modern small combat ship they all have a basic level of sensors.  It takes space yes but I find over specialized ships from a perspective of a real navy a bit absurd.  The British hit this problem exactly in the Falklands war, that is why they had to cludge together things like an AWAC helo, and suddenly started putting guns back on their new ships.  Overly specialized ships are also prone to the problem they only work if the situation is exactly what the ship is designed for.  I've observed this for years in starfire combat...so long as the underlying assumptions that are at the basis of the design are fulfilled the ship functions well...when the situation goes pear shaped and those underlying assumptions are no longer fulfilled the ship is so much floating scrap metal.

The NC Navy likes the Tribals because outside of needing a jump tender they are mission role interchangable.  The Guardians/Gargoyles are also the frigate class that is more a multi-mission ship in so far as anything that small can be said to be multi-mission.  This isn't to say, for example, that a ship that is a dedicated anti-missile ship would not--in the best of all world--carry a better than average dedicated missile sensor.  That the NC Navy doesn't do that isn't because they think that sort of thing is foolish but because access to RL's to develop the technology itself is limited.  It is likely over time the Guardians/Gargoyles will become more optimized for anti-missile work and that the other two varients will be less and less used. 

There is another point and that is "series" or "flight" construction.  By fixing most of the ship to the same design it is possible for the yards to build Terriers, Guardians, Londons and Edmontons so long as the yard is set up to build the Terrier.  The same is true for the Wounded Knee once the yard is set up for the Wounded Knee class then Gargoyles, Lakes, and Flower class ships can be built without retooling (possibly also the Ceylon class).  From the point of view of the Navy maintaining this degree of flexibility is worth the space cost to any ship.  It is the reason the London Mod1.4 refit was not approved.

Also as combat experience rolls in things will change.  At the moment the Navy has to build their ships with a limited option of components but as they learn more about the Wolver ships they can start looking at things like: can the thermal sensors be smaller?  Should the resolution of the search sensor change?  Is it better to use a smaller missile?  Should we develop a scouting pinnace with stronger passives?  Is it worth deploying a "spy ship" design?
Title: Re: The Northern Coalition (AAR)
Post by: chrislocke2000 on February 26, 2013, 09:24:34 AM
Interesting stuff, you have clearly put a lot more thought into your design considerations than I ever have!
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 26, 2013, 10:21:41 AM
Interesting stuff, you have clearly put a lot more thought into your design considerations than I ever have!

Thank you.  I enjoy the building aspects of these games probably far more than the "blow stuff up" parts.  The problem for me at the moment is balancing "big picture" and "small picture" research priorities.  It just isn't clear to me how to set them.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 27, 2013, 09:28:01 AM
AD 2277 (October 15)  2nd Battle of HIP 51317

Wolf 358

The ships of TG1 had been at the jump point to HIP 51317 for 10 days.  As the Navy had no idea what was going on in HIP 51317 they elected to be conservative.  This meant waiting for 10 days to give the ships trapped inside the system some more time to reach whatever waypoint they decided on.  Navy Intel was fairly certain the 3 ships would be waiting 140m km at a bearing of 330-350° from the jump point, from there it would take them 32 hours to travel to the jump point due to the speed of the Oberons.  Their worst case estimates put them nearly double that distance out.  Cpt. Morgenrot had divided his Task Group into 3 groups for the initial transit.  The missile frigates Bloodhound, Beagle and Airedale, the Guardian class Watchman and the two London Escorts Dorset and Cheshire would transit in the first wave.  The missile frigate Borsoi and the Guardian class Picket would follow in the second wave.  The three Edmonton class jump tenders Edmonton, Banff and Perryvale would carry the force through.  The Edmonton would remain on station and the Banff and Perryvale would jump back, with the Banff returning with the second wave of ships.  Three further Guardian class frigates and 3 Resupply ships would remain in Wolf 358.

(October 15) 01:15  HIP 51317 Jump Point to Wolf 358

One moment space was empty then at three points scattered around it 9 ships flashed into existance each surrounded by a corona of flickering lightning as potential energy bled away as photons and and arcing to the local space plasma.  Onboard the Bloodhound Cpt. Morgenrot's repeater station was blank as the ships passive sensors absorbed information bombarding the ship.  The false acceleration of the jump drive's wormhole left both humans nervous systems and electronics "disturbed."  He resisted the urge to call out for an update.
"Contact!  Two Thermal Contacts!"  The blood red blips appeared in his repearter, tenative ID was Tama class.  Range was approximately 1.5m km.  It was the best case of the Navy's worse case situation.  Limited numbers of Enemy ships deep in the NC Navy's missile envelope, and in this case inside the range of their Hawk's fired in AS mode.
"Sensor Pings.  Active sensors.  Positive ID is Tama class.  They have us localized."  His electronics was still recovering from the shock of transit.
"Targets are boosting, course is relative 82°."  They were moving away from the human ships.  "Velocity is 8379 km/s."   That was four times the speed of the ships in TG1 and twice the speed of their missiles.
"Sensors are up Sir.  We have them localized."
"Guns, target is Tama 2."  He keyed a switch.  "Command to Task Group.  Target is Tama 2.  Standbye to engage all launchers."  He glanced at the clock, the timer had started at 258 seconds and it was dropping.  The time was for the first possible missile impact from the Wolver's fire.
"Sir they are foxing our targetting same as the Hiyru's.  Can't lock them at this range with the Hawks."
"Sir, debrie fields!"  They began to appear on his repeater, three relatively large fields all near the last reported position of 3rd Squadron Battlegroup.  Then a pair of smaller ones further from the jump point but seperated by 90°.  Peter felt his blood run cold as his repeaters resolution auto changed.  Three more debrie fields were marked with 80% likelyhood of being human in origin.  The gamma and xrays emitted clearly came from neutron activated TN materials.  60m km from the jump point at 5° were 3 distinct fields of debries.
"Command to Task Group.  Mission abort.  All ships remain at jump-in position."
"Command to Airedale.  Dina you see those debrie fields?"
"Airdale to Command.  Yes.  What now?"
"We get as much tactical intel as we can on the Tama's and then jump out."
"Yes sir."  Both officers had known their only real chance of getting the trapped ships out safely had been if there had been no Wolvers on the jump point.

Peter stared at the plot thinking furiously.  The situation was different now, both better and worse for him.  Since he had no reason to stay in system and he had no desire to add to the losses the Navy had suffered in this system he wanted to be able to withdraw quickly.  That meant; however, he could not launch his pinnance and detach his escorts.  So he could not extend his missile detection envelope.  An action that he needed to do if he wanted a chance to stop the Wolver fire.  Luckily his arrival pattern had put the ships recently refit with the longer range antimissile sensors slightly closer to the enemy.

"Command to Task Group.  All ships assemble at jump point for jump.  Jump Tenders to spindle drives."

(October 15)  01:17
"Command to Task Group.  Stand by to Engage enemy with Javelins."  He switched the channel. "Guns fire when ready."
"Aye aye sir.  Firing now." The ships shudders as the missiles lauch booster shoves it down the tube.  "Beagle has launched.  Airedale has a computer problem."  [ooc]Actually I had a interface problem.  Hint: after refits ships will have their combat board reset, so no missiles were loaded on the Airedale.  Plus I had a hellish time getting ships to fire after hitting "Fleet Open Fire" eventually having to go through each ship individually and allocate fire and so on.  But this took a while.  Learning experience me.[/ooc]
"Sir.  Airedale reports computer problem solved."  The pair of missiles was trailed at 80000 km by a singleton.  The range to the enemy was now 3.6m km.  According to his tactical update the Tama's were the same size as the Hiyru's at approximately 8950 tons.  What remained a mystery was if they were armed.  Peter glanced at the timer; they would learn shortly.

(October 15) 01:18

"All ships standing by at jump point, Sir."
"Thank you."  His Task Group was now clustered around the jump point and he could leave inside of 60 seconds.  It was not an ideal fighting formation but it should mean the task group would not suffer ship losses.  His missiles were fruitlessly chasing the enemy who showed no sign of slowing down.

(October 15) 01:19

"Contact!  Vampire One!  Vampire Two!  Range 50k!"  Beagle and Bloodhound salvo 3 Hawks each at the inbound Wolver missiles.  
Moments later the target became clear as a missile detonated near the Airedale.  A large fraction of the plasma spume was deflected away by her shields as they collapsed and her armour weathered the brunt of the strike.  However, the spalling metal blocked her main launch tube as part of the bay doors buckled under the attack.  Cpt. Nimm orders her damage control teams to clear the damage but her main launcher is out of the action.

[ooc]Nordion Arbalist ASM Launch System destroyed on Airedale after receiving 1 points of damage. 4 Casualties.
Strength 9 Nuclear Detonation x1 detected![/ooc]

"Sir.  Airedale has lost her main tube."
Peter hit his arm rest in frustration.  No sense wasting fire.  "Command to Task Group.  Cease offensive fire."  He knew now that the Tama's were armed and their salvo's were apparently only a single missile from each ship.  He had as much information as he was going to get.  "Command to Task Group.  Make ready to jump."  Time to get out.

(October 15) 01:20

"Contact!  Vampire 3!  Vampire 4!  Range 60k km!"  Peter assumed the target was Airedale.  But for the first time the human's had detected the missile at a range outside of what the missile could easily cover before they could react.  Seimen's had earned their money for the Vigilant Plus counter missile sensor.  Watchman and Airedale salvo 3 Hawk's against each inbound missiles the other two ships counter missiles are still 5 seconds from being ready to fire.
"Dorset has engaged!  Cheshire reports malfunction in targetting array!"  Peter swore as the Wolvers much faster missiles avoided the Hawk's interception attempts and the Dorsets YAG laser fire at 10k km was ineffective.  [ooc]The Cheshire kept loosing its point defence setting...though eventually sufficient use of clear target eventually got it to accept the damn setting.[/ooc]  The Airedale's shields had barely started to reform before the missile expanding plasma wavefront hits.  The effect was much worse without the shield to blunt the blow; the ship shuddered and scewed in space under suddenly unbalanced thrust as one engine lost all control and fuel connection, cut off valves slamming shut to prevent fuel venting.  The electrical surge blew appart the recently installed equipment in the sensor room for the Counter Missile suite and chunks of spalling armour smashed parts of the ships living area cutting off several compartments.

[ooc]Crew Quarters destroyed on Airedale after receiving 1 points of damage. 0 Casualties.
Rolls Royce NP E-M40S destroyed on Airedale after receiving 2 points of damage. 2 Casualties
Seimens SCMS Vigilant Plus 51/4-0050 destroyed on Airedale after receiving 1 points of damage. 2 Casualties.
Strength 9 Nuclear Detonation x1 detected!
[/ooc]

Cpt. Morgenrot had no intention of loosing the Task Group's second in command.  "Command to Task Group.  All ships jump!"

While the Task Groups various ships computers talked to each other coordinating the ships exit from the system the enemies vollies continued to come in, one every 20 seconds.

"Vampire 5!  Vampire 6! Range 20 k km."  Just at the ships were slipping through the jump portals Hawk's and Wolver missiles passed through each other with the human counter missiles warheads always being several km too far distant as they detonated.  The Dorset's barbettes sprayed coherent light as the lasers Q-switches were triggered but the swift moving targets were illusive.  As proved the Airedale.  The ship flashing out of HIP 51317 local space mere moments before the missiles arrived at her location.  Unfortunately they then acquired the Watchman, stuck in the system due to a system glitch in her drive software.  [ooc]Due to a problem where a launched pinnace was not showing up as a seperate squadron on my squadron list but as part of the task group and I was getting a message that I didn't understand about 4 ships in the task group.  Vastly annoying![/ooc]

[ooc]
Fuel Storage destroyed on Watchman after receiving 1 points of damage. 0 Casualties.
Strength 9 Nuclear Detonation x1 detected!
[/ooc]

The Watchman's shields worked as intended reducing the intensity of the plasma shockwave.  Her plates buckled and one fuel storage cell burst spraying sorium fuel into space.  Her engineers worked to get rid of the Blue Screen of Death that was blocking her main thrusters from engaging but within 15 seconds her helm responded and 5 seconds later the last human ship group jumped clear of HIP 51317.  Three Javelin missiles remained but without targetting updates the missiles soon self destructed as their onboard thermal sensors found no targets near the last location they had for the Tama they were targeted on.

(October 16) 03:40  Bloodhound, On course for jump point to AD Leonis

"Captain, the Airedale reports they have completed all repairs they can make without a ship yard."
"Thank you."  The Task Group was making the full speed of the tankers and according to his supply officer they would not need to refuel as there was sufficient fuel on the three tankers to take them home.  They would arrive on November 27th.  This battle had brought the NC Navy some important information and lessons.  Their new missile sensor system was now battle proven to work.  Twice in the battle the human's defences had worked as intended with a mix of laser fire and counter missiles attempting to take down the inbound missiles, unsucessfully it is true but still it was a marked increase in effectiveness.  The task group had lost 12 crewmen and had two damaged ships but it represented the first time a human force had engaged the enemy and survived.  Albiet by running like rabbits...but it was clear until the Navy got a missile that moved at least 9000 km/s they could not engage the Wolvers in a battle with any expectation of hitting the enemy.  The puzzeling thing was the wrecks of the three ships the task group had come to rescue.  Cpt. Morgenrot had flagged that for extensive effort by Naval Intel.  
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 28, 2013, 07:30:46 AM
[ooc]I will probably fold in the logistics with the next one as this update is more about the outcomes of the last battles for the emerging story.[/ooc]

AD 2277 December Sidestepping the Freight Train

The political crissis started by the loss of Hudson and Ericson had been put on slow boil during Operation Poet.  The ships docked at Earth on the 28th of November and the various power blocs took stock of their position.  The three trapped ships had been lost, but the Navy had not lost any ships in the attempt to recover them.  This was for the Government bad but not as bad as it could be.  Polls showed the, not unexpected, drops in both the popularity of the Government but also the Navy.  Due to strong market performance the NCC was relatively speaking untouched by this.  The UN, BuSurvey and the NCC negotiations got tougher due to yet more university losses and the UNs view hardened on what it considered sufficient improvement to allow its people to rejoin survey efforts.  

The Right Honorable PM Ron Getti had learned something from the last time and made his announcement of the results of Operation Poet as soon as possible on the 27th.  He also "accentuated the positive, such as there was, and downplayed to a cautious extent the negative"...the speach was not particularily well recieved due to the nature of the news it contained.  The Government had two years on its mandate but a non-confidence vote was voted by the members conscience and Getti knew there were back benchers in his party that were still upset over Beauchamp's resignation.  He could legally call an election...and thus define the timing.

The Official Opposition was also somewhat at odds with the fringe parties, due to the fact that on mature deliberation they realized that they had to be very careful about essentially shooting themselves in the foot should they win.  They could; however, call for a vote of confidence and, if enough of the government back benchers could be swayed over, they might bring down the government and trigger elections.  They just  needed an issue that would carry them through the campaign.  Operation Poet had failed, but the review boards were not producing tractionable material.    The economy of Sol was booming, and worse the latest shipment of TN materials from Faewald had caused a ripple in the markets.  Shipyards were in full production as well.  Accountability made good news, but the fact was FTL communication was impossible.  Keeping tabs on things going outside of Sol was, well, not easy.  Making a big deal about this would give any opposition they faced as the Government, should they win, basically a free cheap shot.  Worse the diversion of construction capacity to fort refits and new fort pre-fabrications was slowing down things like terraformers for Mars.  Mars had a population of 10% of Earth, and the Opposition had supported the re-priortization.  The Navy was no ones favorite organization at the moment but it also was clearly doing things.  It was hard to find a subject they could claim to be able to improve things on, outside of the removal of Frasier...and with the possibiltiy of either Morgenrot (considered politically a loose cannon) or worse Nimm (who was a noted orator) taking over; leaving well enough alone was a self evident winning strategy.

To put it mildly the top levels of the Government and Opposition were both unhappy, if for different reasons.  To the surprise of his advisors the PM wanted to call an election; he was talked out of it to the general relief of his cabinet.  The Opposition was upset to discover that they would probably have to vote for the government should one of the fringe parties start demanding a vote of no confidence.  This was something that went down not-at-all-well.  The Government hoped that time would smooth things over and that in 2 years they would face the election with a vastly different situation.  The Opposition, while it could find no issue to build a winnable election on, had a lot of general dissastifaction it didn't want to let go to waste.  Biding their time and hoping for a crisis that they could pounce on directly was, at least for the Official Opposition, seen as their best option.  This lent the fringe parties ammunition against both major power groups but that seemed unavoidable and nothing to worry about.  [ooc]If anyone has a suggestion for how the opposition should exploit this situation I'm all ears...but while the numbers in the Polls are low they didn't drop that much when the news was announced so both sides realize the situation has hit bottom.  The Government thinks they can only improve in poll results from this point and they can lay a lot of blame on previous administrations while claiming to have been ontop of this crisis.  But the opposition, and more to the point a good fraction of the more radical elements, are basically circling watching for blood.[/ooc]

The Naval Inquest over the HIP 51317 Incident

The Navy due to a lack of staff packs all incidents together into one and reviews it publically.  The fact that Cpt. Wells did not survive lends the part focussing on the loss of the Ericson a sense of anti-climax.  The true shocking part of the inquest was the analysis by a Lt. T.D. Shoe who discovered most likely "why" for the loss of the Sentinal Flottila.  His findings though caused a surge in popular discontent against the Navy and allowed the typical Raff and Riff of the interweb to speculate wildly on the Navy senior brasses parentage.  When Cpt. Morgenrot revealed that, had they found the Sentinal Flottila still in system, he would have ordered in all available ships, including the 3 Guardian's in the support groups, there was, putting it mildly: an inteweb stir.  This alone fixed his "loose cannon" reputaton in the eyes of most politicans.  The surprise for most; however, was both that the inquest moved relatively quickly and what its findings were.

Finding 1:  The board finds that Cpt. M. Wells battle plan was based on an incorrect assumption the Hiyru class was a short range combat vessel but finds nothing to indicate it was not a reasonable assumption to make given his knowledge at the time.  It is clear that he felt he could withdraw safely from the position he adpoted.  His disposition was also clearly intended to protect his jump tender.
Finding 2:  The board finds that Cpt. M. Wells mishandled parts of the battle by not detaching his escort and by sending his EW pinnance too far forward to effectively screen his force.
Finding 3:  The board finds that the tactical intellegence gathered by Cpt. M. Wells was of invaluable help to the Navy.
Finding 4:  The board finds that his order to the support group to jump from HIP 51317 was in the highest tradition of any military service.
Finding 5:  The board finds that there was a computer error in the evaluation of Wolver sensor ranges.  This error would result in a factor 2 to 3 underestimate in the range  of their sensors.  The board agrees with the conclusion put forth by Lt. T.D. Shoe that this was the most probable cause for the loss of the Sentinal Flotilla.
Finding 6:  The board finds that it has insufficient evidence to hold Lt. Cmdr. B. Byran responsible for the loss of the Sentinal, Copernicous or Kepler.  Based on the location of the wreckage the board finds the argument compelling that he would have believed himself outside the Wolver sensor reach.  Once localized his force would not have been able to stop a Wolver attack.
Finding 7:  The board finds that it supports Cpt. Morgenrot and Cpt. Nimm in their contention that the only chance to have recovered the Sentinal Flottila was for no Wolver ships to be present at the jump point.  Their contention that the Wolvers could have incercepted the inbound ships, was also supported by the increased sensor range they would have had.  The ships of Task Group 1 could not have prevented the Wolvers from intercepting the Sentinal Flotilla.    The board also finds compelling the contention by both Captains that the survival of Task Group 1 on the jump point for 30-60 hours was, even if they faced only the two Tama's, realistically unlikely.
Finding 8:  The board finds that it is in agreement with the assesment of the battle re-creation report that credits the Vigilant Plus CM sensor with the improved performance of the task group in combat.

Recommendation 1:  The board recommends that the highest priority be given to developing an anti-ship missile capable of catching a Wolver ship.  It also agrees with the assesment of both Captains Morgenrot and Nimm that such a system be field tested as soon as possible.  The improvement to the Hawk series of Counter Missiles can not be accomplished with existing technology and the board endorses the recommendation that a true upgrade to the Hawk series requires both the development of implosion warhead technology but also more advanced engines.
Recommendation 2:  That a specific probe ship be developed that mounts a EM array capable of detecting the Wolver sensors outside the range where the sensor can detect the ship.  The current EM arrays can not guarrentee this to be the case.  This means that even the George Vancouver class is incapable of being used as a probe ship.
Recommendation 3:  A clear priority in research be set that emphises improvements to the current offensive systems over the existing defences.  The development of the implosion fission warhead, improvements in turret tracking speed, longer ranged and faster firing lasers should be the short term research priorities of the Navy for new research effort.  Long term the board also endorses the previous findings that enhancing the Navy's sensor technology is a critical a branch of research.  The board recommends that the current emphisis on propulsion technology must not be hindered.
Recommendation 4:  That the Navy proceed with development of the Heavy Frigate and Destroyer classes based on current technologies.
Recommendation 5:  That further exploration efforts be concentrated where we know that no Wolver threat exists.

Cpt. Wells was both critized for his handling of the battlegroup and previous decisions but also lauded for his courage in battle.  Ensign Standish and the crew of the Überwachter became legendary on the interweb.  The Navy was stuck with the existing demand to update the forts of Earth and provide more point defence bases for Luna and Mars.  This put on hold their plans to expand their training facilities and most importantly the construcition of a Naval yard of two slips and the capacity to build ships of 3000 tons or less in size.   The NCC was persuaded to turn over lab space to the Javelin IIIA development and negotiations are ongoing over the development of enhanced passive EM sensors for the probe ship.  Given that without it the chances of loosing an exploration flottila has not decreased; it is unlikely the approval will not be given.  The overall public reception of this inquest was mixed, and if the polls for the Navy as an organization dropped people increasingly felt positive about Cpts. Morgenrot and Nimm.  If nothing else it gave the newsies much to comment on at the time when the Government and Opposition were relatively un-news worthy; both were eyeing the other to see which way the wind was blowing.

NCC Fuel Board

The NCC Fuel Board was pretty much unknown to anyone who wasn't a procurment officer in BIC or the NC Navy.  While the public "oohed and awed" over the newest Navy ship designs [ooc]or in the case of the Aurora Board public wondered what drugs I was on when designing them :) [/ooc] the response of the NCCFB was vastly different.  The mildest thing said when they first saw the Navy's proposals was: "Do they think we have a bloody fuel fairy hidden somewhere?"  The NCCFB had managed the fuel crisis and if from time to time in the past years fuel levels in Earth's farm had gotten low, at least they had avoided a total system collapse.  The yearly production at the moment was 3m l on Earth and ~1 m l outsystem in Alpha Centauri and AD Leonis.  A further ~2m l of fuel per year would be available from exisiting civillian harvesters.  BIC used 1.5m l per year for support of Faewald, that value would drop as around ~0.5m would be available in Alpha Centauri.  Doubling the number of harvesters in Alpha Centauri would cut the fuel demand on Earth's farm down to 0.8m l per year.  A new colony in Giesse 408 should be able to be sustained at the same cost if 2 FHGs were stationed at its minable gas giant.  Survey operations use about 0.6m l per year, leaving the military with 0.6 m l plus a further 1.2m l from AD Leonis.   In general for low tempo operations fuel was almost always an issue but it could be found.  Operation Poet had consumed well over 2 m l of fuel and had left the system struggling to cope but by defering fueling of the support groups the NCCFB had met the immediate needs without flat lining the farm.

Currently a squadron of frigates require 1.1m l of fuel to bunker completely.  A squadron of heavy frigates would require 3.3m l of fuel to bunker completely.  Each destroyer takes 0.6m l of fuel to bunker, which is the yearly output of a fuel harvester group.  Clearly to sustain operations of the new ships more FH Groups would be needed plus expansion of the existing system and most importantly increasing the output of refineries and enhancing fuel efficiency.  For this reason the NCCFB resisted the attempts of the Navy to raid its research labs.  They felt there was little value to warship that didn't have the fuel to leave the orbit of earth no matter how high tech its weapons.  A Navy fights on its fuel tank was their view.  
Title: Re: The Northern Coalition (AAR)
Post by: IanD on February 28, 2013, 02:49:32 PM
I am really enjoying the AAR. However your comment below may be a little misplaced. Have you looked at the RN Type 15 conversions? They were a pure A/S warship and could not have stood up to an attack by USSR aircraft or destroyers of the period but were never meant to, that's what the aircraft carriers were for ;D .
I understand this flys in the face of "gamer" optimization but I start from the assumption that this is real.  If you look at a modern small combat ship they all have a basic level of sensors.  It takes space yes but I find over specialized ships from a perspective of a real navy a bit absurd.

I fear the Northern Coalition Navy may have opted for the IR laser far too soon. I guess you went for the range?

A gauss cannon may have been more effective, firing once every 5sec, although shorter ranged, and can be turret mounted, and no reactor. The laser has three times the range but still only gets to fire once every 15 seconds.
Code: [Select]
Damage Output 1     Rate of Fire: 1 shots every 5 seconds     Range Modifier: 1
Max Range 10,000 km     Size: 3    HTK: 1
Cost: 6    Crew: 6
Materials Required: 6x Vendarite
This weapon has a penalty to accuracy. Chance to hit is multiplied by 0.5
Development Cost for Project: 60RP

Or even a rail gun, same short range but four shots to hit, disadvantage cannot be turret mounted but that's not really much of an issue at your current tech level. In addition you could have mounted two or three  for the same mass as the laser turret.

Code: [Select]
Damage Per Shot (4): 1     Rate of Fire: 15 seconds     Range Modifier: 1
Max Range 10,000 km     Railgun Size: 3 HS    Railgun HTK: 1
Power Requirement: 3    Power Recharge per 5 Secs: 1
Cost: 1    Crew: 9
Materials Required: 0.2x Duranium  0.2x Boronide  0.6x Neutronium

Development Cost for Project: 150RP

The Cheshire kept loosing its point defence setting...though eventually sufficient use of clear target eventually got it to accept the damn setting.

I have had the same problem, 6.21 is nowhere near as stable as 5.56  :(
Title: Re: The Northern Coalition (AAR)
Post by: TheDeadlyShoe on February 28, 2013, 03:34:21 PM
gauss cannon would actually be much less effective than the laser with only ROF1 tech.   

railguns would be more effective but only as long as NC beam fire controls are totally pants.  the lasers will be fine as soon as the NC can develop a better BFC. ;)

Title: Re: The Northern Coalition (AAR)
Post by: Paul M on February 28, 2013, 03:51:04 PM
I am really enjoying the AAR. However your comment below may be a little misplaced. Have you looked at the RN Type 15 conversions? They were a pure A/S warship and could not have stood up to an attack by USSR aircraft or destroyers of the period but were never meant to, that's what the aircraft carriers were for ;D .
I fear the Northern Coalition Navy may have opted for the IR laser far too soon. I guess you went for the range?

A gauss cannon may have been more effective, firing once every 5sec, although shorter ranged, and can be turret mounted, and no reactor. The laser has three times the range but still only gets to fire once every 15 seconds.
Code: [Select]
Damage Output 1     Rate of Fire: 1 shots every 5 seconds     Range Modifier: 1
Max Range 10,000 km     Size: 3    HTK: 1
Cost: 6    Crew: 6
Materials Required: 6x Vendarite
This weapon has a penalty to accuracy. Chance to hit is multiplied by 0.5
Development Cost for Project: 60RP

Or even a rail gun, same short range but four shots to hit, disadvantage cannot be turret mounted but that's not really much of an issue at your current tech level. In addition you could have mounted two or three  for the same mass as the laser turret.

Code: [Select]
Damage Per Shot (4): 1     Rate of Fire: 15 seconds     Range Modifier: 1
Max Range 10,000 km     Railgun Size: 3 HS    Railgun HTK: 1
Power Requirement: 3    Power Recharge per 5 Secs: 1
Cost: 1    Crew: 9
Materials Required: 0.2x Duranium  0.2x Boronide  0.6x Neutronium

Development Cost for Project: 150RP

I'm glad you are enjoying it.  On the first comment, my main point was that navy ships today carry AS and SS radars, plus Radar Detectors and some form of IR system.    

As for the laser the reasoning for its use is based on the fact it is dual purpose (AS/AM) and thus more bang (or zap if you will) for the research buck not the range.  Because of the extreme limits on their research base at the time they never had an option to go for Guass Cannon or Rail Guns.  I also decided to do something different and not develop either as they seemed the "standard solution."  But that OOC thinking was largely trumped by the strong limitation of available research complexes.  

At the moment the Navy is stuck with the problem they are looking up a rather large technological hill and trying to decide what is realy the best way to go forward.   The Javelin IIIA (Assault) is a result of them looking for ways to exploit their existing systems to gain an advantage.  For the moment they just can't afford to branch out into different weapon systems.  The Navy is also in a period where the available lab space is about as small as it will ever be for them.  6 labs are tied up in researching fuel refining efficiency, 2 labs are researching advanced terraforming and this leaves the navy with 3 currently tied up in propulsion research.  As time goes on every other lab complex will be added directly to that Navy pool, with the other one boosting the CP research, while the 2 labs for terraforming are the 20% investment in "things that we need long term"...they did this with logistics and ground forces before.  It hurts the navy short term but is good overall for the NC economic base in the long term.
Title: Re: The Northern Coalition (AAR)
Post by: IanD on March 01, 2013, 02:33:44 AM
gauss cannon would actually be much less effective than the laser with only ROF1 tech.  

The gauss cannon example above has ROF 1 tech and a Gauss Launch Velocity 1 tech, so its as basic as it can get and would still get 3 shots to an single IR laser's one, but with a third the range. The laser is a twin turret, but the gauss cannon could be twin turreted, or you might even be able to squeeze a triple in.

I'm glad you are enjoying it.  On the first comment, my main point was that navy ships today carry AS and SS radars, plus Radar Detectors and some form of IR system.  
No complaints with that, the Type 61 Aircraft direction frigate was primarily a radar platform, but still mounted 2x2 4.5" guns, Seacat, Squid and associated fire controls and sonars.
Looking forward to the next installment.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 01, 2013, 05:21:19 AM
The laser turret is actually a single laser in the turret.  There are just two of them on the Lake class corvettes.  I have to admit what sort of bothers me when I look at my combat results is that when 3 counter missiles engage a missile I see results from each missile (#1 missed, #2 missed, #3 missed) but when the London's fire I just see "missed" yet the London's mount two laser systems.  I assume it takes two shots but I can't confirm this is happening.

Also it isn't a question of if the Guass Cannon and or Rail Gun would be better.  The laser is used because of: limited research options and it being dual purpose.  The combination of Rail Guns and Guass Cannon are more research intensive than continuing down the path of lasers.  I won't say "never" but at the moment convincing anyone in the Navy to go for an untested weapon system as opposed to any of a dozen other things they need desperately would stand the same chance of getting approved as the idea of adopting skintight spandex for their shipboard uniforms (sorry to all seven of nine fans* out there but Diana Nimm's uniform is much more akin to a pilots flight suit than anything remotely stripperific).

I freely admit the only reason I watched Voyager was 7of9 myself...
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 03, 2013, 04:04:45 PM
[ooc]This is a largely logistics update.  Another "battle" is in the offing...in game time it will start in 15 min or so but I wanted to get the rest of the stuff caught up.[/ooc]

AD 2277 (December) to 2278 (August)

The NCCFB had its hands full juggling the fuel situation from December to April.  The farm went into a Critical state (<500k l) and then plunged down to Extremely Critical (<100k l).  The NCCFB was able to keep it from flatlining completely only by tapping into the fuel on the two tankers Husky and Petrocan, and refueling them from civillian harvesters at Jupiter.   The situation arose out of both Operation Poet's large fuel demands but also several ships completing construction in a short time period and the arrival of a near empty ICG from Faewald.  However, by the spring of 2278 the fuel farm was out of a critical state.  It was interesting that at the time Earth was struggling to meet high priority fuel needs Forge's farm contained over 1m l of fuel.

After the Navy's needs were met by raiding again the NCCFBs research resources to produce a dedicated long range EM array the NCC put its foot down.  The situation that had arrisen over the last months indicated that the research could not be indefinitly postponed by a death of a thousand "quick" projects.  But the Navy was satisfied they had gotten two critical projects completed and Cpt. Morgenrot was granted permission to plan a raid into HIP 51317 for the purpose of field testing the new Javelin missiles.  Construction of the missiles plus the state of the fuel farm delayed the start of the operation until the summer. 


Earth's Industrial Efforts

Missiles/Fighters (The fighter production is pretty much ongoing as the new forts will require pinnaces but missiles are built depending on the state of the stockpile)

AD 2277 (June 25) Construction of Javelin III Anti-Ship Missile completed
AD 2277 (July 15) Construction of Hawk II Counter Missile completed
AD 2278 (May 20) Construction of Javelin IIIA Anti-ship Missile completed; sufficient are produced for operation Riposte and a slight reserve on Earth.
AD 2278 (June 5) Construction of Hawk II Counter Missile completed

AD 2277 (June 30) Fairmile B2(EW) 006 is built
AD 2277 (November 20) Fairmile B2(EW) 007 is built
AD 2277 (December 19) 8 Fairmile A(EW) pinnances are scrapped
AD 2278 (April 10) Fairmile B2(EW) 008 is built and work on Fairmile B2(EW) 009 is started

Primary Industrial Efforts (Big ticket items are generally split by a number of smaller work packages of useful infrastructure)

AD 2277 (July 20) Construction of Deep Space Tracking Station completed
AD 2277 (August  5) Construction of two Maintenance Facilities completed, now ships up to 4000 tons can be maintained
AD 2278 (January 8 ) Construction of Refit of Fort Detroit to the Fort Rostock class PDC is completed
AD 2278 (February 20) Construction of three Maintenance Facilities completed, now ships up to 4600 tons can be maintained
AD 2278 (March 20) Construction of a pair of Deep Space Tracking Stations is completed, one will be transported to Faewald.
AD 2278 (May 15) Construction of a new Terraforming Installation for Mars is completed and construction of a new research complex is started.

Secondary Industrial Efforts (aimed at the conversion of existing mines, construction of infrastructure for BIC and new fuel refineries)

AD 2277 (August 10) A Mine is converted to robot/teleoperated control
AD 2277 (September 23) Construction of 24 units of Infrastructure completed
AD 2277 (December 30) Construction of a Fuel Refinery completed
AD 2278 (February 10) Construction of 24 units of Infrastructure completed
AD 2278 (June 15) A Mine is converted to robot/teleoperated control
AD 2278 (July 25) Construction of 24 units Infrastructure completed and construction of a new Fuel Refinery is begun


Northern Coalition Army

AD 2278 (February 30) The "Fighting Second" Bn completes advanced infantry training and the graduating soldiers are soon replaced by the raw recruites that will for the "Sightseeing Sixth" Bn.


BIC Operations in Alpha Centauri

Over the year from July 2277 to July 2278 the construction factories on Faewald turn out enough infrastructure for nearly an extra 40,000 colonists [ooc]Infrastructure x11[/ooc].  Based on the performance of the colony and its rate of growth BIC intends to expand its mining sector to a total of 15 mines (currently 13) and then build its industrial base to 5 factories (currently at 2).  From the July 8th, 2277 til June 2278 the crews of the three ships of FHG I (1 Loch and 2 Petrol class harvesters) work at Alpha Centauri 5 to refine fuel.  With their tanks nearly full the three ships return to Faewald and add 680k l of fuel to the colonies tank farm bring it up to 730k l.  Sufficient fuel for two ICGs refueling needs.  In that same time period 3 ICGs arrive at Faewald: ICG I on July 29, 2277 (departing on August 20), ICG II on November 11, 2277 (departing November 30), and ICG III on February 15, 2278 (departing March 5).  The colony grows from around ~950,000 to just below 1.1 million over the year, taking it from slighly below Ganymede to decively larger.  BIC plans to send at least one large infrastructure delivery on a yearly basis.


BIC Operations in AD Leonis

ICG V makes 3 trips to Forge over the time period, transfering 3000 new colonists, the equipment to set up a second automated mine and a large quantity of building materials for the colony expansion.  As part of Operation RIPOSTE on July 7, 2278 Mr. Þórhallr Hægwinson the new colonial governor from the NCC is dropped off by the Pious Antonius during refueling operations.  The tank farm at the colony is constantly filled by the FHGs stationed in the system and reaches a maximum of around 1.3m l of fuel.  After refueling both the Pious Antonius and the Paul Bunyon as part of Operation Riposte the farm still has 700k fuel remaining.  ICG V is currently on the way back to Earth to pick up more infrastructure and a load of colonists.  FHG II and FHG III are onstation at the nearby gas giant but FHG II will this month start back for Earth as its crew have been deployed currently for 21 months, FHG III will remain for another 5 months and will put around 300k l fuel into the tanks at Forge before it leaves for Earth.  FHG IV and V are in Sol currently.  FHG III and IV are full sized groups with 1 Loch and 2 Petrols.


Research Efforts

AD 2277 (July 20) Dr. Morgan Fowler's team has develops the plans for the Seimens SCMS Vigilant Plus 51/4-0050 and immediatly starts working on the heavy frigate version (Seimens SCMS Extra Vigilant 52/3-0050).  The system is immediately incorporated into the Terrier 1.3 series of refits.
AD 2277 (September 13) Dr. Morgan Fowler's team completes the Seimens SCMS Extra Vigilant 52/3-0050 and begins work on the destroyer versions (Seimens SCMS Super Vigilant 53/3-0050)
AD 2277 (November 5) Dr. Kevin Schmitz joins the NCC scientific establishment.  His Research specialization is defensive systems.
AD 2277 (November 25) Dr. Morgan Fowler's team completes the plans for the Seimens SCMS Super Vigilant 53/3-0050.  The lab resources are returned to Dr. C. Rowley working on fuel refinery efficiency improvements.
AD 2277 (December 10) Dr. Stephanie Rees joins the NCC scientific establishment.  Her speciality is Power and Propulsion technology and she is immediatly assigned to head up the development of the Alpha series of jump engines.
AD 2277 (December 25) Dr. Stephanie Rees team completes the plans for the Saab JA3-90 a few days before the original planned delievery date and starts to work on the destroyer sized version with Saab engineers (Saab JA3-180).
AD 2278 (May 15) Dr. Kevin Schmitz completes the development of the Bell Phased Array P5-25 and returns the borrowed labs to Dr. C. Rowley working on fuel refinery efficiency improvements.



Civillian Operations in Sol

AD 2277 (June 20) Burns Freight and Logistics has launched a new Burns H2 class Fuel Harvester
AD 2277 (July 20) The civilian mining colony on Encke has been expanded to 10 civilian mining complexes
AD 2277 (August 5) The civilian mining colony on Haumea has been expanded to 6 civilian mining complexes
AD 2278 (January 25) The civilian mining colony on Haumea has been expanded to 7 civilian mining complexes
AD 2278 (April 5) The civilian mining colony on 2004 NT33 has been expanded to 5 civilian mining complexes
AD 2278 (July 20) Burns Freight and Logistics has launched a new Burns H2 class Fuel Harvester


Civillian Yard: Litton-Ingalls Ship Building Corp., Sol

AD 2277 (June 20) Emerald and Diamond are refit to the Bauxite Long Range (HP) class
AD 2278 (January ) Mithril and Obsidian, two new Bauxite Long Range (HP) class freighters, complete construction
AD 2278 (April 20) Garnet and Iridium are refit to the Bauxite Long Range (HP) class.  They are the last of the original series that needed to be refit.  All ICGs are capable of 334 km/s now.

Civillian Yard: Robert Napier & Sons, Sol

AD 2277 (September 7) Hi-Octane, Petrol (HP) class, is built
AD 2278 (March 10) Disel, Petrol (HP) class, is built
AD 2278 (June 30) Gasolin, Petrol (HP) class, is built

Navy Yard: Victorias Esquimalt Graving Dock, Sol

AD 2277 (June 20) Perryvale (Edmonton Mod1.2 class) and Paul Bunyon (Protecteur Mod2.2 class) have the damage they recieved in the battle in HIP 51317 repaired.
AD 2277 (July 25) Retooling for the Terrier Mod1.3 flight of frigates completed
AD 2277 (August 5) Airedale, and Borsoi are refit to the latest Terrier Mod1.3 class in preparation of Operation POET
AD 2277 (August 10) Dorset completes refit to the London Mod1.3 class for Operation POET
AD 2277 (November 30) Watchman (Guardian Mod1.1 class) and Airedale (Terrier Mod1.3 class) have the damage they sustained in Operation POET repaired.
AD 2277 (December 10) Picket (Guardian Mod1.2 class) finishes refit
AD 2277 (December 15) Bloodhound and Beagle are refit to the latest Terrier Mod1.3 standard
AD 2277 (December 25) Watchman (Guardian Mod1.2 class) finishes refit
AD 2277 (December 30) Guardian (Guardian Mod1.2 class) and Cheshire (London Mod1.3 class) are refit to the latest standards.
AD 2278 (January 20) Sentry and Warder are refit to the Guardian Mod1.2 standard
AD 2278 (January 30) Shetland (London Mod1.2 class) finishes construction and enters refit
AD 2278 (February 15) Shetland (London Mod1.3 class) completes the refit to the newest standard.
AD 2278 (March 5) Mastiff and Foxhound the two replacement Terrier Mod1.2 class ships finish construction and then immediately enter into refit
AD 2278 (March 20) Foxhound Mastiff are refit to the latest Terrier Mod1.3 standrd
AD 2278 (July 13) Retooling for George Vancouver class completed the SV Thor Hyerdal and SV John Franklin enter the yards to be refit while the SS George Vancouver and SS James Cook are laid down.  The refits to the Amundson class science vessels are so extensive that they will be completed only a month or so before the new builds.  A few days later the yard starts re-tooling for the Scout class.

Code: [Select]
Scout class Scout    3,000 tons     85 Crew     503.7 BP      TCS 60  TH 63  EM 0
1400 km/s     Armour 1-18     Shields 0-0     Sensors 15/25/0/2     Damage Control Rating 3     PPV 2
Maint Life 9.34 Years     MSP 315    AFR 24%    IFR 0.3%    1YR 7    5YR 98    Max Repair 100 MSP
Intended Deployment Time: 24 months    Spare Berths 1   
Magazine 12   

Rolls Royce NP E-M28S (3)    Power 28    Fuel Use 31.16%    Signature 21    Exp 7%
Fuel Capacity 200,000 Litres    Range 38.5 billion km   (318 days at full power)

Nordion Buckler CM Launch System (2)    Missile Size 1    Rate of Fire 30
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1
Hawk II Counter Missile (12)  Speed: 4,000 km/s   End: 21m    Range: 5.1m km   WH: 1    Size: 1    TH: 25 / 15 / 7

Seimens SCMS Vigilant Plus 51/4-0050 (1)     GPS 14     Range 700k km    Resolution 1
Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P5-25 (1)     Sensitivity 25     Detect Sig Strength 1000:  25m km
Geological Survey Sensors (2)   2 Survey Points Per Hour

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The Scout is the dedicated probe ship for BuSuvery.  It is a sister ship to the George Vancouver and has the same range, endurance and weapons package.  It is also capable of system body surveys to assist the Vancouver class once the probe is completed.  The ship carries the Bell P5-25 phased array capable of detecting a Hiryu at over 100m km.  This is several million km outside the extrapolated sensor range of the Hiryu.  Against any other known Wolver sensor the ship will pick up considerbably beyond the sensors range.   The ship is thus capable of performing a probe of a new systems bodies with a high chance of detecting the enemy at a range beyond where it can be seen.  It suffers from the same overall range limitation as does the Vancouver but improvements in engine technology will benefit both classes.

Navy Yard: Deschimag A.G. Weser, Sol

AD 2277 (September 13) Ceylon (Ceylon class) is built
AD 2278 (February 15) Hong Kong (Ceylon class) is built
AD 2278 (July 20) Singapore (Ceylon class) is completed.  The yard is in the process of retooling for the Tribal class destroyer.



Operation RIPOSTE

Commander:  Cpt. P. Morgenrot
Objective:  test effectiveness of the Javelin IIIA weapon system and gain tactical intellegence on the Wolver ships
Location:  HIP 51317
Forces:  2nd Squadron TG1 (12 Javelin IIIA+6 Javelin IIIA on RS)
             3rd Squadron TG1 (12 Javelin IIIA+6 Javelin IIIA on RS)


Enemy Forces (suspected): Two Tama Class Wolver vessels are likely to be near the jump point.  3 Hiyru class Wolver vessels are known to be in system and presumed to be available as reinforcements.

Operations Plan:  TG1(-) will proceed to jump point to lalande 21185 in AD Leonis.  The two tankers will be dispached to Forge to refuel.  After the tankers rejoin the task group it will proceed to Wolf 358 and the jump point to HIP 51317.  An Assault force composed of the 4 Terrier class frigates and the two jump tenders will be formed.  That force will enter into HIP 51317.  It will reform on the jump point and when Wolver ships are localized fire a single Javelin IIIA from each frigate.  The assault force will remain in system long enough to evaluate the missiles performance and then jump out.  Based on the situation the option to return is under local TG CO discretion.

Note:  NC Naval vessels are to remain near to the Jump Point and are not to pursue the Wolver ships.


TG1(-) Movement:

AD 2278 (June 19) TG1(-) leaves Earth orbit for jump point to Lalande 21185
AD 2278 (June 23) TG1(-) enters the Lalande 21185 system and sets course for the jump point to AD Leonis
AD 2278 (July 7) TG1(-) enters the AD Leonis system and dispatches the RS Pious Antonius and RS Paul Bunyon to Forge, the remainder of the TG stays at the jump point to Lalande 21185
AD 2278 (July 10) Both RSs arrive at Forge.  The RS Pious Antonius drops off Civilian Administrator Þórhallr Hægwinson.  Refueling of the two ships commences.
AD 2278 (July 13) The two RS vessels rendevous with the task group.  TG1(-) sets course for the jump point to Wolf 358.
AD 2278 (July 23) TG1(-) enters Wolf 358 and sets course for the jump point to HIP 51317
AD 2278 (August 11) TG1(-) arrives at jump point to HIP 51317 and starts to re-organize for the planned operation
Title: Re: The Northern Coalition (AAR)
Post by: Stardust on March 06, 2013, 06:33:28 AM
Thoroughly enjoying this.  Thanks Paul M.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 06, 2013, 07:48:02 AM
Thoroughly enjoying this.  Thanks Paul M.

Your welcome.  Thank you for stopping by and saying so.
Title: Re: The Northern Coalition (AAR)
Post by: Rastaman on March 06, 2013, 04:15:51 PM
Very good read. From very humble beginnings, a civilization is born, bock by friggen block.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 07, 2013, 03:42:13 AM
Very good read. From very humble beginnings, a civilization is born, bock by friggen block.

I'm glad you are enjoying it, the next update will probably be friday or the weekend as I have to do a lot of short in game time turns.  Block by block on the backs of the CMCs...they were my salvation as they currently have 300 or so mines feeding the beast.  Their fuel harvesters are getting routinely slurped down to the level of dregs.  As things stand slightly over 40% of the total budget is paying for civillian minerals.  But currently stuff is getting built that say 10 years back in game time would have caused ROFL in any meeting it was suggested that they would be built.  The single biggest nightmare is fuel; the last few game months proved that I have it under control but I am skating on thin ice.

One other thing that I have noticed is that my internal economy could be far better but I have too much overlap between what Earth produces and what the colonies produce.  Venus for example produces 50 tons of precious metals...but Earth produces 2000 tons.  This limits the amount of money that can be made shipping stuff around.  It would be good if Io and Ganymede get a bit better luck in terms of what their import/export needs are.
Title: Re: The Northern Coalition (AAR)
Post by: Conscript Gary on March 07, 2013, 04:19:21 AM
Remind me, have you put any research towards ion drives yet? Starting from bare nuclear pulse tech they and some minimum power modifier tech cost as much RP as going from the base fuel consumption tech to 0.6 L/EPH. The latter will give you fuel savings across the board, but with improved drive technology you can exchange the speed boost for a lowered power modifier on your commercial vessels. Going from x0.5 to x0.35 will still give you a miniscule speed boost, but it'll more than halve their fuel consumption, not to mention the innate speed boost for the navy. Or considering the dismal speed of some of your commercial fleet you could split some of the difference. Also not to mention that more modern engines means better missiles. You know where the real fuel-guzzlers are in your fleet better than I, and you are strapped for labs, but something to think about.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 07, 2013, 05:13:40 AM
I wish to agressively push engine technology as over all, as you point out it, gives an a massive bang on the research buck.  The current plan is: develop 1.5x multiplier technology (under way), and while that is going on develop the jump engines I need for the next generation of ships (under way), then get 0.6 fuel efficiency technology and better capacitors.  Develop a series of engines that use the higher fuel efficiency and also a new series of missile engines that are both smaller to allow more optimization in missile designs and with a higher multiplier.

After this though the emphisis will change to other fields that have been somewhat neglected, once a basic round of improvements to weapons, defences, and maybe if I get a scientist that can do it sensors is completed the priority goes back to better engines.  I got lucky in that the new P&P scientist is 25% so she is a girl genious when it comes to engines.  What threw a kink in stuff was the retirement of my first gen scientists as they all were like 60% in their specialties...and replacing a 60% researcher with 10% or 20% researcher is a massive change.

Also the slow but steady increase in research complexes will do a lot to help the sitauation out.  2 years from now the reasearch situation will be markedly better.  The current time is the worst it can be as far as the Navy'd dedicated research situation is concerned.

Fuel guzzlers at the moment are the ICGs, each take 750,000 l to fuel.  But when the new navy ships come into play ...a single DD takes 600,000 litres and a heavy frigate 350,000 l.  They will stress the fuel system something fierce.

I'm keen to get the better engines though.  It would make colonization far less painful but on the other hand the current relatively slow speed means the fuel load of the ships is spread out over a long time.  In that sense the slow speed is "helpful." 

Thanks for the comment better engines are a priority.  I don't know that I can reduce the power of the commerical engines any more without investing in tech to allow that.  But it is an interesting idea.  If you look at the design for the scout you will see it is using the efficiency military engine (75% power) and that makes a massive difference in range as its fuel efficiency is more than a factor of 2 greater than the regular military engine.  I use it on my support ships and survey vessels.  I am thinking about making a larger version of each engine as well as a 10 HS engine is 5% more fuel efficient than 2x5 HS engines.

As fuel is so critical I throw resources at it to get it from every different direction.  And it is still skating on thin ice...
Title: Re: The Northern Coalition (AAR)
Post by: Conscript Gary on March 07, 2013, 05:40:37 AM
Yeah, going to a x0.3 modifier from having x0.5 is 3000 RP but the exponential nature of the factor the modifier applies to fuel consumption allows for pretty massive gains. To get a multiplier of 'X' to your fuel efficiency you only need a modifier of (Original Modifier) / X^0.4 = (New Modifier). Which means... huh. You have to drop the modifier less the lower the original modifier is.
Math is a strange thing.
Title: Re: The Northern Coalition (AAR)
Post by: MWadwell on March 07, 2013, 06:26:34 AM
The Wounded Knee class of heavy frigate is a direct upgrade of the Terrier and is the ship the entire heavy frigate series will be based around for construction compatability.  It doubles the throw weight of the Terrier class ships but is capable of only 5 salvos.  The missile sensor can pick up a Wolver missile at over 100k km.

Just out of curiosity, why do you have an AAM that has a range of 5 million km, when you can only detect the missiles at 100 k - wouldn't it be better to decrease the amount of fuel and increase either the speed or the agility?

Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 07, 2013, 06:42:37 AM
Yeah, going to a x0.3 modifier from having x0.5 is 3000 RP but the exponential nature of the factor the modifier applies to fuel consumption allows for pretty massive gains. To get a multiplier of 'X' to your fuel efficiency you only need a modifier of (Original Modifier) / X^0.4 = (New Modifier). Which means... huh. You have to drop the modifier less the lower the original modifier is.
Math is a strange thing.

I have to admit I just look at the value and have not been interested in examinging the relationship between the values.  I almost didn't develop the current civillian engine because the difference between it and the old one was about 1% fuel efficiency, but went ahead and was pleasently surprised when the new ships got another 500m or more range.  It is probably not so easy to find this in the AAR but the range of the modern Bauxites is considerably better than the original series (13.9b to 11.6b I think).  I will keep this in mind for the future though as at some point the BIC ships will not need a speed boost and can afford to go down this road.  Also I am planning on a next generation of lifters and am waiting on the jump engines for them.  

One thing that is clear is that I need self jump capable small freighters that can do a lot of busy work in the colony systems.  The current political climate though basically requires the conversion of the remaining missile bases to the Fort Rostock class (something that the Navy would do but on a longer time scale).  This blocks major work projects that were on the planning board:  2 new yards dedicated to small ships (<15K tonnes civillian, 3000 tonnes military) with 2 yards each, expanding the academy and a new ground unit training facility.  Those are basically on hold for the next 2.5-3 years as the PDF refit goes in.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 07, 2013, 06:55:22 AM
Just out of curiosity, why do you have an AAM that has a range of 5 million km, when you can only detect the missiles at 100 k - wouldn't it be better to decrease the amount of fuel and increase either the speed or the agility?



The HAWK is: 0.5 (warhead), 0.2 (engine), 0.005 fuel, and 0.295 agility.  The range is an unwanted side effect of the low tech level of the other components.  I could reduce the fuel but I didn't see any improvement so I just left it at 0.005.  Theoretically the bases can fire them in Anti-shipping mode out to 5m km but it really just comes from me setting the fuel at 0.005 as that seemed to be "ok" in design terms.  With the Javelin IIIA I played around a lot more to give it nearly exactly 10m km range but found that it didn't actually matter if the agility was 0.x85 or 0.x87 kind of thing.

My next small missile engine will be 0.1 HS in size so I can be more graduated in my design.
Title: Re: The Northern Coalition (AAR)
Post by: Conscript Gary on March 07, 2013, 07:13:30 AM
I have to admit I just look at the value and have not been interested in examinging the relationship between the values.

It's (personally) fascinating and rather sobering to remind one's self how things actually work. I might make a big engine design thread with all the analysis I've done, but for now the simple math is:
Fuel storage multiplies straight into a ship's range. Obvious enough.

Power modifier multiplies straight into engine power which multiplies straight into speed.
Power modifier multiplies into fuel consumption as (power mod)^2.5, which conversely multiplies into a ship's range as (power mod)^-2.5.

Efficiency tech multiplies straight into fuel consumption, with the similar inverse to range.

Engine size multiplies straight into engine power straight into speed
Engine size multiplies into fuel consumption by (1 - Engine Size/100), again inversely to the range.

A ship's total size divides directly into the speed, and also into the range.

Engine tech multiplies straight into engine power straight into speed.
Title: Re: The Northern Coalition (AAR)
Post by: TheDeadlyShoe on March 07, 2013, 07:27:41 AM
Unless you are using the maximum 3x multiplier fuel is only a tiny fraction of a missile design's weight.  I recently developed a size 10 missile that gets 47 mkm range out of 2.9% space spent on fuel. 
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 07, 2013, 07:46:08 AM
I do numeric analysis for a living so I try to avoid doing it for fun too.  You have almost ispired me to make yet another excel spreadsheet.  I will resist the temptation, however.  The system with how the engines work and so forth is very good, it appeals to my builder side a lot.  I like that I can fine tune what I want from an engine.  I am just trying to keep the number of engines I develop down to a few series.  But I am seriously looking at a 10 HS engine varient since it would boost the fuel efficiency of the freighters yet again and they are the vast bulk of my fuel consumption currently.  For the Destroyer I would have to loose some speed since currently it uses 11 engines but I suspect I would see a marked improvement in range, nothing changes that the damn thing has more fuel then my tankers do.

Thanks for listing the details though, I may fail a willpower saving throw...


Yeah Shoe that is what I noticed as well.  It would probably be worth making missile engines need more fuel to help balance them out, the rather minimal requirement now seems a bit skimpy considering the amount ships use.  I am currently researching the 1.5x power multiplier so I am using the 2.5x multiplier for the current missile engines.  47m km exceeds by 50% the planetary search sensor range of the NCN...
Title: Re: The Northern Coalition (AAR)
Post by: Conscript Gary on March 07, 2013, 11:23:15 AM
Well don't mind the spreadsheet I just finished for people to use. (https://docs.google.com/spreadsheet/ccc?key=0AgGB7QZWHHH2dFFhZGlFZVozX3puSFg5Rmc5YUZxc0E&usp=sharing) Blue cells are unprotected, the obnoxious caution lines on everything else can be banished in the view menu.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 08, 2013, 06:19:05 AM
You are making this what a willpower -6 roll or something, that is grossly unfair.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 13, 2013, 03:16:22 AM
[ooc]Ok my estimated completion date was a bit off...and Starslayer was muttering the words "Starfire Turn" in various and sundry emails so the Aurora stuff got a bit of a backseat.[/ooc]

AD 2278  (Aug 11-13) Operation Riposte

Well, to put it mildly, it was a flop.  An erzatz battlegroup composed of the Terriers: Bloodhound, Beagle, Mastiff, and Foxhound convyed by the Banff and Perryvale jumped into HIP51317 at 01:24 on the 11th.  No alien ships were detected near the jump point.  Cpt. Morgenrot kept the group in system for 2 hours and then jumped out.  On the 12th the ships again jumped in and remained in system for 3 hours and on the 13th for his last attempt the ships remained in system for 6 hours.  Clearly the Wolvers had abandoned the jump point and the human wrecks surrounding it.  This was tactical intellegence but not what the operation was intended to collect.  Cpt. Morgenrot orders the task group to head for the jump point to AD Leonis, he will send the 3rd Squadron back to Sol and remain in Wolf 358 with the 2nd as an advance picket. 

AD 2278 (September) to 2279 (February)  Keeping the Farm Afloat

The political parties spared in this time, neither side gaining any significant advantage.  The NCC seeing that the political interference was out of the way settled back into its normal mode of operation and pressed ahead with its short range plans.  The only real problem they had was fuel.  Operation Poet's legacy of a near empty farm required a quiet period to fix, and try as they might there seemed to be always another few ships needing fuel.  By defering miltary fueling, detanking fuel from the Husky and Petrocan as necessary and buying up as much civillian fuel as possible they were able to keep the Farm in fuel if only just barely.  A judicious amount of robbing Peter to pay Paula managed to alievate outright dissaster.  What was clear though was that the fuel harvester concept would work once the groups had their full complements.  Overall though the NCCFB was sucessful in keeping all the BIC and NC Navy balls in the air.  Currently the ships of 3rd squadron are on station at the jump point to Wolf 359 while the ships of the 1st squadron are in overhaul.  Fuel is tight and for operational needs fuel is being bought from civillian harvesters, it is expected that the military will inside of 3 months finish fueling operations without needing to draw significantly from Earths tank farm so long as no new operation is planned.


Earth's Industrial Efforts

Missiles/Fighters
AD 2278 (August 30) Fairmile B2(EW) 009 is built
AD 2279 (January 20) Fairmile B2(EW) 010 is built

AD 2278 (October10) Construction of Javelin IIIA Anti-ship Missile ends with the stockpile at 54 reserve missiles
AD 2278 (October 25) Construction of Hawk II Counter Missile ends with the stockpile at 140 reserve missiles

Primary Industrial Effort
AD 2278 (December 25) Construction of a new research complex is finished, a wonderful Christmas present for the Naval Research effort.
AD 2278 (December 25) 4 Construction Factories starts fabrication, three of them will eventually be transfered to Faewald.

Secondary Industrial Effort

AD 2278 (November 5) A new Fuel Refinery is finished.
AD 2278 (November  5) Construction of Infrastructure for BIC extra solar operations begins
AD 2278 (December 15) After completing all the colonial infrastructure an older mine begins the process of automization and conversion to teleoperated mode.


Civillian Yard:  Litton-Ingalls Shipbuilding Corp., Sol
AD 2278 (November 5) Opal and Palladium (Bauxite Long Range (HP) class) are built and assigned to ICG VI, completing it, and ICG VII respectively.

Civillian Yard:  Robert Napier & Sons, Sol
AD 2279 (January 5) Essence (Petrol (HP) class) finishes construction and is assigned to FHG II, completing it.

Naval Yard:  Victorias-Esquimalt Graving Dock, Sol
AD 2278 (August 25) Retooling for the Scout class completed, Scout the first of the class is laid down.
AD 2278 (September 30) Lookout (Guardian Mod1.2 class) is built and assigned to 3rd Squadron Battlegroup, using the now free slip work on the Scout class probe ship Trail Blazer starts immediately.


Civillian Operations in Sol
AD 2278 (September 6) The civilian mining colony on Wolf-Harrington has been expanded to 9 civilian mining complexes
AD 2278 (October 10) The civilian mining colony on Encke has been expanded to 11 civilian mining complexes
AD 2278 (October 30) The civilian mining colony on Haumea has been expanded to 8 civilian mining complexes


Research Efforts

AD 2278 (December 10) Dr. KnæikiR Hólmkellson's team advances our knowledge of Terraforming (Terraforming Rate: 0.0012 atm/year) and they start on developing a ship born Terraforming Module for BIC
AD 2278 (December 25) The new Research Lab is assigned to Dr. Stephanie Rees team working on the alpha jump engine series

BIC Operations in Alpha Centauri

Between August and the end of January the colonies factories turn out enough new construction material to house 20,000 new colonists [ooc]Infrastructurex6[/ooc].  FHG I's crews complete their much needed shore leave on September 6th and depart for A-C V to resume fuel harvesting and refining operations; arriving on station on the 13th.  The colony has 731k litres of fuel in its farm.  ICG I arrives on December 4th with more colonists, construction materials and a deep space tracking array.  The deapart for Earth on the 30th after spending Christmas with the fledgling colony.

BIC Operations in AD Leonis

The harvester groups FHG II and FHG V arrive back in Sol on the 7th and 11th of November leaving FHG III as the sole harvesting group.  On the 3Oth of November it offloads most of its fuel to Forge's tanks and resumes harvesting operations but soon after that departs for Earth (ETA February 10th, 2279) with 100,000 l of fuel in each ship.  That should be sufficient to make the round trip between Forge and Earth.  On the 18th of December FHG IV arrives on station at AD Leonis's gas giant and starts harvesting fuel, its ships can remain on station for about 1 year.  After all the draws on its tank farm Forge currently has 191k l of fuel.  ICG V is on the way back to Earth after delivering 1000 colonists, more pre-fabricated colony structures and a third automatic mine.  Currently both FHG II and V are at Jupiter making fuel for the return journey to AD Leonis.

Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 25, 2013, 05:09:43 AM
[ooc]Rather than my usual update I have decided to do a summary of the state of the NC as of the current game date.  The game date is a bit further along now but only a month or so.[/ooc]

AD 2280 (January 5)  The State of Things

The government is doing much better in any of the polls, but the opposition knows there is a lingering dissastifaction that only needs a spark to re-ingnite but for the moment that is unlikely to show up.  The strong performance of the economy does a lot to offset the upset of people who have not lost family members.  The UN stops its boycott of BuSurvey operations once they see that 4 Scout class vessels enter into construction and that the upgrades to the Amundson occur.  One could argue the effectiveness of either ship but the fact that the effort has been made says to the UN that the NCC takes their position seriously.  The upgrading of the Fort Des Moines class missile bases occurs at a regular rate and now only 3 remain.  The Navy estimates it will take 18 months to complete these refits and then they intend to pre-fabricate more defences for Luna and Mars.

Human Colonies

Location          Population    Tax Base         Installations (CF=const. fact., FF=fight. fact., OF=Ord. fact., MI=mine, MA=auto. mine, MF=maint. facility, FR=fuel refinery, FC=financial centre,
                                                                              RC=Research Centre)
Sol
Earth               1053.7m       23401             CF: 233, MF: 28, FF: 5, OF: 30, FR: 80, MI: 39, FC: 10 RC: 12 (commercial space port 1, academy 2, ground unit training 1, deep space track 5, mass driver 30K/y)
Luna                   89.3           2074             CF: 10, FC: 5
Mars                   77.9           1739             CF: 10, FC: 5, MI: 50 (Terraformers: 9)
Io                       15.4           400              MI: 50 (Terraformers: 1)
Venus                 11.1            277              MA: 15
Ganymede            0.9             21                (Terraformers: 1)

Alpha Centauri
Faewald               1.4             29                CF: 2 MI: 15 (deep space track 1)
A-II                       0               0                MA: 2

AD Leonis

Forge                   0.01             --               MA: 4

Finances (last fiscal year)
Income (31 778.3 total)
Population Tax:  86%
Shipping Taxes: 13%
Financial Centres: 1%

Expenditures (27 507.6 total)
Purchase of Civillian minerals & fuel: 47%
Ship Building and Yard modifications: 27%
Research: 12%
Construction: 11%
Maintenance Facility operation: 2%
All others: 3%

Current Research

Leader                                      Topic          Assigned research complexes               Expected Completion Date
Charlotte Rowley            Fuel Refining Efficiency                 6                                          October 2281
Stephanie Rees              Higher Power Engines                   3                                          April 2280
KnaeikiR Holmkellson        Terraforming Module                     2                                          Novemeber 2283
Natasha Grey                 Implosion Fission warhead             1                                          January 2283


Mineral Supply
(given is stockpile/production.  *means sent by mass driver)
Mineral                       Earth          Venus          Io&Mars           Gov. AST          Faewald         Forge         CMC 
Duranium                    9778            4/21               -                   */168             109/175        98/50        */6608
Neutronium                 29662           4/21           88/630               */74               90/132            -           */3446
Corbomite                   20912             -                 -                   */153             125/197           -           */386
Tritanium                  43289/118         -                 -                       -                 57/88             -           */386
Boronide                     8403               -                 -                       -               139/219            -              -
Mercasium                  40 904         30/168             -                   36/306             45/66             -            */588
Vendarite                   3807                -                 -                    */154                -                 -               -
Sorium                       60974            4/21               -                       -               112/175           -            */3135
Uridium                      33433            8/42           147/588                  -                 83/110         11/6         */1346
Corondium                  18232            4/21               -                    28/121                -              11/6         */483
Galacite                     11481           30/168             -                     */106            112/175           -               -

The clear fact is that the CMCs are the primary source of the vital duranium and neutronium for expansion.  NCC directly controlled mines are mostly concentrating on producing what the civillian firms can no longer deliver.  It is clear that the number of automated mines the NCC directly controlls needs to be increased but primary manufacturing is dedicated to other tasks and the secondary manufacturing is devoted to BIC operations in AD Leonis and Alpha Centauri.  Not shown above are the 2 automatic mines from Alpha Centauri A-II.

Fuel
Location            Amount (l)              Production (Ml/y)
Earth                  736K                            3.136
Faewald              745K                            0
Forge                   16K                            0
Fuel Harvesters     -                                3.32 (5 full FHGs but not including the 4 civillian harvesters at Jupiter)

The NCCFB rates the current fuel status as critical.  However the FHGs are currently not in their final stations and it is expected that it will smooth out the draw on the main tank farm once capacity exists in all destination systems of the BIC ICGs.  They currently are the single largest drain on the tank farm:  18 million litres is required for all ships.  Task force 1 only uses 3.6 million litres in comparison.


Civillian Shipping Firms
Firm                                     Ships            Tonnage             Current Wealth            Share Price
Burns Freight and Logistics       25                 0.99m                   888                           17.40
Williamson Logistics                 18                 0.70m                  1423                          11.03
Hvikarson Carrier Ltd.              19                 0.67m                  1288                          11.13
Dilahunt Container Line              6                 0.22m                   718                            3.58
Mahood Transport Group            2                 0.01m                   121                            1.65

Terraforming Efforts

Location       Temperature (Delta)            Atmosphere
Mars               228.9 K (+3.9 K)                N2: 0.0931, CO2: 0.005, O2: 0.0201, H2O: 0.005  Total: 0.1232 atm.
Ganymede       125.9 K (+0.9 K)                 N2: 0.013, CO2: 0.005, O2: 0.005 Total: 0.023 atm.
Io                  125.6 K (+0.6 K)                 CO2: 0.0041 Total: 0.0041 atm.

Space Yards
Type                               Name                   Capacity(tonnes)  Slips          Yard Activities     Ships Under Construction
Civillian            Litton-Ingalls Shipbuilding Corp.        45000            2          Retool: Kingston           none
Civillian            Robert Napier & Sons                      30000            2                 none              Loch HP, Petrol HP
Naval               Weschimag A.G. Weser                   9000             1                add slip                 Tribal
Naval               Victorias-Esquimalt Graving Yard       4500             6                   none            Scoutx2, Wounded Kneex2, Flower, Gargoyle

NC Army
I Corps  (Based in North America)
3 Mobile Infantry Bn (Regina Rifles, Loyal Edmonton, Montreal Fusaliers)
1 Garrison Bn (Rocky Rangers)
1 Armour Division (Lord Strathcona's Horse)

II Corps
(Based in Europe)
5 Mobile Infantry Bn (Freiwillig Rostock, Scandanavian Mnt, Danske Livgarde, Royal Marines, Sussex and Wessex Volunteers)
1 Infantry Division (Glasgow Highland Infantry)
2 Garrison Bn (Narvik Garrison, Londonderry Territorial)
1 Armour Division (Guards Armoured)

III Corps (Based in North America)
3 Mobile Infantry Bn (Blue and Grey, Fighting Second, Sightseeing Sixth)
1 Garrison Bn (Utah National Guards)
1 Armour Division (Hell on Treads)

7 Garrisons on the Civillian Mining Colonies in Sol

NC Navy Structure

1st Fleet
Task Force 1
1st Squadron
Battlegroup:
2xTerrier FF, 1xLondon ES, 1xGuardian FFG
Support Group:
1xEdmonton TJ, 1xProtecteur RS, 1xGuardian FFG
2nd Squadron
Battlegroup:
2xTerrier FF, 1xLondon ES, 1xGuardian FFG
Support Group:
1xEdmonton TJ, 1xProtecteur RS, 1xGuardian FFG
3rd Squadron
Battlegroup:
2xTerrier FF, 1xLondon ES, 1xGuardian FFG
Support Group:
1xEdmonton TJ, 1xProtecteur RS, 1xGuardian FFG

1st Troop Transport Squadron

3xCeylon TT

Auxillaries
2xPetrocan TK

Bureau of Survey (BuSurvey)
Interstellar Survey I
1xVancouver SS
Interstellar Survey II
1xVancouver SS
Interstellar Survey III
1xVancouver SS, 1xScout SC
Interstellar Survey IV
1xVancouver SS, 1xScout SC
Alpha and Beta Grav Survey Missions
1xOberon GrSV
Upholder Survey Mission
1xUpholder GeSV

Bureau of Interstellar Colonization (BIC) [Independent Fleet from both NCN and BuSurvey]
BICSol
1xMackenzie TR, 1xNorthstar FT

Interstellar Colonization Group (I-VIII)
1xColossus HP FT(J), 2xBauxite HP FT
Route:
Earth-Faewald:  ICG I-IV
Earth-Forge: ICG V

Fuel Harvesting Group (I-V)
1xLoch HP* FH(J), 2xPetrol HP FH
Planned deployment:
Alpha Centauri: FHG I, FHG II
AD Leonis:  FHG III, FHG IV
Gleisse 408:  FHG V, (FHG VI)
*FHG I still has an unrefit Loch class ship in it.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 28, 2013, 08:08:49 AM
[ooc]It has been largely quiet, driven primarily by the low fuel levels operations had to be seriously curtailed.  I have been routinely buying up the fuel from the Harvesters at Jupiter for use by the Navy.[/ooc]

AD 2280 (January 5 to June 30)  Catching Their Breath

The NCCFB is required to detank from their strategic reserve on the Husky to keep the farm afloat but with more and more additional sources of fuel and the Navy routinely sending a Protecteur to Jupiter they managed to keep ships in fuel with only a single "Crisis" state of the Farm declaration.  Following their mandate to enhance defensive preparations the Navy has focused on refits of the forts on Earth but they have revised backwards their completion date from 18 months to 27 months as BIC complained that it would impact on their necessary construction tasks.  This lead to spirited debate in the Assembly but it soon became obvious that the representative for the outer colonies (though they don't always vote en bloc when they do they do wield a considerable clout) consider terraformers for Mars at least as important as refits to bases for Earth.  By the start of summer though given the situation in terms of construction and fuel survey operations are restarting timed to coincide with the change over of 1st and 3rd Squadrons.  Early in the year, the number of senior officers has increased to the point where Cpt. P. Morgenrot is promoted to Commadore, an action that was recieved with a noticable lack of enthusaum in Goose Green.  However, in the eyes of most of the NC Naval personnel his leadership role in several actions has now been rewarded.


Industrial Effort Earth, Sol

Over the last 6 months Earth's primary manufacturing centre have been working to build more maintenance facilities (ships up to 6000 tons can now be maintained), has build two new deep space tracking arrays for Faewald and Forge, and started on a new research complex.  For BIC the secondary manufacturing tasks have seen the conversion of an older mine to teleoperated, the completion of a new fuel refinery and the poduction of a significant amount of colonial infrastructure primarily destined for Faewald.  The Fairmile B2 013 has been completed in England and on the 23rd of March the only two Fairmile B class EW pinnances were scrapped as sufficient numbers of the B2 varient existed.  Ordinance factories have built up the stockpile of Hawk II (140) and Javelin IIIA missiles (60).

Operations in Sol

The 1st Geosurvey Team doing a ground survey of Callisto announce on January 20 that they have completed their survey and have found a new deposit of 594 749.44 tonnes of Corundium (Accessibility 0.9) on the moon.  This is welcome news, though politically it is another blow to Ganymede.  This will turn the local Jupiter space into extremely valuable real estate.  Neutronium on Io, Corundium on Callisto and fuel harvesting at Jupiter itself.  The NCC though intends to take the development of Callisto slower, as the Navy wishes the refits to the missile bases completed before the main industrial groups start working on the prepatory work for Callisto.  What is clear though is that the number of mines remaining on Earth will be insufficient to produce a reasonable mining return so new mines will need to be produced.  The 1st Geosurvey team is transported to the worked out asteroid of Minerva by the Upholder and begins a ground survey there on the 23rd of January.

NCCFB fuel status report AD 2280 (June 30)
Earth: 1.32 m l (prod: 3.1752 m l per year)
Forge: 0.577 m l
Faewald:  0.545 m l


Civillian Operations in Sol

AD 2280 (May 15) The civilian mining colony on Wolf-Harrington has been expanded to 10 civilian mining complexes
AD 2280 (May 20) A new shipping line is created: Snærirson Carrier Company.  Most in the NCC are baffled by why investors would be willing to risk good money when you consider the poor performance of the Mahood Transport Group, unless they intend to build fuel harvesters whose valuable fuel is always in demand.


Research Efforts

AD 2280 (April 5) Dr. Stephanie Rees' team finishes development of higher exhaust velocity engines (Maximum Engine Power Modifier x1.5) and begins fuel utlization efficiency studies (Fuel Consumption: 0.7 Litres per Engine Power Hour) at the same time turning over 2 laboratory complexes to Dr. VíkingR Hœkillson and Rolls Royce to develop the RR Wildfire NPE-Mi-01 missile engine.
AD 2280 (April 11) Dr. VíkingR Hœkillson's team hands over production drawings for the RR Wildfire NPE-Mi-01 and begins work on the Javelin series replacement engine: the RR Wildfire NPE-Mi-06.
AD 2280 (May 9) Dr. VíkingR Hœkillson's team completes the work to generate the production drawings for the RR Wildfire NPE-Mi-06 and returns the two laboratory complexes back to Dr. Rees.

Based on these two new engines the Navy produces the conceptual designs for the Javelin IIIA2 missile and the Hawk IIF Counter Missile and while both are improvements over the existing missiles they decided to not invest in developing the missiles for series production as the overall benifit compared to the existing Javelin IIIA and Hawk II is not considered significant.  They also felt that should it be necessary the missiles could be put into production in under 3 months of concentrated effort.


Civillian Yard:  Robert Napier & Sons, Sol
AD 2280 (January 20)  Levy (Loch (HP) class) completes construction, and becomes the lead ship for the newly formed FHG VI.  It is dispached to Jupiter to begin making fuel for its journey to AD Leonis and beyond.

Naval Yard:  Desimag A.G. Weser, Sol
AD 2280 (April 25) The first NCN destroyer, the Algonquin (Tribal class), is built and assigned to 1st SQN Battlegroup/TG2/1st Fleet, the freed up slip is allocated to the Mohawk.  The Algonquin arrives to bolster the defences at the jump point to Wolf 358 4 days later and its mere presence doubles the fire power of the NC forces.  The Tribal destroyers have the fire power of a full battlegroup of the smaller frigates.  One issue remains though and that is Earth's maintenance capacity cannot yet handle this size of ship. 


NC Army
AD 2280 (May 25) The new Lunar Peacekeeper Detachment finishes its training and is loaded onto the TT Ceylon for transport to Luna, arrving there on the 5th of June.  The Martian Peacekeeper Detachment enters into training as the existance of the Ceylon troop transports now allows for off Earth deployments of NC Army troops.  As a few politians are heard to remark, the wild west atmosphere of the colonies is about to end.


BIC Operations in Alpha Centauri

The last 9 months marks the return of regular shipping to Faewald as BIC has strived to send an ICG to Faewald with approximately 90 days between each departure date.  As well FHG II has been dispached to Alpha Centauri V, arriving at Faewald on the 27th of May to give the ships crew R&R time before they go onstation at the gas giant.  The ships detank the bulk of their fuel to Faewald's farm.  As FHG II had jumped into Alpha Centauri the ships of FHG I had pooled their fuel into the tank of the Loch which then set course for Earth and its overdue refit.  At Faewald the delivery of a third construction factory by ICG I in late April has reduced the time to produce more material to expand the colonies lifesupport system to 15 days and in the first 6 months of the year the factories produced enough material to expand the supported population by 30,000 [ooc]infrastructure x9[/ooc].  ICG I departs dead head for Earth on the 25th of May while ICG II is enroute from the jump point.  Currently ICG IV is approaching the Sol-Alpha C jump point while ICG III is loading colonists and construction material in Earth orbit and making preparations for departure.

BIC Operations in AD Leonis

As of the last delivery by ICG V, Forge now has a population of slightly more than 10,000 people [ooc]it is hard to say how many exactly but I have moved 10,000 and they have had 10% growth for the whole time[/ooc], with enough assembled lifesupport in the various tunnels for twice that number.  Five automated mines are in operation pouducing a reasonable return for the investment in the colonial infrastructure of the colony.  The last trip of ICG V also brought a deep space tracking array to give the outpost a better idea of what is happening near it.  Currently FHG V is on station at AD Leonis II harvesting sorium for fuel while FHG III's crews are enjoying R&R at Forge's newly build recreation facilities.  The 5 month round trip to Earth to give FHG crews R&R time must no longer be done.  FHG IV and VI (when the ships are built for it) will be dispached back to AD Leonis and then beyond to Gliese 408.  But BIC marks off the establishment of a refueling stop from their long list of items they need to accomplish to set up a functional extra-solar economy.

NC Navy and Bu Survey Operations

The Navy has exchanged the vetran 2nd SQN Battlegroup for the in-experienced 3rd SQN at the jump point to Wolf 358 on the 16th of January.  3rd SQN Battlegroup begins training excersizes for the next three weeks before entering overhaul.  1st SQN is on station in Wolf 359 to see if there is any Wolver activity in that system that can be tracked.  On June 15th after having completed its overhaul 3rd Squadron leaves for AD Leonis.  It will first relieve 1st Squadron and let them return for R&R at Earth then stand guard while Interstellar Survey III resumes operations in Gliese 408 in preparation for the establishment of a colony in that system.  But due to a lack of Duranium in Gliese 408's so far surveyed bodies the numerous asteroids have to be fully surveyed, which will be the task of the Thor Hyerdahl and Scout after the Scout confirms that the Wolvers have not moved into the system during Humanities long absence.  After this a FHG will move into the system to support the survey operations.  Both IS III and 3rd Squadron are transiting Lalanade 21185 enroute to the AD Leonis jump point currently.



Code: [Select]
Enchanter class Jump Ship    9,000 tons     218 Crew     1033.9 BP      TCS 180  TH 330  EM 270
2444 km/s    JR 3-50     Armour 2-38     Shields 9-300     Sensors 15/15/0/0     Damage Control Rating 5     PPV 7.14
Maint Life 2.95 Years     MSP 359    AFR 129%    IFR 1.8%    1YR 61    5YR 922    Max Repair 158 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 10   
Hangar Deck Capacity 250 tons     Magazine 20   

Saab JA3-180     Max Ship Size 9000 tons    Distance 50k km     Squadron Size 3
Rolls Royce NP E-M40S (11)    Power 40    Fuel Use 76%    Signature 30    Exp 10%
Fuel Capacity 620,000 Litres    Range 16.3 billion km   (77 days at full power)
GE Barrier A119 (9)   Total Fuel Cost  81 Litres per day

TorAr Goaltender Laser Array (1x1)    Range 30,000km     TS: 10000 km/s     Power 3-1     RM 1    ROF 15        3 1 1 0 0 0 0 0 0 0
Grundig Sureshot Mk1-25/20X  BFC (1)    Max Range: 40,000 km   TS: 2500 km/s     75 50 25 0 0 0 0 0 0 0
CANDU AHW 6MW (1)     Total Power Output 6    Armour 0    Exp 5%

Hawk II Counter Missile (10)  Speed: 4,000 km/s   End: 21m    Range: 5.1m km   WH: 1    Size: 1    TH: 25 / 15 / 7
Javelin IIIA Anti-ship Missile (2)  Speed: 12,000 km/s   End: 14.3m    Range: 10.3m km   WH: 2    Size: 5    TH: 60 / 36 / 18

Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
Seimens SCMS Super Vigilant 53/3-0050 (1)     GPS 33     Range 1.6m km    Resolution 1
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

Strike Group
1x Fairmile B2(EW) Pinnace   Speed: 2325 km/s    Size: 4.3

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The Enchanter class is required to move the Tribal Destroyers out of Sol.  Unfortunately unlike the Terrier and Wounded Knee Flights of ships it is not similar enough to the Tribal to be built without retooling of the yard.  For the first time the jump ship is no longer unarmed.  It is intended to also function as collier carrying a few extra missiles for the Tribals.  The Navy will produce a proper underway replenishment ship based on the Enchanter class (less the jump engine) and they hope this will be build compatable.  Doctrine for the number of Enchanters to Tribals is still being studied by a Naval Review Panel.

Code: [Select]
Kingston class Colonist Transport    42,600 tons     228 Crew     1120.5 BP      TCS 852  TH 400  EM 0
469 km/s    JR 2-25(C)     Armour 1-108     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 6     PPV 0
MSP 99    Max Repair 76 MSP
Intended Deployment Time: 24 months    Spare Berths 0   
Cargo 10000    Cryogenic Berths 50000    Cargo Handling Multiplier 20   

Saab CJA 2-900     Max Ship Size 45000 tons    Distance 25k km     Squadron Size 2
MAN NP CE-100 (4)    Power 100    Fuel Use 10.61%    Signature 100    Exp 5%
Fuel Capacity 500,000 Litres    Range 19.9 billion km   (490 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

The Kingston is the big brother to the Colussus class.  It is designed to speed up extra solar colonization efforts as it can cary two and half as many colonists as a Colussus and is a third again as fast.

Code: [Select]
Whiskey class Freighter    42,600 tons     118 Crew     497.5 BP      TCS 852  TH 400  EM 0
469 km/s     Armour 1-108     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 2     PPV 0
MSP 18    Max Repair 25 MSP
Intended Deployment Time: 24 months    Spare Berths 3   
Cargo 35000    Cargo Handling Multiplier 20   

MAN NP CE-100 (4)    Power 100    Fuel Use 10.61%    Signature 100    Exp 5%
Fuel Capacity 500,000 Litres    Range 19.9 billion km   (490 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

The Whiskey class is the consort to the Kingston and offers higher speed, longer ranger and increased cargo capacity to the Bauxite class.  The Whiskey and Kingston are also a "Flight" build and don't require retooling.

Code: [Select]
Polestar class Jump Freighter    12,300 tons     81 Crew     252.5 BP      TCS 246  TH 200  EM 0
813 km/s    JR 1-25(C)     Armour 1-47     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 2     PPV 0
MSP 32    Max Repair 25 MSP
Intended Deployment Time: 12 months    Spare Berths 1   
Cargo 5000    Cargo Handling Multiplier 10   

Saab CJA S-260     Max Ship Size 13000 tons    Distance 25k km     Squadron Size 1
MAN NP CE-100 (2)    Power 100    Fuel Use 10.61%    Signature 100    Exp 5%
Fuel Capacity 150,000 Litres    Range 20.7 billion km   (294 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

The Polestar is a design revision to an older, as yet unbuilt, design intended to produce an interstellar capable class similar in function to the decades old Northstar freighter.  It is intended to be used for movement of materials inside of extra solar systems or for short jumps between them.  It is self jump capable, boast a reasonable endurance for its crew and low fuel footprint for a long range.  What is lacking is the dedicated small construction yard that BIC wants for ships like these and Petrocan tankers plus other smaller vessels.
Title: Re: The Northern Coalition (AAR)
Post by: Charlie Beeler on March 28, 2013, 10:28:35 AM
Paul, is the RR Wildfire NPE-Mi-01 engine .1msp in size?  If so, look at using 4 instead of 2 and .0782 to agility.  You should get a missile speed of 9,600 / range 4.3m/km / hit chances of 41.6/25/12.5 and a unit cost of .33.  That is of course for the Hawk.  The Javelin would also see tactical improvements with this approach.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 28, 2013, 11:04:22 AM
Paul, is the RR Wildfire NPE-Mi-01 engine .1msp in size?  If so, look at using 4 instead of 2 and .0782 to agility.  You should get a missile speed of 9,600 / range 4.3m/km / hit chances of 41.6/25/12.5 and a unit cost of .33.  That is of course for the Hawk.  The Javelin would also see tactical improvements with this approach.

The NPE-Mi-01 is size 0.1 and MPE-Mi-06 is size 0.5
The change was made to give me a bit more flexibility than the older 0.2 and 1 size engines allowed.

I'll look into the 4 engine Hawk, as having a even half way useful counter missile would help the NCN greatly (they have a lot of CM tubes).  The Javelin IIIA2 with the 5x NPE-Mi-06 is better over all than the IIIA but just not enough better to invest the 254 or so RP into it.  The navy feels the real improvement will come with reduced size warheads freeing up considerable space in both missile bodies. 

But thank you for the tip, I'll have a look at a revised Hawk IIF or IICB tonight.  Range is pretty much not a real point, 2m km is probably all they need.  I know they can't target Wolver ships beyond 1.8m Km anyway.  The maximum range that they can be used from the forts in CM mode is around 1m km assuming that 2 pinnances are deployed to extend the detection envelope of the forts CM sensor.
Title: Re: The Northern Coalition (AAR)
Post by: Charlie Beeler on March 28, 2013, 12:31:15 PM
True, the range is a side effect of the engines only having a single point granularity compared to the 4 point we had prior to v6. 

What I tend to do with AMM's is apply the largest engine allocation that can be matched to a 1pt warhead and then adjust to the most agility that leaves some msp available for fuel. 

For ASM's I approach it a little different.  25% msp to warhead, engine space tends to be one step down from maximum allocation with the rest being fuel.  It usually supplies an offensive missile with good punch speed and still has a useful standoff range.  Since you're using 5msp and 20% warhead vs my 4msp and 25% you'll have the same punch in a faster bus than I normally use, which is not a bad thing.  With 7 of those MPE-Mi-06 engines you'll have a speed of 16,800 and without any added agility a base hit chance of 56/33.6/16.8 and an operational range of about 59.9m/km.  Personally I'd  prefer a dedicated 3.9msp engine for a little more speed and less fuel with a little less range, but that is just a personal preference.

Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 28, 2013, 01:10:07 PM
Ok looking at things the Hawk IIB has been born.  You get honorable mention in the AAR.

Do you know the formula that converts agility into manoeuver rating?  I'd like to write the design formula in an analytic form and then do a minimization since I suspect it is tractable that way.  Saves me writing a EXCEL spreadsheet for the mess.

The Javelin IIIA2 would use 5 engines for a speed of 12K km/s and has a higher to-hit via a higher manoeuver rating.  The missiles are wolver specific though, the NCN knows how fast they move and they consider 12K km/s sufficient to the task.  Also range is not critical since the ECM of the Wolvers reduces the engagement range to around 10m km.  Once I see what the formula says I'll look at the engines again but the A2 improves on the A since it has 0.5 msp more agility, and I think is more likely to hit than what you are proposing as it has around 20% against 10k km/s targets.

I really think Steve should revist missile fuel.  I don't know for certain but I would assume most modern missiles are largely fuel.  Aurora missiles are usually less than 5% fuel, even for relatively absurd ranges.  The missile hit/miss should be a curve around the target speed (too slow its hard to hit and too fast its hard to hit) rather than a straight ratio basically something like: 1-((Target speed-missiles speed)/target speed).  So the larger the difference from the target speed you have the lower your chance to hit it is....or it should be one sided...not sure which is more realistic in the end.   By one sided I mean once your missile is as fast as the target your chance to hit doesn't improve.  I'm not sure I see a point to this adjustment for missile speed anyway since all you have to do is get close and blow up.  You are making a stand off attack.  Probably too much thought on the matter.  But missiles really need to have their fuel use bumped up by a factor of 10 or so.
Title: Re: The Northern Coalition (AAR)
Post by: Charlie Beeler on March 28, 2013, 01:46:35 PM
1 agility point per msp of missile nets an addition of 1 maneuver point to the base 10. 

Because of the way rounding functions the actual msp required is counter intuitive at first.  I detailed a lot of this in a post last fall about the new engine rules for v6. http://aurora2.pentarch.org/index.php/topic,5444.msg56064.html#msg56064 (http://aurora2.pentarch.org/index.php/topic,5444.msg56064.html#msg56064)  I'm sure that there are better formula's to achieve the same results, but the meat of what you're looking for is there.

Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 30, 2013, 05:56:21 AM
Thank you Charlie and Gary...both of you have been helpful.  I looked at the engine spread sheet and yes the size 10 engines and size 20's for the civillian market will be good.

On missiles, not accounting for Charlies rounding effect I have taken the hit formula as given in the game and subjected it to some calculus-algebra and spread sheeting.  The result is that the optimal number of engines to maximize your hit chance is given by:

Num_eng = (10*Missile_size + Rem_space*Agility_factor)/(2*Eng_size*Agility_factor)

Num_eng:==number of engines
Missile_size:==size of missile in question
Rem_space:==space available for engines and agility (can be rather approximate)
Eng_size:==size of engines (0.1 msp for examples)
Agility_factor:==how much agility you get per msp

I have confirmed that the formula gives approximate to hit values that agree with what the game report (difference I attribute to Charlie's rounding errors) and that the deriviative found the maximum.  What is interesting is the single strongest effect is the Agility_factor.  Low agility missiles must be fast but with a higher agility factor you can afford to drop the number of engines assuming the same Rem_space.  Having better resolution in engine sizes yields an improvement as well but probably needs to examimed in terms of fuel use and impact on range.

Thanks to you both for helping me put the math into my design process.
Title: Re: The Northern Coalition (AAR)
Post by: Charlie Beeler on March 30, 2013, 09:41:18 AM
Excellent.  Having a sound set of formulas really helps setup intelligent design protocols for missiles. 
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on March 31, 2013, 07:04:48 AM
[ooc]ok it was to put it mildly quiet though a number of events of interest happened nothing Earth shaking was seen to occur.[/ooc]

AD 2280 (June to December)  Taking a Breather

A great deal of logistics was occuring even though no monumentous activities were engaged in.  BIC's freighters are dispached to their locations, tankers move back and forth acquiring fuel either from colonies, harvesters or civillian harvesters to keep task groups in Triebstoff and minerals are cóllected and brought back to Earth.  Two actions which will will have far reaching consiquences occured in this time span, both in the area of scientific research.  The first was a report published in the Naval R&D division by a young engineer C. Beeler which analysed the combat results of the Hawk Series of counter missiles and came up with a radical departure for how the missile should be designed.  The Navy was initially rather dubious about this "fine sounding theory" but agreed to simulations and trials.  The result was a 10% improvement in the chance a three counter missile launch would intercept a Wolver missile.  This was considered a valuable improvement and the Hawk IIB was developed and put into production in record time.  Naval logistics were surprised to find that over 1200 Hawk II's were in service so the initial order of the Hawk IIB was for 600.

The 1st Geosurvey team continues its survey of bodies of the inner system confirming that the asteroid Minerva has no additional sources of mineral wealth and that the initial surveys of Phobos and Demios were accurate.  The Upholder has moved them to Juno to survey that body.  As well a thin CO2 atmosphere has been established on Io and the terraforming engines have started releasing N2 gas to further build its atmosphere.



Industrial Efforts Earth, Sol
Primary Industrial Tasks
AD 2280 (November 5) Construction of a new Research Lab complex, it is turned over to Dr. Rowley to assist her in improving refinery efficiency
AD 2280 (November 30) Construction of two new Construction factories ends
AD 2280 (December 30) Construction of a pair of maintenance facilities is done (ships up to 6400 tonnes can be maintanined) and construction of a new Terraforming Installation for Mars begins
 
Secondary Industrial Tasks
AD 2280 (August 10) Construction of Infrastructure for BIC's outsystem colonies is complete
AD 2280 (December 10) Conversion of a mine to teleoperated is completed and construction of more Infrastructure for BIC begins

Missiles and Fighters
AD 2280 (August 6) 600 Hawk IIB counter missiles are ordered for the Navy
AD 2280 (August 10) Fairmile B2(EW) 015 is built
AD 2280 (December 30) Fairmile B2(EW) 016 is completed


Civillian Operations Sol
AD 2280 (August 25) The civilian mining colony on Wolf-Harrington has been expanded to 11 civilian mining complexes
AD 2280 (October 15) The civilian mining colony on Reinmuth has been expanded to 9 civilian mining complexes
AD 2280 (November 20) The civilian mining colony on Wolf-Harrington has been expanded to 12 civilian mining complexes

Research Activities
AD 2280 (August 5) Dr. Tristan Brashear's team finishes the design for the new Hawk IIB Counter Missile and returns the lab space to Dr. Rees
AD 2280 (September 30) Dr. Leopold Herz joines the NCC scientific establishment, his research specilization is: Sensors and Fire Control.  To say their is great rejoicing through the Navy and NCC is an understatement of epic porportions.  Dr. Herz will get the next scheduled lab complex constructed for general use and will begin the piled up research with a study designed to improve tracking speed.  NCC estimates the lab will be ready in 9-12 months.


Civillian Yard:  Litton-Ingals Shipbuilding Corp., Sol
AD 2280 (August 25) Retooling for Kingston class completed but no ships are started as BIC sees no immediate need for these ships.

Civillian Yard:  Robert Napier and Son's Ltd., Sol
AD 2280 (August 25) Spritz (Petrol (HP) class) is built and dispached to Jupiter to join FHG VI
AD 2280 (November 15) Benzyna (Petrol (HP) class) finishes construction and starts on the way to Jupiter.  Its arrival on December 5th will complete the group.
AD 2280 (November 27) FH Loch arrives at Earth and while its crew is released for R&R the ship is towed into the construction ship to be refit to the Loch HP class.

Naval Yard: Victorias-Esquimalt Graving Yard, Sol
AD 2280 (July 10) Voyageur (Scout class) and Path Finder (Scout class) finish construction.  The ships complete IS I and IS II.
AD 2280 (September 10) Wild Rose (Flower class) is built and the second Flower class jump tender starts.
AD 2280 (October 20) Wounded Knee (Wounded Knee class) and Normandy (Wounded Knee class) finish construction and two new Wounded Knee class heavy frigates start.
AD 2280 (October 25) Gargoyle (Gargoyle class) exits the slip and a second of the same class starts construction.


BIC Operation in Alpha Centauri

The factories on Faewald are turning out materials to upgrade the colonies lifesupport and settlement areas at high rate making enough for 40,000 more people [ooc]infrastructure x12[/ooc].  Unfortunately the population growth is higher than this and for the first time overcrowding strikes the colony.  Even the construction materials delievered from Earth by ICG IV (arrives: Aug 2, departs: Aug 25) and ICG II (arrives: Nov 2, departs: Nov 25) doesn't allievate the situation.  ICG III enroute still is fully loaded with construction material sufficient for 80,000 people and there is hope it will enable the colony to get out of this minor crisis.  The two fuel harvester groups move back and forth between the gas giant and Faewald ensuring the colonies farm has sufficient fuel to refuel the departing ICG.  As this is accomplished for each group this will produce a noticable reduction in the amount of fuel needed on arrival at Earth.  Clearly though more factories need to be transported to Faewald as well as more mines to feed them.  At the end of the year Faewald's farm is at 190K l.

BIC Operations in AD Leonis

The main desire of the last 6 months has been to keep the Navy and Survey ships in fuel.  For that purpose the two FHG's have been doing a ballet to move either harvest fuel or else to deposit fuel into Forge's Farm.  FHG IV joins FHG III and FHG V on the 2nd of October.  The three harvester groups are successful in keeping the Navy ships fueled.  The fact they have a place to relax and get off the ships that isn't 2 months journey away improves all ships morale.  At the end of the year Forge's farm is at 78K l of fuel.


Navy and Survey Operations in Gliese 408/AD Leonis

3rd Squadron relieves 1st Squadron in Wolf 358 and then while the 1st squadron refuels for the return to Sol proceeds to Gliese 408 where it will take up station at the jump point to AD Leonis on the 2nd of August.  Interstellar Survey III has stolen a march on them and entered Gliese 408 on the 17th of July where the Scout was detached to make a probe of the system.  The two survey ships then proceed to geological surveys of the 305 asteroids in the system.  BuSurvey is confident that they will find minerals to support the future colony on Gliese 408 II.  As it turns out they are wrong.  When the survey operations end on the 12th of December only Asteroid #300 was found to have minerals (Corbomite 60(1)) and a pathetic amount at that.  To say that the crews of the Thor Heyerdahl and the Scout are dissapointed is an understatement.  Commander Max Parker (CO Thor Hyerdahl) discusses the situation with 3rd Squandron SO Cpt. Ewan Ahmed and they decide to resume the halted survey of Gliese 382 as it is a good candiate for colonization.  The ships refuel from Forge and head towards the jump point to LHS 292.  The faster naval ships lead the way this time.  The decision to survey Gliese 382 is part of a message dump on Forge.  Cpt. Ahmed is earning his pay with this decision as politically this would be a nightmare if he looses ships when his orders were to just survey Gliese 408 but Cmdr. Parker pointed out that they had 6 months of time and that they should use it profitably.  He wanted to probe LHS 292's remaining unexplored jump point but Cpt. Ahmed squashed that idea as Gliese 382 was a stretch of his orders but new exploration was in violation of them.  
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on April 11, 2013, 01:11:03 PM
[ooc]Pretty much another dull 6 months as things proceed.[/ooc]

AD 2281  (January to May) Getting the System Running Smoothly

The last six months were dull unless you were in a logistics position then they were periodically chaotic.  BIC, BuSurvey and the NC Navy were all working on one issue.  How to support extra-solar activities?  With two fuel harvesting groups in Alpha Centauri and four in AD Leonis refueling was now possible, but scheduling and the details of ensuring farms had fuel to feed thirsty ships still was something that needed practical experience to wear down the rough edges.

The survey mission of the 1st Geosurvey team continues with Juno not having any additional reserves of TN minearals.  The team moves to the asteroid Hestia arriving on April 13.

BIC also faces a serious issue on where to put their next colony.  Gliese 408 was the planned location but the system lacks duranium, a fact that is vastly frustrating given how easily terraformable the world will be.  It is also becoming apparent that before starting on the next target in Alpha Centauri Faewald must be made self sufficient in infrastructure, or at the very least it has to be able to make it faster than the population grows.

Industrial Efforts Earth, Sol
Primary Industrial Tasks
2281 (February 25) A new Terraforming Installation for mars finishes construction
2281 (March 25) A further two Maintenance Facilities are built
2281 (May 20) Two Deep Space Tracking Stations are launched into Orbit.
2281 (June 50) The final Maintenance Facility of this run enters operation (ships of 7000 tons can be maintained) and the refit of PDC Fort Goose Green starts

Secondary Industrial Tasks
2281 (January 20) Construction of Infrastructure for BIC is done
2281 (April 25) A new Fuel Refinery is completed
2281 (June 5) More Infrastructure for BIC is finished and conversion of an older Mine to teleoperated/robotic control begins

Missiles and Fighters
2281 (January 15) Construction of 600 Hawk IIB Counter Missiles completed
2281 (February 20) Construction of 46 Javelin IIIA Anti-ship Missiles completed and work on a further 600 Hawk IIB Counter Missiles begins
2281 (May 20) Fairmile B2(EW) 017 is completed


Civillian Operations Sol
2281 (May 30) The civilian mining colony on Van Biesbroeck has been expanded to 5 civilian mining complexes

Civillian Yard:  Robert Napier and Son's Ltd., Sol
2281 (January 15) Loch (Loch (HP) class) finishes refit and as its crew has completed R&R sets off for Alpha Centauri to rejoin the other two ships of FHG I.

Naval Yard: Deschimag A.G. Weser
2281 (April 20) A second slipway is added to the yard, the third and final one starts being constructed and the Tribal class destroyer Comanche is laid down.

Naval Yard: Victorias-Esquimalt Graving Yard, Sol
2281 (May 15) Purple Violet (Flower class) and Lake Superiour (Lake class) finish construction

Northern Coalition Army
2281 (January 9) The Martian Peacekeeper Detachment completes training and embarks on the TT Ceylon for Mars arriving on the 20th.  The Venusian peacekeeper recruits start their training immediately after the Martian Peacekeepers have cleared the base.

BIC Operations in Alpha Centauri

Faewald's factories continue to churn out construction materials to expand the colony but continually lag behind the demand.  Still they deliever on a two weekly basis and over the first 6 months of the year produce enough materials for slightly over 30,000 people [ooc]Infrastructure x10[/ooc].   ICG III, which was fully loaded with materials for colony expansion arrives on February 11 and then departs with its holds loaded with minerals and its fuel tanks topped up on the 5th of March.  At the start of June the farm contains 167K fuel but as ICG I is still 93 days away from Faewald there is time yet to harvest more fuel.

BIC Operations in AD Leonis

Forge continues to service the 4 fuel harvesting groups present in the system.  However, since all the FHG's arrive from Sol requiring shore leave and most often with almost empty tanks the overall situation is chaotic as fuel is transfered to the farm to meet the navy's immediate needs as necessary.  The good news is that it is clear the system is working it is now a case of working the bugs out and getting the various FHGs into a regular delivery scheduel.  The farm currently holds 565K fuel but 3rd Squadron will likely use a good part of that refueling for the journey to Earth.

Survey Operations in Gliese 382

The Navy's 3rd Squadron arrives in system on the 16th of January and IS III joins them on the 26th of that month.  Scout is dispached to do a swing by probe of all worlds and Thor Hyerdahl waits for the inital results before proceeding to do surveys of the nearby dwarf planet (planet VII) and two of the gravitational survey locations before proceeding to start the survey of the gas giant planet VI and its 20 moons.  Scout will once it has confirmed the lack of alien presence start the survey at planet II and then move outward.  Planet I is a terrestrial world whose 1.92 G gravitational field has trapped a nearly pure CO2 atmosphere of 135 atmospheres.  Planet II is the terrestrial near earth:  gravity 0.8G, a nearly breathable atmosphere 0.19 Atm (N2 81%, O2 19%), surface temperature: -30°C, and with the presence of extensive water ice sheets.  The planet it tidelocked to the red dwarf star with an extreme axial tilt of 75°.  Planets 3 and 4 are dwarf planets while planet V is a gas giant with 23 moons.  There are also 94 asteroids in a pair of belts.  The first belt lies between planet I and II and the second between planet II and III.

The 2nd Squadron arrives in system on the 29th of May and relieves the 3rd squadron who will start back towards Earth on the 5th of June.  When it arrives it will dispatch IS IV to relieve IS III plus the two grav survey missions who can complete the survey of Gliese 382 for further jump points.

2281 (March 26) Minerals Discovered on Gliese 382-A II: Duranium 25,862,430 (0.2)  Corbomite 33,246,760 (0.1)  Vendarite 6,461,764 (0.1) Corundium 9,998,244 (0.1)  
2281 (April 12) Minerals Discovered on Gliese 382-A I: Duran 11,101,470 (0.3)  Corb 467,856 (0.1)  Merc 3,055,504 (0.5)  Vend 7,075,600 (0.1)  Sorium 47,831,060 (0.1)  Urid 283,024 (0.1)  Corun 31,629,380 (0.5)  Gall 29,116,820 (0.1)  
2281 (April 19) Minerals Discovered on Gliese 382-A VI - Moon 6: Tritanium 207 (1)  Sorium 992 (1)  
2281 (April 26) Minerals Discovered on Gliese 382-A VI - Moon 15: Tritanium 3,387 (1)  Boronide 324 (1)  
2281 (May 2) Minerals Discovered on Gliese 382-A VI - Moon 19: Mercassium 3,504,384 (0.1)  Gallicite 6,360,484 (0.1)  
2281 (May 3) Minerals Discovered on Gliese 382-A V: Sorium 68,000 (1)  
2281 (May 7) Minerals Discovered on Gliese 382-A V - Moon 2: Duranium 1,451,808 (0.8 )  Corundium 5,184 (0.7)  
2281 (May 8 ) Minerals Discovered on Gliese 382-A V - Moon 5: Corbomite 272 (1)  
2281 (May 13) Minerals Discovered on Gliese 382-A V - Moon 18: Neutronium 864 (1)  
2281 (May 15) Minerals Discovered on Gliese 382-A V - Moon 19: Vendarite 2,427,364 (0.5)  
2281 (May  15) Minerals Discovered on Gliese 382-A V - Moon 20: Corbomite 784 (1)  Uridium 615 (1)  
2281 (May 29) Minerals Discovered on Gliese 382-A Asteroid #75: Neut 1,362 (1)  Corb 5,446 (1)  Trit 2,107 (1)  Boron 3,528 (1)  Vend 729 (1)  Sorium 6,561 (1)  Urid 3,318 (1)  
Title: Re: The Northern Coalition (AAR)
Post by: Garfunkel on April 17, 2013, 10:01:35 AM
Ah, finally caught up with this. Good going Paul. Somehow you manage to make even the dull logistics come across as (somewhat) interesting. I quite like the format, makes for a nice change from the usual chronological style.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on April 18, 2013, 02:59:13 PM
Thank you for taking the time to say so.  The next update will have story to it (covers the elections) but is again mostly logistics at least as far as I know at the moment.
Title: Re: The Northern Coalition (AAR)
Post by: ollobrains on May 24, 2013, 09:26:12 PM
any new updates
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on June 05, 2013, 07:12:40 AM
Sorry...I have a year of updates, but, well murphy desended on me full time and my life went hectic for the last three-four weeks.  I am slowly getting back in my routine and am more or less recovered from jetlag.  I am hoping to get an update out this weekend or maybe earlier depending on how things go of course next week is also a possibility, but it will be "soon-ish."  I have to do the election which is "out of game" and requires I build a system but I'm pretty much settled on how to do it.
 
Title: Re: The Northern Coalition (AAR)
Post by: Rastaman on June 05, 2013, 04:43:19 PM
Grrrreat!!  :D
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on June 14, 2013, 07:41:30 AM
[ooc]well...Murphy has as the Irish would say left me Gob Smacked.  I am afraid that any updating will be a week or so delayed as I must again get on the silver bird heading into the past.  The last week was filled with our twice yearly full group meeting I had totally forgotten about and this next week or week and half I will be well separated from the computer with any sort of data on it.  Trust me on this one small detail, I would rather be doing updates then doing what I suspect I will be doing.[/ooc]
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on June 25, 2013, 05:34:25 AM
This story is really-really inspire me to play Aurora game.  I hope it won't be over, or if over Paul will make another great AAR for me to follow
Title: Re: The Northern Coalition (AAR)
Post by: joeclark77 on June 25, 2013, 10:30:54 AM
As well a thin CO2 atmosphere has been established on Io and the terraforming engines have started releasing N2 gas to further build its atmosphere.
I'm still figuring out terraforming myself but here's the way I'd do it: release 0.1 atm of Oxygen (the minimum required for humans) and then switch to "safe greenhouse gas" until you're done.  Once you get to 0.33atm of greenhouse gas the air will be breathable (Oxygen must be <30%) and then you just keep pumping greenhouse gas until the temperature is acceptable.

Edit: Scratch that last figure.  The total needs to be 0.33, so you only need to add 0.23 of greenhouse gas to make the air breathable.

For warmer planets like Mercury you'd use "anti-greenhouse gas" for phase 2, but that should still be the fastest way to do it.

Also I would say concentrate all your terraformers on one world, whichever one can be terraformed fastest.  In the Solar system that'd be Luna or Mars.  Somebody on the forums concluded that Mercury would actually terraform faster than the moons of Jupiter but I dunno.

I just wanted to comment and say that this has been a fun AAR to follow.  I also like conventional starts but am not so masochistic as to start with such a devastated population and industry base!  I've gotten some good ideas from you.  In particular the discussion of fuel efficiency and fuel management strategies has helped me in my current game.  My civilian ships are using bigger, more efficient engines and achieving phenomenal range with small fuel tanks now.  I also really like the idea of a "pinnace" or ship's boat, and I think I may start installing them on my ships as well.  Could be very useful in scouting potentially hostile systems.  I'm also going to try out multi-stage sensor drones, and you might want to do the same.  The idea being that only the second stage has active sensors, so you can launch one at the enemy to probe him without revealing where it's launched from.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 04, 2013, 07:55:16 AM
[ooc]Hello everyone...the universe has been giving my family a good solid kicking in the soft and tender bits of late BUT I'm hoping that 3 times is the charm and that it is over with.  I've done the results of the election which was holding up a few things and so I am committed to re-starting AAR updates this weekend.  2013 will go down in the family annals as a horrid horrid year.[/ooc]

On terraforming...I don't use the "safe green house gas" or "anti-green house gas"...uhm well just no.  There is no "safe green house gas" and frankly a significant number of the gases in the list should be GHGs (water for example).  Just my physics background making things twitchy for me.  But that is why they are not in use in the AAR.  So it means that my gas mixes are sub-optimal if what you want is a cost 0 colony.  I suspect I will get very few of those...but even costs of 1-2 are fairly viable.

The terraformers are largely concentrated on Mars at the moment...politically it is impossible to send a second one to Io as Ganymede can't currently run a second one due to insufficient people.  Though it would probably be worth running 2 at 90% anyway.

I'm glad that you can get some hints Joeclark77 (Joe Who?) on various things.  I have to admit the whole fuel efficiency and so on changes in the v6.1+ of the game really caught up to me.  The military almost inevitably analyses combat missions in terms of "Bang per Liter of Fuel Used."  Ship losses are bad but what is also viewed is "How much fuel was lost with that ship?" though this doesn't get a lot of press.

I'd love to get 2 stage sensors and mines running...but I'm a bit lost on how you use them and avoid all the problems people have with them seperating too early and so on.   But mining Jump Points the NCN would die for the ability to do so...
Title: Re: The Northern Coalition (AAR)
Post by: joeclark77 on July 04, 2013, 12:47:10 PM
On terraforming...I don't use the "safe green house gas" or "anti-green house gas"...uhm well just no.  There is no "safe green house gas" and frankly a significant number of the gases in the list should be GHGs (water for example).  Just my physics background making things twitchy for me.  But that is why they are not in use in the AAR.  So it means that my gas mixes are sub-optimal if what you want is a cost 0 colony.  I suspect I will get very few of those...but even costs of 1-2 are fairly viable.

Sure there are safe greenhouse gases.  You just named one... water.  Carbon dioxide would be another.  Anyway the principle is the same: either start by adding 0.1 atm oxygen or start by adding greenhouse gas until the temperature is warmer.  No need to add nitrogen or other gases, or to add oxygen beyond 0.1 atm.

I think you ought to try for cost-zero colonies.  It takes a long time, but a conventional game gets rolling at a very slow pace which means it's actually more feasible to terraform than in a fast-paced TN game.  In my latest conventional game I built low-tech terraforming ships over the course of a decade and parked them at Luna.  It took at least 10 years to terraform the moon, but when it was done I had more than 50 effective terraforming modules that I could move to another world and they require neither maintenance nor a worker population.  Doing Mars now would only take 2-3 years.  However, I've got a better prospect in a neighboring system so the fleet is headed there now.

Quote
I'd love to get 2 stage sensors and mines running...but I'm a bit lost on how you use them and avoid all the problems people have with them seperating too early and so on.   But mining Jump Points the NCN would die for the ability to do so...
I read an older forum thread that I can't find now, and the idea of that author was to build an extremely long-range and very fuel-efficient drone stage that could deploy a sensor bouy or mine as its second stage billions of KM away.  He would fire these from a PDC at earth and could cover all his jump points without having to send out any ships.  I haven't attempted this yet myself.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 05, 2013, 03:38:50 AM
Sure there are safe greenhouse gases.  You just named one... water.  Carbon dioxide would be another.  Anyway the principle is the same: either start by adding 0.1 atm oxygen or start by adding greenhouse gas until the temperature is warmer.  No need to add nitrogen or other gases, or to add oxygen beyond 0.1 atm.
 

Uhm...here we run into a problem where my background limits my ability to ignore things for the sake of playing the game.  There isn't a GHG that is safe to breath in large quantities...water is not safe, CO2 is not safe, nor is any of the more esoteric things which also function as GHG.  In a few ppm concentrations they are acceptable as 70% of the atmosphere not.  Additionally, there is no such a beast as an Anti-GHG.  Or at least not a naturally occuring gas...I suspect you could tailor some sort of polymer that might do the job but again I'd not suggest inhaling it.  Does this mean I am going to start a campaign against them in the game, no...but I will just do my terraforming without using them and accept it is far from the ideal solution.

Quote
I think you ought to try for cost-zero colonies.  It takes a long time, but a conventional game gets rolling at a very slow pace which means it's actually more feasible to terraform than in a fast-paced TN game.  In my latest conventional game I built low-tech terraforming ships over the course of a decade and parked them at Luna.  It took at least 10 years to terraform the moon, but when it was done I had more than 50 effective terraforming modules that I could move to another world and they require neither maintenance nor a worker population.  Doing Mars now would only take 2-3 years.  However, I've got a better prospect in a neighboring system so the fleet is headed there now.

I believe I am currently researching the terraforming module and BIC would love to have a nice fleet of them.  At the moment the use of planet based terraforming engines is the only option.  There are a number of extra solar planets that are high on BICs "To be Terraformed when we can do list."  One of which has nearly a breathable atmosphere (0.09 bar oxygen) and so would be relatively quick to terraform...once the ships are available to do it.

Quote
I read an older forum thread that I can't find now, and the idea of that author was to build an extremely long-range and very fuel-efficient drone stage that could deploy a sensor bouy or mine as its second stage billions of KM away.  He would fire these from a PDC at earth and could cover all his jump points without having to send out any ships.  I haven't attempted this yet myself.

I think I can get the sensor to work...at least I'm fairly confident that I can.  But the mines seem to show up periodically as questions and there seems to be some relatively complicated things that must be done to get them to work in the manner desired by the player.  I should look and see if Shoe has gotten to them in his starting player guide.  But for the moment technological development is at the lowest level it will be for the forseeable future due to the way labs are allocated...I'm accepting this for what I feel is better long term solution.  Update should be out on saturday or sunday...depending on how much time it ends up taking.
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on July 06, 2013, 01:07:59 AM
At last catch up to the last update. I want moar. This AAR is really-really give me insight of how to design low tech ships. The other interesting AAR that I read usually start from the middle, so I can't really-really learn on how to build a good military ship. But even with the knowledge, I still confuse about a lot of thing in military ship design matter. Well, hopefully I will mastered my playing capability by reading this AAR.
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on July 07, 2013, 09:26:38 PM
just a little suggestion. You can give your further combat spacecraft a name with the late heroes who fall or dead in a confrontation with the alien.  ;)
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 08, 2013, 08:37:30 AM
Ok I am late...but well I discovered that I had several hours of reviewing what was going on to do...in a sense the update will also refresh my memory of what was going on.  But I have the update underway it is just the fiddle faddle of organizing the event log file at the moment...

Thanks for the suggestion on the names...that makes a lot of sense actually...at the moment I am using a combination of the random name selector and then my particular interpretation of how best to satisfy it... plus some names I pick myself.

Sorry for the delay...caused by me getting back into the swing of things mostly.  I had to go through each of the systems and all my task forces then all my ship designs going "ah this is what I was doing..."
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on July 08, 2013, 10:44:17 PM
I'm still waiting for the glorious come back of NCN in a fight against the alien. When will humanity kick their ass for good
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 09, 2013, 05:26:01 AM
[ooc]It has been a bit slow going, I apologize as I get back into this.   The NC Assembly by the way isn't as Parlimentary-like as it sounds.  Political Parties exist but tend to be rather regional in nature and the "Government" or "Opposition" are more "Power Blocs" than Political Parties as they are generally thought of.  There has a been a tendancy to long term alliances but as the Members from the Outsystem colonies showed the various members will often stand against their Bloc when local issues come into play.  Also independants abound, assuming you have the wealth to afford the election process, and that is mandated to be a rather short period (officially at least).  This results in a "wheeling and dealing" type political process in many (but not all) cases, rather than the more staid parlimentary one where party whips keep back benchers in line.  I do need a better election results generation system than what I used but it was good enough for a first attempt.  On "safe greenhouse gas" I may start adding equal amounts of it to water to simulate the effect the atmospheric water should have...it is worth pointing out that although water is a tiny fraction of the overall atmosphere in the lower atmosphere it is about 4% or so.[/ooc]

AD 2281 (June) to AD 2282 (March) Same olde; Same Olde

The summer focused mainly on the election to occur in the early fall, with both the Government and Opposition positioning themselves, while elements on the fringes built up their financial support.  When the election started the Government came out swinging with a well planned electioneering campaign that played to the economic benifits of the NCC's efforts, the expanding intersolar trade, and emphisised the Governments willingness to deal with tough situations, thereby making the most of the resignation of the minister of defence.  The Opposition's efforts to point out that many of these things were not directly the result of Government actions unfortunately did not gain much traction, at least not on Earth.  The result of the election although gratifying was viewed by the Government analysists with some concern.  At the end of the day of voting the Government maintained its majority of seats, plus gained an appreciable amount more popular vote; however, two trends were disturbing.  The first was that the votes in the outsystem colonies were nearly evenly split between the Government, Opposition and home grown far more radical parties.  The cause of the rise in popularity of the radicals was attributed to overcrowding and frustration with the Earth based political process.  Unfortuantely, the NCC when approached was unable to offer much in the way of concrete solutions as the degree infrastructure lagged behind needs was often due to the way it was allocated rather than anything else.  A more rational planning would satisfy the smaller colonies needs and then attempt to reduce the needs of Venus.   But as this is in the hands of the shipping agencies they see little way to assist.  The second issue was the overall growth of the radical parties on Earth itself, most being strongly local in nature limited their potential power but there did seem to be a much larger number of them then before.  It was unclear if this was due to economic factors or just with discontent with the current moderate mainstream political apparatus.

The fuel situation was on the minds of most during this time as usual but by use of the existing harvesters (both BIC and Civillian) it proved possible to sustain the exploration and expansion to the military without undo stress to the farm.  Terraforming operations on Mars, near the end of February 2282, switched from adding N2 to the atmosphere to O2; with the goal of providing half the required minimum pressure.   It will take several years but once achieved it will mark a major improvement in safety on Mars as leaks in suits and enviroments will no longer be so dangerous.  The Upholder survey efforts on Hestia are finally complete with no new minearls found.  It is intended to complete surveys of the remaining asteroids then send the 1st Geosurvey team to Alpha Centauri to survey its various bodies.

The NCC and Navy come to an agreement on laboratory planning.  The Navy feels that propulsion sciences are too critical to stop development and so proposes that new laboratories be designated for other efforts while the existing 3 are maintained strictly for development of new propultion technologies.  This will likely lead to some degree of in-efficiency in the short term but as it will also allow for development efforts in the critical sensors and fire control area to start sooner (even if they progress slower) is felt to be the better solution.  The Wolvers obvious degree of over all technical superiority means Humanity needs to make sure it develops all necessary technologies rather than trying to exploit a specific technological advantage, given it has none.

The lack of maintance facilities that can overhaul their existing destroyer hulls is of great concern to the engineering branch of the NCN as they point out that the Algonquin is showing signs of operational fatigue with failures to her engines on two occasions as well as a failure to a launch tube for her ship killer missiles.  The NCC promises to bring new maintenance facilites on line as quickly as possible, but the political pressure is for completion of the modernization of the Earth based defences.

Industrial Efforts, Earth, Sol
Primary Industrial Tasks
AD 2281 (June 5) Construction of a Maintenance Facility is finished 
AD 2281 (November 5) The refit PDC Fort Goose Green to the modern standards is finished and crew familization begins
AD 2281 (December 30) Construction Factories are built to increase the available pool.
AD 2282 (February 1) Construction of a further two Maintenance Facilities ends (7400 tonne vessels can now be maintained) [OOC]corrected this[/OOC]

Secondary Industrial Tasks
AD 2281 (June 5) Construction of Infrastructure[ooc]x24[/ooc] for BIC extra solar colonies is finshed
AD 2281 (October 5) An older Mine is converted to teleoperated control for transport to Alpha Centauri when shipping is available
AD 2281 (November 15) Construction of Infrastructure[ooc]x24[/ooc] for BIC extra solar colonies is finished
AD 2282 (February 20) A new Fuel Refinery joins the others and more Infrastructure for BIC starts construction

Missiles and Fighters
AD 2281 (August 2) A batch of Hawk IIB Counter Missiles is constructed.
AD 2281 (August 20) More Javelin IIIA Anti-ship Missiles are built to complete the Navy's shipboard requirements
AD 2281 (September 10) A batch of Hawk IIB Counter Missiles is completed to re-arm the ground bases
AD 2281 (October 20) A batch of Hawk IIB Counter Missiles is completed to continue the re-arming process of the existing ground bases
AD 2281 (November 15) Javelin IIIA Anti-ship Missiles for the ground bases are built
AD 2282 (February 10) A batch of Hawk IIB Counter Missile is completed again for the existing ground bases
AD 2281 (October 11) Fairmile B2(EW) 018 finishes its shake down flight
AD 2282 (February 30) Fairmile B2(EW) 019 finishes its shake down flight

Research Developments
AD 2281 (June 20) Dr. Leopold Herz publishes a series of well recieved papers on long range sensor theory (Research Bonus increases to 20%) [ooc]YES!!![/ooc]
AD 2281 (August 20) Dr. Charlotte Rowley's team finishes developements of new ways to increase fuel production efficiency (Fuel Production 32,000 Litres) and the team turns its attention to the use of virtual reality simulations and enhanced optical computer technology to enhance research efficiency (Research Rate 320 RP)

Naval Yard: Deschimag A.G. Weser, Sol
AD 2281 (July 5) Mohawk (Tribal class) finishes its construction and by July 8 is on station with the Algonquin.  The pair of ships now significantly outweapon the frigates also present.

Naval Yard: Victorias-Esquimalt Graving Yard, Sol
AD 2281 (July 10) Pacific Dogwood (Flower class) completes construction
AD 2281 (October 5) Vimy Ridge and Ortona (Wounded Knee class) the core ships of 6th Squadron are completed on schedule
AD 2281 (October 11) Grendal (Gargoyle class) is launched and joins the other ships of the 6th Squadron

Civillian Yard:  Robert Napier and Son's Ltd., Sol
AD 2281 (October 11) Lac Champlain (Loch (HP) class) is constructed and assigned to FHG VII
AD 2281 (November 5) Avgas (Petrol (HP) class) is launched and proceeds to Jupiter to join FHG VII, arriving on the 25th of November


Northern Coalition Army
AD 2281 (August 20) Venusian Peacekeeper detachment finishes its training at Camp Wainwright and departs on the Ceylon for Venus arriving in its new barracks near the end of August.  The Io Peacekeeper detachment begins training immediately after the barracks at Wainwright are available.


Civillian Operations Sol
AD 2281 (September 25) The supply of Neutronium on Van Biesbroeck has been exhausted
AD 2281 (November 20) The civilian mining colony on Encke has been expanded to 12 civilian mining complexes


BIC Operations in AD Leonis

With a full four Fuel Harvester Groups now present the main task at hand was maintaining the farm on Forge at reasonable levels to service the survey and naval vessels transiting through the system.  Each Fuel Harvesting Group is in turn sent to Forge to give their crews R&R and to equalize the time the crews of the various ships in the group have been in space.  Meeting the needs of the ships takes precedence over filling the Harvesters fuel tanks or exhausting their crews endurance so for the most part the time on station harvesting is much lower than the ships capacity.  In early March 2282 Forge's tank farm stands at slightly over 280K litres of fuel.  The FHGs are currently all harvesting with various amounts of refined fuel on board (maximum of ~60%).


BIC Operations in Alpha Centauri

The primary focus of the colony was on production of new infrastructure with sufficient for 60,000 new colonists produced in 9 months.  This is, even with the additon of building materials from Earth, barely sufficient to deal with the colonies growth.  A request for additional construction factories is relayed to the NCC with an outgoing ICG.  The refueling situation is looking good with the recently refit Loch rejoining FHG I in early June 2281.  FHG II completes its shore leave at the end of August 2281 and resumes harvesting in September while FGH I takes up orbit around Faewald in December to give its crews some R&R after off loading its available fuel, the ships complete shore leave near the end of January 2282 and then resume harvesting a week later.  ICG I arrives in early September and departs for Earth 3 weeks later.  ICG IV arrives in early December and leaves also 3 weeks later for the return trip to Earth.  The tank farm on Faewald has been able to refuel each ICG on departure and this represents a major saving for the tank farm on Earth.  Based on this BIC intends to set up 2 FHGs at their next colony site right from the start of the process.


Outsystem Survey Efforts and Naval Operations

In late September Interstellar Survey IV takes over survey operations in Gliese 382 from Interstellar Survey III which sets course for Sol.  Interstellar Survey III will arrive at Earth in November and the Thor Hyerdahl and Scout will complete their overhauls at the end of February 2282.  The minearal survey of the Gliese 382 system is completed on December 6th but it takes approximately 1 month more for the last gravitational data to be collected.
 
AD 2281 (July 8 ) Minerals Discovered on Gliese 382-A Asteroid #38: Boronide 2,190 (0.9)  Uridium 2,540 (0.9) 
AD 2281 (October 20) Minerals Discovered on Gliese 382-A Asteroid #9: Duranium 1,152 (1)  Corbomite 1,482 (1) 
AD 2281 (November 18) Minerals Discovered on Gliese 382-A Asteroid #56: Corbomite 2,209 (1)  Tritanium 121 (1) 
AD 2281 (November 20) Minerals Discovered on Gliese 382-A Asteroid #31: Corbomite 795 (1)  Corundium 3,600 (1) 
AD 2282 (January 12) Gravitational Survey Completed in the Gliese 382 system. The system has a total of 1 jump points

On the way to FL Virginis Interstellar Survey IV takes time out to survey a nearby comet in LHS 292 as they have to wait for clearance from the Navy.  It seems likely that almost all minearal wealth will be concentrated in comets for this system.
AD 2282 (February 26) Minerals Discovered on LHS 292-A Comet #19: Neutronium 8,199 (0.7)  Boronide 12,820 (1)  Sorium 11,964 (1)  Corundium 17,625 (0.9) 

2nd Squadron has taken over from 3rd Squadron in June and 3rd Squadron arrives back in Sol in July, refueling from the civillian harvesters at Jupiter to spare the farm.  2nd Squadron is still sheparding the two grav survey missions through the jump points when Interstellar Survey IV enters FL Virginis and Trail Blazer is detached to do a quick probe of the system to ensure no aliens are present, to the relief of all none are found and the two survey ships begin their survey ahead of their naval watchdog's presence.  1st Squadron is proceeding to Forge to refuel enroute to relieve the 2nd Squadron (currently onstation at the jump point to FL Virginis in LH 292) of its duties to allow it overhaul and R&R time.
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on July 11, 2013, 07:26:20 PM
because of the report style of this AAR, would you mind to tell us about the NCN (North Coalition Navy) organization list? Like, what is in 1st squadron, who's the commanders, what do you expect from each squadron... their role, etc?
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 12, 2013, 09:57:20 AM
Certainly, here you go...

The NCN is organized currently as 1st Fleet (CO: Commadore C. Frazier )

The 1st Fleet is organized as 1 Task Force of Two Task Groups plus additional support Task Groups/Squadrons for particular missions

Task Group 1 (CO: Captain A. Benson) is composed of 3 squadrons (1st, 2nd and 3rd).  Task Group 2 (CO: Commadore P. Morganrot) is composed of 3 squadrons (4th, 5th, and 6th).
1st Squadron is divided into a Battlegroup and a Support Group
1st Squadron BG (CO: Captain A. Benson) is:  Airdale, Borsoi (FG Terrier Class), Dorset (ES London Class), Picket (FGE Guardian Class)
1st Squadron SG (CO: not allocated) is: Edmonton (TJ Edmonton Class), Protecteur (RS Protecteur Class), Guardian (FGE Guardian Class)

2nd Squadron is divided into a Battlegroup and a Support Group
2nd Squadron BG (CO: Captain G. Broddison) is: Beagle, Bloodhound (FG Terrier Class), Cheshire (ES London Class), Watchman (FGE Guardian Class)
2nd Squadron SG (CO: Lt. Cmdr H. Grietingrson ) is: Banff (TJ Edmonton class), Pious Antonius (RS Protecteur class), Sentry (FGE Guardian class)

3rd Squadron is divided into a Battlegroup and a Support Group
3rd Squadron BG (CO: Captain E. Ahmed) is: Foxhound, Mastiff (FG Terrier Class), Shetland (ES London Class), Lookout (FGE Guardian Class)
3rd Squadron SG (CO: not allocated) is: Perryvale (TJ Edmonton class), Paul Bunyon (RS Protecteur class), Warder (FGE Guardian class)

4th Squadron is divided into a Battlegroup and a Support Group
4th Squadron BG (CO: Commadore P. Morgenrot) is: Algonquin, Mohawk (DD Tribal class)
4th Squadron SG (CO: not allocated) is: (JS Enchanter Class), (FGE(H) Gargoyle) plus as yet undefined support ships

5th Squadron is divided into a Battlegroup and a Support Group
5th Squadron BG (CO: Captain D. Nim) is: Wounded Knee, Normandy (FGH Wounded Knee Class), Lake Superiour (CT Lake Class), Gargoyle (FGE(H) Gargoyle Class)
5th Squadron SG (CO: Lt. Cmdr J. Reed) is: Wild Rose, Purple Violet (TJ Flower Class), (SV Edinbourgh Class), (FGE(H) Gargoyle Class)

6th Squadron is divided into a Battlegroup and a Support Group
6th Squadron BG (CO: not appointed ) is: Ortona, Vimy Ridge (FGH Wounded Knee Class), (CT Lake Class), Grendal (FGE(H) Gargoyle Class)
6th Squadron SG (CO: Lt. Cmdr B. Bell) is: Pacific Dogwood (TJ Flower Class), (SV Edinbourgh Class), (FGE(H) Gargoyle Class)

There is also:
The Troop Transport Squadron:  Ceylon, Hong Kong, Singapore (TT Ceylon class), (TJ Flower class)
Alpha and Beta Tanker Mission: Husky, Petrocan  (TK Petrocan Class)

Near Earth Defence Force (CO: Captain R. Unnvaldrson): 4xFort Detroit PDC, 2xFort Dublin PDC, 2xFort Victoria MB, 2xFort Des Moines ILB, 1xListening Post
Near Mars Defence Force: 1xTranquility Class PDB, 1xListening Post
Near Luna Defence Force: 1xTranquility Class PDB

Missions for each Squadron are generally escort or picket.  Each Squadron is intended to be self contained and capable of fighting alone, though against the Wolvers this is generally considered to be unlikely to be sucessful for the 1st-3rd Squadrons due to their limited survivability.  The Missile Escort class frigates (FGE Guardian and FGE(H) Gargoyle) are generally tasked with combat recon missions as they have a pinnance, but their primary mission is thickening the missile defence with their countermissile battery.  The Escort classes (CT Lake and ES London classes) are close combat laser armed ships intended for Jump Point Ambushes, Missiles Defence and Knife fighting.  The support group consists of a jump tender, a resupply ship and a missile escort frigate to defend these two ships.

Early warning pinnaces are based on the Guardian, Gargoyle, Tribal, Enchanter and Flower classes.

Squadron 4 is the destroyer Squadron and represents the first heavy combat force of the Navy.  Doctrine on its deployment is still developing.  Squadron 5 and 6 are the heavy frigate squadrons and it is hoped they will be able to take over most out system operations from the "light" frigate squadrons.  They represent a signifant increase in combat survivability but this comes at the cost of greatly increased fuel use, which is a good part of the reason that they are stil orbiting Earth.  A light frigate squadron requires 1,000,000 litres to bunker from empty, the heavy frigate squadron takes 3.5 times that and, the destroyers each take 620,000 litres.  At the moment demands such as this are not easly met.  For this reason it is likely the ships of TG1 will remain in service longer than would otherwise be indicated.  The support groups for the ships of TG2 are still being built/designed.  Squadron 5 and 6 support groups are currently planned to be: 2 Flower class jump tenders, two support vessels and a missile escort.  Squadron 4 will get at least 2 Enchanter class Jump Ships plus as yet undetermined number of support vessels.

At the moment Squadron 1, 2 and 3 rotate through missions in the order of: Escorting Survey Operations, Overhaul at Earth, Picketing the jump point Sol-Wolf 359, Overhaul at Earth.  As Squadron 4 can't yet be overhauled the pair of destroyers are at the jump point Sol-Wolf 359 as there is no way to move them out of Sol and there is no point leaving them at Earth.   

Senior officers are also in short supply as it usually desired that any jump capable ship be commanded by a Comander.  Due to being deployed often out of easy communication with Earth squadrons are commanded by Captains. 
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on July 12, 2013, 07:06:50 PM
That's help me a lot. Thanks. I can understand the AAR better now.
Title: Re: The Northern Coalition (AAR)
Post by: joeclark77 on July 16, 2013, 02:41:24 PM
You want to give us a run-down on your logistics and industry?  How many fuel harvesters do you have in service, for example, and what's the quality of the gas giant?  Since the first time I read through your AAR, I've been using tons of fuel harvesters in all my games, and choosing fuel efficient engines (usually 10HS/0.8power for military; 40HS/0.2power for commercial) and it's changed my game entirely.  It's been a while since that read-through though.  Also remind us about your colonies: what are your purposes for each, and how far away are they?  Maybe post a map or system screenshots?
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 17, 2013, 02:37:07 AM
I hope to have a short update this weekend (bringing the time up to end of june) as I find 6 months is enough to write up.  In this case I'll include some more details as the fuel farm, and the harvesters are rather critical to the NCNs long term planning, plus BIC.  I'll make a screen shot of the explored universe as well (something I was thinking was probably a good idea).

At the moment research is ongoing on fuel efficiency 0.7, when that is done I will generate a new series of engines that are larger than the current ones (5 HS, and 25 HS) by a factor of 2.  I have one series of military engines with 0.75 power setting.  It is used on the auxillaries and the George Vancouver and Scout classes.  For the grav and geo survey ships they use older commercial engines.

I was a bit surprised originally how much difference it made on the long haul freighters but they have steadily gained range from even small changes to their efficiency.  Fuel use or the otherside of that coin fuel efficiency is critical for me as current fuel production doesn't exceed need by a huge amount.  As I said above the reason the ships in TG1 are still used is because they have a smaller fuel impact.  From a military prespective a single DD is a better deal and is only 100,000 l more fuel impact than the squadron it can basically replace.  But it will be around 2-2.5 years before the enchanters are finished and the DDs are able to deploy out of Sol...and they need support ships...but at 650,000 l of fuel per DD that makes the NCFB cringe.  The thought of sending a ship with potentially a years worth of fuel production on board...they find it disturbing. 
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 23, 2013, 06:12:36 AM
[ooc]There will be another update really soon about the search for the first system to colonize that isn't Alpha C.  It will include the starmap and some further details of the options BIC is looking at.[/ooc]

AD 2282 (March) to AD 2282 (June)  Expanding the Frontier

The 4 months of spring and early summer 2282 marked a period of stock taking by both BIC and the NCC.  The NCFB had managed to keep the farm from dropping below 1 Ml of fuel during this time only by tapping their strategic reserve on the Petrocan tankers and subsiquently refueling from the civillian harvesters at Jupiter.  Current fuel production is: 3.7184 Ml per year, from 83 refineries.  The arrival of 2nd Squadron on May 2nd, with most of its ships below 40% fuel hit the farm hard, and the commissioning of 3 heavy frigates and a destroyer were equally strong demands on the refineries output.  It was clear to BIC that no sucessful colonization scheme could be undertaken without a substantial investment in fuel harvesters, but also in the long term a solid planet bound supporting refinery infrastructure.  Unfortunately, that would require a substantial population; as realistically the minimum number of fuel refineries that would produce reasonable amounts of fuel was 30.  For the moment the priority in BIC was on expanding the colonial manufacturing and mining base on Faewald while considered where to set up the first extra solar colony off AD Leonis. 

The NCN was also considering its mission options.  Any mission with the DDs of 4th Squadron, realistically at least 2 years distant, would have to consider return for fuel invested.  That made a return visit to Wolf 359 a tempting objective.  Unfortunately, while Wolf 359 was fuel efficient mission target the higher speed of the Wolvers ships meant that the combat could only be forced on the wolvers during jump point assaults...otherwise the enemy could always choose to retire from close combat.  If the Wolvers would defend a planet then possibly the NCN could force an engagement against a superiour speed foe...otherwise the enemies higher speed would allow them to be able to dictate all aspects of the engagement.  The NCN could for the moment see no way past this problem, and concentrated instead on building up its capacity and urging the NCC to complete the maintanence facilities for its destroyer class vessels as soon as possible.

1st Geosurvey team completes a survey of Hestia.  Setting a new record, the survey of Pandora takes only 11 days (March 9th to 20th) before they start their survey of the asteroid Sylvia.  So far nothing not seen in the Upholders original survey has been found in the asteroid belt.

Based on the current mineral production situation the NCC starts making plans to both increase the number of mines on Mars and Io plus to also build at least a further 50 teleoperated mines to increase the flow of minerals from NCC operated mining colonies.  The current budget is starting to go into the red with the biggest cost the purchase of civillian minerals.  15 mines will go to Venus, 15 will go to Sylvia, 10 will be shipped out system and a further 10 will go to other mining sites in Sol.  However, there remains both the refits to the forts of Earth and strategically critical big ticket items such as two new space yards, an expansion to the Earth University and a new ground force production centre to consider.  It is clear that the construction facilities of Earth will be busy non-stop for the next several years.

On the 7th of May Cmdr Josh Bird is promoted to Captain, giving the NCN 8 senior officers besides Commadore Frazier.  He is the youngest officer to ever achieve this rank, as he is only a few years out of the Academy but his career has been the fast track of fast tracks.  He is given command of the 6th squadron as it is currently assembling in Earth orbit.  It is likely once the squardon's ships are all present he will be rotated to one of the squadrons in TG1 to give him command experience in the field.

Industrial Efforts, Earth, Sol
Primary Industrial Tasks
AD 2282 (March 25) Construction of a Terraforming Installation for Mars ends.  A civillian contract to transport it to Mars is placed and inside of a week the installation has begun operations on Mars.
AD 2282 (April 21) Two Maintenance Facilities (allowing ships of up to 7800 tonnes to be maintained[ooc] the previous AAR entry is wrong[/ooc]) are added to the complex
AD 2282 (June 13) Two Deep Space Tracking Satalite constellations are deployed in near Earth space extending the passive coverage near the home world.
AD 2282 (June 28) A Maintenance Facility is added to the complex bringing it to an even 8000 tonnes worth of military ship that can be maintained and a Research complex already earmarked for Sensors and Fire Control R&D has its ground breaking ceremony.


Secondary Industrial Tasks
AD 2282 (April 1) Infrastructure[ooc]x24[/ooc] for BIC is completed and the conversion of an older mine to teleoperated starts


Missiles and Fighters
AD 2282 (March 20) Construction of Hawk IIB Counter Missiles ends
AD 2282 (April 5) Construction of Javelin IIIA Anti-ship Missile ends

Naval Yard: Victorias-Esquimalt Graving Yard, Sol
AD 2282 (March 14) Mayflower (Flower class) is completed and is assigned to the 6th Squadron Support group
AD 2282 (March 20) Lake Erie (Lake class) finishes construction and is assigned to the 6th Squadron Battle group
AD 2282 (May 13) Praire Crocus (Flower class) is launched and is assigned to the Troop Transport Squadron, giving the NCN the ability to transport troops out of Sol
AD 2282 (June 18) Retooling for Edinbourgh class Supply Vessel is finished and the Edinbourgh starts in a free slipway

Naval Yard: Deschimag A.G. Weser, Sol
AD 2282 (June 28) Comanche (Tribal class) is completed and is assigned to the 4th Squadron Battlegroup currently in Earth Orbit for R&R

Northern Coalition Army
AD 2282 (April 1) Io Peacekeeper Detachment completes its training in Wainright, vacating the camp just ahead of the arrival of the recruits that will form the Ganymede peacekeeping detachment after training.  Col J. Scott is assigned command of the formation and they are transfered to Victoria to begin the process of boardiing the waiting Ceylon which will take them to Io.


BIC Operations: Alpha Centauri

Every two weeks more colonial infrastructure and life support/habitation prefabrications come out of the colonies industrial park adding nearly enough space for 30,000 [ooc]Infrastructure x8[/ooc] to the colonies living space.  Unfortunately the current population keeps growing faster than the infrastructure to support it can be fabricated.  FHG II is recalled to Faewald to top up the farm to enable them to refuel ICG II which departs the colony on April 5th with a load of minerals for Earth (having arrived there with a mine, 20,000 new colonists and support equipment on the 15th of March).  FHG II returns to the gas giant to refine more fuel, then in June rendevous with FHG I and transfers that groups fuel onboard before setting course for Faewald.  On the 18th of June FHG II is back in orbit around Faewald where its crews are given R&R.  This allows them some time before the arrival of ICG III on the 29th.  The three ships of the ICG III had a full load of supplies to expand the colony and 20,000 new colonists, but even after the colony workforce had finished installing the new support services the colonial population, now 2.02 million, was still some 50,000 over what the life support could easily support.


BIC Operations: AD Leonis

To ensure sufficient fuel was on hand to refuel the detached RS Pious Antonius the ships of FHG V are recalled (arriving at Forge on April 5th) from the gas giant to fill the farm's tanks and to have a spell of R&R.  This leaves 3 FHGs at the gas giant with over 1 Ml of fuel in their tanks.  Forge has now a full complement of 5 Teleoperated mines on its surface and flow of minerals to the colonies storage bunkers is steady if unspectacular.   FHG's crews are finished their R&R and back on station at the gas giant on the 8th of May. 

[OOC] The gas giant is rated at 17.97 million sorium with an availablity of 1, each FHG can collect and refine 644,000 litres of fuel per year [/OOC]

Survey and Naval Operations (FL Virginis)

FL Viriginis is a binary system with the following system bodies:
A-I (dwarf planet)
A-II (gas giant) with 1 terrestrial moon
A-III (gas giant) with 9 moons
A-IV (gas giant) with 15 moons
A-V to A-VII) are a dwarf, terrestrial and dwarf planet that orbit at 3 billion to 22 billion km from the primary and due to this extreme distance have yet to be surveyed.

B-I (dwarf planet)
B-II (terrestrial planet)
B-III (gas giant) with 12 moons
B-IV (super jovian) with 12 moons two of which are terrestrial
19 asteroids


FL Virginis is rapidly looking to be one of the richest system ever found in terms of absolute number of TN minerals ever discovered.  In most cases, however; they are not so easy to extract.  The binary system also boasts a mineral rich dwarf planet (planet A-I) which would serve the same purpose as Faewald.  By late June all easily worlds had been surveyed and Alpha and Beta Grav surveys were working on the outer grav survey locations.  Two new jump points had been found so far in the survey, the first currently was very close to B-companion star while the second was somewhat further outsystem.  Captain A. Benson authorizes probes of the two new jump points.  A probe force of the Borsoi, Picket and Edmonton jump through the first jump point on the 24th of June discovering the system of Gliese 505, an uninspiring red dwarf system with no habitable worlds.  The system consists of two gas giants: one orbiting so close to the dim red star to prevent moon formation and the other boasting 18 moons plus 267 asteroids orbiting between 18 and 417 m km from the star.  The entrance jump point a whoping 3.3 billion kilometers from the star.  As this system will be time and fuel consuming to both survey, no matter exploit the Navy and Survey Command ships set course for the other newly discovered jump point in FL Virginis with an ETA of July 1st.

AD 2282 (March 11) Minerals Discovered on FL Virginis-A III: Sorium 876,000 (0.9) 
AD 2282 (March 22) New Jump Point found in the FL Virginis System
AD 2282 (March 29) Minerals Discovered on FL Virginis-A I: Duran 1,280,000 (0.6)  Neut 1,440,000 (0.6)  Corb 1,392,400 (0.7)  Trit 3,097,600 (0.5)  Boron 360,000 (0.3)  Merc 3,920,400 (0.2)  Vend 90,000 (0.7)  Sorium 1,254,400 (0.1)  Urid 2,433,600 (0.7)  Corun 1,904,400 (0.1)  Gall 1,600 (0.1) 
AD 2282 (April 5) New Jump Point found in the FL Virginis System
AD 2282 (April 18)  Minerals Discovered on FL Virginis-A IV - Moon 5: Duranium 578 (1)  Boronide 2,209 (1) 
AD 2282 (May 1) Minerals Discovered on FL Virginis-A IV - Moon 10: Duranium 10,580,000 (0.3)  Corbomite 10,000 (0.1)  Boronide 3,422,500 (0.3)  Uridium 1,210,000 (0.1) 
AD 2282 (May 2) Minerals Discovered on FL Virginis-A IV - Moon 14: Corundium 42 (1) 
AD 2282 (May 5) Minerals Discovered on FL Virginis-A IV - Moon 15: Neut 313,600 (0.3)  Corb 1,285,956 (0.7)  Trit 509,796 (0.8 )  Boron 879,844 (1)  Urid 1,764 (0.9)  Corun 86,436 (0.7)  Gall 571,536 (0.8 ) 
AD 2282 (June 8 ) Minerals Discovered on FL Virginis-B IV: Sorium 292,000 (1) 
AD 2282 (June 18) Minerals Discovered on FL Virginis-B II: Duranium 50,803,200 (0.1)  Neutronium 55,577,020 (0.1)  Tritanium 2,822,400 (0.1)  Sorium 58,752,220 (0.1)  Corundium 34,574,400 (0.1) 
AD 2282 (June 19) Minerals Discovered on FL Virginis-B IV - Moon 3: Mercassium 32,535,620 (0.1)  Vendarite 984,064 (0.1)  Corundium 1,245,456 (0.1) 
AD 2282 (June 24) Exploration of jump point 2 in the FL Virginis system has revealed it connects to the system of Gliese 505
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 24, 2013, 01:14:52 PM
[ooc]This is part II basically shows the current state of BICs options.  At the bottom is a galactic map that is a bit advanced for this time period by a few days.  None of the canditate worlds are particularily impressive.  Distance I assume is in billions of km it is just the number the map tool gives.  The distance to alpha C is listed as 6 to put things into perspective.  If people have a preference feel free to indicate it...also I updated the previous post a bit with some additional information.[/ooc]

BIC's Assessment of the Candidates for Colonization Reachable from AD Leonis

The primary drivers for colonization are:
1.  Presence of TN minerals, with access to Duranium and Neutronium considered critical.
2.  Round trip distance.
3.  Presence of a gas giant with Sorium for fuel harvesting.
4.  Ease of Terraforming and suitability for colonization (gravity, presence of water, temperature, etc)

Current Canditate Worlds:

Gliese 382

Planet A-II (Terrestrial) -29.8°C average Temperature; 0.8 G (12400 km dia); 89% water coverage (ice); 0.19 atm (N2 81%, O2 (0.04) 19%)
Duranium present on planet and also in the system.
Distance from Sol 8 billion km.
Gas Giant present with Sorium.

Gliese 408

Planet A-II (Terrestrial) +44.5°C average Temperature; 0.87G (15200 km dia); 53% water coverage (liquid); 0.53 atm ((N2 83%, O2 (0.09) 19%)
The system has TN minerals but no Duranium is present in system.
Distance from Sol 3.5 billion km.
Gas Giant present with Sorium.

FL Virginis

Planet A-II moon 1 (Terrestrial) -96°C average Temperature; 0.53 G (6200 km dia); no water; 0.23 atm (N2 79%, Amonia 20.6%, CH4 0.4%)
Planet B-II (Terrestrial) -82°C average Temperature; 1.34 G (21000 km dia); 72% water coverage (ice); 0.9 atm (N2 84%, CO2 16%)
A-II moon1 has no TN minerals present but planet B-II does.  Significant quanties of all TN materials can be found in the system.
Distance from Sol 6 billion km
Gas Giant present with Sorium.



(http://imageshack.us/scaled/thumb/571/a2df.jpg) (http://imageshack.us/photo/my-images/571/a2df.jpg/)
Title: Re: The Northern Coalition (AAR)
Post by: joeclark77 on July 24, 2013, 02:02:19 PM
Have you given any thought to naming the stars something other than Gliese this and Wolf that?
I think the FL Virginis system looks promising, although that Gliese 408 planet is nothing to shake a stick at.  It could be terraformed very quickly and start generating money and population and trade if nothing else.
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on July 24, 2013, 08:58:43 PM
There are many aliens in your game, while I haven't find any one of them yet
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 25, 2013, 06:23:19 AM
Have you given any thought to naming the stars something other than Gliese this and Wolf that?
I think the FL Virginis system looks promising, although that Gliese 408 planet is nothing to shake a stick at.  It could be terraformed very quickly and start generating money and population and trade if nothing else.

No the star names are given by using the local starmap, as it is an Earth based game.  The names of planets on the other hand will be different...I just don't bother naming planets without colonies...I should name the gas giants I am harvesting though.  That was one of the nice things in Mass Effect...all the planets in all the systems were named and had back stories.

Gliese 408 was the primary candidate for colonization just because it was easy to colonize...but no one likes that it can't have much of a home grown industry.  It would be relatively cheep though to move minerals from Forge to Gliese 408.  Thanks for the input.


Quote from: Brainsucker
There are many aliens in your game, while I haven't find any one of them yet

The aliens are even fighting each other...I've had the game slowed down by alien wars.  I have to admit I am running into the Wolvers everywhere...they are blocking off a lot of possible expansion...as well one of the terrestrial planets in Wolf 359 is also a great one for colonization (I think it is one of the closest to Earth I have found) plus the explored part of the system was quite mineral rich.  I have NPR chances turned way down though.  Hopefully sooner or later the battles becomes less one sided.
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on July 27, 2013, 10:52:44 PM
but well, with the existence of the aliens, we have a reason to build up our military. Without a sign of them in my game, AAR wise / Role Play wise, it is weird if I develop a large & powerful ships in my empire. RP Political wise, some of the politician will said like this," Why do we need to build such weaponry in space? What are you aiming to? The Alien (Sarcasm tone)? or our own people?
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 28, 2013, 03:00:32 AM
yes...the first Science Vessels that BuSurvey had were fully unarmed and were just what the name said...science vessels.  The George Vancourvers and Scouts are survey ships but they are armed and designed around the concept of a hostile universe.

The NCN also would not have gotten the funding for a lot of things without the Wolf 359 incident.  But having the aliens next door has shaped the political reality a great deal.  The NCN hasn't yet been able to figure out why the Wolvers have not invaded but their entire strategy is based on a "battle of the line" at earth where they use the firepower of the Forts.  They think that given the number of launchers they can muster they have a good chance to win that.  Anywhere else the navy's sole battle winning tactic is a jump point ambush...and that has not been tested so they don't know for sure.

RP wise the navy would be small if the Wolvers had not been found.  Then there is a lot of design changes that are the result of battle experience.  Without the wolvers the missile bases would look a lot different and so too would the ships.  The degree of technological inferiority has forced the navy to ruthlessly exploit every tiny advantage it can and pushed the whole drive technology issue to the forefront.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 28, 2013, 03:48:33 AM
Gliese 526 A Jewel in the Dark

AD 2282 (July 1) Jump Point Three in FL Virginis

The Edmonton opened a gap in reality and the three ships in the temporary task group jumped into the unknown showing up in the system that based on old Earth star surveys had been given the name Gliese 526.  The Borsoi and Picket's crews were busy as the ships optical sensor systems took a 360° panorma of the star system while the engineers on the Edmonton worked to recalibrate the drive to open the jump portal back to FL Virginis.  After around 5 minutes the ships were ready to jump back.

AD 2282 (July 4) Jump Point 1 in Gliese 526

Insterstellar Survey IV had entered the system an hour ago.  Commander Andres Bonillo looked at the two other men on his conference screen.  Lt. Cmdr Benjamin Wong the CO of the Scout class ship the Trail Blazer and their Naval Escort CO Cpt. Aaron Benson onboard the Airedale.  "A wreck in orbit around planet two?"
Cpt. Benson nods, "That is our best guess based on the computer enhancements of the pictures from the Borsoi and Picket."  He glances downward away from the camera pickup, "We aren't seeing significant spectral activation and the debries are at a constant temperature that seems consistant with their orbit."
Cmdr Bonillo looks at the chart for the system.  There were 2.4 billion km from the M4-V star that the 6 planets of the system orbited.  The first three planet were terrestrial and the last three were gas giants which made the system not so unusual.  The innermost world had a surface temperature of over 1500°C and a crushing atmosphere of mostly carbon dioxide.  The third world was bare of significant atmosphere and the surface was a frigid -148°C.  The three gas giants were more or less typical of the breed and had 17, 9, and 6 moons in order of the innermost to the outermost planet.  The second planet...it was very different:  it was the most Earthlike world so far discovered.  A surface temperature of 9°C, 13800 km diameter and around 1 G of surface gravity, liquid water could be seen on the planet though not in huge abundance.   The only negative was the thin atmosphere composed of nitrogen, amonia, and methane. 
"Well gentlemen, one thing I do know is that the area around us is clear of hostiles.  But given our previous experiences I think we can't say that for the rest of the system."  Both other men looked at the pictures of the wreckage on their screens.  "Lt. Cmdr Wong, I want you to take the Trail Blazer insystem and see if you can answer that question for us...and get back without alerting any hostiles if any are present."
"Aye, aye sir."  51 years old and the longest time in service Lt. Cmdr in the NCN Benjamin Wong was carreer navy and he had commanded the ships part of 1st Squadon over a decade ago.  He looked at the display, and a course bloomed on the displays.  "I'll use the outer planets V, IV and III to approach II, that will let me check them out as well."
"While he is doing that I'll survey some of the space around the jump point."  Cmdr Bonillo says studing the plot of the proposed course.  "By now BuSurvey will have dispatched a replacement survey group but they won't arrive until around September.  This will optimize the use of the time we have."
The talk turned to specific matters of the mission and status of the two ships of IS IV, most critically their fuel state but both CO's assured Cpt. Benson their fuel reserves were more than adaquet with each ship having still 50% of a full load on board.

AD 2282 (July 17)  Way Point 1 (468 million km from stellar primary)

The Trail Blazer arrives at the jumping off point for the journey to the inner system.  So far the passive sensors on board have detected neither the IR signature of active engines or grav pulses from an active sensor.  The ship proceeds at full speed for Way Point 2 located at 0° and 303 m km from the primary just outside the orbit of planet six.

AD 2282 (July 23) Way Point 3 (133 million km from stellar primary)

The Trail Blazer had slid past planet V, its sensors finding nothing present outside of orbiting moons and the ship was now moving at half its maximum velocity, halving its thermal signature.  At this point; however, the ship was now within at least the known Wolver maximum detection range of their longest range scanner system.  The ship proceeds on course for Planet IV, the tension on the ship increasing until sensor duty is cut down to 4 hours and the science boffins are brought in as auxillary watchstanders.  Absurd as it is the crew is behaving like sound travels in space and most conversations are quiet and every loud noise causes the crew to start.

AD 2282 (July 29)  Inner Most Gas Giant

The Trail Blazer's finds the Gas Giant and its moon system also bare of any alien threats and the ship shapes a course for the outer most terrestrial planet in the system, a cold airless ball of rock.

AD 2282 (July 30)  CAB Orbit

The Trail Blazer's sensors show nothing as the ship slides past the planet its engines now throttled back to quarter power reducing the IR signature of the ship still further.  Their target is now Way Point 4, a point in space some 30 m km from the primary approximately half way between planets III and II.

AD 2282 (August 4) Approaching Planet II

The crew was suited up and the ships spin had been cancelled.  Lt. Cmdr Wong could feel sweat pouring down his sides and the band on his helmet that kept it from sliding down into his eyes was damp.  The ship had crossed the point where they would be detected by their own IR sensors and so far nothing.  The debrie field was now resolved to be three distinct ones and still nothing showed on his ships passive sensors.  His eyes flicked to the panel beside his chair, the armed light blinked red.  The ships missiles warheads were armed, the twin launch rails showed green.  "Guns, you all set?" 
"Yes sir."
He taped a screen.  "Henry stand by for active sensor sweep."  He focused on the screen, it would show once he gave the order all ships inside of 10 m km of the Trail Blazer.  It would also be like setting of a flare.  He rotated his chair till he could see the sensor operator.  "On three Henry give me 30 s active sensors." 
"30 seconds active on three, Aye Aye Sir."  the reply was by the book as for this part of the mission nearly everyone on the bridge was from the Naval part of the crew rather than the BuSurvey or University members.
"One...Two...Three!"  Benjamin keep his voice controlled as he counted down.
"ACTIVE!"  The emitters were energized and moments later data poured in.  The space around the ship out to nearly 1 million km was clear of anything larger than 50 tons while the primary array confirmed the emptiness of space out to 10 m km.
"Henry...another 30s."  Benjamin released his breath as nothing red showed up on his plot.
"Secure from active sensors. Helm put us in a polar orbit."  He glanced at the panel showing his missile warhead status and away, he would wait a while before safeing them.  He touched a key, "Professor Cardella, your people can start setting up for a survey."

AD 2282 (August 16) Polar Orbit Planet II

The final survey results were in. Duranium and Corundium in massive amounts.  The Duranium was not that easy to get too but the Coundium was going to be a real pain to extract.   But the real prize was the ruins of a city they had spotted on the shores of what had once been a large sea and was now mostly sand.  This was going to change everything.
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on July 31, 2013, 04:59:14 AM
interesting story, with a bit suspense in it. Lt. Commander Benjamin Wong is an old guy who is not too bright with his career, as for years of his career, he got only an expendable scout class starship. Yet, this story make him important for me, the reader. Dunno if his career will ended just as a mere scout captain, or will raise as a battle group commander. Who know, but, maybe it's too late for him to reach anything special now.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 31, 2013, 08:16:24 AM
Lt. Cmdr B. Wong is, unfortunately, due for retirement...he is 51 years old and has only not been retired since he was on a mission for basically the last year.  He actually has had a very active career:  he was the CO of a Terrier and London class Frigate plus a fort and even did a stint as a member of the Naval Office Staff.  He has a not bad promotion score (633 or so) but he kept getting beat by up and coming go getters.  I was quite astounded how he ended up where he did.  There even was a commander slot that opened up but some youngster beat him to it.

I think I may look at medals as they might tend to move people along in thier careers.  About the only problem I see is that for the NCN most of them would be given out posthumanously.

Actually the Scout class, isn't "expendable" as such.  It is equiped with the best passive electronics going.  It requires a pretty "cool" commander since you are relying on your low IR signature and the slightly better than typical passive systems to keep your crew alive.  It was pretty tense when I was doing that part of the turn.  I usually use 1 day turns, that went down to 3 hours, then 20 min, then 5 min and then 30 s.  When it kicked into 5s I thought the situation was going to go south but so far as I can tell the system is clean.
Title: Re: The Northern Coalition (AAR)
Post by: joeclark77 on July 31, 2013, 08:37:39 AM
I have occasionally seen a momentary thermal signature when approaching a planet with ruins, which then disappears.  My guess is that they're mines with no warheads, or sensor bouys with engines but no fuel.  Maybe there was something like that, causing your clock to slow down to 5s.  So... what kind of ruin is it?
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 31, 2013, 09:14:14 AM
The switch to 5s time interval happened when I was over 100 mkm out so I don't think it was anything like that.  I'm not sure what caused it but it sure gave me some worries.

As for the ruins they are "ancient ruins" and that is about all I know right now.  Unfortunately the NCC lacks both engineering brigades and the salvage module.  So exploiting this windfall will take a bit of time.  They also won't find out about it until the end of the year or early 2283.   So exploiting the find is likely down the road a ways.
Title: Re: The Northern Coalition (AAR)
Post by: joeclark77 on July 31, 2013, 09:25:51 AM
It will probably take years for your xenologists to crack the language, anyway, so that gives you plenty of time to work on construction brigades.  Drop a xeno team on the planet as soon as you can.  Your event log should tell you what type of ancient ruins they were.  Possible types are "destroyed outpost", "ruined city", "ruined colony", "intact city", etc, and those give you a better idea of the size of the find.  See the wiki: http://aurorawiki.pentarch.org/index.php?title=Ruins
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on July 31, 2013, 10:05:15 AM
Ah...well as the AAR says it is a ruined city.

The Xenology team will have to wait for some colonists/infrastructure as the planet is not really habitable.  They would die in a few days when their enviromental suits systems were exhausted.  Even the geosurvey team is based on a ship at the moment. 

I'll have to see who I have that can make up that team...won't be any naval people in it...but I think I have some spare scientists and Army officers.

Thanks for the wiki reference.
Title: Re: The Northern Coalition (AAR)
Post by: joeclark77 on July 31, 2013, 10:09:26 AM
The Xenology team will have to wait for some colonists/infrastructure as the planet is not really habitable.  They would die in a few days when their enviromental suits systems were exhausted.  Even the geosurvey team is based on a ship at the moment.
I always picture my teams as being self-sufficient, setting up "camp" with what amounts to a tiny fraction of a unit of infrastructure (a few tents rather than a city-sized dome).  After all, studying the geology of a whole planet probably requires that you move around a bit.  Even if there are domes, you'd be operating far outside of them.
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on July 31, 2013, 09:29:35 PM
edit : never mind then.

I'm surprise that the task force commander, Capt. A Benson is actually there.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 01, 2013, 05:35:48 AM
The game allows you to do many things that I don't think are sensible.  The geosurvey team always has a ship in orbit and I assume that they are living on it while conducting their more detailed survey.  I just ignore how they get down from orbit.  When that ship exceeds its cruise duration they pack up the team and go back to a settlement for R&R.  For the Xeno-team they either need a ship or as is far more sensible the NCC will set up a research outpost to support them.

There is only 7 Captains in the NCN so most of them will wear two or more hats.  Commadore Morgenrot is CO of Task Force 1, CO of Task Group 2 of Task Force 1 and CO of Squadron 4 of Task Group 2 of Task Force 1 for example.  As for Cpt. Benson, he is both the CO of Task Group 1 and the CO of Squadron 1 of Task Group 1.
Title: Re: The Northern Coalition (AAR)
Post by: Alfapiomega on August 01, 2013, 06:26:04 AM
Paul I am nowhere near the current point of the AAR but I just wanted to say that I enjoy your AAR very much. Please keep it up, it's awesome!
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 01, 2013, 07:36:44 AM
Paul I am nowhere near the current point of the AAR but I just wanted to say that I enjoy your AAR very much. Please keep it up, it's awesome!

Thank you for taking the time to say so.  It doesn't hurt my motivation to update any that is for sure.  Nearing the end of the year now, so the next update will be July-Dec 2282.
Title: Re: The Northern Coalition (AAR)
Post by: chrislocke2000 on August 01, 2013, 12:33:27 PM
Thank you for taking the time to say so.  It doesn't hurt my motivation to update any that is for sure.  Nearing the end of the year now, so the next update will be July-Dec 2282.

In that case I should say that I've been really enjoying this AAR as well. Really like your approach to not just doing what you can get away with in the game. 
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 02, 2013, 05:11:34 AM
In that case I should say that I've been really enjoying this AAR as well. Really like your approach to not just doing what you can get away with in the game. 

My Role Playing friends have labelled me a "pure-ist."  I tend to treat games like this as "simulations" and my first question usually is "would this work in the real world?"  When the answer is "not on your life" I try to avoid doing it.  I don't always suceed at avoiding things but I try my best.

Glad you are enjoying it and thank you for saying so, the game is now nearly at Feb 2283 so I should write up the last 6 months.
Title: Re: The Northern Coalition (AAR)
Post by: MWadwell on August 02, 2013, 05:33:27 AM
G'Day Paul,

Just a quick note to say great story - keep it up.

Also, I tried to send you a PM today, but couldn't as your inbox is full. Just wanted to say a quick Thanks! for the last PM, and I'll send a reply in a few days....

Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 02, 2013, 05:48:04 AM
Hi Matt,
Oooh...well I just deleted all my messages so the inbox should now be empty rather than full...I didn't realize there was a limit.  Thanks, glad your enjoying it.  Sorry the reading took nearly a year *shakes head* it really has been 2013 living up to the 13 in the year.
Title: Re: The Northern Coalition (AAR)
Post by: theonlystd on August 02, 2013, 08:15:15 PM
read all of this recently A++
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on August 02, 2013, 09:31:29 PM
conventional start is interesting as it will bring suspense when we are approaching a suspected alien system. As I, as the reader feel that the alien are very frightening and death bringer.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 05, 2013, 06:37:18 AM
[ooc]in attempting to save my work...I ended up destroying it...so this took a bit longer than it should.  Some minor details I need to check later today.[/ooc]

AD 2282 July 1 to December 30  The Day the Universe Changes

The main issue for the first part of these six months for BIC and the NCC was simply where to expand outward from Forge.  There was no clear canditate world and opinion tended to sway back and forth; ease of settlement competed with mineral wealth competed with necessary lift and fuel costing.  As there was still a survey going on in FL Virginis the committee decided to wait until the end of the year, as the survey ships from IS IV were exepected back in the fall, to make its final recommendation incorporating any new information for that system.  The Navy was also planning during this time as it was seeing a light at the end of its upgrade plans.  The modern ships were nearly finished construction: all battlegroups would be at full strength by the end of the year.  Equally important the politically mandated upgrades to Earth's forts were nearing completion.  Commadore Frazier asked for long range strategic planning to cover the next 4-5 years budgets.  The Navy and NCC was also in negotiation over research facilities as the Navy had decided on a broad approach to the issue of technological inferiority with the Wolvers.  The wanted centres of excellence established for propulsion, offense, defence and sensors, this would produce sufficient new technology to make it possible for refits to be done on a more sensible schedule.  The NCC didn't object as the Navy agreed to their terms on the need for fundamental and auxillary research that the NCC felt was an absolute must and both sides ended the meeting happy with the outcome.

On September 10 the nearing completion of 3 Gryphon's and a Tribal are clearly going to stress the fuel farm.  The fuel level drop for the initial bunkering is predicted to be leave the farm below the mandated 1 million litre mark and the NCCFB wishes to declare an emergency but Commisioner Buxtdorf interceeds and using his executive authority over-rules the board, telling them to use the strategic reserves on the Petrocan tankers and refuel from the existing civillian harvesters, he later extending this to the ships of FHG VII, delaying their outsystem deployment.  He is called before the Assembly on the 24th when the full state of the situation becomes clear to the politicians and defends his position vigorously.  The problem was the unexpected overlap of new construction, there is over 2 million litres of fuel in the outsystem farms and the demands on the current fuel will be met with internal production inside of a few months.  "There is no reason to panic" is his basic message. He further states, "A demand that would have flatlined the farm only 5 years ago we can now handle."  The main outcome is a change in the construction schedule for the Edinburough class Supply Ships.  They will now start sequentially with a new ship being laid down when the previous ship is 50% complete.  This is to reduce the demand on the farm as they are completed.  The Government expect the Opposition to blast the stituation, but outside of calls for more accountablity from the political wilderness (largely the more radical Assembly members) the Opposition's questions though sharp, do not develop into anything that can be exploited.  They refuse to give the Government grounds for claiming that the Government policies were right by suggesting the Commissioners analysis is wrong.

In this same period all members of the Assembly are busy as the horse trading over budgets for the next four or more years is in full swing.  The question of settlement past Forge is still the main issue.  One thing the Members from the Solar Colonies make clear is that they won't loose out on their required infrastructure developments.  Included in this are Terraformers, mines, factories and enhanced defences.  The arrival in mid November of the ships of Interstellar Survey IV with the confirmation of alien ruins upsets everyone's plans.  The discovery of ruins has a much bigger effect then the Wolver ships to the world at large.  Almost overnight there is a huge resurgence in "Ancient Alien" theories.  The lack of settlements found in systems with Wolver ships had puzzled humanity as a whole, while the existance of ruins spoke to something deep in human nature.  The NCC committee was suddenly put under intense pressure, and it suprised few people that in late December an announcement was made that "Rosetta" would be colonized first.  Two ICGs are scheduled to bring 40,000 colonists to the remote system of Gliese 526.  While, additionally, the FL Virginis system would be colonized to facilitate the whole process.  At a round trip time of nearly 2 years to Rosetta the pace of the colonization would be slow.  The Army was directed to deploy defensive troops there as soon as practicable.  A Xenoarcheology team would accompany the first-in colony group.  The departure time was scheduled for early in January 2283.  To support colonization effort the NCC authorises the formation of additional Fuel Harvester Groups:  FHG IX, FHG X, FHG XI and FHG XII.

A major sticking point was the Kingston and Whisky classes.  The NCC Committee recomends strongly that at least two groups of them be constructed.  At 1.5 million litres per group to bunker they represent a factor of 2 increase in fuel footprint but clearly they are the only way to move things like terraformers outside of Sol. 

On August 24, the re-survey of Syliva is complete with no new resources found on that asteriod.  The team moves to Lutetia arriving there on the Upholder 4 days later.

On the 7th of October 2nd Squadron Battlegroup replaces 3rd Squadron Battlegroup at the jump point watch.  Even though the fuel crisis is ongoing the Navy is authorised to allow 3rd Squadron training excersizes to start on the 8th of October. On October 19, an accident claims the life of Cmdr Thomas Swift.  He was the CO of the FT(J) Monumental and during a routine inspection tour of the ships engine space died when a valve burst flooded the compartment with deadly mix of gases.  His breathing mask shattering when he fell down a ladder during the evacuation.  This marked the first time a CO was lost during routine operations in Earth Orbit.   3rd Squadron Battlegroups training excersizes are completed on Novemeber 18 and the ships are back in Earth orbit for the start of their overhaul two days later.


Industrial Efforts, Earth, Sol
Primary Industrial Tasks

Ongoing construction of the new research complex

Secondary Industrial Tasks

AD 2282 (July 29) Conversion of an existing Mine to telepresence operated is finished.
AD 2282 (September 9) Construction of Infrastructure [ooc]x24[/ooc] for BIC outsystem colonies is completed
AD 2282 (December 15) A new Fuel Refinery is added to bringing the yearly fuel production up to 3.76 million litres per year.
AD 2282 (December 15) Construction of Infrastructure [ooc]x24[/ooc] for BIC outsystem colonies begins

Missiles and Fighters

AD 2282 (October 29) Construction of Hawk IIB Counter Missiles for the latest ship construction ends.  The older Hawk II's are offloaded from the Gargoyle classes and replaced with the more capable IIBs.
AD 2282 (November 20) Construction of Javelin IIIA Anti-ship Missile is finished.
AD 2282 (December 25) Construction of Hawk IIB Counter Missile ends; there is now a small reserve of the missiles.  This is expected to be the last production run for this series of missiles.
AD 2282 (December 25) Construction of Javelin IIIA Anti-ship Missile begins and marks the last expected production run of the Javelin series of missiles.
AD 2282 (July 19) Fairmile B2(EW) 020 is completed.
AD 2282 (December 10) Fairmile B2(EW) 021 is completed.  This is the last pinnance of the B2 flight and the next pinnace produced will be the first of the B3 flight.


Research Developments

AD 2282 (September 9) Dr. Stephanie Rees's team completes research into enhanced fuel efficiency for engines (Fuel Consumption: 0.7 Litres per Engine Power Hour) and begins research into improved on mount energy storage systems (Capacitor Recharge Rate 2) and transfers two research complexes to her junior collegue Dr. VíkingR Hœkillson to being development of more efficient engines, he begins with the development of the Bombadier Backboard NPM1-150 pinnance engine.
AD 2282 (October 9) Dr. VíkingR Hœkillson's team finishes the prototype for the Bombadier Backboard NPM1-150 engine and working with engineers from Rolls Royce starts design of the NP E-M28Si engine for BuSurvey and the NCN's auxillaries.
AD 2282 (November 20) Dr. VíkingR Hœkillson's team turns over the plans for the Rolls Royce NP E-M28Si engine and starts on the backbone commercial engine with MAN engineers (MAN NP CE-100i engine).
AD 2282 (December 10) Dr. Christine Alter joins your scientific establishment.  Her field of specialization is Power and Propulsion but due to her training in Xenology she has been assigned to the NCC Xenoarcheology team for investigating the ruins found on Rosetta.


Naval Yard: Deschimag A.G. Weser, Sol

AD 2282 (September 14) Sarcee (Tribal class) completes her builders trials and is dispatched to join the 4th Squadron at the jump point to Wolf 359.  She arrives on the 18th and brings the squadron to its full authorized complement of 4 Tribals.  The Yard is still in the process of construction of a 3rd slip so the Enchanter class of Jump Ship will not be in production before the end of 2283.


Naval Yard: Victorias-Esquimalt Graving Yard, Sol

AD 2282 (September 19) Harpy and Gryphon (Gargoyle class) complete their shakedown and are assigned to the 5th and 6th Squadron Support Groups.
AD 2282 (September 24) Wyvern (Gargoyle class) finishes construction and is assigned to the Troop Transport Squadron.
AD 2282 (December 10) Retooling of the Yard for the Edinbourgh Mod1 class is completed.  The last three authorised Edinbourgh's will be built to this standard while the two under construction will be refit to it once complete.  The Mod1 change is the use of the Rolls Royce NP E-M28Si engines giving the ships greater fuel econonmy and hence range.


Civillian Yard:  Robert Napier and Son's Ltd., Sol

AD 2282 (July 29) Marsh (Loch (HP) class) exits the yard and starts for Jupiter as the lead ship in Fuel Harvester Group VIII.  It arrives on the 15th of August to begin harvesting operations.
AD 2282 (August 4) Nitrous (Petrol (HP) class) is completed and dispatched for Jupiter to join FHG VII arriving on the 20th of August to complete the complement of Petrol class vessels in the FHG.

Northern Coalition Army

AD 2282 (November 9) The Ganymede Peacekeeper Detachment finishes its training in Camp Wainwright and Colonel H. Álfrimsson and his men take the maglev train to Victoria for embarkation on the TT Ceylon for transport to Ganymede.  The ship completes its mission and returns to Earth to rejoin the Transport Squadron on the 12th of December.  Training starts for the first of three units authorised for deployment to the Faewald: the Faewald Peacekeeper Detachment. 

Civillian Operations in Sol

AD 2282 (September 29) The civilian mining colony on Neujmin has been expanded to 7 civilian mining complexes
AD 2282 (October 4) The supply of Neutronium on Neujmin has been exhausted


BIC Operations in Alpha Centauri

The last six months see the population growing faster than local industry can add to the colonies stressed lifesupport, even though enough material is produced for an additional 40,000 people [ooc]infrastructure x12[/ooc].  The situation is getting more and more critical and urgent requests are sent back to BIC with the departing freighters of ICG III re-itterating the need for more construction materials and more heavy industry modules.  The crews of FHG II complete their shore leave on the 19th of July and the three ships head back to the gas giant arriving there on the 30th of that month and re-commencing harvesting operations.  On the 24th of July the crews of ICG III have completed shore leave and depart for Earth.  Although the population crisis is acute the situation doesn't look unsolvable though it will take an extra ICG dispatched each year with a full load of construction materials, plus a concentration on additonal heavy industry for the colonies industrial park.  The fuel farm on Faewald ends the year at nearly 370K litres which is sufficient to refuel the ships of the inbound ICG I, which has an teleoperated mine for the planet II, plus construction materials for Faewald. 


BIC Operations in AD Leonis

Forge traffic control is busy duriing this time period with scheduling.  Three FHG's are kept harvesting while the crews of the last FHG take shore leave.  This results in nearly the maximum amount of fuel being added to the Farm at Forge with each newly arriving FHG.  The ships of FHG VI arrive on the 9th of August and depart on the 25th of September, that same day (due to only a 13 hour trip between Forge and the gas giant) the ships of FHG IV are in Forge orbit with their crews being released for shore leave.  On Novemeber 15 FHG IV is replaced by FHG III, whose ships crews get to spend Christmas on Forge.  The ships of Interstellar Survey I rebunker from the farm on the 19th of August on their way to relieve IS IV.  The two ships of IS IV stop in at Forge for refueling in early November on their way back to Earth with their explosive news.  The year ends with the farm on Forge holding 2.23 million litres of fuel.


Outsystem Survey Efforts and Naval Operations

FL Virginis

The NCN explores JP3 on July 1 finding the system of Gliese 526.  Alpha and Beta grav survey missions finish the survey of the system on the September 18.  1st Squadron Support Group's jump ship brings them into Gliese 526 on the 7th of October.

AD 2282 (July 1) An exploration of a jump point in the FL Virginis system has revealed the new system of Gliese 526
AD 2282 (September 18) Gravitational Survey completed in the FL Virginis system. The system has a total of 3 jump points

LHS 292

On its way to relieve Interstellar Survey IV the ships of IS I detour to comet #6 as it is just off their course for the jump point to FL Virginis and they do a rapid mineral survey of the small body.

AD 2282 (September 16) Minerals Discovered on LHS 292-A Comet #6: Duranium 24,120 (1)  Corbomite 17,866 (0.9)  Boronide 44,901 (0.8 )  Sorium 7,993 (0.7)  Gallicite 4,789 (0.7) 

Gliese 526

The ships of 1st Squadron Battlegroup wait on the jump point from the 1st to the 4th when IS IV jumps in system.  They remain at the jump point while Lt. Cmdr B. Wong and the crew of the Trail Blazer determine that no hostile aliens are present in the system (early August).  The Franklin is surveying for jump points and when it has completed the survey of 4 standard locations proceeds to the jump point to FL Virginis where it is joined by the Trail Blazer on the 26th of September.  Three days later the pair of ships making up Interstellar Survey I arrives and IS IV starts the journey for home.  The Path Finder is dispached to do a mineral survey of the planets, moons and asteroids of the system while the George Vancouver starts on the grav surveys of the last 5 inner system locations leaving the outer 22 remaining to the two Oberons.  The Path Finder completes the system mineral survey on the 22nd of December.  By the end of the year no new jump points have been found with most of the standard survey locations surveyed and there is a general feeling in the survey force that it is likely that there is but a single one in this system.  Discussion begin between Cmdr Katherine Evans (CO of the George Vancouver/BuSurvey) and Cpt Aaron Benson on where best next to go.

AD 2282 (August 16) Minerals Discovered on Gliese 526-A II: Duranium 42,744,260 (0.5)  Corundium 39,425,840 (0.1) 
AD 2282 (August 16) Ruined City found on Gliese 526-A II
AD 2282 (August 27) Minerals Discovered on Gliese 526-A IV: Sorium 69,808,200 (0.3) 
AD 2282 (September 7) Minerals Discovered on Gliese 526-A V: Sorium 225,000 (0.3) 
AD 2282 (October 27) Minerals Discovered on Gliese 526-A VI: Sorium 340,000 (0.6) 
AD 2282 (December 7) Minerals Discovered on Gliese 526-A I: Neutronium 12,390,400 (0.6)  Corbomite 2,073,600 (0.3)  Tritanium 10,758,400 (1)  Gallicite 846,400 (0.1) 
AD 2282 (December 17) Minerals Discovered on Gliese 526-A V - Moon 22: Tritanium 419,904 (0.2)
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on August 05, 2013, 09:21:44 PM
now, I need to reread this AAR again to learn about how to expand the colonies into another star system. My game has reach that state and I need to learn from many people on how they resolve this matter. Maybe one of them can be used by me.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 06, 2013, 04:19:46 AM
read all of this recently A++

Thank you for taking the time to say so, and I am glad you enjoy it.

@Brainsucker:
On colony development, I have to say that there are to me a couple of things that really are important.  The first is to get fuel harvesters in place in the target system as soon as you can.  The second is to get a regular schedule going.  What I have seen is that bringing in 20,000 people, 14 infrastructure, and a mine/factory/etc three times a year and 20,000 people and 24 infrastructure once a year will rather quickly build up the place.  It is critical to get a factory there and running making infrastructure I think given my experience. 

I would also say that for the first 3-5 years you don't need to worry about terraforming but rather concentrate on getting a viable economic base built up.  The more mines you get going the faster your pay back on the investment also is.  If you have mobile terraformers this is not an issue but if you are planning on ground based ones you need a population of over 2 million before you can easily support one.
Title: Re: The Northern Coalition (AAR)
Post by: Jorgen_CAB on August 06, 2013, 09:58:18 AM
This AAR is really top notch Paul!

One thing that I usually do in almost all of my games is that I often use lower efficiency on my engines to conserve fuel and also to reduce the cost of my engines, even on military ships. If you reduce the efficiency of an engine with 15% you reduce the fuel usage with 33% and the cost of that engine with about 28%. That is a considerable reduction in both cost and fuel and research time.

In your case, that have serious shortages in fuel, you should perhaps consider how a reduction in about 10-15% speed would improve other areas. You could for example put more ships in space for the same amount of cost and fuel. Engines are often a very high percentage of a ships total cost.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 07, 2013, 05:18:24 AM
I'm restricted to a single hand so pardon any typos...

The NCN looked at reduction in speed but given the Wolvers speed advantage the concept is dead.  The auxillaries use the more efficient engines but the cmbat ships don't.  The navy will look at using bigger engines on the DDs to enhance their efficiency.  With more advanced engines they might revisit this but at the moment no.  The idea is good but the wolver speed advatage trumps that.
Title: Re: The Northern Coalition (AAR)
Post by: Mel Vixen on August 08, 2013, 09:09:31 AM
You could look into tugs for fuel conservation. A few full efficiency commercial engines can work like a charm if you want to pull your bad boys into monitor position. the second idea that could go with that is orbital habitat for venus like worlds. around 120 of Mercassium and and neutronium and 300 something Duranium give you 50K Worker capacity.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 09, 2013, 05:30:35 AM
The NCC doesn't have the technology to make tugs, or orbital habitats.  They also lack a scientist specialized in logistics.  At the moment they are working on terraforming technology as their "long term goal" part of their economic development research.  They have more fuel efficient engines under design and largely the fuel crisis came about due them doubling the number of NCN ships in a short time, combined with a larger fuel foot print to the new ships.

Orbital habitats have been a long term "we would like" technology.  It is clear orbital habitates would make venus far more viable.  But they will be delayed for salvage module, and engineering brigades...and likely other stuff in the logistics chain 

One of the biggest questions is if they should go for ion engines or better jump engine technology?  I'm leaning towards the jump engine improvement followed by ion engines. 
Title: Re: The Northern Coalition (AAR)
Post by: Conscript Gary on August 10, 2013, 02:12:15 AM
More efficient jump drives results in more available mission space for ships that carry them. If I recall correctly NCN doctrine calls for dedicated jump tenders, so they would be the primary beneficiaries.
Ion drives, on the other hand, benefit everything that flies. Although, if you just go for the straight speed increase it offers you'll burn through your fuel reserves more quickly. Same distance-traveled-per-litre, but still more quickly.
As far as the Wolvers go in this calculus, a jump ship with a few more HS of gear is less influential than a fleet that's half-again as fast as it used to be with equally improved missiles, in my opinion.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 10, 2013, 04:44:15 AM
More efficient jump drives results in more available mission space for ships that carry them. If I recall correctly NCN doctrine calls for dedicated jump tenders, so they would be the primary beneficiaries.
Ion drives, on the other hand, benefit everything that flies. Although, if you just go for the straight speed increase it offers you'll burn through your fuel reserves more quickly. Same distance-traveled-per-litre, but still more quickly.
As far as the Wolvers go in this calculus, a jump ship with a few more HS of gear is less influential than a fleet that's half-again as fast as it used to be with equally improved missiles, in my opinion.

The fuel calculus is playing a big role in the internal debate here.  Also getting a jump engine that is capable of more ships or a larger radius is for assault purposes also considered valuable.  I'll continue to mull this over as it a long range planning question more something going on in the next year.   That is filled with more efficient drives...also since they just developed them holding off ion drives gives them a chance to make most use of this investment.  It is clear that that the new missile generation will only really be a new missile when the ion drive is in place...  I guess I'll see what the situation looks like once the current round of events is over with.
Title: Re: The Northern Coalition (AAR)
Post by: Bryan Swartz on August 13, 2013, 12:35:09 AM
I've only read part of it, but this is absolutely fabulous and has been an inspiration to me as well.  I find myself looking back through the thread when I read about a new system trying to figure out what 'direction' it's in, how many jumps from Sol, etc. -- when a story is that interesting to make me do that, the author's done a lot of things right :). 
Title: Re: The Northern Coalition (AAR)
Post by: Alfapiomega on August 13, 2013, 11:20:22 AM
I caught up!

Now to lurk here and give questions!

No. 1 - can you go over your current installations on the colonial worlds and Earth? I wonder how big they are each.
No. 2 - could we get a map here? Long time siince the last one.
No. 3 - have you actually considered retireing some old the 'old steel'? I mean I never saw a message about the oldest ships being dismanteled (apart from the original Fairmile).
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 13, 2013, 01:15:56 PM
AD 2283 (January 1 to June 30)  Its a long, long way to Rosetta

The state of the Fuel Farm and the NCCFB were the focus of internal politics for these 6 months.  Everyone was watching to see what Commisioner Buxtdorf's future would be like.  But he stuck to his position that the farm just needed recovery time.  He pushed through changes to the way ships were laid down to prevent sudden huge drains on the farm itself but otherwise refused to back away from maintaining normal operations.  He, infact, authorised the full use of the BIC Intersteller Colonization Force for the first time in the agencies history plus the construction of two Heavy Transport Groups based on the Kingston and Whiskey classes. 

The research colony of Rosetta in Gliese 526 will get 40,000 colonists delivered by ICG V and VI.  ICG V will bring in a mine, pre-fabricated buildings sufficient for 70,000 colonists and the NCC Xenoarcheology Team.  ICG VI would bring in a construction factory, more pre-fabricated structures to increase the colonies available support to a 140,000 people and the Colonial Adminstrator Ms. Sophia Whitehouse.  ICG V departed on the 10th of January, with the round trip expected to take over 600 days, and following typical planning ICG VI departs some 90 days later.

The 1st Geosurvey team attached to the Upholder was busy during this time period.  They completed the survey of Lutetia between Feburary 23 and March 20.  Then they moved to Argentina and surveyed that asteriod from March 21st to May 25th.  They arrived on the asteroid Massalia on the 28th of May and began surveying it.  So far no resources not found in the Upholders original survey have been uncovered in the asteroid belt.

The NCN's engineering branch has been raising issues with Commadore Frazier over the Algonquin.  On active deployment for nearly 3 years, over this six month period she suffers four major maintenance failures:  her CANDU reactor, a NP E-M40S engine, her laser fire control system and barrier generator.  Overall 4 of the Rolls Royce military engines fail in this 6 month period, and the Navy sends a request to the manufacturer to check their subcontractors QM documentation.   The engineering branch points out that the whole of the 4th Squadron will need serious down time once the maintenace facilities needed to support the ships are ready.

At the end of June the farms are at the following levels:
Earth: 2.04 m litres
Faewald: 0.09 m litres
Forge:  1.64 m litres

Industrial Efforts, Earth, Sol
Primary Industrial Tasks

AD 2283 (January 25) A new research complex is finished and is turned over to Dr. Herz who starts development of enhanced target tracking algorithms (Tracking Speed: 2000 km/s)
AD 2283 (May 10) Ten Construction Factories are built to both boost Earth's production speed but also for re-location offworld.
AD 2283 (May 10) Five new Maintenance Facilities begin fabrication.  When completed ships up to 9000 tonnes can be maintained.

Secondary Industrial Tasks
AD 2283 (January 25) Infrastructure [ooc]x24[/ooc] for BIC out system colonies is finished.
AD 2283 (May 20) An older Mine is converted to teleoperated for service off earth.
AD 2283 (June 26) Infrastructure [ooc]x28[/ooc] for BIC out system colonies is finished.  The standard production run has been slightly increased to accomdate the full utilization of BICs freighter fleet.
AD 2283 (June 26) A new Fuel Refinery is started.

Missiles and Fighters
AD 2283 (January 20) Construction of 28 Javelin IIIA Anti-ship Missile ends.  These are the last missiles of this series.
AD 2283 (March 20) Construction of the first 120 of the new Falcon Counter Missile type is complete.
AD 2283 (May 1) Construction of 120 Falcon Counter Missiles ends.
AD 2283 (June 10) Construction of 120 Falcon Counter Missiles ends.
AD 2283 (June 10) Construction of 120 Falcon Counter Missiles begins.  Nearly 2000 of the Hawk IIB Counter Missiles are in service so the NCN plans to build up a stock of Falcon's before starting to phase them in.
AD 2283 (May 5) The first of the faster pinnance flight the Fairmile B3(EW) 001 exits the factory for space trials.

Research Developments
AD 2283 (January 10) Dr. Natasha Gray's team finishes the plans of the NCN's newest warhead (Implosion Fission Warhead: Strength: 3 x MSP) and starts work on the Falcon Counter Missile.
AD 2283 (February 10) Dr. Natasha Gray's team finishes the prototype Falcon Counter Missile and starts design of the Venom Assault Stage mine component.
AD 2283 (February 19) Dr. VíkingR Hœkillson's team completes the plans for the MAN NP CE-100i commercial engine and starts on the more fuel efficient version of the standard military engine (Rolls Royce NP E-M40Si) with the engineers of Rolls Royce.
AD 2283 (May 1) Dr. Natasha Gray's team completes the armed part of the Mk 1 mine (Venom Assault Stage) and starts development of the replacement for the standard Anti-Ship missile (Arrow Anti-ship Missile)
AD 2283 (May 20) Dr. VíkingR Hœkillson's team finishes work on the standard military engine (Rolls Royce NP E-M40Si) and starts work on the new engine intended for use on the Tribal and Enchanter classes (Rolls Royce NP E-M80Si engine).  These larger engines will give the Destroyer hulled ships a better performance through improved overall range between bunkerings at the cost of reduced top speed as few can be mounted than the smaller E-M40S now in use.

The new missiles mark the start of a new series of standard NCN missiles.  The general feeling is that until drive technology improves these inital missiles of the new generation are only modified versions of the older series.  However, once a new drive system is coupled into the missiles enhanced warhead they will truely be a different series.  The details of the new missile systems are as follows:

The Falcon Counter Missile (First of the Falcon Series)

Code: [Select]
Missile Size: 1 MSP  (0.05 HS)     Warhead: 1    Armour: 0     Manoeuvre Rating: 15
Speed: 12000 km/s    Engine Endurance: 3 minutes   Range: 2.0m km
Cost Per Missile: 0.496
Chance to Hit: 1k km/s 180%   3k km/s 60%   5k km/s 36%   10k km/s 18%
Materials Required:    0.25x Tritanium   0.246x Gallicite   Fuel x25

The Arrow Anti-Ship Missile (First of the Arrow Series)

Code: [Select]
Missile Size: 5 MSP  (0.25 HS)     Warhead: 4    Armour: 0     Manoeuvre Rating: 16
Speed: 12000 km/s    Engine Endurance: 17 minutes   Range: 12.0m km
Thermal Sensor Strength: 0.025    Detect Sig Strength 1000:  25,000 km
Cost Per Missile: 2.3871
Chance to Hit: 1k km/s 192%   3k km/s 64%   5k km/s 38.4%   10k km/s 19.2%
Materials Required:    1x Tritanium   0.015x Boronide   0.025x Uridium   1.3471x Gallicite   Fuel x250

Advances in warhead technology return the power of the Javelin II, and the missile maintains the speed of the Javelin IIIA coupled with better avionics and terminal guidance making it a more accurate strike package.

The Venom Assault Stage (2nd Stage of the Mk 1 Mine)

Code: [Select]
Missile Size: 3 MSP  (0.15 HS)     Warhead: 2    Armour: 0     Manoeuvre Rating: 15
Speed: 12000 km/s    Engine Endurance: 1 minutes   Range: 0.4m km
Thermal Sensor Strength: 0.075    Detect Sig Strength 1000:  75,000 km
Cost Per Missile: 1.3439
Chance to Hit: 1k km/s 180%   3k km/s 60%   5k km/s 36%   10k km/s 18%
Materials Required:    0.5x Tritanium   0.045x Boronide   0.075x Uridium   0.7239x Gallicite   Fuel x5

The Venom carries a thermal guidance package able to lock onto a Wolver target at the maximum range of the missile after being released by the mine's active sensor array.

As no further fuel efficiency increase is expected the "i" rather than "e" is used in the engine nomenclature.  Propulsion development will focus on on-mount power storage, new drives and better jump engines for the next several years.

Naval Yard: Victorias-Esquimalt Graving Yard, Sol
AD 2283 (January 15) Fireweed (Flower class) finishes construction and is assigned to the Troop Transport Squadron
AD 2283 (February 30) Edinbourgh (Edinbourgh class) never leaves her slip and instead immediatly begin a refit to the new Mod1 standard.
AD 2283 (March 5) Hippogriff (Gargoyle class) the last of the authorised Gargoyle class ships is complete and is assigned to the Troop Transport Squadron.
AD 2283 (June 15) Edinbourgh (Edinbourgh Mod1 class) finishes refit to the latest Mod 1 standard.

Code: [Select]
Edinbourgh Mod1 class Support Vessel    4,500 tons     74 Crew     426.15 BP      TCS 90  TH 147  EM 180
2177 km/s     Armour 1-24     Shields 6-300     Sensors 15/15/0/0     Damage Control Rating 4     PPV 0
Maint Life 22.69 Years     MSP 1237    AFR 40%    IFR 0.6%    1YR 5    5YR 69    Max Repair 22 MSP
Intended Deployment Time: 18 months    Spare Berths 2   
Magazine 104   

Rolls Royce NP E-M28Si (7)    Power 28    Fuel Use 27.26%    Signature 21    Exp 7%
Fuel Capacity 650,000 Litres    Range 95.3 billion km   (506 days at full power)
GE Barrier A119 (6)   Total Fuel Cost  54 Litres per day

Falcon Counter Missile (44)  Speed: 12,000 km/s   End: 2.8m    Range: 2m km   WH: 1    Size: 1    TH: 60 / 36 / 18
Arrow Anti-Ship Missile (12)  Speed: 12,000 km/s   End: 16.6m    Range: 12m km   WH: 4    Size: 5    TH: 64 / 38 / 19

Seimens SCMS Extra Vigilant 52/3-0050 (1)     GPS 23     Range 1.1m km    Resolution 1
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

Naval Yard: Deschimag A.G. Weser, Sol
AD 2283 (June 21) A third slipway is added to the yard.  The yard now begins re-tooling for the Enchanter Class Jump Ship.

Civillian Yard:  Robert Napier and Son's Ltd., Sol
AD 2283 (March 20) Retooling for Petrol (EE) class is ended.
AD 2283 (May 20) Gasorin (Petrol (HP) class) exits her slip and is dispached to Jupiter to join FHG VII.  She arrives on June 4th.
AD 2283 (May 25) Black Gold (Petrol (HP) class) finishes construction and is dispatched to Jupiter to complete the complement of FHG VII.   She arrives on station on June 9th.

The (EE) or Ehanced Efficiency Class of the Petrol and Loch harvesters is a simple replacement of their drive package with the new MAN civilian engines.  Flight performance is unaltered but range is significantly extended.  It is unlikely any existing harvesters will be refit to the new standard as it is more critical in BICs view to get the yard freed up to allow the refits of the ICGs when the new engnes are available for them.

Code: [Select]
Petrol (EE) class Fuel Harvester    28,250 tons     159 Crew     629.5 BP      TCS 565  TH 300  EM 0
530 km/s     Armour 1-82     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 5     PPV 0
MSP 70    Max Repair 30 MSP
Intended Deployment Time: 24 months    Spare Berths 0   
Fuel Harvester: 9 modules producing 252000 litres per annum

MAN NP CE-100i (3)    Power 100    Fuel Use 9.28%    Signature 100    Exp 5%
Fuel Capacity 300,000 Litres    Range 20.6 billion km   (448 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

Code: [Select]
Loch (EE) class Fuel Harvester Jump Capable    28,250 tons     159 Crew     564.5 BP      TCS 565  TH 300  EM 0
530 km/s    JR 2-25(C)     Armour 1-82     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 5     PPV 0
MSP 62    Max Repair 55 MSP
Intended Deployment Time: 24 months    Spare Berths 0   
Fuel Harvester: 5 modules producing 140000 litres per annum

CJX 2-600     Max Ship Size 30000 tons    Distance 25k km     Squadron Size 2
MAN NP CE-100i (3)    Power 100    Fuel Use 9.28%    Signature 100    Exp 5%
Fuel Capacity 300,000 Litres    Range 20.6 billion km   (448 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

Civillian Operations in Sol

AD 2283 (February 19) The supply of Corbomite on Van Biesbroeck has been exhausted.
AD 2283 (March 20) The civilian mining colony on Van Biesbroeck has been expanded to 6 civilian mining complexes.
AD 2283 (April 15) The supply of Sorium on Haumea has been exhausted.


Northern Coalition Army

AD 2283 (June 21) The Faewald Peacekeeper Detachment completes training in Wainwright.  Col. L. Harvey and her troops will be transported to Faewald by the "Ceylon Transport Group" consisting of the TT Ceylon, TJ Fireweed and SV Edinbourgh.  The new recruits for the Rosetta Peacekeeper Detachment arrive soon after the graduation ceremony is completed and begin their training.  The Army will deploy the Peacekeepers plus two mobile infantry batallions, as soon they finish training, to Rosetta then complete the mobile infantry battalion intended for the Faewald demi-brigade.


BIC Operations in Alpha Centauri

The arrival on the 8th of January of ICG I brings a major load of prefabricated colonial housing and life support component to the colony but it still is insufficient to bring the amount available over the requirements of the colony though it does narrow the gap.  ICG I leaves on January 30, and on the 16th of Febuary FHG I arrives in Faewald orbit with crew looking forward to shore leave and nearly a ful load of fuel for the colonies farm.  FHG I stay until the 1st of April and then returns to the gas giant newly christained Doineann, resuming harvesting and refining operations on the 7th.  ICG IV arrives in Faewald orbit on the 2nd of May with a load of more pre-fabricated components for the colony expansion plus a new factory for its industrial park.  The colonies industrial park during this time period turns out sufficient housing and lifesupport for nearly 40,000 people [ooc]Infrastructure x11[/ooc] but the colonies population is still greater than the lifesupport systems designed value by some 80,000 people by the end of June.  The colonists during this time period rename the various planets of the Alpha C system that are used by them.  Alpha C II becomes Banshee due to the wailing noises the mines teleoperators hear during their shift.  The sounds are coming from interference from the planets atmosphere on the signals from the satilites to the ground station.  Alpha C IV becomes Calheme, this planet is the next settlement target for BIC once Faewald's industry is built up more to assist in the process.  The gas giant Alpha C V which is currently being harvested for fuel is re-named Doineann.


BIC Operations in AD Leonis

Forges traffic control is now in standard operation mode as FHGs are shuttled back and forth giving the crews a break and filling the colonies often drawn upon fuel farm.  January 5th sees FHG III return to refining operations, while FHG V spends from May 10 to June 16 in Forge orbit.  On their way outbound in March 3rd Squadron stops in to refuel.  In May 1st Squadron plus Alpha and Beta Grav Survey Missions rebunker from Forge.  So too does ICG V and VI on their way to Rosetta.  Without the rebunkering at Forge the trip to Rosetta would be impossible as it exceeds the round trip capacity of the ships.  Sick of calling it AD Leonis II the winner of the "name that planet" contest is "Deeper Sky" and the charts are updated with that name.  With 4 FHGs available in system it is possible to keep a group harvesting until their tanks are an average of 85-90+% full, meaning the fuel farm grows by over 500,000 litres every 3 months or so. 


Outsystem Survey Efforts and Naval Operations

In early April 3rd Squadron are in LHS 292 on the way to relieve the ships of the 1st Squadron, last reported to be in Gliese 526.  The ships of IS I contact them as they are nearing the jump point to FL Virginis and 3rd Squadron diverts to the last unexplored jump point in LHS 292.   1st Squadron waits until the two grav survey missions join them at the jump point to FL Virginis and then the whole group starts back for Earth.  Both the NCN and BuSurvey ships are in need of both overhauls for the ships but also R&R for the crews.  The Oberon's crews have been in deep space at this point for over 20 months.  On the way through LHS 292 the Navy squadron commanders exchange radio messages and the official relieving of responsibility occurs.  The ships of 1st Squadron and the survey missions arrive back in Earth orbit on June 29th.


Gliese 526

As predicted the two grav survey missions complete their gravitational survey of the system containing Rosetta witout finding additional jump points.  This is dissapointing but the grav survey ships are now reaching the end of their mission endurance and so must head back to earth.  The ships of IS I are already moving to the last open jump point in LHS 292.

AD 2283 (March 26) Gravitational survey completed in the Gliese 526 system. The system has a total of 1 jump points

LHS 292

While the ships of 3rd Squadron move to the last un-explored jump point in this system Intersteller Survey I detours to the comets 9 and 12.  The two ships quickly complete their mineral surveys of them before joining the Navy at the jump point on April 19.

AD 2283 (April 12) An exploration of a jump point in the LHS 292 system has revealed the new system of Luytens Star
AD 2283 (April 12) Minerals Discovered on LHS 292-A Comet #9: Duranium 56,562 (1)  Tritanium 7,629 (1)  Mercassium 1,861 (0.9)  Corundium 316 (0.9) 
AD 2283 (April 15) Minerals Discovered on LHS 292-A Comet #12: Boronide 6,302 (0.7)  Sorium 14,766 (0.7)  Uridium 17,330 (0.9)  Corundium 15,552 (0.8 ) 


Luytens Star

The quick jump probe by the navy reveals the system consists of:  2 terrestrial worlds, 3 gas giants, a super jovan and a dwarf planet.   The jump point is almost exactly 1 billion km from the primary at a bearing of 111°.  The inner two worlds are terrestrial: the innermost a nearly 2-G venus type world, while the other is not much different than Mars although somewhat colder and with no detectable atmosphere.  A gas giant with 9 moons, a super jovan with 26 moons, and another gas giant with 13 moons one of which is a Io type terrestrial moon follow.  A dwarf planet with a single moon and a gas giant with 9 moons are the last two planets in the system.  The ships of 3rd Squadron remain at the entrance jump point while the two BuSurvey ships split.  The George Vancouver will start the gravitational survey of the system focusing on the inner 6 locations while the SC Path Finder starts inward to probe the system for alien presence, and as was the case in Gliese 526 no aliens are found but also no remarkable finds either.  The SC Path Finder starts geological surveys of the planets and moons.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 13, 2013, 01:33:22 PM
From Alphapiomega:

Quote
[No. 1 - can you go over your current installations on the colonial worlds and Earth? I wonder how big they are each.
No. 2 - could we get a map here? Long time siince the last one.
No. 3 - have you actually considered retireing some old the 'old steel'? I mean I never saw a message about the oldest ships being dismanteled (apart from the original Fairmile). /quote]

In 2285 I will do a summary of the current economic situation of the NC.  The short form is that most of the economic power is on Earth.
I will add a map to the next update which will be rather soon as I have the log file I just to put it order (current game time is april of 2284).
The Navy would love to retire the "light" frigates as they are not really considered effective combat vessels.  However...the new vessels have rather heavy fuel footprints.  As the older ones are significantly less so the Navy is not allowed to retire them.  The argument that the heavy frigates bring considerably more firepower to the table has been met by the NCCFB reports on their operational cost to the farm.  The Navy would love to decomission them and build more Wounded Knee Squadrons, at the moment though the economics don't support that move.

Bryan thank you very much for saying so, glad you are enjoying it. 
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on August 14, 2013, 08:53:47 PM
just an idea for the serial production like missile and fighter. In the real world, the serial production will follow of a schedule that we call as "batch". Each "batch" quantity is around 50 (or whatever you like). It just like what US do when they are producing fighters. Like the first batch of F16, will be called F-16 batch 1, F-16 batch 2, etc.

Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 16, 2013, 10:08:46 AM
AD 2283 (July 1 to December 30) Things Are A Mov'n

The second half of 2283 expanded on the efforts started in the first part of the year.  There was a sense or mood on Earth that this year marked if not exactly a new start, at least the start of the end of the first steps to the stars that humanity had taken earlier.  BIC's freighter fleet is for the first time fully utilized as settlement on Biforst in FL Virginis begins.  The Civillian harvesters at Jupiter are tapped to fuel the Edinbourgh's, the Tribal's of 4th Squadron and the returning ships of the Ceylon Transport Group.

The 1st Geosurvey team completes the survey of the asteroid Massala on July 22 finding nothing new.  They start the survey of the asteroid Lamberta on July 28, pausing between October 24 and Novemember 3 to let the Upholder's crew have shore leave and resuming the survey of Lamberta on November 26.

On July 20, 5th Squadron arrives at the jump point to Wolf 359 and relieves the 4th Squadron which begins fleet excersizes before returning to Earth to start what will be a long time spent doing maintenance overhauls, especially for the Algonquin which will have around 3 years on its maintenance clock when it arrives in Earth orbit.  In November the NCN design Bureau starts work on the Mod 1 upgrade for the Enchanter and Tribal classes.

On the 26th October, during night manuevers the command vehicle for the Fighting Second Bn rolls when a road embankment crumbles and Colonel GlöggR Rauðison and three of the CIC's other personel are killed in the accident. Colonel Harrison Willis takes over command of the battalion.  Lack of maintenance due to the hectic pace of training at Camp Wainwright is eventually blamed for the accident.  The main political fall out of this is that the expansion of the NCA's training facilities is locked into the future budget of the NCC.  There is limited political impact to this; however, as the Opposition had supported the budgets and planning that were behind the events leading to the accident.

The NCCFB reports 3.33 million litres of fuel present in the farm at the end of the year.  This is a level that has not been seen in years if not decades.  Arguments are made that it so high because the Edinbourgh class ships are not fully fueled but the NCC states they will fill them from the civillian harvesters in Sol and keep the fuel for more urgent operational needs and other new construction.  Every report on the issue of fuel production gives the primary reason for the improved state of the farm as the existance of the Fuel Harvesting Groups which have substantially reduced the demand on the farm at Earth.

Industrial Efforts, Earth, Sol
Primary Industrial Tasks
2283 (July 17) Five Maintenance Facilities are constructed (ships up to 9000 Tonnes can be serviced)
2283 (September 8 ) A Terraforming Installation is built and a civillian transport contract to move it to Mars is let out.
2283 (September 8 ) The refit of the ICBM base Fort Brandon to the latest Fort Rostock standard begins.

Secondary Industrial Tasks
2283 (September 30) A new Fuel Refinery is finished (annual fuel production is now 3.81 m litres)
2283 (November 12) Colonial lifesupport systems and housing modules [ooc]Infrastructure x28[/ooc] for BIC offworld colonies is prefabricated
2283 (November 12) Conversion of an older Mine to teleoperated begins.

Missiles and Fighters
2283 (July 17) Construction of 120 Falcon Counter Missile ends.
2283 (August 24) Construction of 120 Falcon Counter Missile ends.
2283 (October 5) Construction of 120 Falcon Counter Missile ends.
2283 (November 17) Construction of 120 Falcon Counter Missile ends.
2283 (November 17) Construction of 48 Arrow Anti-Ship Missile begins.
2283 (September 30) Fairmile B3(EW) 002 completes its factory trials and joins the NCN navy.


Research Developments
2283 (September 19) Dr. Natasha Gray's team submits the Arrow Anti-ship Missile plans to the Naval Ordinance Board and switches over to development of the Mk 1 Mine.
2283 (November 17) Dr. VíkingR Hœkillson's team with engineers from Rolls Royce finish the prototype of the largest human military engine the NP E-M80Si and design of the replacement for the standard freighter drive system (MAN NP CE-200 engine) begins.
2283 (November 28) Dr. KnæikiR Hólmkellson's team developes the first mobile Terraforming Module and begin efforts determine how to speed up the process itself (Terraforming Rate 0.0015 atm per year).

The Mk 1 Mine

Code: [Select]
Missile Size: 5 MSP  (0.25 HS)     Warhead: 0    Armour: 0     Manoeuvre Rating: 10
Speed: 0 km/s    Engine Endurance: 0 minutes   Range: 0.0m km
Active Sensor Strength: 0.6   Sensitivity Modifier: 50%
Resolution: 60    Maximum Range vs 3000 ton object (or larger): 230,000 km
Cost Per Missile: 2.3039
Second Stage: Venom Assault Stage x1
Second Stage Separation Range: 150,000 km
Overall Endurance: 1 minutes   Overall Range: 0.4m km
Chance to Hit: 1k km/s 0%   3k km/s 0%   5k km/s 0%   10k km/s 0%
Materials Required:    0.5x Tritanium   0.405x Boronide   0.675x Uridium   0.7239x Gallicite   Fuel x5

The Mk 1 mine is intended to provide jump point security.  It can easily detect a Wolver warship and that will trigger the launch of the Venom Assault Stage which will home in on the targets thermal signature.

Naval Yard: Victorias-Esquimalt Graving Yard, Sol
2283 (July 17) Alexandria (Edinbourgh class) finishes construction but like the Edinbourgh immediately begins refit to the Mod 1 standard.
2283 (September 24) Alexandria (Edinbourgh Mod1 class) finishes refit.
2283 (November 28) Dundee (Edinbourgh Mod1 class) exits the yard.

Naval Yard: Deschimag A.G. Weser, Sol
2283 (July 28) Retooling for Enchanter class is done and the Enchanter starts construction.  The Navy revises downward their expected time before the Tribals can deploy out of Sol by nearly 6 months.

Code: [Select]
Enchanter class Jump Ship    9,000 tons     218 Crew     1033.9 BP      TCS 180  TH 330  EM 270
2444 km/s    JR 3-50     Armour 2-38     Shields 9-300     Sensors 15/15/0/0     Damage Control Rating 5     PPV 7.14
Maint Life 2.95 Years     MSP 359    AFR 129%    IFR 1.8%    1YR 61    5YR 922    Max Repair 158 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 10   
Hangar Deck Capacity 250 tons     Magazine 20   

Saab JA3-180     Max Ship Size 9000 tons    Distance 50k km     Squadron Size 3
Rolls Royce NP E-M40S (11)    Power 40    Fuel Use 76%    Signature 30    Exp 10%
Fuel Capacity 620,000 Litres    Range 16.3 billion km   (77 days at full power)
GE Barrier A119 (9)   Total Fuel Cost  81 Litres per day

TorAr Goaltender Laser Array (1x1)    Range 30,000km     TS: 10000 km/s     Power 3-1     RM 1    ROF 15        3 1 1 0 0 0 0 0 0 0
Grundig Sureshot Mk1-25/20X  BFC (1)    Max Range: 40,000 km   TS: 2500 km/s     75 50 25 0 0 0 0 0 0 0
CANDU AHW 6MW (1)     Total Power Output 6    Armour 0    Exp 5%

Falcon Counter Missile (10)  Speed: 12,000 km/s   End: 2.8m    Range: 2m km   WH: 1    Size: 1    TH: 60 / 36 / 18
Arrow Anti-Ship Missile (2)  Speed: 12,000 km/s   End: 16.6m    Range: 12m km   WH: 4    Size: 5    TH: 64 / 38 / 19

Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
Seimens SCMS Super Vigilant 53/3-0050 (1)     GPS 33     Range 1.6m km    Resolution 1
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

Strike Group
1x Fairmile B3(EW) Pinnace   Speed: 2790 km/s    Size: 4.3

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes


Civillian Operations in Sol
2283 (July 17) The civilian mining colony on Neujmin has been expanded to 8 civilian mining complexes.
2283 (August 13) The civilian mining colony on Haumea has been expanded to 9 civilian mining complexes.
2283 (August 29) Dillahunt Container Line has launched a new Dillahunt H2 class Fuel Harvester.  The NCCFB expresses their gratitude, and actively urges other shipping firms to do so as well.
2283 (September 14) The civilian mining colony on Reinmuth has been expanded to 10 civilian mining complexes.


BIC Operations in Alpha Centauri

The colonies expanded industrial park turns out over this six month period sufficient construction materials, and life support components for a further 50,000 people [ooc]Infrastructurex15[/ooc] but still can't equal the growth of the demand.  On July 19 the ships of ICG II arrive, and they depart for Earth on the 13th of August.  The ships of FHG II spend from July 24 to September 4 in Faewald orbit and are back at Doinaenn on September 9 to resume harvesting.  The Faewald Peacekeeper Detachment completes its transfer from the Ceylon on September 22.  The ships of the Ceylon Transport Group their transport task finished refuel from the Edinbourgh and then set off for Earth.  The ships of ICG III spend from October 26 to November 17 in Faewald orbit before starting the journey back to Earth.  At the end of the year the colonies farm is at 0.02 m litres.


BIC Operations in AD Leonis

Forge's traffic control see's traffic from Interstellar Survey II in mid August.  FHG VI spend from September 30 to November 12 in Forge orbit.  FHG arrives for R&R on November 18.  ICG VI and ICG VII pass through the system in both cases stopping off at Forge to bunker their fuel tanks.  By the end of the year the farm still has 2.48 m litres of fuel so even accounting for the expected draw of 1.5 m from ICG V and ICG VI arriving back from Rosetta essentially with empty tanks the farm's situation looks good.


Outsystem Survey Efforts and Naval Operations

Luytens Star
Despite the promise implied by its many system bodies Luyten's star yields a disappointly small bounty of TN minerals.  IS II departs the system on September 12 heading for Gliese 505.  The outer system gravitational survey stil needs to be completed but it is hard not to view the system as a major dissapointment.

2283 (August 2) Minerals Discovered on Luytens Star-A V: Sorium 410,000 (0.9) 
2283 (August 6) Minerals Discovered on Luytens Star-A VII - Moon 4: Neutronium 384,400 (0.6) 
2283 (August 23) Minerals Discovered on Luytens Star-A Comet #3: Neut 7,985 (1)  Corb 6,149 (0.9)  Boron 87 (0.7)  Merc 2,651 (0.9)  Vend 11,542 (0.9)  Urid 9,700 (0.9)  Gall 6,158 (0.9) 

Gliese 505
3rd Squadron establishes a naval presence at the entrance jump point to this system from FL Virginis on September 22.  IS II enters the system on September 27 and splits to allow the Voyageur (Scout class) to probe the systems two planets: a small gas giant orbiting so close to the systems dim primary as to preclude moons and the slightly larger gas gaint with its 18 moons.  A further ~200 asteroids orbit this pair.  The survey specialists are dubious given the so far observed low chance for finding TN minerals on asteroids.  The James Cook (George Vancouver Class) proceeds to start surveying for further jump points, with the plan to rejoin the Voyager when it has completed the inner system jump point survey.

2283 (November 28) Minerals Discovered on Gliese 505-A II - Moon 8: Tritanium 56,169 (0.9) 
2283 (December 18) Minerals Discovered on Gliese 505-A Asteroid #31: Uridium 7,465 (1) 
2283 (December 19) Minerals Discovered on Gliese 505-A Asteroid #57: Corbomite 1,714 (1)  Uridium 4,199 (1) 

Gliese 526
The first-in colonists for Rosetta arrive on ICG V on December 14.  The NCC Xenoarcheology team will establish a base camp at the ruins and then start their initial survey in January.  The colony "Roswell" is established on the shore of a shallow inland sea several hundred kilometers from the ruined city and for the first time the colonists will not need more than breathing gear to venture outside.  The methane in the atmosphere makes determining the location of leaks also far less difficult and the science component of the colony is eager to start testing for extraterrestrial life.  Jokes are being made about large sand worms in the deep desert. 

FL Virginis
The initial target of BICs efforts in this system is the inner planet of the A component.  Named Biforst, due to being viewed as the "bridge" to the stars beyond the first colonists, pre-fabed colony support and housing materials, the equipment to establish a mine, and Colonial Administrator Mr. Chang Cayouette are loaded into the ships of ICG VII and depart Earth orbit on September 20.  A further 20,000 colonists, more colonial housing and support pre-fabs and the tools for a factory are loaded into ICG VIII and leave Earth orbit on December 20.  FHG VII will also depart for this system once the ships have both sufficient fuel as well as have completed R&R.

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Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 16, 2013, 10:16:19 AM
just an idea for the serial production like missile and fighter. In the real world, the serial production will follow of a schedule that we call as "batch". Each "batch" quantity is around 50 (or whatever you like). It just like what US do when they are producing fighters. Like the first batch of F16, will be called F-16 batch 1, F-16 batch 2, etc.



The pinnances are in flights so A Flight or B Flight and then a number for the specific model A1 or B3 etc.  The missiles are sort of like that...Hawk, Hawk (I), Hawk II, Hawk IIB...but hmmm batch might work better.  Just a note for accuracy of reading the Hawk (I) that is Hawk "Improved" not roman numeral 1.  The II is roman numeral 2 though.

There usually is a schedual of production:  the Falcons are planned for around 2200 to be produced.  That is based on how many of the previous series of missile are in service.
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on August 16, 2013, 07:35:17 PM
The pinnances are in flights so A Flight or B Flight and then a number for the specific model A1 or B3 etc.  The missiles are sort of like that...Hawk, Hawk (I), Hawk II, Hawk IIB...but hmmm batch might work better.  Just a note for accuracy of reading the Hawk (I) that is Hawk "Improved" not roman numeral 1.  The II is roman numeral 2 though.

There usually is a schedual of production:  the Falcons are planned for around 2200 to be produced.  That is based on how many of the previous series of missile are in service.

oh I'm sorry. "Batch" is not a designation. F-16 still has F-16 A/B, F-16 C/D, F-16 E/F, or they call it F-16 block 32, F-16 block 52, F-16 block 62, etc. "Batch" is... how I said.... It is hard to say it in English as I'm not a native English Speaker.... It is like a production plan / production line / serialization production / something like that. For example, you need 500 Hawk II AMM (Anti Missile Missile), the first production of your Hawk II AMM will be 100 missiles. That is your first batch. You can call it the first batch of Hawk II AMM. After it finished, you can improve the missile or still use the same version to build the next batch of your Hawk II AMM. Just like that. It just like the Pakistan JF-17. China gives them 50 JF-17. They call it, the first batch of JF-17. After that finished, Pakistan improve their JF-17 and at the next production of another 50 JF-17, they call it the second batch of JF-17 or JF-17 batch 2. It is not JF-17A or JF-17S or something; but still the JF-17, because it is still in within the original plan of how many JF-17 that Pakistan want to build it. although they improve the avionic and radar, etc.
Title: Re: The Northern Coalition (AAR)
Post by: Bryan Swartz on August 19, 2013, 12:45:08 AM
I'm curious about one thing.  There are 7 jump points in Sol, but according to the map you've only actually used three of them? 
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 19, 2013, 04:04:38 AM
The other 4 jump points are too far outsystem to be realistically exploited.  It already takes about 100 days for an ICG to go from Earth to the jump point to Alpha C, which is between the orbits of Jupiter and Saturn.

With Ion drives the situation will be revisited I think 1 or 2 more jump points open up at that point.  To the NC "Sol" is everything inside the orbit of Jupiter baring some automines on some rocks out by Pluto.

It is approximately the same time to go from Earth to the jump point to Alpha C as from Earth to Forge (I need to check but I'm fairly sure this is correct) for an ICG.

ICGs move at 334 km/s.  Fuel Harvesting Groups move at 530 km/s.  Interstellar Surveys cruise at 1244 km/s.  Squadrons 1-3 usually travel at 1866 km/s (the speed of the protecteur resupply vessels).  Troop Transport groups are limited to 933 km/s.
Title: Re: The Northern Coalition (AAR)
Post by: Alfapiomega on August 19, 2013, 04:32:22 AM
The other 4 jump points are too far outsystem to be realistically exploited.  It already takes about 100 days for an ICG to go from Earth to the jump point to Alpha C, which is between the orbits of Jupiter and Saturn.

With Ion drives the situation will be revisited I think 1 or 2 more jump points open up at that point.  To the NC "Sol" is everything inside the orbit of Jupiter baring some automines on some rocks out by Pluto.

It is approximately the same time to go from Earth to the jump point to Alpha C as from Earth to Forge (I need to check but I'm fairly sure this is correct) for an ICG.

ICGs move at 334 km/s.  Fuel Harvesting Groups move at 530 km/s.  Interstellar Surveys cruise at 1244 km/s.  Squadrons 1-3 usually travel at 1866 km/s (the speed of the protecteur resupply vessels).  Troop Transport groups are limited to 933 km/s.

Paul, this seems like an error in the tactical analysis of the Navy which woudn't really fly in the real world - and that is what you are going for.

The jump points are like the open door into the Solar System. Even if only one ship was dispatched and went through the jump points to see the other side and if there are hostiles there, they would do it to know their overall tactical situation. I mean why would they ignore the other jump points if they already know there are hostiles out there? What if there is a large army massing up at the ignored jump point? You don't have to colonize it but a survey ship should definitely be dispatched to see the other side!
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 19, 2013, 07:50:04 AM
Paul, this seems like an error in the tactical analysis of the Navy which woudn't really fly in the real world - and that is what you are going for.

The jump points are like the open door into the Solar System. Even if only one ship was dispatched and went through the jump points to see the other side and if there are hostiles there, they would do it to know their overall tactical situation. I mean why would they ignore the other jump points if they already know there are hostiles out there? What if there is a large army massing up at the ignored jump point? You don't have to colonize it but a survey ship should definitely be dispatched to see the other side!

First of all I agree with what you are saying in principle.  In the best of all worlds what you say is what should have happened.  What did happen though was the Wolvers, and the fuel crissis.  The Wolvers focused attention away from the outer Sol jump points to Wolf 359-Sol and then to the other two as remaining easy expansion routes, I don't think it was as clear as it could have been how much Alpha C was not the perfered first colony system...it was a long long long long trip.  The fuel crissis hit BuSurvey's mission planning hard especially before the refits and such occured which expanded the Amundson's range.  The George Vancouver and Scout combo can now do the survey missions you suggest but the SOP is that Navy does first transits, so you would have to bring a Navy Squadron there, plus the BuSurvey ships and more likely than not one of the Petrocan Tankers.  This now puts the mission up there in the complex and costly to undertake catagory.

Still knowing what is there is good...or is it?  Every time you jump you are balancing risk and reward.  Risk you run into something bad...versus the possible reward of an exploitable system.  Add in bureaucratic inertia and the situation gets more complex.  Authorizing a mission means authorizing the fuel expenditure...and that means political approval and so forth.  I suspect there have been lots of junior officers requesting missions to explore the last 4 jump points and I'm sure they got back perfunctory to elaborate reasons why it not "currently feasable."

As for the Navy's tactical situation...that hardly changes.  The official NCN strategic vision is that to fight near the bases of Earth is the only way they can be assured to win against the Wolvers.  The ships on the Wolf359-Sol jump point are mainly there to attrit the enemy and provide early warning.  The NCN is looking at the new ships, the new missiles and re-evaluating things.  The NCN would like to "deal with" Wolf 359...that has a higher priority then exploring jump points at the very edge of their ships range.

I think you can sum up the over all reason they haven't been probed as "they are hard to get to" or "they are a long way away."  Out of sight, out of mind also plays a big role with the player...my Sol map ends at the orbit of jupiter and frankly I tend to forget the other jump points exist.  But at the same time I have to admit that "proding sleeping dragons" has never struck me as sensible given that I have the Wolvers already on my plate.

I can say that they will show up in the narative soon-ish due to the situation that is developing.  I also can say that if they had been closer in they would have been probed by now so your statement is completely correct.  Also if the rampaging alien slimedevils are found there is likely to be heads rolling over the "failure to have surveyed the jump points in a proactive manner" or whatever.  I can also say that after the refits to the ships (which adds around 2 billion km range in general to the military ships) at least the next nearest jump point becomes a lot more attractive.
Title: Re: The Northern Coalition (AAR)
Post by: Conscript Gary on August 19, 2013, 10:14:31 AM
A few ultra-range drone buoys to park on the jump point might not be remiss. Though considering the overall shortage of research facilities it's understandable that the engine necessary for such a missile would get lost in the shuffle
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 19, 2013, 12:55:53 PM
The NCN has "comm/sensor buoys" now so it would be possible to send a ship out to launch one on each of the jump points.  And I must admit the reasons for doing so are becoming harder and harder to ignore.  You will see the buoys in the next update.  I'll add in the debate since it is a logical thing to do...as it was said by Alphapiomega knowing the evil horde is on the way before they reach the orbit of jupiter is probably a good thing.

Fundamentally, thinking on this more I would say that the current time is about the first time when it was at all logistically possible to consider probeing the jump points.

Just for information:

Jump Point   Distance   Bearing
1                     0.5         106 (Laland 85113)
2                     0.8         277 (Wolf 359)
3                     3.1         23 (Alpha Centauri)
4                     3.9         8
5                     4.2         152
6                     5.3         308
7                     5.9         151

distances are in billions of km.

Jump Point 4, 5 are probably now within reasonable range of the NCN ships after they are refit with the latest engines.  The refit Terrier series has a range of 9 billion km.  The George Vacouver Mod1 refit has a range of 44 billion km so the BuSurvey ships are not the issue.   The Wounded Knee series after their refit will have 18 billion km range. 

Arguments against not doing something are starting to fall under the wheels of progress it looks like.
Title: Re: The Northern Coalition (AAR)
Post by: Mel Vixen on August 20, 2013, 12:11:33 PM
If you have the required material you could always send some Deep-space-trackingstations out there with the help of your civs. *shrugs* If you have construction battalions you could also install some PDCs as hardpoints into the Asteroid rings.

Didnt you have another sorium source on the outer edge? You could send one of the harvesters out there install a small facility on one of the outer dwarfs/asteroids as refueling station.

Lastly you could always use a Comet as Taxi if one goes into that area.     
Title: Re: The Northern Coalition (AAR)
Post by: Alfapiomega on August 21, 2013, 07:58:40 AM
The NCN has "comm/sensor buoys" now so it would be possible to send a ship out to launch one on each of the jump points.  And I must admit the reasons for doing so are becoming harder and harder to ignore.  You will see the buoys in the next update.  I'll add in the debate since it is a logical thing to do...as it was said by Alphapiomega knowing the evil horde is on the way before they reach the orbit of jupiter is probably a good thing.

Fundamentally, thinking on this more I would say that the current time is about the first time when it was at all logistically possible to consider probeing the jump points.

Just for information:

Jump Point   Distance   Bearing
1                     0.5         106 (Laland 85113)
2                     0.8         277 (Wolf 359)
3                     3.1         23 (Alpha Centauri)
4                     3.9         8
5                     4.2         152
6                     5.3         308
7                     5.9         151

distances are in billions of km.

Jump Point 4, 5 are probably now within reasonable range of the NCN ships after they are refit with the latest engines.  The refit Terrier series has a range of 9 billion km.  The George Vacouver Mod1 refit has a range of 44 billion km so the BuSurvey ships are not the issue.   The Wounded Knee series after their refit will have 18 billion km range.  

Arguments against not doing something are starting to fall under the wheels of progress it looks like.

Glad to hear you agree with my logic! In my let's play scouting out the solar system and laying out a net of probes and tracking stations will be number one priority. You might never use those buoys but if you need them, they better be there :)

EDIT: btw after checking the wiki I would suggest making several listening posts on the outer asteroid ring. As it turns out the listening posts do not need people to take care of them so you could just take one freighter/cargo group and do a couple of round trips with them. Although I have no idea how many you would need for a total coverage. But doing that might be better than the bouys as they will be detected while the posts could remain hidden even after potential enemies come through.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 21, 2013, 08:56:57 AM
Well I have all of 2284 played out and just have to do the write ups...so the debate will come in during the 2nd one for 2284 I think.

The gas gaints all have sorium though only Jupiter and Saturn have high availabilities so theoretically I could establish harvesters out there but I would then need to establish some sort of colony else they would have to return to the inner system periodically.  It is not an optimal solution since the jump points are fixed and the planet moves so there will be times when it is further away from the jump point than is Earth.  When I look at a map of Sol JP3 is just inside the orbit of Uranus.  The furtherst out is outside the orbit of Neptune while the others are between those two planets.   There is really no convient way to get fuel out there except by tanker.  The good news is that a mission to "mine" the outer jump points likely can refuel from civillian harvesters so it is a fuel neutral prospect.

As far as long range sensors go the current plan is complete 10 for Earth (that requires 2 more to be built) then to build a total of 6 each on Mars and Ganymede. 

The NCA does not have construction brigades so listening posts are not really an option at the moment.  I can only hope that sooner rather than later a logistics/ground combat scientist shows up, but if not I will start using my biology specialist for this task and see if he gains any skill.
Title: Re: The Northern Coalition (AAR)
Post by: Alfapiomega on August 21, 2013, 08:58:44 AM
Well I have all of 2284 played out and just have to do the write ups...so the debate will come in during the 2nd one for 2284 I think.

The gas gaints all have sorium though only Jupiter and Saturn have high availabilities so theoretically I could establish harvesters out there but I would then need to establish some sort of colony else they would have to return to the inner system periodically.  It is not an optimal solution since the jump points are fixed and the planet moves so there will be times when it is further away from the jump point than is Earth.  When I look at a map of Sol JP3 is just inside the orbit of Uranus.  The furtherst out is outside the orbit of Neptune while the others are between those two planets.   There is really no convient way to get fuel out there except by tanker.  The good news is that a mission to "mine" the outer jump points likely can refuel from civillian harvesters so it is a fuel neutral prospect.

As far as long range sensors go the current plan is complete 10 for Earth (that requires 2 more to be built) then to build a total of 6 each on Mars and Ganymede. 

The NCA does not have construction brigades so listening posts are not really an option at the moment.  I can only hope that sooner rather than later a logistics/ground combat scientist shows up, but if not I will start using my biology specialist for this task and see if he gains any skill.

What about building the tracking stations on Earth and transporting them via freighters?
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 22, 2013, 04:39:11 PM
[ooc]The first part of 2284.  Lots of stuff moving but still the most important thing was the development of the new civillian engine.  Ignore the code block thing before this...for some reason that showed up in the preview and so I put in the /code to remove it.  ahhh hah now it is gone![/ooc]

AD 2284 (January 1 to June 30)  All Alone in the Dark

The entire freighter fleet of BIC is out of Sol for the first time in the Bureau's history during this time.  In orbit around Earth the Tribals of 4th Squadron are one by one ending their first maintenance checks, the Algonquin will take the longest of the 4 ships but is again space worthy on the 12th of June.  Three days later the ships are back at the Wolf359-Sol jump point.  However, one difference could be noted as orbiting the jump point now were 4 groups of 5 Mk. 1 mines that had been deployed by the FFH Normandy on the 3rd of May.  The mines were deployed at a range of 50,000 km from the jump points locus and could interidict an inbound Wolver ship showing up at up to 200,000 km from the locus itself.

The 1st Geosurvey team finishes with the asteroid Lamberta on the 12th of June and the Upholder transports them to their next target asteroid, Hilda.  They start their survey of this body on the 13th of June.

On Mars the target value of an oxygen pressure of 0.05 atm is achieved and the terraformers, spread out over the surface of the planet, begin the task of increasing the overall thickness of the atmosphere by adding nitrogen gas.  Their goal is to increase the amount of nitrogen to 0.35 atm so that the amount of oxygen can be increased to a level that could be breathed with only minimal support systems.  The most optimistic estimates are that in less than 20 years Mars's atmosphere will be tolerable to humans.  [ooc]I actually invested a bit of time to add 0.005 atm "safe greenhouse gas" to the mix to reflect the amount of water in the atmosphere before starting on the nitrogen seeding.[/ooc]


Industrial Efforts, Earth, Sol
Primary Industrial Tasks
AD 2284 (January 28) The refit PDC Fort Brandon to the Fort Rostock standard is finished.
AD 2284 (February 3) Construction of additional colonial lifesupport and housing systems for BIC ends.
AD 2284 (May 11) Ten new construction factories are built.  They are intended to not only boost Earths industrial output but also to be moved offplanet.
AD 2284 (June 6) Construction of two Maintenance Facilities is done.  This allows ships up to 9400 tonnes to be maintained.
AD 2284 (June 6) Construction of five new ordnance factories begins.

Secondary Industrial Tasks
AD 2284 (March 5) An older mine is converted to tele-operated for shipment off planet.
AD 2284 (April 20) Further colonial prefabricated sturctures for BIC offworld colonies are completed [ooc]Infrastructurex28[/ooc]
AD 2284 (April 20) Construction of a new Fuel Refinery starts.

Missiles and Fighters
AD 2284 (January 28) Construction of 48 Arrow Anti-Ship Missiles completed.
AD 2284 (March 5) Construction of 120 Falcon Counter Missiles completed.
AD 2284 (April 20) Construction of 30 Mk 1 Mine (Batch 1) completed.
AD 2284 (May 6) Construction of 20 Comm/Sensor Buoy (Batch 1) completed.
AD 2284 (May 6) Construction of 48 Arrow Anti-Ship Missiles begins.
AD 2284 (February 24) The Fairmile B3(EW) 003 is accepted by the NCN.  This is the last pinnance of the B3 flight.
AD 2284 (February 24) The first pinnance of the new Fairmile C1 (EW/SAR) flight starts assembly in England.

Code: [Select]
Fairmile C1(EW/SAR) class Pinnace    210 tons     3 Crew     37.5 BP      TCS 4.2  TH 9  EM 0
2857 km/s     Armour 1-3     Shields 0-0     Sensors 1/1/0/0     Damage Control Rating 0     PPV 0
Maint Life 55.84 Years     MSP 56    AFR 0%    IFR 0%    1YR 0    5YR 1    Max Repair 10 MSP
Intended Deployment Time: 0.2 months    Spare Berths 82    

Bombadier Backboard NPM1-150 (1)    Power 12    Fuel Use 190.97%    Signature 9    Exp 15%
Fuel Capacity 5,000 Litres    Range 2.2 billion km   (9 days at full power)

Seimens SAMS Vigilant 51-0050 (1)     GPS 10     Range 500k km    Resolution 1

This design is classed as a Fighter for production, combat and maintenance purposes

After reviewing mission requiredments the NCN approached Fairmile to modify their B-Flight pinnances to allow them to accomadate crew from life pods.  Fairmile was able to do so, with the C-Flight of their standard pinnance which now includes extended life support for up to 82 extra passengers. [ooc]I did not include a bridge which I had been up till this point and used the space for a single full sized crew quarter.[/ooc]

Research Developments
AD 2284 (February 8 ) Dr. Natasha Gray's team sucessfully tests the protype of the Mk 1 Mine and starts development of the Comm/Sensor Buoy. [ooc]The Comm/Sensor buoy was at least originally intended to be essentially something solely for realistic role playing.[/ooc]
AD 2284 (April 5) Dr. Natasha Gray's team turns over the plans for the Comm/Sensor Buoy to the NCN and the research centre is tranfered to Dr. Lauren Wheeler's and her team who begins research into turret design improvements (Turret Tracking Speed (10% Gear) 3000 km/s).
AD 2284 (May 16) Dr. VíkingR Hœkillson's team along with the engineers from MAN reveal the prototype MAN NP CE-200 engine.  The laboratory space is returned to Dr. Stephanie Rees who is developing advanced onmount power storage concepts.

The development of the new MAN engine is praised by BIC as one of the most significant advances in Astronautical Engineering in the last decade.  It delievers on average 10 billion km more range to any ship it is installed on.  Based on this engine performance, once refit, the standard ICG Colussus/Bauxite groups can make nearly 2 Earth-Faewald round trips without refueling.  The range of the heavy transport groups Kingston/Wiskey (EE) classes is equally expanded.  The NCCFB points out that the engine nearly doubles the effective production capacity of harvesters devoted purely to BIC traffic.  

Comm/Sensor Buoy
Code: [Select]
Missile Size: 2 MSP  (0.1 HS)     Warhead: 0    Armour: 0     Manoeuvre Rating: 10
Speed: 0 km/s    Engine Endurance: 0 minutes   Range: 0.0m km
Active Sensor Strength: 0.6   Sensitivity Modifier: 50%
Resolution: 180    Maximum Range vs 9000 ton object (or larger): 400,000 km
Cost Per Missile: 0.96

This buoy is equipped with Pentabit storage and onboard system for fast, high bandwidth data transfer.  In addition to the Seimens sensor module are both a high power directional antenna and a short range microwave transmiter.  This allows the buoy to communicate with planetary traffic control to send information on arriving and departing ships in the case of settled systems or for use by passing ships as a "mail drop" for exploration.  Additionally it can store transmissions of ongoing survey progress.  Encryption is used for data security but all NCN ships can strip and read the buoys memory cores.   [ooc]If I had known how easy it was to use mines this system would have been in use earlier, as it is I assumed such a system existed in the story.[/ooc]


Naval Yard: Victorias-Esquimalt Graving Yard, Sol
AD 2284 (January 28) Retooling for Guardian Mod1.3 class is complete.
AD 2284 (March 30) Glasgow (Edinbourgh Mod1 class) exits the slip and joins the queue of Edinbourgh's awaiting full bunkering.
AD 2284 5th April 5) Edmonton and Banff (Edmonton Mod1.3 class) plus Guardian and Sentry (Guardian Mod1.3 class) are refit to the latest standard.

Naval Yard: Deschimag A.G. Weser, Sol
AD 2284 (January 13) Retooling for Enchanter Mod1 class ends.  The Enchanter will be refit to this standard.  Sorcerer, the second ship of this class, is started.  It is intended to start the third of the class when the second is approximately 25% complete.

Code: [Select]
Enchanter Mod1 class Jump Ship    9,000 tons     217 Crew     1042.25 BP      TCS 180  TH 300  EM 270
2222 km/s    JR 3-50     Armour 2-38     Shields 9-300     Sensors 15/15/0/0     Damage Control Rating 5     PPV 7.14
Maint Life 2.77 Years     MSP 362    AFR 129%    IFR 1.8%    1YR 68    5YR 1025    Max Repair 158 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 8    
Hangar Deck Capacity 250 tons     Magazine 92    

Saab JA3-180     Max Ship Size 9000 tons    Distance 50k km     Squadron Size 3
Rolls Royce NP E-M80Si (5)    Power 80    Fuel Use 63%    Signature 60    Exp 10%
Fuel Capacity 620,000 Litres    Range 19.7 billion km   (102 days at full power)
GE Barrier A119 (9)   Total Fuel Cost  81 Litres per day

TorAr Goaltender Laser Array (1x1)    Range 30,000km     TS: 10000 km/s     Power 3-1     RM 1    ROF 15        3 1 1 0 0 0 0 0 0 0
Grundig Sureshot Mk1-25/20X  BFC (1)    Max Range: 40,000 km   TS: 2500 km/s     75 50 25 0 0 0 0 0 0 0
CANDU AHW 6MW (1)     Total Power Output 6    Armour 0    Exp 5%

Falcon Counter Missile (42)  Speed: 12,000 km/s   End: 2.8m    Range: 2m km   WH: 1    Size: 1    TH: 60 / 36 / 18
Arrow Anti-Ship Missile (10)  Speed: 12,000 km/s   End: 16.6m    Range: 12m km   WH: 4    Size: 5    TH: 64 / 38 / 19

Seimens SCMS Super Vigilant 53/3-0050 (1)     GPS 33     Range 1.6m km    Resolution 1
Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

Strike Group
1x Fairmile C1(EW/SAR) Pinnace   Speed: 2857 km/s    Size: 4.2

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes


Civillian Yard:  Robert Napier and Son's Ltd., Sol
AD 2284 (February 14) Lough (Loch (EE) class) is complete and is dispatched to Jupiter to begin harvesting as the lead ship of FHG IX arriving on March 4.
AD 2284 (February 19) Firth (Loch (EE) class) is complete and is dispatched to Jupiter to begin harvesting as the lead ship of FHG X arriving on March 9.

Civillian Yard:  Litton-Ingals Shipbuilding Corp., Sol
AD 2284 (April 20) Kingston and Hamilton(Kingston class) are built and the first two Whiskey class ships begin construction.  These two ships will be held in Earth orbit awaiting refit to the EE standard.
AD 2284 (June 2) Retooling for Kingston (EE) class finishes.

Code: [Select]
Kingston (EE) class Colonist Transport    42,600 tons     230 Crew     1121.5 BP      TCS 852  TH 400  EM 0
469 km/s    JR 2-25(C)     Armour 1-108     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 6     PPV 0
MSP 99    Max Repair 76 MSP
Intended Deployment Time: 24 months    Spare Berths 0    
Cargo 10000    Cryogenic Berths 50000    Cargo Handling Multiplier 20    

Saab CJA 2-900     Max Ship Size 45000 tons    Distance 25k km     Squadron Size 2
MAN NP CE-200 (2)    Power 200    Fuel Use 6.19%    Signature 200    Exp 5%
Fuel Capacity 500,000 Litres    Range 34.1 billion km   (841 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

Code: [Select]
Whiskey (EE) class Freighter    42,600 tons     120 Crew     497.5 BP      TCS 852  TH 400  EM 0
469 km/s     Armour 1-108     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 2     PPV 0
MSP 18    Max Repair 50 MSP
Intended Deployment Time: 24 months    Spare Berths 1    
Cargo 35000    Cargo Handling Multiplier 20    

MAN NP CE-200 (2)    Power 200    Fuel Use 6.19%    Signature 200    Exp 5%
Fuel Capacity 500,000 Litres    Range 34.1 billion km   (841 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

Civillian Operations in Sol
AD 2284 (June 22) The civilian mining colony on Encke has been expanded to 13 civilian mining complexes


Northern Coalition Army
AD 2284 (January 28) The Rosetta Peacekeeper Detachment graduates from training at Camp Wainwright. Col Mason Dixon is assigned to the newly raised formation.  The Glasgow Highland Infantry Division is disbanded and its troops are used as the cadre to form the Glasgow Highland Bn now armed with TN weapons.  Training will be accelerated due to the troops not being raw recruits.

BIC Operations in Alpha Centauri

Faewald's industrial park is running full out in its attempt to keep up with the colonies expanding population.  Still no matter what is tried the population remains around 100,000 above what the lifesupport can easily support.  For the colonial population of 2.2 million this represents less than a 5% over capacity but it is still troublesome and the Peacekeepers are kept busy maintaining watch on demonstrations and dealing with simple theft of spare parts.  BIC informes the Governeress that they will be shipping more factories and hopefully the colonies production will make up the difference.  ICG I arrives on May 19 and departs on June 12 with all load of TN minerals for Earth.  The harvester group FHG I arrives in Faewald orbit on April 18, completes their shore leave on June 1 and is back at Doineann on June 9.


BIC Operations in AD Leonis

This year sees Forge traffic control majorily busy with all the BIC, BuSurvey and NCN traffic through AD Leonis.  What is clear to the Farm operations staff is that the ships from ICG V and ICG VI are going to cause a fairly major downward dip in the Farm's levels.  Both ICGs will be arriving in Forge orbit with only fumes in their tanks (fuel <5%) so that is between the pair of ICGs nearly 1.5 million litres of fuel they will require.  Still the situation looks to be acceptable and there does not seem to be a need to change the Harvesters established cycle.  On January 3 FHG IV returns to Deeper Sky to resume harvesting fuel.  FHG III spends January 13 to February 24th in Forge orbit enjoying the colonies liberty row.  On May 25 the ships of FHG VII arrive from Earth and their crews are released for R&R until June 1 when the FHG moves to Deeper Sky to harvest the fuel it needs for the next stage of its journey to FL Virginis.  FHG V arrives on June 28 for crew R&R.  About the only fly in the ointment is that none of the ICGs stopped by to let their crews have any shore leave which dissappoints the local industry but BIC claims this is due to rushed nature of this years colonization effort.


Outsystem Survey Efforts and Naval Operations

2nd Squadron arrives in Gliese 505 to relieve 3rd Squadron of escort duties on May 15 (having left Sol on April 9).  After confering for two days 3rd Squadron departs for Sol arriving on June 27.  The ships then enter refit at Victorias Esquimalt.  Interstellar Survey II finishes survey operations in Gliese 505 on June 22 and on the way home does a geological survey of comet #17 in LHS 292.

FL Virginis

ICG VII arrives at Biforst on April 25.  Pre-fabricated colonial shelters, life support gear, equipment for a mine, 20,000 colonists and the colonial govenor Mr. Chang Cayouette are offloaded at the new colony site "Thorsheim" on Biforst.  Bifrost is as air-less and water-less as Mercury in Sol but even though it orbits a mere 25% of the distance from its primary as Mercury does the world is cold.  Tidely locked to the dim red star it is a world of sharp shadows.  The colony site is located near the highest concentration of duranium to be found.  As Bifrost is rich in TN minerals and the gravity is a third Earth normal so it like Faewald in that it is a good place to establish a local mining and manufacturing centre before attempting to Terraform Asgard.  It will also provide an idea fuel farm location to support freighters bringing colonists and material from Earth but also those on the way to Rosetta.

Gliese 505

Interstellar Survey II finishes geological surveys of all system bodies.  The gravitational survey excludes the location of further jump points in the inner system or near the entrance jump point but the bulk of the outer system is un surveyed when IS II departs the system for Sol.

AD 2284 (January 21) Minerals Discovered on Gliese 505-A Asteroid #131: Mercassium 876 (1)  
AD 2284 (January 24) Minerals Discovered on Gliese 505-A Asteroid #203: Duranium 35 (1)  Tritanium 23 (1)  
AD 2284 (January 24) Minerals Discovered on Gliese 505-A Asteroid #200: Duranium 35 (1)  Tritanium 23 (1)  
AD 2284 (March 17) Minerals Discovered on Gliese 505-A Asteroid #1: Duranium 4,940 (1)  Corbomite 125 (1)  Vendarite 2,611 (1)  Uridium 1,537 (1)  
AD 2284 (March 18) Minerals Discovered on Gliese 505-A Asteroid #4: Duranium 1,331 (1)  Neutronium 2,190 (1)  Mercassium 1,866 (1)  Vendarite 1,384 (1)  Corundium 3,457 (1)  

Gliese 526

ICG VI with the Colonial Governeress Ms. S. Whitehouse arrives on April 4.  During offloading the colony gains a factory complex, considerable amounts of pre-fabricated colonial support systems and a further 20,000 colonists.  The ICG departs immediately for Sol, having crossed paths with ICG V while inbound.  There are now 40,000 colonists on the planet and they can expect contact with Earth once per year.  BIC is planning to send a single FHG to this system to reduce the fuel burden on Forge's farm.


LHS 292
AD 2284 (June 27) Minerals Discovered on LHS 292-A Comet #17: Neutronium 3,124 (1)  Vendarite 9,268 (0.7)  Uridium 13,246 (0.9)  Gallicite 3,713 (1)  


Luytens Star

Interstellar Survey III plus Alpha and Beta Grav survey missions leave Sol on January 17 and arrive in Luytens Star exactly a month later to start the survey of the outer system for more jump points.
Title: Re: The Northern Coalition (AAR)
Post by: Mel Vixen on August 22, 2013, 06:14:46 PM
Are you planning to build a bigger buoy / mine network? If yes you should consider a collier/minelayer for your fleet.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 23, 2013, 12:12:27 AM
What about building the tracking stations on Earth and transporting them via freighters?

The ring of them in the asteroid belt will be established that way...but for the moment the plan is to build up 10 at Earth as that allows Earth traffic control to basically monitor the entire inner system regardless of Earth's position.  After that depending on what I am seeing on my Sol display for coverage I'll revist the asteroid girdle.  It is also a long term planning item but at the moment the NCC is dealing with a great many "long term planning items" so it is a question of priority.

Quote from: Heph
Are you planning to build a bigger buoy / mine network? If yes you should consider a collier/minelayer for your fleet

The Protecteur and Edinbourgh classes are resupply ships so they have magazine capacity for this task.  But the idea is good one and will go into the Navy discussions.  But in answer to the question the NCN is not intending extensive use of mines, though they will buoy most of their jump points.  The buoys allow them to leave messages and such for other ships.  Communication is the biggest problem the NCC faces as it moves no faster than a ship.  They have discussed courier boats but at the moment the plan is another "long term planning item."   I just have to watch that I give orders based on what Earth knows when deploying ships...but for the most part Forge also functions as a bit of a communications hub relaying the last planned position of say the NCN squadron to its relief.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 23, 2013, 11:39:54 AM
AD 2284 (July 1 to December 30) Looking at the Way Forward

In early July Commissioner Buxtorf re-organizes and streamlines the processes involved with purchasing orders for the NCC giving all related industrial efforts a boost in efficiency by easing the bureaucratic burden on their call for tender and other actions.  [ooc]2284 (July 3) Civilian Administrator Tobias Buxtorf has increased his Factory Production Bonus to 45%[/ooc]

The arrival of Interstellar Survey II in August brings to the NCC the information that the prospects of future expansion beyond Forge via the LHS 292 system look bleak as it seems unlikely that open jump points will be found at distances from Sol that allow for easy exploitation.  It is also clear that the systems beyond LHS 292 are going to take around 30 years to develop to a level that gives them a significant level of self economic expansion. 

This leads to several rounds of high level discussions between Commissioner Buxtorf and BIC, BuSurvey, the Science Directorate, and Commadore Frasier.  Cpt. Anna Cox in charge of BIC operations presents a summary of the current situation and the projection for the future.  Based on an analysis of the development of Faewald it is clear that the time to establish a substantial colonial presence on a marginal world is around 20 years, representing some 80 trips by an ICG.  It is also clear that the establishment of a functional industrial park was delayed too long in the case of Faewald and should be started earlier in the future.  The paper goes on to report that the economic situation for the systems off LHS 292 looks to be remarkable with 2 terraforming targets, several rich systems and good harvesting prospects.  But clearly there is a need to establish a new construction yard at Earth for the construction of Polestar class freighters and possibly other smaller ships to service this area.  It is also suggested that the slip size of the primary civillian yards be increased to 3 so as to facilitate the typical 3 ship group used by BIC.  Fuel harvester production should continue to establish 12 FHGs and then refits to the EE standard for the ships of the ICGs should proceed.  After construction of 2 Heavy Transport Groups is complete BIC recommends the construction of Terraformers begins.

BuSurvey presents the options for exploration beyond the systems reachable from LHS 292.  The options are to finish the survey of Epsilon Indi, to complete the survey beyond Gliese 408, or to explore beyond Wolf 358.  In all cases this will require at least a degree of BIC support as all these options are at considerable travel time from Earth.  Wolf 358 would require higher security as at least two Wolver systems are known to be present off Wolf 358 and the two unexplored jump points are those furthest away from the entrance jump point.  The, by now, standard appeal to probe the next furtherest out jump points in Sol is again presented.  This time, given the ranges to the next nearest extra-Sol target jump points, is approximately as far as to the Sol jump points the opposition to the proposal is considerably reduced.  It is fairly clear thought that unless a new eden was found beyond the jump point BIC would not be able to exploit the systems but both from the prinicple of knowing what is there and the military value of pushing back the frontier from Sol there is little resistance to the BuSurvey proposal that it makes more sense now than ever before to probe at least some of the jump points in the outer reaches of Sol.

The Science Directorate presents its report on the state of Earth's growing complex of research facilities.  They present a time frame for the completion of Phase 1 of the Centre's of Excellence Road Map as 2-3 years.  Further the development of salvage technologies both for ship and ground use will take around 15 years due to the lack of a specialist in this field.  They suggest that upgrades for NCN ships will begin to start in or around 5 years time, so the Navy should plan for 2290 as an approximate date for the start of a major round of refits.

Commadore Frasier presents the NCN's planning document.  It addresses first the topic of the ships of TG1, stating that the older vessels are clearly reaching obscelence.  The NCN proposes to retain the 3 London Class Escorts in service, adding to them a Guardian FFG to form a squadron capable of interdicting a jump point.  Their support squadron will be 2 Edmonton class jump tenders, a further Guardian FFG, and a Protecteur resupply vessel.  A new independant light ressuply squadron will be formed from 2 Guardian FFGs, 2 Protecteur resupply vessels, and an Edmonton class jump tender.  The Terriers and any remaining Guardians will be scrapped.  An alternative is to retain a single Terrier in service to function as a minelayer, a proposal that is still be investigated.  Two new squadrons identical to Squadron 5 would be added to fill out the Task Group.  The Fuel footprint of this proposal raises objections from the NCCFB but the NCN maintains that from a military point of view the Terrier squadrons are of little value.

Raising the ante even more the NCN proposes the best solution to the question of future expansion is Wolf 359.  Commadore Morgenrot and Cpt. Nimm are the authors of a plan to send the entirety of TG2 back into Wolf 359 to hopefully engage and destroy the Wolver ships thought to be present.  They feel that so long as it is possible to engage the Wolver ships one at a time that they have a reasonable expectation of sucess.  They also point out that Wolf 359 is a massive prize as it has a habitable world, known resources of considerable value, alien wreckage and there  must be considered the possibility of ruins as well.  This is clearly a political question that will require approval from the Government and Assembly but they both feel it is worth while to consider what they tend to call a recon-in-force.

These discussions continue through the fall.  The Government is somewhat cool to the idea of throwing the bulk of its combat worthy ships against the Wolvers but requests a detailed briefing in the next year to give Commadore Frasier time to refine the plan and most importantly to get a better idea of when exactly the operation can be expected.


Industrial Efforts, Earth, Sol
Primary Industrial Tasks
AD 2284 (July 28) Construction of 5 Ordnance Factories is completed.
AD 2284 (September 19) Construction of 5 Fighter Factories ends.
AD 2284 (December 24) Construction of two Terraforming Installations is ended.  An installation is transfered, via civillian contract, to Ganymede and Io.
AD 2284 (December 24) Construction of Research Lab begins.

Secondary Industrial Tasks
AD 2284 (July 18) Construction of a new Fuel Refinery completed.  In total 3.99 million litres of fuel are produced each year.
AD 2284 (September 3) New colonial pre-fabrications and lifesupport systems for BIC are produced.  [ooc]Infrastructure x32[/ooc]
AD 2284 (December 19) An older mine is converted to tele-presence operated for deployment off world.
AD 2284 (December 19) More colonial support equipment is being prepared to support BIC outsystem colonization.

Missiles and Fighters
AD 2284 (July 18) Construction of 46 Arrow Anti-Ship Missiles completed.
AD 2284 (August 19) Construction of 120 Falcon Counter Missiles completed.
AD 2284 (October 18) Construction of 48 Arrow Anti-Ship Missiles completed.
AD 2284 (November 19) Construction of 120 Falcon Counter Missiles completed.
AD 2284 (December 14) Construction of 20 Mk 1 Mines (batch 2) completed.
AD 2284 (December 14) Construction of 48Arrow Anti-Ship Missiles begins.
AD 2284 (July 13) Fairmile C1(EW/SAR) 001 the lead pinnance of the C flight leaves the factory.
AD 2284 (October 13) C1(EW/SAR) 002 completes factory trials.
AD 2284 (December 24) Fairmile C1(EW/SAR) 003 is accepted by the NCN procurement department.


Research Developments
2AD 284 (November 24) Dr. Stephanie Rees's team completes the prototype of the "Super Capacitor" for on-mount power storage (Capacitor Recharge Rate 2) and begins development of what is dubbed the "Super Duper Capacitor" (Capacitor Recharge Rate 3).


Naval Yard: Victorias-Esquimalt Graving Yard, Sol
AD 2284 (August 4) Stromness (Edinbourgh Mod1 class) the last Edinbourgh class ship is completed.
AD 2284 (September 3) Mastiff and Foxhound (Terrier Mod1.4 class) plus Warder and Lookout (Guardian Mod1.3 class) finish their refits to the latest standard.
AD 2284 (September 28) Shetland (London Mod1.4 class) ends her refit.  This completes 3rd Squadron Battlegroups Modernization.
AD 2284 (October 13) Perryvale (Edmonton Mod1.3 class) completes refitting to the most modern standard.

Naval Yard: Deschimag A.G. Weser, Sol
AD 2284 (September 24) Enchanter (Enchanter class) is built but immediately begins her refit to the Mod 1 standard.
AD 2284 (November 9) Retooling for Tribal Mod1 class is finished.

Code: [Select]
Tribal Mod1 class Destroyer    9,000 tons     221 Crew     1076.35 BP      TCS 180  TH 300  EM 270
2222 km/s     Armour 2-38     Shields 9-300     Sensors 15/15/0/0     Damage Control Rating 5     PPV 30.28
Maint Life 4.38 Years     MSP 374    AFR 129%    IFR 1.8%    1YR 31    5YR 472    Max Repair 50 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 19   
Hangar Deck Capacity 250 tons     Magazine 172   

Rolls Royce NP E-M80Si (5)    Power 80    Fuel Use 63%    Signature 60    Exp 10%
Fuel Capacity 620,000 Litres    Range 19.7 billion km   (102 days at full power)
GE Barrier A119 (9)   Total Fuel Cost  81 Litres per day

TorAr Goaltender Laser Array (2x1)    Range 30,000km     TS: 10000 km/s     Power 3-1     RM 1    ROF 15        3 1 1 0 0 0 0 0 0 0
Grundig Sureshot Mk1-25/20X  BFC (1)    Max Range: 40,000 km   TS: 2500 km/s     75 50 25 0 0 0 0 0 0 0
CANDU AHW 6MW (1)     Total Power Output 6    Armour 0    Exp 5%

Nordion Arbalist ASM Launch System (2)    Missile Size 5    Rate of Fire 150
Nordion Buckler CM Launch System (6)    Missile Size 1    Rate of Fire 30
Telus ASMFC 53-1000 (1)     Range 20.1m km    Resolution 20
Grumman SCMFC 52-50 (2)     Range 3.0m km    Resolution 1
Falcon Counter Missile (72)  Speed: 12,000 km/s   End: 2.8m    Range: 2m km   WH: 1    Size: 1    TH: 60 / 36 / 18
Arrow Anti-Ship Missile (20)  Speed: 12,000 km/s   End: 16.6m    Range: 12m km   WH: 4    Size: 5    TH: 64 / 38 / 19

Seimens SCMS Super Vigilant 53/3-0050 (1)     GPS 33     Range 1.6m km    Resolution 1
Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

Strike Group
1x Fairmile C1(EW/SAR) Pinnace   Speed: 2857 km/s    Size: 4.2

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The refit of the Tribal replaces the smaller 40 series engines with the 80 series, which reduces the ships maximum velocity to 2222 km/s.  The extra space gained is used to add an auxillary bridge to help the ship cope with combat damage plus doubles her main magazine capacity substantially boosting the ships combat endurance.

Civillian Yard:  Robert Napier and Son's Ltd., Sol
AD 2284 (December 9) Hydrate (Petrol (EE) class) ends construction and is dispatched to Jupiter to join FHG IX, arriving on December 27.
AD 2284 (December 14) Crude Oil (Petrol (EE) class) is completed and is dispatched to Jupiter to join FHG IX, arriving on 2285 January 3.

Civillian Yard:  Litton-Ingals Shipbuilding Corp., Sol
AD 2284 (October 23) Whiskey and Vodka(Whiskey class) are build and are held in Earth orbit to be refit to the EE standard.
AD 2284 (December 9) Kingston and Hamilton (Kingston (EE) class) complete their refits, their now free slips are taken over by the refits of the Whiskey and Vodka.


Civillian Operations in Sol
AD 2284 (July 23) The supply of Sorium on Encke has been exhausted


Northern Coalition Army
AD 2284 (September 9) The Glasglow Highlanders Bn graduates from Infantry training excersizes in Camp Wainwright.  As the lead formation of II Extrasolar Brigade Brigadier General H.  Astridarson takes command of the formation.  Along with the Rosetta Peacekeeper detachment they board the Troop Transport Squadron (-) in Earth orbit and depart for Rosetta.  The Templebar Rifles starts training a few days later.


BIC Operations in Alpha Centauri

Faewald's industrial park starts producing lifesupport material and material to expand the living tunnels in larger lots but even with this change the gap refuses to narrow.  ICG IV arrives on September 5 and departs for Earth on September 28.  The ships had a new mine, prefabricated colonial support facilities and a further 20,000 colonists.  FHG II arrives to refill the farm on September 10 and the ships remain in orbit until October 23, and then depart for Doineann arriving on station at the gas giant on Novemeber 2.  ICG II arrives on November 17 and departs on December 9.  The ships carried a factory to expand the industrial park, prefabricated colonial support facilities and 20,000 new colonists. 


BIC Operations in AD Leonis

FHG V completes its shore leave and returns to harvesting on August 9.  FHG VIII arrives from Sol on September 26 and the ships crew enjoy the colonies R&R facilities until November 4 when they move Deeper Sky to begin harvesting operations to build up their fuel supply for the next part of their journey to FL Viginis.  From November 15 to December 29 FHG VI is in Forge orbit while its ships crew let off some steam ashore.  This time period sees the expected drop in the Farm level predicted by the forcasters come true as both ICG V and ICG VI arrive in Forge orbit with fuel tanks more than 95% empty.   


Outsystem Survey Efforts and Naval Operations

FL Virginis

FHG VII arrives in Biforst orbit on November 29 and remains there til December 14 to allow its crews to recuperate from their voyage.  The group moves to planet A-III to begin harvesting operations on the 16th, leaving the farm on Biforst with 298,000 litres of fuel. 

Luytens Star

Interstellar Survey III remains on the jump point to LHS 292 while Alpha and Beta grav survey missions complete the survey of the system.  On September 3 it is clear there is but a single jump point and the Oberons set course for IS III and the 4 ships jump out of the system heading for WD 1142-645 on September 24.
AD 2284 (September 3) Gravitational Survey Completed in the Luytens Star system. The system has a total of 1 jump points

WD 1142-645

2nd Squadron Battlegroup has been onstation at the entrance jump point from LHS 292.  Interstellar Survey IV arrives in system on September 17 and the SC Trail Blazer conducts a geological survey of the 2 dwarf planets and their single moons and Comet #1 and #2.  While this is going on the John Franklin performs the initial gravitational surveys near the entrance jump point and starts on the survey locations nearest the white dwarf primary.  On the 9th of October the two grav survey missions and IS III join them.  IS III survey's comet #3 and performs two gravitational surveys with another planned on its way back towards the entrance jump point.  The two Oberons head in opposite directions to cover the gravitational survey of the outer system.

AD 2284 (September 27) Minerals Discovered on WD 1142-645-A Comet #2: Neutronium 40,515 (0.8 )  Corbomite 9,024 (0.8 )  Mercassium 3,123 (0.7)  Uridium 133 (0.9)  Corundium 12,950 (0.8 )  Gallicite 6,048 (0.9) 
AD 2284 (October 7) Minerals Discovered on WD 1142-645-A I: Tritanium 200,704 (0.4) 
AD 2284 (October 17) Minerals Discovered on WD 1142-645-A II - Moon 1: Gallicite 20 (1) 
AD 2284 (November 1) Minerals Discovered on WD 1142-645-A Comet #1: Duran 11,080 (0.8 )  Corb 13,510 (0.9)  Boron 11,668 (0.9)  Vend 7,142 (1)  Sorium 17,355 (0.7)  Corun 6,969 (0.8 )  Gall 2,549 (0.8 ) 
AD 2284 (November 18) Minerals Discovered on WD 1142-645-A Comet #3: Neutronium 2,504 (0.9)  Corbomite 41,520 (1)  Boronide 5,567 (1)  Gallicite 3,379 (0.9) 
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 24, 2013, 12:01:19 PM
[ooc]There had been a request for the industrial details and so on so here is the current status of things in the NCC.  Clearly Earth is the industrial centre, but it is completely dependant on the civillian sector for enough minerals to operate.  [/ooc]

AD 2285 Status Summary

Planet          Curr.    Max       Administrator    Factories                                                                                   Other Facilities
                   Pop      Pop

Earth          1162.2   ---        Mr. T. Buxtorf    CF:256, MM:27, AM:3, OF:35, FF:10, MF:47, FC:10                 Academy: 2, Comercial Space Port: 1, Ground Combat Training: 1, Deep Space Tracking: 8
Luna             98.52  98.42    Ms. S. Telgen     CF:10, FC:5
Mars             82.60  78.78    Mr. C. Martyn     CF:10, MM:50, FC:5                                                              Terraformer: 12 (0.0158 atm/year)
Io                 34.14  34.01    Mr. S. TyggRson MM:50                                                                                 Terraformer: 2 (0.0028 atm/year)
Venus           11.08  10.60    Ms. B. Wells       AM:15
Ganymede      0.97    0.92    Mr. T. Wong                                                                                                  Terraformer: 2 (0.0025 atm/year)
Faewald          2.88    2.75    Ms. N. Jackson    CF:6, MM:18                                                                        Deep Space Tracking: 2
Rosetta           0.05    0.14    Ms. S. Whitehouse  CF:(1), MM:1
Biforst             0.04   0.14    Mr. C. Cayouette   CF:(1), MM:1
Forge              0.01   0.02     Mr. B. Haegwinson  AM:5                                                                               Deep Space Tracking: 2

population is in millions
CF: construction factory, MM: mine, AM: auto mine, OF: ordinance factory, FF: fighter factory, MF: maintenance facility, FC: financial centre
Number in () indicates the facility is currently non-operational

Current Mineral Status

                                 Earth Stockpile              NCC Sol Production        Extra-Solar Production          Civillian Production
Duranium                         23K/--                            189                                    336                                  6938
Neutronium                      43K/--                            754                                    182                                   2716
Corbomite                        23K/--                            108                                     246                                   --
Tritanium                         43K/85                            --                                       161                                  672
Boronide                          3.8K/--                            --                                       274                                   --
Mercasium                        40K/--                            431                                      26                                   784
Vendarite                           3K/--                             314                                     14                                   --
Sorium                             64K/--                            21                                       213                                  840
Uridium                            37K/--                            658                                     147                                  1722
Corundium                        22K/--                            21                                       15                                   840
Gallacite                             4K/--                            220                                     213                                  --

For Earth Stockpile value is: amount present in thousands of units/production per year.

NCC Mining Sites          Mines                     Civillian Mining Sites             CMCs
Sylvia                             15                            Enecke                              13
2001KC77                       10+MD                     Wolf-Harrington                 12
Odysseus                        10+MD                     Reinmuth                          10
Elenora                           10                            Haumea                             9
Banshee                            4                            Neujmin                            8
                                                                     Van Biesbroeck                   6
                                                                      2000NT33                         8


Construction Yard                             Type               Maximum Hull Size             Slips

Deschimag A.G. Weser                  Naval Yard                      9 000                       3
Litton-Ingals Shipbuilding Corp.    Civillian Yard                   45 000                       2
Robert Napier and Son's Ltd.        Civillian Yard                   30 000                       2
Victorias-Esquimalt Graving Yard   Naval Yard                       4 500                       6
 

Fuel Farm                     Refineries       Production          Current Fuel              Harvester Groups
                                                       (L per year)             (Liters)
Earth                                86                  3.99m                 2.37m                2 NCC (not at full complement), 6 Civillian Harvesters
Forge                                --                     --                     1.40m                4 NCC
Faewald                            --                     --                      0.28m                2 NCC
Biforst                              --                     --                      0.30m                2 NCC (one currently in Forge harvesting fuel for journey)

NCC FHG's can process 644,000 litres of fuel per year

Science Directorate

Research Leader              Laboratory Complexes          Task
Dr. C. Rowley                             7                             Research Points 320 per year
Dr. S. Rees                                 3                            Capacitor Recharge Rate 3
Dr. K. Holmkellson                      2                             Terraforming Rate 0.0015 per year
Dr. L. Wheeler                             1                            Turret Tracking Speed (10% Gear) 3000 km/s
Dr. L. Herz                                  1                             Fire Control Speed Rating 2000 km/s


Financial Summary 2284
Income:
Income Tax:               30 537.3
Export Tax:                  1 880.0
Shipping Tarrif:            1 865.0
Financial Centres:            436.2
Total:    34 718.4 CCUs

Expenses:
Civillian Mineral Purchases:                16 430.6
Ship Building:                                     6 598.8
Research:                                           3 923.3
Installation Construction:                     3 324.3
Maintenance Facility Operation:            1 338.8
Shipyard Modification:                            550.9
Ordinance Production:                            436.5 
NCA Expenses:                                      318.2
Civillian Fuel Purchases/Contracts:          210.5
PDC refits:                                            163.6
Total:  33 381.4 CCUs

Terraforming Status

Planet               Temperature (Delta)          Atmsophere Pressure          Composition
Mars                      231.6 K (6.6 K)                       0.1933 atm              N2: 68.92%, O2:  25.91%, H20: 2.57%, CO2: 2.57%
Ganymede              126 K (1 K)                            0.0297 atm              N2: 66.52%, O2: 16.74%, CO2: 16.74%
Io                          125.8 K (0.8 K)                       0.011 atm                N2: 54.87%, CO2: 45.13%
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 30, 2013, 09:57:22 AM
[ooc]One of the problems with long range planning I am finding is that the information I have is often not sufficient to the task.  I know for example when something will be done, but I don't really know when the next 4 items in the queue will be finished or prior to sticking a ship into refit how long that refit will take.  I can make some rather crude guestimates but detailed planning I have to keep as rather more flexible then reality would likely accept.  Also it is often not clear what sort of things suddenly overlap...in other words I lack a staff that manage these sorts of details.  So from time to time simple logistics can bite me hard in the butt.[/ooc]

AD 2285 (January 1 to June 30)  Developing the New Routine

Saying that one intends to send three ICGs per year to Biforst as it turns out is easier than actually doing so.  This year is going to be a learning experience.  How much fuel is needed for the trip, how many mines, or factories to be sent, how much building supplies and pre-fabricated colonial structures need to be prepared?  These are questions that need answers and the answers need to be tested against the reality of the situation.

The 1st Geosurvey team spends this time surveying the asteroid Hilda, except for a period between May 3 and June 8 when the Upholder crew R&R time interupts their operations.  So far the rock has not been completely surveyed.

A tragedy overtakes the NCN in the early part of January.  During a routine yearly medical exam Cpt. Diana Nimm is diagnosed with a rare medical condition that could cause anurisms to form during combat boost, the condition was apparently the result of exposure to long periods of low or zero G.  Cpt. Nimm (a commander at the time) had been the lone surviving senior officer from the 1-1-1 Incident in Wolf 359 and had been over her carreer in command of 3rd Squadron and of late 5th Squadron.  As one of the two authors of the Operation Hat Trick, her loss is a major blow to the Navy's bid to recon Wolf 359.  At her official farewell reception Commadore Frasier and the other senior officers of the Navy gave tributes to one of the most respected officers in the Navy.  It is also one of the rare times that Cpt. Nimm was hard pressed to finish her own response.  Even from outside of the NCN ranks tributes to her career are made, as she was seen by many as heroic figure and was well respected by nearly everyone in the Government independant of where they sat in the Assembly.  She had long been seen as contender for Commadore Frasier's position.  As for her future plans the NCN's public affairs office issued a statement stating that she was evaluating her options while taking her remaining accumulated leave.

Commander Cameron Vaughan is promoted to Captain to fill the command slot now open and it remains to be seen if he can fill the vacc suit left by Cpt. Nimm.  His first posting as a Lt. Cmdr was as the CO of the RV Paul Bunyon (2279), followed by command of the ICBM base Goose Green (2280), and then Planetary Defence Centre Fort Detroit (2281-present).  He was promoted to Commander in 2281.  This promotion marks his return to ship command and is his first independant command.

On January 10, Commadore Frasier is again behind the podium, this time at the retirement party for Dr. Natasha Grey who is retiring (age 66) from the Science Directorate.  He comments that her career ended with a bang, accompanied by a hologram of the first sucessful implosion fission missile warhead test.  The retirement party was well attended by NCN officers as the development of the new warhead is considered one of the most significant advances of the last decade.  Her position as lead researcher in missile development will be taken over by Dr. Tristan Brashear.


Industrial Efforts, Earth, Sol
Primary Industrial Tasks
Construction of a research complex is ongoing.

Secondary Industrial Tasks
AD 2285 (February 5) More colonial support equipment is completed for BIC extra solar colonies. [ooc]Infrastructure x32[/ooc]
AD 2285 (May 3) A new Fuel Refinery goes on line.  Current production is now 4.04 m litres per year.  The farm currently holds 1.93 m litres.
AD 2285 (June 18) More colonial support equipment is completed for BIC extra solar colonies. [ooc]Infrastructure x32[/ooc]
AD 2285 (June 18) An older Mine begins conversion to telepresence operated.

Missiles and Fighters
AD 2285 (February 15) Construction of 48 Arrow Anti-Ship Missiles completed.
AD 2285 (March 16) Construction of 120 Falcon Counter Missiles completed.
AD 2285 (May 18) Construction of 48 Arrow Anti-Ship Missiles completed.
AD 2285 (June 23) Construction of 120 Falcon Counter Missiles completed.
AD 2285 (June 23) Construction of 48 Arrow Anti-Ship Missiles has begun.
AD 2285 (March 1) Fairmile C1(EW/SAR) 004 completes her space trials.
AD 2285 (May 8 ) Fairmile C1(EW/SAR) 005 is accepted by the NCN and a new C1 pinnance starts production in the factory.


Naval Yard: Victorias-Esquimalt Graving Yard, Sol
AD 2285 (January 30) Airedale and Borsoi (Terrier Mod1.4 class) plus Picket (Guardian Mod1.3 class) finish their modernizations.
AD 2285 (February 26) Dorset (London Mod1.4 class) ends her refit and means that 1st Squadron is now at the most modern standard for the combat ships.

Naval Yard: Deschimag A.G. Weser, Sol
AD 2285 (February 20) Enchanter (Enchanter Mod1 class) is refit to the most modern standard and becomes the lead ship of 4th Squadron Support Group.
AD 2285 (March 11) Sorcerer (Enchanter Mod1 class) completes her space trials and joins 4th Squadron Support Group.  Two slips are now available for refits of the Tribal class.

Civillian Yard:  Litton-Ingals Shipbuilding Corp., Sol
AD 2285 (January 24) Whiskey and Vodka (Whiskey (EE) class) complete refit and are assigned to the Heavy Lift Group I completing it.


NCN Operations in Sol

4th Squadron is split into two divisions.  The Sarcee and the Mohawk form the 4(-) detachment and are released for training excersized in early March.  When the second slip is freed up in the Deschimag Yard on March 11, the detachment is directed to proceed to Earth arriving on March 15 and beginning their refit to the Tribal Mod1 standard.  1st Squadron departs for WD 1142-645 on March 21 to relieve 2nd Squadron.  The Borsoi is carrying 10 comm/sensor buoys which will be deployed on each jump point that the ships pass through.  This is the start of the network that is planned to be emplaced throughout human settled space.

NCN ordinance services calculates that 356 Arrow and 588 Falcon missiles are necessary to fully supply Earth's forts.  They state it will take most of this year to reach that level of Falcon Counter Missiles but well into next year to produce sufficient Arrow missiles, considering that 2nd, 5th and 6th Squadrons still need to be re-equipped with the modern missiles.  It is also noted that the Arrow missile while sufficiently long ranged for ship mounted fire control is considerably shorter ranged than the PDCs fire controls, so they recommend that a Long Range version be considered for development.


BuSurvey Outerreaches of Sol Expedition

Interstellar Survey II was dispached to explore the outer edges of Sol.  The two ships would target first the comet Ikeya-Zang and then the dwarf planet Makemake, they would then cut across the outer edge of the solar disc to the planet Orcus and its moonlet Vanth, and after that they would head for Quaoar and its moon Weywot.  Commander Sophia Ford (CO of the James Cook) and Lt. Cmdr Conner Lowe (CO of the Voyageur) would be returning to the inner system in November after refueling from the civillian harvester at Jupiter.  There was hope that at least one of the 3 dwarf planets would become a valuable new source of mineral wealth for the NCC.

AD 2285 (February 18) Minerals Discovered on Ikeya-Zang: Duranium 24,126 (0.9)  Neutronium 224 (0.9)  Boronide 23,547 (1)  Mercassium 5,655 (0.7)  Vendarite 8,218 (1) 

Civillian Operations in Sol
AD 2285 (April 17) The supply of Uridium on Van Biesbroeck has been exhausted
AD 2285 (March 21) The civilian mining colony on 2004 NT33 has been expanded to 9 civilian mining complexes
AD 2285 (June 18) The supply of Corundium on Van Biesbroeck has been exhausted


BIC Operations in Alpha Centauri

A total amount of new support equipment sufficient for slightly more than 70,000 people is completed by the local industrial park.  ISW III arrives on March 6 with a full load of colonial support equipment, prefabricated buildings and lifesupport supplies plus 20,000 new colonists and departs on March 27, after loading the colony's mines mineral production into the ships.  On March 17 the ships of FHG I arrive in Faewald orbit and refill the farm from their fuel tanks before the crews are released for shore leave.  The ships depart orbit on April 22 and are back on station by April 30.  The colony's population exceeds 3 million during this time period and for the first time significant amounts of local industry are noted in the colonies industrial data base.  Local industrial concerns are assisting the NCCs industrial park by providing enough expansion and life support materials for 40,000 per year.  Other local industry is a burgeoning textile production industry and there are now signficant demands for other goods such as:  cosntruction material and machinery.  Hardly surprising given the struggles to house the burgeoning population.  The Farm holds 0.43 m litres of fuel at the start of July.


BIC Operations in AD Leonis

Things slow down for Forge traffic control during the first half of this year which is a break the fuel farm needs.  From January 9 to February 21 FHG IV is in orbit around Forge while the ships crew enjoy liberty.  FHG VIII, the second group for the FL Virginis system, had spent weeks harvesting fuel at Deeper Sky until its tanks were 50% full before deaparting for the jump point.  On the 13th of March FHG VIII jumps out of the system.  From March 6 to April 22 it is the turn for FHG III to take a break from fuel harvesting.  Passing through the system on the way back to Earth the ships of the Troop Transport Squadron arrive at Forge on May 1 and after giving their ships crew liberty for a week resume their journey to Earth on the 8th.  They arrive back in Earth orbit on the 19th.  ICG VII on its way to Biforst arrives on April 29 and departs orbit heading for the jump point to LHS 292 on May 13.  On its way to relieve 2nd Squadron, 1st Squadron arrives in system on April 8.  The Borsoi deploys a comm/sensor buoy and the squadron sets course for Forge and a refueling stop.  On April 23 just before jumping out of the system the Borsoi deploys another comm/sensor buoy ensuring that Forge traffic control now knows who is entering and leaving the system on the most travelled route.  2nd Squadron will pass through in May, the squadron arrives in the system on May 6, swings buy Forge for refueling and then departs to Lalande 21185 on May 21.  They will arrive in Earth orbit on June 9.  The farm is down to the lowest level in several years with only 0.5 m litres in it at the start of July.


BIC Operations in FL Virginis

The human colony named Trussvale on Biforst is doing well.  The colony has grown to ~50,000 people and the mine is up and running though not at full production capacity yet.  FHG VII is in orbit around the local gas giant (planet A-III) and is busy harvesting fuel.  On April 6 FHG VIII arrives from AD Leonis and the crews transfer the bulk of the fuel in their ships tanks to the farm before starting rotating liberty parties.  The ships remain in orbit until April 22 and by the 23rd are back in the business of Sorium fuel refining.  The farm ends this 6 month period with 0.6 m litres of fuel in the tanks.


BIC Operations in Gliese 526

The colony of Rosswell is also around 50,000 people by the end of this period.  As well it it's mine is up and running but not at full capacity.  The NCC archeology team has established a base camp near the alien city and has begun preliminary site surveys with drones.  The peculiar atmosphere of Rosetta means that oxygen and fuel is stored in the drones tanks.  The survey drones and the STOL plane that they use to travel back and forth burn the methane in the air to save on fuel.  The city is laid out in a circular pattern with primary radial or spoke avenues and secondary interconnecting arc streets.  It was clearly at one time a sea port due to extensive dock facilities found at the old sea shore.  So far the team has focused on mapping the city in its entirety and has only explored a few buildings in detail.  The arrival of the 2nd Extrasolar Expeditionary Brigade's troops on Febuary 6 helps immensely in securing the site.  By the first week in March one company is deployed to secure the cities perimeter, and assist the archeology team's efforts.  The colony itself is awaiting its next visit by ICG V and the arrival of FHG IX.  The Troop Transport Squadron remains in orbit until the 10th and then deaprts for Earth.


Outsystem Survey Efforts and Naval Operations

Interstellar Survey III is on its way back to Earth during this time, arriving in Earth orbit on April 7.  When 1st Squadron arrives in LHS 292 on April 23 it contacts 2nd Squadron Support Group (on station at the jump point to WD 1142-645) and based on the discussion sets course for the jump point to FL Virginis as the general impression is that any further expansion will be via Gliese 505.  Borsoi deploys comm/sensor buoys at the jump point to AD Leonis and FL Virginis.  2nd Squardon departs for Earth on April 24, jumping into AD Leonis on May 6.

WD 1142-645
By April 10, Interstellar Survey IV is on station at the jump point to LHS 292 while the two grav survey missions continue their operations.  It is felt to be dubious that there is further jump points in this system.  By June 5 Beta Grav Survey mission has joined them, and by June 29 the final results are in...the system is a dead end.  The Oberons now have 20 months on their clocks and the decision is made that they will head back to Earth.  IS IV and Beta GSM are at the jump point but Alpha GSM is still on the way to it by the end of June.

AD 2285 (June 29) Gravitational Survey Completed in the WD 1142-645 system. The system has a total of 1 jump points
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on August 30, 2013, 09:20:23 PM
Nimm is retired. I like her as character. It seems that the NCN has lost one of her combat experienced officer.

Btw, what is the "Operation Hat Trick" that written by Captain Nimm? I'm interested about it. Is it about your latest space wars doctrine or just an operation plan for an NCN military operation?
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 31, 2013, 03:03:54 AM
Nimm is retired. I like her as character. It seems that the NCN has lost one of her combat experienced officer.

Btw, what is the "Operation Hat Trick" that written by Captain Nimm? I'm interested about it. Is it about your latest space wars doctrine or just an operation plan for an NCN military operation?

I liked her too...yeah that was a kick in the knee (or another soft and tender place) for the NCN.

HAT TRICK is the operation plan for a recon in force of Wolf 359 authored by Nimm and Morgenrot.  They think there are 3 wolver ships there and they hope for a "hat trick" (3 goals). 
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on August 31, 2013, 04:42:04 AM
why not put her behind the desk? Like becoming an operation officer or something that operate on Earth. But perhaps it is better for her to retire. So, who will replace her as one of your important character?

I must reread again to make a short list of the important Characters in this AAR.

Can you give a list of where your important characters position? Like where is Benson? Where was Nimm before she retired? Where is Morgenrot etc.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on August 31, 2013, 04:54:09 AM
why not put her behind the desk? Like becoming an operation officer or something that operate on Earth. But perhaps it is better for her to retire. So, who will replace her as one of your important character?

I must reread again to make a short list of the important Characters in this AAR.

I didn't choose to retire her...that was a medical retirement triggered by Aurora's code so it was serious medical issue.  I'm not sure who will replace her...but there is a bunch of new captains who will have to start making a name for themselves.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on September 04, 2013, 02:07:16 PM
AD 2285 (July 1 to December 30)  If It Ain't One Thing It Is Another

Preparations are well underway in the Navy for a summer 2286 start to HAT TRICK when a couple of issues showed up on the table.  The first was if sufficient numbers of missiles would be ready.  The refits of the Tribals and the missile capacity of the Gargolyes would impose a serious strain on the production system.  Even with the forseen expansion of the ordinance production facilities the numbers of missiles are large and there is the need to re-arm the forts.  This pushes the earliest start date to late summer of 2286.  Then came the second blow from an unexpected source.  The NCC commission bluntly states it is stopping all upgrades to the heavy frigates and will not contemplate new military construction as there are two concurrent mineral crisis apparent by the end of the year.  The most critical is the Gallcite issue but also the level of Boronide is critical given the intention to start building the Amazon class of terraformers. 

By the end of the year the level of Gallacite had dropped to 50% of its initial value and within a hair of being critical.   Gallacite is not a widely mined material but it is critical for engines.  Venus and Faewald are the main producers of the material and their combined yearly production is barely sufficient for maintenance and missile/fighter construction.  As the new engines that have been developed offer considerable civillian fuel savings the refit of BICs ICGs is considered a critical next step in solving the ongoing fuel issues.  But still this costs the NCN their new Collier/Light Tanker design for 4th Squadron, on the positive side it does mean that refit schedules will not need to be taken into consideration for the timing of HAT TRICK.

Code: [Select]
Quiver class Collier    9,000 tons     178 Crew     1095.7 BP      TCS 180  TH 300  EM 270
2222 km/s     Armour 2-38     Shields 9-300     Sensors 15/15/0/0     Damage Control Rating 5     PPV 17.28
Maint Life 4.31 Years     MSP 380    AFR 129%    IFR 1.8%    1YR 33    5YR 493    Max Repair 50 MSP
Intended Deployment Time: 18 months    Flight Crew Berths 12   
Hangar Deck Capacity 250 tons     Magazine 315   

Rolls Royce NP E-M80Si (5)    Power 80    Fuel Use 63%    Signature 60    Exp 10%
Fuel Capacity 1,020,000 Litres    Range 32.4 billion km   (168 days at full power)
GE Barrier A119 (9)   Total Fuel Cost  81 Litres per day

TorAr Goaltender Laser Array (2x1)    Range 30,000km     TS: 10000 km/s     Power 3-1     RM 1    ROF 15        3 1 1 0 0 0 0 0 0 0
Grundig Sureshot Mk1-25/20X  BFC (1)    Max Range: 40,000 km   TS: 2500 km/s     75 50 25 0 0 0 0 0 0 0
CANDU AHW 6MW (1)     Total Power Output 6    Armour 0    Exp 5%

Nordion Buckler CM Launch System (3)    Missile Size 1    Rate of Fire 30
Grumman SCMFC 52-50 (1)     Range 3.0m km    Resolution 1
Falcon Counter Missile (115)  Speed: 12,000 km/s   End: 2.8m    Range: 2m km   WH: 1    Size: 1    TH: 60 / 36 / 18
Arrow Anti-Ship Missile (40)  Speed: 12,000 km/s   End: 16.6m    Range: 12m km   WH: 4    Size: 5    TH: 64 / 38 / 19

Seimens SSS 53-3000 (1)     GPS 1800     Range 11.6m km    Resolution 60
Seimens SCMS Super Vigilant 53/3-0050 (1)     GPS 33     Range 1.6m km    Resolution 1
NorTEL IR Array 0-3 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km
Bell Phased Array P3-15 (1)     Sensitivity 15     Detect Sig Strength 1000:  15m km

Strike Group
1x Fairmile C1(EW/SAR) Pinnace   Speed: 2857 km/s    Size: 4.2

Missile to hit chances are vs targets moving at 3000 km/s, 5000 km/s and 10,000 km/s

This design is classed as a Military Vessel for maintenance purposes

The Quiver class has 6 standard magazines and so is capable of resupplying two Tribals with missiles.  The ship also has over 1 million litres of fuel onboard which means it can transfer about 10% of a full load to the two tribals during re-munitioning operations.  The ship is equipped with sufficient point defence systems to enable it to accompany the Tribals into combat.  As an added bonus the ship is inter-build capable with the Tribal class.   

The Commission clearly states that they are re-ordering their priorities and that after their mandated upgrade of the last of Earth's older forts they intend to boost the automatic mines on Venus, the regular mines on Faewald, establish a set of mines on asteroids that have both Gallacite and Boronide.  These are all actions that will mitigate the issue and will over 5 years hopefully see the stockpiles of these materials start to grown.  There are huge reserves of Gallacite on Venus, and Faewald has a reasonable supply of the TN mineral.  Faewald and Banshee have large reserves of Boronide.  The plan to increase Faewald's industrial park will be converted somewhat to one that emphises the transfer of mines and construction factories equally.  The situation could change if new civillian mining complexes are established on comets that have the two minerals but for the moment there is no sign of this happening.

The Farm on Earth again drops below its maindated million litre reserve value.  Mr. Buxdort again interceeds to hold the system in operation as the drop was caused by three sudden larege similtaneous draws on the farm.  The political game over this starts anew but by the end of the year the values for the farms on Earth and on the outer colonies is again at a healthy level.  Earth has 1.91 m litres of fuel in the farm.

Commadore Frasier is again called on to say good by to a long time collegue as Cpt. Anna Cox who has for years ran BIC's spaceborne operations turns in her resignation effective November 15.  Stating her increasing age (she is 61) and poor health she states it is time for fresh blood.  This puts the NCN's review board into a bit of a quandry.  Cpt. Cox had been the head of BIC's operations by choice yet few of the current senior officers had her interest in the logistics side of Naval operations.  The Board debated the situation and solutions before the chairman approached Commadore Frasier with the suggestion that it now be a 2 year rotating position between the senior naval staff.  He agrees to the suggestion and Cpt. R Unnvaldrson becomes the next head of BICs spaceborne operations.  The retirement party for Cpt. Cox is well attended by politicians and members of the commission as BIC has been a key element in NC politics for many years.  Cpt. Cox had been incharge of more than 1.5 million tonnes of cargo ships and fuel harvesters.   Their cargos and had the responsibility for ensuring the development of Faewald over the years plus Forge and the new colonies Biforst and Rosetta.  BICs harvester fleet had helped alleviate to a huge degree the fuel situation for the NCN.  As Commissioner Buxtorf points out in his speach a good fraction of the existing Gallacite on Earth is from Faewald's mines...so is present only due to the existance of BIC.

BIC in a Nutshell

BICs organization chart is composed of the following elements:  Interstellar Colonization Groups (ICG), Heavy Lift Groups (HLG), Fuel Harvesting Groups (FHG) and Insterstellar Terraforming Missions (ITM).

ICG:  1 Colussus Jump Freighter, 2 Bauxite Long Range Freighters.  Cargo capacity:  20,000 people in cryosleep, 60,000 SCU (standard cargo units).  8 Groups in operation.
HLG:  1 Kingston Jump Transport, 2 Whiskey Freighters.  Cargo capacity:  50,000 people in cryosleep, 80,000 SCU. 2 groups in operation.
FHG:  1 Loch Jump Harvester, 2 Petrol Harvesters.  Fuel Production per year: 644,000 litres. 10 groups in operation. 2 more authorized.
ITM:  2 Amazon Jump Terraformers.  0.0024 atm per year atmospheric modification.  (Planned 3 Terraformer Missions)

Total:  260,000 people in cryosleep; Cargo Total: 600,000 SCU; Fuel: 6,44 million litres per year maximum.

Cpt Unnvaldrson (age: 44) has spent most of his career commanding forts, but spent 4 years as the commanding officer of both Oberon Survey ships, and 5 years in command of the Colussus jump freighter.

Two new Captains are promoted:  Commander Veronika Zweig (Novemeber 10) and Commander Aaron Manning (December 16).  This leaves the NCN with a total of 8 Captains at the end of the year.

The 1st Geosurvey team's efforts on Hilda so far have not born fruit and the team continues to survey the asteroid.

Industrial Efforts, Earth, Sol
Primary Industrial Tasks
AD 2285 (July 3) The latest Research Complex is finished and turned over to Dr. C. Rowley for her ongoing efforts into virtual reality assistance to scientific researching.
AD 2285 (October 5) Ten Construction Factories are built and the mandated goal for Earth's construction capacity is reached.  [ooc]90% of the factory capacity = 4800 build points[/ooc]
AD 2285 (October 30) Two more Maintenance Facilities are added.  Ships up to 9800 tonnes can now be serviced.
AD 2285 (November 10) Pre-fabricated buildings and life support systems for BIC outsystem colonization are produced.  [ooc]Infrastructure x64[/ooc]
AD 2285 (December 26) Two more Deep Space Tracking Stations join the constellation in near Earth space.  Their compined reach is now sufficient to monitor an area of space with a radius equal to Earth's orbital diameter against a signature of a typical Naval ships drive.  [ooc]Blue ring against signature of 121 is now the diameter of Earth's orbit.[/ooc]
AD 2285 (December 26) The contract for the construction of five new Ordnance Factories is signed.

Secondary Industrial Tasks
AD 2285 (October 5) An older mine is converted to teleoperated for eventual deployment off Earth.
AD 2285 (November 20) Pre-fabricated buildings and life support systems for BIC are completed.  [ooc]Infrastructure x32[/ooc]
AD 2285 (November 20) The work on a new Fuel Refinery starts.

Missiles and Fighters
AD 2285 (August  25) Construction of 48 Arrow Anti-Ship Missiles completed.
AD 2285 (September 25) Construction of 120 Falcon Counter Missiled completed.
AD 2285 (November 25) Construction of 48 Arrow Anti-Ship Missiles completed.
AD 2285 (December 26) Construction of 120 Falcon Counter Missiles completed.
AD 2285 (December 26) Construction of 10 Comm/Sensor Buoys (Batch 2) begins.
AD 2285 (July 18) Fairmile C1(EW/SAR) 006 end her trials at the factory and joins the NCN.
AD 2285 (September 25) Fairmile C1(EW/SAR) 007 completes her acceptance tests.
AD 2285 (December 6) Fairmile C1(EW/SAR) 008 lands onboard the Gryphon class ship Hippogriff marking the completion of 4th Squadrons pinnance group.

Naval Yard: Victorias-Esquimalt Graving Yard, Sol
AD 2285 (July 8 ) Retooling for Protecteur Mod2.3 class completed.
AD 2285 (August 15) Beagle and Bloodhound (Terrier Mod1.4 class) plus Watchman (Guardian Mod1.3 class) end refit.
AD 2285 (August 25) Paul Bunyon and Pius Antorius (Protecteur Mod2.3 class) complete their refits.
AD 2285 (September 9) Cheshire (London Mod1.4 class) completes refitting to the most modern standard.  She is the last of TG1's warships in need of refit.

Naval Yard: Deschimag A.G. Weser, Sol
AD 2285 (July 3) Wizard (Enchanter Mod1 class) exits the yard and joins 4th Squadron Support Group, completing the jump ship complement.
AD 2285 (August 3) Mohawk and Sarcee (Tribal Mod1 class) are refit to the most modern engine standard.
AD 2285 (December 26) Algonquin and Comanche (Tribal Mod1 class) finish their refit.  4th Squadron's refit is now complete.

Civillian Yard:  Litton-Ingals Shipbuilding Corp., Sol
AD 2285 (July 23) Brännvin and Schnapps (Whiskey (EE) class) finish construction.  The join Heavy Lift Group II in Earth Orbit.
AD 2285 (September 19) Retooling for Amazon class completed.

Code: [Select]
Amazon class Terrraformer Jumpship    44,500 tons     236 Crew     1038 BP      TCS 890  TH 400  EM 0
449 km/s    JR 2-25(C)     Armour 1-111     Shields 0-0     Sensors 5/1/0/0     Damage Control Rating 6     PPV 0
MSP 87    Max Repair 500 MSP
Intended Deployment Time: 24 months    Spare Berths 6   
Terraformer: 1 module(s) producing 0.0012 atm per annum

Saab CJA 2-900     Max Ship Size 45000 tons    Distance 25k km     Squadron Size 2
MAN NP CE-200 (2)    Power 200    Fuel Use 6.19%    Signature 200    Exp 5%
Fuel Capacity 250,000 Litres    Range 16.3 billion km   (420 days at full power)

Seimens Civ Navi 2M/5000 (1)     GPS 500     Range 2.5m km    Resolution 100
NorTEL Civ IR Telescope (1)     Sensitivity 5     Detect Sig Strength 1000:  5m km

This design is classed as a Commercial Vessel for maintenance purposes

The Amazon is BICs first terraformer.  Typically BIC has built 1 jump ship with 2 consorts without jump engines but it proved impossible to provide a non-jump capable consort that was inter-buildable with the Amazon so the decision was made to produce a mission of two ships both with jump engines this gave some protection against malfunctions.  It also makes the missions flexible in how they are deployed.  It is intended to produce a smaller non-jump capable terraformer solely for deployment in Sol at a latter date.


Civillian Yard:  Robert Napier and Son's Ltd., Sol
AD 2285 (September 30) Oil Sands (Petrol (EE) class) is finished and dispatched to Jupiter to join FHG X arriving on October 14.
AD 2285 (October 5) Coal Oil (Petrol (EE) class) completes her trials and is dispatched to Jupiter to join FHG X arriving on October 19.  FHG X is now at its full complement of harvesters.

Northern Coalition Army
AD 2285 (September 9) The Templebar Rifles Bn ends their advanced infantry training period in camp Wainwright and Brigadier General Daniel Dennis joins his men for the trip to Victoria where they will board the Ceylon for transport to Faewald.  They arrive on December 26 and at least the advance elements of the Battalion are able to celebrate a late Christmas on the planet while the bulk of the unit is still deboarding.  Recruits for the new Travel'n Third Infantry battalion arrive shortly after to begin their basic course.

Civillian Operations in Sol
AD 2285 (October 20) The civilian mining colony on Haumea has been expanded to 10 civilian mining complexes
AD 2285 (December 6) The civilian mining colony on Encke has been expanded to 14 civilian mining complexes

BuSurvey Outerreaches of Sol Expedition

IS II completes it survey of nearest three of the outer dwarf planets of Sol and arrives back at Earth orbit on November 10 after refueling from the civillian harvesters at Jupiter a few days earlier.  Unfortunately none of the 5 bodies surveyed are found to contain any TN minerals.  This leaves Eris and Sedna as possible sources but they are at such a distance from Earth that there is currently little interest in exploring them.  The ships of IS II enter overhaul to be ready to escort the Oberons on their next survey mission currently planed to be Gliese 505.


BIC Operations in Alpha Centauri

The industrial park is operating full out and produces materials to expand the colonies living area for more than 80,000 new colonists but the deficite over the period slowly climbes from around 120,000 to 150,000.  The outbound leg of the maiden voyage of Heavy Lift Group I ends at Faewald on July 4.  The HLG I had 50,000 new colonists and enough support equipment and housing modules for nearly 110,000 people.  The ships remain in orbit until the 18th and then leave for Earth without refueling from the farm.  ICG I arrives on September 23 and remains in orbit until October 15.  This ICG was loaded with 20,000 new colonists, 1 construction factory for the industrial park and more living quarters and life suport materials.  FHG II's crews reach the 12 month mark and on November 8 arrive in Faewald orbit for shore leave, they return to Doineann to resume harvesting on the 28th of December missing the chance for Christmas off the ships by less than a week.  ICG IV arrives at Faewald on December 30 with a load of 20,000 colonists, equipment for a new mine and more prefabricated living quarters and life support spares.  At the end of the year the fuel farm contains 0.74 m litres.


BIC Operations in AD Leonis

Forge traffic control is again busy but this time the ICGs on both legs of their journeys are stopping for more than refueling but to also give their crews shore leave.  ICG V and VI spend time in Forge orbit enjoying the colonies liberty row.  Interstellar Survey IV and the Grav Survey Missions just refuel on the way back to Sol in early September, the ships will arrive at Earth on October 5th.  FHG V spends from August 10 to September 19 in Forge orbit letting their crew blow of steam and then is back at Deeper Sky harvesting on September 20.  At the end of the year the farm is at 0.83 m litres.


BIC Operations in FL Virginis

On August 4 1st Squadron arrives in system.  The Borsoi is detached to emplace comm/sensor buoys on the jump points to Gliese 505 and Gliese 526, this mission is completed with the return of the Borsoi on August 21.  The Protecteur refuels the other ships in the squadron and then rebunkers at Biforst, returning to the Squadron on August 26.  On August 27, ICG VII arrives with 20,000 new colonists, a mine and enough lifesupport and prefabricated housing for 70,000 people.  They depart for Forge on September 9.  On December 22, FHG VII arrives in orbit around the colony to give its crews a special holiday shore leave.  The fuel farm ends the year with 0.99 million litres.
Title: Re: The Northern Coalition (AAR)
Post by: joeclark77 on September 04, 2013, 02:39:34 PM
Quote
Gallacite is not a widely mined material but it is critical for engines.
It is also darned critical for missiles, which are mostly made out of engines and which you have been producing at a brisk rate.  This is something that often comes up with missile-heavy ship designs.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on September 05, 2013, 04:03:17 AM
It is also darned critical for missiles, which are mostly made out of engines and which you have been producing at a brisk rate.  This is something that often comes up with missile-heavy ship designs.

Well the amount of Gallacite needed per missile is small but in the numbers I've had to make it also contributes, probably more than I think since I see cost 0.5 or 1.5 and ignore it.  I think though that the 25 Galacite per engine refit cost were the big driver.  Basically I didn't pay enough attention to this, mainly because I've always seemed to have a goodly amount of it on hand.  But I think a few comets ran out.  The good news is that Venus has it in the millions with an availablity of 0.8 so I should be able to recover from my stupidity.

It is interesting to look at my stockpiles:  I had 650 Hawk I(I) CMs, then 1100 Hawk II CMs, then 1100 Hawk IIB CMs (and I have yet to replace them all so at least another 500+ are still in service).  So my production of CMs increased from 650, to 1100, to 1900 and I'm sure the Falcon I's will be around 2500.  I just scrapped the Hawk I(I) as it wasn't considered viable.  I will keep the Hawk IIB's as reserve and scrap the Hawk II's so that is some Gallacite back.  Still overall the number of missiles is increasing...even in terms of AS missile but there I haven't got so dramatic an increase:  Javelin II are at around 100, Javelin III at 150, Javelin IIIA are say 300-ish.

The Quiver class collier has 6 magazines but still is pretty limited in how many missile it can carry (a Tribal Mod 1 now has 3 magazine).  I am seriously considering when the next size of ships come out to go to a size 3 missile for the DD and smaller ships.  Assuming I can make one that is half way effective that is.

But at any rate the Gallacite issue has tossed a spaner into my long term planning...as getting Venus and Faewald's production upwards is just critical at this point (stock is 1500 with an projected use of around 400).
Title: Re: The Northern Coalition (AAR)
Post by: joeclark77 on September 05, 2013, 12:05:23 PM
The way this game goes, you always anticipate one shortage like corundium or gallicite, and by compensating for that one you find yourself with a surprise shortage of something you hadn't even thought about, like boronide.
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on September 08, 2013, 09:23:11 PM
Maybe you can mix your missiles (high low) in your ships so you can save the material to build your missile. Or you can make a high - low unit; with High as elite and be given the best while the rest will be given the older version. By using high - low equip policy, you can reduce the need of making new missiles. Or you can make an experimental units to test your newest arsenals. So you don't have make too many "useless" units to fill your rank.

Well, my point is, make 1 unit of your newest ship, equip it with your newest missiles and arsenal, and throw it or them to the enemy territory to gather data. Survive or not, you will get an idea that your newest hardware is working or not. Or rather than sacrifice your experimental units, you can put it to your latest expedition to see that it work or not. If it work, you can mass production it, if not you don't have to waste your materials to make useless stuff.

I'm curious about the location of your important characters that often mentioned in the story. Where are they?
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on September 09, 2013, 03:31:32 AM
Maybe you can mix your missiles (high low) in your ships so you can save the material to build your missile. Or you can make a high - low unit; with High as elite and be given the best while the rest will be given the older version. By using high - low equip policy, you can reduce the need of making new missiles. Or you can make an experimental units to test your newest arsenals. So you don't have make too many "useless" units to fill your rank.

Well, my point is, make 1 unit of your newest ship, equip it with your newest missiles and arsenal, and throw it or them to the enemy territory to gather data. Survive or not, you will get an idea that your newest hardware is working or not. Or rather than sacrifice your experimental units, you can put it to your latest expedition to see that it work or not. If it work, you can mass production it, if not you don't have to waste your materials to make useless stuff.

I'm curious about the location of your important characters that often mentioned in the story. Where are they?

The mixing of older and new countermissiles is probably going to happen with the forts.  For the mobile units they have been all upgraded to the Falcon/Arrow mix except for the flower class jump tenders.  They may be priority two for new missiles and keep the Hawk IIB's for longer.  There is substantial difference in effectiveness between the two missiles so it hard to leave the older ones in service.

At the moment the first part of the gallacite crisis management plan has gone into effect.  The trouble though is that it caused a spike in the projected Corundum use (as in using 10% of the stockpile) so that is putting pressure on the NCC to get Calisto up and running...and that is 600 intrastructure, and 50 mines they need to build.  But it would produce over 600 corundum per year.  As JoeClark said one thing feeds into another in this game at times.

At the moment most of the Naval Senior Officers are in Sol.  TG2 is in overhaul in Earth Orbit.  Commadore Frasier is based on Earth, as is BIC's operational command.  I'm sorting out a set of dates for starting HAT TRICK.  It will be after Aug 6th (the ETA on the refit to the last fort) but after that I need to look at training progress and fuel and so on.  Current game time is late june so I'm close to another write up.
Title: Re: The Northern Coalition (AAR)
Post by: Alfapiomega on September 09, 2013, 05:27:11 AM
Still a great job! Following this! :)
Title: Re: The Northern Coalition (AAR)
Post by: Mel Vixen on September 09, 2013, 06:58:29 AM
So will your Navy switch to Gaus, rails or lasers to reduce the need for AMM? It would certainly ease your ammonition situation.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on September 09, 2013, 07:32:27 AM
So will your Navy switch to Gaus, rails or lasers to reduce the need for AMM? It would certainly ease your ammonition situation.

The Navy has Dual Purpose 10 cm IR Laser Turrets, but at the moment their targetting speed is limited and their rate of fire is too low.  When these issues are dealt with on the next round of upgrades then the demand on Countermissiles will likely drop.   Also the 10 cm IR Laser Turret will likely remain the standard "DP" weapon.  More powerful lasers will be barbette mounts.  Based on some playing around I think the laser turrets will become smaller with time as currently the gear is taking up a lot of space and a faster firing laser is the same size as a slower firing one.  What I don't really know is the rules for lasers in terms of size...is the driver the size or the wavelength for example.

Guass, and rails would require starting new research lines and for the moment that is right out at least for the forseeable future.  The plan is to build in a cycle of:  Research Centre, Lots of small stuff, Strategic Building, Lots of small stuff, Research Centre...  The first RC goes to the base CP pool, the second goes to the Naval centres of excellence.  The Naval CoE's are:  Propulsion, Offense, Sensors, and Defence (it is still waiting for its RC).  Logistics and Terraforming are covered by a secondary research centre.  Offense alternates between energy beams and missiles...so adding in a third weapon system would result in a slowing down of existing weapon developments.

In January of 2287 development of a new 10cm IR laser will start, and after it is built the new turret will go into development.  It will take another year for a better set of fire control systems to show up but it should have a tracking speed of around 8000 km/s and comparable range to the current system.  I also spotted the "PDC" tab for fire controls so it is likely the forts will get a fire control update that makes them considerably more useful as well.  I probably should start looking at the size reduction tech for the laser...to make the point defence turrets smaller but it seems likely I need to have much improved capacitors to make it work properly.

Overall the research situation is at the worst right about now...as the CoE's only have a single RC associated with them (except for Propultion, it has 3).  But it will be a while before there is spare capacity to go after new technology...unless I get some lucky results in investigating wrecks.  Also there is a big push to get the most out of my sole energy weapon specialist.  Getting better lasers is a high priority as they at least don't "run out."


Thank you for the comment Alfapiomega.
Title: Re: The Northern Coalition (AAR)
Post by: Mel Vixen on September 09, 2013, 08:20:10 AM
Wavelength increases distance for lasers just like launchspeed does for rails.

ATM i run a small Non-earth campaign and my shipyards and Research-centers are as limited as yours (No TN stuff for 20Billion Km). The higher wavelengths get quickly more expensive.
Particle beams are a good choice for offence, the damage and range are decoupled which means you can get a good range even with low damage. This damage stays the same over the entire distance too. The problem with them is the high energy usage so you need some Cap research for 5 sec. cycles.

Smaller lasers are good but to use them properly you need atleast 12er-caps (12/4 = 3) if you go with turrets.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on September 09, 2013, 10:20:19 AM
Wavelength increases distance for lasers just like launchspeed does for rails.

ATM i run a small Non-earth campaign and my shipyards and Research-centers are as limited as yours (No TN stuff for 20Billion Km). The higher wavelengths get quickly more expensive.
Particle beams are a good choice for offence, the damage and range are decoupled which means you can get a good range even with low damage. This damage stays the same over the entire distance too. The problem with them is the high energy usage so you need some Cap research for 5 sec. cycles.

Smaller lasers are good but to use them properly you need atleast 12er-caps (12/4 = 3) if you go with turrets.

I had thought about particle beams but it is mainly the question of preventing dilution of research efforts.  They will probably be the long range beam weapon of choice in the future while the lasers will remain the point defence solution.  But for the next decade or so the laser and missile will be the sole weapons deployed.
Title: Re: The Northern Coalition (AAR)
Post by: Jorgen_CAB on September 09, 2013, 11:56:43 AM
I must say that lasers provide the best of all worlds in research efforts in the early game since they can be used as both a defensive and an offensive weapon system. In most of my conventional starts I start out with investing mainly in laser technology and using missiles as primarily an offensive system. My reasoning are the cost involved, both in terms of technology research but also in industrial costs in general. Developing and maintaining good and effective AMM in the early game is very expensive especially if you compare it to how cheap an IR laser turret is in comparison.

It usually come down to how good my science research teams are, but most often I tend to put less effort into my military and more into other sectors. Thus laser technology becomes my main weapon system early on, at least until I'm prepared to send some serious military resources outside of the Sol system and expect them to actually perform decently.

It can be a decent approach to research the 75% miniaturization of the laser if you intend to use it as PD. If you attain capacity technology of 4 you can get the 10cm laser to fire every 15 seconds. That is good enough in a PD role.

I also find that using more expensive lasers than 10cm IR cannons can be a waste of resources since PD seldom need better range than 30000km.

I instead develop a multi-purpose 15cm cannon (best wavelength I have) that I put in a 2x tracking speed turret with appropriate fire-controls. This is a system for bigger ships and not meant as a pure ASM system but built to be used in a dual-role, mainly to defend against fighter/FAC armed with beam weapons but also other ships with higher speed engines and missiles.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on September 10, 2013, 02:34:28 AM
I must say that lasers provide the best of all worlds in research efforts in the early game since they can be used as both a defensive and an offensive weapon system. In most of my conventional starts I start out with investing mainly in laser technology and using missiles as primarily an offensive system. My reasoning are the cost involved, both in terms of technology research but also in industrial costs in general. Developing and maintaining good and effective AMM in the early game is very expensive especially if you compare it to how cheap an IR laser turret is in comparison.

For the most part that was my reasoning except that CM's are part of a layered missile defence.  Largely how effective they are depends on what your are fighting.  Having them also means that fighters are pretty much non-issues since they will not survive to reach engagement range (those that rely on beams anyway).  Plus nothing stops you using them in close-in battles to engage ships.  The current CMs will have a 3v1 interception chance of 63% against a wolver ship killer plus for the first time they are faster than the inbound missiles.  Coupled with the 8 DPPD laser turrets on the DDs there is considerable optimism they can hold their own...so long as they can engage a single wolver ship at a time.  Not to mention if they can deploy the pinnances they will have a chance to engage the missiles at considerably longer range though I am dubious they will be able to re-engage.

Have to see but I'm a bit delayed as Starslayer has been e-thumping me over the head about our starfire campaign.

Quote
It can be a decent approach to research the 75% miniaturization of the laser if you intend to use it as PD. If you attain capacity technology of 4 you can get the 10cm laser to fire every 15 seconds. That is good enough in a PD role.

Unfortunately 15 s recharge rate is too slow.  The Wolver missile salvoes are spaced 10s appart so the need is for a laser that can fire at a minimum of every 10s and idealy more often.  The size reduction will have to wait for the future.

Quote
I also find that using more expensive lasers than 10cm IR cannons can be a waste of resources since PD seldom need better range than 30000km.

It is unlikely that the NCN will go to larger or more powerful lasers for their DPPD laser turrets.  For other uses see below.

Quote
I instead develop a multi-purpose 15cm cannon (best wavelength I have) that I put in a 2x tracking speed turret with appropriate fire-controls. This is a system for bigger ships and not meant as a pure ASM system but built to be used in a dual-role, mainly to defend against fighter/FAC armed with beam weapons but also other ships with higher speed engines and missiles.

At the moment for anti-shipping work I don't see the point to a turret mount.  But combat experience may change my mind.  I am considering a 15cm Visible laser at the moment for the first anti-shipping laser.  But the 60K km range of the particle beam is interesting as well...only I don't see it happening any time soon due to limited tech resources.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on September 14, 2013, 08:15:32 AM
AD 2286  (January 1 to June 30)  Taking stock and Making Plans

The reality of the Gallacite issue hits home this six month period as Commissioner Buxtorf stands firm on his "no more construction" line.  The fact is that the current production of Gallacite is sufficient for maintenance and some limited missile and pinnance production.  A new harvester will use 75 SCUs of gallacite, the new Terraformers 100 SCUs, while a new Destroyer takes 250 SCUs.  The increase of new mines will drain the Corrundum reserve which means that the reserve on Callisto needs to be brought into operation.  That will necessitate as significant diversion of resources to infrastructure, mine and terraformer construction.  But stabilizing this situation is clearly a short term high priority task.  The stockpile of 685 Hawk (I) counter missiles currently held as a strategic reserve is scraped on February 26 recovering: Tritanium: 42.8 tons, Gallicite: 37.1 tons, and Fuel: 17125 litres.  The NCCFB reports that all is well with the farm on Earth and that all colonial farms should be (based on their often months old data) at acceptable levels.  The NCC at least for the moment has only mineral issues to deal with.

A clear consiquence of the Gallacite levels is that losses in HAT TRICK are going to be slow to be replaced.  Commadores Frasier and Morgenrot still consider the operation a critical necessity.  New technologies are being researched and clearly field testing of the existing systems and new ships is an absolute strategic necessity.  In June while the ships of 4th Squadron are undergoing maintenance after nearly a month of training manuevers they finalize their planning.  Commadore Frasier schedules a briefing with the Prime Minister Ronald Getti, who adds the Defence Minister Gertrude Daladier, the Naval Oversight Commision (Chair Mr. Olaf Torvaldson) and the leaders of the primary Opposition coalitions (Ms. Wyoming de Silva and Mr. Martin Smith-Goldmayer) at Goose Green to the closed door session.

Commadore Frasier along with Commadore Morgenrot and Captains Veronika Zweig (CO 5th Squadron) and Ewan Ahmed (CO 6th Squadron).  The reception is generally positive.  Defence Minister Daladier is the most supportive of the politicians there.  The opposition leaders are much more neutral adopting the same stance they have taken over the Gallacite issue.  Not supporitive but not crying wolf either.  They appear to be more than willing to give the both the Government and the Navy some rope to hang themselves.  The Navy proposes Sept 10 as the start of the operation to give them training time after the completion of the last Fort Upgrade.  The meeting ends with the PM saying he will discuss the matter with the Privy council and inform the Navy of the decision.

OPERATION HAT TRICK

PRIMARY OBJECTIVE:  Evaluation of current NCN ship designs and weapon systems.
SECONDARY OBJECTIVE ONE:  Intellegence gathering on Wolver ships present in Wolf 359.
SECONDARY OBJECTIVE TWO:  Destruction of one or more Wolver ships.
SECONDARY OBJECTIVE THREE:  Secure control of Wolf 359.  NOTE: This will only be possible if all Wolver ships can be engaged and destroyed.

FORCE STRUCTURE:
Task Group 2
Interstellar Survey IV

PHASE 1:  ENTRY

NCN Intellegence suggests that it is unlikely substantial enemy forces will be present at the jump point.  As sufficient jump tenders/ships are available the entire assault force will be able to simultaneously enter the system.  The view of the planning staff is that if a Wolver vessel is present it is the optimal situation for the NCN strike force as it will be at close range to 12 NCN combat vessels and will not be able to determine the engagement range to the extent that is possible in a deep space battle.

PHASE OBJECTIVE:  Secure jump point.

PHASE 2:  INVESTIGATE WRECKAGE

1-1-1 was engaged while attempting to investigat the wreckage at Wolf 359 xx.  These wrecks are a good target for the initial ship movement.  If Wolver ships intervene it will allow, depending on enemy dispositions, the possibility for defeat in detail; as only a single ship engaged 1-1-1.  The main body, composed of the Battlegroups of 4th, 5th and 6th SQNs will proceed to the gas giant and collect information on the debrie fields in orbit around it.  They will be followed by a group consisting of 3 Edinburough Support Ships escorted by a Gargolye FFG(H).  The Scout class ship from will during this phase do a flypast on the way to the habitable world.  It will attempt to determine in advance of the NCN vessels what Wolver forces are present.

PHASE OBJECTIVE:  Close range scans of alien wreckage.

PHASE 3:  INVESTIGATE WOLF 359 xx

The Scout will do an extreme range fly past to determine if Wolver forces are present.  CO TG2 will decide based on the current tactical situation to implement the approach to the habitable world. 

PHASE OBJECTIVE:  Secure orbitals.

ENEMY FORCE:  NCN Intell believes 3 Wolver ships are present.  Disposition is unknown.  Intentions are unknown.  As multiple jump points are known to exist in the system it is unclear if the Wolvers will stand and fight, or withdraw if they feel the odds are not in their favor.  The enemy agressively engaged 1-1-1, a formation that massed the same as the ship engaging it, but if that would hold true for a force of 12 ships is not clear.


The 1st Geosurvey Team finishes surveying the asteroid Hilda finding no new mineral reserves and the Upholder sets course for Mars and shore leave on Febuary 1.  The now refreshed crew rendevous with Ceres on the 2nd of March and starts a ground survey of this body.


Industrial Efforts, Earth, Sol
Primary Industrial Tasks
AD 2286 (February 16) The five Ordnance Factories are built on shedule.
AD 2286 (April 2) A new Terraforming Installation is constructed and immediately shipped to Mars via a civillian contract.
AD 2286 (April 2) The refit of the ILB Fort Londonderry to the Fort Rostock standard begins.

Secondary Industrial Tasks
AD 2286 (February 16) A Fuel Refinery comes on line. (Earth now has: 4,083,200 l per year production)
AD 2286 (April 2) A number of pre-fabricated living quarters and life support equipment is completed for BIC. [ooc]Intrastructure x32[/ooc]
AD 2286 (April 2) The conversion of an older mine to telepresence control begins.

Missiles and Fighters
AD 2286 (January 1) Construction of 12 Comm/Sensor Buoys (Batch 2) ends.
AD 2286 (February 26) Construction of 48 Arrow Anti-Ship Missiles is completed.
AD 2286 (March 27) Construction of 120 Falcon Counter Missiles is completed.
AD 2286 (April 27) Construction of 120Falcon Counter Missiles is completed.
AD 2286 (May 29) Construction of 120 Falcon Counter Missiles is completed.
AD 2286 (June 30) Construction of 120 Falcon Counter Missiles is completed.
AD 2286 (February 16) Fairmile C1(EW/SAR) 009 joins 5th Squadron Battlegroup.
AD 2286 (April 27) Fairmile C1(EW/SAR) 010 is accepted for duty with 5th Squadron Support Group.

Naval Yard: Victorias-Esquimalt Graving Yard, Sol
AD 2286 (June 19) Protecteur (Protecteur Mod2.3 class) ends her refit.  All ships of TG1 have been modernized with the most efficient engines.

Civillian Yard:  Robert Napier and Son's Ltd., Sol
AD 2286 (June 24) Lagoon (Loch (EE) class) is constructed and becomes the lead ship of FHG XI.  She is dispatched to Jupiter to begin fuel harvesting.
AD 2286 (June 30) Mere (Loch (EE) class) ends construction becoming the lead ship of FHG XII.  She is dispatched to Jupiter to begin fuel harvesting.
No new Petrol Class consorts are started due to the halt on ship construction.


Civillian Operations in Sol
AD 2286 (January 16) The civilian mining colony on Reinmuth has been expanded to 11 civilian mining complexes
AD 2286 (February 26) The civilian mining colony on Haumea has been expanded to 11 civilian mining complexes


BIC Operations in Alpha Centauri

Faewald's industrial park turns out around 80,000 peoples worth of new lifesupport equipment and housing prefabs but the number of people the colony can support still slowly drops ending the period at a deficite of nearly 170,000.  ICG IV completes its shore leave on January 21 and departs for Earth.  ICG II arrives on April 9 with a load of 20,000 colonists, prefabricated components to expand the colony and a new factory for the park.  ICG II departs for Earth on May 8.  From May 11 to June 24 this ships of FHG I are in orbit around Faewald enjoying time ashore.  They are back harvesting fuel on July 1.  HLG I arrives on June 16 with 40,000 people and sufficient support and prefabricated housing for them plus the equipment for 2 mines. 

Governoress Naomi Jackson study group reports to her the numbers over the housing issue.  The colony is growing at about 440,000 people per year and supporting that growth would take 266 standard production units per year of pre-fabricated components from the industrial park.  The park currently provides 129 standard production units worth per year.  BIC delievers pre-fabricated material from earth sufficient for 368,000 people but also brings 170,000 new colonists.   So the total growth is 610,000 people and the total new support and housing both brought in from Earth or produced locally is enough for 436,000.   She sends a report back to the NCC requesting that they try to deliver more factories to Faewald as her estimate is she needs between 16 and 20 of them to meet the minimum demand solely for lifesupport and housing.


BIC Operations in AD Leonis

Traffic control on Forge has a busy six months with a large number of ship groups either transiting the system and the usual ballet of FHG's refilling the farm.  With the BIC freighters stopping in on their way back and forth to the outer colonies the services near the port are doing particularily well.  On Febuary 6 FHG VI completes its alloted shore leave and returns to Deeper Sky to continue fuel processing.  From Febuary 26 to April 7 the ships of FHG IV are in orbit around Forge as their crews take a break.  They are back harvesting on the 8th.  FHG IX arrives from Sol on March 15 and its crews are on leave until April 22 when they move to Deeper Sky to make the fuel they need for the last part of their journey to Gliese 526.   FHG III is on leave from May 3 to June 14.  Passing through the system are BIC ICGs, BuSurvey ships, and two naval squadrons.


BIC Operations in FL Virginis

Biforst sees the ships of FHG VII complete shore leave on Febuary 6, returning to refining operations on Febuary 8.  ICG VI arrives from Sol with 20,000 colonists, a mine and a large supply of additional lifesupport and pre-fabricated components for the colony.  The ships of the ICG depart for Forge on Febuary 26 after refueling.  FHG VII is in orbit of Biforst from May 4 to June 14, returning to refining operations on June 15.  The Navy rebunkers their Protecteur RV's from the farm as well to support their ships which are present on the jump point to LHS 292.  After relieving 1st Squadron of their picket duties on March 23 3rd Squadron emplaces Comm/Sensor Buoys on both sides of all jump points leading out of FL Virginis (Gliese 526 and Gliese 505) giving traffic control on Biforst some idea who is present in the system.  When 1st Squadron arrives in Sol the refit of the Protecteur will leave all ships of TG1 at the most modern standard.


BIC Operations in Fliese 526

The ships of ICG V complete their shore leave on March 21 and start the journey back to Forge.  On April 2nd 3rd Squadron emplaces a comm/sensor buoy at the jump point giving the colony early warning of arrivals and giving it the ability to store messages on the buoy.  They are informed of the status of FHG IX at this time.  So far the NCC Xenoarcheological team has no breakthroughs to report but a great deal of background or prepatory work has been carried out in the alien city.  The question at the moment is how the aliens stored their records.  After that will come reading them, and then learning the language.

Survey Operations Gliese 505

The George Vancouver (Interstellar Survey I's class Survey Ship) spends the time expanding the gravitational survey of the outer system.  Cmdr Katherine Evans sees no reason not to continue the efforts and by the 15th of May has managed to complete over half the required measurement.  She finishes the last location, as her ship is just a few days out from it and then on May 30 starts back for the jump point and the waiting Path Finder.  IS II which escorted the two Oberon's to the system will remain on the jump point as the two Oberons split to complete the last 12 measurement series needed to have all the data necessary for a full survey.
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on September 15, 2013, 09:17:45 PM
Now it is the time to test how far the NCN new ships can go.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on September 16, 2013, 07:32:22 AM
Now it is the time to test how far the NCN new ships can go.

Yes it is.  The real question is how effective are the missiles.  At the moment the NCN is assuming around a 25% chance to hit for the ship killers but they are unsure what defensive systems the Wolvers use.  That gives the result that 4 missiles per salvo are likely to hit before accounting for defences.  Leading to:  8 missiles per armour layer (in reality with "re-binning" you get faster penetration).  There is a good chance the TG's full AS inventory is necessary to kill a single Wolver ship.  The CMs should be finally effective with around a 60% 3v1 interception proability.  But even the lasers should be a lot more useful.  2 in final fire mode, and 6 in area defence mode will give a high chance of stopping the inbound (around 60%).

But the key thing is to see how everything functions to allow the next generation ships to improve.  The next gen laser fire control system will be much improved and will have a PDC and ship varient.  In both cases the tracking speed will be a lot closer to what the turrets actually are capable of and the turrets themselves should be smaller and firing more rapidly.  Lastly the C1 pinnances are capable of recovering lifepods efficiently so crews won't be abandoned regardless how the battle goes.

What I am not looking forward to is all the fiddle faddle of splitting up the TG into ships and deploying them via the follow system.  I'm also not sure that will do with syncronized firing.

It would be easier (HINT HINT) with a real formation editor!
Title: Re: The Northern Coalition (AAR)
Post by: chrislocke2000 on September 16, 2013, 11:09:53 AM
Did you ever work out how fast the wolver missiles travelled? I'd be wary of using a chunk of your lasers in area defence mode if those missiles have the potential to travel through your engagement envelope in a single tick, especially if you are going to spread out your ships.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on September 17, 2013, 02:11:30 AM
Did you ever work out how fast the wolver missiles travelled? I'd be wary of using a chunk of your lasers in area defence mode if those missiles have the potential to travel through your engagement envelope in a single tick, especially if you are going to spread out your ships.


The Wolver ship killer missiles have a speed of 10K km/s (more or less).  The plan (assuming I can get it to work) will have the DDs spread out at 5000 km intervals in a line abreast formation.  Trailing them on either side at 50K km (at 30°) are the Frigate battlegroups.  Leading them at 198K km (at +-7.6°) are 2 pinnances.  This should produce a missile detection envelope of ~250,000 km.  The Falcon CMs are faster than Wolver missiles and I should be able to get in two launches (not from the same launcher) so each salvo of 3 inbound ship killers can be engaged 3v1 twice in the time it takes them to close the distance.  After that the ship targeted by the missiles (once I know who it is) will switch to mode 1 point defence on its DPPD lasers, and the others will remain in mode 4.  As the ships shields can take a single missile hit I think the plan should work.  I'm hoping the CMs stop the missiles and the lasers are tasked only with mop up operations.  I'm basically relying on mass rather than accuracy.

The Gen II DPPD turrets and associated fire controls will be far far more effective...but for the moment the NCN is mainly trying to see if they can get this concept to work in the field.
Title: Re: The Northern Coalition (AAR)
Post by: Alfapiomega on September 17, 2013, 03:16:12 AM
Yes it is.  The real question is how effective are the missiles.  At the moment the NCN is assuming around a 25% chance to hit for the ship killers but they are unsure what defensive systems the Wolvers use.  That gives the result that 4 missiles per salvo are likely to hit before accounting for defences.  Leading to:  8 missiles per armour layer (in reality with "re-binning" you get faster penetration).  There is a good chance the TG's full AS inventory is necessary to kill a single Wolver ship.  The CMs should be finally effective with around a 60% 3v1 interception proability.  But even the lasers should be a lot more useful.  2 in final fire mode, and 6 in area defence mode will give a high chance of stopping the inbound (around 60%).

But the key thing is to see how everything functions to allow the next generation ships to improve.  The next gen laser fire control system will be much improved and will have a PDC and ship varient.  In both cases the tracking speed will be a lot closer to what the turrets actually are capable of and the turrets themselves should be smaller and firing more rapidly.  Lastly the C1 pinnances are capable of recovering lifepods efficiently so crews won't be abandoned regardless how the battle goes.

What I am not looking forward to is all the fiddle faddle of splitting up the TG into ships and deploying them via the follow system.  I'm also not sure that will do with syncronized firing.

It would be easier (HINT HINT) with a real formation editor!

The entire inventory against one ship? Holy cow that seems quite excessive. Wouldn't it be preferable than to mine the jump points and plant some other defenses there rather than pursue such task? I don't think NCN's ordinance factories can keep up. Especially now when you have the Gallacite crunch on your back.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on September 17, 2013, 04:57:33 AM
The entire inventory against one ship? Holy cow that seems quite excessive. Wouldn't it be preferable than to mine the jump points and plant some other defenses there rather than pursue such task? I don't think NCN's ordinance factories can keep up. Especially now when you have the Gallacite crunch on your back.

The TG's entire ready inventory, which is 200 Arrow missiles.  That is 5 months of production...and 500 Gallacite (which is ~1.5 years worth at the current mining rate).  The Edinburoughs have another 80 or so Arrows onboard.  If the Wolver DD has 24 columns of armour and 3 layers it will take 8 missiles per layer to remove it (ignoring re-binning) that requires 32 missiles fired per armour layer (ignoring anti-missile defences).  So a total of 100 missiles just to scrub its armour away.  If it has 100 HTK internal that is 25 missiles more to destroy it, factoring in the hit chance that is a further 100 missiles.  That is roughtly 200 missiles in the worst case.  I'm ignoring the penetration bonuses and so on, I should run my spread sheet a few times and see what a more reasonable number is but then it becomes a question of the ships active defences so probably the worst case is not so far off reality.

If it is worst case they will be stopped at Phase 1.  But as far as the NCN is concerned they still accomplish their primary goal which is field testing their new ships and missiles before the next wave of research goes to system development rather than theoretical things. 

Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on September 26, 2013, 05:27:30 AM
is it died? I'm waiting for new update
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on September 26, 2013, 11:00:27 AM
Not dead, but Starslayer has hit me with the Starfire Campaign Hammer and I need to find some time to play out the operation further.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on September 27, 2013, 12:59:24 PM
[ooc]A small problem has arrisen...the enemy is withdrawing as 3-5 to 5 times as fast as my ships can move....and I am stuck in 15 second turns.  But you can see the tactical display of Commadore Morgenrot below.   The tactical planning of the NCN assigned this as the lowest possible chance in terms of enemy response.  [/ooc]

(http://imageshack.us/scaled/thumb/7/b75m.jpg) (http://imageshack.us/photo/my-images/7/b75m.jpg/)
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on September 27, 2013, 09:37:28 PM
I can't wait to read the story of this battle. But, I can't give any ideas or suggestions as I'm more newbie than the writer.
Title: Re: The Northern Coalition (AAR)
Post by: chrislocke2000 on September 28, 2013, 11:38:49 AM
Are you setting your task groups to follow the wolvers? They may be updating for those moving so could try a waypoint instead. Also assume you don't have any fire controls assigned? Were you getting the 15 sec interrupts as soon as you jumped in or a little later?
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on September 29, 2013, 05:57:45 AM
All is ok now, the enemy stopped their inexplicable withdrawl and turned to engage...the first inbound missle has been detected at range of 310k km from the ship launching CMs.  Now I'm at 5s turns.  The forces are currently 45 million km appart.   

The main task force is heading for a conviently located jump point.   At the moment my fire controls are not assigned to specific targets because they have a range of only 10 million km against the Wolvers jamming.  I actually got the 15 s interupts much later...but after a while they stopped and I was able to go up to 5 min intervals...then 2 min intervals but now we are at 5s intervals as I lost something like 80,000 km of detection range.

Below is a close up of the NCN pre-battle formation (you can't see the pinnances at this scale) and it took several itterations of the angle and range to get it halfways like what I wanted.

(http://img194.imageshack.us/img194/559/s4pf.jpg) (http://imageshack.us/photo/my-images/194/s4pf.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 04, 2013, 01:47:19 PM
AD 2286 September 12-23 OPERTATION HATTRICK


September 12 0300 Sol Jumppoint to Wolf 359

Task Group 2 was assembled on the jump point the ships divided into groups around the available Enchanter Jump Ship and Flower Jump Tenders.  Unlike in the past the number of ships and jump capable vessels was matched and the whole force would jump together.  TG CO Commadore Peter Morgenrot sat in the bridge of the Commanche the Tribal class destroyer current the flag ship of the Task Group and lead ship of 4th Squadron Battlegroup.
"All ships, make ready for jump, syncronized jump signal sent.  Task Group authorized to jump.  See you on the other side ladies and gentlemen."  His voice echoed in his suits helmet.  He switched the display and watched the count down.

The engineers on the jump ships had timed things well and 9 openings in normal space were made and stabilized and the jump ships followed their combat siblings through in the largest mass jump in human history.  All 18 human ships appeared in Wolf 359 an infintismal time later scattered around the jump point.

"Passives are clear sir! No hostile contacts."  The sensor operator's voice cut in on Peter Morgenrot's helmet speakers.  His threat plot was updating showing the positions of his newly arrived force from the IR signature of their engines and the output of their shields.  "Sensors, active sensors when you can. 30 second sweep."  That would tell him if anything was inside of 11 million km from the jump point.  "Active sweep sir Aye."   Less than a minute later it was clear the human force was alone on the jump point.

"Commander Barker, organize the resupply ships transit."  He was talking to Cmdr Ellen Barker CO of the 4th Squadron Support Group.  "Bring 3 Edinbourghs's through and detach one of the Gargoyles for missile defence."  Spin was returning to the Commanche and his helmet was already racked beside him.  "Make a Resupply Group out of them and have them trail us when we are 10 million km out."  That would give them a fair amount of protection.

Over the next 20 min the Task Group assembled its 3 squadron battlegroups into a single formation centered on the Commanche.  The destroyers of 4th Squadron were in line abreast while the heavy frigates adopted a triangular formation centred on the Gargoyle area defence ship.  The laser armed Lake class corvettes being the tip.  The two heavy frigate squadrons were then deployed 60,000 km radial seperation at 120° from the TG flagship.

They set off for the previously used "way point 1" in the system at a sedate 700 km/s as the survey ships would not be arriving for a few hours.  Behind them 4th Support Group consisting of 3 Enchanter Jump Ships and the area defence heavy Frigate Hippogriff picketed the jump point at 1 km/s relying on their passive sensors for threat detection.  When Interstellar Survey IV jumps in several hours later they are joined by the John Franklin as the Scout Trail Blazer heads for way point 1 where its passive array will scan for Wolver active sensors before moving in system more.

September 16 2020 Wolf 359 Way Point 1 Scout class survey vessel Trail Blazer

Lt. Cmdr Reece Riley stared at the sensor graphical output and tried to make a joke, "I guess we need to get a scale that goes to 11, eh?"  His ships passive array was getting a feed on the gravic pulse strength of the Wolver ship of the Tone class, and so far all he could see was lots.   Accounting for the best guess anyone had on the effectiveness of the reciever part of the system it had a detection range against a mass 3800 tonne object of around 320 million km.  The Trail Blazer herself was safe where she was, as she would have to be closer than 200 million km to be detected; but that number was based on an assumption.  "Communications squirt to Commadore Morgenrot with the best guess of that ships location."  From what he could tell it was orbiting the terrestrial planet with the wrecks.

This was a monkey wrench as the Tone would pick up the destroyers at full range meaning they would be spotted outside the orbit of planet V.  A new waypoint 2 was designated outside of the Tone's range and Trail Blazer is directed to proceed to Wolf 359 planet 5 to establish herself in polar orbit of the gas giant and function as an observer with her passive detection system.   The Resupply group is directed to proceed to Way Point 2 while the Task Group maintains course for Way Point 1.

===

September 17 0554 Sensor contact with Tone class ship is lost as it turns its search array off.


September 19 1410 TG 2 arrives at Way Point 1 (300 million km from the primary)
September 19 1944 Resupply groups arrives at Way Point 2 (347 million km from the primary), TG2 sets course for Jump Point 2 at 2000 km/s.  They will attempt to engage a Wolver ship to gather intellegence on its capabilities.


September 21 2259 New Active Sensor Detected!  Contact ID: Jintsu 002
September 21 2314 New Active Sensor Detected!  Contact ID: Tone 002 and Tone 003


September 21 2330 Wolf 359 Commanche Bridge

"They are running away?"  Lt. Wendy Crowley the JOW shook her head and shruged in reply to her captains obviously rehtorical question.  Commadore Morgenrot didn't know whether to be relieved or upset.  Running had not had a high probability in the planning.  Chasing the Wolvers was ludicrious given the speed difference between their ships and the NCNs.  Possibly the numbers of ships worried them?  "Proceed on course helmsman."  He could sense a feeling of relief go through the crew as they relaxed unconsiously.  "Communications send to all ships: Maintain course and speed."  The JOW had woken him when the new sensor contacts had been picked up by Task group's passive sensors and he expected word from Trail Blazer after it was relayed to the TG.


(http://imageshack.us/scaled/medium/94/nwli.jpg) (http://imageshack.us/photo/my-images/94/nwli.jpg/)
[ooc]Shown above is the inital wolver behaviour.[/ooc]

They watched the threat plot together.  Peter thanked the rating that brought him a cup of coffee as he tried to figure out a plan.  The Wolver ships were withdrawing from him at 11 730 km/s and 8 379 km/s for the Tone and Jintsu respectively.  His ships could do 2222 km/s maximum.  He could not catch them.  He knew he should go back to sleep; but he also knew he would not sleep, so he remained watching until suddenly the target that had been receeding changed course.  "Computer makes it an interception course, both Tones, Sir."  The tracking officer replied to his quiet question.  It seemed the operation was a go, and he could feel the change again in the bridge crew.

"Communications send to 4th Squadron:  All ships to launch pinnaces."
"Communications send to Task Group:  All ships begin search sensor sweeps.  All ships to close up for combat when enemy is at 100 million km and 4th and 5th Squardons are to launch pinnaces."

September 22 0257 New Active Sensor Detected!  Contact ID: Taiho 002  2 min later the Jintsu's sensor vanishes from the threat plot

Septermber 22 0301 Wolf 359 Commanche Bridge

The NCN's formation moved through space preceeded by 6 pinnaces forming a shallow cone out to 180 000 km with a narrow base near TG2 of 70 000 km and a widest seperation of 90 000 km.  The pinnaces should be able to see the Wolver standard ship killing missile at 50 000 km.  The ships had locked down their spin sections and were at 0.35 atmospheres pressure to hinder a fire and reduce the effect of explosive decompression, the crew was all in survival suits.

"VAMPIRE!  RANGE! 210KAYs!"  The shout was loud in Peter's helmet.  A red icon blossomed by the most forward pinnace whose sensors had picked it up.   An icon on his formation flashed: Wounded Knee had engaged.  3 Falcon missile had been launched at the single inbound.  For the first time the pinnace Early Warning concept had worked properly instead of barely picking up the missile at 50K or 70K km and having no time to react they were picking it up 20 seconds out and the 12 000 km/s Falcons were faster than 11 200 km Wolver inbound.  Now to see how the missile performed its job.

"Foxes are green!"  The update was at a much more normal volume.

Twenty five seconds later he knew.  "Splash inbound!"  The bridge errupted in cheers even as a second Wolver missile swept inward, a volley of three Falcons screaming to meet it from Normandy.

Of course it was not always so and at 03:02:11 the Task Group suffers its first hit as a missile evades two interception attempts and the Lake Erie's lasers to bracket the Gryphon with nuclear hell.  The area defence frigate emerges with half its shield gone [ooc]Oddly enough the frigates suffer only half damage to shields...so 9 pts of damage hits the ship, 6 points of shields are reduced to 3 and 3 armour damage.  Might be a bug but it happened twice.[/ooc] and its armour belt breached.

"Communications:  Send to 6th Squadron move to 135° absolute."
"Communications:  Send to Algonquin to take up position on our port side."  That would strengthen the laser fire power available.

Shortly another missile again evades two interception attempts and several laser shots to batter the destroyer Sarcee's shield flat.

"Communications:  Send to Sarcee:  Go to Mode 1 on your lasers.  Send to Task Group: Sarcee is out of the Net." 

Another wolver missile streaks into the formation only this time the Lake Eries ventral laser turret lets loose of cone of coherent ligth that turns the missile into a cloud of debries.  It was clear that if the tracking speed of the fire control had not been an issue the lasers would have a greater impact on the battle.  Still over the engagement a half a dozen or more missiles are destroyed by fire from the targets consorts.

"IMPACT IMPACT ALL HANDS BRACE FOR IMPACT!"  The computer generated warning overrode all communication onboard the Commache as a Wolver missile avoided all attempts to stop it and detonates near the command destroyer ripping its protective shields appart.   The Sarcee's shield was at two-thirds and charging.  "Guns, Mode 1 for our lasers."  Two of 4 destroyers were now out of the net.  But the ships remain untouched as missile after missile is knocked down by Falcon's or Goaltender Arrays and then full shield integridy is restored to the Commanche's shield.

"Guns switch back to Mode 4."

The battle continues for minute after grueling minute, at times apparently even Wolver missiles have limited accuracies as not all missiles detonate in effective radius of their targets.  Counter missile magazines on the Wounded Knee class frigates run dry and the computer switches to the Gargoyles as the primary area defence platforms.

"IMPACT IMPACT ALL HANDS BRACE FOR IMPACT!"  The Commanche is drawing the enemy attention for some reason and another Wolver missile detonates near the ship, again her shield deflects the force away from her hull even as the magnets quench.  "Guns, Mode 1"  So far the Task Group had done well having weathered 53 missiles and suffered only 4 hits on their ships.  Thirty seconds later the Commanche sails through the expanding cloud of missile debries that her dorsal laser array had destroyed just short of the ship.

Not long after that the Lake Erie is targeted and her armour is breached without internal damage.  Another Wolver ship killer is destroyed just short of the Commanche by her lasers but fifteen seconds later she is struck with her shield at a third strength and her armour is breached with no internal damage.   Commadore Morgenrot is distracted from Task Group command as he tries to find out if his ship suffered damage.  Although her armour was breached no internal systems were affected.  He has just started to hear back from his damage control chief when the impact alarm blocks his his communications and a third missile detonates near the Commanche.  This time the whole vessel shudders hard and the ship skews in space with suddenly unbalanced thrust as one engine "burps."
"Captain, this engineering, that last blast damaged one of the engines but the back up systems are working fine and I've got a crew on the damaged parts." 

"Communications: Send to Task Group.  Commanche will remain in Mode 1."  They seemed to be the primary target.  Still it seemed the bad luck plaguing the Commanche vanished as her shield continued to rebuild and the Wolver missiles were being knocked out one after another either by Falcons or by the meshed laser arrays of the Tribals and Lake Class ships.  Twice the Commanche's lasers failed to stop an inbound that failed to detonate on target.

At 0331 and after 83 wolver missiles, presumably launched from the Taiho, it was over.  The missiles had a range of 40-50 million km and so outranged the human anti-ship missiles by a factor of 4.  But the Taiho and the two Tones continued to close the range.  Seven minutes later the Taiho entered the range of the NCN Seimen's scanners and was found to be a 8950 tonne vessel.  For the first time the NCN had weathered a Wolver attack essentially unscathed.

[ooc]to be continued...that was an eternity of 5 second turns.  And a slight update hopefully it reads better.[/ooc]
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 05, 2013, 08:38:21 AM
[ooc]I finished the previous installment later last night and I have to go back and re-edit the text there are some inconsitantcies and such there.  As far as area defence setting goes, that worked very well except that the chance to hit varied from 5-13%.  Final fire was up to 17-19%.  I think every laser armed ship though killed at least 1 missile with her lasers in area mode, the Mohawk killed 3, and the two Lakes a pair each this is at maximum around 10 leakers, but they shot a lot more often then that, at times up to 8 lasers missed the missile.   Mohawk and Commanche killed around 6 missiles in point blank self only mode.[/ooc]

September 22 0337 Wolf 359 Commanche Bridge

The intel gathering part of the operation had so far been a resounding success.  Peter knew which way the die would fall on the next generation of laser turrets.  He suspected there would be a huge push for both better armour plus stronger and faster charging shields.  The shields though had made a huge difference in this combat with the Commanche only suffering damage due to three impacts in a short time.  The new Falcon counter missiles had their baptism in fire and had performed remarkably well, with on one memorable occasion all three missiles warheads triggering on a single inbound missile.  Faster tracking speed for the lasers was a must but still the TorAr arrays had done an astounding job protecting the ships against leakers.  Now though it was time to test the NCNs Arrow anti-ship missile against the Wolvers.

"Guns, target is Tone 2.  Time to blind them." 
"Aye aye sir.  Target is Tone 2." 
"Communications, send to Task Group:  Target is Tone 2.  All ships engage."

On the threat plot the Tone 2 changed to a different shade of red and Peter smiled at the thought that came to him,  'Diana sends her love.' 

"ECM is foxing us sir."  No surprise there.  Range was dropping steadily to the 10.3 million mark when the NCNs targeting system could lock.

"Hard lock sir."
"Firing."  The Commanche shuddered as the twin mass drivers launched the Arrows.  "Birds are green sir."  That meant the missile had accepted the target and engines are on boost.  The Task Groups fire was a little ragged: 5 volleys of two missiles were followed five seconds later by 3 volleys of two Arrows.

The Taiho would have been an easier target but its sensors were only 60 and 40 million km in range.  If the Tones were taken out of the battle the enemy would be a lot closer to blind, and the Trail Blazer currently returning to the jump point at full speed would be a lot safer.  150 seconds later the Task Groups second volley follows the first.  150 seconds later the Task Group volleys again on the Tone 2.

Peter watched the icon of the missile closing with the Wolver ship, any second now...

"Hard Gammas Sir!"  The sensor operator's voice struggles to keep proffesional.  "I make it 3 hits, no obvious counterfire."
"Spectroscopy is showing only Duranium lines, armour was not breached."

Five seconds later the second wave scores another hit on the Tone 2.

Peter swore quietly as the hits and misses were tailed by the computer, two volleys had missed badly and the hits stood at 4.  Then 5, 6, and 7.  Sudden the marker changed to a wreck.

"Spectrocopy?"  He was stunned.  The human ships errupted in cheers that the voice communication software quickly blocked.
"We read a massive internal explosion sir.  An engine or powersupply must have gotten hit." 
[ooc]AD 2286 (September 22) 03:49:36 Strength 49 Secondary Power System Explosion x1 detected!
AD 2286 (September 22) 03:49:36 Tone 002 has been destroyed
[/ooc]

"I'll be damned."
"Guns Target is Tone 3."
"Aye Aye Sir. Target is Tone 3."  That left a bunch of missiles that were now on onboard targeting.  Depending on the Tone 3's flight path it might pass through them.   And as it turns out it does and two minutes later 3 of the Arrow missiles on independent IR guidance impact on the Tone 3.  The range was now down to 1 million km to the Tone 3 and 4 million km to the oncoming Taiho 2, which was continuing to close for what Peter could only assume was to be a beam engagement.  The ships of 5th and 6th Squadrons were now out of missiles and are ordered to return to the Resupply group to rearm, he detached the two Lake class corvettes to the 4th squadron.  6th Squadron is told to keep going to the jump point as the resupply group's missiles won't stretch that far.

"Communications send to 4th Squadron:  All ships engage Tone 3 with a single Falcon battery."  His destroyers had some 70 Falcons each.
"Communications send to 4th Squadron:  Arbalist launchers target is Taiho 2.  All ships engage." 
"Guns.  First battery to fire on Tone 3 in anti-shipping mode.  Target the Arrows on Taiho 2."
"Aye aye Sir. First battery in Anti-shipping mode.  Target is Tone 3.  Arbalist launchers switching to Taiho 2."

Minutes later 2 Falcons scored hits on the Tone 3.   But the ship seemed luckier than her consort and missile after missile missed her.

8 Arrow missiles in 4 volleys of two close on the Taiho 2 and then just short of the ship a pair of missile beacons vanish.  "Point defences detected Sir!"  Still one missile impacts on the Wolver ship.  Followed later by two more missile impacts, while the Tone 3's luck lets it dodge multiple Falcon missile with only the occasional missile striking home.

"Communications send to 4th Squadron:  All ships engage Taiho 2 with remaining Falcon Battery."
"Communicaitons send to Resupply Group: 4th Squadron with resupply with you."
"Communications send to 5th Squadron:  continue on to jump point.  Do not remunition at Resupply group."

There were 36 Arrows and 132 Falcons which could remunition his destroyers rather than the frigates.  His missile stocks onboard right now were dropping rapidly though.

The Taiho 2 kept closing ending up approximately 200 000 km from the NCN ships matching their speed.  Falcon missile rained down on the Tone 3.  A further Arrow hits the Taiho adding to the tally.  Then 4 more Arrows.  By now all fire was on the Taiho whose point defence made things dicy as it destroyed the first salvo fired on it without apparent fail.  By 0407 his ships were out of missiles and the pair of Wolver ships were still at ranges of 150 000 and 1 million km respectively for the Taiho 2 and Tone 3.

"A long range beam weapon would be good around now." Peter leaned over the shoulder of the gunnery station hoping to see something different.  "Yes Sir!"  The refit to the Tribals that had added the extra magazine capacity to ships had proved its value in this battle.  But at the moment if the enemy did not choose to close range further, and it seemed they didn't, he could not shoot at them with the DPPD lasers. 
"Helm set course for the Resupply group."  They were currently at Way Point 2 about 8 hours travel from here.
"Navigation give us a rendevous point and then have communications relay it to the Resupply group."

======

[ooc]Now at this point reality and writing diverge somewhat.  What happened in the game was I hit 8 hour time advance (since no combat had occured and I wanted the resupply over with).  That was stupid on a few levels but I was tired.  What I found after the 8 hour time advance was a map with 2 wrecks 3 hours behind me and looking through the log apparently a wolver anti-ship missile attack.  One which didn't appear to be opposed by any laser fire at all...joy.  To say I was angry was an understatement...but mostly with myself.[/ooc]


The 4th Squadron and its two attached Corvettes turn and head for the inbound Resupply Group.  The two Lake class ships are trailing the Commanche by 10 000 km and the squadrons 4 Pinnaces are pulled off to the sides to avoid giving the Taiho ideas.  Some hours later alarms go off on board the ships.

"Vampire inbound, 170kays.  Profile is ship killer."  The NCN ships lasers attempted to engage the inbounds but while the ships could see the inbounds at distance the tracking speed difference cut the effectiveness of their meshed laser fire.  The targets were the Lakes and over a grueling two minutes first the Lake Erie (CO: Lt Cmdr Melodie Tyon who was killed when the Erie's bridge was obliterated in a sheeting rain of splinters) and then the Lake Superiour was battered down before the rain of wolver missiles ended leaving the Sarcee without shields and the pinnaces moving in to recover the 53 crew from the Lake Superior and the 30 crew from the Lake Erie that survived.
[ooc]I actually sent the pinnaces back to collect the crew and they were onboard the pinnaces still when the pinnaces were shot down.[/ooc]

Peter stared at the plot...it would no longer be a no loss operation.  Apparently the missiles had been launched by the Jintsu, which indicated the maximum range of the Wolver ship killer might be considerably longer than first thought.  Some hours later 4th Squadron arrives at the rendevous with the Resupply group and the missiles are transfered one ship at a time evenly distributed as possible between the four destroyers before the Resupply group boosts for the jump point while the 4th Squadron reduces speed to allow the Trail Blazer time to make it back to the jump point.  They will draw the Wolvers attention to them.

[ooc]I actually just transfered them to the Commanche and used SM mode to re-distribute them around as there isn't any way to limit the number of missiles transfered.  [/ooc]

====

"Guns.  Target is Tone 3."  He had to shut down that long range scanner.  Of the first 8 Arrow missiles launched 1 hit.  Of the next 8 Arrow missiles launched three hit.  Of the next 8 Arrow missiles launched none hit.  The Tone 3 has a guardian angle it seems.  Of the next 8 Arrow missiles launched two hit.  Of the last salvo of 2 that were launched 1 hit.  [ooc]I fail at basic math as that should have been a salvo of 4 missiles not 2:  8x4=32+2 = 34 < 36 onboard the 3 Edinbourghs.[/ooc]

"Sir!  Sensors.  The Tone 3's sensor just went down."  There was every chance it might be repaired but for the moment the ship was blind and somewhat slowed due to previous hit that had dropped its speed to 10 500 km/s.

Suddenly the pinnaces were engulfed in nuclear fire and inside of 5 seconds all 4 of them were either reduced to wrecks or unable to move due to lack of engines or fuel.
"What the hell?  Tracking?"
Countermissile launches blosemed over the formation while the humans tried to sort out what was happening.
"High speed inbounds Sir."
"Spectroscopy is showing scale 1 warhead detonations sir."
The squadrons counter missiles self destructed as their targets vanished before they could acquire.  First the order was to switch to 1v1 engagement in an attempt to thin the flow then when tracking finally got a hard read on the inbound missiles velocity:  50 000 km/s;  Commadore Morgenrot orders his ships to take the counter missile batteries off PD mode as it clear that it is waste of missiles.  All ships are ordered to Mode 1 with their DPPD arrays but against a missile moving that fast only divine intervention would allow an intercept.  At least the Super Vigilant CM sensor is living up to its name and the ship can see the inbound missiles.  These were the missile that had killed the 1-1-1 Peter realized, only 4th Squadron was individually a lot tougher but against this magic missile he could do no more than his predecessor.  Still the enemy kept swapping targets allowing the destroyers to rebuild shield protection.   After nearly 2 minutes of fire not letting up Commadore Morgenrot orders all ships to engage the Taiho 2 with their remaining counter missiles.  Compared to the hell raining down on the NCN destroyers it is a mild return but it is clear that the only thing going to save the NCN ships is the enemy running out of missiles.

The Sarcee is the first battered down her shield continously knocked out, then her armour breached and her interior spaces becoming arbetoirs.  Commadore Morgenrot orders all ships to maintain course their only task now to draw as much fire onto them as possible to shield the remaining ships still in system.   But the NCN destroyers were tough, their systems redundant and though Sarcee was slowed to 444 km/s she stayed together.  Her bridges destroyed allowing only intermitted contact with the Task Group command as Commadore Morgenrot tried to get a status report.  Fire then shifted mainly to the Mowhawk and the cycle repeated.  Missile after missile struck the ship until gaps in her armour allowed plasma to strike deep inside the ship.  The ship like the Sarcee soon acquired a comet trail of debreis and bodies until two missile strikes caught her engines and one after another they detonated the ship distingrating in a fireball of its own making, her CO Commander Elisabeth von Schirmer does not make to a life pod but some 50 crew do.  Fire shifted to the Commanche and Algonquin.  Damage began to mount in those two ships.  Then with a final volley of two missiles it was over.  Approximately 560 to 600 size 1 missiles had hit the 4th Squadron.


(http://imageshack.us/scaled/medium/59/cukx.jpg) (http://imageshack.us/photo/my-images/59/cukx.jpg/)

[ooc]Shown above is a picture from the battles the time is: 23.09.86 at 07:59.  The destroyers are still getting snowed under by size 1 missiles.  Mohawk is still intact at this point.[/ooc]

The Jintsu, assumed to have launched the attack, is still approaching.  Commadore Morgenrot directs his ships to repair damage and after several minutes establishes contact with the Sarcee.  They can repair one engine but they have only 10 000 litres of fuel onboard.  Even with 2 engines it will take 3 days to reach the jump point with the Sarcee and it seems the best solution is scuttle her.   During this time the Jintsu crosses the NCN's sensor envelope and is revealed to be also a 8950 tonne vessel.  While the situation was being sorted out the three human ships had seperated and Taiho and Tone were clustered around one of the surviving crippled pinnaces the Fairmile C1 003 of the Commanche's Loner's Early Warning Pinnace unit.  The last surviving crewman had kept the feed from the sensor system going through the battle and had given warning of many inbound strikes.  The Wolver ship was just a few thousand km away from the crippled pinnace.

"Commadore!  The Jintsu it...it just rammed the Loner!"
"What?"  Peter stared in shock at the threat plot; the notepad in his hand forgotten.
"Oh...God...Helm.  Bring us about.  Set course for the Sarcee.  Full Speed."  If they would ram...of all things ram...a pinnace the Sarcee was a sitting duck; all her weapons were out.
"Communications:  Send to Sarcee.  Wolver ship may attempt ramming attack.  Get your people to the escape pods but don't abandon ship."  Unfortunately the Sarcee was a cripple and better she be rammed then either of the two still essentially functional ships remaining.

"Oh my God...Sir...sir...the Jintsu just rammed the life pods."  Peter stared in shock.  Well that explained the lifepod signals going silent in previous encounters.  At least the families would know for sure now.  The lifepod beacons of the other pinnance surivors and the 50 crew from the Mohawk vanish. "Course confirmed as intercept with the Sarcee sir." 

The Algonquin and Commanche didn't make in time and it is unlikely even if they had been there they could have prevented the Wolver vessel from impacting the Sarcee.
[ooc]AD 2286 (September 23) 09:27:31 Sarcee hit by 179 points of damage from Ramming Attack. 177 damage caused to shields. Shield Strength now 0.  2 damage absorbed by armour. 
AD 2286 (September 23) 09:27:31 Sarcee suffers complete structural failure due to the amount of damage it has received. The ship is destroyed.
AD 2286 (September 23) 09:27:31 Jintsu 002 hit by 180 points of damage from Ramming Attack.
AD 2286 (September 23) 09:27:31 Strength 73 Secondary Power System Explosion x1 detected!
AD 2286 (September 23) 09:27:31 Jintsu 002 has been destroyed.[/ooc]

The Commanche rendevous with the 73 surviors of the Sarcee, and collects their lifepods before the two ships head for the jump point now some 1 day and several hours distant.  Over the next three hours the crews repair the critical battle damage on the two ships.   The Algonquin repairs her knocked out engine and then her Sureshot fire control plus the damaged TorAr laser array in the dorsal turret, lastly bringing her Super Vigilant CM sensor back online.  The Commanche repairs her ASM fire control and some minor internal damage to quarters and fuel storage tanks.

===

At 9:05 on September 24 the 5th and 6th Squadrons transit back to Sol.  As they are out of munitions and Commadore Morgenrot has said he will use the munitions on the 3 Enchanters for his two ships they set course for Earth.

===

At 13:19 of that same day, some 72 million km from the jump point and with nothing on their passive or active sensors suddenly the action stations alarm is triggered by the automatic threat detection system.
"VAMPIRE!  110Kays.  Size...one."  It was the magic missiles again and though both ships immediately went to mode 1 point defence there was nothing else to be done but pray.

[ooc]This realy ticks me off.  There was nothing on my sensors, active or passive and the Trail Blazers passives were also available...they are about 50% better than the regular navy and nothing showed up.  Those missiles just showed up out of the blue sky.  9 hours out from the jump point.  [/ooc]

Commanche is hit first as missile after missile detonates near the ship.  Her shield blocks the first 3 salvos and then her baddly breached armour is left bare to the plasma shock fronts.  The missiles are now coming in waves of 12 every 5 seconds.  15 seconds later one of her engines explodes and lays most of the aft end of the ship open to vacuum and her speed drops to 888 km/s.  Commadore Morgenrot orders the Algonquin to not slow down.   75 seconds into the attack Commadore Peter Morgenrot is killed as the bridge of the Commanche is blasted apart by spalling splinters of his ship as most of the ships structure is now bare to vacuum.   Five seconds later the ship breaks apart having survived 80 seconds of fire. 

It is now the Algonquins turn.  The first group of 12 missiles arrives on target at nearly 60 after the Commanche was destroyed.  40 seconds into the battle Lt. Cmdr. Dylan Skinner dies at the conn as the bridge is opened to space and fragments slash his survial suit to ribbons.  65 seconds into the attack two damaged engines detonate and the last NCN destroyer is torn apart by the force of the blasts.

The timing between the final fire on the Commanche and the first salvo on the Algonquin suggested the firing platform was no more than 15 millon km from the pair of ships yet no sensor signal had been picked up.  The two ships cost their unseen enemy nearly 380 missiles.

Cmdr.  Ellen Barker onboard the Enchanter at the jump point launches the Oracle, her pinnace, on the several hour long trip to retrieve the suvivors of the two ships. It will take the pinnace around 14 hours to complete the round trip and the crew is told to leave their sensor off in the hopes the Wolvers won't see them.

===

At 1500 the Resupply group arrives and is ferried through the jump point by the Enchanters and then dispached to the waiting Support Groups the ships were drawn from originaly.  By 20:30 the pinnace has completed its mission and the 153 survivors of the two ships are crammed into the pinnace willy nilly as it sets off trailed by the Taiho 2.  By 22:15 the pair of ships of Instellerar Survey IV have jumped back to Sol with the ships heading back to Earth.  Only the Enchanter, Sorcerer and Hippogriff remain in Wolf 359 waiting on the Oracle. 

September 25 0330 Wolf 359 Near Jump Point to Sol Bridge Enchanter

Cmdr. Barker watched the pinnace close trailed by the Wolver ship Taiho 2.  It was now less than 500 000 km from the jump point and showed no sign of stopping; trailing the pinnance by some 150 000 km.  "Communications send to Hippogriff:  Engage target."  Seconds later 6 Falcon missiles were launched at the oncoming Wolver ship.  It would take several minutes for the pinnance to dock and the Enchanter to spindle her drive but 0338 the three NCN ships jumped for Sol.  Unfortunately leaving the Taiho to observe their departure.

September 25 0341 Sol Near Jump Point to Wolf 359  Bridge Bloodhound

"Hostile Transit detected!"  The threat plot blossemed with an icon for the Wolver ship.  Tracking suggested Taiho 2 as an identifier.  Even though the ship arrived only some 20 k km from the jump point not a mine activated.  "smeg!"

(http://imageshack.us/scaled/medium/692/8p0u.jpg) (http://imageshack.us/photo/my-images/692/8p0u.jpg/)
[ooc]Shown above is the arrival of the Taiho 2.[/ooc]
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on October 05, 2013, 08:35:51 PM
Morgenrot is dead. So what next?  :'( :'( :'( Who will become the next hero / heroine?

Who survive this battle? How many ships destroyed in this event? Earth is in danger. Will NCN survive this event? I can't wait the next update.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 06, 2013, 02:51:07 AM
Morgenrot is dead. So what next?  :'( :'( :'( Who will become the next hero / heroine?

Who survive this battle? How many ships destroyed in this event? Earth is in danger. Will NCN survive this event? I can't wait the next update.

Local command goes to Cpt. Ewan Ahmed, CO of 6th Squadron.  Commadore Frasier is "in command" as such but the NCN doesn't allow that sort of delayed command and control loop.

Hard to say on the rest of the questions...the clock is only a few minutes into "Operation Humpty Dumpty" as it is likely to be un-officially known.  5th and 6th Squadrons have reversed course and are heading for the missiles onboard the Edinbourgh supply vessel and the 3 Enchanter jump ships.  Every human ship but the Edinbourgh's are armed (even the Flower class Jump Tenders).

Lots of heads will roll over this event...and not all from the computer events.

A bigger question probably is "does anything else come through the jump point?"  I am assuming since no one could find anything wrong with the mines that the Wolver ECM has cut the seperation range down to 75 000 km.  Looks like a closer in ring...I had worried more that the ships would show up further from the jump point.  I didn't want someone jumping in outside the mines.
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on October 06, 2013, 08:57:53 PM
Well, at least your destroyer can match the wolver. So your next generation ships will definitely work against them.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 07, 2013, 04:16:08 AM
Well, at least your destroyer can match the wolver. So your next generation ships will definitely work against them.

Uhmmmm...4 destroyers, and 8 heavy frigates were able to stop the fire a single wolver ship.  That cost them every Falcon in the heavy frigates (312) plus some from the destroyers.  But your optimism is appreciated.

But yes based on solid intel, paid for with 6 ships, the next generation of NCN ships will be considerably more effective.  Except against the magic missiles...50 000 km/s is not something that their current level of tech can deal with. 

Operation Humpty Dumpty is over with.  Just to write it up. 
Title: Re: The Northern Coalition (AAR)
Post by: Destra on October 07, 2013, 11:23:36 AM
Just wanted to say, long time lerker first time poster here for ya, but I check in on the forums each day just to see if this is updated so thank you!

Also the NCN does know its ships can defend against the wolver anti ship missiles, its just their short range ones that are a problem now. So at least the sacrifice of those crews wasn't in vain. I do feel sorry for the navy though, its not their fault they don't have the tech needed to properly defend themselves and the political backlash from so many deaths that I'm sure will be seen as unnessisary .... Maybe they can use this to push through a rush on defensive equipment?
Title: Re: The Northern Coalition (AAR)
Post by: Mel Vixen on October 07, 2013, 01:01:34 PM
A short range rail or gaus guns could be helpful. Go with the small ones and try area PD max tracking range 300k (1/4 size?) and maxed tracking speed (4x) size. The multiple shots increase the chance to hit a missile and iirc get more missiles killed if they come in the same salvo. The gaus gubns can be installed in the turrets you use for the lasers too.

CIWS for your ships could also be an options.

Maybe you can build something for less then 1k tons. This would mean you can get a few more slipways quickly to churn out a squadron ... still wolvers arent the only things to worry about. 
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 07, 2013, 04:32:30 PM
Just wanted to say, long time lerker first time poster here for ya, but I check in on the forums each day just to see if this is updated so thank you!

Also the NCN does know its ships can defend against the wolver anti ship missiles, its just their short range ones that are a problem now. So at least the sacrifice of those crews wasn't in vain. I do feel sorry for the navy though, its not their fault they don't have the tech needed to properly defend themselves and the political backlash from so many deaths that I'm sure will be seen as unnessisary .... Maybe they can use this to push through a rush on defensive equipment?

Yeah well there is a considerable amount of political fall out, I'm trying to sort out myself how that will go.  The problem is that the NCN sees the mission as sucessful but costly.  The NCC sees it as expensive in the resources it cost but are willing to accept the Navy's word that it was worthwhile.  The politicians are seeing what is hard to not call a failure given 50% of TG2 was destroyed and a wolver showed up in Sol.  The common person on the street got the scare of their lives and there will be a call for "things to be done" by the colonists off earth, which will mess with what the Navy or for that matter the NCC wants done.  Plus the opposition is trying to figure out how to spin this in their favor or at least against the government...but the fact is they knew about it...mind you there are a lot of politicians that are happy Peter Morgenrot died (he was not at all liked in certain circles).  All in all how this sorts itself out is hard to judge right now.

Their tech development at the moment is actually at the worst it will ever be...so in that sense it is not good but the key thing is it will get better.  The next research complex will be devoted to defensive tech and they will start with better armour, then faster recharging/stronger shields and then 50% masking for their engines.

And thank you for posting.  It doesn't hurt my motivation...that battle was just brutal to fight though I have to say...it was rollercoaster ride emotionally.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 07, 2013, 04:42:52 PM
A short range rail or gaus guns could be helpful. Go with the small ones and try area PD max tracking range 300k (1/4 size?) and maxed tracking speed (4x) size. The multiple shots increase the chance to hit a missile and iirc get more missiles killed if they come in the same salvo. The gaus gubns can be installed in the turrets you use for the lasers too.

CIWS for your ships could also be an options.

Maybe you can build something for less then 1k tons. This would mean you can get a few more slipways quickly to churn out a squadron ... still wolvers arent the only things to worry about. 

Unfortunately that is a lot of tech development that I don't have; for the moment the NCN has not enough research capacity to "branch out" so lasers and missiles are it for the forseeable future.  The NCN is more or less likely to develop the particle beam as a long range weapon...they feel the need for a longer ranged non-missile weapon.  Based on the results they actually were considering revisting their armed pinnace project though.

Build stuff for less than 1K tonnes?  Ships you mean?    I could as I have a 6 slip 4500 tonne capacity yard and the Navy wants a 2-3 slip 3000 tonne yard for their smaller ship needs (survey ships etc).  What mission would you propose for this ship?
Title: Re: The Northern Coalition (AAR)
Post by: Mel Vixen on October 07, 2013, 05:19:48 PM
In my current game my "Cacle II" ships are purely Anti-Spoiler and work similiar to the wolver "magic missile ship". 3 size 1 launchers and very short range targeting with 30 missiles in store. 700tons so far but i am a bit further into the game ... thought the first edition was around 950 tons.

I use an 1000ton shipyard with 7 Slipways now, churning out a few now and then. Also a bigger "carrier" later to fit 10 of them is planned. Another slipway is build surprisingly quick.



What i would propose are small 1000 ton ships with boxlaunchers. Lots of them. These then can saturate the clouds of inbound magic missiles. You would have to reload them somehow but they give you a better chance to survive. You could go with a 3000ton version as well. 

It would be hard on your missile economy thought ... i dont know if that would be a viable idea thought. Never got to try that. You could build a 3000 ton Particle frigate too.
Title: Re: The Northern Coalition (AAR)
Post by: TheDeadlyShoe on October 08, 2013, 02:05:27 AM
I don't think he has box launchers.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 08, 2013, 02:58:08 AM
I don't have box launchers.  However a laser armed pinnace would have been viable in the fight with the Taiho.  Also how would your 1000 tonne vessel survive the magic missile fire?  They targeted 200 tonne pinnances so a 1000 tonne ship would just evaporate.  The problem is counter missiles didn't intercept since the missiles were launched and the wolver missiles struck then the launched missiles self destructed.  I'd have to detect the missiles at say 350 000 km and have them be at say 100 000 km out at the end of the next movement phase for any sort of counter missile to have a chance to work.  And that could only happen with EW pinnaces deployed forward but then they would just be destroyed.

At my level of technology they are "death rays" not missiles.  If I am missing something somewhere please let me know but I honestly can't see a way to deal with them.  Point Defence is irrelevant to a target moving that fast given my base tracking speed is still 1250 km/s.  It will soon be 2000 km/s but that is still a factor 25 too slow.
Title: Re: The Northern Coalition (AAR)
Post by: chrislocke2000 on October 08, 2013, 07:30:58 AM
Against those missiles I think your only bet if for heavier armour and shields on the forward deployed ships in your task group. As you say, you are never going to stop them so instead you need to weather them. Be worth running some numbers to see if shields rather than armour is a better protection given the risk of armour being breached before it is fully depleted.

If it's any help you are certainly not the first and won't be the last to loose a pile of ships to those horrors. That's why there has been so much debate around the effectiveness of small missiles v large. I lost 60 fighters to a barrage from one of those things in my current campaign - in fact the wrecks are still floating around the now colonised planet.

Just on the lasers have you looked at four time tracking speed mounts with 1x range? With your tech that could get you to 8000kms tracking which substantially narrows the gap although still leaves most of the missiles leaking. Not sure what your turrect gear tech is at though?
Title: Re: The Northern Coalition (AAR)
Post by: MWadwell on October 08, 2013, 05:58:01 PM
September 25 0341 Sol Near Jump Point to Wolf 359  Bridge Bloodhound

"Hostile Transit detected!"  The threat plot blossemed with an icon for the Wolver ship.  Tracking suggested Taiho 2 as an identifier.  Even though the ship arrived only some 20 k km from the jump point not a mine activated.  "smeg!"

And what happened next???
Title: Re: The Northern Coalition (AAR)
Post by: Destra on October 08, 2013, 06:15:20 PM
Its called a cliff hanger, something very evil people employ to keep your attention (not that he needs to, we visit often to see if there's a new post :p)
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 09, 2013, 08:55:38 AM
AD 2286 September 25 to October 3 Operation "HUMPTY DUMPTY" (as the Naval Review unofficially records the battle) or Battle of Sol-Wolf 359 Jump Point 2286 (as it is more officially known) or The Taiho 2 Incursion (as the historians often refer to it)

September 25 0341 Sol Watchpoint 1 (Near Jump Point Wolf 359) Bloodhound Bridge

"Action Stations! All crew to action stations!"
"Guns!  Target is Wolver ship!"
"Captain!  Hostile transit detected!"
JOW Ensign Matt Payne was hoping the Captain Vaughan got here soon before he made a mess of things.  The returning ships from 4th Squadron Support Group had jumped in not long ago and he had woken Captain Vaughan then.  The ship was still in spin mode with the hab ring at full rotations.  They were currently some 1.5 million km from the jump point.  Six hours or so insystem were the heavy frigates of 5th and 6th Squadron Battlegroups, trailing them by a few hours were the ships of their Support groups.  An hour or so behind them were the pair of ships of Interstellar Survey IV.  4th Squadron Support group was making its way towards the 2nd Squadron Battlegroup to pick up with the Wizard currently waiting nearby.
"Engineering, power the shield."  That was standing orders on hostile contacts.
What else...?
"Captain on the Deck!"
"I have the conn Mr. Payne."
"Aye aye sir.  You have the conn."
"Guns, squadron fire.  Beagle and Bloodhound to engage all missiles."  The target was boosting fast essentially directly away from the human ships and had slid between two mine groups that had refused to engage for some reason.  At this range its ECM reduced the Grumman CM guidance system to hash so only the Telus ASM fire control had lock.
The Terrier shuddered like the dog it had been named for as the mass driver launched the missile free of the ship.  "Captain.  Communications from Enchanter.  Commander Barker says to check fire, the alien has point defence."
Two Arrow missiles from 2nd Squadron and 6 Falcon missiles launched from the Hippogriff, which had only recently been firing on the Taiho in Wolf 359, raced after the Taiho 2.  The missiles were roughly half again as fast as the Wolver ship.
Captain Vaughan decided to trust that Commander Barker knew what she was talking about, "Guns hold fire."  "Communications send to Beagle:  Hold fire."  "Communications send to Cheshire:  take up station on the jump point."  "Helm take us to waypoint 7."  Waypoint 7 was located 100 000 km from the jump point at 210° and was used as a location for the Comm/Sensor Buoy that was monitoring the jump point.

The missiles chase the fleeing Wolver ship and then close in.  One group of Falcon missiles is destroyed and a single Falcon impacts on the Wolver ship for no obvious effect.   Ten minutes later the Arrows close in on the Wolver and one is knocked out by the point defence system while the other one detonates and again the Wolver ship sails out of the plasma ball with only spectroscopic tell tails of an armour strike.  Five minutes later the Escort Cheshire and the 4th Squadron Support group are near the jump point and 10 minutes later the Wizard rejoins the 4th Squadron Support group.  The Wolver ship is moving away from the jump point at 8.4K km/s at a bearing of some 284°.   Then it stops.  Hanging motionless in space 55.4 million km from the jump point.  That detail confirmed the suspicion that Wolver electronics was twice as capable as the NCNs as it was exactly twice what the threat analysis system predicted for the Wolver long range sensor.

On Earth the fecal matter had struck the whirling air circulation device and nuclear explosions not to mention the tremendous IR signature of the Wolver ship are impossible to hide.  Commadore Frasier woken up once news of the incursion reaches Earth has to deal with his favorite groups of people without the support of his PR staff.  The assignment computer had transfered the last officer out and not replaced her. 
"Prime Minister, that is munitionless ship.  And unless the damn alien bastards have some sort of nano-fabrication factory that can convert hydrogen atoms into something else they aren't going to re-munition where they are.  Earth is safe, and so far as I can tell it is content to sit there, as it has been there for an hour now.  5th and 6th Squadrons are on their way to the colliers and by then we will have a plan." 
"Plan?  We are working on it Prime Minister, but Earth is safe.  And given we are the biggest EM signature in the system I'm sure the ship will come here first.  The forts will nail his ass to the wall if it does."  In fact the best plan the NCN could come up with was luring the ship into range of the 180 Arrow missiles and 60 odd launchers for them that were present on Earth, but Commadore Frasier didn't think he would get approval for that.  That meant finding a way to engage a ship that was 4 times faster than his ships.

The Prime Minister went on the Net with an anouncement and the results were the riots, panic, stock market downturns and other such manifestions of fear and horror any sensible person would expect.  The fact that the Navy wasn't concerned didn't matter the first day at all.  Riot police and the Army were called in, NCN Shore Patrol had to help defend naval ground installations.  Cults formed, dire predictions of doomsday were made by various talking heads.  Knives were sharpened as the finger was pointed everywhere.  The NCN intel spooks grabbed Diana Nimm and whisked her away from her retirement to a lovely and very lonely fishing cabin near Sylvan Lake.

Of a greater concern to the NCN was why in hells name had the mines not triggered?  They also had the sad duty of informing the families of the lost crewmen including those that had been lost in previous actions since it was clear now what had happened to the lifepods.  At least worries of mistreatment or experimentation could be put to rest bringing in many cases a sense of closure.

5th Squadron Battlegroup rendevoused with the last Edinbourgh to have munitions and took them on board and then with the 6th Squadron made their way to the jump point where 4th Squadron Support group waited with more missiles.  After filling the magazines of the Wounded Knee class frigates there was even 2 spare Arrows to replace the ones fired on the Wolver ship.  Falcon missiles were divided up as best as possible but most ships were sadly deficient in them.  By 22:50 the ships were as ready as they could be while the 2 support groups of 5th and 6th Squadrons made for Earth and its munition bunkers.  Through all this the Taiho 2 hangs motionless in space 55 million km from the jump point.

September 25 2300 Sol Jumppoint to Wolf 359  Vimy Ridge Bridge

Captain Ewan Ahmed, CO of 6th Squadron and Acting Task Group 2 CO, stared at the threat plot.  The Taiho 2 had sat there for hours unmoving.  His force plus the 2nd Squadron Battlegroup had missiles with a range of 12 million km but no way to close the distance to the ship since it was four times faster than they were.  Commadore Frasier had made it clear in his mission brief he wanted this dealt with now.  The Wolver ship was on Earth's Deep Space Array plus that of the nearby comet Van Biesbroek which had a Civvie Mining Complex present.  The Plan, such as it was, would be for 5th and 6th Squadrons to move around in an arc till they were behind the Wolver ship and see if it might be "forced" into action.  It wasn't exactly without holes that destroyer sized objects could float through but it was at least: a plan.
"Communications:  Send to 5th and 6th Squadron Battlegroups.  Engage drives in 30 seconds."
Almost immediately the plan fell apart.
"Tracking.  Target is parelling our course sir.  Velocity matches ours."  Ah duh.  The long range sensor would pick up a 3800 tonne vessel his ship was 4500 tonnes.  "Helm maintain course."  Maybe it would get bored.

September 26 0645 Sol Approaching Waypoint A  Vimy Ridge Bridge

Clearly this was not working, absolutely not working.  The Taiho was 55 million km distant and had matched each course change he had ordered.  Captain Ahmed drummed his fingers on the chair arm.  This was the same as before only it was 55 million km distant and not 150 000 from the destroyers.  Destroyers... he blinks then smiles.  "Communications, contact Captain Vaughan, with his complements I'd like to borrow his pinnace."  The Taiho had trailed the pinnace back to 4th Squadron Support Group.

September 26 0650 Sol Neart Jump Point to Wolf 359 Watchman Readyroom

Ensign Terry (Teressa) Prey, pilot of the Voyeur pinnace, stared at the screen. 'Did she understand...well yes...only an idiot could fail to understand those sorts of orders.'  "Aye aye sir." 
"God speed Ensign.  Vimy Ridge out." 
She blinked.  "What kind of drugs is he doing?"  She asks her crew chief.   "I've heard of crazy ideas before but..." words failed her. 
"He just knows you are so sexy even Wolvers won't be able to resist." 
She rolls her eyes, outside of being shorter then a man survival suits much like armour weren't exactly provocative attire.  "Yeah...sure...I'll just go out and shake my ass at the stupid aliens."  Given the name of the pinnace sexual jokes over anything that could be sexualized (and what can't?) were part of the working atmosphere regardless of how many regulations they broke. 
"Well he does have the brass...so lets not keep him waiting chief." 
"Aye aye Ma'am." 
"Voyeur crew:  we launch in 5 minutes."

====

"I'll be damned!"  Ensign Prey stared at the tracking report projected onto the "viewing screen" of the pinnace.  The Alien was moving towards them at 8.4K km/s.  "Maybe there is a reason he is a captain after all."  Right about then the story's she had heard about the Jintsu ramming crossed her mind and she felt a chill go down her back.  What was more horrifying was how fast that ship moved...it seemed so far away and then it was a lot closer.

====

"Ensign Prey, Communications  Vimy Ridge.  Captain Ahmed says to reverse course but to cut our speed down to allow him to arrive back at the jump point first.  Course and speed details follow." 
"Voyeur acknowledges receipt of data pack course change in 20 seconds."  The alien was still distant but closing rapidly.  Twenty seconds later she drops the Voyeurs velocity and sets course for the new location close to one of the mine fields.  5th and 6th Squadrons will beat her back to the jump point by some 54 minutes.

====

The spooky thing was still following the Voyeur, it was giving Terry the creepiest feeling up her back.  "Range?" 
"160 000 km"  The same as last time you asked hung unsaid. 
Captain Ahmed had refined her course and she was to lead it through the center of the mine field and over the waiting laser armed ships.

September 26 1423 Waypoint 7 (100 000 Km from Sol-Wolf 359 Jumppoint) Bridge Vimy Ridge

For a space battle this was "waiting till you can see the whites of their eyes"  the Wolver ship was trailing the Voyeur matching the course and speed of the small pinnace for no reason Ewan could fathom.  The Human ships were clearly visible to it but it kept coming. 
"Communications send to all ship:  hold fire."  If this worked the mines would soften up the target.  It was deep in his missile envelope and the urge to open fire was overwhelming but he waited letting the Wolver ship move closer and closer to see if it would trigger the mines at 75 000 km.

"Tracking!  Target has reversed course and is boosting to full velocity."
"Damn!"  The Wolver had spooked at 100 000 km from the mine field. 
"Communications send to all ships:  Open fire."  It took precious 10s of seconds before the Task Group started launching Arrows and Falcons after the fleeing Wolver.  By this time the range was already over 450 000 km.  The NCN ships were staggered in a line angled at 45° 2nd Squadron BG slightly closer to the Wolver than the 5th and 6th Squadron Battlegroups. 

At 14:26:41 the first group of 9 Falcon's and 2 Arrows intercepts the Wolver.  No hits.  Taiho 2 is already at over 1.1 m km from the NCN ships.
At 14:27:06 the second group with 24 Falcons and 8 Arrows intercepts the Wolver.  7 Falcons detonate in close proximity to the Wolver ship with no apparent effect.
At 14:28:11 9 Falcon missiles self destruct as they are out of fuel.
At 14:28:41 24 Falcon missiles self destruct as they are out of fuel.  The Wolver ship is already more than 2 million km from the jump point.
At 14:33:51 2 Arrow missiles intercept the Wolver.  No hits.
At 14:34:01 8 Arrow missiles intercept the Wolver.  3 Arrow missiles detonate but the Taiho 2 emerges from the plasma cloud with only armour damage. The range is now 3.9 m km.
At 14:36:56 10 Arrow missiles intercept the Wolver.  2 Arrow missiles detonate at close range with again no change in the Wolvers trajectory.
At 14:38:06 10 Arrow missiles intercept the Wolver.  2 Arrow missile scrub more amour off the Wolver ship but otherwise have no effect.
At 14:39:16 8 Arrow missiles intercept the Wolver.  2 Arrow missiles deal yet more armour damage to the Wolver ship.  5th and 6th Squadron Battlegroups are out of Arrow missiles.
At 14:40:56 2 Arrow missiles intercept the Wolver.  No hits.  2nd Squadron Battlegroup is out of Arrow missiles.

Well that had sort of worked...only now he was out of Arrows.  Captain Ahmed orders the Cheshire to take up a position in space some 300 000 km from the jumppoint.

====

"Aye aye sir."  Terry shakes her head.  'He was certifiable.  Nothing could be so stupid as to fall for the same trick.' 
"Listen up people...next brilliant plan.  Our irresitably sexy selves will pick up the Wolver again and this time we stop well short of the mine field but 160 000 km ahead of the Cheshire."  Dead silence greated this announcement. 
"The ship should then be in range of the Cheshire's lasers.  Apparently while following a pinnance before it ignored incoming fire."  While talking she had brought the Voyeur around and waited for the Escort Cheshire to reach the ambush spot.

"CRAP ON TOAST!"  Terry could not help but blurt.  The damn alien ship had reversed course and was homing in on her again like a sailor at a free bar.  She brought the pinnace around again and started back to see if she could drag the Wolver ship to a spot 10 000 km infront of the waiting Cheshire's laser barbettes.

"Aye aye Sir."  She cut the connection before the brass came up with more brilliant plans and as ordered eased back on the throttle slowing the pinnances approach. 
"Ma'am if this works we will never hear the end of the jokes." 
"Don't remind me...I'm never going to be able to wear a little black dress ever again in my life."

Voyeur closed on an invisible location in space 160 000 km ahead of the Cheshire at 500 km/s.  Captain Ahmed's force was located along a 45° line from 2nd Squadron BG at Waypoint 6, through 4th Squadron Support Group on the WP and to 5th and 6th Squadron Battlegroups at Waypoint 7.  "Communications sent to all ships:  Commence bombardment."  At 14:58:36 with the target at 760K, 787K and 825K km from the groups the computers on all ships have agreed to fire and the Falcon missiles errupt from the 10 ships.

It becomes obvious that the ships positions is less than ideal as the missile strike almost but not quite in a single merged salvo.  Captain Ahmed orders the 5th and 6th Squadron Battlegroups to change to Waypoint 2 and by 15:01 the ships are located in the middle of one minefield, he can only hope the mines don't mis-identify his ships.  Salvo after salvo is launched at the apparently oblivous Wolver ship.  At 15:02:31 the last salvo of 6 Falcon's (launched by the Hippogriff) intercept the Wolver ship, 3 are destroyed by point defence fire and 1 missile closes to attack position to detonate.  In total 36 Falcon's hit the Taiho 2.  Not long after that at 160 000 km from the Cheshire the Taiho 2 spooks and reverses course to head back towards the spot in space it favours to monitor the jumppoint.

It is apparent that a "fast solution" to the problem isn't in the offing.

====

On the 28th Captain Ewan Ahmed is promoted to Commadore and officially takes command of Task Group 2, First Fleet NCN.  The media circus on Earth is in full swing, but after several days without the universe ending, life for most of the planet has returned to a semblance of normality.  In certain circles the loss of Commadore Morgenrot is toasted.  The Opposition is officially supportive of the Navy efforts but the more radical elements are stiring the pot as much as they can.  Oddly enough the outer colonies are far more stable then the Home planet, their initial reaction had been nearly as extreme but it had died off nearly overnight once it became clear that no Wolver fleet had appeared and the single ship was staying near the jump point.

1st Squadron Battlegroup is boosting for the jump point while the 5th and 6th Squadron Support groups race for Earth, swinging by to collect nearly every available Falcon counter missile and full combat load of Arrows then heading back for the jump point.

October 03 0400  Sol Near Jump point Sol-Wolf 359

Ensign Prey sighed, they were doing it again.  The Voyeur was out to "hook" the Wolver.   This time the pre-flight breifing had identified a centralized location she was to head towards once it was obvious she had attracted the Wolvers attention.  It was equidistant from all three ship groups.  The 1st and 2nd Squadron Battlegroups were on Waypoint 6, the 4th, 5th and 6th Squadron Support Groups, plus escorts Cheshire and Dorset were on the jump point, and the 5th and 6th Squardon Battlegroup was again in the midst of the mines at waypoint 2.  She still could not blieve anything intellegent enough to build a starship could fall for the same lousy trick 3 times but her faith in the overwelming level of universal stupidity was affirmed when the Wolver set off to intercept her approaching pinnace with its usual terrifyingly high rate of closure.

Commadore Ahmed watched the slowly approaching Wolver ship and shook his head.  The fact there could not be a crew on the ship was confirmed, only an automated system and one as has been suggested bordering on senile could fall for the same stupid trick three times in a row.  The age of the ship was apparent, high resolution photos of the ship clearly showed micrometeor scoring that made its hull look like it was diseased.  What the purpose of the spikes and bumps and protrusions on its hull were, no one knew exactly but there was no way it was not centuries old.  Old enough even for an AI to develop quirks, either that or as was also suggested it felt the pinnace was some sort of child-ship that needed looking after.  Whatever the reason for its behaviour though, frankly, Ewan didn't care.  It was approaching the human ships at 50 km/s the same velocity as the Voyeur.  It was time to end this.  "Communications send to all ships.  Target is close enough.  All ships commence sycronized bombardment, all weapons."

At 05:34:06 the computer handshaking had reached an agreement.  Arrow and Falcon missiles launched from the Battlegroups, Falcon and Hawk IIBs launched from the Support Groups.  The three seperate groups of missiles converged together melding into a cresendo of nuclear death 583 K km later when they intercepted the oncoming Taiho 2.  And again there was no reaction.  Missile after missile detonates near the Wolver vessel ablating its armour but the ship stays on a steady course oblivious to the efforts of the NCN.  Hippogriff exhausts her magazines first. 

At 05:37:26 the situation changed.  8 Arrows and 24 Falcon missile intercept the oncoming Wolver.  7 Falcons strike home.
"Tracking!  Target has reversed course and is boosting!"
"Sensors! Thermal signature changed from 1500 to 1200."  The Wolvers velocity only climbes to 6.7K km/s.
"Spectroscopy!  We have multiple lines, probable armour breach!" 
"Communications send to all 1st, 2nd, 5th and 6th Squadrons:  All ships pursue." 
"Communications send to Cheshire and Dorset:  you are released for pursuit." 
The human ships moved from their positions to keep the target in range for as long as possible as the two escorts went to full power. 
"You felt that did you?"  Captain Ahmed hammers his arm rest, the Wolver had lost an engine.  Of course to put that in prespective that engine had a power output equal to all the engines that propelled a Tribal class destroyer.  The range was 560K Km.

At 05:37:26 12 Hawk IIBs launched by the four Flower Class Jump Tenders intercepted the oncoming Wolver.  A single missile detonates near the ship and it emerges from the resulting nuclear fireball.
"Sensors!  We lost the signal from the high resolution sensor system." 

On board the Voyeur, Ensign Prey looked at her tiny plot and whistled.  The Escorts were at full boost and they were the fastest ships in the NCN at over 2600 km/s.  The Wolver was still doing 6.7K but there was a huge cloud of oncoming missiles, each one faster than it.  Then she blinked and in a few deft moves of the control stick the Voyeur flipped ass over teakettle and she slammed the throttle forward she wasn't going to miss this part.

"Communications!  Request form Enchanter 'Permission to Pursue'"
"Communications send to Enchanter:  Permission Granted."  The 4th Squadron Support group boosts leaving behind the 5th and 6th Squadron support groups.

At 05:38:11 a cloud of Falcon missiles intercepts the fleeing Taiho, 10 missiles detonate close enough to damage it.
"Tracking!  Target is slowed."
"Sensors! Thermal signature has dropped by 300."  The Taiho's velocity drops to 5K km/s.  Each drop made the inbound missiles even more dangerous.
Captain Ahmed grins, the Wolver had lost another engine.  The range was now 820K km.

At 05:38:56 12 Hawk IIB's intercept the Taiho 2.  Three of them are on target.
"Tracking! Target is slowed."  It was now 3.4K km/s only slightly faster than the human pursuers.
"Sensors! Thermal signature now 600."

At 05:39:11 6 Falcons intercept the Taiho 2.  Three are on target; three are destroyed by its point defence suite.
"Sensors!  Long range sensors are down, target is no longer emitting!"  The Taiho was blind.

At 05:39:41  12 Hawk IIB and 12 Falcon missiles intercept the Taiho 2. Fifteen missiles detonate just off the Taiho's hull.
"Tracking! Target has slowed!"
"Sensors! Thermal signature now 300."  The Taiho 2 was now moving at 1638 km/s and could no longer outrun the beam ships closing in on it.  Commadore Ahmed is five seconds too slow on his check fire order and a last volley is launched at the now crippled Wolver.

Against a target this slow the human missiles are deadly accurate and a further 41 Counter Missiles slam home before 8 Arrow shipkillers arrive on target at 05:40:21.  Two are stopped by the Taiho's point defence but 6 close to detonation range and only debries comes out of the merged plasma cloud.

"Guns.  Send the self destruct codes."  Captain Aaron Benson (CO Task Group 1) says as the crews on all the human ships errupt in cheers.  The 4 Arrows launched by the 1st Task Group self immolate seconds later.

In the second battle the Taiho 2 had been hit by 26 Hawk IIB, 128 Falcon and 7 Arrow missiles not including that last volley; to that could be added 43 Falcons and 11 Arrows from the first battle and all the missile hits scored on it before that.

"Communications send to Fleet HQ:  Target is Eliminated."
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 09, 2013, 09:02:11 AM
Its called a cliff hanger, something very evil people employ to keep your attention (not that he needs to, we visit often to see if there's a new post :p)

Well...yes it was a cliff hanger, but an un-intentional one.  I was mentally exhausted after the previous battles and when I wrote them up the game clock was still at that point.

As far as fire controls go...it has to be at least comparable in size to the current one so I'm not sure what I can squeeze into it.  Turret speed 3000 km/s is being researched and the next generation of turrets will be smaller and have a 12000 km/s tracking speed.  I'll see when I have the tech available.  I do know that the PDCs will get their own version and that will definitly have 4x tracking speed.

Title: Re: The Northern Coalition (AAR)
Post by: Destra on October 09, 2013, 01:38:35 PM
Just so long as your aware lasers and atmosphere don't work well together, :p

And I totally get the mental exhaustion thing, I suffer from it a lot and not just from a battle! But its good to see SOL is clear and wolf system is clear? Too, explotation can now begin , and a new golden era I'm sure too.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 09, 2013, 02:22:24 PM
Lasers do half damage through an atmosphere is my understanding...am I wrong?
Title: Re: The Northern Coalition (AAR)
Post by: Mel Vixen on October 09, 2013, 02:33:10 PM
iirc. it depends on the thickness of your Athmo. I usaly have one or two additional PDCs on the moon for PD ... thought that needs RANGE badly.
Title: Re: The Northern Coalition (AAR)
Post by: Erik Luken on October 09, 2013, 02:46:23 PM
Lasers do half damage through an atmosphere is my understanding...am I wrong?

I think it's a percentage of damage equal to the remainder from 100%. 50% atmo gives you 50% damage. 25% atmo gives you 75% damage, and so on.
Title: Re: The Northern Coalition (AAR)
Post by: Hawkeye on October 09, 2013, 03:02:14 PM
I think it's a percentage of damage equal to the remainder from 100%. 50% atmo gives you 50% damage. 25% atmo gives you 75% damage, and so on.

That´s my recollection too (I did a quick search, but couldn´t find a post from Steve about that). I also seem to remember, that damage is rounded down to the next full number, so if you are in a 0.75 atm atmosphere and your laser deals less than 4 points of damage, you will deal no damage at all (Gauss are obviously totally useless in any form of atmosphere due to this with CIWS being an exception to that, I think).
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 09, 2013, 03:23:32 PM
Ack...well then I need to re-design the forts...they currently have 6 laser turrets each...but the ones on Mars and the Moon are useful...to defend the colonists there anyway.
Title: Re: The Northern Coalition (AAR)
Post by: chrislocke2000 on October 10, 2013, 03:03:12 AM
That´s my recollection too (I did a quick search, but couldn´t find a post from Steve about that). I also seem to remember, that damage is rounded down to the next full number, so if you are in a 0.75 atm atmosphere and your laser deals less than 4 points of damage, you will deal no damage at all (Gauss are obviously totally useless in any form of atmosphere due to this with CIWS being an exception to that, I think).

Yes that's how I thought it worked as well. I think Messons are the only option if you want to use energy weapon defences on a PDC in any sort of atmosphere.

PS Well done with managing to engage and destory that Wolver ship. Given the massive gap in technology I think that was a pretty good achievement. Now all you need to do is get yourself some salvagers.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 10, 2013, 04:09:57 AM
Yes that's how I thought it worked as well. I think Messons are the only option if you want to use energy weapon defences on a PDC in any sort of atmosphere.

PS Well done with managing to engage and destory that Wolver ship. Given the massive gap in technology I think that was a pretty good achievement. Now all you need to do is get yourself some salvagers.

Thank you.  Salvagers are on order...delivery time is measured in years unfortunately.  I have no logistics scientist so when the current project for my Terraformer specialist is done I'll have him work on them.

I'll work on a design for an orbital PD base once I have a better idea what my next fire control system looks like.
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on October 10, 2013, 09:09:31 PM
So now we have a new hero. Commodore Ewan Ahmed. The true savior of Earth. BTW, is the pilot of the Pinnance, Ensign Terry Prey a real character in the game? She is interesting.

I can't wait to see the next generation of NCN warship.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 11, 2013, 01:41:33 AM
So now we have a new hero. Commodore Ewan Ahmed. The true savior of Earth. BTW, is the pilot of the Pinnance, Ensign Terry Prey a real character in the game? She is interesting.

I can't wait to see the next generation of NCN warship.

If I could edit the database I would add her in...Ensign, 2nd Lt.  and Lt. characters are just story characters.  Glad you and everyone else enjoyed the write up.
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on October 11, 2013, 04:14:44 AM
well, you can always make her a game character later. so what happen next?
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 11, 2013, 06:20:01 AM
well, you can always make her a game character later. so what happen next?

I am back to advancing things in 1 day turns rather than 5 second turns and have a few months to go before the end of the year.  I have to do some rolling to determine what happens on the political front and so on.  Starslayer is telling me we have at least one Starfire combat to play through and I'm recovering from the battles (both Aurora and Starfire) which were draining.

What I am unsure of it what effect destroying the Taiho 2 will have on the public...my feeling is that there is an initial downswing in government popularity followed by an upswing when the navy is sucessful.  I think I will do a 2d10 roll for the government and a 2d10 roll for the opposition and see who gained the most from it.

I wasn't aware I could add officers to the list...I'll have to look at that page in more detail it seems.  At least, unlike the last Pinnace pilot that got his name in lights, she survived her period of heroism.
Title: Re: The Northern Coalition (AAR)
Post by: Starslayer_D on October 11, 2013, 06:52:15 AM
It's just one teeny battle. Maybe a second, small one. T202 is where things really happen i suspect.
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on October 11, 2013, 11:01:16 PM
What I mean was that you can change the name of the existing female officer (new officer).

For the destroying Taiho 2, there will be these after effect :

1. The opposition will blame Margenrot and Nimm for the plan to disturb the WOLF 359 Alien. Their argument is based on "IF you don't disturb them, then Taiho 2 won't coming to Earth". Diana Nimm will go to jail, or at least to military court as she was the one who planned it.

2. Ewan Ahmed will become the Hero of Earth. You should give him and the other participants in combat with badge / star

3. Your NCN Public Relation officer will announce the birth of a new generation warship that will ensure the safety of Solar System. So the next gen starship will get a lot of publication like it will become your hero ship / flagship. Ewan Ahmed will goes to TV more than attend his duty as a captain / commodore.

4. The wormhole to Wolf 359 will be shut down / barricade with the strongest NCN Warships to tell people that Earth is really really safe.

Well, officially, the government will consider Wolf 359 as a restricted space where no one can go there. But you still can do something to cheat this. Like conducting a secret operation, etc. Or, there will a hardliner politician will emerge (just like Hitler) who will declare war against the alien and strike Wolf 359 again in the future.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 13, 2013, 01:41:52 AM
What I mean was that you can change the name of the existing female officer (new officer).

For the destroying Taiho 2, there will be these after effect :

1. The opposition will blame Margenrot and Nimm for the plan to disturb the WOLF 359 Alien. Their argument is based on "IF you don't disturb them, then Taiho 2 won't coming to Earth". Diana Nimm will go to jail, or at least to military court as she was the one who planned it.

2. Ewan Ahmed will become the Hero of Earth. You should give him and the other participants in combat with badge / star

3. Your NCN Public Relation officer will announce the birth of a new generation warship that will ensure the safety of Solar System. So the next gen starship will get a lot of publication like it will become your hero ship / flagship. Ewan Ahmed will goes to TV more than attend his duty as a captain / commodore.

4. The wormhole to Wolf 359 will be shut down / barricade with the strongest NCN Warships to tell people that Earth is really really safe.

Well, officially, the government will consider Wolf 359 as a restricted space where no one can go there. But you still can do something to cheat this. Like conducting a secret operation, etc. Or, there will a hardliner politician will emerge (just like Hitler) who will declare war against the alien and strike Wolf 359 again in the future.

I think you have just become the official voice of the radical's  *laughs* I will be starting the write up today though the game is advanced now into spring the next year.
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on October 14, 2013, 05:12:58 AM
But I bet Ewan Ahmed will become better hero than Morgenrot. Just imagine it. What Margenrot did was to witness his commander death. Diana Nimm was the same. They are not Heroes. But no Ewan Ahmed and the captains of the ships who save Earth are heroes. Because they destroyed Taiho 2. So what will this heroes become in the future? That's what I want to see.
Title: Re: The Northern Coalition (AAR)
Post by: Mel Vixen on October 14, 2013, 12:55:35 PM
Actually the are and did theyr best in deffending earth. Winning doesnt make you a hero and such wins make often cocky. Ahmed could get a seriou8s beatdown in the next meeting with the aliens if they use another type of ship.
Title: Re: The Northern Coalition (AAR)
Post by: Brainsucker on October 14, 2013, 08:44:33 PM
Yeah I know. Ewan Ahmed could be beaten down by... say Taiho 3. A same Alien type of ship with full missiles. But let the people have their hero. They need it. I means NCN needs it to boost the moral of their soldiers and save them from bad reputation. And, to make this hero lives longer, He could always go to the rear, and not in the frontlines. Just give him the best ship available, but never put him directly in a dangerous situation. It happen a lot in the history.
Title: Re: The Northern Coalition (AAR)
Post by: Paul M on October 18, 2013, 09:33:44 AM
AD 2286 (July 1 to Dec 31) Before HATTRICK and After HUMPTY DUMPTY

The time before HATTRICK was for the navy mainly one of last minute preparations.  For the NCC it was filled with planning to deal with the Gallacite Crisis without triggering a Corundum Crisis on top of it.  The NCCFB was for the first time in years starting to put out cautious indicators that the fuel situation was stablizing.

After HATTRICK the situation was very different.  The incursion into Sol by the Taiho 2 sent a shock wave through the populations of Earth and the outer colonies.  Commadore Frasier had to deal with a situation that the Navy had taken into account in its planning but had felt that would have been dealt with in Wolf 359 either by the loss of TG 2 or by the destruction of the Wolver ships.  The initial finger pointing, in particular, at Cmdr. E. Barker, stopped when the first attempt to destroy the Taiho 2 did not work.  Therefore it was impossible to have stopped the Taiho 2 in Wolf 359.

While the Navy was in the process of re-munitioning the ships of TG 1 and TG 2 the Government and Opposition were busy.  Prime Minister Ron Getti faced a vote of confidence in the assembly on October 4.  The more radical elements of the Opposition were able to force the vote.  However, even though such things are not regulated, the Government's members of the Assembly stood en mass when the vote was called [ooc]The vote is done literally by standing or sitting when it is called and is tallied by the Floorwarden.  91% of the Government stood.[/ooc] and support from the Opposition though not so dramatic was sufficient to prevent the Government's fall.  Having survived that hurdle the Minister of Defence went on the offensive, though it must be said that the mainline Opposition was remarkably adept at avoiding controversial statements and giving her a target.  That was not the case with the radical elements who made demands for the arrest of Diana Nimm...and when they found out "endangering the human race" was infact not a crime (at least not one on the NC Justice books) then started private members bills to make it so.  Commadore Morgenrot, unusally for someone who is killed in the line of duty, was villified and his efforts downplayed.  Unfortunately, given that he had not been particularily well liked, less was done about that then should have been.  The NC citizens of Earth were largely in favor of the actions of the Navy [ooc]I rolled 3d10 and got a sum of 22, which is very high approval actually[/ooc] on the other hand those living on the colonies were much more cool [ooc]I rolled 2d10 and got a 9, the average value[/ooc].  Hardly surprising as they were largely without defences compared to Earth. 

In particular, it was the views expressed by the radicals that indicated the largest problem Commadore Frasier had to deal with.  In the eyes of the Navy the operation has been an expensive success and Commadore Morgenrot was viewed as a hero who sacrificed his life to protect the other members of his task force.  4th Squadron had kept its velocity low to allow the slower ships of the task force time to make it out of the system.

The Naval Review of course attracted considerable political interest and while it was largely classified, some of the findings were made public.  The board found that it could find few decisions made in the battles that it could find fault with, though it did highlight the decision to establish the Scout class vessel as a listening post was in error.  The speed of the Wolver ships coupled with the range of their sensors makes such an action extremely dangerous.  This agreed with Commadore Morgenrot's personal log.  They raised the point of expending counter missiles on the Taiho rather than retaining them for their intended purpose, as that might have saved the Lake class heavy frigates.  They further raised the point of not remunitioning 5th and 6th Squadrons or at least recalling them earlier.

The Review found the Tribal design itself did not contribute to the loss of the ships and that no major changes to it were recomended.  They also found that the heavy frigates performed well under fire.  They put their approval to the Arrow and Falcon designs both of which had met their specifications.  It was clear though that there was a huge performance gap between the NCNs missiles and the Wolver missiles.  Based on indepth analysis of the combat data Toronto Arsenal is given a contract to provide a 10 cm-IR laser turret capable of rapid fire and with a turret tracking speed of 12 000 km/s.  They promise to deliver within the year.  It is clear also that better fire control computers are needed for the DPPD turrets.  Also the Review board proposes that a beam weapon with a range of at least 100 000 km be developed as soon as possible for use as an anti-ship weapon.  The Review board states that research into improved defences is a necessity, one of many they conclude, but they recommend against any plan to change the proposed Centre for Excellence in Defensive Technology to another puprose or delay its contruction.  The Board also recommends that before launching another such operation that the Navy ensure its stockpiles of expendable munitions are at a highter level, given that the last operation left them signficantly depleated.  The NCN ships used their combat loadout, their reserve combat load out, 4th Squadrons reserve combat load out, plus missiles from the stockpile on Earth.  The Board recommended that the collier design put on hold due to the current building freeze not be forgotten when the Tribals are replaced, though they recommended strongly that the Lake class Corvettes be highest on the list for replacement, when the Galacite crissis is dealt with.  The Board reviewed the possiblity of producing an armed pinnace but concluded that while such a small craft would be valuable, as it could have been stationed in place to engage the inbound Wolver missiles with laser fire easily enough, that the current level of technology could not produce a viable pinnace that would fit in a boat bay.  The Board found that the Early Warning pinnaces performed as had been hoped and that their extension of the sensor envelope contributed greatly to the successful weathering of the fire from the Taiho 2.

The Board's findings involving intellegence on Wolver capabilities were not released to the public.  Based on the data from the engagement with the Taiho 2 and Jintsu they determined that the range of the Wolver's ship killer was not well defined but that it should be assumed to be 50-60 million km.  The Wolver ships exhibited significantly more advanced engines than the NCN is capable of producing, with thermal signitures of the engine being 300.  The sensor cabablities were fixed at a factor of 2 better than the threat analysis would indicate.  The armour of the Jintsu and Taiho classes appears to be a factor of 4 better than the Tribals although if this is due to thickness or quality is as yet unknown.  Their anti-ship launcher cycles every 15 seconds slightly better by a factor of 2 than the NCN could accomplish.  The conclusion of the Board also was that the Wolver ships, or at least those encounted in Wolf 359 were autonomous combat ships.  No lifepods or atmosphere or significant organic remains had been observed in the destruction of the ships.  The Board declines to try and derive a conclusion based on the Taiho 2's obeserved behaviour.  Too many explainations for it are possible.  They recommend extreme care though in dealing with the Jintsu class as it rammed.  What is not clear is why it alone of the Wolver ships did so.  The Tone's are also a mystery to the Board.  They appear to lack weapons yet the space for weapons must be available in their hull.  The Board on review of the loss of the Tribals reaches the tenative conclusion it was done by the Wolver "X class" ship.  This ship is expected to be around 1000 tonnes, possibly carried by the Tone as a parasite, explaining the lack of obvious weapons on the Tones.  They feel the Wolver X class will mount 3 small launchers whose missiles have a range of 15 million km.  The thermal signature of the ship has to be under 1000.  They agree with the intellegence assesment that puts the number of X class ships at 4.  Each ship is expected to have storage for around 180 missiles.  They recommend that no further attempts to gather intel on Wolver ships are peformed until a sensor system capable of detecting the X class at 15 million km is produced.  They agree with the assesment of Naval Engineering that no current or expected to be developed in the short term system will be a reliable counter measure to the Wolver missile volleys launched by an X class ship.

Overall the board declares the operation to be a success.  They recommend the NCN strike a medal for those who participate in the kill on a Wolver ship.  [ooc]I'm trying to come up with a good name using "Fenris" ... Fenris Slayer?  Or is that too tacky for a medal name.  Basically all the medal's I know of are old, and the reason for the name is lost in history.  Suggestions are welcome.[/ooc]

Commadore Frasier's hopes that this would pour oil on troubled waters is dashed as the Radical's launch a well crafted interweb campaign against the Navy (aside from Commadore Ewan Ahmed who they glorify much to the officer in questions irritation).  Due to the lack of any officers in the Public Relations unit, something that Commadore Frasier soon comes to regret, the Navy's response is far from ideal.  The insinuations and what if arguments raised by one or another paid talking heads are a lot more difficult to stamp out than he expected.  As the gallacite crisis prevents the Navy from an effective response (via a ship building inciative) he is further hamstrung.

The Taiho 2 incursion definitly leaves a mark on the political landscape. [ooc]It ends up being a net -4 to the next election for the Government.[/ooc]

The NCC is non-partisan on the discussion with most of its efforts focused on maintaining some flow of Gallacite to Earth to meet immediate needs on ship maintenance plus getting more Gallacite available.  The NCCFB, releases at the end of the year for the first time in a long time, positive reports indicating that the farm on Earth is growing faster than the demand but in all the political brinksmanship this largely passes by unnoticed.


Industrial Efforts, Earth, Sol
Primary Industrial Tasks
AD 2286 (August 9) The refit of Fort Londonderry to the Fort Rostock standard is completed.  No more ICBM equiped bases remain.
2286 (November 9) The production of 10 Construction Factories end.  They are intended for export off Earth by BIC.
AD 2286 (December 5)Two more 2 Maintenance Facilities are added to the pool (ships up to 10 600 tonnes can now be maintened), the first part of the plan to deal with the Gallacite crisis: production of 15 Automated Mines starts.

Secondary Industrial Tasks
AD 2286 (July 14) An older Mine is converted to teleoperated for BIC off planet operations.
AD 2286 (August 29) Construction of lifesupport and housing materials for BIC is finished [ooc]Infrastructure x32[/ooc]
AD 2286 (November 19) A new Fuel Refinery ends construction (Fuel production is now: 4 176 000 litres per year) and yet more life support and housin