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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by randakar on Today at 01:17:00 PM »But what if you like having lots of civilians around?
Editable value in Game Options for
Maximum number of Civilian Shipping Lines (per Race)
Maximum number of ships per a Civilian Shipping Line
I don't recall, can we see the design of civilian ships?
Is it possible to show all the star systems in a game? not their bodies and connections, only the stars.
In real life, we know our cosmic neighbourhood, and I would like to replicate this.
Then, with survey and expansion, I will discover their contents and the links between the stars.
Aurora 4x doesn't model the conventional economy (except for trade goods). Its assumption is that the Trans-Newtonian economy is so prosperous that conventional goods/services are effectively post-scarcity. That's why you don't need to manually transport food and oxygen to all of your colonies.I think that number you see (25, 20, 12.5) is thousands of colonists.
I hope so. But ...?!QuoteI KNOW its not individuals! (12.5? )
12.5 are trade goods, not persons.
I think that number you see (25, 20, 12.5) is thousands of colonists.
I KNOW its not individuals! (12.5? )
Is it possible to show all the star systems in a game? not their bodies and connections, only the stars.
In real life, we know our cosmic neighbourhood, and I would like to replicate this.
Then, with survey and expansion, I will discover their contents and the links between the stars.
Theoretically, I suppose. You can get info about a system from prisoners, so the galactic map can show systems without any connection info. That, however would include bodies. I don't think planets can be hidden in any way.
Is it possible to show all the star systems in a game? not their bodies and connections, only the stars.
In real life, we know our cosmic neighbourhood, and I would like to replicate this.
Then, with survey and expansion, I will discover their contents and the links between the stars.