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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by paolot on Today at 11:30:52 AM »
When we receive an event about a completed survey of a system, would it be possible to also add which ship completed the survey?
So, it would be easy to pick that ship and assign/change its orders, if needed (and control if other ships are in the same system to do the same).
Now, we have to check all the surveying ships to find the right one, or open the galactic map, find the system, and right click on it to know the ship(s) in that system.
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C# Mechanics / Re: v2.6.0 Changes List
« Last post by Steve Walmsley on Today at 06:57:19 AM »
Change to Raider vs NPR Encounters

One of the game-level options is for NPRs to encounter raiders. Currently, if this is set then Raiders will randomly select any system known to any race. In games with many NPRs, this can reduce the raiders to a very occasional threat for a single player race. This will be even more true in v2.6 with the addition of multi-system NPRs.

Therefore, for v2.6, the 'NPRs Encounter Raiders' option will work differently. If this is set, there is a 50% chance the Raiders will choose any system and a 50% chance they will choose a system known to a player race. Note that in the former case, this could still be a player system and in the latter case, the raiders could still enter an NPR system that is known to the player.

This should add some variety to raiders by allowing NPR vs Raider battles, without minimizing the threat to players.
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by Steve Walmsley on Today at 06:41:00 AM »
Separate but connected suggestion: Certain spoiler races seem hardstuck when it comes to maximum speed and size of combat craft. Expanding the custom NPR parameters to the combat craft of spoiler races would be nice, though this might be more of a challenge.

I would like to see at least the ability to set the Precursors and Invaders tech level as a player's choice option, since they remain static and for higher-tech games they basically become speed bumps after a certain point. This could perhaps also be good for Raiders if the player wants them to be more threatening, a la Steve's Gothic campaign back before 2.0.

Added for v2.6.
http://aurora2.pentarch.org/index.php?topic=13463.msg173632#msg173632
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C# Mechanics / Re: v2.6.0 Changes List
« Last post by Steve Walmsley on Today at 06:39:27 AM »
Starting Research Points for Spoiler Races

On the New Game window, there are four new text boxes that allow you to specify minimum research points for the Precursors, Raiders, Invaders and Swarm, giving you the option to make the various space-based spoiler races more or less of a challenge.

These options have default values of 600k, 400k, 1.5m and 600k respectively. These match the current defaults in v2.5.1, except that Invaders has been increased from 1.2m to 1.5m.

The specified minimum research points for each spoiler race will be overridden in the cases specified below (as are the current defaults):
  • Precursors will always have at least 20% more research points than the player race with the most starting research points.
  • Invaders will always have at least 50% more research points than the player race with the most starting research points.
  • For research point purposes, Raiders are generated in the same way as a starting NPR. This will override any lower minimum RP and be overridden by any higher minimum RP.
  • For research point purposes, Swarm are generated in the same way as a mid-game NPR, plus a research time boost. This will override any lower minimum RP and be overridden by any higher minimum RP.
In general, Swarm will be the least affected by any minimum research as they naturally generate stronger swarms as the game progresses.
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by Steve Walmsley on Today at 05:17:35 AM »
I hope we could have the command "Clear Fleet targets", as we have "Assign Fleet", "Open Fire Fleet" and "Cease Fire Fleet".
When there are tens and tens of ships, clearing targets of each one is tedious and long.

Added for v2.6.
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As the attachment is no longer present in the original post I've taken the liberty to compile the source code that T2D made available on GitHub. I've been using it without issue playing Aurora 2.5.1 with the latest AuroraPatch (0.1.5 build 61) found on GitHub.

All credit still goes to Twice2Double. No modifications have been made; I've only recompiled the dll and wanted to make it available to the community again.
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C# Utilities / Re: Aurora Government Simulator 2025released
« Last post by nuclearslurpee on Yesterday at 08:03:23 PM »
Now to go and model the intricate federal democracy of the Interstellar League...

Overly complicated dozen-power AAR that breaks the game in increasingly improbable ways when?  ;D
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C# Utilities / Re: Aurora Government Simulator 2025released
« Last post by Zap0 on Yesterday at 06:48:23 PM »
Thanks, the prepopulated file displays and works fine, and elections run with F9.

Now to go and model the intricate federal democracy of the Interstellar League...
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C# Suggestions / Re: Suggestions Thread for v2.4.0
« Last post by paolot on Yesterday at 06:18:13 PM »
So Active Terminal Guidance.

Kind of... boring, honestly. And mostly useless.
...

I use it and find it useful.
The images are the missile with ATG and retargeting, and the event message that confirms retargeting (an orbital bombardment, and I switched off the active sensors of the ships).
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C# Utilities / Re: Aurora Government Simulator 2025released
« Last post by Froggiest1982 on Yesterday at 05:47:52 PM »
EDIT: Try to populate with 0 (Zero) the Leader's Point/Funds

That had no effect.

Could it be different windows locale/date formats or windows system page? I've got mine set to Japanese because the indie devs there seem permanently stuck 20 years behind in technology...

Edit: I've checked the previous version, the file you have on download there does not cause this behavior with me. So it has to be something that changed in the new iteration.

I have used a prepopulated version and it seems like everything works fine now.

I have uploaded the new file on the main post.
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