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C# Suggestions / Re: My Take on Government
« Last post by Zap0 on Yesterday at 11:27:28 PM »I have often wished, especially in light of the advanced government system that Geoffrey has in Antimatter, that Aurora had some sort of government system that you could select. You could choose from the vague standards of authoritarian, democratic/parliamentarian, monarchic/imperial, and oligarchic. Each would have customizable government departments that provide certain bonuses that diminish based on sector distance. The democratic ones would have elections and a bicameral congress (senate from planets, representatives from population). Oligarchic would have a selection process for some sort of triumvirate or whatever.
One of the strengths of Aurora is the ambiguity of it's mechanics, allowing you to imagine a large variety of things and mold it into your mental image. Being more explicit can be detrimental to that, so I'd be careful with such mechanics unless they add a lot to the game. In some sense, the racial values (xenophobia etc.) can model some societal/government outlook already (not that these stats do much). Could adjust them every time there is a change in government.
Roleplaying some restrictions on actions or decision making process can totally be fun though, see the government simulator spreadsheet for instance.
Re: pictures, you're using Discord image links and Firefox tracking protection blocked them for me, since they track usage and whatnot. Discord images also tend to get unavailable after some time, better use a different image host in the future.