Author Topic: Suggestions Thread for v2.4.0  (Read 251857 times)

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Offline KriegsMeister

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Re: Suggestions Thread for v2.4.0
« Reply #1005 on: Yesterday at 04:59:51 PM »
Had a couple ideas for DSP's, I'm fairly certain these aren't entirely original and have been mentioned before, but they've been floating in my hand a lot recently

- Split DSP's into 2.5 different types:
Fixed - As they currently are mainly implemented being permanently fixed to some spot.
Orbital - Rather than the current gas giant rule where they just stick to the planet, I'd like the ability to select a body (star, planet, or moon) and then input an orbital distance/angle from that body. once created the DSP would revolve around the body.
Lagrange Orbital - Rather than inputting an orbital distance/angle, you could select one of the 5 Lagrange points between 2 bodies. This wouldn't really be necessary for L3,4,5 as you could just get the orbital distance of the body you want to follow and set your angle appropriately, but L1,2 would fall out of sync with traditional orbital velocities. Or if you wanted to follow a body's highly eccentric orbit.

The main reasons I want orbital DSP's is to 1) set up a more dispersed Orbital Defense Station Network such as establishing bases at Earth-Luna L3,4,5 or 2) dispersing sensor arrays along the orbit of a planet to complement its DST's or 3) Fixing shipyards to the L1,2 of a mineral rich Venusian world or high-gravity Super-Earth for the roleplay lore of not wanting to be too dangerously close to the planets. I'm sure others could find other fun things to do with mobile DSP's.
 

Offline paolot

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Re: Suggestions Thread for v2.4.0
« Reply #1006 on: Yesterday at 05:28:41 PM »
I hope we could have the command "Clear Fleet targets", as we have "Assign Fleet", "Open Fire Fleet" and "Cease Fire Fleet".
When there are tens and tens of ships, clearing targets of each one is tedious and long.
« Last Edit: Yesterday at 05:37:44 PM by paolot »
 
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Offline paolot

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Re: Suggestions Thread for v2.4.0
« Reply #1007 on: Yesterday at 06:18:13 PM »
So Active Terminal Guidance.

Kind of... boring, honestly. And mostly useless.
...

I use it and find it useful.
The images are the missile with ATG and retargeting, and the event message that confirms retargeting (an orbital bombardment, and I switched off the active sensors of the ships).
 

Offline Steve Walmsley (OP)

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Re: Suggestions Thread for v2.4.0
« Reply #1008 on: Today at 05:17:35 AM »
I hope we could have the command "Clear Fleet targets", as we have "Assign Fleet", "Open Fire Fleet" and "Cease Fire Fleet".
When there are tens and tens of ships, clearing targets of each one is tedious and long.

Added for v2.6.
 
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Offline Steve Walmsley (OP)

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Re: Suggestions Thread for v2.4.0
« Reply #1009 on: Today at 06:41:00 AM »
Separate but connected suggestion: Certain spoiler races seem hardstuck when it comes to maximum speed and size of combat craft. Expanding the custom NPR parameters to the combat craft of spoiler races would be nice, though this might be more of a challenge.

I would like to see at least the ability to set the Precursors and Invaders tech level as a player's choice option, since they remain static and for higher-tech games they basically become speed bumps after a certain point. This could perhaps also be good for Raiders if the player wants them to be more threatening, a la Steve's Gothic campaign back before 2.0.

Added for v2.6.
http://aurora2.pentarch.org/index.php?topic=13463.msg173632#msg173632
 
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Offline paolot

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Re: Suggestions Thread for v2.4.0
« Reply #1010 on: Today at 11:30:52 AM »
When we receive an event about a completed survey of a system, would it be possible to also add which ship completed the survey?
So, it would be easy to pick that ship and assign/change its orders, if needed (and control if other ships are in the same system to do the same).
Now, we have to check all the surveying ships to find the right one, or open the galactic map, find the system, and right click on it to know the ship(s) in that system.
« Last Edit: Today at 11:59:58 AM by paolot »
 
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