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Aurora / Multiplayer Scenario Ideas
« Last post by sublight on November 23, 2013, 02:58:25 PM »I'm trying to think of a scenario setup that would make a good multiplayer game.
Ideas so Far:
Ruins in the Middle
Essentially, King of The Hill. Players start in opposite corners of a premade galaxy, with ruins on one planet of the center star system. First player to hold the ruins for say, 10 construction brigade years (5 years with 2 construction units, 0.5 years with 20 construction units, etc) gains the uber advanced ancient technology and wins the scenario.
Escape Sol
The players either all start on Earth, or on Earth/Venus/Mars. First player to establish a 25-million population outside of the Sol-system complete with industry/labs/shipyards wins.
Inherit the Stars
Same as Escape Sol, but to achieve victory you also must destroy/capture all enemy shipyards so they can't follow you off planet.
Monster in the Middle
An asymmetric twist on standard conquest, an advanced empire must find a way to defeat two lower tech populations each with equal population/industry. No technology trading.
Thoughts anyone?
Any ideas on what would be the most fun to play in, the most fun to observe, and/or the most fun to SM?
Anyone have any other scenario ideas?
Ideas so Far:
Ruins in the Middle
Essentially, King of The Hill. Players start in opposite corners of a premade galaxy, with ruins on one planet of the center star system. First player to hold the ruins for say, 10 construction brigade years (5 years with 2 construction units, 0.5 years with 20 construction units, etc) gains the uber advanced ancient technology and wins the scenario.
Escape Sol
The players either all start on Earth, or on Earth/Venus/Mars. First player to establish a 25-million population outside of the Sol-system complete with industry/labs/shipyards wins.
Inherit the Stars
Same as Escape Sol, but to achieve victory you also must destroy/capture all enemy shipyards so they can't follow you off planet.
Monster in the Middle
An asymmetric twist on standard conquest, an advanced empire must find a way to defeat two lower tech populations each with equal population/industry. No technology trading.
Thoughts anyone?
Any ideas on what would be the most fun to play in, the most fun to observe, and/or the most fun to SM?
Anyone have any other scenario ideas?