A general point on missiles. While it is possible to create a beam-only race, I think every race needs some missile tech, even if it is relatively limited. In modern day naval combat, which is a major influence on Aurora, every naval power has missiles of some sort backed up by guns and Phalanx-type weapons for shorter-range combat. Another major influence on Aurora is the Honor Harrington universe which has missiles as the primary long range weapon backed up by short-ranged energy weapons. In Aurora, missiles are usually the best way to hit a target at long range in deep space, as well as providing the basis for buoys, recon drones and mines. This isn't the same as Starfire though where every race develops the same Capital Missile. The huge variety of missile designs leads to some fascinating match-ups between different missile and anti-missile design philosophies. Missile design is as much a part of the game as ship design.
I am not trying to create a game where every weapon is relatively equal and it doesn't really matter which weapon you decide to concentrate on. Different weapons are for different situations and I think its likely that for long-range warfare in deep space, missiles will be the primary weapon, just as they are in modern naval warfare. As I have mentioned before they do have a number of restrictions though in terms of logistics, nebulas, the difficulty in hitting ships close to a jump point and the fact they can be intercepted. Energy weapons all have their uses, as a main armament, for point defence, for flexibility, for instant damage to prevent the target jumping out of harm's way or for the independence from a logistical tail. The fact remains though that any race that wants to project power outside of a nebula is going to have take missiles into account, both in terms of defending against them or in using them as a primary or secondary weapon. A race that uses only missiles though will struggle as much as a race that does not use them at all.
The various weapon technologies in Aurora complement each other's abilities. They are not meant to be used in isolation and a balanced approach that includes both missiles and one or more beam weapons is probably the best approach. In my own campaign the Commonwealth has previously used beam weapons primarily for point defence. However, after running into a few problems with missiles they are now looking at designing a ship with a beam weapon main armament to complement their missile-armed warships.
Steve