First a comment on to your blog
Your Cerberus has a horrible failure rate, despite having 1073 MSP. I am assuming, those parts are in the form of Maintenance Storage Bays? If yes, converting some of those into Engineering Spaces might be sensible, or your collier will use up most of the spares to repair its own systems.
re. intel:
Yes, the intelligence screen is the one you should be looking at.
Note that the sensor-range is only an estimate, based on your own technology, i.e. EM-sensor strength. I have made the (painfull) experience, that the actual range of hostile sensors is often a lot larger.
I don´t think info on enemy missiles is stored anywhere, except if your intelligence manages to steal the secret from the aliens, i.e. you capture enough crew/officers from enemy lifepods to get an intelligence event or a espionage team scores. This can reveal the secrets of an enemy missile, which you can build from that moment on, though you know nothing about the tech used in it (You can, for example get a missile, that uses an engine tech, you don´t have researched yet. You can build this missile, but will gain no knowledge of the engine tech)
As neither, missiles (which can be changed for the next round) nor sensor (range only a guestimate) are hard facts, they are not stored at the intel screen.
What I do is to type in stuff I noticed in the "Notes" space. I also rename the enemy ship type to what I think they are, for example, if I suspected the broadsword to be a PD ship, it will be named CE Broadsword, if I suspect it to be a missileboat, it would be named CG Broadsword and so on.
Any hard facts, you find out about the enemy ship will show in the "Weapon and Sensor Data" window.