Great update today! It says something about your game that losing 3. 5 million people on Earth can be considered a victory. . .
Now it seems there's a bit more of a choice when constructing missiles, because you've got two ways to stop the alien attacks - the Aegis IV AMMs to destroy the incoming waves, or the Bludgeon II LRASM to kill off the attacking ships themselves. And, in the future, a possible third way - missile-based mines to (presumably) seed the jumpoint.
Interesting opportunity costs for your ordinance order. Do you concentrate on known safety (AMMs), gamble a bit and be more pro-active (ASMs to hopefully kill them before they launch or at least attrit the fleeing ships) and/or try to kill them all in one fell swoop? (jumpoint defense with mines mines and more mines)? A combo of all three? And in what ratio? Pros and cons to all these choices.
Can't wait to see what happens next!