Author Topic: C# Ground Combat  (Read 13612 times)

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Offline Steve Walmsley

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Re: C# Ground Combat
« Reply #90 on: April 02, 2019, 04:15:09 AM »
Agreed, the ground combat overhaul/revamp is a pretty massive thing and it is possible that during playtesting, especially after we all get C# in our grubby mitts, bunch of weird things are discovered and need to be fixed. Steve has promised us some surprises from the spoilers on the ground combat front too, for which I am very excited.

There will definitely be bugs and unintended consequences :)

I am fixing a lot of minor bugs at the moment as I am playing the latest campaign, most recently in the Swarm code :)
 

Offline MultiVitamin

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Re: C# Ground Combat
« Reply #91 on: April 02, 2019, 06:57:42 AM »
Quote from: Steve Walmsley link=topic=9792. msg113580#msg113580 date=1554196509
Quote from: Garfunkel link=topic=9792. msg113564#msg113564 date=1554137532
Agreed, the ground combat overhaul/revamp is a pretty massive thing and it is possible that during playtesting, especially after we all get C# in our grubby mitts, bunch of weird things are discovered and need to be fixed.  Steve has promised us some surprises from the spoilers on the ground combat front too, for which I am very excited.

There will definitely be bugs and unintended consequences :)

I am fixing a lot of minor bugs at the moment as I am playing the latest campaign, most recently in the Swarm code :)

Hearing about Star Swarm in a ground units thread has me both immensely worried and vastly intrigued.
 

Offline Jorgen_CAB

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Re: C# Ground Combat
« Reply #92 on: April 02, 2019, 07:04:06 AM »
Regarding ground combat.

Have you thought about any mechanic where factions might not want to engage in ground combat in one location but do so in another.

Imagine a multi-faction Earth start and two faction starting a limited war over some remote colony. They don't want to start a mutually destructive war at Earth at the same time, that might not be a strategically sound strategy and would weaken them both against other potential enemies or they just don't want to fight each other that badly.

From how the mechanic works there does not seem to be an option of not engaging the enemy once you are at war.

It would be great if you had an engage flag for each planet and if both sides set that flag to not engage then there will not be any fighting there at all. But it would require both sides to agree on none engagement.
 

Offline Steve Walmsley

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Re: C# Ground Combat
« Reply #93 on: April 02, 2019, 08:39:28 AM »
It would be great if you had an engage flag for each planet and if both sides set that flag to not engage then there will not be any fighting there at all. But it would require both sides to agree on none engagement.

Yes, that sounds like a good idea.
 

Offline Garfunkel

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Re: C# Ground Combat
« Reply #94 on: April 02, 2019, 12:13:17 PM »
AFAIK, in VB6 Aurora if both sides refrain from attacking, their ground forces sit still. Attack order must be give at each colony, there is no universal "attack on every colony across the galaxy"-button. I don't think that was changed, or was it? It's been a while since I had ground war on Earth between multiple factions but I recall it went like that.
 

Offline Jorgen_CAB

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Re: C# Ground Combat
« Reply #95 on: April 02, 2019, 02:54:46 PM »
AFAIK, in VB6 Aurora if both sides refrain from attacking, their ground forces sit still. Attack order must be give at each colony, there is no universal "attack on every colony across the galaxy"-button. I don't think that was changed, or was it? It's been a while since I had ground war on Earth between multiple factions but I recall it went like that.

Yes... that was why I suggested a similar solution in C#. As far as I understand this is not how the new combat mechanic work. I'm pretty sure as long as you have troops in the front line they will automatically engage each other (if you are at war), you don't select units individually to attack or not. The alternative in the new mechanic would be to have all the troops in the fourth and last line, but that would be a bit awkward and fiddly way to handle it.
 

Offline Garfunkel

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Re: C# Ground Combat
« Reply #96 on: April 03, 2019, 11:33:56 AM »
I forgot about that change:

"Combat potentially takes place on any system body where populations exist from two or more hostile powers."

It does make it seem that unless all the units are placed in Rear Support position, direct combat or at least bombardment would automatically take place.

 

 

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