Author Topic: Managing Multiplayer Game  (Read 614 times)

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Offline TMaekler

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Managing Multiplayer Game
« on: July 31, 2018, 06:57:52 AM »
The Aurora game is well predestined (especially when the new version comes out) for massive multiplayer. However I think that it also lacks quite some tools to make that not managing hell for the SpaceMaster. So I was wondering if any of you know tools or functions in the game with which one can "easily" export the "State of your State" for each player which then can be send to the player so he can make decisions which you then can implement.

A more advanced version would be some kind of export for an excel sheet (or a small aurora client) - which would make interactions with the player maybe a little easier (maybe with some kind of reimporting order plans from the player into the game?)

Does stuff in that area exist already?
 

Offline Kytuzian

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Re: Managing Multiplayer Game
« Reply #1 on: August 01, 2018, 08:40:47 AM »
The only thing I have related to this is a script that goes through the event log and separates it out by faction into several log files (like a combat log, salvage log, important event log, and everything log). I considered making a program to take screenshots of the various screens for the players but that never got finished (as I recall there was some bug I never figured out).
 

Offline Titanian

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Re: Managing Multiplayer Game
« Reply #2 on: September 03, 2018, 10:57:38 AM »
Does you program work on the database, or use the game window?
 

Offline Kytuzian

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Re: Managing Multiplayer Game
« Reply #3 on: September 06, 2018, 10:24:30 PM »
Does you program work on the database, or use the game window?

If you're talking about the first script, then I just used the export event log button to get a text file containing all the events.

If you mean the second thing, the plan way to use the game window and just emulate mouse clicks and such.
 

Offline Bughunter

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Re: Managing Multiplayer Game
« Reply #4 on: October 04, 2018, 03:16:13 PM »
If you mean the second thing, the plan way to use the game window and just emulate mouse clicks and such.

I was playing around with that for a while. I think navigating them worked ok, but grabbing screenshots as I wanted to do for each empire was only possible for a few windows.
 

 

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