Author Topic: General question on aliens  (Read 2425 times)

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Offline vorpal+5 (OP)

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General question on aliens
« on: December 07, 2019, 11:57:02 AM »
Are the aliens races generated stronger and stronger as you go deeper exploring (with some good variability? If not, I fear the challenge will soon peter out as soon as you manage to defeat the nearest alien races and you start having a good power base.

The end game has never been a question in Aurora VB6 but now that's a prospect we can contemplate. Perhaps not the end game per se, as the goal has no final goal, but at least, can it offers somehow greater and greater threats as you dig deeper, as the proverbial dwarves at the Moria?  ;)
 

Offline Steve Walmsley

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Re: General question on aliens
« Reply #1 on: December 07, 2019, 12:34:51 PM »
Are the aliens races generated stronger and stronger as you go deeper exploring (with some good variability? If not, I fear the challenge will soon peter out as soon as you manage to defeat the nearest alien races and you start having a good power base.

The end game has never been a question in Aurora VB6 but now that's a prospect we can contemplate. Perhaps not the end game per se, as the goal has no final goal, but at least, can it offers somehow greater and greater threats as you dig deeper, as the proverbial dwarves at the Moria?  ;)

Yes, alien races become stronger the later they are generated.
 

Offline vorpal+5 (OP)

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Re: General question on aliens
« Reply #2 on: December 07, 2019, 01:35:55 PM »
Thanks Steve. So that's a question of time and not distance from start.
 

Offline Father Tim

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Re: General question on aliens
« Reply #3 on: December 07, 2019, 07:25:29 PM »
It might be time.  It used to be proportional to the strength of the player race.  It was never clear to me if "strength" was derived from total research points, or population, or industrial capacity, or some combination thereof.

VB Aurora had a two-jump minimum radius (from home system) on NPR spawn.  C# Aurora has a 'total explored jump points' minimum.
 

Offline Steve Walmsley

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Re: General question on aliens
« Reply #4 on: December 08, 2019, 06:27:19 AM »
Research is based on time and population is based on bell curve centred on the average player race population.
 
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Offline vorpal+5 (OP)

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Re: General question on aliens
« Reply #5 on: December 08, 2019, 09:34:08 AM »
Thanks, well thought out then.
 

Offline Sleepymoon

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Re: General question on aliens
« Reply #6 on: December 09, 2019, 08:06:41 PM »
VB Aurora had a two-jump minimum radius (from home system) on NPR spawn.

I guess the NPR that spawned in an adjacent system to Sol in my current game is a bug then.
 

Offline Tikigod

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Re: General question on aliens
« Reply #7 on: December 10, 2019, 11:16:39 AM »
VB Aurora had a two-jump minimum radius (from home system) on NPR spawn.

I guess the NPR that spawned in an adjacent system to Sol in my current game is a bug then.

Do the NPR spawn rules apply to NPRs that are seeded as part of the galaxy generation rather than the random generation % chance on system visit? Assuming it's a actual NPR and not something like a swarm which I'd assume have different spawn rules.
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Offline Cavgunner

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Re: General question on aliens
« Reply #8 on: December 11, 2019, 06:14:36 PM »

Yes, alien races become stronger the later they are generated.

Oh no. No no no.

*panic sweat beings to bead on forehead*
 
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Offline xenoscepter

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Re: General question on aliens
« Reply #9 on: December 12, 2019, 11:22:00 AM »
Not being cheeky here, so I was just reading the wiki when I stumbled across this. Linking it here for the benefit of both future readers and yourself.

Here: http://aurorawiki.pentarch.org/index.php?title=Races
 

Offline vorpal+5 (OP)

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Re: General question on aliens
« Reply #10 on: December 15, 2019, 06:18:52 AM »
And so reading it, what will have changed for C#:

They don't use fuel
They don't suffer maintenance failures
They don't have to retool shipyards.
Minerals from their mining colonies get magically transported home
NPRs also do not use troop transports. (This point requires verification)
 

Offline Jorgen_CAB

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Re: General question on aliens
« Reply #11 on: December 15, 2019, 06:34:39 AM »
And so reading it, what will have changed for C#:

They don't use fuel
They don't suffer maintenance failures
They don't have to retool shipyards.
Minerals from their mining colonies get magically transported home
NPRs also do not use troop transports. (This point requires verification)

We know NPR will be using fuel and troop transports and perform ground invasions. The rest I don't think we had any confirmation if they will be using in C# if I remember correctly.
 

Offline Kristover

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Re: General question on aliens
« Reply #12 on: December 15, 2019, 07:13:24 AM »
And so reading it, what will have changed for C#:

They don't use fuel
They don't suffer maintenance failures
They don't have to retool shipyards.
Minerals from their mining colonies get magically transported home
NPRs also do not use troop transports. (This point requires verification)

NPR initiated invasions was a major feature I've been posting about and Steve has confirmed they're in as well as troop transports and internal ground force deployment/redeployments for C#.  I want a reason to garrison my planets.
 

Offline Steve Walmsley

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Re: General question on aliens
« Reply #13 on: December 15, 2019, 03:16:06 PM »
And so reading it, what will have changed for C#:

They don't use fuel
They don't suffer maintenance failures
They don't have to retool shipyards.
Minerals from their mining colonies get magically transported home
NPRs also do not use troop transports. (This point requires verification)

For C#, they use fuel, they use troop transports and they have to retool shipyards. The AI makes decisions about which classes it needs the most and retools accordingly.

They still don't have maintenance failures (for now anyway) but they design ships as if they did require maintenance. Minerals are still transported for now, but that will probably change too at some point.
 

Offline Steve Walmsley

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Re: General question on aliens
« Reply #14 on: December 15, 2019, 03:17:10 PM »
NPR initiated invasions was a major feature I've been posting about and Steve has confirmed they're in as well as troop transports and internal ground force deployment/redeployments for C#.  I want a reason to garrison my planets.

The AI has mounted two ground invasions in my current campaign.
 
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