Author Topic: Industrial Zones and Sectors  (Read 615 times)

0 Members and 1 Guest are viewing this topic.

Offline Ogamaga (OP)

  • Leading Rate
  • *
  • O
  • Posts: 9
  • Thanked: 1 times
Industrial Zones and Sectors
« on: January 10, 2020, 11:47:21 AM »
How much do you spread out your industry as the game progresses, and what should I be considering when I decide?
Also, how do you usually set up sectors, IE big, small, role based, etc?
 

Offline smoelf

  • Lt. Commander
  • ********
  • Posts: 244
  • Thanked: 83 times
Re: Industrial Zones and Sectors
« Reply #1 on: January 10, 2020, 12:37:27 PM »
It really depends on how the game developes. Most of the time, I keep all of my industry on the main planet and ship minerals there. As long as I don't run out of manpower it seems easier than ensuring that the correct minerals are on all the proper planets. The most important exception are financial centers. They can't be transported, so I need to build them on site, which means transporting construction factories and the proper minerals to a colony that I would designate as finance center to get something out of the manpower.

Otherwise, I would only really consider setting up industry in a non-start system if I have easy and plenty access to most minerals.

This couples with the sectors, where I would usually have a single main sector and then perhaps a secondary sector for mining-system purposes.
 

Offline Garfunkel

  • Registered
  • Vice Admiral
  • **********
  • Posts: 1805
  • Thanked: 457 times
Re: Industrial Zones and Sectors
« Reply #2 on: January 10, 2020, 12:45:23 PM »
Smoelf describes the easiest solution and the one that most players start with. If you're colonizing all the bodies in Sol, then you'll soon have nice, if smallish, colonies near Earth that can share the load to an extent. Usually people create single-purpose colonies, so one planet does research, one does shipbuilding, one does construction and so on, depending on population availability.

Outside of Sol, the easiest method is to have a central gathering colony in a system and then have mining colonies feed minerals to it via mass drivers. Freighters then move those minerals from system to system. Initially everything is brought to Earth, then later you might have those central colonies turn into manufacturing locations. Eventually you'll have so many labs and factories and shipyards that no single colony can handle them (or you followed the advice in the first paragraph and even Sol is running out of workers) so you need to start sending installations elsewhere.

As for sectors, none of my games have lasted long enough to make sectors very important so I can't really give advice there. I just build enough Sector Command levels on Earth to get bonuses around it and that's that.
 

Offline Jorgen_CAB

  • Vice Admiral
  • **********
  • J
  • Posts: 1946
  • Thanked: 294 times
Re: Industrial Zones and Sectors
« Reply #3 on: January 10, 2020, 04:49:48 PM »
I think this completely depend on how your empire is spread out and how large your colonies are and what you need them for. At some point you do want to add construction factories to your colonies. Supplying minerals is not as difficult to do as some might think as you can easily completely automate that function with mineral haulers and using the tools that the game provide you with. After this is set up you don't need to ever touch it again, or at least you can save the orders of the haulers and add them again when you upgrade your mineral haulers.

A mineral hauler is a ship with the smallest cargo module as you don't want them to carry all that much minerals per trip.

There might be some strategic value of spreading around missile and fighter production as well as fuel production if there are some rich Sorium mines near by.

When an empire start spanning several sectors you might not want to ship all facilities directly from the home world instead larger colonies can start to develop factories and produce the things needed in the local sectors themselves. Reducing the need for a huge cargo fleet or paying the civilians to constantly ship everything to the most remote places. You might perhaps turn your home world mostly into research and ship production. Factory production actually is the one thing that make sense to spread out as it means less shipping and fuel costs.
 

Offline Paul M

  • Vice Admiral
  • **********
  • P
  • Posts: 1370
  • Thanked: 40 times
Re: Industrial Zones and Sectors
« Reply #4 on: January 14, 2020, 10:10:31 AM »
I usually install construction factories on all planets that I colonize, but my colonization targets usually require an atmosphere and water.  The reason for the construction factories is to build infrastructure.   Still Earth is the primary construction area.  For colonies with critical minerals and the capacity for it I will bring in construction factories for mine production...or mine and construction factory production.  Also being able to build on multiple locations is often quite useful, and time saving.  It isn't complex having a few ships to move minerals around to ensure you have enough of the right type where you need it.

Really it depends on your map, and what resources are where.  Also construction factories are useful for PDCs assembly, or upgrading...or construction.

I don't think it makes sense to not have your home world being your manufacturing hub but there is no reason to not have secondary construction locations where they are most useful to you.

 

 

Sitemap 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72