I would really like a "blast anything that comes through that jump point" order right now - it feels like without it, I'm at an unfair disadvantage to the AI.
I'm camping a JP with a jump gate in both directions (so no jump cool down), and the AI is doing the same (or at least had a fleet there last time I poked through). The AI keeps sticking some ships through the gate, then jumping straight back. Which doesn't give me time to target them - they appear, I set up targeting and give the open fire command, and they vanish without me firing. Since they have been doing this repeatedly with the same ships, if I leave the targeting orders in place, I do get to blast them as soon as they appear if they jump through the ships I have already set up targeting for. But this spams my logs with target not in range reports. And only works the second time they jump through with the same fleet (which they probably shouldn't be doing anyway - if they didn't like what was here the first time they jumped, they probably shouldn't do it again 6 hours later).
If I jump through, I just get blasted - presumably the AI sets up firing in the same tick. I'd really like a way to set my ships to use this logic too.
Or I suppose ideally, have the firing moved ahead of the jumping in the turn order, so I could get a shot at them normally on the turn they jump. But I imagine messing with turn order involves a lot of other changes.