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Quote from: Gladaed link=topic=10684. msg122193#msg122193 date=1586827489Disclaimer: Happened in 1. 10 and 1. 20 but was not mentioned. After about 30 years & having colonies at about 30m pop the civilian shipping lines break. The log complains about them not being able to load infrastructure every 5 or so days. Furthermore the civilian research done for ground units also unlocks player techs. Was there an error message or just an event in the log? Can you provide the text please.
Disclaimer: Happened in 1. 10 and 1. 20 but was not mentioned. After about 30 years & having colonies at about 30m pop the civilian shipping lines break. The log complains about them not being able to load infrastructure every 5 or so days. Furthermore the civilian research done for ground units also unlocks player techs.
https://www.dropbox.com/s/etg13ohk0cpccv5/AuroraDB.db?dl=0
when starting a new game, automated turns is turned off, while the button is green
My reduced size (0.5HS) gauss cannons seem to have the same 100 percent accuracy as the 6 HS ones.
Good morning, Steve!Military Vessel equipped with Commercial Engines + Military Jump Drives can no longer "standard transit", due to mismatch between the engines and jump drive. That means a 50% power (or lower) engine cannot be jumped with a military jump drive, but a 55% power (or higher) engine can be.
All ground units that share the same name get marked obsolete when one unit gets marked as obsolete.For example, I have a ground unit named Rifleman which is PWL Infantry and Rifleman which is PW Infantry; marking one as obsolete also marks the other as obsolete on the ground forces screen. This is from 1.10, though I haven't seen this bug reported yet and it still might be in 1.30EDIT: In addition, it might be prudent to be able to rename already-research ground units. EDIT: Renaming units to another name does not resolve this issue, perhaps since they shared the same original name
This is a bit hard to explain, but ordering a ship to be repaired does not remove it from the "ships needing repair" list immediately. This allows you to assign the same ship for repair in multiple slips and/or shipyards. If this happens, it will cause a divide by zero order whenever you open the Colonies Window, look at the Shipyard or Shipyard Tasks screens, or advance time by more than a few seconds.
Quote from: firsal on April 14, 2020, 12:42:24 AMAll ground units that share the same name get marked obsolete when one unit gets marked as obsolete.For example, I have a ground unit named Rifleman which is PWL Infantry and Rifleman which is PW Infantry; marking one as obsolete also marks the other as obsolete on the ground forces screen. This is from 1.10, though I haven't seen this bug reported yet and it still might be in 1.30EDIT: In addition, it might be prudent to be able to rename already-research ground units. EDIT: Renaming units to another name does not resolve this issue, perhaps since they shared the same original nameI've tested this but I can't reproduce the bug. Anyone else have a similar problem?
I clicked this button (I believe) and it caused all my perfectly auto-aligned systems to all be "reverted" to all occupying the same jumbled location. I had to manually drag them out back into a similar layout, much like VB6 galactic map days. I had never previously "saved" a galactic map layout in this game.Sadly, I was no longer able to restore the perfect straight lines and spacing that the galactic map had originally laid out for me automatically, even with the help of the Align To Grid button.I suggest there should be one or both of these solutions implemented when you have time:1) Clicking the "Return systems to last saved position" button should NOT do anything if the person has not saved a galactic map layout.2) There should be a new button that automatically lays out and spaces out all the systems on the galactic map just like it does when you first discover them.
If you create a copy of a ship design and try to retool the shipyard to that copy(0 Retool cost), Function #2196 error comes up and the shipyard disappears from the Shipyards tab. The shipyard is still counted on the summary tab, but it is gone from the Shipyards tab.
Are Civilian Shipping Line ships supposed to all be commanded by my own naval officers when Automated Assignments is turned on? Happened to me in every game since v1.0 including v1.3 now:
I'm getting a constant #1414 error after clicking time forward. It was also reported in the v1.1 bugs thread.The error didn't show up untill a few months into the game so I'm thinking it must be NPR related. Or perhaps one of the spoiler racer. I'm uploading the DB to dropbox but it'll take a while.
Quote from: DFNewb on April 14, 2020, 12:03:58 AMQuote from: Desdinova on April 13, 2020, 11:46:28 PMIn my current game, 10 years in, and I'm getting object reference not set errors in functions 1995, 1998, and 2398 every production cycle.In my game 30 years in I just attacked a NPR in Sol using fighters, they destroyed all my fighters and the carriers, now I am getting error functions 1995, and 1998 every cycle, and I get 1482 when I save the game.It is related to shipyard tasks. Not sure how yet. What is the error text?
Quote from: Desdinova on April 13, 2020, 11:46:28 PMIn my current game, 10 years in, and I'm getting object reference not set errors in functions 1995, 1998, and 2398 every production cycle.In my game 30 years in I just attacked a NPR in Sol using fighters, they destroyed all my fighters and the carriers, now I am getting error functions 1995, and 1998 every cycle, and I get 1482 when I save the game.
In my current game, 10 years in, and I'm getting object reference not set errors in functions 1995, 1998, and 2398 every production cycle.