Author Topic: v1.30 Bugs Thread  (Read 47840 times)

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Offline firsal

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Re: v1.30 Bugs Thread
« Reply #135 on: April 14, 2020, 08:09:38 AM »
All ground units that share the same name get marked obsolete when one unit gets marked as obsolete.

For example, I have a ground unit named Rifleman which is PWL Infantry and Rifleman which is PW Infantry; marking one as obsolete also marks the other as obsolete on the ground forces screen.

This is from 1.10, though I haven't seen this bug reported yet and it still might be in 1.30

EDIT: In addition, it might be prudent to be able to rename already-research ground units.

EDIT: Renaming units to another name does not resolve this issue, perhaps since they shared the same original name

I've tested this but I can't reproduce the bug. Anyone else have a similar problem?

I experienced this in 1.0. Couldn't reproduce in 1.3 now

Could not reproduce in 1.3 as well; looks like it's fixed.
 

Offline insanegame27

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Re: v1.30 Bugs Thread
« Reply #136 on: April 14, 2020, 08:10:15 AM »
Quote from: Steve Walmsley link=topic=10684.    msg122429#msg122429 date=1586868911
Quote from: MarcAFK link=topic=10684.    msg122287#msg122287 date=1586851109
I'm getting a constant #1414 error after clicking time forward.     It was also reported in the v1.    1 bugs thread.   
The error didn't show up untill a few months into the game so I'm thinking it must be NPR related.     Or perhaps one of the spoiler racer.     I'm uploading the DB to dropbox but it'll take a while.   

What is the error text?

Same issue, here's a db that will do it when you advance 30 days.     Error text is Function #1414: Object reference not set to an instance of an object

https://drive. google. com/open?id=1vsImoR6tSCSsWAO5hHKLcUOGxpgXWqJ2 (remove spaces after the periods)
« Last Edit: April 14, 2020, 08:18:56 AM by insanegame27 »
 
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Offline Kristover

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Re: v1.30 Bugs Thread
« Reply #137 on: April 14, 2020, 08:13:34 AM »
Minor bug.  I created some new medals and manually awarded them to a Commander which should have bumped his promotion score up by 100 points.  Didn't see his promo score go up so I closed out window and reopened, no promo score bump of 100 points.  I advanced the time by 5 and 30 day increments and didn't see the 100 points ever get added - I did see his promo score go up slightly because of time in grade like expected.  Game is 1.30 with realistic promotions turned on.
 

Offline Demonius

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Re: v1.30 Bugs Thread
« Reply #138 on: April 14, 2020, 08:19:23 AM »
You can put 0 Pop colonies on Super Jovians and Gas Giants.  They are uninhabitable and have 0 Pop space (though funnily list their own atmosphere as breathable).  Would think this is unintended.
 

Offline Steve Walmsley (OP)

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Re: v1.30 Bugs Thread
« Reply #139 on: April 14, 2020, 08:41:43 AM »
After made contact with some aliens (probably the new spoiler race hit down my geosurvey ship with their land units).

Opening intelligence window or clicking on communication generates Function #1936: Object reference not set to an instance of an object.

Attached is the save.

Thanks - database was really useful. It's because the alien race didn't have a population greater than zero. Fixed now.
 
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Offline Steve Walmsley (OP)

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Re: v1.30 Bugs Thread
« Reply #140 on: April 14, 2020, 08:42:19 AM »
In the Class Design window. 
In 1.  2 there was a bug where creating a new ship class would always assign it to a Cruiser hull. 
Now, the first ship you create is reassigned to the last hull you used. 
For example:
1.   I created a geo survey ship class named "a", and it was assigned to geo survey hull. 
2.   I created a cargo ship class named "b", and both classes ("a" and "b") were assigned to cargo hull
3.   I created a command dropship class, "a" and "c" were assigned to command dropship hull, while "b" remained to be cargo hull. 


When changing the hull type of the ship, it doesn't update in the hierarchical view on the left.
If you close the window and open it again - it shows the correct hierarchy

Fixed.
 

Offline Boris

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Re: v1.30 Bugs Thread
« Reply #141 on: April 14, 2020, 08:42:29 AM »
Error: Function #242: Object reference not set to an instance of an object
I did the following:
1.  opened a Class Design window
2.  opened a Create Research Project window (while the 1st one is still open in the background)
3.  designed a new prototype engine
4.  went back to the Class Design window
5.  shrunk the engines hierarchical view
6.  expanded the engines hierarchical view
7.  got the error
 

Offline Elouda

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Re: v1.30 Bugs Thread
« Reply #142 on: April 14, 2020, 08:48:57 AM »
v1.30
Got a 'Function #1434: Object Reference not set to an instance of an object' error when I entered a system (Ross 128), went away afterwards, except when saving.

.db file - https://www.mediafire.com/file/gl9ol7pzhp7mzdd/AuroraDB.db/file
 

Offline Hastermain

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Re: v1.30 Bugs Thread
« Reply #143 on: April 14, 2020, 08:49:03 AM »
Forum search didn't show any results for this error (though, thinking of it, just thought of a second issue that showed up a couple of hours ago; added it at the end).     


Error 1414: Value too large or too small for Decimal (literally translated, could be the wrong text error since my computer's in another language) happens after moving forward for any amount of time; the windows shows up a very large number of time and disappears after ~3 seconds of holding Esc.      Related to a 0% fuel tanker, which I now can't find anywhere on the map, and can move at the speed of light (damn what a good engine).     

When I try to open its fleet on Naval Organisation, 2 errors showed up:

Function #2976: Value too large or too small for Decimal (literally translated, could be the wrong text error since my computer's in another language)
There was a second error window with the same text, but it stopped showing up after I changed the fleet's name (??????)

How it began:

Been failing over and over at the correct fleet settings for my tanker, which transports fuel from my gas giant station to Earth.      After the thousandth time it stops orbiting the planet and stays there (normally with a full fuel tank; this time, stopped midway when returning to the gas giant due to 0% fuel), I used a tug to move it back to Earth.      It refuelled and resupplied there.      Can't remember now what orders I gave and what it did afterwards, but the error above started happening.      I can't find it anywhere on the map now, its fuel is 0% and its speed in Naval Organisation is at 300.     000 km/s.      Whenever I try to open its fleet (I detached it so it's alone), 2 error windows appear, as I described above.     

P.     S.      it's not the first time tankers doing the sorium gas giant -> earth route start flying away at 300.     000km/s for me


EDIT: after changing the fleet's name, I just noticed the Error 1414 windows stopped showing up, but clicking on the Fleet in Naval Organisation still prompts the Function #2976 window

EDIT 2: . dbs below, one a save I had made a few minutes ago, one I saved now

for the new one, when opening Aurora I get "Function #1171: Object can't be converted from DBNull to other types" (translated literally).  The Tanker fleet also disappeared, but I can open Aurora.

For the old one, get the same Function 1171 but Aurora's window took about a minute to open (only showed up in alt-tab).  I haven't made notes of differences between savefiles, sorry, rookie mistake, but they should be close to 0 and, if there are any differences, they're only related to (things tied to) the passage of time and to the tanker fleet.

old : https://drive. google. com/open?id=1OHdkWDwyzL3O22QBT6SEvuhMAjCiCNT5
new : https://drive. google. com/open?id=15Q_adu09Y1OrRBzQ44tIE5XCtynlcMPa
« Last Edit: April 14, 2020, 09:09:05 AM by Hastermain »
 

Offline Steve Walmsley (OP)

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Re: v1.30 Bugs Thread
« Reply #144 on: April 14, 2020, 08:52:48 AM »
When designing a prototype engine,"Engine Power" doesn't show next tech level. 
For example, if current minimum level is 50%, next level should be 40%, but it doesn't show it in the selection box. 
I'm guessing that the algorithm is only looking for bigger values and not looking at possible smaller values.

Its because there are two different techs involved - higher and lower. I'll fix this later as its more complex than it sounds. The Next Tech code is setup for parameters relying on a single tech.
 
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Offline Steve Walmsley (OP)

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Re: v1.30 Bugs Thread
« Reply #145 on: April 14, 2020, 08:53:18 AM »
Disclaimer: Happened in 1. 10 and 1. 20 but was not mentioned.

After about 30 years & having colonies at about 30m pop the civilian shipping lines break.  The log complains about them not being able to load infrastructure every 5 or so days.
Furthermore the civilian research done for ground units also unlocks player techs.

Was there an error message or just an event in the log? Can you provide the text please.

It's an event in the log. don't have the full message atm, but it's the "unable to load due to not having anything to load" message. Same as we get if we set repeated pickups and colony runs out.
But the civvies keep trying, so get interrupted all the time

Could you attach the db file please?
 

Offline Father Tim

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Re: v1.30 Bugs Thread
« Reply #146 on: April 14, 2020, 08:54:27 AM »
You can put 0 Pop colonies on Super Jovians and Gas Giants.  They are uninhabitable and have 0 Pop space (though funnily list their own atmosphere as breathable).  Would think this is unintended.

I hope this doesn't get changed, as my empire needs an 'Ice Station Zebra' to which inconvenient officers can be sent to contemplate their mistakes.
 
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Offline Steve Walmsley (OP)

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Re: v1.30 Bugs Thread
« Reply #147 on: April 14, 2020, 08:55:08 AM »
My #1414 was "object reference not set to an instance of an object"

Please could you attach the db?
 

Offline serger

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Re: v1.30 Bugs Thread
« Reply #148 on: April 14, 2020, 08:59:59 AM »
Ground Force officers have Tactical bonuses (used for naval Tactical Officers, not ground combat).
 

Offline Boris

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Re: v1.30 Bugs Thread
« Reply #149 on: April 14, 2020, 09:05:05 AM »
creating a turret prototype makes that turret be available to be built (as if it was researched)