I have a bug where every time I try and post in the bug thread for a particular version, it gets locked because I am slow.
So please note these are issues from v1. 50.
Setup: New game, default settings except starting NPR set to 0, starting year set to 2000, NPR discovery by NPR set to 0.
Economics window(Minor Bug) Remember the setting sort by labs vs sort by date
(Minor Bug) Compare button does nothing
View Technology window(Bug) Prototype weapons and turrets appear in the list as if they are normal components (with no P after them). Not sure if the intended behaviour is for them to appear at all or if they should have a (P).
(Minor Bug) Size in tons check box does not remember previous setting after closing and reopening
Event Log(Bug) Weapons and turrets researched with SM instant mode are listed as prototypes in the log. This also applies to technologies.
Ground Forces(Bug) You can still add prototype weapons to STOs but you can't add weapons researched with SM instant mode (I made sure of this by renaming the instant weapons but not the prototypes).
With respect to the previous bug I posted, creating the STO as a PD weapon increases the tracking speed but does not seem to be affected by the tracking speed of the turret.
Game Information window (new game)(Minor Bug) Tooltips only show if highlighting the number, not the text of the setting.
Race Information Window(Minor Bug) The flag was changed between game setup and opening Race Information, game started with default (which I think is flag0393. JPG) but this changed to flag0000. jpg.
Commanders(Minor Bug) When starting a new game all naval, ground, scientists and administrators start at the same age (20). I assume there should be some variation (and on average a step in age for each rank).
Missile Design(Possible Bug) If enhanced radiation is researched, a missile with WH 1 will change to WH 0 Rad Dmg 2 if the box is ticked. A missile with effectively 0. 5 WH will change to Rad Dmg 1 if the box is ticked. Are either of these supposed to be possible?