Author Topic: v1.5.1 Bugs Thread  (Read 69353 times)

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Offline SevenOfCarina

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Re: v1.5.1 Bugs Thread
« Reply #75 on: April 16, 2020, 05:28:12 AM »
Pressing 'Update Body' in the 'Modify Body' tab in System View in a Real Stars start in Sol always resets the bearing of Mercury, Venus and Luna to zero. It's very easy to reproduce, but mysteriously doesn't appear to affect any of the other bodies. In all other cases, the Hydrosphere is updated from 'None' to 'Ice Sheet' or 'Liquid', even when there's no water at all. It also looks like the body parameters (mass, orbit time, temperature, etc.) are adjusted slightly on the first click. I have no idea what's going on here.
 

Offline Kamilo

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Re: v1.5.1 Bugs Thread
« Reply #76 on: April 16, 2020, 05:36:58 AM »
Refitting ships still dosent seem to work. 

I retooled a shipyard to a newer version of a ship and wanted to update the old version via refitting, but the ship list is empty.
 

Offline Toobah

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Re: v1.5.1 Bugs Thread
« Reply #77 on: April 16, 2020, 05:45:10 AM »
Quote from: Kamilo link=topic=10756.  msg123801#msg123801 date=1587033418
Refitting ships still dosent seem to work.   

I retooled a shipyard to a newer version of a ship and wanted to update the old version via refitting, but the ship list is empty. 

I spent a lot of time trying to get refit to work and it turned out to simply be the difference in tonnage that prevented the ships from showing up.   Make sure that the class-difference is within +-20% in tonnage or it will not show up in the refit list. 
 

Offline Black

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Re: v1.5.1 Bugs Thread
« Reply #78 on: April 16, 2020, 05:50:35 AM »
I think this was already reported in previous versions, but it is not in known issues post and it is still present in 1.5.1:

Formation templates made by civilians are visible in Formation Templates and can be used in player's formations.
 

Offline Toobah

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Re: v1.5.1 Bugs Thread
« Reply #79 on: April 16, 2020, 05:55:28 AM »
Refueling and resupply under way still does not seem to work even with the tech well researched. 
Example:
Underway replenishment researched to 70%.

Fleet A with one ship has 0 fuel and an active move order to refuel at home world.  It is drifting at 1kms/s.

Fleet B contains one ship designated as tanker, with full tanks and 1x60k refueling system.  Tanker is set to refuel own fleet.

I set a move order on Fleet B to Join and Refuel Fleet A.
Fleet B merges with Fleet A - but no refueling is done for several days.

If i remove the active "refuel at home world" order from Fleet A so that speed goes down to 0 - it instantly refuels.  ???
« Last Edit: April 16, 2020, 07:28:11 AM by Toobah »
 

Offline Aezel

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Re: v1.5.1 Bugs Thread
« Reply #80 on: April 16, 2020, 06:03:49 AM »
I didn't see any response on this in the v1. 50 bug thread and it's still in v1. 51, so maybe it was overlooked.

The behaviour of mass drivers has changed compared to VB6 Aurora.  They now transfer resources starting from the top and work their way down instead of spreading the capacity over the minerals.  I was just wondering if this change in behaviour was intentional as I don't see it mentioned anywhere.

Also wanted to say thanks to Steve, you're doing a great job addressing all these bug so swiftly.
 

Offline Froggiest1982

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Re: v1.5.1 Bugs Thread
« Reply #81 on: April 16, 2020, 06:38:43 AM »
I didn't see any response on this in the v1. 50 bug thread and it's still in v1. 51, so maybe it was overlooked.

The behaviour of mass drivers has changed compared to VB6 Aurora.  They now transfer resources starting from the top and work their way down instead of spreading the capacity over the minerals.  I was just wondering if this change in behaviour was intentional as I don't see it mentioned anywhere.

Also wanted to say thanks to Steve, you're doing a great job addressing all these bug so swiftly.

bug

EDIT: was coded like that and reverted to VB6 dynamics
« Last Edit: April 16, 2020, 07:30:23 AM by froggiest1982 »
 

Offline dr125

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Re: v1.5.1 Bugs Thread
« Reply #82 on: April 16, 2020, 06:52:12 AM »
Quote
You have a blank medal image for Survey Medal. You also have eight additional identical survey medals with the same image.

I've changed the code to give warnings for blank images rather than you losing the whole list. This will be in the patch after 1.5.1.

From the previous thread: I have selected an image though, it seems it is not registering? I can see the medals when I go to award them, but on the creation screen, it is blank. When I try to "save as new" or "current" I get that error, even though all is filled out, including the ribbon image.
 

Offline db48x

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Re: v1.5.1 Bugs Thread
« Reply #83 on: April 16, 2020, 06:58:24 AM »
I actually know what is going on. If you have multiple windows click on create does not create the tech under the proper tech but under the tab of the selected window. I have attached other 2 screenshots should make it clear.
In the bug pic, you see the main window selected is the engine one but I am clicking create of the EM window highlighted as well in the image. The result is a tech with EM name but effectively is an engine.

So that's how that happened; I've seen and reported this several times, but couldn't figure out what was going on.
 

Offline L0ckAndL0ad

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Re: v1.5.1 Bugs Thread
« Reply #84 on: April 16, 2020, 06:58:33 AM »
Refueling and resupply under way still does not seem to work even with the tech well researched.
It worked when I tested it in 1.4. I used dedicated Tanker and Supply ships to refuel and replenish supplies in another fleet without any major problems. The only thing I was unable to do is to do all those things without merging with a target fleet. It seems you have to join fleets if you want to replenish.

Otherwise, you have to be more specific with bug reports.
 

Offline DFNewb

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Re: v1.5.1 Bugs Thread
« Reply #85 on: April 16, 2020, 07:02:05 AM »
Pressing Auto Fleet FC for this fleet / fighters does nothing:





The auto target options are also not working.

Did you set the enemy NPR you're engaging to 'Hostile' in the diplomacy screen? Auto-target only works for hostile races.

After the screen shot I moved my fighters into range of the enemy ships and tried auto target and it did not work after I manually assigned the FC's to the weapons.

Yes but did you set the race to hostile? In the diplomacy screen?

As I mentioned they already attacked me two years previously...
 

Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #86 on: April 16, 2020, 07:07:38 AM »
I didn't see any response on this in the v1. 50 bug thread and it's still in v1. 51, so maybe it was overlooked.

The behaviour of mass drivers has changed compared to VB6 Aurora.  They now transfer resources starting from the top and work their way down instead of spreading the capacity over the minerals.  I was just wondering if this change in behaviour was intentional as I don't see it mentioned anywhere.

Also wanted to say thanks to Steve, you're doing a great job addressing all these bug so swiftly.

I coded it that way without remembering VB6 was different :)

Changed now to use the VB6 mechanics.
 
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Offline Steve Walmsley (OP)

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Re: v1.5.1 Bugs Thread
« Reply #87 on: April 16, 2020, 07:08:30 AM »
I guess still not STO then.

I fixed STO. They are working in v1.5.1

you may update the know issues board when you have 5 min then.

Done
 
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Offline AeroEngine

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Re: v1.5.1 Bugs Thread
« Reply #88 on: April 16, 2020, 07:22:20 AM »
I have had a bug twice now with the terraforming.
I can't exactly replicate it but it seems to happen after trying to remove a type of gas from the atmosphere of a planet.
Randomly after one increment the game removes all of that type of gas from the planet.

Happen once on mars with greenhouse gas -> had around 0. 25 in atmos wanted to change to 0. 24
Game remove all gas.

Same on mercury with anti greenhouse gas -> had around 0. 70 want to change to 0. 68.
Game again remove all.

Both times it happened within 30 day increment
 

Offline Black

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Re: v1.5.1 Bugs Thread
« Reply #89 on: April 16, 2020, 07:24:43 AM »
I am not sure if this is bug or somting on my side. But today I am running Aurora on my laptop, the resolution is 1920x1080 but Class Design window is strangely cut off. Other windows are working fine: