Author Topic: v1.5.1 Bugs Thread  (Read 69352 times)

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Offline Toobah

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Re: v1.5.1 Bugs Thread
« Reply #90 on: April 16, 2020, 07:31:33 AM »
"Conventional Industry" is selectable in the Civial economy demands dropdown - but not available in the Industry-Construction pane.
 

Offline DFNewb

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Re: v1.5.1 Bugs Thread
« Reply #91 on: April 16, 2020, 07:38:55 AM »
I have had a bug twice now with the terraforming.
I can't exactly replicate it but it seems to happen after trying to remove a type of gas from the atmosphere of a planet.
Randomly after one increment the game removes all of that type of gas from the planet.

Happen once on mars with greenhouse gas -> had around 0. 25 in atmos wanted to change to 0. 24
Game remove all gas.

Same on mercury with anti greenhouse gas -> had around 0. 70 want to change to 0. 68.
Game again remove all.

Both times it happened within 30 day increment


I did this by accident myself.

How I did it:

Set a planet to add gas till 1.2.
At 1.17ish I unchecked the add gas button.
After next time skip all the gas on the planet is gone and I got the message telling me they were done removing the gas I wanted. I thought maybe having the number higher than the amount of ATM of the gas did it.
 

Offline SpaceMarine

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Re: v1.5.1 Bugs Thread
« Reply #92 on: April 16, 2020, 07:46:18 AM »
Not sure if this is a bug or not but you can retool fighters in a shipyard, which um does not make much sense.

(I am currently on version 1.51, this is a constant issue so hasnt appeared recently)
 

Offline herles

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Re: v1.5.1 Bugs Thread
« Reply #93 on: April 16, 2020, 07:47:25 AM »
1. 51 not sure if it is a bug or not.
 shortly after beginning the game like 1 year got the error #2662 but nothing broke. . . but some time after i noticed one comet in the sol system was moving at a very slow speed probably 1km/s probably unrelated but might as well point it out
the game is a TN start with no modifications other than disabling maintenance for ships.
 

Offline Tikigod

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Re: v1.5.1 Bugs Thread
« Reply #94 on: April 16, 2020, 07:51:01 AM »
Steve, was the resupply logic that was noted missing back in 1.2 added in? As I'm noticing my ships still aren't following resupply conditionals when surveying systems outside of Sol.









The jump engines keep breaking down on my survey ships as they won't go back for resupply, I force the repair on SM to see if that will make the conditional trigger and no luck.

If I manually send them back to sol to resupply they will do so and stock up to 100% again.
« Last Edit: April 16, 2020, 07:55:17 AM by Tikigod »
The popular stereotype of the researcher is that of a skeptic and a pessimist.  Nothing could be further from the truth! Scientists must be optimists at heart, in order to block out the incessant chorus of those who say "It cannot be done. "

- Academician Prokhor Zakharov, University Commencement
 

Offline MarcAFK

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Re: v1.5.1 Bugs Thread
« Reply #95 on: April 16, 2020, 07:56:02 AM »
I am not sure if this is bug or somting on my side. But today I am running Aurora on my laptop, the resolution is 1920x1080 but Class Design window is strangely cut off. Other windows are working fine:


Thats really weird, What happens when you turn on wide mode and then off again?
Edit: That screenshot is really big, the Class design window should only be 1440x900. Does your screen have scaling set to 125% by any chance?
« Last Edit: April 16, 2020, 07:58:16 AM by MarcAFK »
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 
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Offline DFNewb

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Re: v1.5.1 Bugs Thread
« Reply #96 on: April 16, 2020, 07:57:50 AM »
The jump engines keep breaking down on my survey ships as they won't go back for resupply, I force the repair on SM to see if that will make the conditional trigger and no luck.


Is this intended btw? Do jump engines cost a lot of maintenance/fail a lot or is it some sort of bug that it always seems to be the jump engines breaking down.
 

Offline Tikigod

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Re: v1.5.1 Bugs Thread
« Reply #97 on: April 16, 2020, 08:01:31 AM »
The jump engines keep breaking down on my survey ships as they won't go back for resupply, I force the repair on SM to see if that will make the conditional trigger and no luck.


Is this intended btw? Do jump engines cost a lot of maintenance/fail a lot or is it some sort of bug that it always seems to be the jump engines breaking down.

Jump engines and conventional engines typically make up the bulk of a ships maintenance requirement. Yet with that said, you're right that maintenance failures seem to actually occur in a specific order rather than a random component failure. Every failure on my survey ships seems to go in the order of

#1 Jump Engine
#2 Diplomacy Module
#3 Conventional Engines
« Last Edit: April 16, 2020, 08:03:09 AM by Tikigod »
The popular stereotype of the researcher is that of a skeptic and a pessimist.  Nothing could be further from the truth! Scientists must be optimists at heart, in order to block out the incessant chorus of those who say "It cannot be done. "

- Academician Prokhor Zakharov, University Commencement
 
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Offline DFNewb

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Re: v1.5.1 Bugs Thread
« Reply #98 on: April 16, 2020, 08:01:42 AM »
Also maybe not a bug, but while we can double click for some fleet orders. order templates and auto route to star does not have double click added to it.
 
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Offline DFNewb

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Re: v1.5.1 Bugs Thread
« Reply #99 on: April 16, 2020, 08:02:26 AM »
The jump engines keep breaking down on my survey ships as they won't go back for resupply, I force the repair on SM to see if that will make the conditional trigger and no luck.


Is this intended btw? Do jump engines cost a lot of maintenance/fail a lot or is it some sort of bug that it always seems to be the jump engines breaking down.

Jump engines and conventional engines typically make up the bulk of a ships maintenance requirement. Yet with said, you're right that maintenance failures seem to actually occur in a specific order rather than a random component failure. Every failure on my survey ships seems to go in the order of

#1 Jump Engine
#2 Diplomacy Module
#3 Conventional Engines

Same order for me I believe from my 1.4 game.
 

Offline MarcAFK

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Re: v1.5.1 Bugs Thread
« Reply #100 on: April 16, 2020, 08:03:32 AM »
Larger components tend to have higher failure chance, VB had a way to check what the MSP cost to repair of each component was, but thats not currently in.
" Why is this godforsaken hellhole worth dying for? "
". . .  We know nothing about them, their language, their history or what they look like.  But we can assume this.  They stand for everything we don't stand for.  Also they told me you guys look like dorks. "
"Stop exploding, you cowards.  "
 

Offline Doren

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Re: v1.5.1 Bugs Thread
« Reply #101 on: April 16, 2020, 08:08:41 AM »
I think my military ships have had mostly engine failures I think I saw one crew quarter failure. Survey ship have had either survey sensor or engine failures. For survey ships I think this is kind of expected.

Depends a lot on what Steve is using for the randomization I think the windows native random is like 5% random and 95% pattern
 

Offline joshuawood

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Re: v1.5.1 Bugs Thread
« Reply #102 on: April 16, 2020, 09:12:17 AM »
"Hello I'm copy pasting this from a user on discord:

I made 2 missile designs, 1 of them is 2 stage, saved the game, went to sleep, woke up, opened the game, opened the missile design screen and I get these errors https://puu. sh/Fygqh/95aae2bef4. gif The screen opens up fine afterwards.  But I get the errors again when opening the 2-stage missile design.  I also cannot shoot the missile using "launch ready ordnance".

I have also seem some very buggy behaviour from this order, but can get it to work with single stage buoys
 

Offline SpaceMarine

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Re: v1.5.1 Bugs Thread
« Reply #103 on: April 16, 2020, 09:13:03 AM »
Another bug,a 280 EP frigate sized engine required 112.00000 maintenance supplies it displayed it as this in the event log, some kind of display bug,
« Last Edit: April 16, 2020, 09:15:16 AM by SpaceMarine »
 

Offline FourXer

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Re: v1.5.1 Bugs Thread
« Reply #104 on: April 16, 2020, 09:17:15 AM »
Grant Independence to a Pop creates a Function #2283 and Function #534 Error. 

No new Race will be created and the the Pop disappears

edit: the New Race appears after first time step.  But as an NPR.  are there any ways to make them Player race?
« Last Edit: April 16, 2020, 10:02:58 AM by FourXer »